Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Preparing for Incursions: Difference between revisions

From EVE University Wiki
Change background color to design-token. Replace deprecated html with CSS.
 
(2 intermediate revisions by 2 users not shown)
Line 6: Line 6:
See [[ship progression in Incursions|ship progression]] for more information.
See [[ship progression in Incursions|ship progression]] for more information.
{|
{|
| valign="top" | [[image:implants.png|64px|link=]]
|- style="vertical-align: top;" |
| valign="top" | {{co|coral|Attribute implants}}
| [[image:implants.png|64px|link=]]
| {{co|coral|Attribute implants}}


The training times listed for these will assume that you utilize '''+3 attribute implants''' (see [[the +3 Implants Program]] for unistas to get started). These implants are cheap and gives you a much needed boost to your training times.
The training times listed for these will assume that you utilize '''+3 attribute implants''' (see [[the +3 Implants Program]] for unistas to get started). These implants are cheap and gives you a much needed boost to your training times.
|-
|- style="vertical-align: top;" |
| valign="top" | [[image:icon_dna.png|64px|link=]]
| [[image:icon_dna.png|64px|link=]]
| valign="top" | {{co|coral|Neural remaps}}
| {{co|coral|Neural remaps}}


Normally one should be careful about remaps and not spend them needlessly. However, if you are making an alt knowing that it will only train for a month or two and not train anything else after that point, consider using all the remaps.
Normally one should be careful about remaps and not spend them needlessly. However, if you are making an alt knowing that it will only train for a month or two and not train anything else after that point, consider using all the remaps.
|-
|- style="vertical-align: top;" |
| valign="top" | [[image:multiple_training.png|64px|link=]]
| [[image:multiple_training.png|64px|link=]]
| valign="top" | {{co|coral|Multiple character training}}
| {{co|coral|Multiple character training}}


[[PLEX]] can be used to activate [[Multiple Character Training]]. If you want to use the characters at the same time, or plan on training for a long time, consider making a '''second account''' instead as characters on the same account cannot be logged in at the same time.
[[PLEX]] can be used to activate [[Multiple Character Training]]. If you want to use the characters at the same time, or plan on training for a long time, consider making a '''second account''' instead as characters on the same account cannot be logged in at the same time.
|-
|- style="vertical-align: top;" |
| valign="top" | [[image:skill_injector.png|64px|link=]]
| [[image:skill_injector.png|64px|link=]]
| valign="top" | {{co|coral|Skill injectors}}
| | {{co|coral|Skill injectors}}


[[Skill Injector|Skill injectors]] can be used to get these skills, but they are '''very expensive'''. It can however be an option to quickly get an alt up to speed if you've got the ISK lying around and you value time more than ISK.
[[Skill Injector|Skill injectors]] can be used to get these skills, but they are '''very expensive'''. It can however be an option to quickly get an alt up to speed if you've got the ISK lying around and you value time more than ISK.
Line 31: Line 32:


The Minimum Damage Dealer, Minimum Logistics, and Minimum Ongrid Booster plans are available as a set of in-game skill plans.   
The Minimum Damage Dealer, Minimum Logistics, and Minimum Ongrid Booster plans are available as a set of in-game skill plans.   
<br>
<br>
{{Color box|color=sienna|border=sandybrown|EVE University members may directly access the plans through the Corporate Skill Plan utility.  Non-members may access the plans using the links on this page, as described below.}}


<br>
{{Color box
<br>
|color= sienna
|border= sandybrown
|EVE University members may directly access the plans through the Corporate Skill Plan utility.  Non-members may access the plans using the links on this page, as described below.
}}
 
 
<u>EVE University Members</u>: To find these skill plans, choose "Skill Plans > Corporation Plans", on your in-game Skills interface.
<u>EVE University Members</u>: To find these skill plans, choose "Skill Plans > Corporation Plans", on your in-game Skills interface.
<br>
 
<br>
[[File:Corporate Skill Plans.PNG|center|Where to find the in-game Corporate Skill Plans]]
[[File:Corporate Skill Plans.PNG|center|Where to find the in-game Corporate Skill Plans]]
<br>
 
<br>
<u>All Players</u>: The skill plans shown later on this page each have their in-game Corporate Skill plan name listed, along with text that can be copied to produce a link to the skill plan in-game.  To utilize the link, copy all text listed after the "Corporate Skill Plan link" for the plan you want to generate a link for, including the leading <nowiki><url></nowiki> and trailing <nowiki></url></nowiki>.  Then paste this string of text into your in-game notepad, and the game will automatically convert the pasted text into a link, which can then be used or shared.
<u>All Players</u>: The skill plans shown later on this page each have their in-game Corporate Skill plan name listed, along with text that can be copied to produce a link to the skill plan in-game.  To utilize the link, copy all text listed after the "Corporate Skill Plan link" for the plan you want to generate a link for, including the leading <nowiki><url></nowiki> and trailing <nowiki></url></nowiki>.  Then paste this string of text into your in-game notepad, and the game will automatically convert the pasted text into a link, which can then be used or shared.


Line 48: Line 49:


A link to the Skill Plans can also be generated and shared in-game from the plans themselves.
A link to the Skill Plans can also be generated and shared in-game from the plans themselves.
= EVEMon =
The skills listed in the training plans can be easily copied and pasted into [[EVEMon]] using the Clipboard Import button after having created a new EVEMon Skill Plan.


= Damage dealers =
= Damage dealers =
Line 55: Line 59:
{{alpha|skillplan}}
{{alpha|skillplan}}
Getting the minimum skills for a damage dealer requires a couple of months worth of training for {{Clonestate|omega}}s (times should be doubled when training on an {{Clonestate|alpha}}). This assumes a training plan for a turret-based battleship, done on a brand new character with no preexisting skills, and that no skill injectors are used.
Getting the minimum skills for a damage dealer requires a couple of months worth of training for {{Clonestate|omega}}s (times should be doubled when training on an {{Clonestate|alpha}}). This assumes a training plan for a turret-based battleship, done on a brand new character with no preexisting skills, and that no skill injectors are used.
<br><br>
*<u>EVE University Corporate Skill Plan Name</u>: EUni - Incursion Community Baseline DD Skillplan
*<u>Corporate Skill Plan link</u>: <url=skillPlan:6a26a952-300a-49a8-8a5a-beebcc18fe92:917701062>EUni - Incursion Community Baseline DD Skillplan</url>
<br>


{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
* <u>EVE University Corporate Skill Plan Name</u>: EUni - Incursion Community Baseline DD Skillplan
* <u>Corporate Skill Plan link</u>: <url=skillPlan:6a26a952-300a-49a8-8a5a-beebcc18fe92:917701062>EUni - Incursion Community Baseline DD Skillplan</url>
 
{| class="wikitable" style="font-size: 90%; text-align: center; padding: 1px;"
! [[file:icon_cogs.png|32px|link=]] Core skills
! [[file:icon_cogs.png|32px|link=]] Core skills
! [[file:icon_cog.png|32px|link=]] Utility skills
! [[file:icon_cog.png|32px|link=]] Utility skills
Line 66: Line 69:
! [[file:icon_ship.png|32px|link=]] Ship skills
! [[file:icon_ship.png|32px|link=]] Ship skills
! [[File:Icon drones.png|32px|link=]] Drone skills
! [[File:Icon drones.png|32px|link=]] Drone skills
|- valign="top" style="background:#222222;"  
|- style="background-color: var(--background-color-warning-subtle);"  
| ~ 16 days and 1 hour
| ~ 16 days and 1 hour
| ~ 2 days and 10 hours
| ~ 2 days and 10 hours
Line 72: Line 75:
| ~ 4 days and 22 hours
| ~ 4 days and 22 hours
| ~ 7 days and 1 hours
| ~ 7 days and 1 hours
|- valign="top"
|- style="vertical-align: top; white-space: nowrap;"  
| style="padding:8px;" nowrap |
| style="padding: 8px;" |
Weapon Upgrades IV<br>
Weapon Upgrades IV<br>
Capacitor Management IV<br>
Capacitor Management IV<br>
Line 83: Line 86:
Hull Upgrades V<br>
Hull Upgrades V<br>
Energy Grid Upgrades IV
Energy Grid Upgrades IV
| style="padding:8px;" nowrap |
| style="padding: 8px;" |
Signature Analysis III<br>
Signature Analysis III<br>
Long Range Targeting III<br>
Long Range Targeting III<br>
Line 90: Line 93:
Propulsion Jamming III<small>&nbsp;<ref>{{sk|Propulsion Jamming}} is needed for the '''stasis webifier''' module normally fitted to T1 battleships and the {{sh|Vindicator}}. Other ships may also fit this module situationally, from time to time.</ref></small><br>
Propulsion Jamming III<small>&nbsp;<ref>{{sk|Propulsion Jamming}} is needed for the '''stasis webifier''' module normally fitted to T1 battleships and the {{sh|Vindicator}}. Other ships may also fit this module situationally, from time to time.</ref></small><br>
Armor Rigging III
Armor Rigging III
| style="padding:8px;" nowrap |
| style="padding: 8px;" |
Gunnery V<br>
Gunnery V<br>
Motion Prediction III<small>&nbsp;<ref name="gun upgrade">Having {{sk|Motion Prediction}}, {{sk|Rapid Firing}}, {{sk|Sharpshooter}} and {{sk|Controlled Bursts}} at III are all that's needed to get started, though it is recommended to train these skills to IV as soon as possible if you wish to invest further into Incursions.</ref></small><br>
Motion Prediction III<small>&nbsp;<ref name="gun upgrade">Having {{sk|Motion Prediction}}, {{sk|Rapid Firing}}, {{sk|Sharpshooter}} and {{sk|Controlled Bursts}} at III are all that's needed to get started, though it is recommended to train these skills to IV as soon as possible if you wish to invest further into Incursions.</ref></small><br>
Line 101: Line 104:
Medium <racial> Turret III<br>
Medium <racial> Turret III<br>
Large <racial> Turret III
Large <racial> Turret III
| style="padding:8px;" nowrap |
| style="padding: 8px; white-space: nowrap;" |
Spaceship Command IV<br>
Spaceship Command IV<br>
<racial> Frigate III<small>&nbsp;<ref name="racial"></ref></small><br>
<racial> Frigate III<small>&nbsp;<ref name="racial"></ref></small><br>
Line 110: Line 113:
Warp Drive Operation III<br>
Warp Drive Operation III<br>
Evasive Maneuvering III<br>
Evasive Maneuvering III<br>
| style="padding:8px;" nowrap |
| style="padding: 8px;" |
Drones V<br>
Drones V<br>
Light Drone Operation III<br>
Light Drone Operation III<br>
Line 120: Line 123:
Repair Drone Operation II<br>
Repair Drone Operation II<br>
Remote Armor Repair Systems III
Remote Armor Repair Systems III
|- valign="top" style="background:#222222;"
|- style="background-color: var(--background-color-warning-subtle);"
| colspan=5 |~ 42 days and 8 hours worth of {{Clonestate|1=omega|2=Omega state}} training in total {{co|grey|(~ 2.1 million skillpoints)}}
| colspan=5 |~ 42 days and 8 hours worth of {{Clonestate|1= omega|2= Omega state}} training in total {{co|grey|(~ 2.1 million skillpoints)}}
|}
|}
<small><references/></small>
<small><references/></small>


=== Skill Plans ===
=== Skill Plans ===
Listed below are the training plans for a general damage dealer, as well as specific skills for particular ships. These can be copied into your skill queue to train. The skills are not ordered in any sort of preference, so feel free to move them around as you see fit.
Listed below are the training plans for a general damage dealer, as well as specific skills for particular ships. These can be copied into your skill queue to train. The skills are not ordered in any sort of preference, so feel free to move them around as you see fit.


{{SkillQueue
{{SkillQueue
|name=INC Armor DD Skillplan
|name=INC Armor DD Skillplan
|hdr=0
|hdr= 0
|width=500px
|width= 500px
|desc=This skillplan contains all the minimum DD skills, not including ship/weapon specific skills.
|desc= This skillplan contains all the minimum DD skills, not including ship/weapon specific skills.
|Mechanics 1
|Mechanics 1
Mechanics 2
Mechanics 2
Line 259: Line 261:
Weapon Upgrades 4
Weapon Upgrades 4
}}
}}
{{CollapseBox|width=500px|{{sh|Apocalypse Navy Issue}}|
{{CollapseBox
|width= 500px
|{{sh|Apocalypse Navy Issue}}
|
  Amarr Frigate I
  Amarr Frigate I
  Amarr Frigate II
  Amarr Frigate II
Line 284: Line 289:
  Large Energy Turret II
  Large Energy Turret II
  Large Energy Turret III}}
  Large Energy Turret III}}
{{CollapseBox|width=500px|{{sh|Megathron}}|
{{CollapseBox
|width=500px
|{{sh|Megathron}}|
  Gallente Frigate I
  Gallente Frigate I
  Gallente Frigate II
  Gallente Frigate II
Line 309: Line 316:
  Large Hybrid Turret II
  Large Hybrid Turret II
  Large Hybrid Turret III}}
  Large Hybrid Turret III}}
{{CollapseBox|width=500px|{{sh|Praxis}} (Pulse)|
{{CollapseBox
|width=500px
|{{sh|Praxis}} (Pulse)
|
  Small Energy Turret I
  Small Energy Turret I
  Small Energy Turret II
  Small Energy Turret II
Line 329: Line 339:
  Large Hybrid Turret II
  Large Hybrid Turret II
  Large Hybrid Turret III}}
  Large Hybrid Turret III}}
=== EVEMon ===
The skills listed in the training plans can be easily copied and pasted into EVEMon using the Clipboard Import button after having created a new EVEMon Skill Plan.


== Recommended skills for damage dealers ==
== Recommended skills for damage dealers ==
Line 345: Line 351:
* Improving your '''drones''' with skills for tech 2 variants, or larger kinds of drones, can provide additional damage at low cost.
* Improving your '''drones''' with skills for tech 2 variants, or larger kinds of drones, can provide additional damage at low cost.
* Training into a '''Marauder''' provides the largest damage boost you can get for your character in highsec Incursions, but takes a while.
* Training into a '''Marauder''' provides the largest damage boost you can get for your character in highsec Incursions, but takes a while.
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
{| class="wikitable" style="font-size: 90%; text-align: center; padding: 1px;"
! [[file:icon_cogs.png|32px|link=]] General skills
! [[file:icon_cogs.png|32px|link=]] General skills
! [[file:incursions_headquarter_icon.png|32px|link=]] Headquarters
! [[file:incursions_headquarter_icon.png|32px|link=]] Headquarters
Line 352: Line 358:
! [[File:Icon drones.png|32px|link=]] Drones
! [[File:Icon drones.png|32px|link=]] Drones
! [[File:Icon bastion.png|32px|link=]] Marauders
! [[File:Icon bastion.png|32px|link=]] Marauders
|- valign="top" style="background:#222222;"
|- style="background-color: var(--background-color-warning-subtle);"
| ~ 37 days and 9 hours
| ~ 37 days and 9 hours
| ~ 25 days and 13 hours
| ~ 25 days and 13 hours
Line 359: Line 365:
| ~ 9 days and 17 hours
| ~ 9 days and 17 hours
| ~ 93 days and 14 hours
| ~ 93 days and 14 hours
|- valign="top"
|- style="vertical-align: top; white-space: nowrap;"
| style="padding:8px;" nowrap |
| style="padding: 8px;" |
Evasive Maneuvering V<br>
Evasive Maneuvering V<br>
Spaceship Command V<br>
Spaceship Command V<br>
Line 367: Line 373:
Surgical Strike IV<br>
Surgical Strike IV<br>
Biology V
Biology V
| style="padding:8px;" nowrap |
| style="padding: 8px;" |
EM Armor Compensation IV<br>
EM Armor Compensation IV<br>
Thermal Armor Compensation IV<br>
Thermal Armor Compensation IV<br>
Line 379: Line 385:
High Speed Maneuvering IV<br>
High Speed Maneuvering IV<br>
Micro Jump Drive Operation III
Micro Jump Drive Operation III
| style="padding:8px;" nowrap |
| style="padding: 8px;" |
Motion Prediction V<br>
Motion Prediction V<br>
Large <racial> Turret V<br>
Large <racial> Turret V<br>
Line 385: Line 391:
{{co|grey|Sharpshooter V}}<small>&nbsp;<ref name="long">{{co|crimson|Optional}} - Consider spending an additional '''9 days and 19 hours''' training into the long range specialization as well</ref></small><br>
{{co|grey|Sharpshooter V}}<small>&nbsp;<ref name="long">{{co|crimson|Optional}} - Consider spending an additional '''9 days and 19 hours''' training into the long range specialization as well</ref></small><br>
{{co|grey|Large <long> Specialization III<small>&nbsp;<ref name="long"></ref></small>}}<br>
{{co|grey|Large <long> Specialization III<small>&nbsp;<ref name="long"></ref></small>}}<br>
| style="padding:8px;" nowrap |  
| style="padding: 8px;" |  
Electronic Warfare III<small>&nbsp;<ref>{{sk|Electronic Warfare|III}} is needed for {{sk|Frequency Modulation}} and {{sk|Long Distance Jamming}}.</ref></small><br>
Electronic Warfare III<small>&nbsp;<ref>{{sk|Electronic Warfare|III}} is needed for {{sk|Frequency Modulation}} and {{sk|Long Distance Jamming}}.</ref></small><br>
Frequency Modulation III<br>
Frequency Modulation III<br>
Line 392: Line 398:
Capacitor Emission Systems IV<br>
Capacitor Emission Systems IV<br>
Thermodynamics III
Thermodynamics III
| style="padding:8px;" nowrap |
| style="padding: 8px;" |
Light Drone Operation V<small>&nbsp;<ref name="t2lights">Training {{sk|Light Drone Operation|V}} unlocks T2 drones, which deal slightly more damage (with levels in {{sk|Amarr Drone Specialization}} for Acolytes) and cost several times less than faction versions.</ref></small><br>
Light Drone Operation V<small>&nbsp;<ref name="t2lights">Training {{sk|Light Drone Operation|V}} unlocks T2 drones, which deal slightly more damage (with levels in {{sk|Amarr Drone Specialization}} for Acolytes) and cost several times less than faction versions.</ref></small><br>
Amarr Drone Specialization II<small>&nbsp;<ref name="t2lights"></ref></small><br>
Amarr Drone Specialization II<small>&nbsp;<ref name="t2lights"></ref></small><br>
Drone Interfacing IV<br>
Drone Interfacing IV<br>
Heavy Drone Operation III<small>&nbsp;<ref> - While heavy drones are not used in Vanguards, they see common use in Headquarters fleets. HQ groups will generally require pilots of Vindicators and Kronii to use heavy drones.</ref></small>
Heavy Drone Operation III<small>&nbsp;<ref> - While heavy drones are not used in Vanguards, they see common use in Headquarters fleets. HQ groups will generally require pilots of Vindicators and Kronii to use heavy drones.</ref></small>
| style="padding:8px;" nowrap |
| style="padding: 8px;" |
<racial> Battleship V<br>
<racial> Battleship V<br>
Energy Grid Upgrades V<small>&nbsp;<ref name="marauder">{{sk|Energy Grid Upgrades|V}} and {{sk|Advanced Weapon Upgrades|IV}} are prerequisites of {{sk|Marauders}}.</ref></small><br>
Energy Grid Upgrades V<small>&nbsp;<ref name="marauder">{{sk|Energy Grid Upgrades|V}} and {{sk|Advanced Weapon Upgrades|V}} are prerequisites of {{sk|Marauders}}.</ref></small><br>
Advanced Weapon Upgrades V<small>&nbsp;<ref name="marauder"></ref></small><br>
Advanced Weapon Upgrades V<small>&nbsp;<ref name="marauder"></ref></small><br>
Marauders IV<br>
Marauders IV<br>
Line 415: Line 421:
*<u>Corporate Skill Plan link</u>: <url=skillPlan:74618cda-a6b1-4e63-90e0-58c7f3859249:917701062>EUni - Incursion Community Minimum Logi Skillplan</url>
*<u>Corporate Skill Plan link</u>: <url=skillPlan:74618cda-a6b1-4e63-90e0-58c7f3859249:917701062>EUni - Incursion Community Minimum Logi Skillplan</url>
<br>
<br>
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
{| class="wikitable" style="font-size: 90%; text-align: center; padding: 1px;"
! [[file:icon_cogs.png|32px|link=]] Core skills
! [[file:icon_cogs.png|32px|link=]] Core skills
! [[file:icon_cog.png|32px|link=]] Utility skills
! [[file:icon_cog.png|32px|link=]] Utility skills
Line 421: Line 427:
! [[file:icon_ship.png|32px|link=]] Ship skills
! [[file:icon_ship.png|32px|link=]] Ship skills
! [[File:Icon drones.png|32px|link=]] Drone skills
! [[File:Icon drones.png|32px|link=]] Drone skills
|- valign="top" style="background:#222222;"  
|- style="background-color: var(--background-color-warning-subtle);"  
| ~ 22 days and 1 hours
| ~ 22 days and 1 hours
| ~ 20 days and 21 hours
| ~ 20 days and 21 hours
Line 427: Line 433:
| ~ 32 days and 8 hours
| ~ 32 days and 8 hours
| ~ 5 days and 14 hours
| ~ 5 days and 14 hours
|- valign="top" nowrap
|- style="vertical-align: top; white-space: nowrap;"
| style="padding:8px;" nowrap |
| style="padding: 8px;" |
Capacitor Management IV<br>
Capacitor Management IV<br>
Capacitor Systems Operation IV<br>
Capacitor Systems Operation IV<br>
Line 437: Line 443:
Explosive Armor Compensation IV<br>
Explosive Armor Compensation IV<br>
Hull Upgrades V<br>
Hull Upgrades V<br>
| style="padding:8px;" nowrap |
| style="padding: 8px;" |
Signature Analysis V<small>&nbsp;<ref name="logistics">{{sk|Signature Analysis|V}} and {{sk|Long Range Targeting|V}} are requirements for the {{sk|Logistics Cruisers}} skill.</ref></small><br>
Signature Analysis V<small>&nbsp;<ref name="logistics">{{sk|Signature Analysis|V}} and {{sk|Long Range Targeting|V}} are requirements for the {{sk|Logistics Cruisers}} skill.</ref></small><br>
Long Range Targeting V<small>&nbsp;<ref name="logistics"></ref></small><br>
Long Range Targeting V<small>&nbsp;<ref name="logistics"></ref></small><br>
Target Management V<small>&nbsp;<ref>{{sk|Target Management|V}} is a requirement for the {{sk|Advanced Target Management}} skill.</ref></small><br>
Target Management V<small>&nbsp;<ref>{{sk|Target Management|V}} is a requirement for the {{sk|Advanced Target Management}} skill.</ref></small><br>
Advanced Target Management III
Advanced Target Management III
| style="padding:8px;" nowrap |
| style="padding:8px;" |
Remote Armor Repair Systems IV<br>
Remote Armor Repair Systems IV<br>
Sensor Linking IV
Sensor Linking IV
| style="padding:8px;" nowrap |
| style="padding: 8px; white-space: ;" |
Gallente Frigate III<small>&nbsp;<ref name="racial">'''Gallente Frigate III''' is a starter skill for Gallente characters.</ref></small><br>
Gallente Frigate III<small>&nbsp;<ref name="racial">'''Gallente Frigate III''' is a starter skill for Gallente characters.</ref></small><br>
Gallente Destroyer III<br>
Gallente Destroyer III<br>
Line 452: Line 458:
Evasive Maneuvering III<br>
Evasive Maneuvering III<br>
Warp Drive Operation III
Warp Drive Operation III
| style="padding:8px;" nowrap |
| style="padding: 8px;" |
Drones V<br>
Drones V<br>
Drone Durability I<small>&nbsp;<ref name="logibots">{{sk|Drone Durability|I}} and {{sk|Repair Drone Operation|II}} are required to use '''armor maintenance bots'''.</ref></small><br>
Drone Durability I<small>&nbsp;<ref name="logibots">{{sk|Drone Durability|I}} and {{sk|Repair Drone Operation|II}} are required to use '''armor maintenance bots'''.</ref></small><br>
Line 459: Line 465:
Drone Avionics III<br>
Drone Avionics III<br>
{{co|grey|Remote Armor Repair Systems III}}<small>&nbsp;<ref>{{sk|Remote Armor Repair Systems|IV}} is already trained as a requirement for the '''Remote Armor Repairer II''' module.</ref></small>
{{co|grey|Remote Armor Repair Systems III}}<small>&nbsp;<ref>{{sk|Remote Armor Repair Systems|IV}} is already trained as a requirement for the '''Remote Armor Repairer II''' module.</ref></small>
|- valign="top" style="background:#222222;"
|-style="background-color: var(--background-color-warning-subtle);"
| colspan=5 | ~ 85 days and 10 hours worth of training {{co|grey|(~ 4,2 million skillpoints)}}
| colspan=5 | ~ 85 days and 10 hours worth of training {{co|grey|(~ 4,2 million skillpoints)}}
|}
|}
Line 465: Line 471:


=== Skill Plan ===  
=== Skill Plan ===  
{{SkillQueue
{{SkillQueue
|name=INC Armor Logi Skillplan
|name=INC Armor Logi Skillplan
Line 587: Line 592:
Since the minimum skills only gets you so far, it's important to continue training into the '''recommended logistics fit''' for [[Vanguard Incursion fits#Logistics|logistics]].
Since the minimum skills only gets you so far, it's important to continue training into the '''recommended logistics fit''' for [[Vanguard Incursion fits#Logistics|logistics]].


{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
{| class="wikitable" style="font-size: 90%; text-align: center; padding: 1px;"
! [[file:icon_ship_dark.png|32px|link=]] Advanced<small>&nbsp;<ref>This assumes you've already trained the skills listed under '''recommended'''.</ref></small>
! [[file:icon_ship_dark.png|32px|link=]] Advanced<small>&nbsp;<ref>This assumes you've already trained the skills listed under '''recommended'''.</ref></small>
! [[image:Icon drones.png|32px|link=]] Drone skills
! [[image:Icon drones.png|32px|link=]] Drone skills
|- valign="top" style="background:#222222;"  
|- style="background:var(--background-color-warning-subtle);"  
| ~ 55 days and 3 hours
| ~ 55 days and 3 hours
| ~ 15 days and 9 hours
| ~ 15 days and 9 hours
|- valign="top" nowrap
|- style="vertical-align: top; white-space: nowrap;"
| style="padding:8px;" nowrap |
| style="padding:8px;" |
Power Grid Management V<br>
Power Grid Management V<br>
Capacitor Systems Operation V<br>
Capacitor Systems Operation V<br>
Line 600: Line 605:
Remote Armor Repair Systems V<br>
Remote Armor Repair Systems V<br>
Capacitor Management V
Capacitor Management V
| style="padding:8px;" nowrap |
| style="padding:8px;" |
Repair Drone Operation V
Repair Drone Operation V
|}
|}
Line 606: Line 611:


=== Skill List ===
=== Skill List ===
Listed below are the recommended skills above compiled into a list. It can be copied into your skill queue to train or create a skill plan from. The skills are ordered alphabetically, but feel free to move them around as you see fit.
Listed below are the recommended skills above compiled into a list. It can be copied into your skill queue to train or create a skill plan from. The skills are ordered alphabetically, but feel free to move them around as you see fit.


{{CollapseBox|width=500px|Recommended logistics skills|
{{CollapseBox
|width= 500px
|Recommended logistics skills|
  Power Grid Management V
  Power Grid Management V
  Capacitor Systems Operation V
  Capacitor Systems Operation V
Line 628: Line 634:
<br>
<br>


{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
{| class="wikitable" style="font-size: 90%; text-align: center; padding: 1px;"
! [[file:icon_cogs.png|32px|link=]] Core skills
! [[file:icon_cogs.png|32px|link=]] Core skills
! [[file:icon_cog.png|32px|link=]] Utility skills
! [[file:icon_cog.png|32px|link=]] Utility skills
Line 635: Line 641:
! [[File:Icon drones.png|32px|link=]] Drone skills
! [[File:Icon drones.png|32px|link=]] Drone skills
! [[file:icon_shield_transporter_i.png|32px|link=]] Logibooster skills
! [[file:icon_shield_transporter_i.png|32px|link=]] Logibooster skills
|- valign="top" style="background:#222222;"  
|- style="background-color: var(--background-color-warning-subtle);"  
| ~ 21 days and 12 hours
| ~ 21 days and 12 hours
| ~ 12 days and 9 hours
| ~ 12 days and 9 hours
Line 642: Line 648:
| ~ 12 days and 9 hours
| ~ 12 days and 9 hours
| ~ 10 days and 10 hours
| ~ 10 days and 10 hours
|- valign="top"
|- style="vertical-align: top; white-space: nowrap;"
| style="padding:8px;" nowrap |
| style="padding:8px;" |
CPU Management V<br>
CPU Management V<br>
EM Armor Compensation IV<br>
EM Armor Compensation IV<br>
Line 650: Line 656:
Explosive Armor Compensation IV<br>
Explosive Armor Compensation IV<br>
Hull Upgrades V
Hull Upgrades V
| style="padding:8px;" nowrap |
| style="padding:8px;" |
Signature Analysis V<br>
Signature Analysis V<br>
Long Range Targeting IV<br>
Long Range Targeting IV<br>
Target Management IV<br>
Target Management IV<br>
Advanced Target Management III
Advanced Target Management III
| style="padding:8px;" nowrap |
| style="padding:8px;" |
Gallente Frigate III<br>
Gallente Frigate III<br>
Gallente Destroyer III<br>
Gallente Destroyer III<br>
Line 667: Line 673:
Warp Drive Operation III<br>
Warp Drive Operation III<br>
Evasive Maneuvering III<br>
Evasive Maneuvering III<br>
| style="padding:8px;" nowrap |
| style="padding:8px;" |
Cybernetics V<small>&nbsp;<ref name="mindlink">{{sk|Cybernetics|V}}, {{sk|Armored Command Specialist|V}} and {{sk|Skirmish Command Specialist|V}} are needed for the {{co|coral|Federation Navy Command Mindlink}} implant.</ref></small><br>
Cybernetics V<small>&nbsp;<ref name="mindlink">{{sk|Cybernetics|V}}, {{sk|Armored Command Specialist|V}} and {{sk|Skirmish Command Specialist|V}} are needed for the {{co|coral|Federation Navy Command Mindlink}} implant.</ref></small><br>
Armored Command V<small>&nbsp;<ref>{{sk|Armored Command|V}} is a requirement for {{sk|Armored Command Specialist}}.</ref></small><br>
Armored Command V<small>&nbsp;<ref>{{sk|Armored Command|V}} is a requirement for {{sk|Armored Command Specialist}}.</ref></small><br>
Line 676: Line 682:
{{co|grey|Command Burst Specialist IV}}<small>&nbsp;<ref name="command2"></ref></small><br>
{{co|grey|Command Burst Specialist IV}}<small>&nbsp;<ref name="command2"></ref></small><br>
{{co|grey|Wing Command IV}}<small>&nbsp;<ref name="command2"></ref></small><br>
{{co|grey|Wing Command IV}}<small>&nbsp;<ref name="command2"></ref></small><br>
| style="padding:8px;" nowrap |
| style="padding:8px;" |
Drones V<br>
Drones V<br>
Light Drone Operation V<br>
Light Drone Operation V<br>
Line 684: Line 690:
Drone Sharpshooting III<br>
Drone Sharpshooting III<br>
Drone Avionics III
Drone Avionics III
| style="padding:8px;" nowrap |
| style="padding:8px;" |
Remote Armor Repair Systems IV<br>
Remote Armor Repair Systems IV<br>
Capacitor Management IV<br>
Capacitor Management IV<br>
Line 692: Line 698:
Drone Durability I<ref name="logibots">{{sk|Drone Durability|I}} and {{sk|Repair Drone Operation|II}} are required to use '''armor maintenance bots'''.</ref><br>
Drone Durability I<ref name="logibots">{{sk|Drone Durability|I}} and {{sk|Repair Drone Operation|II}} are required to use '''armor maintenance bots'''.</ref><br>
Repair Drone Operation II<ref name="logibots"></ref>
Repair Drone Operation II<ref name="logibots"></ref>
|- valign="top" style="background:#222222;"
|- style="background-color: var(--background-color-warning-subtle);"
| colspan=7 | ~ 209 days, 22 hours worth of training {{co|grey|(~ 10.3 million skillpoints)}}
| colspan=7 | ~ 209 days, 22 hours worth of training {{co|grey|(~ 10.3 million skillpoints)}}
|}
|}
Line 698: Line 704:


=== Skill Plan ===
=== Skill Plan ===
Listed below is a skill plan for boosting. It can be copied into your skill queue to train. The skills are not ordered in any particular way, so feel free to move them around as you see fit.
Listed below is a skill plan for boosting. It can be copied into your skill queue to train. The skills are not ordered in any particular way, so feel free to move them around as you see fit.


Line 976: Line 981:


Below are various levels of training needed for different type of tanking capabilities. As a minimum, the '''Hull tanking''' and '''Ship skills''' is enough to fit a {{co|coral|Damage Control II}} and {{co|coral|Reinforced Bulkhead II}} modules for a solid 130 - 150k+ effective hit points buffer on a regular tech one battleship. If you train the '''Additional race''' as well, the alt could move a pirate faction battleship. The extra shield skills would allow you to upgrade the meta shield modules to tech two for a little bit more tank as well.
Below are various levels of training needed for different type of tanking capabilities. As a minimum, the '''Hull tanking''' and '''Ship skills''' is enough to fit a {{co|coral|Damage Control II}} and {{co|coral|Reinforced Bulkhead II}} modules for a solid 130 - 150k+ effective hit points buffer on a regular tech one battleship. If you train the '''Additional race''' as well, the alt could move a pirate faction battleship. The extra shield skills would allow you to upgrade the meta shield modules to tech two for a little bit more tank as well.
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
{| class="wikitable" style="font-size: 90%; text-align: center; padding: 1px;"
! [[file:icon_hull.png|32px|link=]] Hull tanking
! [[file:icon_hull.png|32px|link=]] Hull tanking
! [[file:icon_ship.png|32px|link=]] Ship skills
! [[file:icon_ship.png|32px|link=]] Ship skills
! [[File:icon_ship_other.png|32px|link=]] {{co|grey|Additional race}}<small>&nbsp;<ref>{{co|crimson|Optional}} - If you need your alt to be able to move a pirate faction battleship (since they require two racial ship skills).</ref></small>
! [[File:icon_ship_other.png|32px|link=]] {{co|grey|Additional race}}<small>&nbsp;<ref>{{co|crimson|Optional}} - If you need your alt to be able to move a pirate faction battleship (since they require two racial ship skills).</ref></small>
! [[file:icon_shield_glow.png|32px|link=]] {{co|grey|Shield tanking}}<small>&nbsp;<ref>{{co|crimson|Optional}} - Increasing the train to a handful of days means you can upgrade the shield tank and use the '''Large Shield Extender II''', '''EM Shield Amplifier II''' as well as the '''Multispectrum Shield Hardener II''' modules (or any of the active hardeners or passive amplifiers).</ref></small>
! [[file:icon_shield_glow.png|32px|link=]] {{co|grey|Shield tanking}}<small>&nbsp;<ref>{{co|crimson|Optional}} - Increasing the train to a handful of days means you can upgrade the shield tank and use the '''Large Shield Extender II''', '''EM Shield Amplifier II''' as well as the '''Multispectrum Shield Hardener II''' modules (or any of the active hardeners or passive amplifiers).</ref></small>
|- valign="top" style="background:#222222;"  
|- style="background: var(--background-color-warning-subtle);"  
| ~ 1 day and 12 hours
| ~ 1 day and 12 hours
| ~ 3 days and 5 hours
| ~ 3 days and 5 hours
| {{co|grey|~ 2 days and 11 hours}}
| {{co|grey|~ 2 days and 11 hours}}
| {{co|grey|~ 5 day and 11 hours}}
| {{co|grey|~ 5 day and 11 hours}}
|- valign="top"
|- style="vertical-align: top; white-space: nowrap;"
| style="padding:8px;" |
| style="padding:8px;" |
Hull Upgrades IV
Hull Upgrades IV
Line 1,005: Line 1,010:
{{co|grey|Shield Upgrades IV}}<br>
{{co|grey|Shield Upgrades IV}}<br>
{{co|grey|Tactical Shield Manipulation IV}}
{{co|grey|Tactical Shield Manipulation IV}}
|- valign="top" style="background:#222222;"  
|- style="background: var(--background-color-warning-subtle);"  
| colspan="4" style="padding:2px;" | Less than 4 days and 17 hours worth of training in total for a simple valet alt
| colspan="4" style="padding: 2px;" | Less than 4 days and 17 hours worth of training in total for a simple valet alt
|}
|}
<small><references/></small>
<small><references/></small>
Line 1,029: Line 1,034:
* [[Creating a Planetary Industry Alt]]
* [[Creating a Planetary Industry Alt]]


<!--[[Category:EVE University Incursion Community]][[Category:Fittings]]-->
[[Category:EVE University Incursion Community]][[Category:Fittings]]