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Template:Incursion rats: Difference between revisions

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Appolomyi (talk | contribs)
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Tag: Manual revert
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<includeonly>{{#switch: {{{1|}}}
<includeonly>{{#switch: {{{1|}}}
| Start = <table class="wikitable sortable" style="font-size:80%; vertical-align:middle; text-align:right; padding: var(--space-xs); border-collapse:collapse;"><tr><th nowrap data-sort-type="number"></th><th nowrapdata-sort-type="text">Name</th><th nowrap data-sort-type="number">Sig<small>&nbsp;<ref>While using their propulsion module, they suffer the same signature bloom as players.</ref></small></th><th nowrap data-sort-type="number">Speed<small>&nbsp;<ref>This is the speed of the ship while they try to get within orbit or as they try to chase after you, suffering the same signature bloom as players do with the propulsion module on. They will turn off any propulsion modules once they get close to their preferred orbit.</ref></small></th><th nowrap data-sort-type="number">Orbit / Speed<small>&nbsp;<ref>Preferred orbit range and regular speed while orbiting, which is their regular speed without the propulsion module turned on.</ref></small></th><th nowrap data-sort-type="number">Damage / Volley<small>&nbsp;<ref>Damage per second as well as damage per volley. Unless stated otherwise, turrets do an equal amount of EM and thermal damage while torpedoes do an equal amount of kinetic and explosive damage.</ref></small></th><th nowrap data-sort-type="number">Range<small>&nbsp;<ref>This is the effective range of this ship, presented with two values for turrets, optimal and optimal + double falloff, as well as a single range for torpedoes.</ref></small></th><th nowrap data-sort-type="number">Effective HP<small>&nbsp;<ref>This is the amount of damage this ship can take, taking into account their resists. All ships, except the <strong>Lirsautton Parichaya</strong> have omni tanks. Hover over the icon for information about raw hitpoints.</ref></small></th></tr>
| Start = <table class="wikitable sortable" style="font-size:80%; vertical-align:middle; text-align:right; padding:0px; border-collapse:collapse;"><tr><th nowrap data-sort-type="number"></th><th nowrapdata-sort-type="text">Name</th><th nowrap data-sort-type="number">Sig<small>&nbsp;<ref>While using their propulsion module, they suffer the same signature bloom as players.</ref></small></th><th nowrap data-sort-type="number">Speed<small>&nbsp;<ref>This is the speed of the ship while they try to get within orbit or as they try to chase after you, suffering the same signature bloom as players do with the propulsion module on. They will turn off any propulsion modules once they get close to their preferred orbit.</ref></small></th><th nowrap data-sort-type="number">Orbit / Speed<small>&nbsp;<ref>Preferred orbit range and regular speed while orbiting, which is their regular speed without the propulsion module turned on.</ref></small></th><th nowrap data-sort-type="number">Damage / Volley<small>&nbsp;<ref>Damage per second as well as damage per volley. Unless stated otherwise, turrets do an equal amount of EM and thermal damage while torpedoes do an equal amount of kinetic and explosive damage.</ref></small></th><th nowrap data-sort-type="number">Range<small>&nbsp;<ref>This is the effective range of this ship, presented with two values for turrets, optimal and optimal + double falloff, as well as a single range for torpedoes.</ref></small></th><th nowrap data-sort-type="number">Effective HP<small>&nbsp;<ref>This is the amount of damage this ship can take, taking into account their resists. All ships, except the <strong>Lirsautton Parichaya</strong> have omni tanks. Hover over the icon for information about raw hitpoints.</ref></small></th></tr>
| Start2 = <table class="wikitable sortable" style="font-size:90%; vertical-align:middle; text-align:right; padding: var(--space-xs); border-collapse:collapse;"><tr><th nowrap data-sort-type="number"></th><th nowrap data-sort-type="text">Name</th><th nowrap" data-sort-type="number">Sig</th><th nowrap data-sort-type="number">Speed</th><th nowrap data-sort-type="number">Orbit / Speed</th><th nowrap data-sort-type="number">Damage / Volley</th><th nowrapdata-sort-type="number">Range</th><th nowrap data-sort-type="number">Effective HP</th></tr>
| Start2 = <table class="wikitable sortable" style="font-size:90%; vertical-align:middle; text-align:right; padding:0px; border-collapse:collapse;"><tr><th nowrap data-sort-type="number"></th><th nowrap data-sort-type="text">Name</th><th nowrap" data-sort-type="number">Sig</th><th nowrap data-sort-type="number">Speed</th><th nowrap data-sort-type="number">Orbit / Speed</th><th nowrap data-sort-type="number">Damage / Volley</th><th nowrapdata-sort-type="number">Range</th><th nowrap data-sort-type="number">Effective HP</th></tr>
| Renyn Meten = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">1 </span>[[image:Icon_red_frigate.png|16px|link=]]</td>
| Renyn Meten = <tr><td nowrap style="vertical-align:text-top; text-align:center;"><span style="display:none;">1 </span>[[image:Icon_red_frigate.png|16px|link=]]</td>
<td nowrap style="vertical-align:middle;"><span style="display:none;">Renyn Meten </span><div style="text-align:left;">Renyn Meten [[image:icon_stasis_webifier_i.png|24px|Webbing - 60% speed reduction at 15 km range]]</div></td>
<td nowrap style="vertical-align:middle;"><span style="display:none;">Renyn Meten </span><div style="text-align:left;">Renyn Meten [[image:icon_stasis_webifier_i.png|24px|Webbing - 60% speed reduction at 15 km range]]</div></td>