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NPC standings: Difference between revisions

From EVE University Wiki
m Rewording.
Fix <math> parsing error. Table formatting.
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The faction standing also has the most serious effect if it gets too low. At -5.00 faction standing navy vessels will chase you down in high security space that belongs to that faction. As long as you pay attention you can travel through their space as they will not point your ship but just attack and web.
The faction standing also has the most serious effect if it gets too low. At -5.00 faction standing navy vessels will chase you down in high security space that belongs to that faction. As long as you pay attention you can travel through their space as they will not point your ship but just attack and web.


{| class="wikitable" style="width: 720px;"
{| class="wikitable"
|-
|- style="background-color: var(--background-color-warning-subtle);"
! scope="col" | Standing
! scope="col" | Standing
! scope="col" | Effect
! scope="col" | Effect
|-
|-
| &minus;5 modified || You are "kill on sight" anywhere in that faction's space. NPC Navies will spawn and attack you. Note that, unlike Concord, Navy ships will not warp disrupt or scram you.
| style="text-align: center;" | -5<br> modified || You are "kill on sight" anywhere in that faction's space. NPC Navies will spawn and attack you. Note that, unlike Concord, Navy ships will not warp disrupt or scram you.
|-
|-
| -2 <br>modified || Agents of that faction will no longer speak to you regardless of corp or agent standing. Except for L1 agents, these will continue to be available.
| style="text-align: center;" | -2 <br>modified || Agents of that faction will no longer speak to you regardless of corp or agent standing. Except for L1 agents, these will continue to be available.
|-
|-
| 0.0 <br>unmodified|| You may join [[Factional Warfare]] for that faction.
|style="text-align: center;" |  0.0 <br>unmodified|| You may join [[Factional Warfare]] for that faction.
|-
|-
| 1.0 <br>modified  || Access to all normal L2 agents of that faction.
| style="text-align: center;" | 1.0 <br>modified  || Access to all normal L2 agents of that faction.
|-
|-
| 3.0 <br>modified  || Access to all normal L3 agents of that faction.
| style="text-align: center;" | 3.0 <br>modified  || Access to all normal L3 agents of that faction.
|-
|-
| 5.0 <br>modified  || Access to all L4 agents of that faction.
| style="text-align: center;" | 5.0 <br>modified  || Access to all L4 agents of that faction.
|-
|-
| 7.0 <br>modified  || Access to all L5 agents of that faction.
| style="text-align: center;" | 7.0 <br>modified  || Access to all L5 agents of that faction.
|}
|}


Faction standing is also required for all COSMOS agents. The standing requirements for these agents are different than for normal agents. These agents don't care about your corp standing.
Faction standing is also required for all COSMOS agents. The standing requirements for these agents are different than for normal agents. These agents don't care about your corp standing.
{| class="wikitable" style="width: 720px;"
{| class="wikitable"
|-
|- style="background-color: var(--background-color-warning-subtle);"
! scope="col" | Standing
! scope="col" | Standing
! scope="col" | Effect
! scope="col" | Effect
|-
|-
| 2.0 <br>modified  || Access to L2 COSMOS agents of that faction.
| style="text-align: center;" | 2.0 <br>modified  || Access to L2 COSMOS agents of that faction.
|-
|-
| 4.0 <br>modified  || Access to L3 COSMOS agents of that faction.
| style="text-align: center;" | 4.0 <br>modified  || Access to L3 COSMOS agents of that faction.
|-
|-
| 6.0 <br>modified  || Access to L4 COSMOS agents of that faction (not all).
| style="text-align: center;" | 6.0 <br>modified  || Access to L4 COSMOS agents of that faction (not all).
|-
|-
| 7.0 <br>modified  || Access to L4 COSMOS agents of that faction (not all).
| style="text-align: center;" | 7.0 <br>modified  || Access to L4 COSMOS agents of that faction (not all).
|-
|-
| 8.5 <br>modified || The factions will offer you a special COSMOS mission (faction frigate BPC or implant).
| style="text-align: center;" | 8.5 <br>modified || The factions will offer you a special COSMOS mission (faction frigate BPC or implant).
|-
|-
| 9.2 <br>modified || The factions will offer you a special COSMOS mission (faction cruiser BPC or implant).
| style="text-align: center;" | 9.2 <br>modified || The factions will offer you a special COSMOS mission (faction cruiser BPC or implant).
|-
|-
| 9.9 <br>modified || The factions will offer you a special COSMOS mission (faction battleship BPC or implant).
| style="text-align: center;" | 9.9 <br>modified || The factions will offer you a special COSMOS mission (faction battleship BPC or implant).
|}
|}


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Corporation standing does not affect as many systems as faction standings. Corporation standing is used to get access to higher level mission agents and to lower broker and reprocessing fees in NPC station.
Corporation standing does not affect as many systems as faction standings. Corporation standing is used to get access to higher level mission agents and to lower broker and reprocessing fees in NPC station.


{| class="wikitable" style="width: 720px;"
{| class="wikitable"
|-
|- style="background-color: var(--background-color-warning-subtle);"
! scope="col" | Standing
! scope="col" | Standing
! scope="col" | Effect
! scope="col" | Effect
|-
|-
| -2 <br>modified || Agents of that corporation will no longer speak to you regardless of faction or agent standing. Except for L1 agents, these will continue to be available.
| style="text-align: center;" | -2 <br>modified || Agents of that corporation will no longer speak to you regardless of faction or agent standing. Except for L1 agents, these will continue to be available.
|-
|-
| 1.0 <br>modified  || Access to all normal L2 agents of that corporation.
| style="text-align: center;" | 1.0 <br>modified  || Access to all normal L2 agents of that corporation.
|-
|-
| 3.0 <br>modified  || Access to all normal L3 agents of that corporation.
| style="text-align: center;" | 3.0 <br>modified  || Access to all normal L3 agents of that corporation.
|-
|-
| 5.0 <br>modified  || Access to all normal L4 agents of that corporation.
| style="text-align: center;" | 5.0 <br>modified  || Access to all normal L4 agents of that corporation.
|-
|-
| 7.0 <br>modified  || Access to all normal L5 agents of that corporation.
| style="text-align: center;" | 7.0 <br>modified  || Access to all normal L5 agents of that corporation.
|-
|-
| 6.67 <br>modified  
| style="text-align: center;" | 6.67 <br>modified  
| Tax-free refining.
| Tax-free refining.
|}
|}
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[[Agent]] standings are the weakest NPC standings but also the fastest one to gain. This standing allows you to take missions from that one agent with whom you have standing even if your faction or corporation standings are not high enough as long as both of them are better than -2.00.
[[Agent]] standings are the weakest NPC standings but also the fastest one to gain. This standing allows you to take missions from that one agent with whom you have standing even if your faction or corporation standings are not high enough as long as both of them are better than -2.00.


{| class="wikitable" style="width: 720px;"
{| class="wikitable"
|-
|- style="background-color: var(--background-color-warning-subtle);"
! scope="col" | Standing
! scope="col" | Standing
! scope="col" | Effect
! scope="col" | Effect
|-
|-
| -2 <br>modified || This agent will no longer speak to you regardless of faction or corporation standing. Except for L1 agents, these will continue to be available.
| style="text-align: center;" | -2 <br>modified || This agent will no longer speak to you regardless of faction or corporation standing. Except for L1 agents, these will continue to be available.
|-
|-
| 1.0 <br>modified || Access to L2 agent.
| style="text-align: center;" | 1.0 <br>modified || Access to L2 agent.
|-
|-
| 3.0 <br>modified || Access to L3 agent.
| style="text-align: center;" | 3.0 <br>modified || Access to L3 agent.
|-
|-
| 5.0 <br>modified || Access to L4 agent.
| style="text-align: center;" | 5.0 <br>modified || Access to L4 agent.
|-
|-
| 7.0 <br>modified || Access to L5 agent.
| style="text-align: center;" | 7.0 <br>modified || Access to L5 agent.
|}
|}


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The formula for standing increase is
The formula for standing increase is
:<math> \text{New standing} = \text{Old standing} + ( 10 - \text{Old standing} ) \times \text{Standing increase} </math>
:<math>\displaystyle \text{New standing} = \text{Old standing} + ( 10 - \text{Old standing} ) \times \text{Standing increase} </math>
The formula for standing decrease is almost the same, just towards -10
The formula for standing decrease is almost the same, just towards -10
:<math> \text{ New standing} = \text{Old standing} + ( -10 - \text{Old standing} ) \times \text{Standing decrease} </math>
:<math>\displaystyle \text{ New standing} = \text{Old standing} + ( -10 - \text{Old standing} ) \times \text{Standing decrease} </math>


where ''Standing decrease'' is the decimal form of standing change. For example, 0.4% would be 0.004.
where ''Standing decrease'' is the decimal form of standing change. For example, 0.4% would be 0.004.
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The derived standing modifier is based on the standing of the secondary faction towards the faction you work with and the ratio of the sizes of these two factions.
The derived standing modifier is based on the standing of the secondary faction towards the faction you work with and the ratio of the sizes of these two factions.
:<math> \displaystyle\text{Inter-Faction Standing Modifier} = \text{ Secondary Faction’s standing view of Primary Faction } \times \frac{ \text{Primary Faction Size } }{ \text{Secondary Faction Size } }</math>
: <math> \displaystyle \text{Inter-Faction Standing Modifier} = \text{ Secondary Faction’s standing view of Primary Faction } \times \frac{ \text{Primary Faction Size } }{ \text{Secondary Faction Size } }</math>


If you gain ''Gain%'' amount of standing with a faction then the derived standing to another faction is
If you gain ''Gain%'' amount of standing with a faction then the derived standing to another faction is
:<math> \displaystyle\text{ Derived Standing% } = \text{Gain%} \times \frac{ \text{Inter-Faction Standing Modifier } }{ 10 }</math>
: <math>\displaystyle \text{ Derived Standing }% = \text{Gain }% \times \frac{ \text{Inter-Faction Standing Modifier } }{ 10 }</math>


For example, you complete a storyline mission to the Minmatar Republic and gain 2% faction standing towards the Minmatar Republic. This will give you -1% derived standing towards Amarr Empire, +1% derived standing towards Thukker Tribe and many others.
For example, you complete a storyline mission to the Minmatar Republic and gain 2% faction standing towards the Minmatar Republic. This will give you -1% derived standing towards Amarr Empire, +1% derived standing towards Thukker Tribe and many others.
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== See also ==
== See also ==
* [https://support.eveonline.com/hc/en-us/articles/203217152-Standings Support page: Standings]
* Support page: [https://support.eveonline.com/hc/en-us/articles/203217152-Standings Standings]
* [https://web.archive.org/web/20180313111844/http://www.newedenlibrary.net/eon/faction_standings.shtml Inter-Faction Standing Relationships]
* [https://web.archive.org/web/20180313111844/http://www.newedenlibrary.net/eon/faction_standings.shtml Inter-Faction Standing Relationships]
* [[Missions]]
* [[Missions]]