m Move the side image to a suitable position. |
m Update todo. |
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Any suggestion is highly appreciated! | Any suggestion is highly appreciated! | ||
Widget will be available on github or something... | TODO : | ||
* Widget will be available on github or something... | |||
* Need to explain more on how to interpret the figure. | |||
* Add examples for orbiting objects. | |||
* Explain the intuition of the figure (use the images from the discord discussion thread), before explaining the formula. | |||
'''Note:''' On this page, the terms "''orbiting speed''" and "''orbiting velocity''" are used interchangeably. They both refer to the target’s movement speed along its orbital path. Also, the term "''stationary''" is used instead of "''static''" to more accurately describe ships that are not moving. | '''Note:''' On this page, the terms "''orbiting speed''" and "''orbiting velocity''" are used interchangeably. They both refer to the target’s movement speed along its orbital path. Also, the term "''stationary''" is used instead of "''static''" to more accurately describe ships that are not moving. | ||
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This term shows that hit chance decreases the further the target is beyond optimal range. This relationship can be visualized along a 1D axis. | This term shows that hit chance decreases the further the target is beyond optimal range. This relationship can be visualized along a 1D axis. | ||
Next, consider the tracking term: | Next, consider the tracking term: | ||
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Different turret types have different property. The following visualizations demonstrate how turret performance is affected by weapon type, weapon size, and target signature radius, using consistent conditions: a stationary target at 5000 meters and 100 signature radius unless otherwise specified. | Different turret types have different property. The following visualizations demonstrate how turret performance is affected by weapon type, weapon size, and target signature radius, using consistent conditions: a stationary target at 5000 meters and 100 signature radius unless otherwise specified. | ||
''Note: the profile of turrets do not account for any character skills, ship hull bonuses, modules, or ammunition effects.'' | |||
* Autocannons have a very short optimal range and long falloff, thus having a bigger yellow to orange area. | * Autocannons have a very short optimal range and long falloff, thus having a bigger yellow to orange area. | ||
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<div>[[File:Turret tracking visualization small blaster vs static.png|thumb|Small blaster v.s. stationary object]]</div> | <div>[[File:Turret tracking visualization small blaster vs static.png|thumb|Small blaster v.s. stationary object]]</div> | ||
</div> | </div> | ||
* Base case (small autocannon). | * Base case (small autocannon). | ||
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<div>[[File:Turret tracking visualization medium autocannon vs static object.png|thumb|Medium autocannon v.s. stationary object]]</div> | <div>[[File:Turret tracking visualization medium autocannon vs static object.png|thumb|Medium autocannon v.s. stationary object]]</div> | ||
</div> | </div> | ||
* Small autocannon against default 100m signature object. | * Small autocannon against default 100m signature object. | ||
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<div>[[File:Turret tracking visualization small autocannon vs static praxis.png|thumb|Small autocannon v.s. stationary Praxis battleship]]</div> | <div>[[File:Turret tracking visualization small autocannon vs static praxis.png|thumb|Small autocannon v.s. stationary Praxis battleship]]</div> | ||
</div> | </div> | ||
== Title 3 == | == Title 3 == | ||