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{{NPCTableCSS}}{{MissionLinks}} | {{NPCTableCSS}}{{MissionLinks}} | ||
'''Kidnappers Strike''' is a 10-part storyline mission chain that has three variants. Parts 1 to 4 are almost identical across the variants, with only minor differences in the named enemies. The rewards for the entire mission chain include several million ISK, a few attribute/hardwiring implants (worth about 160m), and a sizeable faction standing (around 5.5% or 0.55 in-game representation plus {{sk|Social}} skill bonus) for a level-3 mission, making this a potentially lengthy but worthwhile endeavor. Note that the courier missions could send you to a station in a low-sec system. | '''Kidnappers Strike''' is a 10-part [[storyline mission|storyline]] [[mission chain]] that has three variants. Parts 1 to 4 are almost identical across the variants, with only minor differences in the named enemies. The rewards for the entire mission chain include several million ISK, a few attribute/hardwiring implants (worth about 160m), and a sizeable faction standing (around 5.5% or 0.55 in-game representation plus {{sk|Social}} skill bonus) for a level-3 mission, making this a potentially lengthy but worthwhile endeavor. Note that the courier missions could send you to a station in a low-sec system. | ||
{{TOC|limit= 2}} | {{TOC|limit= 2}} | ||
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{{Missiondetails | {{Missiondetails | ||
|Level= 3 | |Level= 3 | ||
|Storyline= yes | |||
|Type= Encounter | |Type= Encounter | ||
|Objective= Retrieve 10 x Prisoners (75 | |Objective= Retrieve 10 x Prisoners (75{{m3}}) | ||
|Faction1= Angel Cartel | |Faction1= Angel Cartel | ||
|Faction2= Mercenaries | |Faction2= Mercenaries | ||
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=== Single Pocket === | === Single Pocket === | ||
Rogue Pirates and sentries feature a relatively balanced resistance profile with thermal as the overall most effective damage type to deal against both armor and shield, while Rogue Pirate Raider is weakest to explosive damage. Rogue Pirates deal primarily EM damage, with sentries and Rogue Pirate Raider dealing primarily a mixture of explosive and kinetic damage | Rogue Pirates and sentries feature a relatively balanced resistance profile with thermal as the overall most effective damage type to deal against both armor and shield, while Rogue Pirate Raider is weakest to explosive damage. Rogue Pirates deal primarily EM damage, with sentries and Rogue Pirate Raider dealing primarily a mixture of explosive and kinetic damage. | ||
{{NPCTableHead|Group 1 - 10km}} | {{NPCTableHead|Group 1 - 10km}} | ||
{{NPCTableRow|Cruiser|2|Rogue Pirate}} | {{NPCTableRow|Cruiser|2|Rogue Pirate}} | ||
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{{NPCTableHead|Group 2 - 60km}} | {{NPCTableHead|Group 2 - 60km}} | ||
{{NPCTableRow|Cruiser|4|Rogue Pirate}} | {{NPCTableRow|Cruiser|4|Rogue Pirate}} | ||
{{NPCTableRow|Cruiser|1|Rogue Pirate Raider}} | {{NPCTableRow|Cruiser|1|Rogue Pirate Raider|cargo=Prisoners}} | ||
|} | |} | ||
== Part 2 - The Interrogation == | == Part 2 - The Interrogation == | ||
{{Missiondetails | {{Missiondetails | ||
|Level= 3 | |Level= 3 | ||
|Storyline= yes | |||
|Type= Courier | |Type= Courier | ||
|Objective= Transport 1 x Prisoners (7. | |Objective= Transport 1 x Prisoners (7.5{{m3}}) | ||
|Faction1= | |Faction1= | ||
|DamageToDeal1= | |DamageToDeal1= | ||
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{{Missiondetails | {{Missiondetails | ||
|Level= 3 | |Level= 3 | ||
|Storyline= yes | |||
|Type= Encounter | |Type= Encounter | ||
|Objective= Retrieve 1 x Prisoners (7.5m³) | |Objective= Retrieve 1 x Prisoners (7.5m³) | ||
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{{NPCTableRow|Frigate|2|Mercenary Wingman|ewar=Web}} | {{NPCTableRow|Frigate|2|Mercenary Wingman|ewar=Web}} | ||
{{NPCTableRow|Cruiser|2|Mercenary Lieutenant}} | {{NPCTableRow|Cruiser|2|Mercenary Lieutenant}} | ||
{{NPCTableRow|Cruiser|1|Drazin Jaruk|ewar=Web}} | {{NPCTableRow|Cruiser|1|Drazin Jaruk|ewar= Web}} | ||
{{NPCTableRow|Structure|1|Habitat|cargo=Drazin's Keycard x3}} | {{NPCTableRow|Structure|1|Habitat|cargo= Drazin's Keycard x3}} | ||
|} | |} | ||
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Requires Drazin's Keycard ('''consumed on use''', 3 available) from Habitat structure in Pocket 1. All enemies in Pocket 1 must be destroyed as well. | Requires Drazin's Keycard ('''consumed on use''', 3 available) from Habitat structure in Pocket 1. All enemies in Pocket 1 must be destroyed as well. | ||
There are several versions of this group, depending on the named Cruiser. The Zerak Cheryn version is at 10-20k on warp in and his Gallente cruiser can be extremely harsh at close range and would be best taken out first if you can tank the two webbing frigates. The Kuran 'Scarface' Lonan version (Caldari based) is at 40-50k on warp in | There are several versions of this group, depending on the named Cruiser. The Zerak Cheryn version is at 10-20k on warp in and his Gallente cruiser can be extremely harsh at close range and would be best taken out first if you can tank the two webbing frigates. The Kuran 'Scarface' Lonan version (Caldari based) is at 40-50k on warp in and is easy to tank. Please confirm Drazin Jaruk spawn?{{Verify}} | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Frigate|2|Mercenary Wingman|ewar=Web}} | {{NPCTableRow|Frigate|2|Mercenary Wingman|ewar= Web}} | ||
{{NPCTableRow|Cruiser|1|Mercenary Lieutenant}} | {{NPCTableRow|Cruiser|1|Mercenary Lieutenant}} | ||
|} | |} | ||
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In addition, '''one of the following''' will be present:<br> | In addition, '''one of the following''' will be present:<br> | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Cruiser|1|Drazin Jaruk/Korrani Salemo|ewar=Web|cargo=Korrani's DNA}} | {{NPCTableRow|Cruiser|1|Drazin Jaruk/Korrani Salemo|ewar= Web|cargo= Korrani's DNA}} | ||
{{NPCTableRow|Cruiser|1|Kuran 'Scarface' Lonan/Lynk|ewar=Web}} | {{NPCTableRow|Cruiser|1|Kuran 'Scarface' Lonan/Lynk|ewar =Web}} | ||
{{NPCTableRow|Cruiser|1|Zerak Cheryn|note=EWAR invulnerable|ewar=Web}} | {{NPCTableRow|Cruiser|1|Zerak Cheryn|note= EWAR invulnerable|ewar= Web}} | ||
|} | |} | ||
Storage facility drops 50 metal scraps and trade goods. | Storage facility drops 50 metal scraps and trade goods. | ||
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{{Missiondetails | {{Missiondetails | ||
|Level= 3 | |Level= 3 | ||
|Storyline= yes | |||
|Type= Courier | |Type= Courier | ||
|Objective= Transport 1 x Encoded Data Chip (0.1m³) | |Objective= Transport 1 x Encoded Data Chip (0.1m³) | ||
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}} | }} | ||
{{MissionBriefing | {{MissionBriefing | ||
|While we wait for the interrogation of the prisoner you captured, I'd like you to transport a data chip we retrieved from his belongings to <Station>. We need it deciphered, and I happen to know the perfect man for the job, who lives at that station. We aren't sure if there is any incriminating evidence in the data, but we'd like to make sure nonetheless. By the time you get back, I expect our interrogators will have found some more leads.}} | |While we wait for the interrogation of the prisoner you captured, I'd like you to transport a data chip we retrieved from his belongings to <Station>. We need it deciphered, and I happen to know the perfect man for the job, who lives at that station. We aren't sure if there is any incriminating evidence in the data, but we'd like to make sure nonetheless. By the time you get back, I expect our interrogators will have found some more leads. | ||
}} | |||
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{{Missionrelated}} | {{Missionrelated}} | ||
[[Category: | |||
[[Category:Storyline missions]] | |||