Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

The Spy Stash (Angel Cartel): Difference between revisions

From EVE University Wiki
Dannl (talk | contribs)
Added Mission Briefing section and text
 
(8 intermediate revisions by 5 users not shown)
Line 2: Line 2:


{{Missiondetails
{{Missiondetails
|Level=3
|Level= 3
|Objective=
|Type= Encounter
|Type= Encounter
|Faction= Angel Cartel
|Faction1= Angel Cartel
|DamageToDeal={{Damagetype|ex|kin}}
|DamageToDeal1=  
|DamageToResist={{Damagetype|ex|kin}}
|DamageToResist1=  
|WebPoint=Arch Gistii Elite Frigates
|WebPoint= Arch Gistii Elite Frigates
|EWAR=Webifiers and Target Painting
|EWAR= Webifiers and Target Painting
|ShipSizeLimit=
|ShipSizeLimit=
|ShipSuggestion= Huginn, Drake, Hurricane
|ShipSuggestion= Huginn, Drake, Hurricane
|Rewards=  
|Rewards=  
|Extra=  
|Extra=  
}}
{{MissionBriefing |Agents from the Angel Cartel managed to infiltrate one of our stations and gather information about the station's defenses. They've planted the reports out in space near an ancient abandoned stargate in <System> to be picked up. Fortunately, we managed to intercept their transmission and know the location. I want you to travel to <System> and pick up the stolen reports. I'll give you <amount of> ISK as a reward. Be careful, there will definitely be guards at the pickup place which you might have to deal with.
}}
}}


* Blitz: Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters.
* '''Blitz:''' Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters.
* No hostiles at the initial gate
* No hostiles at the initial gate


===Pocket 1===
=== Pocket 1 ===
* Shooting the Light Missile Batteries aggroes all groups
* Shooting the Light Missile Batteries aggroes all groups
* Gate not locked @ 30km
* Gate not locked @ 30km
Line 37: Line 40:


{{NPCTableHead|Group 4 (100km)}}
{{NPCTableHead|Group 4 (100km)}}
{{NPCTableRow|Elite Frigate|2|Arch Gistii Nomad/Ruffian|point=yes|ewar=TP|ewar2=Web}}
{{NPCTableRow|Elite Frigate|2|Arch Gistii Nomad/Ruffian|point= yes|ewar= TP|ewar2= Web}}
{{NPCTableRow|Cruiser|3|Gistum Centurion/Phalanx}}
{{NPCTableRow|Cruiser|3|Gistum Centurion/Phalanx}}
|}
|}
Line 44: Line 47:
Structures have no loot
Structures have no loot


===Pocket 2===
=== Pocket 2 ===
* Attacking Group 1 aggroes Group 2 as well
* Attacking Group 1 aggroes Group 2 as well
* Killing Group 2 completes the mission
* Killing Group 2 completes the mission
Line 56: Line 59:
{{NPCTableHead|Group 2 (40km)}}
{{NPCTableHead|Group 2 (40km)}}
{{NPCTableRow|Destroyer|2|Gistior Seizer}}
{{NPCTableRow|Destroyer|2|Gistior Seizer}}
{{NPCTableRow|Cruiser|1|Gistum Crusher/Smasher|ewar=TP}}
{{NPCTableRow|Cruiser|1|Gistum Crusher/Smasher|ewar= TP}}
{{NPCTableRow|Battlecruiser|2|Gistatis Tribuni}}
{{NPCTableRow|Battlecruiser|2|Gistatis Tribuni}}
{{NPCTableHead|May Spawn}}
{{NPCTableSeparator|May Spawn}}
{NPCTableRow|Battleship|1|Gist Nephilim}}
{{NPCTableRow|Battleship|1|Gist Nephilim}}
|}
|}


* Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn
* Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn. However, I have run the mission in a battleship, and not gotten the spawn, so it's probably random.


{{Missionrelated}}
{{Missionrelated}}
[[Category:Mission reports]]
 
[[Category:Security missions]]

Latest revision as of 08:51, 11 June 2025


Level 3
Type Encounter
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Warp disruption Arch Gistii Elite Frigates
EWAR Webifiers and Target Painting
Ship suggestion Huginn, Drake, Hurricane
Mission briefing
Agents from the Angel Cartel managed to infiltrate one of our stations and gather information about the station's defenses. They've planted the reports out in space near an ancient abandoned stargate in <System> to be picked up. Fortunately, we managed to intercept their transmission and know the location. I want you to travel to <System> and pick up the stolen reports. I'll give you <amount of> ISK as a reward. Be careful, there will definitely be guards at the pickup place which you might have to deal with.
  • Blitz: Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters.
  • No hostiles at the initial gate

Pocket 1

  • Shooting the Light Missile Batteries aggroes all groups
  • Gate not locked @ 30km


Group 1 (Auto Aggro, 11km)
WD EWAR L


Destroyer 2 x Destroyer Gistior Defiler


Group 2 (Auto Aggro, 60-80km)
WD EWAR L


Sentry 3 x Sentry Angel Light Missile Battery


Group 3 (Auto Aggro, 40-70km)
WD EWAR L


Destroyer 5 x Destroyer Gistior Defacer/Haunter/Shatterer
Cruiser 3 x Cruiser Gistum Marauder
Battlecruiser 2 x Battlecruiser Gistatis Praefectus/Tribuni


Group 4 (100km)
WD EWAR L


Elite Frigate 2 x Elite Frigate Arch Gistii Nomad/Ruffian Warp Disruptor Target Painter Stasis Webifier
Cruiser 3 x Cruiser Gistum Centurion/Phalanx

Structures:
Structures have no loot

Pocket 2

  • Attacking Group 1 aggroes Group 2 as well
  • Killing Group 2 completes the mission
  • The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required)


Group 1 (Auto Aggro)
WD EWAR L


Sentry 2 x Sentry Angel Sentry Gun
Sentry 2 x Sentry Angel Heavy Missile Battery


Group 2 (40km)
WD EWAR L


Destroyer 2 x Destroyer Gistior Seizer
Cruiser 1 x Cruiser Gistum Crusher/Smasher Target Painter
Battlecruiser 2 x Battlecruiser Gistatis Tribuni
May Spawn
Battleship 1 x Battleship Gist Nephilim
  • Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn. However, I have run the mission in a battleship, and not gotten the spawn, so it's probably random.