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Syndicate Mission Running: Difference between revisions

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{{Historical}}
{{Cleanup|EVE Uni no longer has a Null-Sec staging area and all facilities in the PC9 "pocket" were sold or destroyed. Read this as a general comparison between L3 NS and L4 HS mission running}}
{{NullSec Campus links}}
 
{{Community Group Navbar}}
{{NullSec Community links}}
Mission running in and around EVE University's Null-Sec staging area in [https://evemaps.dotlan.net/range/5/PC9-AY PC9-AY] provides an alternative to High-Sec mission running, with significantly higher rewards but also increased risks.
Mission running in and around EVE University's Null-Sec staging area in [https://evemaps.dotlan.net/range/5/PC9-AY PC9-AY] provides an alternative to High-Sec mission running, with significantly higher rewards but also increased risks.


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==== Ship Fitting Advice ====
==== Ship Fitting Advice ====
There is absolutely no right or wrong answer regarding which ships to fly. That said, [[Drone Capable Ships|drone boats]] are extremely popular at the moment for two great reason. Firstly, drones do not use ammo which means that members can spend more time running missions and therefore make more profit, rather than running around Syndicate looking for ammo. Secondly, drones offer selectable damage- the drones belonging to each faction line have a unique damage type. This allows us to pick the [[Using Drones#Drone choice|type of drones]] that can hit the NPCs [[NPC Damage Types|resist weaknesses]].
There is absolutely no right or wrong answer regarding which ships to fly. That said, [[Drone Capable Ships|drone boats]] are extremely popular for two great reason. Firstly, drones do not use ammo which means that members can spend more time running missions and therefore make more profit, rather than running around Syndicate looking for ammo. Secondly, drones offer selectable damage- the drones belonging to each faction line have a unique damage type. This allows us to pick the [[Using Drones#Drone choice|type of drones]] that can hit the NPCs [[NPC Damage Types|resist weaknesses]].


==== Fitting Examples ====
Done boats generally rely on their ability to speed-tank to mitigate damage. This is makes drone boat fits great for new players as there isn't the need to train an extensive list of skills. The only requirement is that you are cap stable with the prop mod running. That is it. Anything else is an extra. Next main priority would be drone skills, especially {{Sk|Drones|V}} for those that don't have it, to increase the overall DPS that the ships put out. More DPS means faster mission times, which means more money.
Here are two example fits of cheap, expendable drone boats. Both of these fits work exactly the same way and rely on their ability to speedtank to mitigate damage. This is what makes these fits great for new players as there isn't the need to train an extensive list of skills. The only requirement is that you are cap stable with the prop mod running. That is it. Anything else is an extra. Next main priority would be drone skills, especially {{Sk|Drones|V}} for those that don't have it, to increase the overall DPS that the ships put out. More DPS means faster mission times, which means more money.


For Alpha Clones wishing to use the Algos fit, you will need to buy Faction Drones rather than the T2 if you want to push for maximum DPS. Faction Drones are expensive though, it is wise to wait until you are confident enough with managing drone agro first (or remembering not to leave them behind!) before spending the extra ISK. Once you get the hand of things, you will soon be able to afford the extra cost.
For Alpha Clones wishing to maximize damage, it is recommended to use Faction Drones instead of the Omega-locked T2 version. These are slightly more expensive, so its wise to wait until you are confident enough with managing drone aggro first (or remembering not to leave them behind!) before spending the extra ISK. Once you get the hand of things, you will soon be able to afford the extra cost.


To use these ships, you should orbit a stationary object roughly central to the site just under your maximum drone range. This is usually around 40-50km. At that point use the laser to draw the NPCs attention until you have full room agro. Once that is done, launch you drones and let them kill everything while you hang around outside the falloff range of the NPCs. Targetting priority should always be point/scram/web frigates first. If you find that NPCs are targeting your drones, recall them and wait until you have full room agro before setting them loose again.
Using drone boats, you should orbit a stationary object roughly central to the site just under your maximum drone range. This is usually around 40-50km. At that point you can use any weapon to draw the NPCs attention or simply wait till you have full room aggro. Once that is done, launch you drones and let them kill everything while you hang around outside the falloff range of the NPCs. Targeting priority should always be point/scram/web frigates first. If you find that NPCs are targeting your drones, recall them and wait until you have full room aggro before setting them loose again.
 
The Vexor fit offers you more survivability in site however it is roughly three times the cost of the Algos.
{{ShipFitting
| ship=Algos
| shipTypeID=32872
| fitName=Mission Blitz
| fitID=Mission-Blitz
| low1name=Drone Damage Amplifier II
| low1typeID=4405
| low2name=Drone Damage Amplifier II
| low2typeID=4405
| low3name=Drone Damage Amplifier II
| low3typeID=4405
| mid1name=Denny Enduring Omnidirectional Tracking Link, Tracking Speed Script
| mid1typeID=41032
| charge1name=Tracking Speed Script x1
| charge1typeID=29001
| mid2name=Medium F-S9 Regolith Compact Shield Extender
| mid2typeID=8517
| mid3name=5MN Y-T8 Compact Microwarpdrive
| mid3typeID=5973
| high1name=Small Coaxial Compact Remote Armor Repairer
| high1typeID=16435
| high2name=Small Focused Modulated Energy Beam I, Radio S
| high2typeID=6719
| charge2name=Radio S x1
| charge2typeID=239
| rig1name=Small EM Shield Reinforcer I
| rig1typeID=31716
| rig2name=Small Thermal Shield Reinforcer I
| rig2typeID=31752
| rig3name=Small Core Defense Field Extender I
| rig3typeID=31788
| drone1name=Hobgoblin II x7
| drone1typeID=2456
| drone2name=Hornet EC-300 x5
| drone2typeID=23707
| high3name=open
| high4name=open
| high5name=open
| high6name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=1
| version= Unknown
| showTOC=Y
| shipDNA=32872:4405;3:41032;1:29001;1:8517;1:5973;1:16435;1:6719;1:239;1:31716;1:31752;1:31788;1:2456;7:23707;5:30013;1::
| fleetup=
| alphacanuse=Y
}}{{ShipFitting
| ship=Vexor
| shipTypeID=626
| fitName=Vexor - 100MN PvE Mini-VNI
| fitID=Vexor---100MN-PvE-Mini-VNI
| high1name=Drone Link Augmentor I
| high1typeID=23527
| high2name=Small Focused Modulated Energy Beam I, Radio S
| high2typeID=6719
| charge1name=Radio S x2
| charge1typeID=239
| high3name=Core Probe Launcher I, Core Scanner Probe I
| high3typeID=17938
| charge2name=Core Scanner Probe I x8
| charge2typeID=30013
| high4name=Small I-ax Enduring Remote Armor Repairer
| high4typeID=16433
| mid1name=100MN Monopropellant Enduring Afterburner
| mid1typeID=5955
| mid2name=Denny Enduring Omnidirectional Tracking Link, Tracking Speed Script
| mid2typeID=41032
| charge3name=Tracking Speed Script x2
| charge3typeID=29001
| mid3name=Cap Recharger II
| mid3typeID=2032
| mid4name=Medium Compact Pb-Acid Cap Battery
| mid4typeID=6073
| low1name=Medium Armor Repairer II
| low1typeID=3530
| low2name=Energized Adaptive Nano Membrane II
| low2typeID=11269
| low3name=Damage Control II
| low3typeID=2048
| low4name=Drone Damage Amplifier II
| low4typeID=4405
| low5name=Drone Damage Amplifier II
| low5typeID=4405
| rig1name=Medium Explosive Armor Reinforcer I
| rig1typeID=31011
| rig2name=Medium Capacitor Control Circuit I
| rig2typeID=31372
| rig3name=Medium Capacitor Control Circuit I
| rig3typeID=31372
| drone1name=Hobgoblin II x7
| drone1typeID=2456
| drone2name=Hammerhead II x7
| drone2typeID=2185
| drone3name=Hornet EC-300 x4
| drone3typeID=23707
| charge4name=open
| charge5name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=1
| version= Unknown
| showTOC=Y
| shipDNA=626:23527;1:6719;1:239;2:17938;1:30013;2:16433;1:5955;1:41032;1:29001;2:2032;1:6073;1:3530;1:11269;1:2048;1:4405;2:31011;1:31372;2:2456;7:2185;7:23707;4::
| fleetup=
| alphacanuse=N
}}


==== Running Missions ====
==== Running Missions ====
When it comes to running the actual missions, the aim is to run as many as possible as fast as possible to get the most LP. Use [https://eve-survival.org/wikka.php?wakka=MissionReports EVE-Survival] to find the quickest way to complete the mission, hand it in and run another. After doing this for a little while you will start to remember how to blitz each mission which will only make things even faster, and therefore more profitable. Other than that, the same basic rules that apply to HiSec also apply to Null-Sec. Avoid running missions against Empire Factions and DON'T run any storyline missions otherwise you will destroy you Empire standings.
When it comes to running the actual missions, the aim is to run as many as possible as fast as possible to get the most LP. Use [https://eve-survival.org/wikka.php?wakka=MissionReports EVE-Survival] to find the quickest way to complete the mission, hand it in and run another. After doing this for a little while you will start to remember how to blitz each mission which will only make things even faster, and therefore more profitable. Other than that, the same basic rules that apply to High-Sec also apply to Null-Sec. Avoid running missions against Empire Factions and DON'T run any storyline missions otherwise you will destroy you Empire standings.


Now get out there and start making it rain.
Now get out there and start making it rain.
Line 231: Line 111:
== L4 Security Mission ==
== L4 Security Mission ==
L4 security missions can be found at EZA-FM IV - Intaki Syndicate Bureau, offered by agent Agrele Anneu.
L4 security missions can be found at EZA-FM IV - Intaki Syndicate Bureau, offered by agent Agrele Anneu.
This is a lot more risky, since you can't rely on intel from your fellow corpmates about hostiles in nearby systems. Still, if you are in the mission pocket, they need to scan you down with Combat Scanner Probes, so an active eye on D-Scan can save you.
This is a lot more risky, since you can't rely on intel from your fellow corp mates about hostiles in nearby systems. Still, if you are in the mission pocket, they need to scan you down with Combat Scanner Probes, so an active eye on D-Scan can save you.
If you do try to do L4 Security Missions at EZA, make sure you have plenty of bookmarks for the stations, gates and other safe spots.
If you do try to do L4 Security Missions at EZA, make sure you have plenty of bookmarks for the stations, gates and other safe spots.


Line 242: Line 122:
The other catch to Burner Missions is that they have restrictions on ship sizes. Anomic Agent and Anomic Team missions can only be completed in Frigate-sized ships. These can be either T1, Faction or T2 Frigates. In the case of the Anomic Base missions, this is increased up to medium-sized (anything up to T1 Battlecruiser) ships.
The other catch to Burner Missions is that they have restrictions on ship sizes. Anomic Agent and Anomic Team missions can only be completed in Frigate-sized ships. These can be either T1, Faction or T2 Frigates. In the case of the Anomic Base missions, this is increased up to medium-sized (anything up to T1 Battlecruiser) ships.


==== NSC Small Gang Fleet Training ====
==== Syndicate Burner Small Gang Fleet Training ====
Because these missions provide not only a decent payout, but a great opportunity to practice team work, the NSC uses Burner Missions as a way to provide reliable content to practice Fleet Ops. In a small gang of between four and six, aspiring FCs can practice moving a fleet through hostile space and broadcasting targets in the sites, aspiring scouts get the change to practice moving ahead of the fleet looking for both gate camps and potential PvP combat, Logi pilots can practice staying out of danger while responding to requests for repairs from fleet members, and the damage dealers in the fleet can practice listening to fleet commands and how to broadcast for repairs on time.
Because these missions provide not only a decent payout, but a great opportunity to practice team work, you can use Burner Missions as a way to provide reliable content to practice Fleet Ops. In a small gang of between four and six, aspiring FCs can practice moving a fleet through hostile space and broadcasting targets in the sites, aspiring scouts get the change to practice moving ahead of the fleet looking for both gate camps and potential PvP combat, Logi pilots can practice staying out of danger while responding to requests for repairs from fleet members, and the damage dealers in the fleet can practice listening to fleet commands and how to broadcast for repairs on time.


The '''minimum recommended''' fleet composition is 5 members, although those with enough practice can drop down to four.
The '''minimum recommended''' fleet composition is 5 members, although those with enough practice can drop down to four.
Line 251: Line 131:


==== Ship Fitting Advice ====
==== Ship Fitting Advice ====
At present, the NSC does not routinely run burner missions. The fittings and discussion below are legacy and are being maintained for posterity, to be used as a starting point should any brave capsuleer decide to start forming up burner missions again.
At present, the Uni does not routinely run burner missions.
 
The NSC used to fly a loose armour doctrine for these fleets. Anyone is welcome to join, provided that their ship is fit with a '''buffer armour tank'''. Players can bring any ship, be that T1, Faction or T2, though it is highly recommended that you are able to fit a T2 tank. The T2 tank is important because it allows the logistic pilots more time to get those repairs onto your ship. T1 armour tanks will still be considered though, based upon the experience of the logistics team and the FC.
 
Below are a number of recommended fits. You'll note that these fits are predominantly Amarr ships. This is because Amarr have a really strong T2 line of frigates, the Malediction many consider to be the best Fleet Interceptor and also the Purifier being considered the best Stealth Bomber, and therefore we recommend Amarr Frigates V is the first racial frigate skill that campus members take to V. As stated earlier though, members are free to fly any ship that they wish provided it has a armour buffer tank, ideally T2.
 
==== Damage Dealers ====
{{ShipFitting
| ship=Punisher
| shipTypeID=597
| fitName=NSC Small Gang
| fitID=NSC-Small-Gang
| low1name=400mm Rolled Tungsten Compact Plates
| low1typeID=11309
| low2name=IFFA Compact Damage Control
| low2typeID=5839
| low3name=Adaptive Nano Plating II
| low3typeID=1306
| low4name=Adaptive Nano Plating II
| low4typeID=1306
| low5name=Heat Sink II
| low5typeID=2364
| mid1name=5MN Y-T8 Compact Microwarpdrive
| mid1typeID=5973
| mid2name=Warp Scrambler II
| mid2typeID=448
| high1name=Small Focused Pulse Laser II, Scorch S
| high1typeID=3041
| charge1name=Scorch S x1
| charge1typeID=12563
| high2name=Small Focused Pulse Laser II, Scorch S
| high2typeID=3041
| high3name=Small Focused Pulse Laser II, Scorch S
| high3typeID=3041
| high4name=Small Focused Pulse Laser II, Scorch S
| high4typeID=3041
| rig1name=Small Trimark Armor Pump I
| rig1typeID=30987
| rig2name=Small Trimark Armor Pump I
| rig2typeID=30987
| rig3name=Small Ancillary Current Router I
| rig3typeID=31358
| charge2name=Conflagration S x4
| charge2typeID=12565
| charge3name=Imperial Navy Multifrequency S x4
| charge3typeID=23071
| charge4name=open
| charge5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=1
| version= Unknown
| showTOC=Y
| shipDNA=597:11309;1:5839;1:1306;2:2364;1:5973;1:448;1:3041;4:12563;1:30987;2:31358;1:12565;4:23071;4::
| fleetup=
| alphacanuse=N
}}{{ShipFitting
| ship=Crusader
| shipTypeID=11184
| fitName=NSC Small Gang
| fitID=NSC-Small-Gang
| low1name=200mm Steel Plates II
| low1typeID=20347
| low2name=Energized Adaptive Nano Membrane II
| low2typeID=11269
| low3name=Adaptive Nano Plating II
| low3typeID=1306
| low4name=Heat Sink II
| low4typeID=2364
| mid1name=5MN Cold-Gas Enduring Microwarpdrive
| mid1typeID=5971
| mid2name=Faint Epsilon Scoped Warp Scrambler
| mid2typeID=5443
| high1name=Gatling Pulse Laser II, Scorch S
| high1typeID=3017
| charge1name=Scorch S x1
| charge1typeID=12563
| high2name=Gatling Pulse Laser II, Scorch S
| high2typeID=3017
| high3name=Gatling Pulse Laser II, Scorch S
| high3typeID=3017
| high4name=Gatling Pulse Laser II, Scorch S
| high4typeID=3017
| rig1name=Small Trimark Armor Pump I
| rig1typeID=30987
| rig2name=Small Trimark Armor Pump I
| rig2typeID=30987
| charge2name=Conflagration S x4
| charge2typeID=12565
| charge3name=Imperial Navy Multifrequency S x4
| charge3typeID=23071
| charge4name=open
| charge5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=1
| version= Unknown
| showTOC=Y
| shipDNA=11184:20347;1:11269;1:1306;1:2364;1:5971;1:5443;1:3017;4:12563;1:30987;2:12565;4:23071;4::
| fleetup=
| alphacanuse=N
}}{{ShipFitting
| ship=Vengeance
| shipTypeID=11365
| fitName=NSC Small Gang
| fitID=NSC-Small-Gang
| low1name=Damage Control II
| low1typeID=2048
| low2name=400mm Rolled Tungsten Compact Plates
| low2typeID=11309
| low3name=Energized Adaptive Nano Membrane II
| low3typeID=11269
| low4name=Adaptive Nano Plating II
| low4typeID=1306
| mid1name=1MN Afterburner II
| mid1typeID=438
| mid2name=Warp Scrambler II
| mid2typeID=448
| mid3name=X5 Enduring Stasis Webifier
| mid3typeID=4025
| high1name=Rocket Launcher II, Nova Rage Rocket
| high1typeID=10631
| charge1name=Nova Rage Rocket x1
| charge1typeID=24473
| high2name=Rocket Launcher II, Inferno Rage Rocket
| high2typeID=10631
| charge2name=Inferno Rage Rocket x1
| charge2typeID=24475
| high3name=Rocket Launcher II, Scourge Rage Rocket
| high3typeID=10631
| charge3name=Scourge Rage Rocket x1
| charge3typeID=24471
| high4name=Rocket Launcher II, Mjolnir Rage Rocket
| high4typeID=10631
| charge4name=Mjolnir Rage Rocket x1
| charge4typeID=2817
| rig1name=Small Ancillary Current Router I
| rig1typeID=31358
| rig2name=Small Trimark Armor Pump I
| rig2typeID=30987
| high5name=open
| charge5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=1
| version= Unknown
| showTOC=Y
| shipDNA=11365:2048;1:11309;1:11269;1:1306;1:438;1:448;1:4025;1:10631;4:24473;1:24475;1:24471;1:2817;1:31358;1:30987;1::
| fleetup=
| alphacanuse=N
}}


==== Logistic Frigates ====
The Uni's [https://auth.eveuniversity.org/fittings/doctrine/16/ Armour Assault Frigate doctrine] (only accessible to EVE Uni members) is a great starting point for running burner missions in small fleets. The quick skilling into AAFs, and the ability to have considerable tank and agility make this a great fleet composition.
{{ShipFitting
| ship=Inquisitor
| shipTypeID=590
| fitName=NSC Small Gang
| fitID=NSC-Small-Gang
| low1name=400mm Rolled Tungsten Compact Plates
| low1typeID=11309
| low2name=Damage Control II
| low2typeID=2048
| low3name=Energized Adaptive Nano Membrane II
| low3typeID=11269
| low4name=Adaptive Nano Plating II
| low4typeID=1306
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| mid1typeID=35658
| mid2name=Small Capacitor Booster II, Navy Cap Booster 400
| mid2typeID=3568
| charge1name=Navy Cap Booster 400 x1
| charge1typeID=32006
| high1name=Small Remote Armor Repairer II
| high1typeID=26912
| high2name=Small Remote Armor Repairer II
| high2typeID=26912
| high3name=Small Remote Armor Repairer II
| high3typeID=26912
| rig1name=Small Ancillary Current Router II
| rig1typeID=31364
| rig2name=Small Trimark Armor Pump I
| rig2typeID=30987
| rig3name=Small Trimark Armor Pump I
| rig3typeID=30987
| drone1name=Hornet EC-300 x1
| drone1typeID=23707
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=1
| version= Unknown
| showTOC=Y
| shipDNA=590:11309;1:2048;1:11269;1:1306;1:35658;1:3568;1:32006;1:26912;3:31364;1:30987;2:23707;1::
| fleetup=
| alphacanuse=N
}}{{ShipFitting
| ship=Navitas
| shipTypeID=592
| fitName=NSC Small Gang
| fitID=NSC-Small-Gang
| low1name=400mm Crystalline Carbonide Restrained Plates
| low1typeID=11311
| low2name=Damage Control II
| low2typeID=2048
| low3name=Energized Adaptive Nano Membrane II
| low3typeID=11269
| mid1name=1MN Monopropellant Enduring Afterburner
| mid1typeID=6003
| mid2name=Small Capacitor Booster II, Navy Cap Booster 400
| mid2typeID=3568
| charge1name=Navy Cap Booster 400 x1
| charge1typeID=32006
| mid3name=Sensor Booster II, ECCM Script
| mid3typeID=1952
| charge2name=ECCM Script x1
| charge2typeID=41155
| high1name=Small Remote Armor Repairer II
| high1typeID=26912
| high2name=Small Remote Armor Repairer II
| high2typeID=26912
| high3name=Small Remote Armor Repairer II
| high3typeID=26912
| rig1name=Small Ancillary Current Router II
| rig1typeID=31364
| rig2name=Small Remote Repair Augmentor I
| rig2typeID=27068
| rig3name=Small Remote Repair Augmentor I
| rig3typeID=27068
| drone1name=Hornet EC-300 x1
| drone1typeID=23707
| charge3name=open
| charge4name=open
| charge5name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=1
| version= Unknown
| showTOC=Y
| shipDNA=592:11311;1:2048;1:11269;1:6003;1:3568;1:32006;1:1952;1:41155;1:26912;3:31364;1:27068;2:23707;1::
| fleetup=
| alphacanuse=N
}}{{ShipFitting
| ship=Deacon
| shipTypeID=37457
| fitName=NSC Small Gang
| fitID=NSC-Small-Gang
| low1name=400mm Crystalline Carbonide Restrained Plates
| low1typeID=11311
| low2name=Adaptive Nano Plating II
| low2typeID=1306
| low3name=Damage Control II
| low3typeID=2048
| low4name=Energized Adaptive Nano Membrane II
| low4typeID=11269
| low5name=True Sansha Energized Thermal Membrane
| low5typeID=14096
| mid1name=1MN Afterburner II
| mid1typeID=438
| mid2name=Small Capacitor Booster II, Navy Cap Booster 400
| mid2typeID=3568
| charge1name=Navy Cap Booster 400 x1
| charge1typeID=32006
| high1name=Coreli A-Type Small Remote Armor Repairer
| high1typeID=18985
| high2name=Coreli A-Type Small Remote Armor Repairer
| high2typeID=18985
| high3name=Coreli A-Type Small Remote Armor Repairer
| high3typeID=18985
| rig1name=Small Trimark Armor Pump II
| rig1typeID=31057
| rig2name=Small Trimark Armor Pump II
| rig2typeID=31057
| drone1name=Hornet EC-300 x1
| drone1typeID=23707
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=1
| version= Unknown
| showTOC=Y
| shipDNA=37457:11311;1:1306;1:2048;1:11269;1:14096;1:438;1:3568;1:32006;1:18985;3:31057;2:2488;1::
| fleetup=
| alphacanuse=N
}}{{ShipFitting
| ship=Thalia
| shipTypeID=37459
| fitName=NSC Small Gang
| fitID=NSC-Small-Gang
| low1name=400mm Rolled Tungsten Compact Plates
| low1typeID=11309
| low2name=Explosive Armor Hardener II
| low2typeID=11646
| low3name=Damage Control II
| low3typeID=2048
| low4name=Energized Adaptive Nano Membrane II
| low4typeID=11269
| mid1name=1MN Afterburner II
| mid1typeID=438
| mid2name=Cap Recharger II
| mid2typeID=2032
| mid3name=Small Capacitor Booster II, Navy Cap Booster 100
| mid3typeID=3568
| charge1name=Navy Cap Booster 100 x1
| charge1typeID=31982
| high1name=Coreli A-Type Small Remote Armor Repairer
| high1typeID=18985
| high2name=Coreli A-Type Small Remote Armor Repairer
| high2typeID=18985
| high3name=Coreli A-Type Small Remote Armor Repairer
| high3typeID=18985
| rig1name=Small Trimark Armor Pump II
| rig1typeID=31057
| rig2name=Small Trimark Armor Pump II
| rig2typeID=31057
| drone1name=Hornet EC-300 x1
| drone1typeID=23707
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=1
| version= Unknown
| showTOC=Y
| shipDNA=37459:11309;1:11646;1:2048;1:11269;1:438;1:2032;1:3568;1:31982;1:18985;3:31057;2:23707;1::
| fleetup=
| alphacanuse=N
}}


[[Category:NSC]]
[[Category:NSC]]
[[Category:Missions]]
[[Category:Missions]]