More actions
m Remove link to deprecated syllabus. Consolidate CSS. Link maintenance. Remove name= parameter from <ref> that only appears once, no need for a name then. |
m Change background color to design-token.Remove font-size from table, already built-in in wikitable class. |
||
| (6 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
[[File:Icon_fit_rig.png|left|32px]] | [[File:Icon_fit_rig.png|left|32px]] | ||
'''Rigs''' are permanent ship modifications that fit into the rigging slots of a ship. Once fit, in most ships they must be destroyed in order to be removed (unlike regular [[modules]]). The exceptions are T3 Strategic Cruisers which feature removable rigs. Most rigs have some other drawback associated with them; these penalties are reduced by training more levels in the associated [[Skills:Rigging|rigging skill]]: the amount of speed reduction caused by armor rigs, for example, is lessened (though never completely eliminated) by your {{sk|Armor Rigging}} skill. However, if you're willing to face the full | '''Rigs''' are permanent ship modifications that fit into the rigging slots of a ship. Once fit, in most ships they must be destroyed in order to be removed (unlike regular [[modules]]). The exceptions are T3 Strategic Cruisers which feature removable rigs. Most rigs have some other drawback associated with them; these penalties are reduced by training more levels in the associated [[Skills:Rigging|rigging skill]]: the amount of speed reduction caused by armor rigs, for example, is lessened (though never completely eliminated) by your {{sk|Armor Rigging}} skill. However, if you're willing to face the full drawback, you can fit any rig with no skills whatsoever. | ||
Rigs don't have powergrid or CPU fitting requirements, but instead require ''calibration'', a rig-specific fitting resource. All ships have 400 calibration points, except for [[Pirate Faction Ship Guide|pirate faction ships]] which have 350. A Tech 1 rig requires between 50 and 250 calibration points, with Tech 2 variants requiring 50% more calibration than their Tech 1 equivalents. | Rigs don't have powergrid or CPU fitting requirements, but instead require ''calibration'', a rig-specific fitting resource. All ships that can fit rigs have 400 calibration points, except for [[Pirate Faction Ship Guide|pirate faction ships]] which have 350. [[Alliance Tournament]] ships have 400 points regardless of faction, while other special edition ships follow the pirate faction rule. A Tech 1 rig requires between 50 and 250 calibration points, with Tech 2 variants requiring 50% more calibration than their Tech 1 equivalents. | ||
Rigs fit into ''rig slots'', and, just like modules, each rig takes up one rig slot. Tech 1 ships have 3 rig slots, Tech 2 ships have 2, and a few ships (notably [[Freighters]], [[Jump Freighters]], [[Corvettes]], and [[Shuttles]]) have none. | Rigs fit into ''rig slots'', and, just like modules, each rig takes up one rig slot. Tech 1 ships have 3 rig slots, Tech 2 ships have 2, and a few ships (notably [[Freighters]], [[Jump Freighters]], [[Corvettes]], and [[Shuttles]]) have none. | ||
| Line 18: | Line 18: | ||
== Armor == | == Armor == | ||
{{see also|Armor Tanking|Logistics}} | {{see also|Armor Tanking|Logistics}} | ||
The | The drawbacks of armor rigs can be mitigated by training {{sk|Armor Rigging|icon=yes}}. | ||
{| class="wikitable | {| class="wikitable" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! Name | ! Name | ||
! Effect | ! Effect | ||
! | ! Drawback | ||
|- | |- | ||
| '''EM Armor Reinforcer''' | | '''EM Armor Reinforcer''' | ||
| Line 60: | Line 60: | ||
==Astronautic== | ==Astronautic== | ||
The | The drawbacks of astronautic rigs can be mitigated by training {{sk|Astronautics Rigging|icon=yes}}. | ||
{| class="wikitable | {| class="wikitable" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! Name | ! Name | ||
! Effect | ! Effect | ||
! | ! Drawback | ||
|- | |- | ||
| '''Auxiliary Thruster''' | | '''Auxiliary Thruster''' | ||
| Line 72: | Line 72: | ||
|- | |- | ||
| '''Cargohold Optimization''' | | '''Cargohold Optimization''' | ||
| Increases cargo capacity<ref>This only affects the "normal" cargo bay, it doesn't increase the capacity of any "special" cargo bays (e.g. | | Increases cargo capacity<ref>This only affects the "normal" cargo bay, it doesn't increase the capacity of any "special" cargo bays (e.g. mining hold, fleet hangar, etc)</ref> | ||
|- | |- | ||
| '''Dynamic Fuel Valve''' | | '''Dynamic Fuel Valve''' | ||
| Line 103: | Line 103: | ||
== Drone == | == Drone == | ||
{{see also|Drones}} | {{see also|Drones}} | ||
The | The drawbacks of drone rigs can be mitigated by training {{sk|Drones Rigging|icon=yes}}. | ||
{| class="wikitable | {| class="wikitable" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! Name | ! Name | ||
! Effect | ! Effect | ||
! | ! Drawback | ||
|- | |- | ||
| '''Drone Control Range Augmentor''' | | '''Drone Control Range Augmentor''' | ||
| Line 138: | Line 138: | ||
== Electronic superiority == | == Electronic superiority == | ||
{{see also|Electronic warfare}} | {{see also|Electronic warfare}} | ||
The | The drawbacks of electronic superiority rigs can be mitigated by training {{sk|Electronic Superiority Rigging|icon=yes}}. | ||
{| class="wikitable | {| class="wikitable" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! Name | ! Name | ||
! Effect | ! Effect | ||
! | ! Drawback | ||
|- | |- | ||
| '''Inverted Signal Field Generator''' | | '''Inverted Signal Field Generator''' | ||
| Line 156: | Line 156: | ||
|- | |- | ||
| '''Signal Disruption Amplifier''' | | '''Signal Disruption Amplifier''' | ||
| Decreases the capacitor need for ECM | | Decreases the capacitor need for ECM and ECM Burst modules | ||
| No | | No drawback | ||
|- | |- | ||
| '''Targeting Systems Stabilizer''' | | '''Targeting Systems Stabilizer''' | ||
| Line 169: | Line 169: | ||
== Engineering == | == Engineering == | ||
{| class="wikitable | {| class="wikitable" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! Name | ! Name | ||
! Effect | ! Effect | ||
! | ! Drawback | ||
|- | |- | ||
| '''Ancillary Current Router''' | | '''Ancillary Current Router''' | ||
| Increases ship's powergrid | | Increases ship's powergrid | ||
| rowspan= | | rowspan=8 | No drawback | ||
|- | |- | ||
| '''Capacitor Control Circuit''' | | '''Capacitor Control Circuit''' | ||
| Line 195: | Line 195: | ||
|- | |- | ||
| '''Processor Overclocking Unit''' | | '''Processor Overclocking Unit''' | ||
| Increases ship's CPU | | Increases ship's CPU, -5% shield recharge rate | ||
|- | |- | ||
| '''Semiconductor Memory Cell''' | | '''Semiconductor Memory Cell''' | ||
| Increases ship's total capacitor | | Increases ship's total capacitor | ||
|} | |} | ||
<small><references /></small> | <small><references /></small> | ||
| Line 206: | Line 204: | ||
== Missile launcher == | == Missile launcher == | ||
{{see also|Missile Launchers}} | {{see also|Missile Launchers}} | ||
The | The drawbacks of missile launcher rigs can be mitigated by training {{sk|Launcher Rigging|icon=yes}}. | ||
{| class="wikitable | {| class="wikitable" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! Name | ! Name | ||
! Effect | ! Effect | ||
! | ! Drawback | ||
|- | |- | ||
| '''Bay Loading Accelerator''' | | '''Bay Loading Accelerator''' | ||
| Line 234: | Line 232: | ||
== Resource processing == | == Resource processing == | ||
{{see also|Mining}} | {{see also|Ice harvesting|Mining|Salvaging}} | ||
{| class="wikitable | {| class="wikitable" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! Name | ! Name | ||
! Effect | ! Effect | ||
! | ! Drawback | ||
|- | |- | ||
| '''Ice Harvester Accelerator'''<ref name="medonly" /> | | '''Ice Harvester Accelerator'''<ref name="medonly" /> | ||
| Reduces the cycle time of ice harvester modules | | Reduces the cycle time of ice harvester modules | ||
| rowspan=2 | No | | rowspan=2 | No drawback | ||
|- | |- | ||
| '''Mercoxit Mining Crystal Optimization'''<ref name="medonly" /> | | '''Mercoxit Mining Crystal Optimization'''<ref name="medonly" /> | ||
| Line 249: | Line 247: | ||
|- | |- | ||
| '''Salvage Tackle''' | | '''Salvage Tackle''' | ||
| Increases the chance to | | Increases the chance to salvage successfully | ||
| Decreases maximum velocity<ref>This can be mitigated by training {{sk|Armor Rigging}}.</ref> | | Decreases maximum velocity<ref>This can be mitigated by training {{sk|Armor Rigging}}.</ref> | ||
|} | |} | ||
| Line 258: | Line 256: | ||
==Scanning== | ==Scanning== | ||
{{see also|Scanning}} | {{see also|Scanning}} | ||
{| class="wikitable | {| class="wikitable" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! Name | ! Name | ||
! Effect | ! Effect | ||
! | ! Drawback | ||
|- | |- | ||
| '''Emission Scope Sharpener''' | | '''Emission Scope Sharpener''' | ||
| Increases virus coherence of relic analyzer modules | | Increases virus coherence of relic analyzer modules | ||
| rowspan=3 | No | | rowspan=3 | No drawback | ||
|- | |- | ||
| '''Gravity Capacitor Upgrade''' | | '''Gravity Capacitor Upgrade''' | ||
| Line 282: | Line 280: | ||
== Shield == | == Shield == | ||
{{see also|Shield Tanking}} | {{see also|Shield Tanking}} | ||
The | The drawbacks of shield rigs can be mitigated by training {{sk|Shield Rigging|icon=yes}}. | ||
{| class="wikitable | {| class="wikitable" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! Name | ! Name | ||
! Effect | ! Effect | ||
! | ! Drawback | ||
|- | |- | ||
| '''EM Shield Reinforcer''' | | '''EM Shield Reinforcer''' | ||
| Line 303: | Line 301: | ||
|- | |- | ||
| '''Core Defense Capacitor Safeguard''' | | '''Core Defense Capacitor Safeguard''' | ||
| Decreases the capacitor used by modules that require the {{sk|Shield Operation}}<ref>Shield Boosters and | | Decreases the capacitor used by modules that require the {{sk|Shield Operation}}<ref>Shield Boosters and Ancillary Shield Boosters.</ref> skill | ||
|- | |- | ||
| '''Core Defense Charge Economizer''' | | '''Core Defense Charge Economizer''' | ||
| Line 320: | Line 318: | ||
== Targeting == | == Targeting == | ||
The | The drawbacks of targeting rigs can be mitigated by training {{sk|Electronic Superiority Rigging|icon=yes}}. | ||
{| class="wikitable | {| class="wikitable" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! Name | ! Name | ||
! Effect | ! Effect | ||
! | ! Drawback | ||
|- | |- | ||
| '''Ionic Field Projector''' | | '''Ionic Field Projector''' | ||
| Line 337: | Line 335: | ||
== Turret weapons == | == Turret weapons == | ||
{{see also|Turrets}} | {{see also|Turrets}} | ||
Each of the three turret types (energy, hybrid, and projectile) have a separate set of rigs. The | Each of the three turret types (energy, hybrid, and projectile) have a separate set of rigs. The drawback of turret weapon rigs can be reduced by training {{sk|Energy Weapon Rigging|icon=yes}}, {{sk|Hybrid Weapon Rigging|icon=yes}}, or {{sk|Projectile Weapon Rigging|icon=yes}}, as appropriate. | ||
{| class="wikitable | {| class="wikitable" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! Name | ! Name | ||
! Effect | ! Effect | ||
! | ! Drawback | ||
|- | |- | ||
| '''Algid Administrations Unit''' | | '''Algid Administrations Unit''' | ||
| Line 372: | Line 370: | ||
* [[Stacking penalties]] | * [[Stacking penalties]] | ||
* [[Fitting ships]] | * [[Fitting ships]] | ||
[[Category:Fitting]] | [[Category:Fitting]] | ||