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Clarified language on vulnerability windows; added description of bell curve distribution of offsets |
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If reagents are stolen from a Skyhook, the entirety of the Surplus Bay will drop into space to be collected. | If reagents are stolen from a Skyhook, the entirety of the Surplus Bay will drop into space to be collected. | ||
Theft can only be attempted during a | Theft can only be attempted during a 2-hour period every 3-4 days<ref>https://www.eveonline.com/news/view/patch-notes-version-23-01</ref>, roughly around a 6 hour exit window chosen by the Skyhook owner for their reinforcement timer. | ||
Specifically, Skyhook vulnerability windows are based on the defender's chosen hour, offset by a value taken from a Gaussian distribution (bell curve) with a standard deviation of 3 hours. This means that it is possible (though unlikely) for a Skyhook to roll a vulnerability timer well outside of a defender's chosen hour | Specifically, Skyhook vulnerability windows are based on the defender's chosen hour, offset by a value taken from a Gaussian distribution (bell curve) with a standard deviation of 3 hours. This means that it is possible (though unlikely) for a Skyhook to roll a vulnerability timer well outside of a defender's chosen hour<ref>https://www.eveonline.com/news/view/skyhook-enhancements-live-now-faq</ref>. | ||
Following this distribution, a Skyhook has a 68.2% chance to come out some time within a 6 hour window of the defenders' chosen hour. Otherwise, there is a 27.2% chance that it will instead come out at some time in the 3 hour window before or after their preferred time, a 4.2% chance it will come out 6 hours before or after their preferred 6 hour long time window, or 0.2% chance to end up at a time in the completely opposite timezone. | Following this distribution, a Skyhook has a 68.2% chance to come out some time within a 6 hour window of the defenders' chosen hour. Otherwise, there is a 27.2% chance that it will instead come out at some time in the 3 hour window before or after their preferred time, a 4.2% chance it will come out 6 hours before or after their preferred 6 hour long time window, or 0.2% chance to end up at a time in the completely opposite timezone. | ||
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If the Skyhook is not raided during this window, it will no longer be vulnerable; instead the contents of the Surplus Bay will roll over. When it becomes vulnerable again, it will have resources equivalent to 6-8 days. This process continues until the Skyhook is raided again. | If the Skyhook is not raided during this window, it will no longer be vulnerable; instead the contents of the Surplus Bay will roll over. When it becomes vulnerable again, it will have resources equivalent to 6-8 days. This process continues until the Skyhook is raided again. | ||
== Notes == | == Notes and references == | ||
=== Notes === | |||
<references group=note /> | <references group=note /> | ||
=== References === | |||
<references /> | |||
== See also == | == See also == | ||
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* EVE support: [https://support.eveonline.com/hc/en-us/articles/14339732733724-Orbital-Skyhook Orbital Skyhook ] | * EVE support: [https://support.eveonline.com/hc/en-us/articles/14339732733724-Orbital-Skyhook Orbital Skyhook ] | ||
{{Structure_Links}} | |||
[[Category:Structures]] | [[Category:Structures]] | ||
[[Category:Planetary Industry]] | [[Category:Planetary Industry]] | ||
Latest revision as of 09:16, 11 July 2025
| Planetary Industry |
|---|
| Introduction to PI |
| The Basics |
| Advanced |
| Other Resources |
The Orbital Skyhook is required to extract resources from planets in null security space. It retains the functionality of the customs office, allowing characters to continue using planets for Planetary Industry, while also opening up access to colony resources[note 1].
Skyhooks can be attached to all planetary types but only within player-owned sovereign null security space, and only one can be placed in the orbit of each planet.
A Skyhook has a single reinforcement cycle with similar hit points, resistances, and damage cap to existing Upwell Consortium medium structures such as the Raitaru or Athanor.
Orbital Skyhooks attract hostile pirate NPCs just like asteroid belts do. This can make the space around skyhooks dangerous to unprepared ships but also provide more PvE opportunities for clever players.
Skyhooks can be raided by other players, but only during specific, visible windows. These raiding windows are set by the structure owner, with a randomized offset.
Colony resources
Three distinct colony resources are gained from a planet once a Skyhook is attached to it, in varying amounts depending on the planet type.
Power
Power is provided by gas, storm, and plasma planets through an Orbital Skyhook. It is used by the Sovereignty Hub to bring online the various upgrades available for the system. If a Skyhook that is producing power is destroyed, all power it was supplying is removed from the system' Sovereignty Hub.
Workforce
Workforce is provided by barren, oceanic and temperate planets that have an Orbital Skyhook attached to them. Each planet gives a varying amount depending on the type of planet. As with Power, Workforce is required to bring online any Sovereignty Hub upgrades installed in the system. If a Skyhook that is providing workforce is attacked and killed, all workforce it supplied is removed from the systems' Sovereignty Hub.
Reagents
Reagents are physical assets that are produced passively by lava and íce planets that have an Orbital Skyhook attached to them.
- Magmatic Gas - Is provided by lava planets, and is used to fuel the moon drill on the Metenox Moon Miner, as well as the Cynosural Navigation (Pharolux Cyno Beacon) and Cynosural Suppression (Tenebrex Cyno Jammer)
- Superionic Ice - Is provided by ice planets, and is used fuel the Advanced Logistics Network (Ansiblex Jump Bridge) and the Supercapital Construction Facilities upgrades
Skyhook Bays
Reagents harvested are split equally between the Secure Bay and the Surplus Bay.
- The Secure Bay is only accessible by owners and ACL-listed players, at all times. The Secure Bay is not affected by raids.
- The Surplus Bay is vulnerable to theft, but only during certain windows. Once raided, all the contents of the Surplus Bay drop
Theft
Vulnerable Skyhooks can be identified from the world map, using the Vulnerable Skyhooks filter, or using the Colony Resources page in the Agency.
Reagents are the only colony resource that can be stolen. This can be done by linking to the Skyhook Reagent Silo which is present on Skyhooks that are harvesting reagents from ice and lava planets. The link becomes available once a Silo has been brought down to 10% Shield HP.
- The linking ship must be a combat ship of cruiser size or larger, or one of the Upwell hauling ships, and the pilot linking to the Reagent Silo must be in the Omega clone state.
- Ships that are linked to the Skyhook Reagent Silo are unable to warp, use micro jump drives, cloak or tether and their maximum velocity is capped at 1,000 m/s. This effect lasts for 2 minutes after breaking the link.
- After a ship has begun to link to the Skyhook Reagent silo, completing the link will take 10 minutes.
- Starting a theft on a Skyhook Silo will send a notification to all pilots in the solar system, and after 2 minutes, all pilots 1 jump away, and finally, after 5 minutes, an additional notification to all pilots within 2 jumps.
- Only one ship can link to a Skyhook silo at a time when committing reagent theft.
If reagents are stolen from a Skyhook, the entirety of the Surplus Bay will drop into space to be collected.
Theft can only be attempted during a 2-hour period every 3-4 days[1], roughly around a 6 hour exit window chosen by the Skyhook owner for their reinforcement timer.
Specifically, Skyhook vulnerability windows are based on the defender's chosen hour, offset by a value taken from a Gaussian distribution (bell curve) with a standard deviation of 3 hours. This means that it is possible (though unlikely) for a Skyhook to roll a vulnerability timer well outside of a defender's chosen hour[2].
Following this distribution, a Skyhook has a 68.2% chance to come out some time within a 6 hour window of the defenders' chosen hour. Otherwise, there is a 27.2% chance that it will instead come out at some time in the 3 hour window before or after their preferred time, a 4.2% chance it will come out 6 hours before or after their preferred 6 hour long time window, or 0.2% chance to end up at a time in the completely opposite timezone.
If the Skyhook is not raided during this window, it will no longer be vulnerable; instead the contents of the Surplus Bay will roll over. When it becomes vulnerable again, it will have resources equivalent to 6-8 days. This process continues until the Skyhook is raided again.
Notes and references
Notes
- ^ Introduced in the Equinox expansion
References
See also
- Expansion notes Equinox
- EVE support: Orbital Skyhook
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