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User:Evon R'al/Draft: Difference between revisions

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Uryence (talk | contribs)
m Added (after being invited to!) a brief introduction for the page.
m Coding and testing
 
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{{MissionLinks}}__NOTOC__{{NPCTableCSS}}
<onlyinclude><!--{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=User:Evon R'al/Sandbox template|#default=ShipBoxTooltip}}|ShipArticle}}-->
{{#css:
{{User:Evon R'al/Sandbox template <!--  Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2025-03-13)
-------------------------------------------------------------
* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
------------------------------------------------------------->
| shipid=22428
| shipimg=Redeemer.jpg
| shipname=Redeemer
| class= Black Ops
| grouping=Black Ops
| hulltype=Armageddon Class
| faction=Amarr Empire
| variations= {{Ship|Armageddon}},<br>
{{Ship|Armageddon Navy Issue}},<br>
{{Ship|Bhaalgorn}},<br>
{{Ship|Armageddon Imperial Issue}}
| tech=2
| powergrid=17,000 MW
| cpu=505 tf
| capacitor=5,912.5 GJ
| highs=8
| turrets=6
| launchers=0
| mediums=4
| lows=7
| mass=150,300,000 kg
| volume=486,000 m³
| cargohold=800 m³
| extrahold=2,150 m³
| extraholdtype=Fuel
| dronebay=125 m³
| bandwidth=125 Mbit/sec
| quote=Acts of faith performed in the dark still serve the light.
| quote_attribution=Empress Catiz Tash-Murkon I
| info=Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
| bonuses= <b>Amarr Battleship bonuses (per skill level):</b><br>
10% reduction in Large Energy Turret activation cost
<br>
10% bonus to Large Energy Turret rate of fire
<br>
'''Black Ops bonuses (per skill level):'''<br>
7.5% bonus to Large Energy Turret tracking speed<br>
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br>
'''Role Bonus:'''<br>
•&nbsp;Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br>
•&nbsp;No targeting delay after Cloaking Device deactivation<br>
•&nbsp;Cloak reactivation delay reduced to 5 seconds<br>
75% reduction to effective distance traveled for jump fatigue<br>
50% reduction in Cynosural Field Generator duration<br>
650% bonus to ship max velocity when using Cloaking Devices<br>
100% bonus to Shield Extender hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
5% Additional bonus to Reinforced Bulkhead hitpoints
| structurehp=4,968 HP
| shieldhp=4,375 HP
| shieldem=0
| shieldexp=68
| shieldkin=53
| shieldtherm=20
| armorhp=5,312 HP
| armorem=50
| armorexp=49
| armorkin=41
| armortherm=35
| maxvelocity=117 m/sec
| inertia=0.072
| warpspeed=3.0 AU/s
| warptime=15.00 s
| targetrange=70.60 km
| sigradius=333 m
| maxlockedtargets=7
| sensortype=RADAR
| sensorvalue=17 points
| scanres=220 mm
| reqskills=*{{RequiredSkill|Amarr Battleship|V}}
** {{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Amarr Battlecruiser|III}}
*** {{RequiredSkill|Spaceship Command|III}}
*** {{RequiredSkill|Amarr Cruiser|III}}
**** {{RequiredSkill|Spaceship Command|II}}
**** {{RequiredSkill|Amarr Destroyer|III}}
***** {{RequiredSkill|Amarr Frigate|III}}
****** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Black Ops|I}}
** {{RequiredSkill|Cloaking|IV}}
*** {{RequiredSkill|CPU Management|IV}}
** {{RequiredSkill|Jump Drive Calibration|IV}}
*** {{RequiredSkill|Jump Drive Operation|V}}
**** {{RequiredSkill|Navigation|V}}
**** {{RequiredSkill|Warp Drive Operation|V}}
***** {{RequiredSkill|Navigation|I}}
**** {{RequiredSkill|Science|V}}
** {{RequiredSkill|Spaceship Command|V}}


.guideline {
| totaltraintime=120d 8h 6m 0s
  margin-top: 1em;
| externallinks=
  margin-left: 2em;
| highlights1=High Amount of High Slots
  margin-right: 2em;
| highlights2=High Amount of Low Slots
  border-left: 1em solid SlateBlue;
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  padding-top: 0.4em;
  padding-left: 0.5em;
  padding-bottom: 0.4em;
  width: 80%;
  background: #202020;
}
}}


This article lays out how mission reports should be formatted for the wiki. Example mission details are given in wiki markup, and then repeated as they would appear on a completed mission article.
<!-----------------------------------------------------------------------------------------
***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE *******************
------------------------------------------------------------------------------------------->


== Housekeeping ==
== Summary ==
<div class="guideline">
The '''Redeemer''' is the Amarr [[Black Ops]]. Its strong rate of fire bonus leads to impressive DPS which makes it the most popular damage dealer among Black Ops. The [[capacitor warfare]] bonus is welcome to make the typical neut in the utility high more effective. Despite that bonus, full neuting fits like it is common for the [[Sin]] are not done with the Redeemer as the damage from its turrets is considered too valuable. The Redeemer is the Black Ops with the most low slots (seven), thus it’s not surprising that it’s usually armor tanked. It’s also a popular option for dedicated bridging fits because the high number of low slots allows fitting many expanded cargoholds.
Start the page by adding the navigational templates {{Tl|MissionLinks}}, a box with mission related links at the top right of the page, and {{Tl|Missionrelated}} for a footer with mission-related links. When headings are used, add the magic word <nowiki>__NOTOC__</nowiki> to suppress the table of contents. Add the applicable category or categories. If the article has [[Template:NPCTableHead|NPC tables]] then add the template {{Tl|NPCTableCSS}} to make the CSS for the NPC table(s) available.
</div>
{{Code|<nowiki>{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}


== Skills ==
''Further information about additional or recommended skills to pilot Redeemer for a specific or its common role(s) can be written here.''


== Tactics ==
''No sub-article about Redeemer roles or piloting tactics. You can write them here.''


{{Missionrelated}}
== Notes ==
 
''You can write additional notes for Redeemer here.''
{{Category:Missions]][[Category:Mission reports}}
</nowiki>}}
 
== Adding the contents ==
<div class="guideline">
Start by adding the template {{Tl|Missiondetails}} for a quick overview of the mission. The ''Missiondetails'' template can have quite a few parameters—unused ones might be removed—
 
What to fill in:
; Level
: - 1, 2, 3, 4, 5. If the mission is storyline, add that here. The agent level is the mission level, except for storyline<ref name="storyline"/> missions
; Type
: - courier, encounter, mining, trade, etc. The mission type can be found in the mission journal.
; Objective
:  - kill everything, retrieve X, do a thing etc. Can be found on the right side of the agent dialog window.
; Faction(1,2,3,4)
: - name of the enemy faction. This will also auto-fill the damage-to-deal and damage-to-resist fields.
; DamageToDeal/Resist(1,2,3,4)
: - only needed if it is different from the enemy faction's normal damage.
; WebPoint
: - Things that tackle you. Usually elite frigates.
; EWAR
: - Types of EWAR present in the mission.
; Ship suggestion
: - ''Only'' fill this in if there is a special ''reason'' to use suggested ships instead of a normal mission-running ship.
; Ship size limit
: - ''Only'' fill if mission has ''special limits'' (normal missions allow all subcapital ships).
; Rewards
: - Only fill if mission has special rewards. Normal ISK and LP payouts are not constant and change over time.
; StandingLoss
: - ''Only'' use if a ''significant'' standing loss is incurred.
; Extra
: - Fill if there is something '''extra''' noteworthy. For example, a mission requiring a salvager, a mission with time limits, or unusual dangers.
The template also has more rarely-used fields that can be used when needed. See the template documentation for details on them.
 
</div>
{{Code|<nowiki>{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}
 
{{Missiondetails
|Level= 4
|Type= Encounter
|Objective= Rescue the damsel in distress
|Faction1= Mercenaries
|DamageToDeal1=
|DamageToResist1=
|WebPoint=
|EWAR= Webs
|ShipSizeLimit=
|ShipSuggestion=
|Rewards=
|Extra=
}}
 
 
 
{{Missionrelated}}


{{Category:Missions]][[Category:Mission reports}}
== Patch history ==
</nowiki>}}
{{Expansion past|
'''Version 22.02 - Release 2025-03-12.1''' - ''Revenant Major Update'' ([https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch Notes])


{{Missiondetails
''The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.''
|Level= 4
|Type= Encounter
|Objective= Rescue the damsel in distress
|Faction1= Mercenaries
|DamageToDeal=
|DamageToResist=
|WebPoint=
|EWAR= Webs
|ShipSizeLimit=
|ShipSuggestion=
|Rewards=
|StandingLoss=
|Extra=
}}
<div class="guideline">
Next use the template {{Tl|MissionBriefing|Text}} to add the mission briefing: the text on the left of the dialog window with the agent. If the text includes the character name replace it with <Pilot>. Likewise, as most missions will be issued by agents all over New Eden replace, the station name with <Station> and a solar system name with <System> etc. Do not do this with unique missions such as the [[Epic Arcs]].  
</div>
{{Code|<nowiki>{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}


{{Missiondetails
* Warp speed reduced from 3.5 AU/s to 3.0 AU/s
|Level= 4
|Type= Encounter
|Objective= Rescue the damsel in distress
|Faction1= Mercenaries
|DamageToDeal1=
|DamageToResist1=
|WebPoint=
|EWAR= Webs
|ShipSizeLimit=
|ShipSuggestion=
|Rewards=
|StandingLoss=
|Extra=
}}
{{MissionBriefing
|< Actual briefing text >
}}


{{Missionrelated}}
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])


{{Category:Missions]][[Category:Mission reports}}
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
</nowiki>}}
{{MissionBriefing
|It has come to my attention that one of our employee's daughters has gone missing. She was last spotted in a disreputable nightclub in Weraroix, and we're afraid she's been forced into slave labor, or even prostitution. We request that you find her immediately and bring her safe and sound back to her family. I will give you the coordinates of this nightclub, I believe it is inside a pleasure complex, and I expect you to take care of the rest. Good luck.
}}


<div class="guideline">
* 50% bonus to HP from all Armor Plates
Add links to possible video walkthroughs. Add the date, to give the reader the option to evaluate the relevance of the video in the light of more recent game updates.
* 100% bonus to HP from all Shield Extenders
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.


Video: <nowiki>[[https://youtu.be..... Sentry Dominix] 20180924]</nowiki>
'''Version 19.05 - Build: 1913030 - 2021-06-22.1''' - ''Enter the Portal'' ([https://www.eveonline.com/news/view/patch-notes-version-19-05 Patch Notes])
</div>
{{Code|<nowiki>>>>
{{MissionBriefing
|< Actual briefing text >
}}


Video: [[https://youtu.be/gLvWOpPk5o0 Sentry Dominix] 20180924]
*Increased the cargo capacity by 100m3.
*Increased maximum target range by 30%.
*New Role Bonus: 50% reduction in Covert Cynosural Generator duration
*New Role Bonus: 650% bonus to ships maximum velocity when using a Cloaking Device (this was previously a Black Ops ship bonus and has been moved into a role bonus).
*Increased role bonus to 75% for reduction to effective distance traveled for jump fatigue.


{{Missionrelated}}
*Increased the Capacitor Capacity from 5312 to 5912 GJ
*Updated Amarr Battleship bonuses (per skill level):
**Increased the bonus to Large Energy Turret rate of fire from 5% to 10%.
*Updated Black Ops bonuses (per skill level):
**Added: 10% bonus to Energy Nosferatu and Energy Neutralizer drain amount.
**Removed: 125% bonus to ship max velocity when using Cloaking Devices.


{{Category:Missions]][[Category:Mission reports}}
</nowiki>}}


Video: [[https://youtu.be/gLvWOpPk5o0 Sentry Dominix] 20180924]
'''18.09 Release - Build: 1810288 - 2020-09-22''' - ''"Rolling Thunder" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-09 Patch Notes])


<div class="guideline">
''Furthermore, all Black Ops ships are finally getting a Fuel Bay upgrade and there will be improved resistance profiles for Black Ops Battleships.'' - [https://www.eveonline.com/news/view/rolling-thunder-new-update-on-22-sep CCP Dopamine, Rolling Thunder News Post]
Give description of the mission, mission objectives, noteworthy details and so on. For single pocket missions, most of the info will go here.
</div>
Single ungated pocket. Your objective is to destroy Kruul's Pleasure Garden and rescue the damsel. The damsel is in the hub that is further away from the warp-in. Note that the garden will deal 3000 damage to all ships and drones when it blows up. You should recall your drones before dealing the finishing blow to it.


<div class="guidlines">
* Fuel bay capacity increased from 1,250 m3 to 2,150 m3 (+900 m3, +72%)
[Give blitzing info, notes, and warnings. Be short here; you can give longer descriptions either in the section above or in the sections below.]
* Resistances increased:
</div>
** Shield Resistances
{{Code|<nowiki>>>>
***Kin - From 43% to 53%
***Exp - From 55% to 68%
**Armor Resistances
***Kin - From 29% to 41%
***Exp - From 28% to 49%


Video: [[https://youtu.be/gLvWOpPk5o0 Sentry Dominix] 20180924]
''(stats correspond to a T2 hull resist bonus increase from +10%/+5% primary/secondary resist to +36.25%/+21.33% for armor, +36%/+21.66% for shield.)


'''Blitz:''' Destroy the farthest Kruul's Pleasure Garden, grab the damsel, return to agent.<br>
'''Warning''': Destruction of the garden results in an 3000 Explosive damage in a 30-40 Km radius


{{Missionrelated}}
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
* Increased Scan Resolution by 30% for Marauders and Black Ops


{{Category:Missions]][[Category:Mission reports}}
</nowiki>}}


'''Blitz:''' Destroy the farthest Kruul's Pleasure Garden, grab the damsel, return to agent.
'''October 2019 Release - 2019-10-15.1'''


'''Warning''': Destruction of the garden results in an 3000 Explosive damage in a 30-40 Km radius
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''


<div class="guideline">
* Warp Speed increased from 2.2 AU/s to 3.5 AU/s (+1.3 AU/s)
If the mission has multiple pockets, put each of them in its own section using headings: === Warp-in ===, === 1st pocket ===, === 2nd pocket ===... The "Warp-in" section can be left out if there is nothing of note. Each section should start with a short block of text that tells readers what to do. The text can be as simple as "kill all to unlock gate".
 
After the text, there is a possible structure table, followed by NPC tables. Usually this will mean a single wave per table. Include text if there is anything noteworthy such as managing spawns, optional spawns, dangerous spawns, proximity triggers, or timed triggers.
</div>
{{Code|<nowiki>>>>
 
'''Blitz:''' Destroy the farthest Kruul's Pleasure Garden, grab the damsel, return to agent.
 
'''Warning''': Destruction of the garden results in an 3000 Explosive damage in a 30-40 Km radius
 
{{NPCTableHead|Structures}}
{{NPCTableRow|Station|1|Kruul's Pleasure Garden (closer)| trigger = Triggers reinforcements when damaged|...}}
{{NPCTableRow|Station|1|Kruul's Pleasure Garden (Farther)|drop=Drops commodities}}
|}
 
{{Missionrelated}}
 
{{Category:Missions]][[Category:Mission reports}}
</nowiki>}}
 
{{NPCTableHead|Structures}}
{{NPCTableRow|Station|1|Kruul's Pleasure Garden (closer)| trigger= Triggers reinforcements when damaged| note= Deals 3000 damage to ships and drones when destroyed| cargo= Drops mission objective and commodities}}
{{NPCTableRow|Station|1|Kruul's Pleasure Garden (Farther)|drop=Drops commodities}}
|}
 
<div class="guideline">
List waves in order of appearance. If a single wave has multiple groups, split them with {{Tl|NPCTableHead}}. List rats from smallest to largest with sentries last. Try to keep NPC names short enough to avoid stretching the tables. For example if there are multiple cruisers just add /... and don't give all the individual names.
</div>
 
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|Frigate|2|Kruul's Henchman}}
{{NPCTableRow|Cruiser|4|Pleasure Hub Guardian}}
{{NPCTableRow|Elite Cruiser|9-10|Core Corelium Guardian Chief/...|ewar = Damp}}
{{NPCTableRow|Battleship|3|Pleasure Hub Sentinel}}
{{NPCTableRow|Cruiser|1|Kruul|trigger=Attacking triggers reinforcements 1}}
|}
 
{{NPCTableHead|Reinforcements 1 (Kruul attacked)}}
{{NPCTableRow|Battleship|6|Pleasure Hub Sentinel}}
|}
 
{{NPCTableHead|Hub defenders 2 (Garden 75% armor)}}
{{NPCTableRow|Drone|2|Spider Drone I|ewar=Web}}
{{NPCTableRow|Cruiser|4|Pleasure Hub Guardian}}
{{NPCTableRow|Battleship|4|Pleasure Hub Sentinel}}
|}
 
{{NPCTableHead|Hub defenders 2 (Garden 40% hull)}}
{{NPCTableRow|Frigate|5|Seven Death Dealer}}
{{NPCTableRow|Cruiser|3|Seven Assassin}}
{{NPCTableRow|Battleship|1|Zor|cargo=Implants}}
|}
 
<div class="guideline">
If the mission has mining, farming, or other post-mission uses, include them here at the end.
</div>
 
== Notes ==
{{Reflist|refs=
<ref name="storyline>All storyline agents are level 1. The level of a storyline mission is defined by the level of the missions it is awarded for.</ref>
}}
}}


{{Missionrelated}}
{{ShipsMatrix|expgroup=battleships}}


[[Category:Wiki Information]][[Category:Guides]][[Category:Mission reports]]
<!--[[Category:Ship Database]]
[[Category:Black Ops]]-->