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User:Evon R'al/Draft: Difference between revisions

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m Working on Crystal damage.
m Coding and testing
 
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{{Update|Review for December 2021, Version 19.11 changes (Changes to mining crystals, and to boost strengths that may affect boosted mining crystal lifespan).<br>
<onlyinclude><!--{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=User:Evon R'al/Sandbox template|#default=ShipBoxTooltip}}|ShipArticle}}-->
Categorization needs to be looked at. This article is about the damage to crystals, both the mining and the laser turret type. Image needs updating.}}
{{User:Evon R'al/Sandbox template <!--  Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2025-03-13)
-------------------------------------------------------------
* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
------------------------------------------------------------->
| shipid=22428
| shipimg=Redeemer.jpg
| shipname=Redeemer
| class= Black Ops
| grouping=Black Ops
| hulltype=Armageddon Class
| faction=Amarr Empire
| variations= {{Ship|Armageddon}},<br>
{{Ship|Armageddon Navy Issue}},<br>
{{Ship|Bhaalgorn}},<br>
{{Ship|Armageddon Imperial Issue}}
| tech=2
| powergrid=17,000 MW
| cpu=505 tf
| capacitor=5,912.5 GJ
| highs=8
| turrets=6
| launchers=0
| mediums=4
| lows=7
| mass=150,300,000 kg
| volume=486,000 m³
| cargohold=800 m³
| extrahold=2,150 m³
| extraholdtype=Fuel
| dronebay=125 m³
| bandwidth=125 Mbit/sec
| quote=Acts of faith performed in the dark still serve the light.
| quote_attribution=Empress Catiz Tash-Murkon I
| info=Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
| bonuses= <b>Amarr Battleship bonuses (per skill level):</b><br>
10% reduction in Large Energy Turret activation cost
<br>
10% bonus to Large Energy Turret rate of fire
<br>
'''Black Ops bonuses (per skill level):'''<br>
7.5% bonus to Large Energy Turret tracking speed<br>
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br>
'''Role Bonus:'''<br>
•&nbsp;Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br>
•&nbsp;No targeting delay after Cloaking Device deactivation<br>
•&nbsp;Cloak reactivation delay reduced to 5 seconds<br>
75% reduction to effective distance traveled for jump fatigue<br>
50% reduction in Cynosural Field Generator duration<br>
650% bonus to ship max velocity when using Cloaking Devices<br>
100% bonus to Shield Extender hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
5% Additional bonus to Reinforced Bulkhead hitpoints
| structurehp=4,968 HP
| shieldhp=4,375 HP
| shieldem=0
| shieldexp=68
| shieldkin=53
| shieldtherm=20
| armorhp=5,312 HP
| armorem=50
| armorexp=49
| armorkin=41
| armortherm=35
| maxvelocity=117 m/sec
| inertia=0.072
| warpspeed=3.0 AU/s
| warptime=15.00 s
| targetrange=70.60 km
| sigradius=333 m
| maxlockedtargets=7
| sensortype=RADAR
| sensorvalue=17 points
| scanres=220 mm
| reqskills=*{{RequiredSkill|Amarr Battleship|V}}
** {{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Amarr Battlecruiser|III}}
*** {{RequiredSkill|Spaceship Command|III}}
*** {{RequiredSkill|Amarr Cruiser|III}}
**** {{RequiredSkill|Spaceship Command|II}}
**** {{RequiredSkill|Amarr Destroyer|III}}
***** {{RequiredSkill|Amarr Frigate|III}}
****** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Black Ops|I}}
** {{RequiredSkill|Cloaking|IV}}
*** {{RequiredSkill|CPU Management|IV}}
** {{RequiredSkill|Jump Drive Calibration|IV}}
*** {{RequiredSkill|Jump Drive Operation|V}}
**** {{RequiredSkill|Navigation|V}}
**** {{RequiredSkill|Warp Drive Operation|V}}
***** {{RequiredSkill|Navigation|I}}
**** {{RequiredSkill|Science|V}}
** {{RequiredSkill|Spaceship Command|V}}


Focus Crystals (used by [[Turrets#Energy_Turrets|laser turrets]]), and Mining Crystals, used by [[ORE_Basic_Ship_and_Skill_Guide#Mining_crystals|mining lasers]] in EVE Online may receive "damage" and eventually be consumed (or in common terms, ''shatter''). These crystals have a Hit Point value much like any other destructible object, and shattering occurs when enough damage is taken by the crystal to lower its hit points to zero. The life expectancy of a given crystal, i.e. the average amount of time it may be used before it shatters, may be calculated from its attributes.
| totaltraintime=120d 8h 6m 0s
| externallinks=
| highlights1=High Amount of High Slots
| highlights2=High Amount of Low Slots
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


As with most transportable objects in EVE Online, one may right-click a combat or mining crystal and choose Show Info. The information in which we are interested are within the Attributes tab of the Show Info window.
<!-----------------------------------------------------------------------------------------
***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE *******************
------------------------------------------------------------------------------------------->


== Attributes  ==
== Summary ==
<!--[[Image:ShowInfo PlagioclaseMiningCrystal1.jpg|thumb]]-->[[Image:ShowInfo-Simple Asteroid Mining Crystal Type A I.png|thumb]]
The '''Redeemer''' is the Amarr [[Black Ops]]. Its strong rate of fire bonus leads to impressive DPS which makes it the most popular damage dealer among Black Ops. The [[capacitor warfare]] bonus is welcome to make the typical neut in the utility high more effective. Despite that bonus, full neuting fits like it is common for the [[Sin]] are not done with the Redeemer as the damage from its turrets is considered too valuable. The Redeemer is the Black Ops with the most low slots (seven), thus it’s not surprising that it’s usually armor tanked. It’s also a popular option for dedicated bridging fits because the high number of low slots allows fitting many expanded cargoholds.
There are four different attributes that affect the life expectancy of a crystal. These attributes function identically for both combat and mining crystals.  


=== Structure Hitpoints ===
== Skills ==
This is the total Hit Points of the crystal. Currently, all crystals in the game have exactly 1 HP.  
''Further information about additional or recommended skills to pilot Redeemer for a specific or its common role(s) can be written here.''


=== Volatility ===
== Tactics ==
This attribute is the chance of the crystal taking damage upon every activation cycle. For example, a Volatility of 10% would mean that each activation cycle the crystal has a 10% (1 in 10) chance of receiving damage. The actual amount of damage is fixed, and is given by the '''Volatility Damage''' attribute.
''No sub-article about Redeemer roles or piloting tactics. You can write them here.''


Some combat crystals have a 100% chance of damage per shot. It also means that the life expectancy of these combat crystals may be calculated exactly, because every shot will always damage the crystal.  (Currently, all faction combat crystals have a 100% Volatility, i.e. a 100% chance of crystal damage inflicted per shot.)
== Notes ==
''You can write additional notes for Redeemer here.''


=== Volatility Damage ===
== Patch history ==
This is the actual amount of damage the crystal may receive during an activation cycle based upon its Volatility.  
{{Expansion past|
'''Version 22.02 - Release 2025-03-12.1''' - ''Revenant Major Update'' ([https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch Notes])


=== Crystals Take Damage ===
''The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.''
This attribute is always either True or False. If it is True, then the crystal actually takes damage based upon the other attributes above, and it will eventually shatter.  


Currently, the only crystals in the game whose Crystals Take Damage value is False are the Tech-1 combat crystals. These will never take damage and thus they may be used indefinitely. Note that if the value of this attribute is False, then it will not even be listed in the Attributes tab of the Show Info window.  
* Warp speed reduced from 3.5 AU/s to 3.0 AU/s


=== Activation Cycles ===
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
In terms of Volatility, an Activation Cycle is a single cycled use of a laser crystal by the turret within which it is loaded. With combat crystals, each time the energy weapon is fired is considered one cycle.  


With mining crystals, a cycle may begin with the activation of the mining laser and may end with either the deactivation of the laser or the acquisition of materials (ore or ice). This means that a cycle is completed even if a mining laser is turned off early. Repeatedly turning a mining laser on and off will risk damaging the crystal whether or not any actual materials were mined.
Brand new Role bonuses have been added to all battleships (excluding the Praxis).


== Formula  ==
* 50% bonus to HP from all Armor Plates
The formula for determining average life expectancy of a crystal is simple:
* 100% bonus to HP from all Shield Extenders
:<math>\text{Life Expectancy (in cycles)} = \text{Structure Hitpoints} / \text{Volatility} / \text{Volatility Damage}</math>
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.


One may then multiply the expected cycles by the cycle time to calculate a crystal's life expectancy over time. Remember that Volatility is a percentage, so for example, a crystal with a Volatility of 10% must use the value 0.10 in the equation.
'''Version 19.05 - Build: 1913030 - 2021-06-22.1''' - ''Enter the Portal'' ([https://www.eveonline.com/news/view/patch-notes-version-19-05 Patch Notes])


== Examples ==
*Increased the cargo capacity by 100m3.
The Simple Asteroid Mining Crystal Type A I has a Volatility of 10%, which means that for every cycle there is a 10% chance that it will receive damage. The amount of damage it receives will be the Volatility Damage value of 0.05 HP. It will shatter when its total damage reaches the Structure Hitpoints value of 1 HP.  
*Increased maximum target range by 30%.
*New Role Bonus: 50% reduction in Covert Cynosural Generator duration
*New Role Bonus: 650% bonus to ships maximum velocity when using a Cloaking Device (this was previously a Black Ops ship bonus and has been moved into a role bonus).
*Increased role bonus to 75% for reduction to effective distance traveled for jump fatigue.


This means that, on the average, the crystal has a life expectancy of <math>1 / 0.10 / 0.05 = 200</math> cycles.  With a standard (unbonused) strip mining cycle time of 180 seconds, one may estimate that a crystal will endure approximately 36,000 seconds, or 10 hours, of constant mining before shattering.
*Increased the Capacitor Capacity from 5312 to 5912 GJ
*Updated Amarr Battleship bonuses (per skill level):
**Increased the bonus to Large Energy Turret rate of fire from 5% to 10%.
*Updated Black Ops bonuses (per skill level):
**Added: 10% bonus to Energy Nosferatu and Energy Neutralizer drain amount.
**Removed: 125% bonus to ship max velocity when using Cloaking Devices.


The Simple Asteroid Mining Crystal Type A II has a Volatility of 12%. It has the same 0.05 HP Volatility Damage, and 1 HP Structure Hitpoints as the tech I variant. As a result, the crystal has a life expectancy of <math>1 / 0.12 / 0.05 = 166</math> cycles, about 8 hours.


{{Color box|color= gray|However, a ship using these crystals will likely not be operating unbonused; it will likely be flying with significant improvements to its mining cycle time. So, while an unbonused strip miner cycle takes 180 seconds and a tech II crystal would last around 8 hours, strip miners fitted to a max-skilled [[Hulk]] <ref group=Note name=Hulk />, enhanced by a Mining Laser Optimization Charge from a [[Rorqual]] <ref group= Note name=Rorqual />, can cycle in as little as 42 seconds, thus reducing the crystals lifespan to a mere 116 minutes. <!--edit break-->However, to compensate, if further enhanced by an Equipment Preservation charge, the crystals volatility can be reduced by up to 60%, resulting in a new life expectancy of <math>1 / 0.08 / 0.05 = 500</math> cycles, which at 42 seconds per cycle comes out to 21,000 seconds, or just short of 6 hours of constant mining before shattering.}}
'''18.09 Release - Build: 1810288 - 2020-09-22''' - ''"Rolling Thunder" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-09 Patch Notes])


''Furthermore, all Black Ops ships are finally getting a Fuel Bay upgrade and there will be improved resistance profiles for Black Ops Battleships.'' - [https://www.eveonline.com/news/view/rolling-thunder-new-update-on-22-sep CCP Dopamine, Rolling Thunder News Post]


=== The math for strip miner duration reduction ===
* Fuel bay capacity increased from 1,250 m3 to 2,150 m3 (+900 m3, +72%)
Only using a [[Hulk]] with all relevant skills to level V.
* Resistances increased:
* Role bonus for the Hulk - 15% strip miner duration reduction.
** Shield Resistances
* Skill bonus for {{Sk|Exhumers|icon= yes}} - 3% strip miner duration reduction per level.
***Kin - From 43% to 53%
: <math>180\text{ seconds} \times ( 1- \text{Role bonus}) \times (1-(\text{Skill bonus} \times \text{Skill level}) )</math>
***Exp - From 55% to 68%
:: <math>180 \times (1-0.15) \times (1-(0.03 \times 5) )</math>
**Armor Resistances
:: <math>180 \times (1-0.15) \times (1-0.15)</math>
***Kin - From 29% to 41%
:: <math>180 \times 0.85 \times 0.85 = 130.05 \text{ seconds}</math>
***Exp - From 28% to 49%


''(stats correspond to a T2 hull resist bonus increase from +10%/+5% primary/secondary resist to +36.25%/+21.33% for armor, +36%/+21.66% for shield.)


Using the Hulk above and a boosting [[Rorqual]] using a Tech 1 Mining Foreman Boost with all relevant skills to level V.
* Mining Foreman Burst with Mining Laser Optimization Charge - 15% strip miner duration reduction.
** Skill bonus for {{Sk|Capital Industrial Ships|icon= yes}} - 5% Mining Foreman Burst effect increase per level.
Starting with the result of only using a Hulk
: <math>130.05 \text{ seconds} \times (1- (\text{Mining Laser Optimization Charge} \times (1 + (\text{Skill bonus} \times \text{Skill level}) )</math>
:: <math>130.05 \times (1- (0.15 \times (1 + (0.05 \times 5) )</math>
:: <math>130.05 \times (1- (0.15 \times (1 + 0.25) )</math>
:: <math>130.05 \times (1- (0.15 \times 1.25)</math>
:: <math>130.05 \times (1- 0.1875)</math>
:: <math>130.05 \times (0.8125) = 105.67 \text{ seconds}</math>


=== Quick reference ===
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
{| class="wikitable"
* Increased Scan Resolution by 30% for Marauders and Black Ops
|-
! Crystal Type !! Volatility !! Volatility Damage !! Expected Cycles
|-
| Focal Crystals (Tech I)<ref group=Note name=T1Crystal /> || N/A || N/A || (Infinite)
|-
| Focal Crystals ([[Tech and meta levels#Faction Ammunition|Faction]]) || 100% || 0.00025HP || 4000
|-
| Focal Crystals (Tech II) || 10% || 0.01HP || ~1000
|-
| Mining Crystals Type A (Tech I) || 10% || 0.05HP || ~200
|-
| Mining Crystals Type A (Tech II) || 12% || 0.05HP || ~166
|-
| Mining Crystals Type B (Tech I)<ref group=Note name=SimpleAstB /> || 15% || 0.05HP || ~133
|-
| Mining Crystals Type B (Tech II) || 19.6% || 0.05HP || ~102
|-
| Mining Crystals Type C (Tech I)<ref group=Note name=SimpleAstC /> || 24% || 0.05HP || ~83
|-
| Mining Crystals Type C (Tech II) || 30% || 0.05HP || ~66
|-
| Mining Crystals Type A (Tech I) (max Rorqual-boosted) || ''4%'' || 0.05HP || ''~1000 ''
|-
| Mining Crystals Type A (Tech II) (max Rorqual-boosted) || ''8%'' || 0.05HP || ''~500''
|}


== Notes ==
<references group=Note>
<ref name=T1Crystal>Crystals Take Damage is false so these crystals take no damage.</ref>
<ref name=Hulk>Applicable bonuses:
* Role bonus: 15% reduction in Strip Miner duration
* {{Sk|Exhumers}} bonus: 3% reduction in Strip Miner duration per level</ref>
<ref name=Rorqual>Applicable bonuses:
* [[Command Bursts|Mining Foreman Burst II]]: 25% bonus to the effect strength of charges launched
* {{Sk|Capital Industrial Ships}} bonus: 5% bonus to the effect strength per level
* Mining Laser Optimization Charge: 15% reduction in Strip Miner duration
* Mining Equipment Preservation charge: 15% reduction in the Crystal Volatility</ref>
<ref name=SimpleAstB>As of 19 September 2022 the in-game info for the Simple Asteroid Mining Crystal B I gives the Volatility as 10%</ref>
<ref name=SimpleAstC>As of 19 September 2022 the in-game info for the Simple Asteroid Mining Crystal C I gives the Volatility as 10%</ref>
</references>


{| class=wikitable
'''October 2019 Release - 2019-10-15.1'''
|+ Temp comparison table
 
|-
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
! Crystal Type !! Volatility !! Volatility Damage
 
|-
* Warp Speed increased from 2.2 AU/s to 3.5 AU/s (+1.3 AU/s)
| Asteroid/Moon Mining Crystal Type A I || 10% || 0.05
}}
|-
 
| Asteroid/Moon Mining Crystal Type A II || 12% || 0.05
{{ShipsMatrix|expgroup=battleships}}
|-
| Asteroid/Moon Mining Crystal Type B I || 15% || 0.05
|-
| Simple Asteroid Mining Crystal Type B I || 10% || 0.05
|-
| Asteroid/Moon Mining Crystal Type B II || 19.6% || 0.05
|-
| Asteroid/Moon Mining Crystal Type C I || 24% || 0.05
|-
| Simple Asteroid Mining Crystal Type C I || 10% || 0.05
|-
| Asteroid/Moon Mining Crystal Type C II || 30% || 0.05
|}


<!--[[Category:Mining]]-->
<!--[[Category:Ship Database]]
[[Category:Black Ops]]-->