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To install an implant, right-click on the implant and choose Plug In; the implant will take effect immediately. If you remove the implant, it is destroyed. You will not be harmed in the process, though it will sting a little. This is done by going to your Character Sheet, Character tab selecting Augmentations, right-clicking the implant in question, and selecting {{Co|red|!}} Unplug. | To install an implant, right-click on the implant and choose Plug In; the implant will take effect immediately. If you remove the implant, it is destroyed. You will not be harmed in the process, though it will sting a little. This is done by going to your Character Sheet, Character tab selecting Augmentations, right-clicking the implant in question, and selecting {{Co|red|!}} Unplug. | ||
Certain implants require the use of an [[Clone states#Omega | Certain implants require the use of an [[Clone states#Omega clone|Omega clone]] in order to inject. | ||
== Keeping your Implants safe == | == Keeping your Implants safe == | ||
Upgrading a set of implants can be an expensive decision because it destroys the old set. Instead, you could buy a [[jump clone]], jump to it and install the new set of implants there. Each jump clone has its own set of implants. Only the implants installed in the clone you are currently occupying will have an effect. That way, the old implants are preserved as a backup when your pod is destroyed during PvP or in certain cases, by some NPCs such as Triglavians. | Upgrading a set of implants can be an expensive decision because it destroys the old set. Instead, you could buy a [[jump clone]], jump to it and install the new set of implants there. Each jump clone has its own set of implants. Only the implants installed in the clone you are currently occupying will have an effect. That way, the old implants are preserved as a backup when your pod is destroyed during PvP or in certain cases, by some NPCs such as Triglavians. | ||
You regularly have to wait 24 hours to use another jump clone once you did. It should also be noted that jumping to a clone installed in the same citadel as your active clone will not affect the 24 hour cooldown timer, which may serve extremely useful when participating in a fleet, as staging systems - such as | You regularly have to wait 24 hours to use another jump clone once you did. It should also be noted that jumping to a clone installed in the same citadel as your active clone will not affect the 24 hour cooldown timer, which may serve extremely useful when participating in a fleet, as staging systems - such as Korsiki - tend to have friendly citadels, in which a clean clone may be installed. However, you may consider jumping into a clone in the same citadel if you know that you face PvP during your next activities - and jump back afterwards. Training the {{Sk|Infomorph Synchronizing}} skill reduces this limitation by one hour for each level trained. Continue reading for more [[#Tips and Practical Applications with Jump Clones|tips and practical applications with jump clones]]. | ||
== Attribute Enhancers == | == Attribute Enhancers == | ||
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{| class="wikitable" style="padding: 5px; text-align: right;" | {| class="wikitable" style="padding: 5px; text-align: right;" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! rowspan="2" | Category | ! rowspan="2" | Category | ||
! rowspan="2" | Secondary Effect | ! rowspan="2" | Secondary Effect | ||
| Line 54: | Line 54: | ||
! rowspan="2" | Attributes | ! rowspan="2" | Attributes | ||
! rowspan="2" | Source | ! rowspan="2" | Source | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
| 1-5 | | 1-5 | ||
| 6 (Omega) | | 6 (Omega) | ||
| Line 75: | Line 75: | ||
| 75.63% | | 75.63% | ||
| +4 | | +4 | ||
| rowspan = "2" | 24th Imperial Crusade | | rowspan = "2" style="text-align:left;" | LP store: 24th Imperial Crusade | ||
|- | |- | ||
| style="text-align:left;" | Low-grade Grail | | style="text-align:left;" | Low-grade Grail | ||
| Line 99: | Line 99: | ||
| 75.63% | | 75.63% | ||
| +4 | | +4 | ||
| rowspan = "2" | Tribal Liberation Force | | rowspan = "2" style="text-align:left;" | LP store: Tribal Liberation Force | ||
|- | |- | ||
| style="text-align:left;" | Low-grade Jackal | | style="text-align:left;" | Low-grade Jackal | ||
| Line 123: | Line 123: | ||
| 75.63% | | 75.63% | ||
| +4 | | +4 | ||
| rowspan = "2" | Federal Defence Union | | rowspan = "2" style="text-align:left;" | LP store: Federal Defence Union | ||
|- | |- | ||
| style="text-align:left;" | Low-grade Spur | | style="text-align:left;" | Low-grade Spur | ||
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| 75.63% | | 75.63% | ||
| +4 | | +4 | ||
| rowspan = "2" | State Protectorate | | rowspan = "2" style="text-align:left;" | LP store: State Protectorate | ||
|- | |- | ||
| style="text-align:left;" | Low-grade Talon | | style="text-align:left;" | Low-grade Talon | ||
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|33.83% | |33.83% | ||
| +3 | | +3 | ||
|rowspan="2" | Servant Sisters of EVE | |rowspan="2" style="text-align:left;" | LP store: Servant Sisters of EVE | ||
|- | |- | ||
| style="text-align:left;" | Low-grade Virtue | | style="text-align:left;" | Low-grade Virtue | ||
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|33.83% | |33.83% | ||
| +3 | | +3 | ||
|rowspan="2" | Mordus Legion | |rowspan="2" style="text-align:left;" | LP store: Mordus Legion | ||
|- | |- | ||
| style="text-align:left;" | Low-grade Centurion | | style="text-align:left;" | Low-grade Centurion | ||
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| 33.83% | | 33.83% | ||
| +3 | | +3 | ||
|rowspan="2" | Outer Ring Excavations | |rowspan="2" style="text-align:left;" | LP store: Outer Ring Excavations | ||
|- | |- | ||
| style="text-align:left;" | Low-grade Harvest | | style="text-align:left;" | Low-grade Harvest | ||
| Line 245: | Line 245: | ||
|24.73% | |24.73% | ||
| +4 | | +4 | ||
|rowspan="3" | Serpentis | |rowspan="3" style="text-align:left;" | LP store: Serpentis | ||
|- | |- | ||
| style="text-align:left;" | Mid-grade Snake | | style="text-align:left;" | Mid-grade Snake | ||
| Line 280: | Line 280: | ||
| -26.93% | | -26.93% | ||
| +3 | | +3 | ||
|rowspan="2" | Thukker Mix | |rowspan="2" style="text-align:left;" | LP store: Thukker Mix<br />LP Store: Trust Partners | ||
|- | |- | ||
| style="text-align:left;" | Low-grade Nomad | | style="text-align:left;" | Low-grade Nomad | ||
| Line 304: | Line 304: | ||
| 62.17% | | 62.17% | ||
| +4 | | +4 | ||
|rowspan="2" | Ghost Sites | |rowspan="2" style="text-align:left;" | Data site: Ghost Sites | ||
|- | |- | ||
| style="text-align:left;" | Mid-grade Ascendancy | | style="text-align:left;" | Mid-grade Ascendancy | ||
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|- | |- | ||
!rowspan="12"|Tanking | !rowspan="12"|Tanking | ||
|rowspan="3" style="text-align:left;" | [[File:Icon armor repairer i.png|24px|link=]] | |rowspan="3" style="text-align:left;" | [[File:Icon armor repairer i.png|24px|link=]] Subcapital Armor Repair Amount | ||
| style="text-align:left;" | High-grade Asklepian | | style="text-align:left;" | High-grade Asklepian | ||
|15% | |15% | ||
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|53.63% | |53.63% | ||
| +4 | | +4 | ||
|rowspan="3" | Serpentis | |rowspan="3" style="text-align:left;" | LP store: Serpentis | ||
|- | |- | ||
| style="text-align:left;" | Mid-grade Asklepian | | style="text-align:left;" | Mid-grade Asklepian | ||
| Line 364: | Line 364: | ||
|53.63% | |53.63% | ||
| +4 | | +4 | ||
|rowspan="3" | Blood Raiders | |rowspan="3" style="text-align:left;" | LP store: Blood Raiders | ||
|- | |- | ||
| style="text-align:left;" | Mid-grade Amulet | | style="text-align:left;" | Mid-grade Amulet | ||
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| +2 | | +2 | ||
|- | |- | ||
|rowspan="3" style="text-align:left;" | [[File:Icon shield glow.png|24px|link=]] | |rowspan="3" style="text-align:left;" | [[File:Icon shield glow.png|24px|link=]] Subcapital Shield Boost Amount | ||
| style="text-align:left;" | High-grade Crystal | | style="text-align:left;" | High-grade Crystal | ||
|15% | |15% | ||
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|53.63% | |53.63% | ||
| +4 | | +4 | ||
|rowspan="3" | Guristas Pirates | |rowspan="3" style="text-align:left;" | LP store: Guristas Pirates | ||
|- | |- | ||
| style="text-align:left;" | Mid-grade Crystal | | style="text-align:left;" | Mid-grade Crystal | ||
| Line 434: | Line 434: | ||
|53.63% | |53.63% | ||
| +4 | | +4 | ||
|rowspan="3" | Sansha's Nation | |rowspan="3" style="text-align:left;" | LP store: Sansha's Nation | ||
|- | |- | ||
| style="text-align:left;" | Mid-grade Nirvana | | style="text-align:left;" | Mid-grade Nirvana | ||
| Line 470: | Line 470: | ||
|33,90% | |33,90% | ||
| +4 | | +4 | ||
|rowspan="3" | Guristas Huntmaster Outpost | |rowspan="3" style="text-align:left;" | Combat site: Guristas Huntmaster Outpost | ||
|- | |- | ||
| style="text-align:left;" | Mid-grade Hydra | | style="text-align:left;" | Mid-grade Hydra | ||
| Line 506: | Line 506: | ||
| -20.7% | | -20.7% | ||
| +4 | | +4 | ||
|rowspan="3" | Angel Cartel | |rowspan="3" style="text-align:left;" | LP store: Angel Cartel | ||
|- | |- | ||
| style="text-align:left;" | Mid-grade Halo | | style="text-align:left;" | Mid-grade Halo | ||
| Line 530: | Line 530: | ||
| +2 | | +2 | ||
|- | |- | ||
|rowspan="3" style="text-align:left;" | [[File:Icon_shield_transporter_i.png|left|24px|link=]][[File:Icon_remote_armor_repair_i.png|left|24px|link=]] | |rowspan="3" style="text-align:left;" | [[File:Icon_shield_transporter_i.png|left|24px|link=]][[File:Icon_remote_armor_repair_i.png|left|24px|link=]]Subcapital Remote Repairer <br>Cycle Time Reduction | ||
| style="text-align:left;" | High-grade Savior | | style="text-align:left;" | High-grade Savior | ||
|15% | |15% | ||
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| -26.8% | | -26.8% | ||
| +4 | | +4 | ||
|rowspan="3" | Guardian's Gala VIP Emcee | |rowspan="3" style="text-align:left;" | Combat site: Guardian's Gala VIP Emcee | ||
|- | |- | ||
| style="text-align:left;" | Mid-grade Savior | | style="text-align:left;" | Mid-grade Savior | ||
| Line 576: | Line 576: | ||
| -38.12% | | -38.12% | ||
| +4 | | +4 | ||
|rowspan="3" | Blood Raiders | |rowspan="3" style="text-align:left;" | LP store: Blood Raiders | ||
|- | |- | ||
| style="text-align:left;" | Mid-grade Talisman | | style="text-align:left;" | Mid-grade Talisman | ||
| Line 611: | Line 611: | ||
| -26.93% | | -26.93% | ||
| +3 | | +3 | ||
|rowspan="2" | The Syndicate | |rowspan="2" style="text-align:left;" | LP store: The Syndicate | ||
|- | |- | ||
| style="text-align:left;" | Low-grade Edge | | style="text-align:left;" | Low-grade Edge | ||
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| +69.67% | | +69.67% | ||
|rowspan="2" | +4 | |rowspan="2" | +4 | ||
|rowspan="6" | Triglavian Collective | |rowspan="6" style="text-align:left;" | LP store: Triglavian Collective<br />LP Store: DED | ||
|- | |- | ||
| -0.33% | | -0.33% | ||
| Line 680: | Line 680: | ||
| -6.01% | | -6.01% | ||
|-- | |-- | ||
|rowspan="3" style="text-align:left;" | [[File:Icon capacitor recharger.png|24px|link=]] Capacitor | |rowspan="3" style="text-align:left;" | [[File:Icon capacitor recharger.png|24px|link=]] [[Capacitor]] recharge time <br><span style="padding-left: 28px;">Note: see [[Talk:Implants#Incorrect sum for High-Grade Rapture implant|Talk page]]</span> | ||
| style="text-align:left;" | High-grade Rapture | | style="text-align:left;" | High-grade Rapture | ||
|15% | |15% | ||
|50% | |50% | ||
|1% | | -1% | ||
|2% | | -2% | ||
|3% | | -3% | ||
|4% | | -4% | ||
|5% | | -5% | ||
| | | -38.12% | ||
| +4 | | +4 | ||
|rowspan="3" | Wightstorm Muster Point | |rowspan="3" style="text-align:left;" | Combat site: Wightstorm Muster Point<br />LP Store: Sansha's Nation | ||
|- | |- | ||
| style="text-align:left;" | Mid-grade Rapture | | style="text-align:left;" | Mid-grade Rapture | ||
|10% | |10% | ||
|25% | |25% | ||
|1% | | -1% | ||
|2% | | -2% | ||
|3% | | -3% | ||
|4% | | -4% | ||
|5% | | -5% | ||
| | | -26.93% | ||
| +3 | | +3 | ||
|- | |- | ||
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|2.5% | |2.5% | ||
|10% | |10% | ||
|1% | | -1% | ||
|2% | | -2% | ||
|3% | | -3% | ||
|4% | | -4% | ||
|5% | | -5% | ||
| | | -17.39% | ||
| +2 | | +2 | ||
|} | |} | ||
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Different jump clones with different sets of implants to fit different situations and amounts of risk involved can be swapped depending on what a pilot wishes to do. For example, a player could maintain: | Different jump clones with different sets of implants to fit different situations and amounts of risk involved can be swapped depending on what a pilot wishes to do. For example, a player could maintain: | ||
* A training clone with very expensive attribute enhancers, stored in high- | * A training clone with very expensive attribute enhancers, stored in [[high-sec]]urity space. They could jump into this clone for low-risk activities in hisec, and for times when they might be logged off for days or weeks and doing nothing else with the character | ||
* A PvP-dedicated clone with expensive skill hardwirings that enhance their PvP efficacy (such as a set of Snake implants for a speed boost), stored in or near low-security space. They could jump into this clone for PvP in losec, where ship destruction is likely but the loss of a pod, and therefore a clone, is less likely due to the lack of bubbles. | * A PvP-dedicated clone with expensive skill hardwirings that enhance their PvP efficacy (such as a set of Snake implants for a speed boost), stored in or near low-security space. They could jump into this clone for PvP in losec, where ship destruction is likely but the loss of a pod, and therefore a clone, is less likely due to the lack of bubbles. | ||
* An expendable clone with cheap attribute enhancers, stored in null-security space. The loss of a pod is more likely in nullsec due to the potential use of bubbles, and an expendable clone manages this risk. Having a clone stored in nullsec also lets the player avoid traveling through risky bottleneck systems where Empire space meets nullsec, which are more likely to be camped. | * An expendable clone with cheap attribute enhancers, stored in null-security space. The loss of a pod is more likely in nullsec due to the potential use of bubbles, and an expendable clone manages this risk. Having a clone stored in nullsec also lets the player avoid traveling through risky bottleneck systems where Empire space meets nullsec, which are more likely to be camped. | ||
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* [https://www.fuzzwork.co.uk/implants/ Fuzzwork's overview of current market prices for all implant sets] | * [https://www.fuzzwork.co.uk/implants/ Fuzzwork's overview of current market prices for all implant sets] | ||
* [https://oldforums.eveonline.com/?a=topic&threadID=203472 Math for calculating full secondary effect of pirate implants] | * [https://oldforums.eveonline.com/?a=topic&threadID=203472 Math for calculating full secondary effect of pirate implants] | ||
* [[ | * [[The +3 Implants Program|E-Uni's +3 Implant program]] | ||
[[Category:Items]] | [[Category:Items]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||