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Implants: Difference between revisions

From EVE University Wiki
added rapture implants being brought for LP from sansha https://www.eveonline.com/news/view/patch-notes-version-22-02
m Change background color to design-token.
 
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Upgrading a set of implants can be an expensive decision because it destroys the old set. Instead, you could buy a [[jump clone]], jump to it and install the new set of implants there. Each jump clone has its own set of implants. Only the implants installed in the clone you are currently occupying will have an effect. That way, the old implants are preserved as a backup when your pod is destroyed during PvP or in certain cases, by some NPCs such as Triglavians.
Upgrading a set of implants can be an expensive decision because it destroys the old set. Instead, you could buy a [[jump clone]], jump to it and install the new set of implants there. Each jump clone has its own set of implants. Only the implants installed in the clone you are currently occupying will have an effect. That way, the old implants are preserved as a backup when your pod is destroyed during PvP or in certain cases, by some NPCs such as Triglavians.


You regularly have to wait 24 hours to use another jump clone once you did. It should also be noted that jumping to a clone installed in the same citadel as your active clone will not affect the 24 hour cooldown timer, which may serve extremely useful when participating in a fleet, as staging systems - such as Stacmon - tend to have friendly citadels, in which a clean clone may be installed. However, you may consider jumping into a clone in the same citadel if you know that you face PvP during your next activities - and jump back afterwards. Training the {{Sk|Infomorph Synchronizing}} skill reduces this limitation by one hour for each level trained. Continue reading for more [[#Tips and Practical Applications with Jump Clones|tips and practical applications with jump clones]].
You regularly have to wait 24 hours to use another jump clone once you did. It should also be noted that jumping to a clone installed in the same citadel as your active clone will not affect the 24 hour cooldown timer, which may serve extremely useful when participating in a fleet, as staging systems - such as Korsiki - tend to have friendly citadels, in which a clean clone may be installed. However, you may consider jumping into a clone in the same citadel if you know that you face PvP during your next activities - and jump back afterwards. Training the {{Sk|Infomorph Synchronizing}} skill reduces this limitation by one hour for each level trained. Continue reading for more [[#Tips and Practical Applications with Jump Clones|tips and practical applications with jump clones]].


== Attribute Enhancers ==
== Attribute Enhancers ==
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{| class="wikitable" style="padding: 5px; text-align: right;"
{| class="wikitable" style="padding: 5px; text-align: right;"
|- style="background-color: #222222;"
|- style="background-color: var(--background-color-warning-subtle);"
! rowspan="2" | Category
! rowspan="2" | Category
! rowspan="2" | Secondary Effect
! rowspan="2" | Secondary Effect
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! rowspan="2" | Attributes
! rowspan="2" | Attributes
! rowspan="2" | Source
! rowspan="2" | Source
|- style="background-color: #222222;"
|- style="background-color: var(--background-color-warning-subtle);"
| 1-5
| 1-5
| 6 (Omega)
| 6 (Omega)
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* [https://oldforums.eveonline.com/?a=topic&threadID=203472 Math for calculating full secondary effect of pirate implants]
* [https://oldforums.eveonline.com/?a=topic&threadID=203472 Math for calculating full secondary effect of pirate implants]
* [[The +3 Implants Program|E-Uni's +3 Implant program]]
* [[The +3 Implants Program|E-Uni's +3 Implant program]]


[[Category:Items]]
[[Category:Items]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]