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Mobile structures: Difference between revisions

From EVE University Wiki
m Remove link. Link and ref where pointing to the same target. A bit redundant.
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[[File:Mobile_Depot_image.jpg|thumb|upright=1.5|A Mobile Depot deployed in space]]
[[File:Mobile_Depot_image.jpg|thumb|upright=1.5|A Mobile Depot deployed in space]]


Mobile Depots act as an in-space fitting service and storage facility. Once you deploy a depot, you can use it to refit your ship's modules and subsystems, move items between it and your cargohold, and move drones between your cargohold and drone bays. A Mobile Depot takes up only 50 m3 of space and will easily fit in most frigates. It can hold 3,000 - 4,000 m3 once deployed.
Mobile Depots act as an in-space fitting service and storage facility. Once you deploy a depot, you can use it to refit your ship's modules and subsystems, add rigs, move items between it and your cargohold, and move drones between your cargohold and drone bays. A Mobile Depot takes up only 50 m3 of space and will easily fit in most frigates. It can hold 3,000 - 4,000 m3 once deployed.


Deploying a Mobile Depot takes 60 seconds. Once in space, it will last for 30 days, at which point it will vanish with its contents. However, interacting with it will reset this 30-day timer--so remember to bookmark it. It can be scooped back to your ship's cargohold at any time. Any contents will appear in space in a cargo container at that time. A Mobile Depot can only be accessed or scooped up by its owner; you cannot launch it for use by other players at this time.
Deploying a Mobile Depot takes 60 seconds. Once in space, it will last for 30 days, at which point it will vanish with its contents. However, interacting with it will reset this 30-day timer--so remember to bookmark it. It can be scooped back to your ship's cargohold at any time. Any contents will appear in space in a cargo container at that time. A Mobile Depot can only be accessed or scooped up by its owner; you cannot launch it for use by other players at this time.
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The basic Mobile Depot is reasonably cheap (around 1 million ISK), but the more advanced versions are one or two orders of magnitude more expensive.
The basic Mobile Depot is reasonably cheap (around 1 million ISK), but the more advanced versions are one or two orders of magnitude more expensive.


{| class=wikitable style="margin-left: 2em; text-align: center; font-size: 90%;"
{| class=wikitable style="margin-left: 2em; text-align: center;"
|- style="background-color: #222222;"
|- style="background-color: var(--background-color-warning-subtle);"
! Name
! Name
! Volume <br>({{m3}})
! Volume <br>({{m3}})
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There is also the Mobile Sanguine Harvester, a special variant from the [[Crimson Harvest (2020)|Crimson Harvest]]. This variant has been modified by Blood Raiders to collect frozen corpses rather than wrecks.
There is also the Mobile Sanguine Harvester, a special variant from the [[Crimson Harvest (2020)|Crimson Harvest]]. This variant has been modified by Blood Raiders to collect frozen corpses rather than wrecks.


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! Name
! Name
! Tractor velocity <br>(m/s)
! Tractor velocity <br>(m/s)
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These are only launchable in [[null-sec]] like space, including pochven and wormholes. It comes in 3 sizes and has T1, T2, and faction versions. These provide different sizes ranging from 5km to 40km generally, along with requiring different levels of [[Anchoring]] and cargo space to put them into position. The time to anchor is generally relative to their size and advancement. The Tournament Bubble is only in CCP space, while the Syndicate disruptors are rarely used due to their cost, though can require lower skills.
These are only launchable in [[null-sec]] like space, including pochven and wormholes. It comes in 3 sizes and has T1, T2, and faction versions. These provide different sizes ranging from 5km to 40km generally, along with requiring different levels of [[Anchoring]] and cargo space to put them into position. The time to anchor is generally relative to their size and advancement. The Tournament Bubble is only in CCP space, while the Syndicate disruptors are rarely used due to their cost, though can require lower skills.


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! Item !! Warp Disruption range <br>km !! Time to Anchor <br>minutes !! Volume <br>{{m3}} !! Anchoring required
! Item !! Warp Disruption range <br>km !! Time to Anchor <br>minutes !! Volume <br>{{m3}} !! Anchoring required
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* [https://www.eveonline.com/news/view/rubicon-1.1-mobile-structures The Next Generation of Mobile Structures], an EVE Dev Blog on the second round of mobile structures.
* [https://www.eveonline.com/news/view/rubicon-1.1-mobile-structures The Next Generation of Mobile Structures], an EVE Dev Blog on the second round of mobile structures.
* [https://support.eveonline.com/hc/en-us/articles/4408566646162-CONCORD-Rogue-Analysis-Beacon-CRAB- CONCORD Rogue Analysis Beacon (CRAB)], an EVE Help Center page with more details on CONCORD Rogue Analysis Beacons
* [https://support.eveonline.com/hc/en-us/articles/4408566646162-CONCORD-Rogue-Analysis-Beacon-CRAB- CONCORD Rogue Analysis Beacon (CRAB)], an EVE Help Center page with more details on CONCORD Rogue Analysis Beacons
{{Structure Links}}


[[Category:Structures]]
[[Category:Structures]]