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→Minimum sensor strength: update to include minimum values needed for L4/5 signatures |
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{{Exploration links}} | {{Exploration links}} | ||
Every ship in EVE | Every ship in EVE, with the exception of shuttles and freighters, can fit a Scan Probe Launcher module. These launch probes increase the number of types of objects that can be detected and the range at which they can be scanned. In addition, probes provide distance and coordinate information. | ||
== Using probes == | == Using probes == | ||
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* With luck and/or skill, you will get a "one dot" result. If you get circles or more spheres, your initial guess was off and you need to reposition and try again. | * With luck and/or skill, you will get a "one dot" result. If you get circles or more spheres, your initial guess was off and you need to reposition and try again. | ||
* Once you get it down to one result, close the probes in, bring them to the same position as the result, drop scan radius, and re-scan. | * Once you get it down to one result, close the probes in, bring them to the same position as the result, drop scan radius, and re-scan. | ||
* Repeat the process of dropping range, positioning arrows on the | * Repeat the process of dropping range, positioning arrows on the resulting circle, and rescanning until you get your result. If you hit the minimum probe range and still can't get 100%, try repositioning your probes more closely to the signature; holding ALT and sliding the probes closer to the target works well. There are some sites that you may not be able to probe; to get them, try to increase your "probe scan strength". You can use a Sisters launcher & probes, rig your ship, buy hardwired scanning implants, scanning arrays, and/or train higher levels of the relevant skills. | ||
=== Rearranging probes === | === Rearranging probes === | ||
* By default all probes will move as one constellation unless you hold SHIFT, ALT or CONTROL which modify how probes are moved. Holding SHIFT moves a single probe instead of all at once, ALT makes them resize and control moves them radially around center point, useful for pinpointing those sites which are hard to get 100% on. This allows for some very fast repositioning of probes. | * By default all probes will move as one constellation unless you hold {{button|SHIFT}}, {{button|ALT}}, or {{button|CONTROL}} which modify how probes are moved. Holding {{button|SHIFT}} moves a single probe instead of all at once, {{button|ALT}} makes them resize and control moves them radially around center point, useful for pinpointing those sites which are hard to get 100% on. This allows for some very fast repositioning of probes. | ||
* The probe-cube can be clicked and dragged. If you grab the top or bottom, they slide on a horizontal plane, if you grab the sides of the cube, they slide on a vertical plane. This is why every so often you grab the cube and it slides away to somewhere weird - you accidentally grabbed the side of the cube instead of the top. | * The probe-cube can be clicked and dragged. If you grab the top or bottom, they slide on a horizontal plane, if you grab the sides of the cube, they slide on a vertical plane. This is why every so often you grab the cube and it slides away to somewhere weird - you accidentally grabbed the side of the cube instead of the top. | ||
To reset the formation press either of the two preconfigured probe-patterns to reset both scan-range and position. This does not however reset probe constellation position in space. | To reset the formation press either of the two preconfigured probe-patterns to reset both scan-range and position. This does not however reset probe constellation position in space. | ||
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===Solar System Map=== | ===Solar System Map=== | ||
The Solar System Map can be rotated using the Left Mouse Button | The Solar System Map can be rotated using the Left Mouse Button and panned using the Right Mouse Button as well. | ||
Clicking an object (celestial body, station, probe, signature etc.) changes the pivot point when rotating with the Left Mouse Button. Hint: Double clicking on the probe cube sets the probe cube to be the rotation pivot point, and re-centers the view to probe cube. | Clicking an object (celestial body, station, probe, signature etc.) changes the pivot point when rotating with the Left Mouse Button. Hint: Double clicking on the probe cube sets the probe cube to be the rotation pivot point, and re-centers the view to probe cube. | ||
=== Loading probes === | === Loading probes === | ||
Carry exactly twice as many probes as you use at a time. When you load your launcher initially, only load the | Carry exactly twice as many probes as you use at a time. When you load your launcher initially, only load the number of probes you can have active. (For example, if you have 8 probes active, carry 16 but only load 8.) As soon as you've launched your maximum number of probes and are busy placing them, the launcher will automatically load the next stack -- exactly the amount you need for the next system (be aware, activating a cloaking device while the reload timer is ticking down will cancel the reload due to being cloaked). That way, the launcher will always be ready without you ever having to manually load it. | ||
===Results, and what they mean=== | ===Results, and what they mean=== | ||
* Sphere: The result is somewhere in the sphere. One probe only has a hit and approximate range. You ''can'' get multiple probes with independent hits, it can be messy. This is the least accurate hit. | * Sphere: The result is somewhere in the sphere. One probe only has a hit and approximate range. You ''can'' get multiple probes with independent hits, it can be messy. This is the least accurate hit. | ||
* Circle: Two probes have approximate distances. More accurate, and likely to yield better hits with more probes. | * Circle: Two probes have approximate distances. More accurate, and likely to yield better hits with more probes. The target anomaly is located near the circle. | ||
* Two Dots: Three probes have distances, which narrows it down to between two possible locations. Likely to be more or less accurate, but beware of deviation. Target anomaly has been narrowed down to being near one of the dots. | * Two Dots: Three probes have distances, which narrows it down to between two possible locations. Likely to be more or less accurate, but beware of deviation. Target anomaly has been narrowed down to being near one of the dots. | ||
* One Dot: Four or more probes can see the result. Once scan strength reaches 100%, the result will be warpable. | * One Dot: Four or more probes can see the result. Once scan strength reaches 100%, the result will be warpable. | ||
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=== Base Scan Range === | === Base Scan Range === | ||
Base scan range dictates what scan ranges the probe can use. For core probes this is always 0.25 AU while combat probes have a base scan range of 0.5 AU. The sensor strength and maximum deviation are both given at the base scan range. This can make combat probes seem much worse than core probes. But to get comparable stats you need to multiply the combat probe stats by two so that you are comparing sensor strength and scan deviation at same scan range and see that the combat probes are actually equal to core probes. | Base scan range dictates what scan ranges the probe can use. For core probes, this is always 0.25 AU while combat probes have a base scan range of 0.5 AU. The sensor strength and maximum deviation are both given at the base scan range. This can make combat probes seem much worse than core probes. But to get comparable stats you need to multiply the combat probe stats by two so that you are comparing sensor strength and scan deviation at same scan range and see that the combat probes are actually equal to core probes. | ||
Smaller scan range gives better results but scans a smaller volume. This makes core probes better at scanning hard to scan signatures where the smallest scan range needs to be used. On the other hand combat probes can be used to cover a larger 64 AU scan area for a very rough system scan. When scanning with ranges larger than 0.25 AU but smaller than 64 AU it will not matter which probes are used. | Smaller scan range gives better results but scans a smaller volume. This makes core probes better at scanning hard to scan signatures where the smallest scan range needs to be used. On the other hand combat probes can be used to cover a larger 64 AU scan area for a very rough system scan. When scanning with ranges larger than 0.25 AU but smaller than 64 AU it will not matter which probes are used. | ||
=== Maximum Flight Time === | === Maximum Flight Time === | ||
Maximum Flight Time limits for how long probes can be kept in space. For Republic Security Services ("RSS") probes this is 16 | Maximum Flight Time limits for how long probes can be kept in space. For Republic Security Services ("RSS") probes this is 16 minutes and 40 seconds, while all other probes have 1 hour, 6 minutes and 40 seconds. If probes are left in space for more than this duration they will automatically return to the cargo bay as long as there is sufficient space for them, if not they will be lost. | ||
=== Maximum Deviation === | === Maximum Deviation === | ||
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<!-- :''Max Deviation'' = (''Scan Range''/''Base Scan Range'') × ''Base Maximum Deviation'' × (1 − ''Pinpointing Skill''/10) --> | <!-- :''Max Deviation'' = (''Scan Range''/''Base Scan Range'') × ''Base Maximum Deviation'' × (1 − ''Pinpointing Skill''/10) --> | ||
: <math> \displaystyle \text{Max Deviation} = \text{Base Maximum Deviation} \times \left( \frac{ \text{Scan Range} } { \text{Base Scan Range} } \right) \times \left( \frac{ 100 - \text{Astrometrics level} \times 5 | : <math> \displaystyle \text{Max Deviation} = \text{Base Maximum Deviation} \times \left( \frac{ \text{Scan Range} } { \text{Base Scan Range} } \right) \times \left( \frac{ 100 - \text{Astrometrics level} \times 5 } {100} \right) \times \left( \frac{ 100 - \text{Astrometric Pinpointing level} \times 5 } {100} \right) </math> | ||
The use of probes requires at least Astrometrics I and Astrometric Pinpointing requires Astrometrics IV. | The use of probes requires at least Astrometrics I and Astrometric Pinpointing requires Astrometrics IV. | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Maximum deviation at different ranges and Astrometric levels | |+ Maximum deviation at different ranges and Astrometric levels | ||
! rowspan="2" style="text-align:left" | Scan Range | |- style="background-color: var(--background-color-warning-subtle);" | ||
! rowspan="2" style="text-align: left;" | Scan Range | |||
! colspan="5" | Astrometrics Skill Level | ! colspan="5" | Astrometrics Skill Level | ||
|- | |- style="background-color: var(--background-color-warning-subtle);" | ||
! 1 !! 2 !! 3 !! 4 !! 5 | ! 1 !! 2 !! 3 !! 4 !! 5 | ||
|- | |- | ||
! style="text-align:left" | 0.25 AU<ref>Combat Scanner Probes have a minimum scan range of 0.5 AU.</ref> | ! style="text-align: left;" | 0.25 AU<ref>Combat Scanner Probes have a minimum scan range of 0.5 AU.</ref> | ||
| 0.1188 || 0.1125 || 0.1063 || 0.100 || 0.0938 | | 0.1188 || 0.1125 || 0.1063 || 0.100 || 0.0938 | ||
|- | |- | ||
! style="text-align:left" | 0.5 AU | ! style="text-align: left;" | 0.5 AU | ||
| 0.238 || 0.225 || 0.213 || 0.200 || 0.188 | | 0.238 || 0.225 || 0.213 || 0.200 || 0.188 | ||
|- | |- | ||
! style="text-align:left" | 1 AU | ! style="text-align: left;" | 1 AU | ||
| 0.475 || 0.45 || 0.425 || 0.400 || 0.375 | | 0.475 || 0.45 || 0.425 || 0.400 || 0.375 | ||
|- | |- | ||
! style="text-align:left" | 2 AU | ! style="text-align: left;" | 2 AU | ||
| 0.95 || 0.90 || 0.85 || 0.80 || 0.75 | | 0.95 || 0.90 || 0.85 || 0.80 || 0.75 | ||
|- | |- | ||
! style="text-align:left" | 4 AU | ! style="text-align: left;" | 4 AU | ||
| 1.9 || 1.8 || 1.7 || 1.6 || 1.5 | | 1.9 || 1.8 || 1.7 || 1.6 || 1.5 | ||
|- | |- | ||
! style="text-align:left" | 8 AU | ! style="text-align: left;" | 8 AU | ||
| 3.8 || 3.6 || 3.4 || 3.2 || 3.0 | | 3.8 || 3.6 || 3.4 || 3.2 || 3.0 | ||
|- | |- | ||
! style="text-align:left" | 16 AU | ! style="text-align: left;" | 16 AU | ||
| 7.6 || 7.2 || 6.8 || 6.4 || 6.0 | | 7.6 || 7.2 || 6.8 || 6.4 || 6.0 | ||
|- | |- | ||
! style="text-align:left" | 32 AU | ! style="text-align: left;" | 32 AU | ||
| 15.2 || 14.4 || 13.6 || 12.8 || 12.0 | | 15.2 || 14.4 || 13.6 || 12.8 || 12.0 | ||
|- | |- | ||
! style="text-align:left" | 64 AU<ref>Core Scanner Probes haves a maximum scan range of 32 AU.</ref> | ! style="text-align: left;" | 64 AU<ref>Core Scanner Probes haves a maximum scan range of 32 AU.</ref> | ||
| 30.4 || 28.8 || 27.2 || 25.6 || 24.0 | | 30.4 || 28.8 || 27.2 || 25.6 || 24.0 | ||
|- | |- | ||
| colspan="7" style="font-size:smaller" | <references /> | | colspan="7" style="font-size: smaller" | <references /> | ||
|} | |} | ||
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=== Cosmic anomalies === | === Cosmic anomalies === | ||
Cosmic anomalies are PvE sites that can be found throughout EVE. They are found using the system scanner | Cosmic anomalies are PvE sites that can be found throughout EVE. They are found using the system scanner and require no skills or equipment to locate. To locate cosmic anomalies, simply open the probe scanner window where they are visible as warpable sites. | ||
* '''[[Combat sites]]''' are ungated pockets with multiple waves of rats to kill. They can drop faction items or escalate to new sites. | * '''[[Combat sites]]''' are ungated pockets with multiple waves of rats to kill. They can drop faction items or escalate to new sites. | ||
** [[Combat_sites#Besieged_Covert_Research_Facilities|Besieged Covert Research Facilities]] are special combat sites | ** [[Combat_sites#Besieged_Covert_Research_Facilities|Besieged Covert Research Facilities]] are special combat sites that are found only in low-sec. They containing multiple cruiser- and battleship-class NPC rats to be killed with a combat ship. In addition, they may contain destructible structures with loot. | ||
* '''Ore sites''' contain [[ | * '''[[Mining#Cosmic_Anomalies|Ore sites]]''' contain [[asteroid]]s to be mined for minerals or ice products; generally the type of ore matches the regular ore from the asteroid belts in this area of New Eden but there is an important exception referred to by players as [[Mining#Cosmic Anomalies|border/A0 ores]]. | ||
=== Cosmic signatures === | === Cosmic signatures === | ||
Cosmic signatures are scannable locations in space. To locate a cosmic signature it must be scanned with scan probes. You can see in the scan window whether a system contains cosmic signatures, but identifying them and pinpointing them requires scan probes. The type is identified at 25% scan, the name is revealed at 75% scan and the site is warpable at 100% scan. | Cosmic signatures are scannable locations in space. To locate a cosmic signature it must be scanned with scan probes. You can see in the scan window whether a system contains cosmic signatures, but identifying them and pinpointing them requires scan probes. The type is identified at 25% scan, the name is revealed at 75% scan and the site is warpable at 100% scan. | ||
* '''[[Combat sites]]''' are gated deadspace complexes with rats to kill. They can drop valuable faction modules and deadspace modules | * '''[[Combat sites]]''' are gated deadspace complexes with rats to kill. They can drop valuable faction modules and deadspace modules and can escalate into expeditions. | ||
* '''Gas sites''' contain gas clouds that can be harvested. For more details see [[Gas cloud harvesting]]. | * '''Gas sites''' contain gas clouds that can be harvested. For more details see [[Gas cloud harvesting]]. | ||
* '''Relic sites''' contain containers that need to be [[Hacking|hacked]] with a relic analyzer. In normal space they do not contain any dangerous elements | * '''Relic sites''' contain containers that need to be [[Hacking|hacked]] with a relic analyzer. In normal space they do not contain any dangerous elements, for more details see [[relic and data sites]]. | ||
* '''Data sites''' contain containers that need to be [[Hacking|hacked]] with a data analyzer. They range from completely safe to deadly dangerous | * '''Data sites''' contain containers that need to be [[Hacking|hacked]] with a data analyzer. They range from completely safe to deadly dangerous, for more details see [[relic and data sites]]. | ||
* '''[[Wormholes]]''' are temporary unstable connections between two systems. | * '''[[Wormholes]]''' are temporary unstable connections between two systems. | ||
=== Minimum sensor strength === | |||
The minimum probe sensor strength is 42 (this is a base strength of 40 for a Core Scanner Probe plus 5% due to Astrometrics I = 42). This is sufficient for scanning cosmic signatures up to Level III. For Level IV signatures you require a Probe strength of at least 72, while for Level V signatures you require a probe strength of at least 104. | |||
=== Site respawn mechanics === | === Site respawn mechanics === | ||
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=== Ships === | === Ships === | ||
Scanning can be done in any ship that has a high slot for a probe launcher. However there are ships with innate bonuses to scanning. | Scanning can be done in any ship that has a high slot for a probe launcher. However, there are ships with innate bonuses to scanning. | ||
Each race has a T1 frigate with a 7.5% increase to probe strength per level of racial frigate skill trained. They also gain a +5 bonus to virus strength that helps with [[hacking]]. | Each race has a T1 frigate with a 7.5% increase to probe strength per level of racial frigate skill trained. They also gain a +5 bonus to virus strength that helps with [[hacking]]. | ||
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* {{sh|Helios}} | * {{sh|Helios}} | ||
* {{sh|Cheetah}} | * {{sh|Cheetah}} | ||
* {{sh|Pacifier}} | |||
The [[Sisters of EVE]] faction ships all have a 37.5% role bonus to scanning and the frigate and cruiser are also able to fit a Covert Ops cloak. They also get bonus to armor resists, energy turrets and drones and virus strength making them capable combat crafts and hackers. They have lower skill requirements than CovOps T2's, but they are insanely expensive compared to other T1 ships and considerably more expensive than T2 ships. | The [[Sisters of EVE]] faction ships all have a 37.5% role bonus to scanning and the frigate and cruiser are also able to fit a Covert Ops cloak. They also get bonus to armor resists, energy turrets and drones and +10 virus strength making them capable combat crafts and hackers. They have lower skill requirements than CovOps T2's, but they are insanely expensive compared to other T1 ships and considerably more expensive than T2 ships. | ||
* {{sh|Astero}} Frigate. (CPU is low, making it hard to fit an Expanded Probe Launcher.) | * {{sh|Astero}} Frigate. (CPU is low, making it hard to fit an Expanded Probe Launcher.) | ||
* {{sh|Stratios}} Cruiser. | * {{sh|Stratios}} Cruiser. | ||
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The [[Society of Conscious Thought]] ships gain same 37.5% scan probe strength as sisters ships. They also gain bonus to all weapons systems making them well rounded ships. | The [[Society of Conscious Thought]] ships gain same 37.5% scan probe strength as sisters ships. They also gain bonus to all weapons systems making them well rounded ships. | ||
* {{sh|Metamorphosis}} Frigate. A special T1 frigate at around half the price of an {{sh|Astero}} but provides most of the scanning & Hacking bonuses of the Astero. Including Covert Ops Cloaking ability and +10 virus strength. And with the role bonuses, can easily fit an expanded probe launcher. It is the only [[Society of Conscious Thought]] ship with +10 virus strength bonus. | |||
* {{sh|Sunesis}} Destroyer. | * {{sh|Sunesis}} Destroyer. | ||
* {{sh|Gnosis}} Battlecruiser. | * {{sh|Gnosis}} Battlecruiser. | ||
* {{sh|Praxis}} Battleship. | * {{sh|Praxis}} Battleship. | ||
[[Strategic_Cruiser|Strategic cruisers]] can be fitted with the '''Covert Reconfiguration''' subsystem that gives them probing bonuses and ability to use Covert Ops Cloak. | [[Strategic_Cruiser|Strategic cruisers]] can be fitted with the '''Covert Reconfiguration''' subsystem that gives them probing bonuses and ability to use Covert Ops Cloak. This might be useful if you're in a roaming gang of strategic cruisers. | ||
* {{sh|Legion}} | * {{sh|Legion}} | ||
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=== Ship equipment === | === Ship equipment === | ||
To do scanning you need a Probe Launcher module | To do scanning you need a Probe Launcher module and some Probes. All other scanning modules and rigs are just to make scanning easier. | ||
Full list of normally used scanning equipment: | Full list of normally used scanning equipment: | ||
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{| border="1" cellpadding="5" cellspacing="0 | {| class=wikitable border="1" cellpadding="5" cellspacing="0" | ||
|+ Attribute Enhancing Implants | |||
|- | |- style="background-color: var(--background-color-warning-subtle);" | ||
! rowspan="2" | Secondary Effect | ! rowspan="2" | Secondary Effect | ||
! rowspan="2" | Set Name | ! rowspan="2" | Set Name | ||
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! rowspan="2" | Attributes | ! rowspan="2" | Attributes | ||
|- | |- style="background-color: var(--background-color-warning-subtle);" | ||
| 1-5 | | 1-5 | ||
| 6 (Omega) | | 6 (Omega) | ||
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{| | {| class=wikitable | ||
|+ Skill Hardwiring Implants | |||
|- style="background-color: var(--background-color-warning-subtle);" | |||
! Slot | ! Slot | ||
! Name | ! Name | ||
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* [https://www.youtube.com/watch?v=wErCHjNTsRA Alebrelle Kuatu's Probe Scanning Basics] | * [https://www.youtube.com/watch?v=wErCHjNTsRA Alebrelle Kuatu's Probe Scanning Basics] | ||
* [https://www.youtube.com/watch?v=hCOulmmn_4Q Newb Eden's Exploration Pt1: Scanning Like a Boss!!] | * [https://www.youtube.com/watch?v=hCOulmmn_4Q Newb Eden's Exploration Pt1: Scanning Like a Boss!!] | ||
* [https://www.reddit.com/r/Eve/comments/1cf383o/probe_scanning_deviation_breakdown Probe scanning deviation breakdown] reddit post | |||
[[Category:Exploration]] | [[Category:Exploration]] | ||