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Wormhole Community: Difference between revisions

From EVE University Wiki
Community Coordinators: Added Hung, Tsuro, and Venator to CC list
Updated WHC Community Lead to NeedsNames
 
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{{eunispecific}}
{{eunispecific}}
[[File:WHClogo.png|center|300px]]
{{Community Group Navbar}}
{{Community Group Navbar}}
{{Wormhole Links}}
{{Wormhole Links}}
[[File:WHClogo.png|center|300px]]
{{tocright}}
{{tocright}}


== What is the Wormhole Community? ==
== What is the Wormhole Community? ==
The Wormhole Community is one of the four recognized [[Communities|communities of EVE University]], dedicated to teaching students about [[wormhole]] life through immersion. It was born in late November 2012 and relocated in March 2024 on EVE University's 20th birthday. WHC is currently based out of a C4 wormhole with a C2 and a C3 static.
The Wormhole Community is one of the three recognized [[Communities|communities of EVE University]], dedicated to teaching students about [[wormhole]] life through immersion. It was born in late November 2012 and relocated in March 2024 on EVE University's 20th birthday. WHC is currently based out of a C4 wormhole with a C2 and a C3 static.


WHC is a group-focused, PvP-first community. Every member is encouraged and given room to participate, and due to the ever-changing nature of wormhole space, WHC tends to fly as a single cohesive group in whatever is going on. Like the rest of EVE's wormhole players, PvP is central to life in J-space, and WHC prioritizes PvP fights while still encouraging and supporting all types of PvE activity.
WHC is a group-focused, PvP-first community. Every member is encouraged and given room to participate, and due to the ever-changing nature of wormhole space, WHC tends to fly as a single cohesive group in whatever is going on. Like the rest of EVE's wormhole players, PvP is central to life in J-space, and WHC prioritizes PvP fights while still encouraging and supporting all types of PvE activity.
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Location: J105433 ([http://anoik.is/systems/J105433 Anoik.is])
Location: J105433 ([http://anoik.is/systems/J105433 Anoik.is])


In-Game Chat Channel: <span style="color:#7289da">Wormhole (Eve Uni)</span>
In-Game Chat Channel: {{Co|#7289da|Wormhole (EVE Uni)}}


=== Contact Us ===
=== Contact Us ===
For questions, information, or assistance regarding WHC, please contact a [[Community_Coordinators|Wormhole Community Coordinator]]. On Discord, they can be reached by pinging <span style="color:#f1c40f">@Community Officer - WHC<span>.
For questions, information, or assistance regarding WHC, please contact a [[Community_Coordinators|Wormhole Community Coordinator]]. On Discord, they can be reached by pinging {{Co|#f1c40f|@Community Officer - WHC}}.


For EVE University diplomatic matters, please contact the [[Diplomacy Directorate]]. On Discord, they can be reached by pinging <span style="color:#F1c40f">@Diplomat</span>.
For EVE University diplomatic matters, please [[Diplomatic Contact | contact the Directorate]]. On Discord, they can be reached by pinging {{Co|#5D3FD3|@Director}}.


For general questions about wormholes or WHC, EVE University members can also join the <span style="color:#7289da">#whc-public</span> channel in Discord.
For general questions about wormholes or WHC, EVE University members can also join the {{Co|#7289da|#whc-public}} channel in Discord.


== Joining WHC ==
== Joining WHC ==
=== Requirements ===
=== Requirements ===
In order to join the Wormhole Community, you must have the [[Titles_within_EVE_University#Freshman|Freshman title]] and meet certain skill point requirements. Broadly, we require two things:
In order to join the Wormhole Community, you must meet certain skill point requirements and have the [[Student title]]. Broadly, we require two things:


* You are able to use a [[Cloaking|covert ops cloaking device]]. Because of the lack of local chat, cloaking is a necessity in wormhole space. While WHC strives for inclusivity, it is ultimately not practical to achieve our teaching mission without this fundamental ability. Unfortunately, since cloaking is locked behind the Omega character state, Alpha characters are not able to obtain it and, as a result, cannot join WHC.
* You are able to use a [[Cloaking|covert ops cloaking device]]. Because of the lack of local chat, cloaking is a necessity in wormhole space. While WHC strives for inclusivity, it is ultimately not practical to achieve our teaching mission without this fundamental ability. Unfortunately, since cloaking is locked behind the Omega character state, Alpha characters are not able to obtain it and, as a result, cannot join WHC.
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* <u>EVE University Corporate Skill Plan Name</u>: EUni - WHC Requirements
* <u>EVE University Corporate Skill Plan Name</u>: EUni - WHC Requirements
* <u>Corporate Skill Plan link:</u> <nowiki><url=skillPlan:737e8a2d-04b0-4020-84e4-e216ccc62de2:917701062>EUni - WHC Requirements</url></nowiki><br>
* <u>Corporate Skill Plan link:</u> <nowiki><url=skillPlan:737e8a2d-04b0-4020-84e4-e216ccc62de2:917701062>EUni - WHC Requirements</url></nowiki>
<br>
 
{{SkillQueue
{{SkillQueue
|name=EUni - WHC Requirements
|name=EUni - WHC Requirements
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=== Applying to WHC ===
=== Applying to WHC ===
We use EVE University's Alliance Auth system for applications. Once you have your Freshman title and met the skill requirements above, you can use the WHC tool here:
We use EVE University's Alliance Auth system for applications. Once you have your Student title and met the skill requirements above, you can use the WHC tool here:


{{Color box|color= #202020|border= #0B64BF|text= white|'''Apply to WHC:'''<br>[https://auth.eveuniversity.org/whctools/ WHC Application (Alliance Auth)]}}
{{Color box
|color= #202020
|border= #0B64BF
|text= white
|'''Apply to WHC:'''<br>[https://auth.eveuniversity.org/whctools/ WHC Application (Alliance Auth)]
If you do not have the Student title as is required for WHC, the above link will not work
}}


Once you've applied, a Community Coordinator will review the application and approve it, giving you access to our structures and our discord channels. This can take anywhere from hours to a couple of days depending on how swamped our staff is. If you've been waiting close to a week, feel free to reach out on discord to a WHC Community Coordinator.
Once you've applied, a Community Coordinator will review the application and approve it, giving you access to our structures and our discord channels. This can take anywhere from hours to a couple of days depending on how swamped our staff is. If you've been waiting close to a week, feel free to reach out on discord to a WHC Community Coordinator.


=== Moving In ===
=== Moving In ===
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# Jump into a scanning ship with a Covert Ops cloak.
# Jump into a scanning ship with a Covert Ops cloak.
# Join our voice comms and the WHC standing fleet.
# Join our voice comms and the WHC standing fleet.
# Open up [https://pathfinder.eveuniversity.org/map/MQ%3D%3D Pathfinder] to find a route in. Any WHC member will be happy to help you find the closest way in if you're unfamiliar.
# Open up [https://wanderer.eveuniversity.org/whc Wanderer] to find a route in. Any WHC member will be happy to help you find the closest way in if you're unfamiliar.


That's it. You're home!
That's it. You're home!


The most common question new players ask when they join is "which ships should I bring?"
The most common question new players ask when they join is "which ships should I bring?"
Our answer is J.B.Y.S.: '''''<span style="color:#FFFFFF">Just Bring Your Scanner</span>'''''.
Our answer is J.B.Y.S.: '''''{{Co|#FFFFFF|Just Bring Your Scanner}}'''''.


It can be hard for new players to know ahead of time what activities they're going to like and which ships they want to hold. We want new players to be able to experience a bit of wormhole life ''before'' having to make decisions about what to haul in.
It can be hard for new players to know ahead of time what activities they're going to like and which ships they want to hold. We want new players to be able to experience a bit of wormhole life ''before'' having to make decisions about what to haul in.
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=== Community Rules and Etiquette ===
=== Community Rules and Etiquette ===
Because members tend to interact and rely on each other more than other parts of the University, WHC has some of its own conventions and rules. While most of the community etiquette is easy to pick up as you interact with other players, our policies are covered in detail in [[https://forum.eveuniversity.org/viewtopic.php?f=236&t=126911 this forum post]]. New members are not expected to know everything, but many are important for day-to-day operations.
Because members tend to interact and rely on each other more than other parts of the University, WHC has some of its own conventions and rules. While most of the community etiquette is easy to pick up as you interact with other players, our policies are covered in detail in its own page for your reference. New members are not expected to know everything, but many policies are important for day-to-day operations.
 
{{Color box
|color= #202020
|border= #0B64BF
|text= white
|'''Learn about Community Etiquette:'''<br>[[Wormhole Community Etiquette]]
}}


=== Alt Characters ===
=== Alt Characters ===
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<!--
<!--
==== Combat Comms ====
==== Combat Comms ====
Combat Comms is a special corporation that WHC maintains for alts. Any alt is welcome to join, even if the player has alts in other corporations. In addition to normal permissions listed above, alts in Combat Comms are given access to Pathfinder (allowing them to be tracked automatically). This makes it an excellent quality of life option for scanning alts. For WHC members that don't need or don't wish to pay the alliance fee for their own alt corporation, Combat Comms is a slightly better alternative to the [[EVE University Hall of Residence]], but both are welcome at WHC.
Combat Comms is a special corporation that WHC maintains for alts. Any alt is welcome to join, even if the player has alts in other corporations. In addition to normal permissions listed above, alts in Combat Comms are given access to Pathfinder (allowing them to be tracked automatically). This makes it an excellent quality of life option for scanning alts. For WHC members that don't need or don't wish to pay the alliance fee for their own alt corporation, Combat Comms is a slightly better alternative to the [[EVE University Hall of Residence]], but both are welcome at WHC.


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Scanning is the lifeblood of any wormhole group. Without it, we have no content, our ships are at risk, and we're isolated from known space. Every WHC member scans. It's just part of wormhole life, and it's one of the most fundamental contributions a member makes to the community. Scanning in a group is also a bit different than solo exploration: it requires discipline and standard practices to avoid the complete chaos that would come with everyone using their own idiosyncratic approach.
Scanning is the lifeblood of any wormhole group. Without it, we have no content, our ships are at risk, and we're isolated from known space. Every WHC member scans. It's just part of wormhole life, and it's one of the most fundamental contributions a member makes to the community. Scanning in a group is also a bit different than solo exploration: it requires discipline and standard practices to avoid the complete chaos that would come with everyone using their own idiosyncratic approach.


* We use EVE University's private [[Pathfinder]] server to map and navigate the chain.
* We use EVE University's private Wanderer server to map and navigate the chain: [https://wanderer.eveuniversity.org/whc https://wanderer.eveuniversity.org/whc]
* We use the [[WHC System Naming Scheme]] and [[WHC Bookmark Naming Scheme]] to keep navigation consistent.
* We have an agreed upon policies to keep navigation consistent which you can find here: [[Wormhole Community Navigation]].


While new members are not expected to know the intricacies of either, all members will inevitably learn them, as they are fundamental to the operation of the community.
While new members are not expected to know the intricacies of either, all members will inevitably learn them, as they are fundamental to the operation of the community.
=== Rolling ===
Rolling is a key task within many wormhole communities; it describes the process of collapsing an existing wormhole connection to generate a new connection. This can be done because the wormhole chain is exhausted, or we are looking for a specific type of content, or trying to protect our home from other wormholers.
The process of rolling a hole requires several pilots working closely together to go through the hole and back again using specialised fits. See [[Wormhole Community Static Rolling Guide]] for details.


=== PvP ===
=== PvP ===
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Wormhole space can be lucrative. Combat sites, gas clouds, ore anomalies, and hacking sites are all some of the best in EVE. Consistent with EVE University's mission statement, WHC adopts an inclusive, group-focused approach to PvE. Members are encouraged (and in some cases, expected) to make an attempt to invite other members to participate. Luckily, due to the ability to roll new connections, there is literally never a lack of opportunity for new content.
Wormhole space can be lucrative. Combat sites, gas clouds, ore anomalies, and hacking sites are all some of the best in EVE. Consistent with EVE University's mission statement, WHC adopts an inclusive, group-focused approach to PvE. Members are encouraged (and in some cases, expected) to make an attempt to invite other members to participate. Luckily, due to the ability to roll new connections, there is literally never a lack of opportunity for new content.


====Combat Sites====
==== Combat Sites ====
WHC's C3 static is an efficient source of ISK. We use a fleet doctrine called [https://auth.eveuniversity.org/fittings/doctrine/6/ Harvester] to ensure new players and vets alike have access to the most common source of ISK-making in wormhole space.
WHC's C3 static is an efficient source of ISK. We use a fleet doctrine called [https://auth.eveuniversity.org/fittings/doctrine/6/ Harvester] to ensure new players and vets alike have access to the most common source of ISK-making in wormhole space.


====Gas and Ore====
==== Gas and Ore ====
[[Gas_cloud_harvesting#Fullerenes|Fullerene gas clouds]] found in J-space are not found anywhere else, and they are critical to Tech 3 and capital production. Likewise, ore anomalies contain fairly valuable products, rivaling anything short of capital-assisted R64 moon mining.
[[Gas_cloud_harvesting#Fullerenes|Fullerene gas clouds]] found in J-space are not found anywhere else, and they are critical to Tech 3 and capital production. Likewise, ore anomalies contain fairly valuable products, rivaling anything short of capital-assisted R64 moon mining.


====Hacking====
==== Hacking ====
As any daytripper knows, [[relic and data sites]] can be a healthy income source with a very low barrier to entry. Like null-sec, low-class (C1-C3) wormhole systems contain pirate-named data and relic sites, which are among the most profitable. In addition, if you get lucky, wormhole-specific [[Ghost_Sites|superior ghost sites]] can occasionally drop items worth billions of ISK.
As any daytripper knows, [[relic and data sites]] can be a healthy income source with a very low barrier to entry. Like null-sec, low-class (C1-C3) wormhole systems contain pirate-named data and relic sites, which are among the most profitable. In addition, if you get lucky, wormhole-specific [[Ghost_Sites|superior ghost sites]] can occasionally drop items worth billions of ISK.


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J105433 contains 10 planets and is capable of producing all T2 PI products, three P4 products, and fuel blocks from the planets available. PI is popular at WHC, and experienced members are usually happy to share tips specific to our home system.
J105433 contains 10 planets and is capable of producing all T2 PI products, three P4 products, and fuel blocks from the planets available. PI is popular at WHC, and experienced members are usually happy to share tips specific to our home system.


====Structures====
==== Structures ====
WHC's industrial park is designed to support efficient end-to-end production of [[Tech 3 Production|T3 ships and subsystems]] as well as refining of common wormhole resources.
WHC's industrial park is designed to support efficient end-to-end production of [[Tech 3 Production|T3 ships and subsystems]] as well as refining of common wormhole resources.


{| class="wikitable" style="margin-left: 0px; margin-right: auto;"
{| class="wikitable"
|+ Structures at WHC
|+ Structures at WHC
|-
|-
! Name !! Type !! Services || Rigs
! Name !! Type !! Services || Rigs
|-
|-
| '''''Vicennial Hall''''' || Fortizar || Clone Bay || N/A
| '''''The Fartizar''''' || Fortizar || Clone Bay || N/A
|-
|-
| '''''The Crucible''''' || Athanor || Moon drill, Hybrid Reactions, Composite Reactions || Hybrid Reaction ME I, Composite Reaction ME I
| '''''The Crucible''''' || Athanor || Moon drill, Hybrid Reactions, Composite Reactions || Hybrid Reaction ME I, Composite Reaction ME I, Hybrid Reaction TE I
|-
|-
| '''''Salt Mines''''' || Athanor || Reprocessing || Asteroid Ore Grading I, Ice Grading I, Moon Ore Grading I  
| '''''Salt Mines''''' || Athanor || Reprocessing || Asteroid Ore Grading I, Ice Grading I, Moon Ore Grading I  
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|}
|}


 
==== Services ====
====Services====
In addition to infrastructure, several members of the wormhole community are [[Perfect Refine List|Perfect Refiners]], which gives members access to refining efficiency better than or equal to anywhere else in the University.
In addition to infrastructure, several members of the wormhole community are [[Perfect Refine List|Perfect Refiners]], which gives members access to refining efficiency better than or equal to anywhere else in the University.


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Life in a wormhole comes with additional complexities. While the University provides a variety of services to its members, WHC also runs a number of its own programs that cater to the unique demands of J-space.
Life in a wormhole comes with additional complexities. While the University provides a variety of services to its members, WHC also runs a number of its own programs that cater to the unique demands of J-space.


{{Color box|color= #202020|border= #0B64BF|text= white|'''Learn about WHC services:'''<br>[[Wormhole Community Services]]}}
{{Color box
|color= #202020
|border= #0B64BF
|text= white
|'''Learn about WHC services:'''<br>[[Wormhole Community Services]]
}}


=== PvP Doctrines ===
=== PvP Doctrines ===
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# '''Safeguard Your Assets''': If the worst case comes to pass, ensure that your belongings don't end up floating in space.
# '''Safeguard Your Assets''': If the worst case comes to pass, ensure that your belongings don't end up floating in space.


{{Color box|color= #202020|border= #0B64BF|text= white|'''Learn about Home Defense:'''<br>[[Wormhole Community Home Defense]]}}
{{Color box
|color= #202020
|border= #0B64BF
|text= white
|'''Learn about Home Defense:'''<br>[[Wormhole Community Home Defense]]
}}
 
=== WHC Recommended Next Steps Skill Plan ===
After being accepted to the Wormhole Community, many players find themselves wondering what they should train next. The skill plan below reflects a mix of skills that should help new pilots fly combat ships more effectively, earn ISK through PvE activities like gas huffing and sleeper combat sites, and help the community through scanning, wormhole rolling, and home defense.
 
''This plan is '''not''' required in any way by WHC. It's just a suggestion, and players are welcome to chart their own course.
 
* <u>EVE University Corporate Skill Plan Name</u>: EUni - WHC Recommended Next Steps
* <u>Corporate Skill Plan link:</u> <nowiki><url=skillPlan:d52d6c4e-e0cd-40cb-a22b-209821fed4cd:917701062>E-Uni - WHC - Recommended Next Steps</url></nowiki><br>
<br>
{{SkillQueue
|name= EUni - WHC Recommended Next Steps
|width= fit-content
|hdr= 0
|desc= Recommended skills for pilots who have just been accepted to WHC.
|Infomorph Psychology 1
Science 1
Science 2
Science 3
Science 4
Power Grid Management 1
Power Grid Management 2
Power Grid Management 3
Capacitor Management 1
Capacitor Management 2
Capacitor Management 3
Power Grid Management 4
Thermodynamics 1
CPU Management 1
CPU Management 2
CPU Management 3
Weapon Disruption 1
Spaceship Command 1
Amarr Frigate 1
Amarr Frigate 2
Amarr Frigate 3
Amarr Destroyer 1
Gunnery 1
Small Energy Turret 1
Small Energy Turret 2
Amarr Destroyer 2
Small Energy Turret 3
Amarr Destroyer 3
Spaceship Command 2
Amarr Cruiser 1
Gunnery 2
Gunnery 3
Medium Energy Turret 1
Capacitor Emission Systems 1
Capacitor Emission Systems 2
Mining 1
Mining 2
Mining 3
Mining 4
Gas Cloud Harvesting 1
Gas Cloud Harvesting 2
Astrometrics 1
Astrometrics 2
Astrometrics 3
Astrometric Acquisition 1
Astrometric Acquisition 2
Astrometric Rangefinding 1
Astrometric Rangefinding 2
Navigation 1
Navigation 2
Navigation 3
Acceleration Control 1
Acceleration Control 2
Afterburner 1
Afterburner 2
Afterburner 3
High Speed Maneuvering 1
High Speed Maneuvering 2
Evasive Maneuvering 1
Evasive Maneuvering 2
Mechanics 1
Hull Upgrades 1
Hull Upgrades 2
Hull Upgrades 3
Hull Upgrades 4
Explosive Armor Compensation 1
EM Armor Compensation 1
Kinetic Armor Compensation 1
Thermal Armor Compensation 1
Mechanics 2
Mechanics 3
Armor Layering 1
Explosive Armor Compensation 2
EM Armor Compensation 2
Kinetic Armor Compensation 2
Thermal Armor Compensation 2
Amarr Cruiser 2
Gunnery 4
Trajectory Analysis 1
Trajectory Analysis 2
Medium Energy Turret 2
Sharpshooter 1
Sharpshooter 2
Sharpshooter 3
Rapid Firing 1
Rapid Firing 2
Rapid Firing 3
Motion Prediction 1
Motion Prediction 2
Motion Prediction 3
Controlled Bursts 1
Controlled Bursts 2
Controlled Bursts 3
Signature Analysis 1
Signature Analysis 2
Signature Analysis 3
Medium Energy Turret 3
Amarr Cruiser 3
Acceleration Control 3
High Speed Maneuvering 3
Mechanics 4
Nanite Operation 1
Nanite Operation 2
Nanite Operation 3
Nanite Interfacing 1
Nanite Interfacing 2
Nanite Interfacing 3
Armor Layering 2
Fuel Conservation 1
Fuel Conservation 2
Fuel Conservation 3
Afterburner 4
Propulsion Jamming 1
Propulsion Jamming 2
Propulsion Jamming 3
Propulsion Jamming 4
Navigation 4
Warp Drive Operation 1
Warp Drive Operation 2
Micro Jump Drive Operation 1
Missile Launcher Operation 1
Missile Bombardment 1
Drones 1
Drones 2
Drones 3
Medium Drone Operation 1
Missile Launcher Operation 2
Missile Launcher Operation 3
Missile Projection 1
Rapid Launch 1
Target Navigation Prediction 1
Missile Bombardment 2
Missile Projection 2
Rapid Launch 2
Target Navigation Prediction 2
Caldari Frigate 1
Caldari Frigate 2
Caldari Frigate 3
Caldari Destroyer 1
Caldari Destroyer 2
Caldari Destroyer 3
Caldari Cruiser 1
Caldari Cruiser 2
Caldari Cruiser 3
Spaceship Command 3
Caldari Battlecruiser 1
Caldari Battlecruiser 2
Missile Bombardment 3
Missile Projection 3
Shield Management 1
Shield Management 2
Shield Management 3
Shield Operation 1
Shield Operation 2
Shield Operation 3
Shield Operation 4
EM Shield Compensation 1
Thermal Shield Compensation 1
EM Shield Compensation 2
Thermal Shield Compensation 2
Light Missiles 1
Light Missiles 2
Light Missiles 3
Heavy Assault Missiles 1
Heavy Assault Missiles 2
Missile Launcher Operation 4
Warhead Upgrades 1
Guided Missile Precision 1
Warhead Upgrades 2
Guided Missile Precision 2
Heavy Assault Missiles 3
Caldari Battlecruiser 3
Target Management 1
Target Management 2
Target Management 3
Target Management 4
Signature Analysis 4
Long Range Targeting 1
Long Range Targeting 2
Long Range Targeting 3
Small Hybrid Turret 1
Small Hybrid Turret 2
Small Hybrid Turret 3
Medium Hybrid Turret 1
Medium Hybrid Turret 2
Medium Hybrid Turret 3
Gunnery 5
Large Hybrid Turret 1
Astrometrics 4
Astrometric Pinpointing 1
Astrometric Pinpointing 2
Spaceship Command 4
Minmatar Frigate 1
Minmatar Frigate 2
Minmatar Frigate 3
Minmatar Destroyer 1
Minmatar Destroyer 2
Minmatar Destroyer 3
Minmatar Cruiser 1
Minmatar Cruiser 2
Minmatar Cruiser 3
Minmatar Battlecruiser 1
Minmatar Battlecruiser 2
Minmatar Battlecruiser 3
Minmatar Battleship 1
Minmatar Battleship 2
Small Projectile Turret 1
Small Projectile Turret 2
Small Projectile Turret 3
Medium Projectile Turret 1
Medium Projectile Turret 2
Medium Projectile Turret 3
Large Projectile Turret 1
CPU Management 4
Radar Sensor Compensation 1
Radar Sensor Compensation 2
Gravimetric Sensor Compensation 1
Gravimetric Sensor Compensation 2
Explosive Armor Compensation 3
EM Armor Compensation 3
Kinetic Armor Compensation 3
Thermal Armor Compensation 3
Motion Prediction 4
Sharpshooter 4
Missile Bombardment 4
Acceleration Control 4
EM Shield Compensation 3
Thermal Shield Compensation 3
Armor Layering 3
Drones 4
Drones 5
Heavy Drone Operation 1
Capacitor Management 4
CPU Management 5
Energy Grid Upgrades 1
Energy Grid Upgrades 2
Energy Grid Upgrades 3
Energy Grid Upgrades 4
Capacitor Systems Operation 1
Capacitor Systems Operation 2
Capacitor Systems Operation 3
Capacitor Systems Operation 4
Shield Management 4
Amarr Frigate 4
Amarr Frigate 5
Electronics Upgrades 1
Electronics Upgrades 2
Electronics Upgrades 3
Electronics Upgrades 4
Electronics Upgrades 5
Covert Ops 1
Covert Ops 2
Covert Ops 3
Covert Ops 4
Heavy Missiles 1
Heavy Missiles 2
Heavy Missiles 3
Torpedoes 1
Bomb Deployment 1
Mechanics 5
Power Grid Management 5
Assault Frigates 1
Small Energy Turret 4
Small Energy Turret 5
Small Pulse Laser Specialization 1
Small Pulse Laser Specialization 2
Assault Frigates 2
Radar Sensor Compensation 3
Gravimetric Sensor Compensation 3
Assault Frigates 3
Small Pulse Laser Specialization 3
Torpedoes 2
Torpedoes 3
Small Pulse Laser Specialization 4
Assault Frigates 4
Astrometric Acquisition 3
Astrometric Rangefinding 3
Astrometric Pinpointing 3
Caldari Battlecruiser 4
}}


=== Community Coordinators ===
=== Community Coordinators ===
Community Coordinators (CCs) help guide the Wormhole Community. They are content creators, custodians, teachers, and the point of contact for community members who don't know who to ask. They are here to help you, so if you have questions about WHC or issues that need to get sored out, please do not be afraid to contact them.
Community Coordinators (CCs) help guide the Wormhole Community. They are content creators, custodians, teachers, and the point of contact for community members who don't know who to ask. They are here to help you, so if you have questions about WHC or issues that need to get sorted out, please do not be afraid to contact them.


{| style="text-align: center;"
{| style="text-align: center;"
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| style="border: 1px dotted lightgrey;" | {{Charimage|90495602|size= 128}}
| style="border: 1px dotted lightgrey;" | {{Charimage|90495602|size= 128}}
|-
|-
| Morra Deovindice<br>(Community Lead)
| NeedsNames<br>(Community Lead)
| Boran Lordsworth
| Boran Lordsworth
| Hung Lao
| Gibson Thunderbird
| Helia Polaris
| Lord Finnbar
| Lord Finnbar
| Lucius Thrawla
| Morra Deovindice
| NeedsNames
| Tagara Draconus
| Tealson Darkstar
| Tealson Darkstar
| Torg Navatin
| Torg Navatin