More actions
Siiftun1857 (talk | contribs) No edit summary |
A new finding about Vorton seemingly affected by Dark Weather in Abyssal Deadspace, and NPC rats dont shoot outside their optimal range |
||
| (13 intermediate revisions by 4 users not shown) | |||
| Line 13: | Line 13: | ||
In areas of space where [[crimewatch]] is in effect, the projectors will respect [[safety settings]], and with full safeties enabled will only bounce to legal targets. As a consequence, however, bounces from this weapon can initiate Limited Engagements with suspects and outlaws, even if they were not targeted. | In areas of space where [[crimewatch]] is in effect, the projectors will respect [[safety settings]], and with full safeties enabled will only bounce to legal targets. As a consequence, however, bounces from this weapon can initiate Limited Engagements with suspects and outlaws, even if they were not targeted. | ||
Vorton Projectors uniquely use their own set of attributes, only affected by Vorton Projectors themselves, Condenser Packs, Vorton Tuning Systems, bonuses of EDENCOM ships, and related skills. That said, Vorton Projectors are not affected by '''anything else''': | === Attributes and attribute modifiers === | ||
Vorton Projectors uniquely use their own set of attributes, only affected by Vorton Projectors themselves, Condenser Packs, Vorton Tuning Systems, bonuses of EDENCOM ships, and related skills. There are a few other effects that modify the attributes of Vorton Projectors: | |||
* Agency 'Pyrolancea' boosters apply a weapon damage bonus to Vorton Projectors. | |||
* Halcyon B boosters apply an optimal range bonus to Vorton Projectors. | |||
* Halcyon G boosters apply explosion radius and explosion velocity bonus to Vorton Projectors. | |||
* Halcyon R boosters apply a rate of fire bonus to Vorton Projectors. | |||
* Halcyon Y boosters apply a weapon damage bonus to Vorton Projectors. | |||
* Wolf-Rayet effect in [[Wormhole space]] apply a weapon damage bonus to small Vorton Projectors. | |||
* Magnetar effect in Wormhole space apply a damage bonus and an explosion velocity penalty to Vorton Projectors. | |||
* Black-Hole effect in Wormhole space applies an explosion velocity bonus to Vorton Projectors. | |||
The general rule is: if something does not say it affects Vorton Projectors, then it doesn't. That said, Vorton Projectors are not affected by '''anything else''': | |||
* Core gunnery skills and missile skills do not affect Vorton Projectors, with this set of weapons instead having its own equivalents for {{sk|Gunnery}} and {{sk|Missile Launcher Operation}} (root prerequisite, -cycle time), {{sk|Rapid Firing|}} and {{sk|Rapid Launch}} (-cycle time), {{sk|Sharpshooter}} (+optimal range), {{sk|Surgical Strike}} and {{sk|Warhead Upgrades}} (+damage), and a skill combining {{sk|Target Navigation Prediction}} (+explosion velocity) with {{sk|Guided Missile Precision}} (-explosion radius). | * Core gunnery skills and missile skills do not affect Vorton Projectors, with this set of weapons instead having its own equivalents for {{sk|Gunnery}} and {{sk|Missile Launcher Operation}} (root prerequisite, -cycle time), {{sk|Rapid Firing|}} and {{sk|Rapid Launch}} (-cycle time), {{sk|Sharpshooter}} (+optimal range), {{sk|Surgical Strike}} and {{sk|Warhead Upgrades}} (+damage), and a skill combining {{sk|Target Navigation Prediction}} (+explosion velocity) with {{sk|Guided Missile Precision}} (-explosion radius). | ||
* All modules that affect turrets or missiles do not affect Vorton Projectors. | * All modules that affect turrets or missiles do not affect Vorton Projectors. | ||
| Line 21: | Line 32: | ||
* There are no tracking upgrade modules for Vorton Projectors, which are available to other weapon systems. | * There are no tracking upgrade modules for Vorton Projectors, which are available to other weapon systems. | ||
* There are no [[rig]]s to improve Vorton Projectors, just like Entropic Disintegrators. | * There are no [[rig]]s to improve Vorton Projectors, just like Entropic Disintegrators. | ||
* No [[medical boosters]] benefits or penalize Vorton Projectors | * No non-event [[medical boosters]] benefits or penalize Vorton Projectors. | ||
* All system effects, | * All system effects except Magnetar, Wolf Rayet and Black-Hole, notably Dark effect in [[Abyssal Deadspace]] and Plasma [[Metaliminal Storms]] do not apply to these weapons' damage, application, optimal range or any other stats. | ||
* All effect beacons do not affect Vorton Projectors. | |||
* One exception appears to be Dark weather in Abyssal Deadspace where Optimal Range and Accuracy Falloff gets penalized. | |||
{{expansion past| | |||
Expansion notes: [https://www.eveonline.com/news/view/havoc-expansion-notes Havoc expansion] | |||
It used to be the case that 'Pyrolancea' and 'Halycon' boosters, Magnetar, Wolf Rayet and Black-Hole system effects do not apply their bonus and penalty to Vorton Projectors, just like all other boosters and all other system effects. | |||
}} | |||
{{expansion past| | {{expansion past| | ||
{{{!}} | {{{!}} | ||
| Line 57: | Line 75: | ||
* {{sk|Large Vorton Specialization}} | * {{sk|Large Vorton Specialization}} | ||
EDENCOM ship skills that required by their ships give some bonuses to the corresponding class of Vorton Projectors. | EDENCOM ship skills that are required by their ships give some bonuses to the corresponding class of Vorton Projectors. | ||
* {{sk|EDENCOM Frigate}}: 5% to damage per level. | * {{sk|EDENCOM Frigate}}: 5% to damage per level. | ||
* {{sk|EDENCOM Cruiser}}: 5% to optimal range per level. | * {{sk|EDENCOM Cruiser}}: 5% to optimal range per level. | ||
| Line 72: | Line 90: | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
|+ Weapon stats, by size | |+ Weapon stats, by size | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! rowspan="2" | Size | ! rowspan="2" | Size | ||
! rowspan="2" | [[File:Icon_turret_volley.png|26px|link=]]Rate of Fire | ! rowspan="2" | [[File:Icon_turret_volley.png|26px|link=]]Rate of Fire | ||
| Line 78: | Line 96: | ||
! rowspan="2" | [[File:Icon_velocity.png|26px|link=]]Explosion Velocity | ! rowspan="2" | [[File:Icon_velocity.png|26px|link=]]Explosion Velocity | ||
! colspan="3" | [[File:Icon_target_range.png|26px|link=]]Optimal Range | ! colspan="3" | [[File:Icon_target_range.png|26px|link=]]Optimal Range | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! Normal | ! Normal | ||
! +11.11% | ! +11.11% | ||
| Line 110: | Line 128: | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
|+ Weapon stats, by type | |+ Weapon stats, by type | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! Type | ! Type | ||
! Meta Level | ! Meta Level | ||
| Line 153: | Line 171: | ||
There are four types of Tech 1 condenser packs, offering two range options and an EM or Kinetic slanted ammo type for each. | There are four types of Tech 1 condenser packs, offering two range options and an EM or Kinetic slanted ammo type for each. | ||
{| class="wikitable sortable" style=" | {| class="wikitable sortable" style="text-align: center;" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! Name | ! Name | ||
! [[File:Icon_target_range.png|26px|link=|Modifier to optimal range]]Optimal | ! [[File:Icon_target_range.png|26px|link=|Modifier to optimal range]]Optimal | ||
| Line 185: | Line 203: | ||
| 13 | | 13 | ||
|- | |- | ||
! colspan=5 style="background-color: | ! colspan=5 style="background-color: var(--background-color-warning-subtle); text-align: left; font-size: 95%; line-height: 130%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>Damage is the raw figures for the 'Small' ammo size;<br> Medium is 4.89-4.95x greater, and Large is 7.42-7.48x greater, depending on ammo type.<br>Damage type ratio varies, with a more balanced ratio for larger sizes. | ||
|} | |} | ||
| Line 192: | Line 210: | ||
Marketed under the '''Ultra''' brand, T2 condenser packs can only be used with Tech 2 and Faction Vorton Projectors. ElectroPunch Ultra is higher damage, shorter range ammo compared to BlastShot & GalvaSurge, while SnipeStrike exceeds MesmerFlux and SlamBolt in range and damage. Both types of ultra condenser packs increase capacitor need by 25% and reduce explosion velocity by 25%. | Marketed under the '''Ultra''' brand, T2 condenser packs can only be used with Tech 2 and Faction Vorton Projectors. ElectroPunch Ultra is higher damage, shorter range ammo compared to BlastShot & GalvaSurge, while SnipeStrike exceeds MesmerFlux and SlamBolt in range and damage. Both types of ultra condenser packs increase capacitor need by 25% and reduce explosion velocity by 25%. | ||
{| class="wikitable" style=" | {| class="wikitable" style="text-align: center;" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! Name | ! Name | ||
! [[File:Icon_target_range.png|26px|link=|Modifier to optimal range]]Optimal | ! [[File:Icon_target_range.png|26px|link=|Modifier to optimal range]]Optimal | ||
| Line 218: | Line 236: | ||
| 41 | | 41 | ||
|- | |- | ||
! colspan=7 style="background-color: | ! colspan=7 style="background-color: var(--background-color-warning-subtle); text-align: left; font-size: 95%; line-height: 130%; font-weight: normal;" | Damage is the raw figures for the 'Small' ammo size;<br> Medium is 4.78-4.88x greater, and Large is 7.18-7.41x greater, depending on ammo type.<br>Damage type ratio varies, with a generally more balanced ratio for larger sizes. | ||
|} | |} | ||
| Line 226: | Line 244: | ||
{|class=wikitable | {|class=wikitable | ||
|- | |- | ||
|[[File:Icon vorton tuning system.png|link=]] | | [[File:Icon vorton tuning system.png|link=]] | ||
|'''{{co|wheat|Vorton Tuning Systems}}''' are passive low slot modules. They increase damage per volley and rate of fire. | | '''{{co|wheat|Vorton Tuning Systems}}''' are passive low slot modules. They increase damage per volley and rate of fire. | ||
|} | |} | ||
{{expansion past| | |||
[https://www.eveonline.com/news/view/havoc-expansion-notes Havoc expansion] | |||
Vorton Tuning Systems were the only weapon damage mods that did not have faction, officer and abyssal variants. | |||
}} | |||
== Availability == | == Availability == | ||
EDENCOM ships, Vorton Projectors, Condenser Packs, Vorton Tuning Systems | BPCs of EDENCOM ships, Vorton Projectors, Condenser Packs, and Vorton Tuning Systems are solely available from the LP store of DED, and Tech 2 BPC of them (if any) are only available from [[invention]]. Their production involves abyssal materials, and they are generally expensive. | ||
EDENCOM ships and Vorton Projectors related skillbooks are available in CONCORD and DED, with the exception of Vorton specialization skillbooks which are exclusive to the LP store of DED. | |||
Vorton Projectors, Condenser Packs, and Vorton Tuning Systems are known for their odds in item cost that their Tech 1 items are incredibly expensive compared to their corresponding Tech 2 items. | Faction and officer variants of the Vorton Tuning Systems and Vorton Tuning Systems mutaplasmids are available from aiding the empires against pirate insurgencies and turning in items at counter-insurgency operation facilities in their War HQs. | ||
Vorton Projectors, Condenser Packs, and Vorton Tuning Systems are known for their odds in item cost that their Tech 1 items are incredibly expensive compared to their corresponding Tech 2 items. While Tech 2 Vorton Projectors and Vorton Tuning Systems are just 10% more expensive than their corresponding Tech 1 modules, Tech 1 Condenser Packs are 110% to 140% more expensive than Tech 2 Condenser Packs of the same size. Due to the low price to use Tech 2 items, Tech 2 items are mostly the most cost-effective option to use. Tech 1 variants are somehow ridiculously expensive to buy due to very few capsuleers manufacturing them since Tech 2 items are better, and Tech 2 blueprints do not accept them as ingredients. | |||
The odds are largely caused by the invention, and for Condenser Packs, their invention increase BPC runs and does not consume corresponding T1 items, and uses a different set of ingredients. | The odds are largely caused by the invention, and for Condenser Packs, their invention increase BPC runs and does not consume corresponding T1 items, and uses a different set of ingredients. | ||
== Notes == | |||
NPC Rats that uses Vorton Projectors will not shoot beyond their effective range. | |||
== External links == | == External links == | ||
* [https://www.eveonline.com/news/view/gathering-storm-and-lightning-strikes | * EVE news: [https://www.eveonline.com/news/view/gathering-storm-and-lightning-strikes Gathering Storm and Lightning Strikes] | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||