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Vanguard Incursion fits: Difference between revisions

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<noinclude>
{{incursions links}} {{eunic}}
{{incursions_links}}
= Vanguard fittings =
Vanguard sites have fairly low damage output, compared to other incursion sites. As such, you often have the luxury of reducing your buffer somewhat in favour of more utility modules. See [[Fitting for Incursions]] for more information on what skills are recommended and the reason behind the fittings.


All fits use [http://wiki.eveuniversity.org/Template:ShipFitting Miranda's new template], fits converted from [http://eve.sonicreality.x10.mx/template/ here].
== Vanguard fittings ==
The fits used by the [[EVE University Incursion Community]] focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often favor short-range and high tracking with multiple webs and painters, as opposed to the more common long-range setups with dedicated webbers that other communities use.


=== Shields focus ===
It is recommended that you visit this page after reading [[Preparing for Incursions]] and [[Incursion fitting principles]]. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what [[Incursion fitting principles#Recommended implants|implants]] are recommended and the like, is also placed there.
Currently we run almost exclusively shield fleets. Until we find a good solution for armour fleets and what fittings are reasonable to expect people to bring, this page will only show shield-fits so as not to give people the impression that armour fleets are common.


= Minimum fits =
Finally, the three guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship.
Below are entry-level minimum fits suitable for people to try out incursions, even if they cannot fly the more appropriate advanced fits & hulls.
 
=== Logistics ===
=== Armor focus ===
The entry-level for logistics is pretty high, simply because they are the backbone of the fleet. Due to the limited number of capsuleers in the fleet each logistics pilot needs to be of a much higher caliber in order to keep the number of logistic ships to a minimum, allowing for as many damage dealers as possible.
{|
===== Scimitar =====
| style="vertical-align: top;" | [[image:icon_armor_plate.png|56px|Armor focus]]
</noinclude>
| In the [[EVE University Incursion Community]] we run armor fleets to provide easier progression to higher level sites and other communities as the majority of public incursion communities now favor armor tanking.
{{#ifeq:{{{1|Scimitar}}}|Scimitar|
|}
<!-- Beginning of the linkable section -->
 
{{ShipFitting|
=== Don't compromise these fits ===
ship=Scimitar|
{|
shipTypeID=11978|
| style="vertical-align: top;" | [[image:icon_large_red_x.png|56px|link=]]
fitName=Incursions (starter fit)|
| We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day, the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill and module matters.
fitID=Incursions--starter-fit-|
|}
high1name=Large S95a Partial Shield Transporter|
 
high1typeID=8641|
=== Improving fits ===
high2name=Large S95a Partial Shield Transporter|
{|
high2typeID=8641|
| style="vertical-align: top;" | [[image:icon_large_green_check.png|56px|link=]]
high3name=Large S95a Partial Shield Transporter|
| These fits are tailored in order to get a solidly tanked ship with a good level of performance, for you to begin running incursions. However, there is room for individual taste and preference. See the [[Ship progression in Incursions|ship progression]] page as well as the [[Incursion fitting principles#Upgrade priorities|upgrade priorities]] section of the '''fitting principles''' page for more guidance on progression in terms of ship upgrades and fits as well as skills.
high3typeID=8641|
|}
high4name=Large S95a Partial Shield Transporter|
 
high4typeID=8641|
<!-- Old Parser, deadlink: fits converted from [http://eve.sonicreality.x10.mx/template/]. Use The utility from https://github.com/Hirmuolio/ShipFitting-template-creator/releases. -->
mid1name=Adaptive Invulnerability Field II|
All fits use [[User:Miranda mclaughlin|Miranda]]'s [[Template:ShipFitting|ShipFitting template]] which is easily used with the in-game Fitting tool. If you click the {{button|EFT}} button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the {{button|SKILLS}} and {{button|NOTES}} sections as well; they contain valuable information about the fit and if there are any common tweaks you could do.
mid1typeID=2281|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Large Shield Extender II|
mid3typeID=3841|
mid4name=Cap Recharger II|
mid4typeID=2032|
mid5name=Cap Recharger II|
mid5typeID=2032|
low1name=Beta Reactor Control: Capacitor Power Relay I|
low1typeID=8173|
low2name=Beta Reactor Control: Capacitor Power Relay I|
low2typeID=8173|
low3name=Beta Reactor Control: Capacitor Power Relay I|
low3typeID=8173|
low4name=Beta Reactor Control: Capacitor Power Relay I|
low4typeID=8173|
drone1name=Light Shield Maintenance Bot I x1|
drone1typeID=23719|
drone2name=Medium Shield Maintenance Bot I x4|
drone2typeID=23717|
drone3name=open|
drone4name=open|
drone5name=open|
rig1name=Medium Ancillary Current Router I|
rig1typeID=31360|
rig2name=Medium Ancillary Current Router I|
rig2typeID=31360|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=11978:8641;4:2032;2:2281;2:3841;1:8173;4:31360;2:23717;4:23719;1::|
skills=|
notes=}}
<!-- End of the linkable section -->
}}
<noinclude>
===== Basilisk =====
</noinclude>
{{#ifeq:{{{1|Basilisk}}}|Basilisk|
<!-- Beginning of the linkable section -->
{{ShipFitting|
ship=Basilisk|
shipTypeID=11985|
fitName=Incursions (starter fit)|
fitID=Incursions-(starter-fit)|
high1name=Large S95a Partial Shield Transporter|
high1typeID=8641|
high2name=Large S95a Partial Shield Transporter|
high2typeID=8641|
high3name=Large S95a Partial Shield Transporter|
high3typeID=8641|
high4name=Large S95a Partial Shield Transporter|
high4typeID=8641|
high5name=Large 'Regard' Power Projector|
high5typeID=16487|
high6name=Large 'Regard' Power Projector|
high6typeID=16487|
mid1name=Adaptive Invulnerability Field II|
mid1typeID=2281|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=EM Ward Field II|
mid3typeID=2301|
mid4name=Large Shield Extender II|
mid4typeID=3841|
mid5name=Experimental 10MN Afterburner I|
mid5typeID=6005|
low1name=Damage Control II|
low1typeID=2048|
low2name=Power Diagnostic System II|
low2typeID=1541|
drone1name=Light Shield Maintenance Bot I x5|
drone1typeID=23719|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
rig1name=Medium Ancillary Current Router I|
rig1typeID=31360|
rig2name=Medium Ancillary Current Router I|
rig2typeID=31360|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=11985:8641;4:16487;2:2281;2:2301;1:3841;1:6005;1:1541;1:2048;1:31360;2:23719;5::|
skills=|
notes=}}
<!-- End of the linkable section -->
}}
<noinclude>


=== Battlecruisers ===
== Damage Dealer Ships ==
Normally battlecruisers are ill suited for incursions due to low damage projection or lack of utility midslots.
These fits are minimum fits, able to contribute to fleet efficiency. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.
<tabs>


We allow these ships in order to make it possible for new players to try out incursions, but they are vastly inferior to the recommended and advanced hulls & fits and in greater numbers pose a serious threat to fleet safety. Given the safety aspect of having sub-optimal ships in the fleet, it will be up to each individual fleet commander to decide how many battlecruisers the fleet can accommodate.
<tab name="Starter Battleships">
=== Starter Battleships ===


The following fits will have a '''Phased Weapon Navigation Array Generation Extron''' modules instead of '''Federation Navy Stasis Webifier''' modules due to the limitations on faction modules during war. If we're currently not at war and you have the CPU to spare, the target painter module should be upgraded to a web (with the exception of the Drake).
==== Praxis ====
{{example|Remember that these ships are by no means efficient ships and that you should train out of battlecruisers and into something better as soon as your skills allow you to.}}
{{important note box
===== Hurricane =====
|Unlike other ships with fits listed here, '''the Praxis is not used by Headquarters communities''' due to its low speed and base HP. As a consequence, the fits below are rigged for use in Vanguards only.
</noinclude>
{{#ifeq:{{{1|Hurricane}}}|Hurricane|
<!-- Beginning of the linkable section -->
{{ShipFitting|
ship=Hurricane|
shipTypeID=24702|
fitName=Incursions (shield with autocannons)|
fitID=Incursions-(shield-with-autocannons)|
high1name=425mm Medium 'Scout' Autocannon I|
high1typeID=9135|
high2name=425mm Medium 'Scout' Autocannon I|
high2typeID=9135|
high3name=425mm Medium 'Scout' Autocannon I|
high3typeID=9135|
high4name=425mm Medium 'Scout' Autocannon I|
high4typeID=9135|
high5name=425mm Medium 'Scout' Autocannon I|
high5typeID=9135|
high6name=425mm Medium 'Scout' Autocannon I|
high6typeID=9135|
high7name=Drone Link Augmentor I|
high7typeID=23527|
mid1name=Large Shield Extender II|
mid1typeID=3841|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=EM Ward Field II|
mid4typeID=2301|
low1name=Gyrostabilizer II|
low1typeID=519|
low2name=Gyrostabilizer II|
low2typeID=519|
low3name=Gyrostabilizer II|
low3typeID=519|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Damage Control II|
low6typeID=2048|
drone1name=Hobgoblin II x6|
drone1typeID=2456|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Republic Fleet EMP M x32000|
charge1typeID=21896|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Anti-Thermal Screen Reinforcer I|
rig1typeID=31754|
rig2name=Medium Projectile Burst Aerator I|
rig2typeID=31670|
rig3name=Medium Core Defense Field Extender I|
rig3typeID=31790|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=24702:9135;6:23527;1:2281;2:2301;1:3841;1:519;3:1999;2:2048;1:31670;1:31754;1:31790;1:2456;6:21896;32000::|
skills=|
notes=}}
<!-- End of the linkable section -->
}}
}}
<noinclude>
 
===== Harbinger =====
The {{sh|Praxis}} has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer.
</noinclude>
{{ShipFitting
{{#ifeq:{{{1|Harbinger}}}|Harbinger|
| ship=Praxis
<!-- Beginning of the linkable section -->
| fitName= E-UNI Incursions Starter (Vanguard, Pulse)
{{ShipFitting|
| fitID= E-UNI VG Starter Pulse
ship=Harbinger|
| high1name=Mega Modulated Pulse Energy Beam I
shipTypeID=24696|
| high1typeID=7087
fitName=Incursions (shield with pulses)|
| high2name=Mega Modulated Pulse Energy Beam I
fitID=Incursions-(shield-with-pulses)|
| high2typeID=7087
high1name=Heavy Modulated Pulse Energy Beam I|
| high3name=Mega Modulated Pulse Energy Beam I
high1typeID=6923|
| high3typeID=7087
high2name=Heavy Modulated Pulse Energy Beam I|
| high4name=Mega Modulated Pulse Energy Beam I
high2typeID=6923|
| high4typeID=7087
high3name=Heavy Modulated Pulse Energy Beam I|
| high5name=Mega Modulated Pulse Energy Beam I
high3typeID=6923|
| high5typeID=7087
high4name=Heavy Modulated Pulse Energy Beam I|
| high6name=Mega Modulated Pulse Energy Beam I
high4typeID=6923|
| high6typeID=7087
high5name=Heavy Modulated Pulse Energy Beam I|
| high7name=Large Solace Scoped Remote Armor Repairer
high5typeID=6923|
| high7typeID=16455
high6name=Heavy Modulated Pulse Energy Beam I|
| mid1name=Republic Fleet Large Cap Battery
high6typeID=6923|
| mid1typeID=41218
high7name=open|
| mid2name=Alumel-Wired Enduring Sensor Booster
mid1name=Adaptive Invulnerability Field II|
| mid2typeID=6159
mid1typeID=2281|
| mid3name=Alumel-Wired Enduring Sensor Booster
mid2name=Adaptive Invulnerability Field II|
| mid3typeID=6159
mid2typeID=2281|
| mid4name=Shadow Serpentis Stasis Webifier
mid3name=Large Shield Extender II|
| mid4typeID=14270
mid3typeID=3841|
| mid5name=Parallel Enduring Target Painter
mid4name=EM Ward Amplifier II|
| mid5typeID=19812
mid4typeID=2553|
| mid6name=Tracking Computer II
low1name=Heat Sink II|
| mid6typeID=1978
low1typeID=2364|
| mid7name=Tracking Computer II
low2name=Heat Sink II|
| mid7typeID=1978
low2typeID=2364|
| low1name=Heat Sink II
low3name=Heat Sink II|
| low1typeID=2364
low3typeID=2364|
| low2name=1600mm Steel Plates II
low4name=Tracking Enhancer II|
| low2typeID=20353
low4typeID=1999|
| low3name=Multispectrum Energized Membrane II
low5name=Tracking Enhancer II|
| low3typeID=11269
low5typeID=1999|
| low4name=Multispectrum Energized Membrane II
low6name=Damage Control II|
| low4typeID=11269
low6typeID=2048|
| low5name=Multispectrum Energized Membrane II
drone1name=Hobgoblin II x5|
| low5typeID=11269
drone1typeID=2456|
| low6name=Heat Sink II
drone2name=Medium Shield Maintenance Bot I x5|
| low6typeID=2364
drone2typeID=23717|
| low7name=Damage Control II
drone3name=open|
| low7typeID=2048
drone4name=open|
| rig1name=Large Energy Burst Aerator II
drone5name=open|
| rig1typeID=26380
charge1name=Imperial Navy Multifrequency M x14|
| rig2name=Large Trimark Armor Pump I
charge1typeID=23089|
| rig2typeID=25894
charge2name=Imperial Navy Standard M x14|
| rig3name=Large Hyperspatial Velocity Optimizer I
charge2typeID=23097|
| rig3typeID=26068
charge3name=Imperial Navy Radio M x14|
| drone1name=Imperial Navy Acolyte x5
charge3typeID=23103|
| drone1typeID=31864
charge4name=open|
| drone2name=Federation Navy Garde x4
charge5name=open|
| drone2typeID=31886
rig1name=Medium Core Defense Field Extender I|
| drone3name=Medium Armor Maintenance Bot I x5
rig1typeID=31790|
| drone3typeID=23709
rig2name=Medium Core Defense Field Extender I|
| charge1name=Imperial Navy Multifrequency L x24
rig2typeID=31790|
| charge1typeID=23105
rig3name=Medium Anti-Thermal Screen Reinforcer I|
| charge2name=Imperial Navy Radio L x18
rig3typeID=31754|
| charge2typeID=23119
difficulty=1|
| charge3name=Imperial Navy Xray L x24
warsop=Y|
| charge3typeID=23109
warsopReason=|
| charge4name=Scan Resolution Script x2
version=RET 1.1|
| charge4typeID=29011
shipDNA=24696:6923;6:2281;2:2553;1:3841;1:1999;2:2048;1:2364;3:31754;1:31790;2:2456;5:23717;5:23089;14:23097;14:23103;14::|
| charge5name=Optimal Range Script x2
skills=EM Shield Compensation III or IV|
| charge5typeID=28999
notes=}}
| charge6name=Tracking Speed Script x2
<!-- End of the linkable section -->
| charge6typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
| showSKILLS=Y
| notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to  {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
}}
<noinclude>
{{ShipFitting
===== Brutix =====
| ship=Praxis
</noinclude>
| fitName= E-UNI Incursions Starter (Vanguard, Blaster)
{{#ifeq:{{{1|Brutix}}}|Brutix|
| fitID= E-UNI Incursions Starter (Vanguard, Blaster)
<!-- Beginning of the linkable section -->
| high1name=Modal Mega Neutron Particle Accelerator I
{{ShipFitting|
| high1typeID=7783
ship=Brutix|
| high2name=Modal Mega Neutron Particle Accelerator I
shipTypeID=16229|
| high2typeID=7783
fitName=Incursions (shield with railguns)|
| high3name=Modal Mega Neutron Particle Accelerator I
fitID=Incursions-(shield-with-railguns)|
| high3typeID=7783
high1name=250mm Prototype Gauss Gun|
| high4name=Modal Mega Neutron Particle Accelerator I
high1typeID=7367|
| high4typeID=7783
high2name=250mm Prototype Gauss Gun|
| high5name=Modal Mega Neutron Particle Accelerator I
high2typeID=7367|
| high5typeID=7783
high3name=250mm Prototype Gauss Gun|
| high6name=Modal Mega Neutron Particle Accelerator I
high3typeID=7367|
| high6typeID=7783
high4name=250mm Prototype Gauss Gun|
| high7name=Large Solace Scoped Remote Armor Repairer
high4typeID=7367|
| high7typeID=16455
high5name=250mm Prototype Gauss Gun|
| mid1name=Alumel-Wired Enduring Sensor Booster
high5typeID=7367|
| mid1typeID=6159
high6name=250mm Prototype Gauss Gun|
| mid2name=Phased Scoped Target Painter
high6typeID=7367|
| mid2typeID=19814
high7name=open|
| mid3name=Alumel-Wired Enduring Sensor Booster
mid1name=Large Shield Extender II|
| mid3typeID=6159
mid1typeID=3841|
| mid4name=Tracking Computer II
mid2name=Adaptive Invulnerability Field II|
| mid4typeID=1978
mid2typeID=2281|
| mid5name=Shadow Serpentis Stasis Webifier
mid3name=Adaptive Invulnerability Field II|
| mid5typeID=14270
mid3typeID=2281|
| mid6name=Tracking Computer II
mid4name=EM Ward Field II|
| mid6typeID=1978
mid4typeID=2301|
| mid7name=Tracking Computer II
low1name=Magnetic Field Stabilizer II|
| mid7typeID=1978
low1typeID=10190|
| low1name=Magnetic Field Stabilizer II
low2name=Magnetic Field Stabilizer II|
| low1typeID=10190
low2typeID=10190|
| low2name=1600mm Steel Plates II
low3name=Magnetic Field Stabilizer II|
| low2typeID=20353
low3typeID=10190|
| low3name=Multispectrum Energized Membrane II
low4name=Tracking Enhancer II|
| low3typeID=11269
low4typeID=1999|
| low4name=Multispectrum Energized Membrane II
low5name=Tracking Enhancer II|
| low4typeID=11269
low5typeID=1999|
| low5name=Multispectrum Energized Membrane II
low6name=Damage Control II|
| low5typeID=11269
low6typeID=2048|
| low6name=Magnetic Field Stabilizer II
drone1name=Hobgoblin II x10|
| low6typeID=10190
drone1typeID=2456|
| low7name=Damage Control II
drone2name=open|
| low7typeID=2048
drone3name=open|
| rig1name=Large Hybrid Burst Aerator II
drone4name=open|
| rig1typeID=26394
drone5name=open|
| rig2name=Large Trimark Armor Pump I
charge1name=Caldari Navy Antimatter Charge M x18000|
| rig2typeID=25894
charge1typeID=23025|
| rig3name=Large Hyperspatial Velocity Optimizer I
charge2name=Caldari Navy Thorium Charge M x18000|
| rig3typeID=26068
charge2typeID=23031|
| drone1name=Imperial Navy Acolyte x5
charge3name=open|
| drone1typeID=31864
charge4name=open|
| drone2name=Federation Navy Garde x4
charge5name=open|
| drone2typeID=31886
rig1name=Medium Core Defense Field Extender I|
| drone3name=Medium Armor Maintenance Bot I x5
rig1typeID=31790|
| drone3typeID=23709
rig2name=Medium Core Defense Field Extender I|
| charge1name=Caldari Navy Antimatter Charge L x10000
rig2typeID=31790|
| charge1typeID=21740
rig3name=Medium Anti-Thermal Screen Reinforcer I|
| charge2name=Scan Resolution Script x2
rig3typeID=31754|
| charge2typeID=29011
difficulty=1|
| charge3name=Optimal Range Script x3
warsop=Y|
| charge3typeID=28999
warsopReason=|
| charge4name=Tracking Speed Script x3
version=RET 1.1|
| charge4typeID=29001
shipDNA=16229:7367;6:2281;2:2301;1:3841;1:1999;2:2048;1:10190;3:31754;1:31790;2:2456;10:23025;18000:23031;18000::|
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
skills=|
| showSKILLS=Y
notes=}}
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
<!-- End of the linkable section -->
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
}}
<noinclude>
 
===== Myrmidon =====
==== Apocalypse Navy Issue ====
</noinclude>
{{ShipFitting
{{#ifeq:{{{1|Myrmidon}}}|Myrmidon|
| ship=Apocalypse Navy Issue
<!-- Beginning of the linkable section -->
| fitName= E-UNI Incursions Starter (Vanguard)
{{ShipFitting|
| fitID= E-UNI Incursions Starter (Vanguard)
ship=Myrmidon|
| high1name=Mega Modulated Pulse Energy Beam I
shipTypeID=24700|
| high1typeID=7087
fitName=Incursions (shield with railguns)|
| high2name=Mega Modulated Pulse Energy Beam I
fitID=Incursions-(shield-with-railguns)|
| high2typeID=7087
high1name=250mm Prototype Gauss Gun|
| high3name=Mega Modulated Pulse Energy Beam I
high1typeID=7367|
| high3typeID=7087
high2name=250mm Prototype Gauss Gun|
| high4name=Mega Modulated Pulse Energy Beam I
high2typeID=7367|
| high4typeID=7087
high3name=250mm Prototype Gauss Gun|
| high5name=Mega Modulated Pulse Energy Beam I
high3typeID=7367|
| high5typeID=7087
high4name=250mm Prototype Gauss Gun|
| high6name=Mega Modulated Pulse Energy Beam I
high4typeID=7367|
| high6typeID=7087
high5name=250mm Prototype Gauss Gun|
| high7name=Mega Modulated Pulse Energy Beam I
high5typeID=7367|
| high7typeID=7087
mid1name=Large Shield Extender II|
| high8name=Mega Modulated Pulse Energy Beam I
mid1typeID=3841|
| high8typeID=7087
mid2name=Adaptive Invulnerability Field II|
| mid1name=Tracking Computer II
mid2typeID=2281|
| mid1typeID=1978
mid3name=Adaptive Invulnerability Field II|
| mid2name=Tracking Computer II
mid3typeID=2281|
| mid2typeID=1978
mid4name=EM Ward Field II|
| mid3name=Republic Fleet Large Cap Battery
mid4typeID=2301|
| mid3typeID=41218
mid5name=Phased Weapon Navigation Array Generation Extron|
| mid4name=Alumel-Wired Enduring Sensor Booster
mid5typeID=19814|
| mid4typeID=6159
low1name=Magnetic Field Stabilizer II|
| low1name=Damage Control II
low1typeID=10190|
| low1typeID=2048
low2name=Magnetic Field Stabilizer II|
| low2name=Imperial Navy Multispectrum Energized Membrane
low2typeID=10190|
| low2typeID=15729
low3name=Magnetic Field Stabilizer II|
| low3name=Centum C-Type Kinetic Energized Membrane
low3typeID=10190|
| low3typeID=18835
low4name=Tracking Enhancer II|
| low4name=Corelum C-Type Explosive Energized Membrane
low4typeID=1999|
| low4typeID=18803
low5name=Tracking Enhancer II|
| low5name=Heat Sink II
low5typeID=1999|
| low5typeID=2364
low6name=Damage Control II|
| low6name=Heat Sink II
low6typeID=2048|
| low6typeID=2364
drone1name=Hobgoblin II x10|
| low7name=Heat Sink II
drone1typeID=2456|
| low7typeID=2364
drone2name=Heavy Shield Maintenance Bot I x4|
| low8name=Heat Sink II
drone2typeID=22765|
| low8typeID=2364
drone3name=Valkyrie II x5|
| rig1name=Large Thermal Armor Reinforcer I
drone3typeID=21640|
| rig1typeID=25892
drone4name=open|
| rig2name=Large Hyperspatial Velocity Optimizer II
drone5name=open|
| rig2typeID=26322
charge1name=Caldari Navy Antimatter Charge M x15000|
| rig3name=Large Energy Discharge Elutriation II
charge1typeID=23025|
| rig3typeID=26378
charge2name=Caldari Navy Thorium Charge M x15000|
| drone1name=Imperial Navy Acolyte x5
charge2typeID=23031|
| drone1typeID=31864
charge3name=open|
| drone2name=Light Hull Maintenance Bot I x5
charge4name=open|
| drone2typeID=33706
charge5name=open|
| drone3name=Medium Armor Maintenance Bot I x5
rig1name=Medium Core Defense Field Extender I|
| drone3typeID=23709
rig1typeID=31790|
| charge1name=Imperial Navy Microwave L x8
rig2name=Medium Core Defense Field Extender I|
| charge1typeID=23117
rig2typeID=31790|
| charge2name=Imperial Navy Multifrequency L x16
rig3name=Medium Anti-Thermal Screen Reinforcer I|
| charge2typeID=23105
rig3typeID=31754|
| charge3name=Imperial Navy Xray L x8
difficulty=1|
| charge3typeID=23109
warsop=Y|
| charge4name=Nanite Repair Paste x200
warsopReason=|
| charge4typeID=28668
version=RET 1.1|
| charge5name=Scan Resolution Script x1
shipDNA=24700:7367;5:2281;2:2301;1:3841;1:19814;1:1999;2:2048;1:10190;3:31754;1:31790;2:2456;10:21640;5:22765;4:23025;15000:23031;15000::|
| charge5typeID=29011
skills=|
| charge6name=Optimal Range Script x2
notes=}}
| charge6typeID=28999
<!-- End of the linkable section -->
| charge7name=Tracking Speed Script x2
| charge7typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Amarr Battleship|III|icon=yes}}</li>
| showSKILLS=Y
| notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to  {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li>
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
}}
<noinclude>
 
===== Ferox =====
==== Megathron ====
</noinclude>
{{ShipFitting
{{#ifeq:{{{1|Ferox}}}|Ferox|
| ship=Megathron
<!-- Beginning of the linkable section -->
| fitName= E-UNI Incursions Starter (Vanguard)
{{ShipFitting|
| fitID= E-UNI Incursions Starter (Vanguard)
ship=Ferox|
| high1name=Modal Mega Neutron Particle Accelerator I
shipTypeID=16227|
| high1typeID=7783
fitName=Incursions (shield with railguns)|
| high2name=Modal Mega Neutron Particle Accelerator I
fitID=Incursions-(shield-with-railguns)|
| high2typeID=7783
high1name=250mm Prototype Gauss Gun|
| high3name=Modal Mega Neutron Particle Accelerator I
high1typeID=7367|
| high3typeID=7783
high2name=250mm Prototype Gauss Gun|
| high4name=Modal Mega Neutron Particle Accelerator I
high2typeID=7367|
| high4typeID=7783
high3name=250mm Prototype Gauss Gun|
| high5name=Modal Mega Neutron Particle Accelerator I
high3typeID=7367|
| high5typeID=7783
high4name=250mm Prototype Gauss Gun|
| high6name=Modal Mega Neutron Particle Accelerator I
high4typeID=7367|
| high6typeID=7783
high5name=250mm Prototype Gauss Gun|
| high7name=Modal Mega Neutron Particle Accelerator I
high5typeID=7367|
| high7typeID=7783
high6name=250mm Prototype Gauss Gun|
| mid1name=Tracking Computer II
high6typeID=7367|
| mid1typeID=1978
high7name=250mm Prototype Gauss Gun|
| mid2name=Tracking Computer II
high7typeID=7367|
| mid2typeID=1978
high8name=Drone Link Augmentor I|
| mid3name=Alumel-Wired Enduring Sensor Booster
high8typeID=23527|
| mid3typeID=6159
mid1name=F-90 Positional Sensor Subroutines|
| mid4name=Federation Navy Stasis Webifier
mid1typeID=6160|
| mid4typeID=17559
mid2name=Phased Weapon Navigation Array Generation Extron|
| low1name=Damage Control II
mid2typeID=19814|
| low1typeID=2048
mid3name=Large Shield Extender II|
| low2name=Magnetic Field Stabilizer II
mid3typeID=3841|
| low2typeID=10190
mid4name=Adaptive Invulnerability Field II|
| low3name=Magnetic Field Stabilizer II
mid4typeID=2281|
| low3typeID=10190
mid5name=Adaptive Invulnerability Field II|
| low4name=Magnetic Field Stabilizer II
mid5typeID=2281|
| low4typeID=10190
low1name=Magnetic Field Stabilizer II|
| low5name=Multispectrum Energized Membrane II
low1typeID=10190|
| low5typeID=11269
low2name=Magnetic Field Stabilizer II|
| low6name=1600mm Steel Plates II
low2typeID=10190|
| low6typeID=20353
low3name=Magnetic Field Stabilizer II|
| low7name=Centum C-Type Explosive Energized Membrane
low3typeID=10190|
| low7typeID=18839
low4name=Damage Control II|
| low8name=Multispectrum Energized Membrane II
low4typeID=2048|
| low8typeID=11269
drone1name=Hobgoblin II x5|
| rig1name=Large Kinetic Armor Reinforcer I
drone1typeID=2456|
| rig1typeID=25890
drone2name=open|
| rig2name=Large Thermal Armor Reinforcer I
drone3name=open|
| rig2typeID=25892
drone4name=open|
| rig3name=Large Hyperspatial Velocity Optimizer II
drone5name=open|
| rig3typeID=26322
charge1name=Scan Resolution Script x1|
| drone1name=Imperial Navy Acolyte x5
charge1typeID=29011|
| drone1typeID=31864
charge2name=Caldari Navy Antimatter Charge M x18000|
| drone2name=Medium Armor Maintenance Bot I x5
charge2typeID=23025|
| drone2typeID=23709
charge3name=Caldari Navy Lead Charge M x18000|
| charge1name=Federation Navy Antimatter Charge L x20000
charge3typeID=23033|
| charge1typeID=22993
charge4name=open|
| charge2name=Federation Navy Iron Charge L x10000
charge5name=open|
| charge2typeID=23007
rig1name=Medium Ancillary Current Router I|
| charge3name=Nanite Repair Paste x200
rig1typeID=31360|
| charge3typeID=28668
rig2name=Medium Core Defense Field Extender I|
| charge4name=Scan Resolution Script x1
rig2typeID=31790|
| charge4typeID=29011
rig3name=Medium Anti-EM Screen Reinforcer I|
| charge5name=Optimal Range Script x2
rig3typeID=31718|
| charge5typeID=28999
difficulty=1|
| charge6name=Tracking Speed Script x2
warsop=Y|
| charge6typeID=29001
warsopReason=|
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Gallente Battleship|III|icon=yes}}</li>
version=RET 1.1|
| showSKILLS=Y
shipDNA=16227:7367;7:23527;1:2281;2:3841;1:6160;1:19814;1:2048;1:10190;3:31360;1:31718;1:31790;1:2456;5:23025;18000:23033;18000:29011;1::|
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li>
skills=|
| showNOTES=Y
notes=}}
| difficulty=0
<!-- End of the linkable section -->
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
}}
<noinclude>
</tab>
===== Drake =====
 
</noinclude>
<tab name="Intermediate Battleships">
{{#ifeq:{{{1|Drake}}}|Drake|
=== Intermediate Battleships ===
<!-- Beginning of the linkable section -->
==== Nightmare ====
{{ShipFitting|
{{ShipFitting
ship=Drake|
| ship=Nightmare
shipTypeID=24698|
| fitName= E-UNI Incursions (Vanguard, Basic)
fitName=Incursions (shield with heavy missiles)|
| fitID= E-UNI Incursions (Vanguard, Basic)
fitID=Incursions-(shield-with-heavy-missiles)|
| high1name=Mega Modulated Pulse Energy Beam I
high1name='Arbalest' Heavy Missile Launcher|
| high1typeID=7087
high1typeID=8105|
| high2name=Mega Modulated Pulse Energy Beam I
high2name='Arbalest' Heavy Missile Launcher|
| high2typeID=7087
high2typeID=8105|
| high3name=Mega Modulated Pulse Energy Beam I
high3name='Arbalest' Heavy Missile Launcher|
| high3typeID=7087
high3typeID=8105|
| high4name=Mega Modulated Pulse Energy Beam I
high4name='Arbalest' Heavy Missile Launcher|
| high4typeID=7087
high4typeID=8105|
| high5name=Large Radiative Scoped Remote Capacitor Transmitter
high5name='Arbalest' Heavy Missile Launcher|
| high5typeID=16481
high5typeID=8105|
| high6name=Large Solace Scoped Remote Armor Repairer
high6name='Arbalest' Heavy Missile Launcher|
| high6typeID=16455
high6typeID=8105|
| mid1name=Federation Navy Stasis Webifier
high7name=open|
| mid1typeID=17559
mid1name=F-90 Positional Sensor Subroutines|
| mid2name=Tracking Computer II
mid1typeID=6160|
| mid2typeID=1978
mid2name=Phased Weapon Navigation Array Generation Extron|
| mid3name=Tracking Computer II
mid2typeID=19814|
| mid3typeID=1978
mid3name=Phased Weapon Navigation Array Generation Extron|
| mid4name=Tracking Computer II
mid3typeID=19814|
| mid4typeID=1978
mid4name=Large Shield Extender II|
| mid5name=Tracking Computer II
mid4typeID=3841|
| mid5typeID=1978
mid5name=Adaptive Invulnerability Field II|
| mid6name=Alumel-Wired Enduring Sensor Booster
mid5typeID=2281|
| mid6typeID=6159
mid6name=Adaptive Invulnerability Field II|
| mid7name=Alumel-Wired Enduring Sensor Booster
mid6typeID=2281|
| mid7typeID=6159
low1name=Ballistic Control System II|
| low1name=Damage Control II
low1typeID=22291|
| low1typeID=2048
low2name=Ballistic Control System II|
| low2name=Heat Sink II
low2typeID=22291|
| low2typeID=2364
low3name=Ballistic Control System II|
| low3name=Heat Sink II
low3typeID=22291|
| low3typeID=2364
low4name=Damage Control II|
| low4name=Heat Sink II
low4typeID=2048|
| low4typeID=2364
drone1name=Hobgoblin II x5|
| low5name=Imperial Navy Multispectrum Energized Membrane
drone1typeID=2456|
| low5typeID=15729
drone2name=open|
| low6name=Imperial Navy Multispectrum Energized Membrane
drone3name=open|
| low6typeID=15729
drone4name=open|
| rig1name=Large Explosive Armor Reinforcer I
drone5name=open|
| rig1typeID=25888
charge1name=Scan Resolution Script x1|
| rig2name=Large Kinetic Armor Reinforcer I
charge1typeID=29011|
| rig2typeID=25890
charge2name=Caldari Navy Scourge Heavy Missile x14000|
| rig3name=Large Hyperspatial Velocity Optimizer II
charge2typeID=27441|
| rig3typeID=26322
charge3name=open|
| drone1name=Imperial Navy Acolyte x5
charge4name=open|
| drone1typeID=31864
charge5name=open|
| drone2name=Light Armor Maintenance Bot I x5
rig1name=Medium Anti-EM Screen Reinforcer I|
| drone2typeID=23711
rig1typeID=31718|
| drone3name=Light Hull Maintenance Bot I x5
rig2name=Medium Warhead Rigor Catalyst I|
| drone3typeID=33706
rig2typeID=31646|
| charge1name=Imperial Navy Microwave L x8
rig3name=Medium Warhead Rigor Catalyst I|
| charge1typeID=23117
rig3typeID=31646|
| charge2name=Imperial Navy Multifrequency L x20
difficulty=1|
| charge2typeID=23105
warsop=Y|
| charge3name=Imperial Navy Xray L x8
warsopReason=|
| charge3typeID=23109
version=RET 1.1|
| charge4name=Nanite Repair Paste x200
shipDNA=24698:8105;6:2281;2:3841;1:6160;1:19814;2:2048;1:22291;3:31646;2:31718;1:2456;5:27441;14000:29011;1::|
| charge4typeID=28668
skills=|
| charge5name=Scan Resolution Script x2
notes=}}
| charge5typeID=29011
<!-- End of the linkable section -->
| charge6name=Optimal Range Script x4
| charge6typeID=28999
| charge7name=Tracking Speed Script x4
| charge7typeID=29001
| charge8name=Parallel Enduring Target Painter x1
| charge8typeID=19812
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
| showSKILLS=Y
| notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li>
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
}}
<noinclude>
 
=== Hacker ===
==== Vindicator ====
Hacking is required for one of the vanguard sites, the [[Override Transfer Array]]. A cheap ship on an alt is preferred, as there is little to gain by using more advanced hulls.
{{ShipFitting
===== Heron =====
| ship=Vindicator
It doesn't necessarily need to be a [[Heron]], but it is one of the most useful ships and the basics for fitting a hacker remains the same regardless of hull. Microwarpdrive and as many Codebreaker modules as you can fit.
| fitName= E-UNI Incursions (Vanguard, Basic)
</noinclude>
| fitID= E-UNI Incursions (Vanguard, Basic)
{{#ifeq:{{{1|Heron}}}|Heron|
| high1name=Modal Mega Neutron Particle Accelerator I
<!-- Beginning of the linkable section -->
| high1typeID=7783
{{ShipFitting|
| high2name=Modal Mega Neutron Particle Accelerator I
ship=Heron|
| high2typeID=7783
shipTypeID=605|
| high3name=Modal Mega Neutron Particle Accelerator I
fitName=Incursions (hacker)|
| high3typeID=7783
fitID=Incursions-(hacker)|
| high4name=Modal Mega Neutron Particle Accelerator I
high1name=open|
| high4typeID=7783
high2name=open|
| high5name=Modal Mega Neutron Particle Accelerator I
high3name=open|
| high5typeID=7783
mid1name=Codebreaker I|
| high6name=Modal Mega Neutron Particle Accelerator I
mid1typeID=22175|
| high6typeID=7783
mid2name=Codebreaker I|
| high7name=Modal Mega Neutron Particle Accelerator I
mid2typeID=22175|
| high7typeID=7783
mid3name=Codebreaker I|
| high8name=Modal Mega Neutron Particle Accelerator I
mid3typeID=22175|
| high8typeID=7783
mid4name=Codebreaker I|
| mid1name=Tracking Computer II
mid4typeID=22175|
| mid1typeID=1978
mid5name=1MN Microwarpdrive I|
| mid2name=Tracking Computer II
mid5typeID=434|
| mid2typeID=1978
low1name=Nanofiber Internal Structure I|
| mid3name=Federation Navy Stasis Webifier
low1typeID=2603|
| mid3typeID=17559
low2name=Nanofiber Internal Structure I|
| mid4name=Federation Navy Stasis Webifier
low2typeID=2603|
| mid4typeID=17559
drone1name=open|
| mid5name=Alumel-Wired Enduring Sensor Booster
drone2name=open|
| mid5typeID=6159
drone3name=open|
| low1name=Damage Control II
drone4name=open|
| low1typeID=2048
drone5name=open|
| low2name=Multispectrum Energized Membrane II
rig1name=Small Memetic Algorithm Bank I|
| low2typeID=11269
rig1typeID=31238|
| low3name=Multispectrum Energized Membrane II
rig2name=Small Memetic Algorithm Bank I|
| low3typeID=11269
rig2typeID=31238|
| low4name=Magnetic Field Stabilizer II
rig3name=open|
| low4typeID=10190
difficulty=0|
| low5name=Magnetic Field Stabilizer II
warsop=Y|
| low5typeID=10190
warsopReason=|
| low6name=Magnetic Field Stabilizer II
version=RET 1.1|
| low6typeID=10190
shipDNA=605:434;1:22175;4:2603;2:31238;2::|
| low7name=Centum C-Type Explosive Energized Membrane
skills=Hacking I or higher|
| low7typeID=18839
notes=}}
| rig1name=Large Kinetic Armor Reinforcer I
<!-- End of the linkable section -->
| rig1typeID=25890
| rig2name=Large Thermal Armor Reinforcer I
| rig2typeID=25892
| rig3name=Large Hyperspatial Velocity Optimizer II
| rig3typeID=26322
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23709
| drone3name=Medium Hull Maintenance Bot I x5
| drone3typeID=33704
| charge1name=Caldari Navy Antimatter Charge L x10000
| charge1typeID=21740
| charge2name=Nanite Repair Paste x200
| charge2typeID=28668
| charge3name=Scan Resolution Script x1
| charge3typeID=29011
| charge4name=Optimal Range Script x2
| charge4typeID=28999
| charge5name=Tracking Speed Script x2
| charge5typeID=29001
| charge6name=Federation Navy Stasis Webifier x1
| charge6typeID=17559
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
| showSKILLS=Y
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li>
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
}}
<noinclude>
= Recommended fits =
These fits are recommended fits, able to contribute to fleet efficiency with decent damage projection, utility modules and drones.
=== Logistics ===
In addition to repairing the fleet, logistics can also provide much needed utility once they've trained '''Logistics V''' and freed up some midslots.


===== Scimitar =====
==== Tempest Fleet Issue ====
</noinclude>
{{ShipFitting
{{#ifeq:{{{1|Scimitar}}}|Scimitar|
| ship=Tempest Fleet Issue
<!-- Beginning of the linkable section -->
| fitName= E-UNI Incursions(Vanguards, Basic)
{{ShipFitting|
| fitID= E-UNI Incursions(Vanguards, Basic)
ship=Scimitar|
| high1name=800mm Heavy 'Scout' Repeating Cannon I
shipTypeID=11978|
| high1typeID=9327
fitName=Incursions (two links without implants)|
| high2name=800mm Heavy 'Scout' Repeating Cannon I
fitID=Incursions-(two-links-without-implants)|
| high2typeID=9327
high1name=Large Shield Transporter II|
| high3name=800mm Heavy 'Scout' Repeating Cannon I
high1typeID=3608|
| high3typeID=9327
high2name=Large Shield Transporter II|
| high4name=800mm Heavy 'Scout' Repeating Cannon I
high2typeID=3608|
| high4typeID=9327
high3name=Large Shield Transporter II|
| high5name=800mm Heavy 'Scout' Repeating Cannon I
high3typeID=3608|
| high5typeID=9327
high4name=Large Shield Transporter II|
| high6name=800mm Heavy 'Scout' Repeating Cannon I
high4typeID=3608|
| high6typeID=9327
mid1name=Adaptive Invulnerability Field II|
| high7name=Auto Targeting System I
mid1typeID=2281|
| high7typeID=1182
mid2name=Adaptive Invulnerability Field II|
| high8name=Large I-ax Enduring Remote Armor Repairer
mid2typeID=2281|
| high8typeID=16449
mid3name=Republic Fleet Large Shield Extender|
| mid1name=Tracking Computer II
mid3typeID=31932|
| mid1typeID=1978
mid4name=Tracking Link II|
| mid2name=Tracking Computer II
mid4typeID=2104|
| mid2typeID=1978
mid5name=Tracking Link II|
| mid3name=Tracking Computer II
mid5typeID=2104|
| mid3typeID=1978
low1name=Capacitor Power Relay II|
| mid4name=Sensor Booster II
low1typeID=1447|
| mid4typeID=1952
low2name=Capacitor Power Relay II|
| mid5name=Sensor Booster II
low2typeID=1447|
| mid5typeID=1952
low3name=Capacitor Power Relay II|
| low1name=Damage Control II
low3typeID=1447|
| low1typeID=2048
low4name=Capacitor Power Relay II|
| low2name=Gyrostabilizer II
low4typeID=1447|
| low2typeID=519
drone1name=Light Shield Maintenance Bot II x1|
| low3name=Gyrostabilizer II
drone1typeID=28203|
| low3typeID=519
drone2name=Medium Shield Maintenance Bot II x4|
| low4name=Gyrostabilizer II
drone2typeID=28207|
| low4typeID=519
drone3name=open|
| low5name=Gyrostabilizer II
drone4name=open|
| low5typeID=519
drone5name=open|
| low6name=Imperial Navy Multispectrum Energized Membrane
charge1name=Tracking Speed Script x2|
| low6typeID=15729
charge1typeID=29001|
| low7name=Imperial Navy Multispectrum Energized Membrane
charge2name=Optimal Range Script x2|
| low7typeID=15729
charge2typeID=28999|
| rig1name=Large Hyperspatial Velocity Optimizer II
charge3name=open|
| rig1typeID=26322
charge4name=open|
| rig2name=Large Explosive Armor Reinforcer II
charge5name=open|
| rig2typeID=26288
rig1name=Medium Ancillary Current Router II|
| rig3name=Large Kinetic Armor Reinforcer I
rig1typeID=31366|
| rig3typeID=25890
rig2name=Medium Ancillary Current Router II|
| charge1name=Imperial Navy Acolyte x5
rig2typeID=31366|
| charge1typeID=31864
difficulty=2|
| charge2name=Light Armor Maintenance Bot I x5
warsop=R|
| charge2typeID=23711
warsopReason=Tech Two Logistics|
| charge3name=Light Hull Maintenance Bot I x5
version=RET 1.1|
| charge3typeID=33706
shipDNA=11978:3608;4:2104;2:2281;2:31932;1:1447;4:31366;2:28203;1:28207;4:28999;2:29001;2::|
| charge4name=Nanite Repair Paste x200
skills=|
| charge4typeID=28668
notes=This fit does not require you to have any kind of implants in order to remain cap stable.}}
| charge5name=Republic Fleet EMP L x5000
{{ShipFitting|
| charge5typeID=21894
ship=Scimitar|
| charge6name=Scan Resolution Script x2
shipTypeID=11978|
| charge6typeID=29011
fitName=Incursions (two links with implants)|
| charge7name=Optimal Range Script x3
fitID=Incursions-(two-links-with-implants)|
| charge7typeID=28999
high1name=Large Shield Transporter II|
| charge8name=Tracking Speed Script x3
high1typeID=3608|
| charge8typeID=29001
high2name=Large Shield Transporter II|
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>
high2typeID=3608|
| showSKILLS=Y
high3name=Large Shield Transporter II|
| notes=<li>You can consider bringing along multiple types of ammo for T1 guns - EMP is a good in general, but if you are struggling for range then some Proton might be useful.</li><li>Upgrading to T2 guns should be a priority for this fit over anything else.</li>
high3typeID=3608|
| showNOTES=Y
high4name=Large Shield Transporter II|
| difficulty=0
high4typeID=3608|
| version=2025.1.18
mid1name=Adaptive Invulnerability Field II|
| showTOC=N
mid1typeID=2281|
| alphacanuse=N
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Large Shield Extender II|
mid3typeID=3841|
mid4name=Shadow Serpentis Tracking Link|
mid4typeID=14240|
mid5name=Shadow Serpentis Tracking Link|
mid5typeID=14240|
low1name=Capacitor Power Relay II|
low1typeID=1447|
low2name=Capacitor Power Relay II|
low2typeID=1447|
low3name=Dark Blood Power Diagnostic System|
low3typeID=14134|
low4name=Dark Blood Power Diagnostic System|
low4typeID=14134|
drone1name=Light Shield Maintenance Bot II x1|
drone1typeID=28203|
drone2name=Medium Shield Maintenance Bot II x4|
drone2typeID=28207|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Optimal Range Script x2|
charge1typeID=28999|
charge2name=Tracking Speed Script x2|
charge2typeID=29001|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Ancillary Current Router II|
rig1typeID=31366|
rig2name=Medium Capacitor Control Circuit II|
rig2typeID=31378|
difficulty=2|
warsop=R|
warsopReason=Tech Two Logistics|
version=RET 1.1|
shipDNA=11978:3608;4:2281;2:3841;1:14240;2:1447;2:14134;2:31366;1:31378;1:28203;1:28207;4:28999;2:29001;2::|
skills=|
notes=This fit does requires you to have a couple of cap implants in slot 6 and 8 (+3% should be more than enough) in order to be completely cap stable.</li><li>It has a little more tank as a result and more options for fitting extra links.}}
<!-- End of the linkable section -->
}}
}}
<noinclude>
</tab>
===== Basilisk =====
 
</noinclude>
<tab name="Advanced Battleships">
{{#ifeq:{{{1|Basilisk}}}|Basilisk|
=== Advanced Battleships ===
<!-- Beginning of the linkable section -->
Some things to keep in mind:
{{ShipFitting|
 
ship=Basilisk|
* Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
shipTypeID=11985|
 
fitName=Incursions (4/2 setup)|
* If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
fitID=Incursions-(4/2-setup)|
 
high1name=Large Shield Transporter II|
* '''Set Auto-Repeat off on the Bastion Module and Armor Repairer.''' The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
high1typeID=3608|
 
high2name=Large Shield Transporter II|
* Marauder fits do not include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.
high2typeID=3608|
 
high3name=Large Shield Transporter II|
==== Nightmare ====
high3typeID=3608|
{{ShipFitting
high4name=Large Shield Transporter II|
| ship=Nightmare
high4typeID=3608|
| fitName= E-UNI Incursions (Vanguard, Advanced)
high5name=Large 'Regard' Power Projector|
| fitID= E-UNI Incursions (Vanguard, Advanced)
high5typeID=16487|
| high1name=Mega Pulse Laser II
high6name=Large 'Regard' Power Projector|
| high1typeID=3057
high6typeID=16487|
| high2name=Mega Pulse Laser II
mid1name=Adaptive Invulnerability Field II|
| high2typeID=3057
mid1typeID=2281|
| high3name=Mega Pulse Laser II
mid2name=EM Ward Field II|
| high3typeID=3057
mid2typeID=2301|
| high4name=Mega Pulse Laser II
mid3name=Republic Fleet Large Shield Extender|
| high4typeID=3057
mid3typeID=31932|
| high5name=Auto Targeting System I
mid4name=10MN Afterburner II|
| high5typeID=1182
mid4typeID=12058|
| high6name=Large Remote Armor Repairer II
mid5name=Shadow Serpentis Tracking Link|
| high6typeID=26914
mid5typeID=14240|
| mid1name=Sensor Booster II
low1name=Damage Control II|
| mid1typeID=1952
low1typeID=2048|
| mid2name=Sensor Booster II
low2name=Dark Blood Power Diagnostic System|
| mid2typeID=1952
low2typeID=14134|
| mid3name=Sensor Booster II
drone1name=Light Shield Maintenance Bot II x5|
| mid3typeID=1952
drone1typeID=28203|
| mid4name=Tracking Computer II
drone2name=open|
| mid4typeID=1978
drone3name=open|
| mid5name=Tracking Computer II
drone4name=open|
| mid5typeID=1978
drone5name=open|
| mid6name=Tracking Computer II
charge1name=Tracking Speed Script x1|
| mid6typeID=1978
charge1typeID=29001|
| mid7name=Federation Navy Stasis Webifier
charge2name=Optimal Range Script x1|
| mid7typeID=17559
charge2typeID=28999|
| low1name=Imperial Navy 1600mm Steel Plates
charge3name=open|
| low1typeID=31900
charge4name=open|
| low2name=Imperial Navy Multispectrum Energized Membrane
charge5name=open|
| low2typeID=15729
rig1name=Medium Ancillary Current Router II|
| low3name=Corpum A-Type Multispectrum Energized Membrane
rig1typeID=31366|
| low3typeID=18881
rig2name=Medium Core Defense Field Extender II|
| low4name=Imperial Navy Heat Sink
rig2typeID=31796|
| low4typeID=15810
difficulty=2|
| low5name=Imperial Navy Heat Sink
warsop=R|
| low5typeID=15810
warsopReason=Tech Two Logistics|
| low6name=Imperial Navy Heat Sink
version=RET 1.1|
| low6typeID=15810
shipDNA=11985:3608;4:16487;2:2281;1:2301;1:12058;1:14240;1:31932;1:2048;1:14134;1:31366;1:31796;1:28203;5:28999;1::|
| rig1name=Large Explosive Armor Reinforcer I
skills=|
| rig1typeID=25888
notes=}}
| rig2name=Large Kinetic Armor Reinforcer I
{{ShipFitting|
| rig2typeID=25890
ship=Basilisk|
| rig3name=Large Hyperspatial Velocity Optimizer II
shipTypeID=11985|
| rig3typeID=26322
fitName=Incursions (5/1 setup)|
| drone1name=Imperial Navy Acolyte x5
fitID=Incursions-(5/1-setup)|
| drone1typeID=31864
high1name=Large Shield Transporter II|
| drone2name=Medium Armor Maintenance Bot I x5
high1typeID=3608|
| drone2typeID=23709
high2name=Large Shield Transporter II|
| charge1name=Imperial Navy Multifrequency L x20
high2typeID=3608|
| charge1typeID=23105
high3name=Large Shield Transporter II|
| charge2name=Scorch L x40
high3typeID=3608|
| charge2typeID=12820
high4name=Large Shield Transporter II|
| charge3name=Conflagration L x40
high4typeID=3608|
| charge3typeID=12816
high5name=Large S95a Partial Shield Transporter|
| charge4name=Tracking Speed Script x3
high5typeID=8641|
| charge4typeID=29001
high6name=Large 'Regard' Power Projector|
| charge5name=Optimal Range Script x3
high6typeID=16487|
| charge5typeID=28999
mid1name=Adaptive Invulnerability Field II|
| charge6name=Scan Resolution Script x3
mid1typeID=2281|
| charge6typeID=29011
mid2name=Caldari Navy EM Ward Field|
| charge7name=Republic Fleet Target Painter x1
mid2typeID=17499|
| charge7typeID=31944
mid3name=Republic Fleet Large Shield Extender|
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
mid3typeID=31932|
| showSKILLS=Y
mid4name=10MN Afterburner II|
| notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li>
mid4typeID=12058|
| showNOTES=Y
mid5name=Shadow Serpentis Tracking Link|
| difficulty=1
mid5typeID=14240|
| version=February 2024
low1name=Damage Control II|
| showTOC=Y
low1typeID=2048|
| alphacanuse=N
low2name=Dark Blood Power Diagnostic System|
low2typeID=14134|
drone1name=Light Shield Maintenance Bot II x5|
drone1typeID=28203|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Tracking Speed Script x1|
charge1typeID=29001|
charge2name=Optimal Range Script x1|
charge2typeID=28999|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Ancillary Current Router II|
rig1typeID=31366|
rig2name=Medium Core Defense Field Extender II|
rig2typeID=31796|
difficulty=2|
warsop=R|
warsopReason=Tech Two Logistics|
version=RET 1.1|
shipDNA=11985:3608;4:8641;1:16487;1:2281;1:12058;1:14240;1:17499;1:31932;1:2048;1:14134;1:31366;1:31796;1:28203;5:29001;1::|
skills=|
notes=}}
<!-- End of the linkable section -->
}}
}}
<noinclude>
=== Battleships ===
Compared to battlecruisers the battleships bring much needed increase in damage, range projection and in most cases additional utility midslots.


===== Maelstrom =====
==== Vindicator ====
</noinclude>
{{ShipFitting
{{#ifeq:{{{1|Maelstrom}}}|Maelstrom|
| ship=Vindicator
<!-- Beginning of the linkable section -->
| fitName= E-UNI Incursions (Vanguard, Advanced)
{{ShipFitting|
| fitID= E-UNI Incursions (Vanguard, Advanced)
ship=Maelstrom|
| high1name=Neutron Blaster Cannon II
shipTypeID=24694|
| high1typeID=3186
fitName=Incursions (shield with autocannons)|
| high2name=Neutron Blaster Cannon II
fitID=Incursions-(shield-with-autocannons)|
| high2typeID=3186
high1name=800mm Heavy 'Scout' Repeating Artillery I|
| high3name=Neutron Blaster Cannon II
high1typeID=9327|
| high3typeID=3186
high2name=800mm Heavy 'Scout' Repeating Artillery I|
| high4name=Neutron Blaster Cannon II
high2typeID=9327|
| high4typeID=3186
high3name=800mm Heavy 'Scout' Repeating Artillery I|
| high5name=Neutron Blaster Cannon II
high3typeID=9327|
| high5typeID=3186
high4name=800mm Heavy 'Scout' Repeating Artillery I|
| high6name=Neutron Blaster Cannon II
high4typeID=9327|
| high6typeID=3186
high5name=800mm Heavy 'Scout' Repeating Artillery I|
| high7name=Neutron Blaster Cannon II
high5typeID=9327|
| high7typeID=3186
high6name=800mm Heavy 'Scout' Repeating Artillery I|
| high8name=Neutron Blaster Cannon II
high6typeID=9327|
| high8typeID=3186
high7name=800mm Heavy 'Scout' Repeating Artillery I|
| mid1name=Shadow Serpentis Sensor Booster
high7typeID=9327|
| mid1typeID=14236
high8name=800mm Heavy 'Scout' Repeating Artillery I|
| mid2name=Federation Navy Stasis Webifier
high8typeID=9327|
| mid2typeID=17559
mid1name=F-90 Positional Sensor Subroutines|
| mid3name=Federation Navy Stasis Webifier
mid1typeID=6160|
| mid3typeID=17559
mid2name=Federation Navy Stasis Webifier|
| mid4name=Federation Navy Stasis Webifier
mid2typeID=17559|
| mid4typeID=17559
mid3name=Federation Navy Stasis Webifier|
| mid5name=Federation Navy Stasis Webifier
mid3typeID=17559|
| mid5typeID=17559
mid4name=Adaptive Invulnerability Field II|
| low1name=Corpum A-Type Multispectrum Energized Membrane
mid4typeID=2281|
| low1typeID=18881
mid5name=Adaptive Invulnerability Field II|
| low2name=Imperial Navy Multispectrum Energized Membrane
mid5typeID=2281|
| low2typeID=15729
mid6name=EM Ward Field II|
| low3name=Federation Navy Magnetic Field Stabilizer
mid6typeID=2301|
| low3typeID=15895
low1name=Gyrostabilizer II|
| low4name=Federation Navy Magnetic Field Stabilizer
low1typeID=519|
| low4typeID=15895
low2name=Gyrostabilizer II|
| low5name=Federation Navy Magnetic Field Stabilizer
low2typeID=519|
| low5typeID=15895
low3name=Gyrostabilizer II|
| low6name=Federation Navy Magnetic Field Stabilizer
low3typeID=519|
| low6typeID=15895
low4name=Tracking Enhancer II|
| low7name=Signal Amplifier II
low4typeID=1999|
| low7typeID=1987
low5name=Damage Control II|
| rig1name=Large Explosive Armor Reinforcer II
low5typeID=2048|
| rig1typeID=26288
drone1name=Hobgoblin II x10|
| rig2name=Large Hyperspatial Velocity Optimizer II
drone1typeID=2456|
| rig2typeID=26322
drone2name=Medium Shield Maintenance Bot I x5|
| rig3name=Large Hybrid Locus Coordinator II
drone2typeID=23717|
| rig3typeID=26402
drone3name=open|
| drone1name=Imperial Navy Acolyte x5
drone4name=open|
| drone1typeID=31864
drone5name=open|
| drone2name=Medium Armor Maintenance Bot I x5
charge1name=Scan Resolution Script x1|
| drone2typeID=23709
charge1typeID=29011|
| charge1name=Null L x10000
charge2name=Republic Fleet EMP L x9700|
| charge1typeID=12787
charge2typeID=21894|
| charge2name=Federation Navy Antimatter Charge L x10000
charge3name=open|
| charge2typeID=22993
charge4name=open|
| charge3name=Tracking Speed Script x1
charge5name=open|
| charge3typeID=29001
rig1name=Large Core Defense Field Extender I|
| charge4name=Scan Resolution Script x1
rig1typeID=26088|
| charge4typeID=29011
rig2name=Large Core Defense Field Extender I|
| charge5name=Optimal Range Script x1
rig2typeID=26088|
| charge5typeID=28999
rig3name=Large Anti-Thermal Screen Reinforcer I|
| charge6name=Shadow Serpentis Tracking Computer x1
rig3typeID=26082|
| charge6typeID=14238
difficulty=1|
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
warsop=Y|
| showSKILLS=Y
warsopReason=|
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li>
version=RET 1.1|
| showNOTES=Y
shipDNA=24694:9327;8:2281;2:2301;1:6160;1:17559;2:519;3:1999;1:2048;1:26082;1:26088;2:2456;10:23717;5:21894;9700:29011;1::|
| difficulty=1
skills=|
| version=February 2024
notes=}}
| showTOC=Y
<!-- End of the linkable section -->
| alphacanuse=N
}}
}}
<noinclude>
 
===== Tempest Fleet Issue =====
==== Tempest Fleet Issue ====
</noinclude>
{{ShipFitting
{{#ifeq:{{{1|Tempest Fleet Issue}}}|Tempest Fleet Issue|
| ship=Tempest Fleet Issue
<!-- Beginning of the linkable section -->
| fitName= E-UNI Incursions (Vanguards, Advanced)
{{ShipFitting|
| fitID= E-UNI Incursions (Vanguards, Advanced)
ship=Tempest Fleet Issue|
| high1name=800mm Repeating Cannon II
shipTypeID=17732|
| high1typeID=2929
fitName=Incursions (shield with autocannons)|
| high2name=800mm Repeating Cannon II
fitID=Incursions-(shield-with-autocannons)|
| high2typeID=2929
high1name=800mm Heavy 'Scout' Repeating Artillery I|
| high3name=800mm Repeating Cannon II
high1typeID=9327|
| high3typeID=2929
high2name=800mm Heavy 'Scout' Repeating Artillery I|
| high4name=800mm Repeating Cannon II
high2typeID=9327|
| high4typeID=2929
high3name=800mm Heavy 'Scout' Repeating Artillery I|
| high5name=800mm Repeating Cannon II
high3typeID=9327|
| high5typeID=2929
high4name=800mm Heavy 'Scout' Repeating Artillery I|
| high6name=800mm Repeating Cannon II
high4typeID=9327|
| high6typeID=2929
high5name=800mm Heavy 'Scout' Repeating Artillery I|
| high7name=Auto Targeting System I
high5typeID=9327|
| high7typeID=1182
high6name=800mm Heavy 'Scout' Repeating Artillery I|
| high8name=Large Remote Armor Repairer II
high6typeID=9327|
| high8typeID=26914
high7name=Large 'Regard' Power Projector|
| mid1name=Tracking Computer II
high7typeID=16487|
| mid1typeID=1978
high8name=Large S95a Partial Shield Transporter|
| mid2name=Tracking Computer II
high8typeID=8641|
| mid2typeID=1978
mid1name=F-90 Positional Sensor Subroutines|
| mid3name=Tracking Computer II
mid1typeID=6160|
| mid3typeID=1978
mid2name=Federation Navy Stasis Webifier|
| mid4name=Sensor Booster II
mid2typeID=17559|
| mid4typeID=1952
mid3name=Adaptive Invulnerability Field II|
| mid5name=Sensor Booster II
mid3typeID=2281|
| mid5typeID=1952
mid4name=Adaptive Invulnerability Field II|
| low1name=Damage Control II
mid4typeID=2281|
| low1typeID=2048
mid5name=EM Ward Field II|
| low2name=Republic Fleet Gyrostabilizer
mid5typeID=2301|
| low2typeID=15806
low1name=Gyrostabilizer II|
| low3name=Republic Fleet Gyrostabilizer
low1typeID=519|
| low3typeID=15806
low2name=Gyrostabilizer II|
| low4name=Republic Fleet Gyrostabilizer
low2typeID=519|
| low4typeID=15806
low3name=Gyrostabilizer II|
| low5name=Republic Fleet Gyrostabilizer
low3typeID=519|
| low5typeID=15806
low4name=Tracking Enhancer II|
| low6name=Imperial Navy Multispectrum Energized Membrane
low4typeID=1999|
| low6typeID=15729
low5name=Tracking Enhancer II|
| low7name=Imperial Navy Multispectrum Energized Membrane
low5typeID=1999|
| low7typeID=15729
low6name=Tracking Enhancer II|
| rig1name=Large Hyperspatial Velocity Optimizer II
low6typeID=1999|
| rig1typeID=26322
low7name=Damage Control II|
| rig2name=Large Explosive Armor Reinforcer II
low7typeID=2048|
| rig2typeID=26288
drone1name=Hobgoblin II x10|
| rig3name=Large Kinetic Armor Reinforcer I
drone1typeID=2456|
| rig3typeID=25890
drone2name=Medium Shield Maintenance Bot I x5|
| charge1name=Imperial Navy Acolyte x5
drone2typeID=23717|
| charge1typeID=31864
drone3name=open|
| charge2name=Light Armor Maintenance Bot I x5
drone4name=open|
| charge2typeID=23711
drone5name=open|
| charge3name=Light Hull Maintenance Bot I x5
charge1name=Scan Resolution Script x1|
| charge3typeID=33706
charge1typeID=29011|
| charge4name=Hail L x5000
charge2name=Republic Fleet EMP L x11000|
| charge4typeID=12779
charge2typeID=21894|
| charge5name=Nanite Repair Paste x150
charge3name=open|
| charge5typeID=28668
charge4name=open|
| charge6name=Scan Resolution Script x2
charge5name=open|
| charge6typeID=29011
rig1name=Large Core Defense Field Extender I|
| charge7name=Optimal Range Script x3
rig1typeID=26088|
| charge7typeID=28999
rig2name=Large Anti-Thermal Screen Reinforcer I|
| charge8name=Tracking Speed Script x3
rig2typeID=26082|
| charge8typeID=29001
rig3name=Large Projectile Metastasis Adjuster I|
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>
rig3typeID=26042|
| showSKILLS=Y
difficulty=1|
| notes=<li>Load Hail, never fail.</li><li>One of the tracking computers could be replaced with a target painter to offset the stacking penalties and provide benefit to the whole fleet.</li><li>Upgrading the tank further is a possibility, but if you intend to fly a Vargur in the future any expensive armour modules will not carry over to that hull, as it is shield tanked.</li>
warsop=R|
| showNOTES=Y
warsopReason=Fleet Issue ship|
| difficulty=0
version=RET 1.1|
| version=2025.1.18
shipDNA=17732:8641;1:9327;6:16487;1:2281;2:2301;1:6160;1:17559;1:519;3:1999;3:2048;1:26042;1:26082;1:26088;1:2456;10:23717;5:21894;11000:29011;1::|
| showTOC=N
skills=|
| alphacanuse=N
notes=}}
<!-- End of the linkable section -->
}}
}}
<noinclude>
 
===== Rokh =====
==== Paladin ====
</noinclude>
{{ShipFitting
{{#ifeq:{{{1|Rokh}}}|Rokh|
| ship=Paladin
<!-- Beginning of the linkable section -->
| fitName= E-UNI Incursions (Vanguard Advanced)
{{ShipFitting|
| fitID= E-UNI Incursions (Vanguard Advanced)
ship=Rokh|
| high1name=Mega Pulse Laser II
shipTypeID=24688|
| high1typeID=3057
fitName=Incursions (shield with blasters)|
| high2name=Mega Pulse Laser II
fitID=Incursions-(shield-with-blasters)|
| high2typeID=3057
high1name=Modal Mega Neutron Particle Accelerator I|
| high3name=Mega Pulse Laser II
high1typeID=7783|
| high3typeID=3057
high2name=Modal Mega Neutron Particle Accelerator I|
| high4name=Mega Pulse Laser II
high2typeID=7783|
| high4typeID=3057
high3name=Modal Mega Neutron Particle Accelerator I|
| high5name=Bastion Module I
high3typeID=7783|
| high5typeID=33400
high4name=Modal Mega Neutron Particle Accelerator I|
| high6name=Large Remote Armor Repairer II
high4typeID=7783|
| high6typeID=26914
high5name=Modal Mega Neutron Particle Accelerator I|
| high7name=Large Remote Armor Repairer II
high5typeID=7783|
| high7typeID=26914
high6name=Modal Mega Neutron Particle Accelerator I|
| high8name=Auto Targeting System I
high6typeID=7783|
| high8typeID=1182
high7name=Modal Mega Neutron Particle Accelerator I|
| mid1name=Shadow Serpentis Sensor Booster
high7typeID=7783|
| mid1typeID=14236
high8name=Modal Mega Neutron Particle Accelerator I|
| mid2name=Shadow Serpentis Sensor Booster
high8typeID=7783|
| mid2typeID=14236
mid1name=F-90 Positional Sensor Subroutines|
| mid3name=Shadow Serpentis Tracking Computer
mid1typeID=6160|
| mid3typeID=14238
mid2name=Federation Navy Stasis Webifier|
| mid4name=Shadow Serpentis Tracking Computer
mid2typeID=17559|
| mid4typeID=14238
mid3name=Federation Navy Stasis Webifier|
| low1name=Corpii A-Type Multispectrum Coating
mid3typeID=17559|
| low1typeID=18708
mid4name=Adaptive Invulnerability Field II|
| low2name=Corpum A-Type Multispectrum Energized Membrane
mid4typeID=2281|
| low2typeID=18881
mid5name=Adaptive Invulnerability Field II|
| low3name=Imperial Navy Heat Sink
mid5typeID=2281|
| low3typeID=15810
mid6name=EM Ward Field II|
| low4name=Imperial Navy Heat Sink
mid6typeID=2301|
| low4typeID=15810
low1name=Magnetic Field Stabilizer II|
| low5name=Imperial Navy Heat Sink
low1typeID=10190|
| low5typeID=15810
low2name=Magnetic Field Stabilizer II|
| low6name=Imperial Navy Heat Sink
low2typeID=10190|
| low6typeID=15810
low3name=Tracking Enhancer II|
| low7name=Corpus X-Type Large Armor Repairer
low3typeID=1999|
| low7typeID=19045
low4name=Tracking Enhancer II|
| rig1name=Large Energy Burst Aerator II
low4typeID=1999|
| rig1typeID=26380
low5name=Damage Control II|
| rig2name=Large Trimark Armor Pump II
low5typeID=2048|
| rig2typeID=26302
drone1name=Hobgoblin II x5|
| drone1name=Light Hull Maintenance Bot I x5
drone1typeID=2456|
| drone1typeID=33706
drone2name=Light Shield Maintenance Bot I x5|
| drone2name=Acolyte II x5
drone2typeID=23719|
| drone2typeID=2205
drone3name=open|
| drone3name=Light Armor Maintenance Bot I x5
drone4name=open|
| drone3typeID=23711
drone5name=open|
| charge1name=Imperial Navy Multifrequency L x20
charge1name=Scan Resolution Script x1|
| charge1typeID=23105
charge1typeID=29011|
| charge2name=Scorch L x40
charge2name=Caldari Navy Antimatter Charge L x9000|
| charge2typeID=12820
charge2typeID=21740|
| charge3name=Conflagration L x40
charge3name=Caldari Navy Tungsten Charge L x3000|
| charge3typeID=12816
charge3typeID=23051|
| charge4name=Optimal Range Script x2
charge4name=open|
| charge4typeID=28999
charge5name=open|
| charge5name=Tracking Speed Script x2
rig1name=Large Core Defense Field Extender I|
| charge5typeID=29001
rig1typeID=26088|
| charge6name=Scan Resolution Script x2
rig2name=Large Core Defense Field Extender I|
| charge6typeID=29011
rig2typeID=26088|
| charge7name=Nanite Repair Paste x400
rig3name=Large Anti-Thermal Screen Reinforcer I|
| charge7typeID=28668
rig3typeID=26082|
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}}
difficulty=1|
| showSKILLS=Y
warsop=Y|
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns.
warsopReason=|
| showNOTES=Y
version=RET 1.1|
| difficulty=2
shipDNA=24688:7783;8:2281;2:2301;1:6160;1:17559;2:1999;2:2048;1:10190;2:26082;1:26088;2:2456;5:23719;5:21740;9000:23051;3000:29011;1::|
| version=February 2024
skills=|
| showTOC=Y
notes=}}
| alphacanuse=N
<!-- End of the linkable section -->
}}
}}
<noinclude>
 
===== Hyperion =====
==== Kronos ====
</noinclude>
{{ShipFitting
{{#ifeq:{{{1|Hyperion}}}|Hyperion|
| ship=Kronos
<!-- Beginning of the linkable section -->
| fitName= E-UNI Incursions (Vanguard, Advanced)
{{ShipFitting|
| fitID= E-UNI Incursions (Vanguard, Advanced)
ship=Hyperion|
| high1name=Neutron Blaster Cannon II
shipTypeID=24690|
| high1typeID=3186
fitName=Incursions (shield with blasters)|
| high2name=Neutron Blaster Cannon II
fitID=Incursions-(shield-with-blasters)|
| high2typeID=3186
high1name=Modal Mega Neutron Particle Accelerator I|
| high3name=Neutron Blaster Cannon II
high1typeID=7783|
| high3typeID=3186
high2name=Modal Mega Neutron Particle Accelerator I|
| high4name=Neutron Blaster Cannon II
high2typeID=7783|
| high4typeID=3186
high3name=Modal Mega Neutron Particle Accelerator I|
| high5name=Large Remote Armor Repairer II
high3typeID=7783|
| high5typeID=26914
high4name=Modal Mega Neutron Particle Accelerator I|
| high6name=Auto Targeting System I
high4typeID=7783|
| high6typeID=1182
high5name=Modal Mega Neutron Particle Accelerator I|
| high7name=Bastion Module I
high5typeID=7783|
| high7typeID=33400
high6name=Modal Mega Neutron Particle Accelerator I|
| mid1name=Shadow Serpentis Sensor Booster
high6typeID=7783|
| mid1typeID=14236
high7name=Modal Mega Neutron Particle Accelerator I|
| mid2name=Shadow Serpentis Sensor Booster
high7typeID=7783|
| mid2typeID=14236
high8name=Modal Mega Neutron Particle Accelerator I|
| mid3name=Shadow Serpentis Tracking Computer
high8typeID=7783|
| mid3typeID=14238
mid1name=F-90 Positional Sensor Subroutines|
| mid4name=Shadow Serpentis Tracking Computer
mid1typeID=6160|
| mid4typeID=14238
mid2name=Federation Navy Stasis Webifier|
| mid5name=Shadow Serpentis Tracking Computer
mid2typeID=17559|
| mid5typeID=14238
mid3name=Adaptive Invulnerability Field II|
| low1name=Coreli A-Type Multispectrum Coating
mid3typeID=2281|
| low1typeID=18789
mid4name=Adaptive Invulnerability Field II|
| low2name=Corpum A-Type Multispectrum Energized Membrane
mid4typeID=2281|
| low2typeID=18881
mid5name=EM Ward Field II|
| low3name=Federation Navy Magnetic Field Stabilizer
mid5typeID=2301|
| low3typeID=15895
low1name=Magnetic Field Stabilizer II|
| low4name=Federation Navy Magnetic Field Stabilizer
low1typeID=10190|
| low4typeID=15895
low2name=Magnetic Field Stabilizer II|
| low5name=Federation Navy Magnetic Field Stabilizer
low2typeID=10190|
| low5typeID=15895
low3name=Magnetic Field Stabilizer II|
| low6name=Federation Navy Magnetic Field Stabilizer
low3typeID=10190|
| low6typeID=15895
low4name=Tracking Enhancer II|
| low7name=Corpus X-Type Large Armor Repairer
low4typeID=1999|
| low7typeID=19045
low5name=Tracking Enhancer II|
| rig1name=Large Trimark Armor Pump II
low5typeID=1999|
| rig1typeID=26302
low6name=Damage Control II|
| rig2name=Large Hybrid Burst Aerator II
low6typeID=2048|
| rig2typeID=26394
drone1name=Hobgoblin II x10|
| drone1name=Medium Armor Maintenance Bot I x5
drone1typeID=2456|
| drone1typeID=23709
drone2name=Medium Shield Maintenance Bot I x5|
| drone2name=Federation Navy Garde x2
drone2typeID=23717|
| drone2typeID=31886
drone3name=open|
| drone3name=Acolyte II x5
drone4name=open|
| drone3typeID=2205
drone5name=open|
| charge1name=Null L x20000
charge1name=Scan Resolution Script x1|
| charge1typeID=12787
charge1typeID=29011|
| charge2name=Federation Navy Antimatter Charge L x10000
charge2name=Caldari Navy Antimatter Charge L x9000|
| charge2typeID=22993
charge2typeID=21740|
| charge3name=Void L x20000
charge3name=Caldari Navy Iron Charge L x3000|
| charge3typeID=12791
charge3typeID=23053|
| charge4name=Optimal Range Script x3
charge4name=open|
| charge4typeID=28999
charge5name=open|
| charge5name=Tracking Speed Script x3
rig1name=Large Core Defense Field Extender I|
| charge5typeID=29001
rig1typeID=26088|
| charge6name=Scan Resolution Script x2
rig2name=Large Core Defense Field Extender I|
| charge6typeID=29011
rig2typeID=26088|
| charge7name=Nanite Repair Paste x400
rig3name=Large Anti-Thermal Screen Reinforcer I|
| charge7typeID=28668
rig3typeID=26082|
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}<li></li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}}
difficulty=1|
| showSKILLS=Y
warsop=Y|
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
warsopReason=|
| showNOTES=Y
version=RET 1.1|
| difficulty=2
shipDNA=24690:7783;8:2281;2:2301;1:6160;1:17559;1:1999;2:2048;1:10190;3:26082;1:26088;2:2456;10:23717;5:21740;9000:23053;3000:29011;1::|
| version=February 2024
skills=|
| showTOC=Y
notes=}}
| alphacanuse=N
<!-- End of the linkable section -->
}}
}}
<noinclude>
</tab>
===== Apocalypse =====
 
</noinclude>
<tab name="Elite Battleships">
{{#ifeq:{{{1|Apocalypse}}}|Apocalypse|
=== Elite Battleships ===
<!-- Beginning of the linkable section -->
Some things to keep in mind:
{{ShipFitting|
 
ship=Apocalypse|
* Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
shipTypeID=642|
 
fitName=Incursion (shield with pulses)|
* If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of  our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
fitID=Incursion-(shield-with-pulses)|
 
high1name=Mega Modulated Pulse Energy Beam I|
* '''Set Auto-Repeat off on the Bastion Module and Armor Repairer.''' The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
high1typeID=7087|
 
high2name=Mega Modulated Pulse Energy Beam I|
* None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.
high2typeID=7087|
 
high3name=Mega Modulated Pulse Energy Beam I|
==== Paladin ====
high3typeID=7087|
{{ShipFitting
high4name=Mega Modulated Pulse Energy Beam I|
| ship=Paladin
high4typeID=7087|
| fitName= E-UNI Incursions (Vanguards, Elite)
high5name=Mega Modulated Pulse Energy Beam I|
| fitID= E-UNI Incursions (Vanguards, Elite)
high5typeID=7087|
| high1name=Mega Pulse Laser II
high6name=Mega Modulated Pulse Energy Beam I|
| high1typeID=3057
high6typeID=7087|
| high2name=Mega Pulse Laser II
high7name=Mega Modulated Pulse Energy Beam I|
| high2typeID=3057
high7typeID=7087|
| high3name=Mega Pulse Laser II
high8name=Mega Modulated Pulse Energy Beam I|
| high3typeID=3057
high8typeID=7087|
| high4name=Mega Pulse Laser II
mid1name=F-90 Positional Sensor Subroutines|
| high4typeID=3057
mid1typeID=6160|
| high5name=Bastion Module I
mid2name=Adaptive Invulnerability Field II|
| high5typeID=33400
mid2typeID=2281|
| high6name=Large Remote Armor Repairer II
mid3name=Adaptive Invulnerability Field II|
| high6typeID=26914
mid3typeID=2281|
| high7name=Large Remote Armor Repairer II
mid4name=EM Ward Field II|
| high7typeID=26914
mid4typeID=2301|
| high8name=Auto Targeting System I
low1name=Heat Sink II|
| high8typeID=1182
low1typeID=2364|
| mid1name=Shadow Serpentis Sensor Booster
low2name=Heat Sink II|
| mid1typeID=14236
low2typeID=2364|
| mid2name=Shadow Serpentis Sensor Booster
low3name=Heat Sink II|
| mid2typeID=14236
low3typeID=2364|
| mid3name=Shadow Serpentis Tracking Computer
low4name=Heat Sink II|
| mid3typeID=14238
low4typeID=2364|
| mid4name=Shadow Serpentis Tracking Computer
low5name=Tracking Enhancer II|
| mid4typeID=14238
low5typeID=1999|
| low1name=Corpum A-Type Multispectrum Energized Membrane
low6name=Capacitor Power Relay II|
| low1typeID=18881
low6typeID=1447|
| low2name=Corpum A-Type Multispectrum Energized Membrane
low7name=Damage Control II|
| low2typeID=18881
low7typeID=2048|
| low3name=Imperial Navy Heat Sink
drone1name=Hobgoblin II x5|
| low3typeID=15810
drone1typeID=2456|
| low4name=Imperial Navy Heat Sink
drone2name=Medium Shield Maintenance Bot I x5|
| low4typeID=15810
drone2typeID=23717|
| low5name=Imperial Navy Heat Sink
drone3name=open|
| low5typeID=15810
drone4name=open|
| low6name=Imperial Navy Heat Sink
drone5name=open|
| low6typeID=15810
charge1name=Scan Resolution Script x1|
| low7name=Corpus X-Type Large Armor Repairer
charge1typeID=29011|
| low7typeID=19045
charge2name=Imperial Navy Multifrequency L x16|
| rig1name=Large Energy Burst Aerator II
charge2typeID=23105|
| rig1typeID=26380
charge3name=Imperial Navy Microwave L x16|
| rig2name=Large Trimark Armor Pump II
charge3typeID=23117|
| rig2typeID=26302
charge4name=open|
| drone1name=Acolyte II x5
charge5name=open|
| drone1typeID=2205
rig1name=Large Core Defense Field Extender I|
| drone2name=Light Armor Maintenance Bot I x5
rig1typeID=26088|
| drone2typeID=23711
rig2name=Large Core Defense Field Extender I|
| drone3name=Light Hull Maintenance Bot I x5
rig2typeID=26088|
| drone3typeID=33706
rig3name=Large Anti-Thermal Screen Reinforcer I|
| charge1name=Conflagration L x40
rig3typeID=26082|
| charge1typeID=12816
difficulty=1|
| charge2name=Scorch L x40
warsop=Y|
| charge2typeID=12820
warsopReason=|
| charge3name=Imperial Navy Multifrequency L x40
version=RET 1.1|
| charge3typeID=23105
shipDNA=642:7087;8:2281;2:2301;1:6160;1:1447;1:1999;1:2048;1:2364;4:26082;1:26088;2:2456;5:23717;5:23105;16:23117;16:29011;1::|
| charge4name=Scan Resolution Script x2
skills=Energy Grid Upgrades IV|
| charge4typeID=29011
notes=}}
| charge5name=Optimal Range Script x2
<!-- End of the linkable section -->
| charge5typeID=28999
| charge6name=Tracking Speed Script x2
| charge6typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}}
| showSKILLS=Y
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns.
| showNOTES=Y
| difficulty=2
| version=December 2023
| showTOC=N
| alphacanuse=N
}}
}}
<noinclude>
 
===== Apocalypse Navy Issue =====
==== Vargur ====
</noinclude>
{{ShipFitting
{{#ifeq:{{{1|Apocalypse Navy Issue}}}|Apocalypse Navy Issue|
| ship=Vargur
<!-- Beginning of the linkable section -->
| fitName= E-UNI Incursions (Vanguard, Elite)
{{ShipFitting|
| fitID= Vargur: E-UNI Incursions (Vanguard, Elite)
ship=Apocalypse Navy Issue|
| high1name=800mm Repeating Cannon II
shipTypeID=17726|
| high1typeID=2929
fitName=Incursions (shield with pulses)|
| high2name=800mm Repeating Cannon II
fitID=Incursions-(shield-with-pulses)|
| high2typeID=2929
high1name=Mega Modulated Pulse Energy Beam I|
| high3name=800mm Repeating Cannon II
high1typeID=7087|
| high3typeID=2929
high2name=Mega Modulated Pulse Energy Beam I|
| high4name=800mm Repeating Cannon II
high2typeID=7087|
| high4typeID=2929
high3name=Mega Modulated Pulse Energy Beam I|
| high5name=Bastion Module I
high3typeID=7087|
| high5typeID=33400
high4name=Mega Modulated Pulse Energy Beam I|
| high6name=Auto Targeting System I
high4typeID=7087|
| high6typeID=1182
high5name=Mega Modulated Pulse Energy Beam I|
| high7name=Large Remote Armor Repairer II
high5typeID=7087|
| high7typeID=26914
high6name=Mega Modulated Pulse Energy Beam I|
| mid1name=Pithum A-Type Multispectrum Shield Hardener
high6typeID=7087|
| mid1typeID=4347
high7name=Mega Modulated Pulse Energy Beam I|
| mid2name=Pith X-Type X-Large Shield Booster
high7typeID=7087|
| mid2typeID=19208
high8name=Mega Modulated Pulse Energy Beam I|
| mid3name=Federation Navy Tracking Computer
high8typeID=7087|
| mid3typeID=15792
mid1name=Sensor Booster II|
| mid4name=Federation Navy Tracking Computer
mid1typeID=1952|
| mid4typeID=15792
mid2name=Adaptive Invulnerability Field II|
| mid5name=Federation Navy Sensor Booster
mid2typeID=2281|
| mid5typeID=17520
mid3name=Adaptive Invulnerability Field II|
| mid6name=Federation Navy Sensor Booster
mid3typeID=2281|
| mid6typeID=17520
mid4name=EM Ward Field II|
| low1name=Republic Fleet Gyrostabilizer
mid4typeID=2301|
| low1typeID=15806
low1name=Heat Sink II|
| low2name=Republic Fleet Gyrostabilizer
low1typeID=2364|
| low2typeID=15806
low2name=Heat Sink II|
| low3name=Republic Fleet Gyrostabilizer
low2typeID=2364|
| low3typeID=15806
low3name=Heat Sink II|
| low4name=Republic Fleet Gyrostabilizer
low3typeID=2364|
| low4typeID=15806
low4name=Heat Sink II|
| low5name=Republic Fleet Tracking Enhancer
low4typeID=2364|
| low5typeID=15965
low5name=Tracking Enhancer II|
| low6name=Damage Control II
low5typeID=1999|
| low6typeID=2048
low6name=Tracking Enhancer II|
| rig1name=Large Projectile Burst Aerator II
low6typeID=1999|
| rig1typeID=26430
low7name=Capacitor Power Relay II|
| rig2name=Large Projectile Ambit Extension I
low7typeID=1447|
| rig2typeID=26038
low8name=Damage Control II|
| charge1name=Imperial Navy Acolyte x5
low8typeID=2048|
| charge1typeID=31864
drone1name=Hobgoblin II x10|
| charge2name=Light Armor Maintenance Bot I x5
drone1typeID=2456|
| charge2typeID=23711
drone2name=Medium Shield Maintenance Bot I x5|
| charge3name=Light Hull Maintenance Bot I x5
drone2typeID=23717|
| charge3typeID=33706
drone3name=open|
| charge4name=Hail L x5000
drone4name=open|
| charge4typeID=12779
drone5name=open|
| charge5name=Nanite Repair Paste x150
charge1name=Scan Resolution Script x1|
| charge5typeID=28668
charge1typeID=29011|
| charge6name=Scan Resolution Script x2
charge2name=Imperial Navy Multifrequency L x16|
| charge6typeID=29011
charge2typeID=23105|
| charge7name=Optimal Range Script x2
charge3name=Imperial Navy Infrared L x16|
| charge7typeID=28999
charge3typeID=23115|
| charge8name=Tracking Speed Script x2
charge4name=open|
| charge8typeID=29001
charge5name=open|
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Autocannon Specialization|IV|icon=yes}}
rig1name=Large Core Defense Field Extender I|
| showSKILLS=Y
rig1typeID=26088|
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Load Hail, never fail.</li><li>Turn auto-repeat on your Shield Booster and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Be acutely aware that logi will struggle to help you if you need it, as their reps will be less effective for your armour due to low resists. You are also not receiving any command bursts that will help you tank. However, the Vargur is naturally tanky enough that this should not be an issue for an experienced pilot.</li>
rig2name=Large Core Defense Field Extender I|
| showNOTES=Y
rig2typeID=26088|
| difficulty=2
rig3name=Large Anti-Thermal Screen Reinforcer I|
| version=2025.1.18
rig3typeID=26082|
| showTOC=N
difficulty=1|
| alphacanuse=N
warsop=R|
warsopReason=Navy ship|
version=RET 1.1|
shipDNA=17726:7087;8:1952;1:2281;2:2301;1:1447;1:1999;2:2048;1:2364;4:26082;1:26088;2:2456;10:23717;5:23105;16:23115;16:29011;1::|
skills=Energy Grid Upgrades IV|
notes=}}
<!-- End of the linkable section -->
}}
}}
<noinclude>
 
= Advanced fits =
==== Kronos ====
The following ships are preferred for incursions, due to a combination of higher base stats, better bonuses and better slot layouts. Even without the tech two weaponry these hulls are light years ahead of regular battleships in terms of efficiency.
{{ShipFitting
{{example| When it comes to fitting these ships, there are a million and one different ways to do it. Below are just examples of standard fits that are good. Keep in mind that most people have their own preferences and might fit their ships differently, but these are all-round good fits that work well for the kind of fleet compositions we get in the university. Some public communities even have very specific doctrines that works exceptionally well, but only within the confines of their doctrine.}}
| ship=Kronos
=== Pirate Faction Battleships ===
| fitName= E-UNI Incursions (Vanguard, Elite)
These ships are good ships all around, regardless of which type of site you do.
| fitID= E-UNI Incursions (Vanguard, Elite)
===== Machariel =====
| high1name=Neutron Blaster Cannon II
The '''Machariel''' has excellent range and good tracking accompanied by enough midslots to fit for any occasion.
| high1typeID=3186
</noinclude>
| high2name=Neutron Blaster Cannon II
{{#ifeq:{{{1|Machariel}}}|Machariel|
| high2typeID=3186
<!-- Beginning of the linkable section -->
| high3name=Neutron Blaster Cannon II
{{ShipFitting|
| high3typeID=3186
ship=Machariel|
| high4name=Neutron Blaster Cannon II
shipTypeID=17738|
| high4typeID=3186
fitName=Incursions (shield with autocannons)|
| high5name=Large Remote Armor Repairer II
fitID=Incursions-(shield-with-autocannons)|
| high5typeID=26914
high1name=800mm Repeating Artillery II|
| high6name=Auto Targeting System I
high1typeID=2929|
| high6typeID=1182
high2name=800mm Repeating Artillery II|
| high7name=Bastion Module I
high2typeID=2929|
| high7typeID=33400
high3name=800mm Repeating Artillery II|
| mid1name=Shadow Serpentis Sensor Booster
high3typeID=2929|
| mid1typeID=14236
high4name=800mm Repeating Artillery II|
| mid2name=Shadow Serpentis Sensor Booster
high4typeID=2929|
| mid2typeID=14236
high5name=800mm Repeating Artillery II|
| mid3name=Shadow Serpentis Tracking Computer
high5typeID=2929|
| mid3typeID=14238
high6name=800mm Repeating Artillery II|
| mid4name=Shadow Serpentis Tracking Computer
high6typeID=2929|
| mid4typeID=14238
high7name=800mm Repeating Artillery II|
| mid5name=Shadow Serpentis Tracking Computer
high7typeID=2929|
| mid5typeID=14238
high8name=Large Energy Transfer Array II|
| low1name=Corpum A-Type Multispectrum Energized Membrane
high8typeID=12102|
| low1typeID=18881
mid1name=Sensor Booster II|
| low2name=Corpum A-Type Multispectrum Energized Membrane
mid1typeID=1952|
| low2typeID=18881
mid2name=Federation Navy Stasis Webifier|
| low3name=Federation Navy Magnetic Field Stabilizer
mid2typeID=17559|
| low3typeID=15895
mid3name=Federation Navy Stasis Webifier|
| low4name=Federation Navy Magnetic Field Stabilizer
mid3typeID=17559|
| low4typeID=15895
mid4name=Pithum C-Type Adaptive Invulnerability Field|
| low5name=Federation Navy Magnetic Field Stabilizer
mid4typeID=4349|
| low5typeID=15895
mid5name=Adaptive Invulnerability Field II|
| low6name=Federation Navy Magnetic Field Stabilizer
mid5typeID=2281|
| low6typeID=15895
low1name=Republic Fleet Gyrostabilizer|
| low7name=Corpus X-Type Large Armor Repairer
low1typeID=15806|
| low7typeID=19045
low2name=Republic Fleet Gyrostabilizer|
| rig1name=Large Trimark Armor Pump II
low2typeID=15806|
| rig1typeID=26302
low3name=Republic Fleet Gyrostabilizer|
| rig2name=Large Hybrid Burst Aerator II
low3typeID=15806|
| rig2typeID=26394
low4name=Tracking Enhancer II|
| drone1name=Acolyte II x5
low4typeID=1999|
| drone1typeID=2205
low5name=Tracking Enhancer II|
| drone2name=Federation Navy Garde x2
low5typeID=1999|
| drone2typeID=31886
low6name=Tracking Enhancer II|
| drone3name=Medium Armor Maintenance Bot I x5
low6typeID=1999|
| drone3typeID=23709
low7name=Damage Control II|
| charge1name=Null L x20000
low7typeID=2048|
| charge1typeID=12787
drone1name=Hobgoblin II x10|
| charge2name=Void L x20000
drone1typeID=2456|
| charge2typeID=12791
drone2name=Heavy Shield Maintenance Bot II x3|
| charge3name=Federation Navy Antimatter Charge L x10000
drone2typeID=28199|
| charge3typeID=22993
drone3name=open|
| charge4name=Scan Resolution Script x2
drone4name=open|
| charge4typeID=29011
drone5name=open|
| charge5name=Optimal Range Script x3
charge1name=Scan Resolution Script x1|
| charge5typeID=28999
charge1typeID=29011|
| charge6name=Tracking Speed Script x3
charge2name=Republic Fleet EMP L x14000|
| charge6typeID=29001
charge2typeID=21894|
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}}
charge3name=open|
| showSKILLS=Y
charge4name=open|
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
charge5name=open|
| showNOTES=Y
rig1name=Large Core Defense Field Extender II|
| difficulty=2
rig1typeID=26448|
| version=December 2023
rig2name=Large Projectile Metastasis Adjuster II|
| showTOC=N
rig2typeID=26434|
| alphacanuse=N
rig3name=Large Anti-EM Screen Reinforcer II|
}}
rig3typeID=26436|
</tab>
difficulty=2|
 
warsop=R|
</tabs>
warsopReason=Pirate Faction Battleship|
 
version=RET 1.1|
== Logistics ==
shipDNA=17738:2929;7:12102;1:1952;1:2281;1:4349;1:17559;2:1999;3:2048;1:15806;3:26434;1:26436;1:26448;1:2456;10:28199;3:21894;14000:29011;1::|
<tabs>
skills=|
 
notes=}}
<tab name="Basic Logistics">
<!-- End of the linkable section -->
=== Basic Logistics ===
==== Oneiros ====
{{ShipFitting
| ship=Oneiros
| fitName= E-UNI Incursions (Logistics, Basic)
| fitID= E-UNI Incursions (Logistics, Basic)
| high1name=Large Remote Armor Repairer II
| high1typeID=26914
| high2name=Large Remote Armor Repairer II
| high2typeID=26914
| high3name=Large Remote Armor Repairer II
| high3typeID=26914
| high4name=Large I-ax Enduring Remote Armor Repairer
| high4typeID=16449
| mid1name=Republic Fleet Medium Cap Battery
| mid1typeID=41215
| mid2name=Cap Recharger II
| mid2typeID=2032
| mid3name=Shadow Serpentis Remote Tracking Computer
| mid3typeID=14240
| mid4name=Shadow Serpentis Remote Tracking Computer
| mid4typeID=14240
| low1name=800mm Steel Plates II
| low1typeID=20351
| low2name=Multispectrum Energized Membrane II
| low2typeID=11269
| low3name=Multispectrum Energized Membrane II
| low3typeID=11269
| low4name=Capacitor Power Relay II
| low4typeID=1447
| low5name=Capacitor Power Relay II
| low5typeID=1447
| rig1name=Medium Capacitor Control Circuit II
| rig1typeID=31378
| rig2name=Medium Capacitor Control Circuit II
| rig2typeID=31378
| drone1name=Acolyte II x5
| drone1typeID=2205
| drone2name=Light Armor Maintenance Bot I x5
| drone2typeID=23711
| charge1name=Nanite Repair Paste x200
| charge1typeID=28668
| charge2name=Optimal Range Script x4
| charge2typeID=28999
| charge3name=Tracking Speed Script x4
| charge3typeID=29001
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>All 4 Armor Compensation IV</li><li>{{sk|Logistics Cruisers|IV|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)''
| showSKILLS=Y
| notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.
| showNOTES=Y
| difficulty=1
| version=February 2024
| showTOC=Y
| alphacanuse=N
}}
}}
<noinclude>
</tab>
===== Nightmare =====
 
The '''Nightmare''' have very good damage at any range due to fast-swapping crystals and compensates for the innate low tracking of lasers with the ship's tracking bonus. It also has a lot of utility midslots available, allowing it to easily fit for any occasion.
<tab name="Advanced Logistics">
</noinclude>
=== Advanced Logistics ===
{{#ifeq:{{{1|Nightmare}}}|Nightmare|
==== Oneiros ====
<!-- Beginning of the linkable section -->
{{ShipFitting
{{ShipFitting|
| ship=Oneiros
ship=Nightmare|
| fitName= E-UNI Incursions (Logistics, Advanced)
shipTypeID=17736|
| fitID= E-UNI Incursions (Logistics, Advanced)
fitName=Incursions (shield with pulses)|
| high1name=Large Remote Armor Repairer II
fitID=Incursions-(shield-with-pulses)|
| high1typeID=26914
high1name=Mega Pulse Laser II|
| high2name=Large Remote Armor Repairer II
high1typeID=3057|
| high2typeID=26914
high2name=Mega Pulse Laser II|
| high3name=Large Remote Armor Repairer II
high2typeID=3057|
| high3typeID=26914
high3name=Mega Pulse Laser II|
| high4name=Large Remote Armor Repairer II
high3typeID=3057|
| high4typeID=26914
high4name=Mega Pulse Laser II|
| mid1name=Shadow Serpentis Remote Tracking Computer
high4typeID=3057|
| mid1typeID=14240
high5name=Large 'Regard' Power Projector|
| mid2name=Shadow Serpentis Remote Tracking Computer
high5typeID=16487|
| mid2typeID=14240
high6name=Large 'Regard' Power Projector|
| mid3name=Shadow Serpentis Remote Tracking Computer
high6typeID=16487|
| mid3typeID=14240
mid1name=Sensor Booster II|
| mid4name=Shadow Serpentis Remote Tracking Computer
mid1typeID=1952|
| mid4typeID=14240
mid2name=Federation Navy Stasis Webifier|
| low1name=Federation Navy 800mm Steel Plates
mid2typeID=17559|
| low1typeID=31918
mid3name=Federation Navy Stasis Webifier|
| low2name=Imperial Navy Multispectrum Energized Membrane
mid3typeID=17559|
| low2typeID=15729
mid4name=Shadow Serpentis Tracking Computer|
| low3name=Imperial Navy Multispectrum Energized Membrane
mid4typeID=14238|
| low3typeID=15729
mid5name=Shadow Serpentis Tracking Computer|
| low4name=True Sansha Capacitor Power Relay
mid5typeID=14238|
| low4typeID=14146
mid6name=Pithum C-Type Adaptive Invulnerability Field|
| low5name=True Sansha Capacitor Power Relay
mid6typeID=4349|
| low5typeID=14146
mid7name=Adaptive Invulnerability Field II|
| rig1name=Medium Capacitor Control Circuit II
mid7typeID=2281|
| rig1typeID=31378
low1name=Imperial Navy Heat Sink|
| rig2name=Medium Remote Repair Augmentor II
low1typeID=15810|
| rig2typeID=31079
low2name=Imperial Navy Heat Sink|
| drone1name=Acolyte II x5
low2typeID=15810|
| drone1typeID=2205
low3name=Imperial Navy Heat Sink|
| drone2name=Light Armor Maintenance Bot I x5
low3typeID=15810|
| drone2typeID=23711
low4name=Imperial Navy Heat Sink|
| charge1name=Nanite Repair Paste x200
low4typeID=15810|
| charge1typeID=28668
low5name=Damage Control II|
| charge2name=Optimal Range Script x4
low5typeID=2048|
| charge2typeID=28999
drone1name=Hobgoblin II x5|
| charge3name=Tracking Speed Script x4
drone1typeID=2456|
| charge3typeID=29001
drone2name=Medium Shield Maintenance Bot II x5|
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>All 4 Armor Compensation IV</li><li>{{sk|Logistics Cruisers|V|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)''
drone2typeID=28207|
| showSKILLS=Y
drone3name=open|
| notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.
drone4name=open|
| showNOTES=Y
drone5name=open|
| difficulty=1
charge1name=Scan Resolution Script x1|
| version=February 2024
charge1typeID=29011|
| showTOC=Y
charge2name=Optimal Range Script x2|
| alphacanuse=N
charge2typeID=28999|
charge3name=Tracking Speed Script x2|
charge3typeID=29001|
charge4name=Imperial Navy Multifrequency L x8|
charge4typeID=23105|
charge5name=Conflagration L x8|
charge5typeID=12816|
charge6name=Scorch L x8|
charge6typeID=12820|
rig1name=Large Core Defense Field Extender II|
rig1typeID=26448|
rig2name=Large Energy Locus Coordinator II|
rig2typeID=26388|
rig3name=Large Anti-EM Screen Reinforcer II|
rig3typeID=26436|
difficulty=2|
warsop=R|
warsopReason=Pirate Faction Battleship|
version=RET 1.1|
shipDNA=17736:3057;4:16487;2:1952;1:2281;1:4349;1:14238;2:17559;2:2048;1:15810;4:26388;1:26436;1:26448;1:2456;5:28207;5:12816;8:12820;8:23105;8:28999;2:29001;2:29011;1::|
skills=|
notes=}}
<!-- End of the linkable section -->
}}
}}
<noinclude>
</tab>
===== Vindicator =====
 
The '''Vindicator''' is a short range brawler without match, both in terms of damage and their extremely effective webs, while still having long range capabilities with the tech two '''Null L''' ammunition.
</tabs>
</noinclude>
 
{{#ifeq:{{{1|Vindicator}}}|Vindicator|
== Logibooster ==
<!-- Beginning of the linkable section -->
<tabs>
{{ShipFitting|
 
ship=Vindicator|
<tab name="Logibooster">
shipTypeID=17740|
=== Logibooster ===
fitName=Incursions (shield with blasters)|
==== Astarte ===
fitID=Incursions-(shield-with-blasters)|
{{ShipFitting
high1name=Neutron Blaster Cannon II|
| ship=Astarte
high1typeID=3186|
| fitName= E-UNI Incursions Logibooster (Vanguard)
high2name=Neutron Blaster Cannon II|
| fitID= E-UNI Incursions Logibooster (Vanguard)
high2typeID=3186|
| high1name=Armor Command Burst II
high3name=Neutron Blaster Cannon II|
| high1typeID=43552
high3typeID=3186|
| high2name=Armor Command Burst II
high4name=Neutron Blaster Cannon II|
| high2typeID=43552
high4typeID=3186|
| high3name=Centum A-Type Medium Remote Armor Repairer
high5name=Neutron Blaster Cannon II|
| high3typeID=19057
high5typeID=3186|
| high4name=Centum A-Type Medium Remote Armor Repairer
high6name=Neutron Blaster Cannon II|
| high4typeID=19057
high6typeID=3186|
| high5name=Centum A-Type Medium Remote Armor Repairer
high7name=Neutron Blaster Cannon II|
| high5typeID=19057
high7typeID=3186|
| high6name=Skirmish Command Burst II
high8name=Neutron Blaster Cannon II|
| high6typeID=43556
high8typeID=3186|
| high7name=Skirmish Command Burst II
mid1name=Sensor Booster II|
| high7typeID=43556
mid1typeID=1952|
| mid1name=Sentient Remote Sensor Booster
mid2name=Federation Navy Stasis Webifier|
| mid1typeID=41198
mid2typeID=17559|
| mid2name=Sentient Remote Sensor Booster
mid3name=Federation Navy Stasis Webifier|
| mid2typeID=41198
mid3typeID=17559|
| mid3name=Sentient Remote Sensor Booster
mid4name=Pithum C-Type Adaptive Invulnerability Field|
| mid3typeID=41198
mid4typeID=4349|
| mid4name=Republic Fleet Large Cap Battery
mid5name=Adaptive Invulnerability Field II|
| mid4typeID=41218
mid5typeID=2281|
| low1name=Damage Control II
low1name=Federation Navy Magnetic Field Stabilizer|
| low1typeID=2048
low1typeID=15895|
| low2name=Imperial Navy Multispectrum Energized Membrane
low2name=Federation Navy Magnetic Field Stabilizer|
| low2typeID=15729
low2typeID=15895|
| low3name=Centum C-Type Explosive Energized Membrane
low3name=Federation Navy Magnetic Field Stabilizer|
| low3typeID=18839
low3typeID=15895|
| low4name=Imperial Navy Capacitor Power Relay
low4name=Tracking Enhancer II|
| low4typeID=17528
low4typeID=1999|
| low5name=Imperial Navy Capacitor Power Relay
low5name=Tracking Enhancer II|
| low5typeID=17528
low5typeID=1999|
| low6name=Imperial Navy Capacitor Power Relay
low6name=Tracking Enhancer II|
| low6typeID=17528
low6typeID=1999|
| rig1name=Medium Command Processor I
low7name=Damage Control II|
| rig1typeID=43896
low7typeID=2048|
| rig2name=Medium Command Processor I
drone1name=Hobgoblin II x10|
| rig2typeID=43896
drone1typeID=2456|
| drone1name=Acolyte II x5
drone2name=Heavy Shield Maintenance Bot II x3|
| drone1typeID=2205
drone2typeID=28199|
| drone2name=Medium Armor Maintenance Bot I x5
drone3name=open|
| drone2typeID=23709
drone4name=open|
| charge1name=Armor Energizing Charge x600
drone5name=open|
| charge1typeID=42832
charge1name=Scan Resolution Script x1|
| charge2name=Rapid Repair Charge x600
charge1typeID=29011|
| charge2typeID=42833
charge2name=Caldari Navy Antimatter Charge L x7000|
| charge3name=Evasive Maneuvers Charge x600
charge2typeID=21740|
| charge3typeID=42838
charge3name=Null L x7000|
| charge4name=Interdiction Maneuvers Charge x600
charge3typeID=12787|
| charge4typeID=42839
charge4name=open|
| charge5name=Nanite Repair Paste x200
charge5name=open|
| charge5typeID=28668
rig1name=Large Core Defense Field Extender II|
| charge6name=Scan Resolution Script x4
rig1typeID=26448|
| charge6typeID=29011
rig2name=Large Hybrid Metastasis Adjuster II|
| charge7name=800mm Steel Plates II x1
rig2typeID=26404|
| charge7typeID=20351
rig3name=Large Anti-EM Screen Reinforcer II|
| charge8name=Signal Amplifier II x1
rig3typeID=26436|
| charge8typeID=1987
difficulty=2|
| skills={{sk|Cybernetics|V|icon=yes}} ''(see note)''</li><li>{{sk|Gallente Battlecruiser|V|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Cruiser|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Destroyer|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Frigate|III|icon=yes}} ''(prerequisite)''</li><li>{{sk|Command Ships|IV|icon=yes}}<br>o {{sk|Leadership|V|icon=yes}} ''(prerequisite)''<li>{{sk|Armored Command Specialist|V|icon=yes}}<br>o {{sk|Armored Command|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Skirmish Command Specialist|V|icon=yes}}<br>o {{sk|Skirmish Command|V|icon=yes}} ''(prerequisite)''</li>
warsop=R|
| showSKILLS=Y
warsopReason=Pirate Faction Battleship|
| notes={{sk|Cybernetics|V|icon=yes}}, {{sk|Skirmish Command Specialist|V|icon=yes}} and {{sk|Armored Command Specialist|V|icon=yes}} is required for the following mindlink:</li><li><p>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Federation Navy Command Mindlink}}</p></li><li>Make sure you have the following charges:</li><li><p>[[image:icon_rapid_repair.png|20px|link=]] {{co|coral|Rapid Repair Charge}} x 600<br>[[image:icon_armor_energizing.png|20px|link=]] {{co|coral|Armor Energizing Charge}} x 600<br>[[image:icon_evasive_maneuvers.png|20px|link=]] {{co|coral|Evasive Maneuvers Charge}} x 600<br>[[image:icon_interdiction_maneuvers.png|20px|link=]] {{co|coral|Interdiction Maneuvers Charge}} x 600</p></li>
version=RET 1.1|
| showNOTES=Y
shipDNA=17740:3186;8:1952;1:2281;1:4349;1:17559;2:1999;3:2048;1:15895;3:26404;1:26436;1:26448;1:2456;10:28199;3:12787;7000:21740;7000:29011;1::|
| difficulty=2
skills=|
| version=February 2024
notes=}}
| showTOC=Y
<!-- End of the linkable section -->
| alphacanuse=N
}}
}}
<noinclude>
</tab>
=== Strategic Cruisers ===
 
Being cruiser hulls some strategic cruisers suffer from the same ailments as other ships with medium weaponry, but the '''Legion''''s lasers stand out and the '''Loki''''s combination of multiple webs and extreme tracking makes it very useful. The '''Loki''' also has the option to fit for longer webs, which isn't always needed but makes a world of difference when it is.
</tabs>


===== Legion =====
== Scout/Dropper ==
</noinclude>
<tabs>
{{#ifeq:{{{1|Legion}}}|Legion|
<tab name="Basic">
<!-- Beginning of the linkable section -->
=== Basic ===
{{ShipFitting|
==== Venture ====
ship=Legion|
{{ShipFitting
shipTypeID=29986|
| ship=Venture
fitName=Incursions (shield with pulses)|
| fitName= Incursions (Dropper)
fitID=Incursions--shield-with-pulses-|
| fitID= Incursions(Dropper)
high1name=Heavy Pulse Laser II|
| high1name=Small Remote Shield Booster I
high1typeID=3520|
| high1typeID=3586
high2name=Heavy Pulse Laser II|
| high2name=Prototype Cloaking Device I
high2typeID=3520|
| high2typeID=11370
high3name=Heavy Pulse Laser II|
| high3name=open
high3typeID=3520|
| high3typeID=
high4name=Heavy Pulse Laser II|
| mid1name=5MN Quad LiF Restrained Microwarpdrive
high4typeID=3520|
| mid1typeID=35658
high5name=Heavy Pulse Laser II|
| mid2name=Small Azeotropic Restrained Shield Extender
high5typeID=3520|
| mid2typeID=8427
high6name=Heavy Pulse Laser II|
| mid3name=Small Azeotropic Restrained Shield Extender
high6typeID=3520|
| mid3typeID=8427
mid1name=Federation Navy Stasis Webifier|
| low1name=Nanofiber Internal Structure II
mid1typeID=17559|
| low1typeID=2605
mid2name=Pith C-Type EM Ward Field|
| rig1name=Small Low Friction Nozzle Joints I
mid2typeID=19264|
| rig1typeID=31153
mid3name=Pith A-Type Thermic Dissipation Field|
| rig2name=Small Hyperspatial Velocity Optimizer I
mid3typeID=19278|
| rig2typeID=31159
mid4name=Republic Fleet Large Shield Extender|
| rig3name=Small Hyperspatial Velocity Optimizer I
mid4typeID=31932|
| rig3typeID=31159
low1name=Imperial Navy Heat Sink|
| skills={{sk|Cloaking|I|icon=yes}} ''(Optional)''<li>{{sk|Mining Frigate|I|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li>
low1typeID=15810|
| showSKILLS=Y
low2name=Imperial Navy Heat Sink|
| notes=The Venture can hold 16 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Prototype Cloaking Device}} enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and requires Omega clone status in order to use.
low2typeID=15810|
| showNOTES=Y
low3name=Imperial Navy Heat Sink|
| difficulty=0
low3typeID=15810|
| version=December 2023
low4name=Tracking Enhancer II|
| showTOC=N
low4typeID=1999|
| alphacanuse=N
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Tracking Enhancer II|
low6typeID=1999|
subsystem1name=Legion Propulsion - Fuel Catalyst|
subsystem1typeID=30078|
subsystem2name=Legion Offensive - Liquid Crystal Magnifiers|
subsystem2typeID=30119|
subsystem3name=Legion Engineering - Power Core Multiplier|
subsystem3typeID=30169|
subsystem4name=Legion Electronics - Tactical Targeting Network|
subsystem4typeID=30038|
subsystem5name=Legion Defensive - Augmented Plating|
subsystem5typeID=29966|
charge1name=Imperial Navy Multifrequency M x12|
charge1typeID=23089|
charge2name=Conflagration M x12|
charge2typeID=12814|
charge3name=Scorch M x12|
charge3typeID=12818|
charge4name=open|
charge5name=open|
rig1name=Medium Core Defense Field Extender II|
rig1typeID=31796|
rig2name=Medium Anti-EM Screen Reinforcer II|
rig2typeID=31724|
rig3name=Medium Energy Locus Coordinator II|
rig3typeID=31486|
difficulty=2|
warsop=R|
warsopReason=Strategic Cruiser|
version=RET 1.1|
shipDNA=29986:29966;1:30038;1:30078;1:30119;1:30169;1:3520;6:17559;1:19264;1:19278;1:31932;1:1999;3:15810;3:31486;1:31724;1:31796;1:12814;12:12818;12:23089;12::|
skills=|
notes=}}
<!-- End of the linkable section -->
}}
}}
<noinclude>
</tab>
===== Loki =====
 
</noinclude>
<tab name="Advanced">
{{#ifeq:{{{1|Loki}}}|Loki|
=== Advanced ===
<!-- Beginning of the linkable section -->
==== Prospect ====
{{ShipFitting|
{{ShipFitting
ship=Loki|
| ship=Prospect
shipTypeID=29990|
| fitName= Incursions (Dropper)
fitName=Incursions (shield with normal webs)|
| fitID= Incursions (Dropper)
fitID=Incursions--shield-with-normal-webs-|
| high1name=Covert Ops Cloaking Device II
high1name=425mm AutoCannon II|
| high1typeID=11578
high1typeID=2913|
| high2name=Small Remote Shield Booster I
high2name=425mm AutoCannon II|
| high2typeID=3586
high2typeID=2913|
| mid1name=5MN Quad LiF Restrained Microwarpdrive
high3name=425mm AutoCannon II|
| mid1typeID=35658
high3typeID=2913|
| mid2name=Medium Shield Extender II
high4name=425mm AutoCannon II|
| mid2typeID=3831
high4typeID=2913|
| mid3name=Small Shield Extender II
high5name=425mm AutoCannon II|
| mid3typeID=380
high5typeID=2913|
| low1name=Damage Control II
high6name=425mm AutoCannon II|
| low1typeID=2048
high6typeID=2913|
| low2name=Nanofiber Internal Structure II
high7name=Large 'Regard' Power Projector|
| low2typeID=2605
high7typeID=16487|
| low3name=Nanofiber Internal Structure II
mid1name=Adaptive Invulnerability Field II|
| low3typeID=2605
mid1typeID=2281|
| low4name=Limited Hyperspatial Accelerator
mid2name=Republic Fleet Large Shield Extender|
| low4typeID=33981
mid2typeID=31932|
| rig1name=Small Core Defense Field Extender II
mid3name=Federation Navy Stasis Webifier|
| rig1typeID=31794
mid3typeID=17559|
| rig2name=Small Hyperspatial Velocity Optimizer II
mid4name=Federation Navy Stasis Webifier|
| rig2typeID=31165
mid4typeID=17559|
| skills={{sk|Cloaking|IV|icon=yes}}<li>{{sk|Mining Frigate|V|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li><li>{{sk|Expedition Frigates|I|icon=yes}}</li>
mid5name=Federation Navy Stasis Webifier|
| showSKILLS=Y
mid5typeID=17559|
| notes=The Prospect can hold 40 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Covert Ops Cloaking Device}} enables the Prospect to safely enter the Nation Mining Colony before the final wave.
low1name=Republic Fleet Gyrostabilizer|
| showNOTES=Y
low1typeID=15806|
| difficulty=2
low2name=Republic Fleet Gyrostabilizer|
| version=February 2024
low2typeID=15806|
| showTOC=N
low3name=Republic Fleet Gyrostabilizer|
| alphacanuse=N
low3typeID=15806|
low4name=Tracking Enhancer II|
low4typeID=1999|
subsystem1name=Loki Defensive - Adaptive Shielding|
subsystem1typeID=29974|
subsystem2name=Loki Electronics - Tactical Targeting Network|
subsystem2typeID=30068|
subsystem3name=Loki Offensive - Projectile Scoping Array|
subsystem3typeID=30133|
subsystem4name=Loki Engineering - Power Core Multiplier|
subsystem4typeID=30159|
subsystem5name=Loki Propulsion - Fuel Catalyst|
subsystem5typeID=30110|
drone1name=Hobgoblin II x5|
drone1typeID=2456|
drone2name=Light Shield Maintenance Bot II x5|
drone2typeID=28203|
charge1name=Barrage M x15000|
charge1typeID=12773|
charge2name=Republic Fleet Fusion M x7400|
charge2typeID=21904|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Core Defense Field Extender II|
rig1typeID=31796|
rig2name=Medium Projectile Ambit Extension II|
rig2typeID=31664|
rig3name=Medium Projectile Ambit Extension II|
rig3typeID=31664|
difficulty=2|
warsop=R|
warsopReason=Strategic Cruiser|
version=RET 1.1|
shipDNA=29990:29974;1:30068;1:30110;1:30133;1:30159;1:2913;6:16487;1:2281;1:17559;3:31932;1:1999;1:15806;3:31664;2:31796;1:2456;5:28203;5:12773;15000:21904;7400::|
skills=|
notes=}}
{{ShipFitting|
ship=Loki|
shipTypeID=29990|
fitName=Incursions (shield with long webs)|
fitID=Incursions--shield-with-long-webs-|
high1name=425mm AutoCannon II|
high1typeID=2913|
high2name=425mm AutoCannon II|
high2typeID=2913|
high3name=425mm AutoCannon II|
high3typeID=2913|
high4name=425mm AutoCannon II|
high4typeID=2913|
high5name=425mm AutoCannon II|
high5typeID=2913|
high6name=425mm AutoCannon II|
high6typeID=2913|
high7name=Large 'Regard' Power Projector|
high7typeID=16487|
mid1name=Republic Fleet Large Shield Extender|
mid1typeID=31932|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Federation Navy Stasis Webifier|
mid3typeID=17559|
mid4name=Federation Navy Stasis Webifier|
mid4typeID=17559|
low1name=Republic Fleet Gyrostabilizer|
low1typeID=15806|
low2name=Republic Fleet Gyrostabilizer|
low2typeID=15806|
low3name=Republic Fleet Gyrostabilizer|
low3typeID=15806|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
subsystem1name=Loki Defensive - Adaptive Shielding|
subsystem1typeID=29974|
subsystem2name=Loki Electronics - Immobility Drivers|
subsystem2typeID=30066|
subsystem3name=Loki Offensive - Projectile Scoping Array|
subsystem3typeID=30133|
subsystem4name=Loki Engineering - Power Core Multiplier|
subsystem4typeID=30159|
subsystem5name=Loki Propulsion - Fuel Catalyst|
subsystem5typeID=30110|
drone1name=Hobgoblin II x5|
drone1typeID=2456|
drone2name=Light Shield Maintenance Bot II x5|
drone2typeID=28203|
charge1name=Republic Fleet EMP M x7400|
charge1typeID=21896|
charge2name=Barrage M x15000|
charge2typeID=12773|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Core Defense Field Extender II|
rig1typeID=31796|
rig2name=Medium Projectile Ambit Extension II|
rig2typeID=31664|
rig3name=Medium Projectile Ambit Extension II|
rig3typeID=31664|
difficulty=2|
warsop=R|
warsopReason=Strategic Cruiser|
version=RET 1.1|
shipDNA=29990:29974;1:30066;1:30110;1:30133;1:30159;1:2913;6:16487;1:2281;1:17559;2:31932;1:1999;2:15806;3:31664;2:31796;1:2456;5:28203;5:12773;15000:21896;7400::|
skills=|
notes=}}
<!-- End of the linkable section -->
}}
}}
<noinclude>
</tab>
=== Command Ships ===
Very few Command Ships have the range and utility needed to make them good for incursions, suffering the same problems as most ships with medium weaponry. The '''Sleipnir''' stands out with exceptional tracking, range and damage capabilities.


===== Sleipnir =====
</tabs>
</noinclude>
 
{{#ifeq:{{{1|Sleipnir}}}|Sleipnir|
{{#css:
<!-- Beginning of the linkable section -->
.tabs-label {
{{ShipFitting|
    padding-left: 1.5em;
ship=Sleipnir|
    background-color: var(--background-color-neutral) !important;
shipTypeID=22444|
    font-size: 10pt;
fitName=Incursions (shield with autocannons)|
    font-weight: bold;
fitID=Incursions-(shield-with-autocannons)|
  }
high1name=425mm AutoCannon II|
high1typeID=2913|
high2name=425mm AutoCannon II|
high2typeID=2913|
high3name=425mm AutoCannon II|
high3typeID=2913|
high4name=425mm AutoCannon II|
high4typeID=2913|
high5name=425mm AutoCannon II|
high5typeID=2913|
high6name=425mm AutoCannon II|
high6typeID=2913|
high7name=425mm AutoCannon II|
high7typeID=2913|
high8name=Large Energy Transfer Array II|
high8typeID=12102|
mid1name=Sensor Booster II|
mid1typeID=1952|
mid2name=Federation Navy Stasis Webifier|
mid2typeID=17559|
mid3name=Shadow Serpentis Tracking Computer|
mid3typeID=14238|
mid4name=Pithum C-Type Adaptive Invulnerability Field|
mid4typeID=4349|
mid5name=Republic Fleet Large Shield Extender|
mid5typeID=31932|
low1name=Republic Fleet Gyrostabilizer|
low1typeID=15806|
low2name=Republic Fleet Gyrostabilizer|
low2typeID=15806|
low3name=Republic Fleet Gyrostabilizer|
low3typeID=15806|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
drone1name=Hobgoblin II x8|
drone1typeID=2456|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Tracking Speed Script x1|
charge2typeID=29001|
charge3name=Barrage M x20000|
charge3typeID=12773|
charge4name=Republic Fleet EMP M x10000|
charge4typeID=21896|
charge5name=open|
rig1name=Medium Core Defense Field Extender II|
rig1typeID=31796|
rig2name=Medium Projectile Burst Aerator II|
rig2typeID=31676|
difficulty=2|
warsop=R|
warsopReason=Tech Two Command Ship|
version=RET 1.1|
shipDNA=22444:2913;7:12102;1:1952;1:4349;1:14238;1:17559;1:31932;1:1999;2:15806;3:31676;1:31796;1:2456;8:12773;20000:21896;10000:29001;1:29011;1::|
skills=|
notes=}}
<!-- End of the linkable section -->
}}
}}
<noinclude>
 
[[Category:Incursions]]
 
[[Category:EVE University Incursion Community]]
[[Category:PvE Doctrines]]
[[Category:Fittings]]