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Vanguard Incursion fits: Difference between revisions

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<noinclude>
{{incursions links}} {{eunic}}
{{incursions_links}}
= Vanguard fittings =
Vanguard sites have fairly low damage output, compared to other incursion sites. As such, you often have the luxury of reducing your buffer somewhat in favour of more utility modules. See [[Fitting for Incursions]] for more information on what skills are recommended and the reason behind the fittings.


All fits use [http://wiki.eveuniversity.org/Template:ShipFitting Miranda's new template], fits converted from [http://eve.sonicreality.x10.mx/template/ here].
== Vanguard fittings ==
The fits used by the [[EVE University Incursion Community]] focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often favor short-range and high tracking with multiple webs and painters, as opposed to the more common long-range setups with dedicated webbers that other communities use.


=== Shields focus ===
It is recommended that you visit this page after reading [[Preparing for Incursions]] and [[Incursion fitting principles]]. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what [[Incursion fitting principles#Recommended implants|implants]] are recommended and the like, is also placed there.
Currently we run almost exclusively shield fleets. Until we find a good solution for armour fleets and what fittings are reasonable to expect people to bring, this page will only show shield-fits so as not to give people the impression that armour fleets are common.


= Minimum fits =
Finally, the three guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship.
Below are entry-level minimum fits suitable for people to try out incursions, even if they cannot fly the more appropriate advanced fits & hulls.
=== Logistics ===
The entry-level for logistics is pretty high, simply because they are the backbone of the fleet. Due to the limited number of capsuleers in the fleet each logistics pilot needs to be of a much higher caliber in order to keep the number of logistic ships to a minimum, allowing for as many damage dealers as possible.
===== Scimitar =====
</noinclude>{{#ifeq:{{{1|Scimitar}}}|Scimitar|{{ShipFitting|
ship=Scimitar|
shipTypeID=11978|
fitName=Incursions (starter fit)|
fitID=Incursions--starter-fit-|
high1name=Large S95a Partial Shield Transporter|
high1typeID=8641|
high2name=Large S95a Partial Shield Transporter|
high2typeID=8641|
high3name=Large S95a Partial Shield Transporter|
high3typeID=8641|
high4name=Large S95a Partial Shield Transporter|
high4typeID=8641|
mid1name=Adaptive Invulnerability Field II|
mid1typeID=2281|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Large Shield Extender II|
mid3typeID=3841|
mid4name=Cap Recharger II|
mid4typeID=2032|
mid5name=Cap Recharger II|
mid5typeID=2032|
low1name=Beta Reactor Control: Capacitor Power Relay I|
low1typeID=8173|
low2name=Beta Reactor Control: Capacitor Power Relay I|
low2typeID=8173|
low3name=Beta Reactor Control: Capacitor Power Relay I|
low3typeID=8173|
low4name=Beta Reactor Control: Capacitor Power Relay I|
low4typeID=8173|
drone1name=Light Shield Maintenance Bot I x1|
drone1typeID=23719|
drone2name=Medium Shield Maintenance Bot I x4|
drone2typeID=23717|
drone3name=open|
drone4name=open|
drone5name=open|
rig1name=Medium Ancillary Current Router I|
rig1typeID=31360|
rig2name=Medium Ancillary Current Router I|
rig2typeID=31360|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=11978:8641;4:2032;2:2281;2:3841;1:8173;4:31360;2:23717;4:23719;1::|
skills=|
notes=}}}}<noinclude>
===== Basilisk =====
</noinclude>{{#ifeq:{{{1|Basilisk}}}|Basilisk|{{ShipFitting|
ship=Basilisk|
shipTypeID=11985|
fitName=Incursions (starter fit)|
fitID=Incursions-(starter-fit)|
high1name=Large S95a Partial Shield Transporter|
high1typeID=8641|
high2name=Large S95a Partial Shield Transporter|
high2typeID=8641|
high3name=Large S95a Partial Shield Transporter|
high3typeID=8641|
high4name=Large S95a Partial Shield Transporter|
high4typeID=8641|
high5name=Large 'Regard' Power Projector|
high5typeID=16487|
high6name=Large 'Regard' Power Projector|
high6typeID=16487|
mid1name=Adaptive Invulnerability Field II|
mid1typeID=2281|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=EM Ward Field II|
mid3typeID=2301|
mid4name=Large Shield Extender II|
mid4typeID=3841|
mid5name=Experimental 10MN Afterburner I|
mid5typeID=6005|
low1name=Damage Control II|
low1typeID=2048|
low2name=Power Diagnostic System II|
low2typeID=1541|
drone1name=Light Shield Maintenance Bot I x5|
drone1typeID=23719|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
rig1name=Medium Ancillary Current Router I|
rig1typeID=31360|
rig2name=Medium Ancillary Current Router I|
rig2typeID=31360|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=11985:8641;4:16487;2:2281;2:2301;1:3841;1:6005;1:1541;1:2048;1:31360;2:23719;5::|
skills=|
notes=}}}}<noinclude>
=== Battlecruisers ===
Normally battlecruisers are ill suited for incursions due to low damage projection or lack of utility midslots.


We allow these ships in order to make it possible for new players to try out incursions, but they are vastly inferior to the recommended and advanced hulls & fits and in greater numbers pose a serious threat to fleet safety. Given the safety aspect of having sub-optimal ships in the fleet, it will be up to each individual fleet commander to decide how many battlecruisers the fleet can accommodate.
=== Armor focus ===
{|
| style="vertical-align: top;" | [[image:icon_armor_plate.png|56px|Armor focus]]
| In the [[EVE University Incursion Community]] we run armor fleets to provide easier progression to higher level sites and other communities as the majority of public incursion communities now favor armor tanking.
|}


The following fits will have a '''Phased Weapon Navigation Array Generation Extron''' modules instead of '''Federation Navy Stasis Webifier''' modules due to the limitations on faction modules during war. If we're currently not at war and you have the CPU to spare, the target painter module should be upgraded to a web (with the exception of the Drake).
=== Don't compromise these fits ===
{{example|Remember that these ships are by no means efficient ships and that you should train out of battlecruisers and into something better as soon as your skills allow you to.}}
{|
===== Hurricane =====
| style="vertical-align: top;" | [[image:icon_large_red_x.png|56px|link=]]
</noinclude>{{#ifeq:{{{1|Hurricane}}}|Hurricane|{{ShipFitting|
| We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day, the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill and module matters.
ship=Hurricane|
|}
shipTypeID=24702|
fitName=Incursions (shield with autocannons)|
fitID=Incursions-(shield-with-autocannons)|
high1name=425mm Medium 'Scout' Autocannon I|
high1typeID=9135|
high2name=425mm Medium 'Scout' Autocannon I|
high2typeID=9135|
high3name=425mm Medium 'Scout' Autocannon I|
high3typeID=9135|
high4name=425mm Medium 'Scout' Autocannon I|
high4typeID=9135|
high5name=425mm Medium 'Scout' Autocannon I|
high5typeID=9135|
high6name=425mm Medium 'Scout' Autocannon I|
high6typeID=9135|
high7name=Drone Link Augmentor I|
high7typeID=23527|
mid1name=Large Shield Extender II|
mid1typeID=3841|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=EM Ward Field II|
mid4typeID=2301|
low1name=Gyrostabilizer II|
low1typeID=519|
low2name=Gyrostabilizer II|
low2typeID=519|
low3name=Gyrostabilizer II|
low3typeID=519|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Damage Control II|
low6typeID=2048|
drone1name=Hobgoblin II x6|
drone1typeID=2456|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Republic Fleet EMP M x32000|
charge1typeID=21896|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Anti-Thermal Screen Reinforcer I|
rig1typeID=31754|
rig2name=Medium Projectile Burst Aerator I|
rig2typeID=31670|
rig3name=Medium Core Defense Field Extender I|
rig3typeID=31790|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=24702:9135;6:23527;1:2281;2:2301;1:3841;1:519;3:1999;2:2048;1:31670;1:31754;1:31790;1:2456;6:21896;32000::|
skills=|
notes=}}}}<noinclude>
===== Harbinger =====
</noinclude>{{#ifeq:{{{1|Harbinger}}}|Harbinger|{{ShipFitting|
ship=Harbinger|
shipTypeID=24696|
fitName=Incursions (shield with pulses)|
fitID=Incursions-(shield-with-pulses)|
high1name=Heavy Modulated Pulse Energy Beam I|
high1typeID=6923|
high2name=Heavy Modulated Pulse Energy Beam I|
high2typeID=6923|
high3name=Heavy Modulated Pulse Energy Beam I|
high3typeID=6923|
high4name=Heavy Modulated Pulse Energy Beam I|
high4typeID=6923|
high5name=Heavy Modulated Pulse Energy Beam I|
high5typeID=6923|
high6name=Heavy Modulated Pulse Energy Beam I|
high6typeID=6923|
high7name=open|
mid1name=Adaptive Invulnerability Field II|
mid1typeID=2281|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Large Shield Extender II|
mid3typeID=3841|
mid4name=EM Ward Amplifier II|
mid4typeID=2553|
low1name=Heat Sink II|
low1typeID=2364|
low2name=Heat Sink II|
low2typeID=2364|
low3name=Heat Sink II|
low3typeID=2364|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Damage Control II|
low6typeID=2048|
drone1name=Hobgoblin II x5|
drone1typeID=2456|
drone2name=Medium Shield Maintenance Bot I x5|
drone2typeID=23717|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Imperial Navy Multifrequency M x14|
charge1typeID=23089|
charge2name=Imperial Navy Standard M x14|
charge2typeID=23097|
charge3name=Imperial Navy Radio M x14|
charge3typeID=23103|
charge4name=open|
charge5name=open|
rig1name=Medium Core Defense Field Extender I|
rig1typeID=31790|
rig2name=Medium Core Defense Field Extender I|
rig2typeID=31790|
rig3name=Medium Anti-Thermal Screen Reinforcer I|
rig3typeID=31754|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=24696:6923;6:2281;2:2553;1:3841;1:1999;2:2048;1:2364;3:31754;1:31790;2:2456;5:23717;5:23089;14:23097;14:23103;14::|
skills=EM Shield Compensation III or IV|
notes=}}}}<noinclude>
===== Brutix =====
</noinclude>{{#ifeq:{{{1|Brutix}}}|Brutix|{{ShipFitting|
ship=Brutix|
shipTypeID=16229|
fitName=Incursions (shield with railguns)|
fitID=Incursions-(shield-with-railguns)|
high1name=250mm Prototype Gauss Gun|
high1typeID=7367|
high2name=250mm Prototype Gauss Gun|
high2typeID=7367|
high3name=250mm Prototype Gauss Gun|
high3typeID=7367|
high4name=250mm Prototype Gauss Gun|
high4typeID=7367|
high5name=250mm Prototype Gauss Gun|
high5typeID=7367|
high6name=250mm Prototype Gauss Gun|
high6typeID=7367|
high7name=open|
mid1name=Large Shield Extender II|
mid1typeID=3841|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=EM Ward Field II|
mid4typeID=2301|
low1name=Magnetic Field Stabilizer II|
low1typeID=10190|
low2name=Magnetic Field Stabilizer II|
low2typeID=10190|
low3name=Magnetic Field Stabilizer II|
low3typeID=10190|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Damage Control II|
low6typeID=2048|
drone1name=Hobgoblin II x10|
drone1typeID=2456|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Caldari Navy Antimatter Charge M x18000|
charge1typeID=23025|
charge2name=Caldari Navy Thorium Charge M x18000|
charge2typeID=23031|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Core Defense Field Extender I|
rig1typeID=31790|
rig2name=Medium Core Defense Field Extender I|
rig2typeID=31790|
rig3name=Medium Anti-Thermal Screen Reinforcer I|
rig3typeID=31754|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=16229:7367;6:2281;2:2301;1:3841;1:1999;2:2048;1:10190;3:31754;1:31790;2:2456;10:23025;18000:23031;18000::|
skills=|
notes=}}}}<noinclude>
===== Myrmidon =====
</noinclude>{{#ifeq:{{{1|Myrmidon}}}|Myrmidon|{{ShipFitting|
ship=Myrmidon|
shipTypeID=24700|
fitName=Incursions (shield with railguns)|
fitID=Incursions-(shield-with-railguns)|
high1name=250mm Prototype Gauss Gun|
high1typeID=7367|
high2name=250mm Prototype Gauss Gun|
high2typeID=7367|
high3name=250mm Prototype Gauss Gun|
high3typeID=7367|
high4name=250mm Prototype Gauss Gun|
high4typeID=7367|
high5name=250mm Prototype Gauss Gun|
high5typeID=7367|
mid1name=Large Shield Extender II|
mid1typeID=3841|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=EM Ward Field II|
mid4typeID=2301|
mid5name=Phased Weapon Navigation Array Generation Extron|
mid5typeID=19814|
low1name=Magnetic Field Stabilizer II|
low1typeID=10190|
low2name=Magnetic Field Stabilizer II|
low2typeID=10190|
low3name=Magnetic Field Stabilizer II|
low3typeID=10190|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Damage Control II|
low6typeID=2048|
drone1name=Hobgoblin II x10|
drone1typeID=2456|
drone2name=Heavy Shield Maintenance Bot I x4|
drone2typeID=22765|
drone3name=Valkyrie II x5|
drone3typeID=21640|
drone4name=open|
drone5name=open|
charge1name=Caldari Navy Antimatter Charge M x15000|
charge1typeID=23025|
charge2name=Caldari Navy Thorium Charge M x15000|
charge2typeID=23031|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Core Defense Field Extender I|
rig1typeID=31790|
rig2name=Medium Core Defense Field Extender I|
rig2typeID=31790|
rig3name=Medium Anti-Thermal Screen Reinforcer I|
rig3typeID=31754|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=24700:7367;5:2281;2:2301;1:3841;1:19814;1:1999;2:2048;1:10190;3:31754;1:31790;2:2456;10:21640;5:22765;4:23025;15000:23031;15000::|
skills=|
notes=}}}}<noinclude>
===== Ferox =====
</noinclude>{{#ifeq:{{{1|Ferox}}}|Ferox|{{ShipFitting|
ship=Ferox|
shipTypeID=16227|
fitName=Incursions (shield with railguns)|
fitID=Incursions-(shield-with-railguns)|
high1name=250mm Prototype Gauss Gun|
high1typeID=7367|
high2name=250mm Prototype Gauss Gun|
high2typeID=7367|
high3name=250mm Prototype Gauss Gun|
high3typeID=7367|
high4name=250mm Prototype Gauss Gun|
high4typeID=7367|
high5name=250mm Prototype Gauss Gun|
high5typeID=7367|
high6name=250mm Prototype Gauss Gun|
high6typeID=7367|
high7name=250mm Prototype Gauss Gun|
high7typeID=7367|
high8name=Drone Link Augmentor I|
high8typeID=23527|
mid1name=F-90 Positional Sensor Subroutines|
mid1typeID=6160|
mid2name=Phased Weapon Navigation Array Generation Extron|
mid2typeID=19814|
mid3name=Large Shield Extender II|
mid3typeID=3841|
mid4name=Adaptive Invulnerability Field II|
mid4typeID=2281|
mid5name=Adaptive Invulnerability Field II|
mid5typeID=2281|
low1name=Magnetic Field Stabilizer II|
low1typeID=10190|
low2name=Magnetic Field Stabilizer II|
low2typeID=10190|
low3name=Magnetic Field Stabilizer II|
low3typeID=10190|
low4name=Damage Control II|
low4typeID=2048|
drone1name=Hobgoblin II x5|
drone1typeID=2456|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Caldari Navy Antimatter Charge M x18000|
charge2typeID=23025|
charge3name=Caldari Navy Lead Charge M x18000|
charge3typeID=23033|
charge4name=open|
charge5name=open|
rig1name=Medium Ancillary Current Router I|
rig1typeID=31360|
rig2name=Medium Core Defense Field Extender I|
rig2typeID=31790|
rig3name=Medium Anti-EM Screen Reinforcer I|
rig3typeID=31718|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=16227:7367;7:23527;1:2281;2:3841;1:6160;1:19814;1:2048;1:10190;3:31360;1:31718;1:31790;1:2456;5:23025;18000:23033;18000:29011;1::|
skills=|
notes=}}}}<noinclude>
===== Drake =====
</noinclude>{{#ifeq:{{{1|Drake}}}|Drake|{{ShipFitting|
ship=Drake|
shipTypeID=24698|
fitName=Incursions (shield with heavy missiles)|
fitID=Incursions-(shield-with-heavy-missiles)|
high1name='Arbalest' Heavy Missile Launcher|
high1typeID=8105|
high2name='Arbalest' Heavy Missile Launcher|
high2typeID=8105|
high3name='Arbalest' Heavy Missile Launcher|
high3typeID=8105|
high4name='Arbalest' Heavy Missile Launcher|
high4typeID=8105|
high5name='Arbalest' Heavy Missile Launcher|
high5typeID=8105|
high6name='Arbalest' Heavy Missile Launcher|
high6typeID=8105|
high7name=open|
mid1name=F-90 Positional Sensor Subroutines|
mid1typeID=6160|
mid2name=Phased Weapon Navigation Array Generation Extron|
mid2typeID=19814|
mid3name=Phased Weapon Navigation Array Generation Extron|
mid3typeID=19814|
mid4name=Large Shield Extender II|
mid4typeID=3841|
mid5name=Adaptive Invulnerability Field II|
mid5typeID=2281|
mid6name=Adaptive Invulnerability Field II|
mid6typeID=2281|
low1name=Ballistic Control System II|
low1typeID=22291|
low2name=Ballistic Control System II|
low2typeID=22291|
low3name=Ballistic Control System II|
low3typeID=22291|
low4name=Damage Control II|
low4typeID=2048|
drone1name=Hobgoblin II x5|
drone1typeID=2456|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Caldari Navy Scourge Heavy Missile x14000|
charge2typeID=27441|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Anti-EM Screen Reinforcer I|
rig1typeID=31718|
rig2name=Medium Warhead Rigor Catalyst I|
rig2typeID=31646|
rig3name=Medium Warhead Rigor Catalyst I|
rig3typeID=31646|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=24698:8105;6:2281;2:3841;1:6160;1:19814;2:2048;1:22291;3:31646;2:31718;1:2456;5:27441;14000:29011;1::|
skills=|
notes=}}}}<noinclude>
=== Hacker ===
Hacking is required for one of the vanguard sites, the [[Override Transfer Array]]. A cheap ship on an alt is preferred, as there is little to gain by using more advanced hulls.
===== Heron =====
It doesn't necessarily need to be a [[Heron]], but it is one of the most useful ships and the basics for fitting a hacker remains the same regardless of hull. Microwarpdrive and as many Codebreaker modules as you can fit.
</noinclude>{{#ifeq:{{{1|Heron}}}|Heron|{{ShipFitting|
ship=Heron|
shipTypeID=605|
fitName=Incursions (hacker)|
fitID=Incursions-(hacker)|
high1name=open|
high2name=open|
high3name=open|
mid1name=Codebreaker I|
mid1typeID=22175|
mid2name=Codebreaker I|
mid2typeID=22175|
mid3name=Codebreaker I|
mid3typeID=22175|
mid4name=Codebreaker I|
mid4typeID=22175|
mid5name=1MN Microwarpdrive I|
mid5typeID=434|
low1name=Nanofiber Internal Structure I|
low1typeID=2603|
low2name=Nanofiber Internal Structure I|
low2typeID=2603|
drone1name=open|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
rig1name=Small Memetic Algorithm Bank I|
rig1typeID=31238|
rig2name=Small Memetic Algorithm Bank I|
rig2typeID=31238|
rig3name=open|
difficulty=0|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=605:434;1:22175;4:2603;2:31238;2::|
skills=Hacking I or higher|
notes=}}}}<noinclude>
= Recommended fits =
These fits are recommended fits, able to contribute to fleet efficiency with decent damage projection, utility modules and drones.
=== Logistics ===
In addition to repairing the fleet, logistics can also provide much needed utility once they've trained '''Logistics V''' and several other support skills enabling them to use less cap modules, thus freeing up midlots.
===== Scimitar =====
</noinclude>{{#ifeq:{{{1|Scimitar}}}|Scimitar|{{ShipFitting|
ship=Scimitar|
shipTypeID=11978|
fitName=Incursions (two links without implants)|
fitID=Incursions-(two-links-without-implants)|
high1name=Large Shield Transporter II|
high1typeID=3608|
high2name=Large Shield Transporter II|
high2typeID=3608|
high3name=Large Shield Transporter II|
high3typeID=3608|
high4name=Large Shield Transporter II|
high4typeID=3608|
mid1name=Adaptive Invulnerability Field II|
mid1typeID=2281|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Republic Fleet Large Shield Extender|
mid3typeID=31932|
mid4name=Tracking Link II|
mid4typeID=2104|
mid5name=Tracking Link II|
mid5typeID=2104|
low1name=Capacitor Power Relay II|
low1typeID=1447|
low2name=Capacitor Power Relay II|
low2typeID=1447|
low3name=Capacitor Power Relay II|
low3typeID=1447|
low4name=Capacitor Power Relay II|
low4typeID=1447|
drone1name=Light Shield Maintenance Bot II x1|
drone1typeID=28203|
drone2name=Medium Shield Maintenance Bot II x4|
drone2typeID=28207|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Tracking Speed Script x2|
charge1typeID=29001|
charge2name=Optimal Range Script x2|
charge2typeID=28999|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Ancillary Current Router II|
rig1typeID=31366|
rig2name=Medium Ancillary Current Router II|
rig2typeID=31366|
difficulty=2|
warsop=R|
warsopReason=Tech Two Logistics|
version=RET 1.1|
shipDNA=11978:3608;4:2104;2:2281;2:31932;1:1447;4:31366;2:28203;1:28207;4:28999;2:29001;2::|
skills=|
notes=This fit does not require you to have any kind of implants in order to remain cap stable.}}
{{ShipFitting|
ship=Scimitar|
shipTypeID=11978|
fitName=Incursions (two links with implants)|
fitID=Incursions-(two-links-with-implants)|
high1name=Large Shield Transporter II|
high1typeID=3608|
high2name=Large Shield Transporter II|
high2typeID=3608|
high3name=Large Shield Transporter II|
high3typeID=3608|
high4name=Large Shield Transporter II|
high4typeID=3608|
mid1name=Adaptive Invulnerability Field II|
mid1typeID=2281|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Large Shield Extender II|
mid3typeID=3841|
mid4name=Shadow Serpentis Tracking Link|
mid4typeID=14240|
mid5name=Shadow Serpentis Tracking Link|
mid5typeID=14240|
low1name=Capacitor Power Relay II|
low1typeID=1447|
low2name=Capacitor Power Relay II|
low2typeID=1447|
low3name=Dark Blood Power Diagnostic System|
low3typeID=14134|
low4name=Dark Blood Power Diagnostic System|
low4typeID=14134|
drone1name=Light Shield Maintenance Bot II x1|
drone1typeID=28203|
drone2name=Medium Shield Maintenance Bot II x4|
drone2typeID=28207|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Optimal Range Script x2|
charge1typeID=28999|
charge2name=Tracking Speed Script x2|
charge2typeID=29001|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Ancillary Current Router II|
rig1typeID=31366|
rig2name=Medium Capacitor Control Circuit II|
rig2typeID=31378|
difficulty=2|
warsop=R|
warsopReason=Tech Two Logistics|
version=RET 1.1|
shipDNA=11978:3608;4:2281;2:3841;1:14240;2:1447;2:14134;2:31366;1:31378;1:28203;1:28207;4:28999;2:29001;2::|
skills=|
notes=This fit does requires you to have a couple of cap implants in slot 6 and 8 (+3% should be more than enough) in order to be completely cap stable.</li><li>It has a little more tank, about 10% more due to the secondary bonus of shield hp from the power diagnostics.</li><li>With a good fleet, you can drop one invulnerability field for a third link.}}}}<noinclude>
===== Basilisk =====
</noinclude>{{#ifeq:{{{1|Basilisk}}}|Basilisk|{{ShipFitting|
ship=Basilisk|
shipTypeID=11985|
fitName=Incursions (4/2 setup)|
fitID=Incursions-(4/2-setup)|
high1name=Large Shield Transporter II|
high1typeID=3608|
high2name=Large Shield Transporter II|
high2typeID=3608|
high3name=Large Shield Transporter II|
high3typeID=3608|
high4name=Large Shield Transporter II|
high4typeID=3608|
high5name=Large 'Regard' Power Projector|
high5typeID=16487|
high6name=Large 'Regard' Power Projector|
high6typeID=16487|
mid1name=Adaptive Invulnerability Field II|
mid1typeID=2281|
mid2name=EM Ward Field II|
mid2typeID=2301|
mid3name=Republic Fleet Large Shield Extender|
mid3typeID=31932|
mid4name=10MN Afterburner II|
mid4typeID=12058|
mid5name=Shadow Serpentis Tracking Link|
mid5typeID=14240|
low1name=Damage Control II|
low1typeID=2048|
low2name=Dark Blood Power Diagnostic System|
low2typeID=14134|
drone1name=Light Shield Maintenance Bot II x5|
drone1typeID=28203|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Tracking Speed Script x1|
charge1typeID=29001|
charge2name=Optimal Range Script x1|
charge2typeID=28999|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Ancillary Current Router II|
rig1typeID=31366|
rig2name=Medium Core Defense Field Extender II|
rig2typeID=31796|
difficulty=2|
warsop=R|
warsopReason=Tech Two Logistics|
version=RET 1.1|
shipDNA=11985:3608;4:16487;2:2281;1:2301;1:12058;1:14240;1:31932;1:2048;1:14134;1:31366;1:31796;1:28203;5:28999;1::|
skills=|
notes=Fitting two energy transfers even though you have Logistics V can be necessary if the other logistics pilot is of lower skill and needs two incoming energy transfers to remain cap stable.</li><li>It can also be done in order to facilitate a spare energy transfer, to service the fleet with capacitor requests.</li>}}
{{ShipFitting|
ship=Basilisk|
shipTypeID=11985|
fitName=Incursions (5/1 setup)|
fitID=Incursions-(5/1-setup)|
high1name=Large Shield Transporter II|
high1typeID=3608|
high2name=Large Shield Transporter II|
high2typeID=3608|
high3name=Large Shield Transporter II|
high3typeID=3608|
high4name=Large Shield Transporter II|
high4typeID=3608|
high5name=Large S95a Partial Shield Transporter|
high5typeID=8641|
high6name=Large 'Regard' Power Projector|
high6typeID=16487|
mid1name=Adaptive Invulnerability Field II|
mid1typeID=2281|
mid2name=Caldari Navy EM Ward Field|
mid2typeID=17499|
mid3name=Republic Fleet Large Shield Extender|
mid3typeID=31932|
mid4name=10MN Afterburner II|
mid4typeID=12058|
mid5name=Shadow Serpentis Tracking Link|
mid5typeID=14240|
low1name=Damage Control II|
low1typeID=2048|
low2name=Dark Blood Power Diagnostic System|
low2typeID=14134|
drone1name=Light Shield Maintenance Bot II x5|
drone1typeID=28203|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Tracking Speed Script x1|
charge1typeID=29001|
charge2name=Optimal Range Script x1|
charge2typeID=28999|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Ancillary Current Router II|
rig1typeID=31366|
rig2name=Medium Core Defense Field Extender II|
rig2typeID=31796|
difficulty=2|
warsop=R|
warsopReason=Tech Two Logistics|
version=RET 1.1|
shipDNA=11985:3608;4:8641;1:16487;1:2281;1:12058;1:14240;1:17499;1:31932;1:2048;1:14134;1:31366;1:31796;1:28203;5:29001;1::|
skills=|
notes=This fit maximizes repping power by dropping down to a single energy transfer, in order to facilitate a fifth shield transporter.</li><li>This fit will not give you the option to respond to capacitor requests in the fleet.</li>}}}}<noinclude>
=== Battleships ===
Compared to battlecruisers the battleships bring much needed increase in damage, range projection and in most cases additional utility midslots.
===== Maelstrom =====
</noinclude>{{#ifeq:{{{1|Maelstrom}}}|Maelstrom|{{ShipFitting|
ship=Maelstrom|
shipTypeID=24694|
fitName=Incursions (shield with autocannons)|
fitID=Incursions-(shield-with-autocannons)|
high1name=800mm Heavy 'Scout' Repeating Artillery I|
high1typeID=9327|
high2name=800mm Heavy 'Scout' Repeating Artillery I|
high2typeID=9327|
high3name=800mm Heavy 'Scout' Repeating Artillery I|
high3typeID=9327|
high4name=800mm Heavy 'Scout' Repeating Artillery I|
high4typeID=9327|
high5name=800mm Heavy 'Scout' Repeating Artillery I|
high5typeID=9327|
high6name=800mm Heavy 'Scout' Repeating Artillery I|
high6typeID=9327|
high7name=800mm Heavy 'Scout' Repeating Artillery I|
high7typeID=9327|
high8name=800mm Heavy 'Scout' Repeating Artillery I|
high8typeID=9327|
mid1name=F-90 Positional Sensor Subroutines|
mid1typeID=6160|
mid2name=Federation Navy Stasis Webifier|
mid2typeID=17559|
mid3name=Federation Navy Stasis Webifier|
mid3typeID=17559|
mid4name=Adaptive Invulnerability Field II|
mid4typeID=2281|
mid5name=Adaptive Invulnerability Field II|
mid5typeID=2281|
mid6name=EM Ward Field II|
mid6typeID=2301|
low1name=Gyrostabilizer II|
low1typeID=519|
low2name=Gyrostabilizer II|
low2typeID=519|
low3name=Gyrostabilizer II|
low3typeID=519|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Damage Control II|
low5typeID=2048|
drone1name=Hobgoblin II x10|
drone1typeID=2456|
drone2name=Medium Shield Maintenance Bot I x5|
drone2typeID=23717|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Republic Fleet EMP L x9700|
charge2typeID=21894|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender I|
rig1typeID=26088|
rig2name=Large Core Defense Field Extender I|
rig2typeID=26088|
rig3name=Large Anti-Thermal Screen Reinforcer I|
rig3typeID=26082|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=24694:9327;8:2281;2:2301;1:6160;1:17559;2:519;3:1999;1:2048;1:26082;1:26088;2:2456;10:23717;5:21894;9700:29011;1::|
skills=|
notes=}}}}<noinclude>
===== Tempest Fleet Issue =====
</noinclude>{{#ifeq:{{{1|Tempest Fleet Issue}}}|Tempest Fleet Issue|{{ShipFitting|
ship=Tempest Fleet Issue|
shipTypeID=17732|
fitName=Incursions (shield with autocannons)|
fitID=Incursions-(shield-with-autocannons)|
high1name=800mm Heavy 'Scout' Repeating Artillery I|
high1typeID=9327|
high2name=800mm Heavy 'Scout' Repeating Artillery I|
high2typeID=9327|
high3name=800mm Heavy 'Scout' Repeating Artillery I|
high3typeID=9327|
high4name=800mm Heavy 'Scout' Repeating Artillery I|
high4typeID=9327|
high5name=800mm Heavy 'Scout' Repeating Artillery I|
high5typeID=9327|
high6name=800mm Heavy 'Scout' Repeating Artillery I|
high6typeID=9327|
high7name=Large 'Regard' Power Projector|
high7typeID=16487|
high8name=Large S95a Partial Shield Transporter|
high8typeID=8641|
mid1name=F-90 Positional Sensor Subroutines|
mid1typeID=6160|
mid2name=Federation Navy Stasis Webifier|
mid2typeID=17559|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=Adaptive Invulnerability Field II|
mid4typeID=2281|
mid5name=EM Ward Field II|
mid5typeID=2301|
low1name=Gyrostabilizer II|
low1typeID=519|
low2name=Gyrostabilizer II|
low2typeID=519|
low3name=Gyrostabilizer II|
low3typeID=519|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Tracking Enhancer II|
low6typeID=1999|
low7name=Damage Control II|
low7typeID=2048|
drone1name=Hobgoblin II x10|
drone1typeID=2456|
drone2name=Medium Shield Maintenance Bot I x5|
drone2typeID=23717|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Republic Fleet EMP L x11000|
charge2typeID=21894|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender I|
rig1typeID=26088|
rig2name=Large Anti-Thermal Screen Reinforcer I|
rig2typeID=26082|
rig3name=Large Projectile Metastasis Adjuster I|
rig3typeID=26042|
difficulty=1|
warsop=R|
warsopReason=Fleet Issue ship|
version=RET 1.1|
shipDNA=17732:8641;1:9327;6:16487;1:2281;2:2301;1:6160;1:17559;1:519;3:1999;3:2048;1:26042;1:26082;1:26088;1:2456;10:23717;5:21894;11000:29011;1::|
skills=|
notes=}}}}<noinclude>
===== Rokh =====
</noinclude>{{#ifeq:{{{1|Rokh}}}|Rokh|{{ShipFitting|
ship=Rokh|
shipTypeID=24688|
fitName=Incursions (shield with blasters)|
fitID=Incursions-(shield-with-blasters)|
high1name=Modal Mega Neutron Particle Accelerator I|
high1typeID=7783|
high2name=Modal Mega Neutron Particle Accelerator I|
high2typeID=7783|
high3name=Modal Mega Neutron Particle Accelerator I|
high3typeID=7783|
high4name=Modal Mega Neutron Particle Accelerator I|
high4typeID=7783|
high5name=Modal Mega Neutron Particle Accelerator I|
high5typeID=7783|
high6name=Modal Mega Neutron Particle Accelerator I|
high6typeID=7783|
high7name=Modal Mega Neutron Particle Accelerator I|
high7typeID=7783|
high8name=Modal Mega Neutron Particle Accelerator I|
high8typeID=7783|
mid1name=F-90 Positional Sensor Subroutines|
mid1typeID=6160|
mid2name=Federation Navy Stasis Webifier|
mid2typeID=17559|
mid3name=Federation Navy Stasis Webifier|
mid3typeID=17559|
mid4name=Adaptive Invulnerability Field II|
mid4typeID=2281|
mid5name=Adaptive Invulnerability Field II|
mid5typeID=2281|
mid6name=EM Ward Field II|
mid6typeID=2301|
low1name=Magnetic Field Stabilizer II|
low1typeID=10190|
low2name=Magnetic Field Stabilizer II|
low2typeID=10190|
low3name=Tracking Enhancer II|
low3typeID=1999|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Damage Control II|
low5typeID=2048|
drone1name=Hobgoblin II x5|
drone1typeID=2456|
drone2name=Light Shield Maintenance Bot I x5|
drone2typeID=23719|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Caldari Navy Antimatter Charge L x9000|
charge2typeID=21740|
charge3name=Caldari Navy Tungsten Charge L x3000|
charge3typeID=23051|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender I|
rig1typeID=26088|
rig2name=Large Core Defense Field Extender I|
rig2typeID=26088|
rig3name=Large Anti-Thermal Screen Reinforcer I|
rig3typeID=26082|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=24688:7783;8:2281;2:2301;1:6160;1:17559;2:1999;2:2048;1:10190;2:26082;1:26088;2:2456;5:23719;5:21740;9000:23051;3000:29011;1::|
skills=|
notes=}}}}<noinclude>
===== Hyperion =====
</noinclude>{{#ifeq:{{{1|Hyperion}}}|Hyperion|{{ShipFitting|
ship=Hyperion|
shipTypeID=24690|
fitName=Incursions (shield with blasters)|
fitID=Incursions-(shield-with-blasters)|
high1name=Modal Mega Neutron Particle Accelerator I|
high1typeID=7783|
high2name=Modal Mega Neutron Particle Accelerator I|
high2typeID=7783|
high3name=Modal Mega Neutron Particle Accelerator I|
high3typeID=7783|
high4name=Modal Mega Neutron Particle Accelerator I|
high4typeID=7783|
high5name=Modal Mega Neutron Particle Accelerator I|
high5typeID=7783|
high6name=Modal Mega Neutron Particle Accelerator I|
high6typeID=7783|
high7name=Modal Mega Neutron Particle Accelerator I|
high7typeID=7783|
high8name=Modal Mega Neutron Particle Accelerator I|
high8typeID=7783|
mid1name=F-90 Positional Sensor Subroutines|
mid1typeID=6160|
mid2name=Federation Navy Stasis Webifier|
mid2typeID=17559|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=Adaptive Invulnerability Field II|
mid4typeID=2281|
mid5name=EM Ward Field II|
mid5typeID=2301|
low1name=Magnetic Field Stabilizer II|
low1typeID=10190|
low2name=Magnetic Field Stabilizer II|
low2typeID=10190|
low3name=Magnetic Field Stabilizer II|
low3typeID=10190|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Damage Control II|
low6typeID=2048|
drone1name=Hobgoblin II x10|
drone1typeID=2456|
drone2name=Medium Shield Maintenance Bot I x5|
drone2typeID=23717|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Caldari Navy Antimatter Charge L x9000|
charge2typeID=21740|
charge3name=Caldari Navy Iron Charge L x3000|
charge3typeID=23053|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender I|
rig1typeID=26088|
rig2name=Large Core Defense Field Extender I|
rig2typeID=26088|
rig3name=Large Anti-Thermal Screen Reinforcer I|
rig3typeID=26082|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=24690:7783;8:2281;2:2301;1:6160;1:17559;1:1999;2:2048;1:10190;3:26082;1:26088;2:2456;10:23717;5:21740;9000:23053;3000:29011;1::|
skills=|
notes=}}}}<noinclude>
===== Apocalypse =====
</noinclude>{{#ifeq:{{{1|Apocalypse}}}|Apocalypse|{{ShipFitting|
ship=Apocalypse|
shipTypeID=642|
fitName=Incursion (shield with pulses)|
fitID=Incursion-(shield-with-pulses)|
high1name=Mega Modulated Pulse Energy Beam I|
high1typeID=7087|
high2name=Mega Modulated Pulse Energy Beam I|
high2typeID=7087|
high3name=Mega Modulated Pulse Energy Beam I|
high3typeID=7087|
high4name=Mega Modulated Pulse Energy Beam I|
high4typeID=7087|
high5name=Mega Modulated Pulse Energy Beam I|
high5typeID=7087|
high6name=Mega Modulated Pulse Energy Beam I|
high6typeID=7087|
high7name=Mega Modulated Pulse Energy Beam I|
high7typeID=7087|
high8name=Mega Modulated Pulse Energy Beam I|
high8typeID=7087|
mid1name=F-90 Positional Sensor Subroutines|
mid1typeID=6160|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=EM Ward Field II|
mid4typeID=2301|
low1name=Heat Sink II|
low1typeID=2364|
low2name=Heat Sink II|
low2typeID=2364|
low3name=Heat Sink II|
low3typeID=2364|
low4name=Heat Sink II|
low4typeID=2364|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Capacitor Power Relay II|
low6typeID=1447|
low7name=Damage Control II|
low7typeID=2048|
drone1name=Hobgoblin II x5|
drone1typeID=2456|
drone2name=Medium Shield Maintenance Bot I x5|
drone2typeID=23717|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Imperial Navy Multifrequency L x16|
charge2typeID=23105|
charge3name=Imperial Navy Microwave L x16|
charge3typeID=23117|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender I|
rig1typeID=26088|
rig2name=Large Core Defense Field Extender I|
rig2typeID=26088|
rig3name=Large Anti-Thermal Screen Reinforcer I|
rig3typeID=26082|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=642:7087;8:2281;2:2301;1:6160;1:1447;1:1999;1:2048;1:2364;4:26082;1:26088;2:2456;5:23717;5:23105;16:23117;16:29011;1::|
skills=Energy Grid Upgrades IV|
notes=}}}}<noinclude>
===== Apocalypse Navy Issue =====
</noinclude>{{#ifeq:{{{1|Apocalypse Navy Issue}}}|Apocalypse Navy Issue|{{ShipFitting|
ship=Apocalypse Navy Issue|
shipTypeID=17726|
fitName=Incursions (shield with pulses)|
fitID=Incursions-(shield-with-pulses)|
high1name=Mega Modulated Pulse Energy Beam I|
high1typeID=7087|
high2name=Mega Modulated Pulse Energy Beam I|
high2typeID=7087|
high3name=Mega Modulated Pulse Energy Beam I|
high3typeID=7087|
high4name=Mega Modulated Pulse Energy Beam I|
high4typeID=7087|
high5name=Mega Modulated Pulse Energy Beam I|
high5typeID=7087|
high6name=Mega Modulated Pulse Energy Beam I|
high6typeID=7087|
high7name=Mega Modulated Pulse Energy Beam I|
high7typeID=7087|
high8name=Mega Modulated Pulse Energy Beam I|
high8typeID=7087|
mid1name=Sensor Booster II|
mid1typeID=1952|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=EM Ward Field II|
mid4typeID=2301|
low1name=Heat Sink II|
low1typeID=2364|
low2name=Heat Sink II|
low2typeID=2364|
low3name=Heat Sink II|
low3typeID=2364|
low4name=Heat Sink II|
low4typeID=2364|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Tracking Enhancer II|
low6typeID=1999|
low7name=Capacitor Power Relay II|
low7typeID=1447|
low8name=Damage Control II|
low8typeID=2048|
drone1name=Hobgoblin II x10|
drone1typeID=2456|
drone2name=Medium Shield Maintenance Bot I x5|
drone2typeID=23717|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Imperial Navy Multifrequency L x16|
charge2typeID=23105|
charge3name=Imperial Navy Infrared L x16|
charge3typeID=23115|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender I|
rig1typeID=26088|
rig2name=Large Core Defense Field Extender I|
rig2typeID=26088|
rig3name=Large Anti-Thermal Screen Reinforcer I|
rig3typeID=26082|
difficulty=1|
warsop=R|
warsopReason=Navy ship|
version=RET 1.1|
shipDNA=17726:7087;8:1952;1:2281;2:2301;1:1447;1:1999;2:2048;1:2364;4:26082;1:26088;2:2456;10:23717;5:23105;16:23115;16:29011;1::|
skills=Energy Grid Upgrades IV|
notes=}}}}<noinclude>
= Advanced fits =
The following ships are preferred for incursions, due to a combination of higher base stats, better bonuses and better slot layouts. Even without the tech two weaponry these hulls are light years ahead of regular battleships in terms of efficiency.
{{example| When it comes to fitting these ships, there are a million and one different ways to do it. Below are just examples of standard fits that are good. Keep in mind that most people have their own preferences and might fit their ships differently, but these are all-round good fits that work well for the kind of fleet compositions we get in the university. Some public communities even have very specific doctrines that works exceptionally well, but only within the confines of their doctrine.}}
=== Pirate Faction Battleships ===
These ships are good ships all around, regardless of which type of site you do.
===== Machariel =====
The '''Machariel''' has excellent range and good tracking accompanied by enough midslots to fit for any occasion.
</noinclude>{{#ifeq:{{{1|Machariel}}}|Machariel|{{ShipFitting|
ship=Machariel|
shipTypeID=17738|
fitName=Incursions (shield with autocannons)|
fitID=Incursions-(shield-with-autocannons)|
high1name=800mm Repeating Artillery II|
high1typeID=2929|
high2name=800mm Repeating Artillery II|
high2typeID=2929|
high3name=800mm Repeating Artillery II|
high3typeID=2929|
high4name=800mm Repeating Artillery II|
high4typeID=2929|
high5name=800mm Repeating Artillery II|
high5typeID=2929|
high6name=800mm Repeating Artillery II|
high6typeID=2929|
high7name=800mm Repeating Artillery II|
high7typeID=2929|
high8name=Large Energy Transfer Array II|
high8typeID=12102|
mid1name=Sensor Booster II|
mid1typeID=1952|
mid2name=Federation Navy Stasis Webifier|
mid2typeID=17559|
mid3name=Federation Navy Stasis Webifier|
mid3typeID=17559|
mid4name=Pithum C-Type Adaptive Invulnerability Field|
mid4typeID=4349|
mid5name=Adaptive Invulnerability Field II|
mid5typeID=2281|
low1name=Republic Fleet Gyrostabilizer|
low1typeID=15806|
low2name=Republic Fleet Gyrostabilizer|
low2typeID=15806|
low3name=Republic Fleet Gyrostabilizer|
low3typeID=15806|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Tracking Enhancer II|
low6typeID=1999|
low7name=Damage Control II|
low7typeID=2048|
drone1name=Hobgoblin II x10|
drone1typeID=2456|
drone2name=Heavy Shield Maintenance Bot II x3|
drone2typeID=28199|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Republic Fleet EMP L x14000|
charge2typeID=21894|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender II|
rig1typeID=26448|
rig2name=Large Projectile Metastasis Adjuster II|
rig2typeID=26434|
rig3name=Large Anti-EM Screen Reinforcer II|
rig3typeID=26436|
difficulty=2|
warsop=R|
warsopReason=Pirate Faction Battleship|
version=RET 1.1|
shipDNA=17738:2929;7:12102;1:1952;1:2281;1:4349;1:17559;2:1999;3:2048;1:15806;3:26434;1:26436;1:26448;1:2456;10:28199;3:21894;14000:29011;1::|
skills=|
notes=}}}}<noinclude>
===== Nightmare =====
The '''Nightmare''' have very good damage at any range due to fast-swapping crystals and compensates for the innate low tracking of lasers with the ship's tracking bonus. It also has a lot of utility midslots available, allowing it to easily fit for any occasion.
</noinclude>{{#ifeq:{{{1|Nightmare}}}|Nightmare|{{ShipFitting|
ship=Nightmare|
shipTypeID=17736|
fitName=Incursions (shield with pulses)|
fitID=Incursions-(shield-with-pulses)|
high1name=Mega Pulse Laser II|
high1typeID=3057|
high2name=Mega Pulse Laser II|
high2typeID=3057|
high3name=Mega Pulse Laser II|
high3typeID=3057|
high4name=Mega Pulse Laser II|
high4typeID=3057|
high5name=Large 'Regard' Power Projector|
high5typeID=16487|
high6name=Large 'Regard' Power Projector|
high6typeID=16487|
mid1name=Sensor Booster II|
mid1typeID=1952|
mid2name=Federation Navy Stasis Webifier|
mid2typeID=17559|
mid3name=Federation Navy Stasis Webifier|
mid3typeID=17559|
mid4name=Shadow Serpentis Tracking Computer|
mid4typeID=14238|
mid5name=Shadow Serpentis Tracking Computer|
mid5typeID=14238|
mid6name=Pithum C-Type Adaptive Invulnerability Field|
mid6typeID=4349|
mid7name=Adaptive Invulnerability Field II|
mid7typeID=2281|
low1name=Imperial Navy Heat Sink|
low1typeID=15810|
low2name=Imperial Navy Heat Sink|
low2typeID=15810|
low3name=Imperial Navy Heat Sink|
low3typeID=15810|
low4name=Imperial Navy Heat Sink|
low4typeID=15810|
low5name=Damage Control II|
low5typeID=2048|
drone1name=Hobgoblin II x5|
drone1typeID=2456|
drone2name=Medium Shield Maintenance Bot II x5|
drone2typeID=28207|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Optimal Range Script x2|
charge2typeID=28999|
charge3name=Tracking Speed Script x2|
charge3typeID=29001|
charge4name=Imperial Navy Multifrequency L x8|
charge4typeID=23105|
charge5name=Conflagration L x8|
charge5typeID=12816|
charge6name=Scorch L x8|
charge6typeID=12820|
rig1name=Large Core Defense Field Extender II|
rig1typeID=26448|
rig2name=Large Energy Locus Coordinator II|
rig2typeID=26388|
rig3name=Large Anti-EM Screen Reinforcer II|
rig3typeID=26436|
difficulty=2|
warsop=R|
warsopReason=Pirate Faction Battleship|
version=RET 1.1|
shipDNA=17736:3057;4:16487;2:1952;1:2281;1:4349;1:14238;2:17559;2:2048;1:15810;4:26388;1:26436;1:26448;1:2456;5:28207;5:12816;8:12820;8:23105;8:28999;2:29001;2:29011;1::|
skills=|
notes=}}}}<noinclude>
===== Vindicator =====
The '''Vindicator''' is a short range brawler without match, both in terms of damage and their extremely effective webs, while still having long range capabilities with the tech two '''Null L''' ammunition.
</noinclude>{{#ifeq:{{{1|Vindicator}}}|Vindicator|{{ShipFitting|
ship=Vindicator|
shipTypeID=17740|
fitName=Incursions (shield with blasters)|
fitID=Incursions-(shield-with-blasters)|
high1name=Neutron Blaster Cannon II|
high1typeID=3186|
high2name=Neutron Blaster Cannon II|
high2typeID=3186|
high3name=Neutron Blaster Cannon II|
high3typeID=3186|
high4name=Neutron Blaster Cannon II|
high4typeID=3186|
high5name=Neutron Blaster Cannon II|
high5typeID=3186|
high6name=Neutron Blaster Cannon II|
high6typeID=3186|
high7name=Neutron Blaster Cannon II|
high7typeID=3186|
high8name=Neutron Blaster Cannon II|
high8typeID=3186|
mid1name=Sensor Booster II|
mid1typeID=1952|
mid2name=Federation Navy Stasis Webifier|
mid2typeID=17559|
mid3name=Federation Navy Stasis Webifier|
mid3typeID=17559|
mid4name=Pithum C-Type Adaptive Invulnerability Field|
mid4typeID=4349|
mid5name=Adaptive Invulnerability Field II|
mid5typeID=2281|
low1name=Federation Navy Magnetic Field Stabilizer|
low1typeID=15895|
low2name=Federation Navy Magnetic Field Stabilizer|
low2typeID=15895|
low3name=Federation Navy Magnetic Field Stabilizer|
low3typeID=15895|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Tracking Enhancer II|
low6typeID=1999|
low7name=Damage Control II|
low7typeID=2048|
drone1name=Hobgoblin II x10|
drone1typeID=2456|
drone2name=Heavy Shield Maintenance Bot II x3|
drone2typeID=28199|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Caldari Navy Antimatter Charge L x7000|
charge2typeID=21740|
charge3name=Null L x7000|
charge3typeID=12787|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender II|
rig1typeID=26448|
rig2name=Large Hybrid Metastasis Adjuster II|
rig2typeID=26404|
rig3name=Large Anti-EM Screen Reinforcer II|
rig3typeID=26436|
difficulty=2|
warsop=R|
warsopReason=Pirate Faction Battleship|
version=RET 1.1|
shipDNA=17740:3186;8:1952;1:2281;1:4349;1:17559;2:1999;3:2048;1:15895;3:26404;1:26436;1:26448;1:2456;10:28199;3:12787;7000:21740;7000:29011;1::|
skills=|
notes=}}}}<noinclude>
=== Strategic Cruisers ===
Being cruiser hulls some strategic cruisers suffer from the same ailments as other ships with medium weaponry, but the '''Legion''''s lasers stand out and the '''Loki''''s combination of multiple webs and extreme tracking makes it very useful. The '''Loki''' also has the option to fit for longer webs, which isn't always needed but makes a world of difference when it is.


===== Legion =====
=== Improving fits ===
</noinclude>{{#ifeq:{{{1|Legion}}}|Legion|{{ShipFitting|
{|
ship=Legion|
| style="vertical-align: top;" | [[image:icon_large_green_check.png|56px|link=]]
shipTypeID=29986|
| These fits are tailored in order to get a solidly tanked ship with a good level of performance, for you to begin running incursions. However, there is room for individual taste and preference. See the [[Ship progression in Incursions|ship progression]] page as well as the [[Incursion fitting principles#Upgrade priorities|upgrade priorities]] section of the '''fitting principles''' page for more guidance on progression in terms of ship upgrades and fits as well as skills.
fitName=Incursions (shield with pulses)|
|}
fitID=Incursions--shield-with-pulses-|
high1name=Heavy Pulse Laser II|
high1typeID=3520|
high2name=Heavy Pulse Laser II|
high2typeID=3520|
high3name=Heavy Pulse Laser II|
high3typeID=3520|
high4name=Heavy Pulse Laser II|
high4typeID=3520|
high5name=Heavy Pulse Laser II|
high5typeID=3520|
high6name=Heavy Pulse Laser II|
high6typeID=3520|
mid1name=Federation Navy Stasis Webifier|
mid1typeID=17559|
mid2name=Pith C-Type EM Ward Field|
mid2typeID=19264|
mid3name=Pith A-Type Thermic Dissipation Field|
mid3typeID=19278|
mid4name=Republic Fleet Large Shield Extender|
mid4typeID=31932|
low1name=Imperial Navy Heat Sink|
low1typeID=15810|
low2name=Imperial Navy Heat Sink|
low2typeID=15810|
low3name=Imperial Navy Heat Sink|
low3typeID=15810|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Tracking Enhancer II|
low6typeID=1999|
subsystem1name=Legion Propulsion - Fuel Catalyst|
subsystem1typeID=30078|
subsystem2name=Legion Offensive - Liquid Crystal Magnifiers|
subsystem2typeID=30119|
subsystem3name=Legion Engineering - Power Core Multiplier|
subsystem3typeID=30169|
subsystem4name=Legion Electronics - Tactical Targeting Network|
subsystem4typeID=30038|
subsystem5name=Legion Defensive - Augmented Plating|
subsystem5typeID=29966|
charge1name=Imperial Navy Multifrequency M x12|
charge1typeID=23089|
charge2name=Conflagration M x12|
charge2typeID=12814|
charge3name=Scorch M x12|
charge3typeID=12818|
charge4name=open|
charge5name=open|
rig1name=Medium Core Defense Field Extender II|
rig1typeID=31796|
rig2name=Medium Anti-EM Screen Reinforcer II|
rig2typeID=31724|
rig3name=Medium Energy Locus Coordinator II|
rig3typeID=31486|
difficulty=2|
warsop=R|
warsopReason=Strategic Cruiser|
version=RET 1.1|
shipDNA=29986:29966;1:30038;1:30078;1:30119;1:30169;1:3520;6:17559;1:19264;1:19278;1:31932;1:1999;3:15810;3:31486;1:31724;1:31796;1:12814;12:12818;12:23089;12::|
skills=|
notes=}}}}<noinclude>
===== Loki =====
</noinclude>{{#ifeq:{{{1|Loki}}}|Loki|{{ShipFitting|
ship=Loki|
shipTypeID=29990|
fitName=Incursions (shield with normal webs)|
fitID=Incursions--shield-with-normal-webs-|
high1name=425mm AutoCannon II|
high1typeID=2913|
high2name=425mm AutoCannon II|
high2typeID=2913|
high3name=425mm AutoCannon II|
high3typeID=2913|
high4name=425mm AutoCannon II|
high4typeID=2913|
high5name=425mm AutoCannon II|
high5typeID=2913|
high6name=425mm AutoCannon II|
high6typeID=2913|
high7name=Large 'Regard' Power Projector|
high7typeID=16487|
mid1name=Adaptive Invulnerability Field II|
mid1typeID=2281|
mid2name=Republic Fleet Large Shield Extender|
mid2typeID=31932|
mid3name=Federation Navy Stasis Webifier|
mid3typeID=17559|
mid4name=Federation Navy Stasis Webifier|
mid4typeID=17559|
mid5name=Federation Navy Stasis Webifier|
mid5typeID=17559|
low1name=Republic Fleet Gyrostabilizer|
low1typeID=15806|
low2name=Republic Fleet Gyrostabilizer|
low2typeID=15806|
low3name=Republic Fleet Gyrostabilizer|
low3typeID=15806|
low4name=Tracking Enhancer II|
low4typeID=1999|
subsystem1name=Loki Defensive - Adaptive Shielding|
subsystem1typeID=29974|
subsystem2name=Loki Electronics - Tactical Targeting Network|
subsystem2typeID=30068|
subsystem3name=Loki Offensive - Projectile Scoping Array|
subsystem3typeID=30133|
subsystem4name=Loki Engineering - Power Core Multiplier|
subsystem4typeID=30159|
subsystem5name=Loki Propulsion - Fuel Catalyst|
subsystem5typeID=30110|
drone1name=Hobgoblin II x5|
drone1typeID=2456|
drone2name=Light Shield Maintenance Bot II x5|
drone2typeID=28203|
charge1name=Barrage M x15000|
charge1typeID=12773|
charge2name=Republic Fleet Fusion M x7400|
charge2typeID=21904|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Core Defense Field Extender II|
rig1typeID=31796|
rig2name=Medium Projectile Ambit Extension II|
rig2typeID=31664|
rig3name=Medium Projectile Ambit Extension II|
rig3typeID=31664|
difficulty=2|
warsop=R|
warsopReason=Strategic Cruiser|
version=RET 1.1|
shipDNA=29990:29974;1:30068;1:30110;1:30133;1:30159;1:2913;6:16487;1:2281;1:17559;3:31932;1:1999;1:15806;3:31664;2:31796;1:2456;5:28203;5:12773;15000:21904;7400::|
skills=|
notes=}}
{{ShipFitting|
ship=Loki|
shipTypeID=29990|
fitName=Incursions (shield with long webs)|
fitID=Incursions--shield-with-long-webs-|
high1name=425mm AutoCannon II|
high1typeID=2913|
high2name=425mm AutoCannon II|
high2typeID=2913|
high3name=425mm AutoCannon II|
high3typeID=2913|
high4name=425mm AutoCannon II|
high4typeID=2913|
high5name=425mm AutoCannon II|
high5typeID=2913|
high6name=425mm AutoCannon II|
high6typeID=2913|
high7name=Large 'Regard' Power Projector|
high7typeID=16487|
mid1name=Republic Fleet Large Shield Extender|
mid1typeID=31932|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Federation Navy Stasis Webifier|
mid3typeID=17559|
mid4name=Federation Navy Stasis Webifier|
mid4typeID=17559|
low1name=Republic Fleet Gyrostabilizer|
low1typeID=15806|
low2name=Republic Fleet Gyrostabilizer|
low2typeID=15806|
low3name=Republic Fleet Gyrostabilizer|
low3typeID=15806|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
subsystem1name=Loki Defensive - Adaptive Shielding|
subsystem1typeID=29974|
subsystem2name=Loki Electronics - Immobility Drivers|
subsystem2typeID=30066|
subsystem3name=Loki Offensive - Projectile Scoping Array|
subsystem3typeID=30133|
subsystem4name=Loki Engineering - Power Core Multiplier|
subsystem4typeID=30159|
subsystem5name=Loki Propulsion - Fuel Catalyst|
subsystem5typeID=30110|
drone1name=Hobgoblin II x5|
drone1typeID=2456|
drone2name=Light Shield Maintenance Bot II x5|
drone2typeID=28203|
charge1name=Republic Fleet EMP M x7400|
charge1typeID=21896|
charge2name=Barrage M x15000|
charge2typeID=12773|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Core Defense Field Extender II|
rig1typeID=31796|
rig2name=Medium Projectile Ambit Extension II|
rig2typeID=31664|
rig3name=Medium Projectile Ambit Extension II|
rig3typeID=31664|
difficulty=2|
warsop=R|
warsopReason=Strategic Cruiser|
version=RET 1.1|
shipDNA=29990:29974;1:30066;1:30110;1:30133;1:30159;1:2913;6:16487;1:2281;1:17559;2:31932;1:1999;2:15806;3:31664;2:31796;1:2456;5:28203;5:12773;15000:21896;7400::|
skills=|
notes=}}}}<noinclude>
=== Command Ships ===
Very few Command Ships have the range and utility needed to make them good for incursions, suffering the same problems as most ships with medium weaponry. The '''Sleipnir''' stands out with exceptional tracking, range and damage capabilities.


===== Sleipnir =====
<!-- Old Parser, deadlink: fits converted from [http://eve.sonicreality.x10.mx/template/]. Use The utility from https://github.com/Hirmuolio/ShipFitting-template-creator/releases. -->
</noinclude>{{#ifeq:{{{1|Sleipnir}}}|Sleipnir|{{ShipFitting|
All fits use [[User:Miranda mclaughlin|Miranda]]'s [[Template:ShipFitting|ShipFitting template]] which is easily used with the in-game Fitting tool. If you click the {{button|EFT}} button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the {{button|SKILLS}} and {{button|NOTES}} sections as well; they contain valuable information about the fit and if there are any common tweaks you could do.
ship=Sleipnir|
 
shipTypeID=22444|
== Damage Dealer Ships ==
fitName=Incursions (shield with autocannons)|
These fits are minimum fits, able to contribute to fleet efficiency. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.
fitID=Incursions-(shield-with-autocannons)|
<tabs>
high1name=425mm AutoCannon II|
 
high1typeID=2913|
<tab name="Starter Battleships">
high2name=425mm AutoCannon II|
=== Starter Battleships ===
high2typeID=2913|
 
high3name=425mm AutoCannon II|
==== Praxis ====
high3typeID=2913|
{{important note box
high4name=425mm AutoCannon II|
|Unlike other ships with fits listed here, '''the Praxis is not used by Headquarters communities''' due to its low speed and base HP. As a consequence, the fits below are rigged for use in Vanguards only.
high4typeID=2913|
}}
high5name=425mm AutoCannon II|
 
high5typeID=2913|
The {{sh|Praxis}} has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer.
high6name=425mm AutoCannon II|
{{ShipFitting
high6typeID=2913|
| ship=Praxis
high7name=425mm AutoCannon II|
| fitName= E-UNI Incursions Starter (Vanguard, Pulse)
high7typeID=2913|
| fitID= E-UNI VG Starter Pulse
high8name=Large Energy Transfer Array II|
| high1name=Mega Modulated Pulse Energy Beam I
high8typeID=12102|
| high1typeID=7087
mid1name=Sensor Booster II|
| high2name=Mega Modulated Pulse Energy Beam I
mid1typeID=1952|
| high2typeID=7087
mid2name=Federation Navy Stasis Webifier|
| high3name=Mega Modulated Pulse Energy Beam I
mid2typeID=17559|
| high3typeID=7087
mid3name=Shadow Serpentis Tracking Computer|
| high4name=Mega Modulated Pulse Energy Beam I
mid3typeID=14238|
| high4typeID=7087
mid4name=Pithum C-Type Adaptive Invulnerability Field|
| high5name=Mega Modulated Pulse Energy Beam I
mid4typeID=4349|
| high5typeID=7087
mid5name=Republic Fleet Large Shield Extender|
| high6name=Mega Modulated Pulse Energy Beam I
mid5typeID=31932|
| high6typeID=7087
low1name=Republic Fleet Gyrostabilizer|
| high7name=Large Solace Scoped Remote Armor Repairer
low1typeID=15806|
| high7typeID=16455
low2name=Republic Fleet Gyrostabilizer|
| mid1name=Republic Fleet Large Cap Battery
low2typeID=15806|
| mid1typeID=41218
low3name=Republic Fleet Gyrostabilizer|
| mid2name=Alumel-Wired Enduring Sensor Booster
low3typeID=15806|
| mid2typeID=6159
low4name=Tracking Enhancer II|
| mid3name=Alumel-Wired Enduring Sensor Booster
low4typeID=1999|
| mid3typeID=6159
low5name=Tracking Enhancer II|
| mid4name=Shadow Serpentis Stasis Webifier
low5typeID=1999|
| mid4typeID=14270
drone1name=Hobgoblin II x8|
| mid5name=Parallel Enduring Target Painter
drone1typeID=2456|
| mid5typeID=19812
drone2name=open|
| mid6name=Tracking Computer II
drone3name=open|
| mid6typeID=1978
drone4name=open|
| mid7name=Tracking Computer II
drone5name=open|
| mid7typeID=1978
charge1name=Scan Resolution Script x1|
| low1name=Heat Sink II
charge1typeID=29011|
| low1typeID=2364
charge2name=Tracking Speed Script x1|
| low2name=1600mm Steel Plates II
charge2typeID=29001|
| low2typeID=20353
charge3name=Barrage M x20000|
| low3name=Multispectrum Energized Membrane II
charge3typeID=12773|
| low3typeID=11269
charge4name=Republic Fleet EMP M x10000|
| low4name=Multispectrum Energized Membrane II
charge4typeID=21896|
| low4typeID=11269
charge5name=open|
| low5name=Multispectrum Energized Membrane II
rig1name=Medium Core Defense Field Extender II|
| low5typeID=11269
rig1typeID=31796|
| low6name=Heat Sink II
rig2name=Medium Projectile Burst Aerator II|
| low6typeID=2364
rig2typeID=31676|
| low7name=Damage Control II
difficulty=2|
| low7typeID=2048
warsop=R|
| rig1name=Large Energy Burst Aerator II
warsopReason=Tech Two Command Ship|
| rig1typeID=26380
version=RET 1.1|
| rig2name=Large Trimark Armor Pump I
shipDNA=22444:2913;7:12102;1:1952;1:4349;1:14238;1:17559;1:31932;1:1999;2:15806;3:31676;1:31796;1:2456;8:12773;20000:21896;10000:29001;1:29011;1::|
| rig2typeID=25894
skills=|
| rig3name=Large Hyperspatial Velocity Optimizer I
notes=}}}}<noinclude>
| rig3typeID=26068
[[Category:Incursions]]
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Federation Navy Garde x4
| drone2typeID=31886
| drone3name=Medium Armor Maintenance Bot I x5
| drone3typeID=23709
| charge1name=Imperial Navy Multifrequency L x24
| charge1typeID=23105
| charge2name=Imperial Navy Radio L x18
| charge2typeID=23119
| charge3name=Imperial Navy Xray L x24
| charge3typeID=23109
| charge4name=Scan Resolution Script x2
| charge4typeID=29011
| charge5name=Optimal Range Script x2
| charge5typeID=28999
| charge6name=Tracking Speed Script x2
| charge6typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
| showSKILLS=Y
| notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to  {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
{{ShipFitting
| ship=Praxis
| fitName= E-UNI Incursions Starter (Vanguard, Blaster)
| fitID= E-UNI Incursions Starter (Vanguard, Blaster)
| high1name=Modal Mega Neutron Particle Accelerator I
| high1typeID=7783
| high2name=Modal Mega Neutron Particle Accelerator I
| high2typeID=7783
| high3name=Modal Mega Neutron Particle Accelerator I
| high3typeID=7783
| high4name=Modal Mega Neutron Particle Accelerator I
| high4typeID=7783
| high5name=Modal Mega Neutron Particle Accelerator I
| high5typeID=7783
| high6name=Modal Mega Neutron Particle Accelerator I
| high6typeID=7783
| high7name=Large Solace Scoped Remote Armor Repairer
| high7typeID=16455
| mid1name=Alumel-Wired Enduring Sensor Booster
| mid1typeID=6159
| mid2name=Phased Scoped Target Painter
| mid2typeID=19814
| mid3name=Alumel-Wired Enduring Sensor Booster
| mid3typeID=6159
| mid4name=Tracking Computer II
| mid4typeID=1978
| mid5name=Shadow Serpentis Stasis Webifier
| mid5typeID=14270
| mid6name=Tracking Computer II
| mid6typeID=1978
| mid7name=Tracking Computer II
| mid7typeID=1978
| low1name=Magnetic Field Stabilizer II
| low1typeID=10190
| low2name=1600mm Steel Plates II
| low2typeID=20353
| low3name=Multispectrum Energized Membrane II
| low3typeID=11269
| low4name=Multispectrum Energized Membrane II
| low4typeID=11269
| low5name=Multispectrum Energized Membrane II
| low5typeID=11269
| low6name=Magnetic Field Stabilizer II
| low6typeID=10190
| low7name=Damage Control II
| low7typeID=2048
| rig1name=Large Hybrid Burst Aerator II
| rig1typeID=26394
| rig2name=Large Trimark Armor Pump I
| rig2typeID=25894
| rig3name=Large Hyperspatial Velocity Optimizer I
| rig3typeID=26068
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Federation Navy Garde x4
| drone2typeID=31886
| drone3name=Medium Armor Maintenance Bot I x5
| drone3typeID=23709
| charge1name=Caldari Navy Antimatter Charge L x10000
| charge1typeID=21740
| charge2name=Scan Resolution Script x2
| charge2typeID=29011
| charge3name=Optimal Range Script x3
| charge3typeID=28999
| charge4name=Tracking Speed Script x3
| charge4typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
| showSKILLS=Y
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
 
==== Apocalypse Navy Issue ====
{{ShipFitting
| ship=Apocalypse Navy Issue
| fitName= E-UNI Incursions Starter (Vanguard)
| fitID= E-UNI Incursions Starter (Vanguard)
| high1name=Mega Modulated Pulse Energy Beam I
| high1typeID=7087
| high2name=Mega Modulated Pulse Energy Beam I
| high2typeID=7087
| high3name=Mega Modulated Pulse Energy Beam I
| high3typeID=7087
| high4name=Mega Modulated Pulse Energy Beam I
| high4typeID=7087
| high5name=Mega Modulated Pulse Energy Beam I
| high5typeID=7087
| high6name=Mega Modulated Pulse Energy Beam I
| high6typeID=7087
| high7name=Mega Modulated Pulse Energy Beam I
| high7typeID=7087
| high8name=Mega Modulated Pulse Energy Beam I
| high8typeID=7087
| mid1name=Tracking Computer II
| mid1typeID=1978
| mid2name=Tracking Computer II
| mid2typeID=1978
| mid3name=Republic Fleet Large Cap Battery
| mid3typeID=41218
| mid4name=Alumel-Wired Enduring Sensor Booster
| mid4typeID=6159
| low1name=Damage Control II
| low1typeID=2048
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2typeID=15729
| low3name=Centum C-Type Kinetic Energized Membrane
| low3typeID=18835
| low4name=Corelum C-Type Explosive Energized Membrane
| low4typeID=18803
| low5name=Heat Sink II
| low5typeID=2364
| low6name=Heat Sink II
| low6typeID=2364
| low7name=Heat Sink II
| low7typeID=2364
| low8name=Heat Sink II
| low8typeID=2364
| rig1name=Large Thermal Armor Reinforcer I
| rig1typeID=25892
| rig2name=Large Hyperspatial Velocity Optimizer II
| rig2typeID=26322
| rig3name=Large Energy Discharge Elutriation II
| rig3typeID=26378
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Light Hull Maintenance Bot I x5
| drone2typeID=33706
| drone3name=Medium Armor Maintenance Bot I x5
| drone3typeID=23709
| charge1name=Imperial Navy Microwave L x8
| charge1typeID=23117
| charge2name=Imperial Navy Multifrequency L x16
| charge2typeID=23105
| charge3name=Imperial Navy Xray L x8
| charge3typeID=23109
| charge4name=Nanite Repair Paste x200
| charge4typeID=28668
| charge5name=Scan Resolution Script x1
| charge5typeID=29011
| charge6name=Optimal Range Script x2
| charge6typeID=28999
| charge7name=Tracking Speed Script x2
| charge7typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Amarr Battleship|III|icon=yes}}</li>
| showSKILLS=Y
| notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to  {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li>
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
 
==== Megathron ====
{{ShipFitting
| ship=Megathron
| fitName= E-UNI Incursions Starter (Vanguard)
| fitID= E-UNI Incursions Starter (Vanguard)
| high1name=Modal Mega Neutron Particle Accelerator I
| high1typeID=7783
| high2name=Modal Mega Neutron Particle Accelerator I
| high2typeID=7783
| high3name=Modal Mega Neutron Particle Accelerator I
| high3typeID=7783
| high4name=Modal Mega Neutron Particle Accelerator I
| high4typeID=7783
| high5name=Modal Mega Neutron Particle Accelerator I
| high5typeID=7783
| high6name=Modal Mega Neutron Particle Accelerator I
| high6typeID=7783
| high7name=Modal Mega Neutron Particle Accelerator I
| high7typeID=7783
| mid1name=Tracking Computer II
| mid1typeID=1978
| mid2name=Tracking Computer II
| mid2typeID=1978
| mid3name=Alumel-Wired Enduring Sensor Booster
| mid3typeID=6159
| mid4name=Federation Navy Stasis Webifier
| mid4typeID=17559
| low1name=Damage Control II
| low1typeID=2048
| low2name=Magnetic Field Stabilizer II
| low2typeID=10190
| low3name=Magnetic Field Stabilizer II
| low3typeID=10190
| low4name=Magnetic Field Stabilizer II
| low4typeID=10190
| low5name=Multispectrum Energized Membrane II
| low5typeID=11269
| low6name=1600mm Steel Plates II
| low6typeID=20353
| low7name=Centum C-Type Explosive Energized Membrane
| low7typeID=18839
| low8name=Multispectrum Energized Membrane II
| low8typeID=11269
| rig1name=Large Kinetic Armor Reinforcer I
| rig1typeID=25890
| rig2name=Large Thermal Armor Reinforcer I
| rig2typeID=25892
| rig3name=Large Hyperspatial Velocity Optimizer II
| rig3typeID=26322
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23709
| charge1name=Federation Navy Antimatter Charge L x20000
| charge1typeID=22993
| charge2name=Federation Navy Iron Charge L x10000
| charge2typeID=23007
| charge3name=Nanite Repair Paste x200
| charge3typeID=28668
| charge4name=Scan Resolution Script x1
| charge4typeID=29011
| charge5name=Optimal Range Script x2
| charge5typeID=28999
| charge6name=Tracking Speed Script x2
| charge6typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Gallente Battleship|III|icon=yes}}</li>
| showSKILLS=Y
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li>
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
</tab>
 
<tab name="Intermediate Battleships">
=== Intermediate Battleships ===
==== Nightmare ====
{{ShipFitting
| ship=Nightmare
| fitName= E-UNI Incursions (Vanguard, Basic)
| fitID= E-UNI Incursions (Vanguard, Basic)
| high1name=Mega Modulated Pulse Energy Beam I
| high1typeID=7087
| high2name=Mega Modulated Pulse Energy Beam I
| high2typeID=7087
| high3name=Mega Modulated Pulse Energy Beam I
| high3typeID=7087
| high4name=Mega Modulated Pulse Energy Beam I
| high4typeID=7087
| high5name=Large Radiative Scoped Remote Capacitor Transmitter
| high5typeID=16481
| high6name=Large Solace Scoped Remote Armor Repairer
| high6typeID=16455
| mid1name=Federation Navy Stasis Webifier
| mid1typeID=17559
| mid2name=Tracking Computer II
| mid2typeID=1978
| mid3name=Tracking Computer II
| mid3typeID=1978
| mid4name=Tracking Computer II
| mid4typeID=1978
| mid5name=Tracking Computer II
| mid5typeID=1978
| mid6name=Alumel-Wired Enduring Sensor Booster
| mid6typeID=6159
| mid7name=Alumel-Wired Enduring Sensor Booster
| mid7typeID=6159
| low1name=Damage Control II
| low1typeID=2048
| low2name=Heat Sink II
| low2typeID=2364
| low3name=Heat Sink II
| low3typeID=2364
| low4name=Heat Sink II
| low4typeID=2364
| low5name=Imperial Navy Multispectrum Energized Membrane
| low5typeID=15729
| low6name=Imperial Navy Multispectrum Energized Membrane
| low6typeID=15729
| rig1name=Large Explosive Armor Reinforcer I
| rig1typeID=25888
| rig2name=Large Kinetic Armor Reinforcer I
| rig2typeID=25890
| rig3name=Large Hyperspatial Velocity Optimizer II
| rig3typeID=26322
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Light Armor Maintenance Bot I x5
| drone2typeID=23711
| drone3name=Light Hull Maintenance Bot I x5
| drone3typeID=33706
| charge1name=Imperial Navy Microwave L x8
| charge1typeID=23117
| charge2name=Imperial Navy Multifrequency L x20
| charge2typeID=23105
| charge3name=Imperial Navy Xray L x8
| charge3typeID=23109
| charge4name=Nanite Repair Paste x200
| charge4typeID=28668
| charge5name=Scan Resolution Script x2
| charge5typeID=29011
| charge6name=Optimal Range Script x4
| charge6typeID=28999
| charge7name=Tracking Speed Script x4
| charge7typeID=29001
| charge8name=Parallel Enduring Target Painter x1
| charge8typeID=19812
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
| showSKILLS=Y
| notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li>
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
 
==== Vindicator ====
{{ShipFitting
| ship=Vindicator
| fitName= E-UNI Incursions (Vanguard, Basic)
| fitID= E-UNI Incursions (Vanguard, Basic)
| high1name=Modal Mega Neutron Particle Accelerator I
| high1typeID=7783
| high2name=Modal Mega Neutron Particle Accelerator I
| high2typeID=7783
| high3name=Modal Mega Neutron Particle Accelerator I
| high3typeID=7783
| high4name=Modal Mega Neutron Particle Accelerator I
| high4typeID=7783
| high5name=Modal Mega Neutron Particle Accelerator I
| high5typeID=7783
| high6name=Modal Mega Neutron Particle Accelerator I
| high6typeID=7783
| high7name=Modal Mega Neutron Particle Accelerator I
| high7typeID=7783
| high8name=Modal Mega Neutron Particle Accelerator I
| high8typeID=7783
| mid1name=Tracking Computer II
| mid1typeID=1978
| mid2name=Tracking Computer II
| mid2typeID=1978
| mid3name=Federation Navy Stasis Webifier
| mid3typeID=17559
| mid4name=Federation Navy Stasis Webifier
| mid4typeID=17559
| mid5name=Alumel-Wired Enduring Sensor Booster
| mid5typeID=6159
| low1name=Damage Control II
| low1typeID=2048
| low2name=Multispectrum Energized Membrane II
| low2typeID=11269
| low3name=Multispectrum Energized Membrane II
| low3typeID=11269
| low4name=Magnetic Field Stabilizer II
| low4typeID=10190
| low5name=Magnetic Field Stabilizer II
| low5typeID=10190
| low6name=Magnetic Field Stabilizer II
| low6typeID=10190
| low7name=Centum C-Type Explosive Energized Membrane
| low7typeID=18839
| rig1name=Large Kinetic Armor Reinforcer I
| rig1typeID=25890
| rig2name=Large Thermal Armor Reinforcer I
| rig2typeID=25892
| rig3name=Large Hyperspatial Velocity Optimizer II
| rig3typeID=26322
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23709
| drone3name=Medium Hull Maintenance Bot I x5
| drone3typeID=33704
| charge1name=Caldari Navy Antimatter Charge L x10000
| charge1typeID=21740
| charge2name=Nanite Repair Paste x200
| charge2typeID=28668
| charge3name=Scan Resolution Script x1
| charge3typeID=29011
| charge4name=Optimal Range Script x2
| charge4typeID=28999
| charge5name=Tracking Speed Script x2
| charge5typeID=29001
| charge6name=Federation Navy Stasis Webifier x1
| charge6typeID=17559
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
| showSKILLS=Y
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li>
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
 
==== Tempest Fleet Issue ====
{{ShipFitting
| ship=Tempest Fleet Issue
| fitName= E-UNI Incursions(Vanguards, Basic)
| fitID= E-UNI Incursions(Vanguards, Basic)
| high1name=800mm Heavy 'Scout' Repeating Cannon I
| high1typeID=9327
| high2name=800mm Heavy 'Scout' Repeating Cannon I
| high2typeID=9327
| high3name=800mm Heavy 'Scout' Repeating Cannon I
| high3typeID=9327
| high4name=800mm Heavy 'Scout' Repeating Cannon I
| high4typeID=9327
| high5name=800mm Heavy 'Scout' Repeating Cannon I
| high5typeID=9327
| high6name=800mm Heavy 'Scout' Repeating Cannon I
| high6typeID=9327
| high7name=Auto Targeting System I
| high7typeID=1182
| high8name=Large I-ax Enduring Remote Armor Repairer
| high8typeID=16449
| mid1name=Tracking Computer II
| mid1typeID=1978
| mid2name=Tracking Computer II
| mid2typeID=1978
| mid3name=Tracking Computer II
| mid3typeID=1978
| mid4name=Sensor Booster II
| mid4typeID=1952
| mid5name=Sensor Booster II
| mid5typeID=1952
| low1name=Damage Control II
| low1typeID=2048
| low2name=Gyrostabilizer II
| low2typeID=519
| low3name=Gyrostabilizer II
| low3typeID=519
| low4name=Gyrostabilizer II
| low4typeID=519
| low5name=Gyrostabilizer II
| low5typeID=519
| low6name=Imperial Navy Multispectrum Energized Membrane
| low6typeID=15729
| low7name=Imperial Navy Multispectrum Energized Membrane
| low7typeID=15729
| rig1name=Large Hyperspatial Velocity Optimizer II
| rig1typeID=26322
| rig2name=Large Explosive Armor Reinforcer II
| rig2typeID=26288
| rig3name=Large Kinetic Armor Reinforcer I
| rig3typeID=25890
| charge1name=Imperial Navy Acolyte x5
| charge1typeID=31864
| charge2name=Light Armor Maintenance Bot I x5
| charge2typeID=23711
| charge3name=Light Hull Maintenance Bot I x5
| charge3typeID=33706
| charge4name=Nanite Repair Paste x200
| charge4typeID=28668
| charge5name=Republic Fleet EMP L x5000
| charge5typeID=21894
| charge6name=Scan Resolution Script x2
| charge6typeID=29011
| charge7name=Optimal Range Script x3
| charge7typeID=28999
| charge8name=Tracking Speed Script x3
| charge8typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>
| showSKILLS=Y
| notes=<li>You can consider bringing along multiple types of ammo for T1 guns - EMP is a good in general, but if you are struggling for range then some Proton might be useful.</li><li>Upgrading to T2 guns should be a priority for this fit over anything else.</li>
| showNOTES=Y
| difficulty=0
| version=2025.1.18
| showTOC=N
| alphacanuse=N
}}
</tab>
 
<tab name="Advanced Battleships">
=== Advanced Battleships ===
Some things to keep in mind:
 
* Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
 
* If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
 
* '''Set Auto-Repeat off on the Bastion Module and Armor Repairer.''' The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
 
* Marauder fits do not include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.
 
==== Nightmare ====
{{ShipFitting
| ship=Nightmare
| fitName= E-UNI Incursions (Vanguard, Advanced)
| fitID= E-UNI Incursions (Vanguard, Advanced)
| high1name=Mega Pulse Laser II
| high1typeID=3057
| high2name=Mega Pulse Laser II
| high2typeID=3057
| high3name=Mega Pulse Laser II
| high3typeID=3057
| high4name=Mega Pulse Laser II
| high4typeID=3057
| high5name=Auto Targeting System I
| high5typeID=1182
| high6name=Large Remote Armor Repairer II
| high6typeID=26914
| mid1name=Sensor Booster II
| mid1typeID=1952
| mid2name=Sensor Booster II
| mid2typeID=1952
| mid3name=Sensor Booster II
| mid3typeID=1952
| mid4name=Tracking Computer II
| mid4typeID=1978
| mid5name=Tracking Computer II
| mid5typeID=1978
| mid6name=Tracking Computer II
| mid6typeID=1978
| mid7name=Federation Navy Stasis Webifier
| mid7typeID=17559
| low1name=Imperial Navy 1600mm Steel Plates
| low1typeID=31900
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2typeID=15729
| low3name=Corpum A-Type Multispectrum Energized Membrane
| low3typeID=18881
| low4name=Imperial Navy Heat Sink
| low4typeID=15810
| low5name=Imperial Navy Heat Sink
| low5typeID=15810
| low6name=Imperial Navy Heat Sink
| low6typeID=15810
| rig1name=Large Explosive Armor Reinforcer I
| rig1typeID=25888
| rig2name=Large Kinetic Armor Reinforcer I
| rig2typeID=25890
| rig3name=Large Hyperspatial Velocity Optimizer II
| rig3typeID=26322
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23709
| charge1name=Imperial Navy Multifrequency L x20
| charge1typeID=23105
| charge2name=Scorch L x40
| charge2typeID=12820
| charge3name=Conflagration L x40
| charge3typeID=12816
| charge4name=Tracking Speed Script x3
| charge4typeID=29001
| charge5name=Optimal Range Script x3
| charge5typeID=28999
| charge6name=Scan Resolution Script x3
| charge6typeID=29011
| charge7name=Republic Fleet Target Painter x1
| charge7typeID=31944
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
| showSKILLS=Y
| notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li>
| showNOTES=Y
| difficulty=1
| version=February 2024
| showTOC=Y
| alphacanuse=N
}}
 
==== Vindicator ====
{{ShipFitting
| ship=Vindicator
| fitName= E-UNI Incursions (Vanguard, Advanced)
| fitID= E-UNI Incursions (Vanguard, Advanced)
| high1name=Neutron Blaster Cannon II
| high1typeID=3186
| high2name=Neutron Blaster Cannon II
| high2typeID=3186
| high3name=Neutron Blaster Cannon II
| high3typeID=3186
| high4name=Neutron Blaster Cannon II
| high4typeID=3186
| high5name=Neutron Blaster Cannon II
| high5typeID=3186
| high6name=Neutron Blaster Cannon II
| high6typeID=3186
| high7name=Neutron Blaster Cannon II
| high7typeID=3186
| high8name=Neutron Blaster Cannon II
| high8typeID=3186
| mid1name=Shadow Serpentis Sensor Booster
| mid1typeID=14236
| mid2name=Federation Navy Stasis Webifier
| mid2typeID=17559
| mid3name=Federation Navy Stasis Webifier
| mid3typeID=17559
| mid4name=Federation Navy Stasis Webifier
| mid4typeID=17559
| mid5name=Federation Navy Stasis Webifier
| mid5typeID=17559
| low1name=Corpum A-Type Multispectrum Energized Membrane
| low1typeID=18881
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2typeID=15729
| low3name=Federation Navy Magnetic Field Stabilizer
| low3typeID=15895
| low4name=Federation Navy Magnetic Field Stabilizer
| low4typeID=15895
| low5name=Federation Navy Magnetic Field Stabilizer
| low5typeID=15895
| low6name=Federation Navy Magnetic Field Stabilizer
| low6typeID=15895
| low7name=Signal Amplifier II
| low7typeID=1987
| rig1name=Large Explosive Armor Reinforcer II
| rig1typeID=26288
| rig2name=Large Hyperspatial Velocity Optimizer II
| rig2typeID=26322
| rig3name=Large Hybrid Locus Coordinator II
| rig3typeID=26402
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23709
| charge1name=Null L x10000
| charge1typeID=12787
| charge2name=Federation Navy Antimatter Charge L x10000
| charge2typeID=22993
| charge3name=Tracking Speed Script x1
| charge3typeID=29001
| charge4name=Scan Resolution Script x1
| charge4typeID=29011
| charge5name=Optimal Range Script x1
| charge5typeID=28999
| charge6name=Shadow Serpentis Tracking Computer x1
| charge6typeID=14238
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
| showSKILLS=Y
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li>
| showNOTES=Y
| difficulty=1
| version=February 2024
| showTOC=Y
| alphacanuse=N
}}
 
==== Tempest Fleet Issue ====
{{ShipFitting
| ship=Tempest Fleet Issue
| fitName= E-UNI Incursions (Vanguards, Advanced)
| fitID= E-UNI Incursions (Vanguards, Advanced)
| high1name=800mm Repeating Cannon II
| high1typeID=2929
| high2name=800mm Repeating Cannon II
| high2typeID=2929
| high3name=800mm Repeating Cannon II
| high3typeID=2929
| high4name=800mm Repeating Cannon II
| high4typeID=2929
| high5name=800mm Repeating Cannon II
| high5typeID=2929
| high6name=800mm Repeating Cannon II
| high6typeID=2929
| high7name=Auto Targeting System I
| high7typeID=1182
| high8name=Large Remote Armor Repairer II
| high8typeID=26914
| mid1name=Tracking Computer II
| mid1typeID=1978
| mid2name=Tracking Computer II
| mid2typeID=1978
| mid3name=Tracking Computer II
| mid3typeID=1978
| mid4name=Sensor Booster II
| mid4typeID=1952
| mid5name=Sensor Booster II
| mid5typeID=1952
| low1name=Damage Control II
| low1typeID=2048
| low2name=Republic Fleet Gyrostabilizer
| low2typeID=15806
| low3name=Republic Fleet Gyrostabilizer
| low3typeID=15806
| low4name=Republic Fleet Gyrostabilizer
| low4typeID=15806
| low5name=Republic Fleet Gyrostabilizer
| low5typeID=15806
| low6name=Imperial Navy Multispectrum Energized Membrane
| low6typeID=15729
| low7name=Imperial Navy Multispectrum Energized Membrane
| low7typeID=15729
| rig1name=Large Hyperspatial Velocity Optimizer II
| rig1typeID=26322
| rig2name=Large Explosive Armor Reinforcer II
| rig2typeID=26288
| rig3name=Large Kinetic Armor Reinforcer I
| rig3typeID=25890
| charge1name=Imperial Navy Acolyte x5
| charge1typeID=31864
| charge2name=Light Armor Maintenance Bot I x5
| charge2typeID=23711
| charge3name=Light Hull Maintenance Bot I x5
| charge3typeID=33706
| charge4name=Hail L x5000
| charge4typeID=12779
| charge5name=Nanite Repair Paste x150
| charge5typeID=28668
| charge6name=Scan Resolution Script x2
| charge6typeID=29011
| charge7name=Optimal Range Script x3
| charge7typeID=28999
| charge8name=Tracking Speed Script x3
| charge8typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>
| showSKILLS=Y
| notes=<li>Load Hail, never fail.</li><li>One of the tracking computers could be replaced with a target painter to offset the stacking penalties and provide benefit to the whole fleet.</li><li>Upgrading the tank further is a possibility, but if you intend to fly a Vargur in the future any expensive armour modules will not carry over to that hull, as it is shield tanked.</li>
| showNOTES=Y
| difficulty=0
| version=2025.1.18
| showTOC=N
| alphacanuse=N
}}
 
==== Paladin ====
{{ShipFitting
| ship=Paladin
| fitName= E-UNI Incursions (Vanguard Advanced)
| fitID= E-UNI Incursions (Vanguard Advanced)
| high1name=Mega Pulse Laser II
| high1typeID=3057
| high2name=Mega Pulse Laser II
| high2typeID=3057
| high3name=Mega Pulse Laser II
| high3typeID=3057
| high4name=Mega Pulse Laser II
| high4typeID=3057
| high5name=Bastion Module I
| high5typeID=33400
| high6name=Large Remote Armor Repairer II
| high6typeID=26914
| high7name=Large Remote Armor Repairer II
| high7typeID=26914
| high8name=Auto Targeting System I
| high8typeID=1182
| mid1name=Shadow Serpentis Sensor Booster
| mid1typeID=14236
| mid2name=Shadow Serpentis Sensor Booster
| mid2typeID=14236
| mid3name=Shadow Serpentis Tracking Computer
| mid3typeID=14238
| mid4name=Shadow Serpentis Tracking Computer
| mid4typeID=14238
| low1name=Corpii A-Type Multispectrum Coating
| low1typeID=18708
| low2name=Corpum A-Type Multispectrum Energized Membrane
| low2typeID=18881
| low3name=Imperial Navy Heat Sink
| low3typeID=15810
| low4name=Imperial Navy Heat Sink
| low4typeID=15810
| low5name=Imperial Navy Heat Sink
| low5typeID=15810
| low6name=Imperial Navy Heat Sink
| low6typeID=15810
| low7name=Corpus X-Type Large Armor Repairer
| low7typeID=19045
| rig1name=Large Energy Burst Aerator II
| rig1typeID=26380
| rig2name=Large Trimark Armor Pump II
| rig2typeID=26302
| drone1name=Light Hull Maintenance Bot I x5
| drone1typeID=33706
| drone2name=Acolyte II x5
| drone2typeID=2205
| drone3name=Light Armor Maintenance Bot I x5
| drone3typeID=23711
| charge1name=Imperial Navy Multifrequency L x20
| charge1typeID=23105
| charge2name=Scorch L x40
| charge2typeID=12820
| charge3name=Conflagration L x40
| charge3typeID=12816
| charge4name=Optimal Range Script x2
| charge4typeID=28999
| charge5name=Tracking Speed Script x2
| charge5typeID=29001
| charge6name=Scan Resolution Script x2
| charge6typeID=29011
| charge7name=Nanite Repair Paste x400
| charge7typeID=28668
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}}
| showSKILLS=Y
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns.
| showNOTES=Y
| difficulty=2
| version=February 2024
| showTOC=Y
| alphacanuse=N
}}
 
==== Kronos ====
{{ShipFitting
| ship=Kronos
| fitName= E-UNI Incursions (Vanguard, Advanced)
| fitID= E-UNI Incursions (Vanguard, Advanced)
| high1name=Neutron Blaster Cannon II
| high1typeID=3186
| high2name=Neutron Blaster Cannon II
| high2typeID=3186
| high3name=Neutron Blaster Cannon II
| high3typeID=3186
| high4name=Neutron Blaster Cannon II
| high4typeID=3186
| high5name=Large Remote Armor Repairer II
| high5typeID=26914
| high6name=Auto Targeting System I
| high6typeID=1182
| high7name=Bastion Module I
| high7typeID=33400
| mid1name=Shadow Serpentis Sensor Booster
| mid1typeID=14236
| mid2name=Shadow Serpentis Sensor Booster
| mid2typeID=14236
| mid3name=Shadow Serpentis Tracking Computer
| mid3typeID=14238
| mid4name=Shadow Serpentis Tracking Computer
| mid4typeID=14238
| mid5name=Shadow Serpentis Tracking Computer
| mid5typeID=14238
| low1name=Coreli A-Type Multispectrum Coating
| low1typeID=18789
| low2name=Corpum A-Type Multispectrum Energized Membrane
| low2typeID=18881
| low3name=Federation Navy Magnetic Field Stabilizer
| low3typeID=15895
| low4name=Federation Navy Magnetic Field Stabilizer
| low4typeID=15895
| low5name=Federation Navy Magnetic Field Stabilizer
| low5typeID=15895
| low6name=Federation Navy Magnetic Field Stabilizer
| low6typeID=15895
| low7name=Corpus X-Type Large Armor Repairer
| low7typeID=19045
| rig1name=Large Trimark Armor Pump II
| rig1typeID=26302
| rig2name=Large Hybrid Burst Aerator II
| rig2typeID=26394
| drone1name=Medium Armor Maintenance Bot I x5
| drone1typeID=23709
| drone2name=Federation Navy Garde x2
| drone2typeID=31886
| drone3name=Acolyte II x5
| drone3typeID=2205
| charge1name=Null L x20000
| charge1typeID=12787
| charge2name=Federation Navy Antimatter Charge L x10000
| charge2typeID=22993
| charge3name=Void L x20000
| charge3typeID=12791
| charge4name=Optimal Range Script x3
| charge4typeID=28999
| charge5name=Tracking Speed Script x3
| charge5typeID=29001
| charge6name=Scan Resolution Script x2
| charge6typeID=29011
| charge7name=Nanite Repair Paste x400
| charge7typeID=28668
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}<li></li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}}
| showSKILLS=Y
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
| showNOTES=Y
| difficulty=2
| version=February 2024
| showTOC=Y
| alphacanuse=N
}}
</tab>
 
<tab name="Elite Battleships">
=== Elite Battleships ===
Some things to keep in mind:
 
* Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
 
* If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of  our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
 
* '''Set Auto-Repeat off on the Bastion Module and Armor Repairer.''' The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
 
* None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.
 
==== Paladin ====
{{ShipFitting
| ship=Paladin
| fitName= E-UNI Incursions (Vanguards, Elite)
| fitID= E-UNI Incursions (Vanguards, Elite)
| high1name=Mega Pulse Laser II
| high1typeID=3057
| high2name=Mega Pulse Laser II
| high2typeID=3057
| high3name=Mega Pulse Laser II
| high3typeID=3057
| high4name=Mega Pulse Laser II
| high4typeID=3057
| high5name=Bastion Module I
| high5typeID=33400
| high6name=Large Remote Armor Repairer II
| high6typeID=26914
| high7name=Large Remote Armor Repairer II
| high7typeID=26914
| high8name=Auto Targeting System I
| high8typeID=1182
| mid1name=Shadow Serpentis Sensor Booster
| mid1typeID=14236
| mid2name=Shadow Serpentis Sensor Booster
| mid2typeID=14236
| mid3name=Shadow Serpentis Tracking Computer
| mid3typeID=14238
| mid4name=Shadow Serpentis Tracking Computer
| mid4typeID=14238
| low1name=Corpum A-Type Multispectrum Energized Membrane
| low1typeID=18881
| low2name=Corpum A-Type Multispectrum Energized Membrane
| low2typeID=18881
| low3name=Imperial Navy Heat Sink
| low3typeID=15810
| low4name=Imperial Navy Heat Sink
| low4typeID=15810
| low5name=Imperial Navy Heat Sink
| low5typeID=15810
| low6name=Imperial Navy Heat Sink
| low6typeID=15810
| low7name=Corpus X-Type Large Armor Repairer
| low7typeID=19045
| rig1name=Large Energy Burst Aerator II
| rig1typeID=26380
| rig2name=Large Trimark Armor Pump II
| rig2typeID=26302
| drone1name=Acolyte II x5
| drone1typeID=2205
| drone2name=Light Armor Maintenance Bot I x5
| drone2typeID=23711
| drone3name=Light Hull Maintenance Bot I x5
| drone3typeID=33706
| charge1name=Conflagration L x40
| charge1typeID=12816
| charge2name=Scorch L x40
| charge2typeID=12820
| charge3name=Imperial Navy Multifrequency L x40
| charge3typeID=23105
| charge4name=Scan Resolution Script x2
| charge4typeID=29011
| charge5name=Optimal Range Script x2
| charge5typeID=28999
| charge6name=Tracking Speed Script x2
| charge6typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}}
| showSKILLS=Y
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns.
| showNOTES=Y
| difficulty=2
| version=December 2023
| showTOC=N
| alphacanuse=N
}}
 
==== Vargur ====
{{ShipFitting
| ship=Vargur
| fitName= E-UNI Incursions (Vanguard, Elite)
| fitID= Vargur: E-UNI Incursions (Vanguard, Elite)
| high1name=800mm Repeating Cannon II
| high1typeID=2929
| high2name=800mm Repeating Cannon II
| high2typeID=2929
| high3name=800mm Repeating Cannon II
| high3typeID=2929
| high4name=800mm Repeating Cannon II
| high4typeID=2929
| high5name=Bastion Module I
| high5typeID=33400
| high6name=Auto Targeting System I
| high6typeID=1182
| high7name=Large Remote Armor Repairer II
| high7typeID=26914
| mid1name=Pithum A-Type Multispectrum Shield Hardener
| mid1typeID=4347
| mid2name=Pith X-Type X-Large Shield Booster
| mid2typeID=19208
| mid3name=Federation Navy Tracking Computer
| mid3typeID=15792
| mid4name=Federation Navy Tracking Computer
| mid4typeID=15792
| mid5name=Federation Navy Sensor Booster
| mid5typeID=17520
| mid6name=Federation Navy Sensor Booster
| mid6typeID=17520
| low1name=Republic Fleet Gyrostabilizer
| low1typeID=15806
| low2name=Republic Fleet Gyrostabilizer
| low2typeID=15806
| low3name=Republic Fleet Gyrostabilizer
| low3typeID=15806
| low4name=Republic Fleet Gyrostabilizer
| low4typeID=15806
| low5name=Republic Fleet Tracking Enhancer
| low5typeID=15965
| low6name=Damage Control II
| low6typeID=2048
| rig1name=Large Projectile Burst Aerator II
| rig1typeID=26430
| rig2name=Large Projectile Ambit Extension I
| rig2typeID=26038
| charge1name=Imperial Navy Acolyte x5
| charge1typeID=31864
| charge2name=Light Armor Maintenance Bot I x5
| charge2typeID=23711
| charge3name=Light Hull Maintenance Bot I x5
| charge3typeID=33706
| charge4name=Hail L x5000
| charge4typeID=12779
| charge5name=Nanite Repair Paste x150
| charge5typeID=28668
| charge6name=Scan Resolution Script x2
| charge6typeID=29011
| charge7name=Optimal Range Script x2
| charge7typeID=28999
| charge8name=Tracking Speed Script x2
| charge8typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Autocannon Specialization|IV|icon=yes}}
| showSKILLS=Y
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Load Hail, never fail.</li><li>Turn auto-repeat on your Shield Booster and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Be acutely aware that logi will struggle to help you if you need it, as their reps will be less effective for your armour due to low resists. You are also not receiving any command bursts that will help you tank. However, the Vargur is naturally tanky enough that this should not be an issue for an experienced pilot.</li>
| showNOTES=Y
| difficulty=2
| version=2025.1.18
| showTOC=N
| alphacanuse=N
}}
 
==== Kronos ====
{{ShipFitting
| ship=Kronos
| fitName= E-UNI Incursions (Vanguard, Elite)
| fitID= E-UNI Incursions (Vanguard, Elite)
| high1name=Neutron Blaster Cannon II
| high1typeID=3186
| high2name=Neutron Blaster Cannon II
| high2typeID=3186
| high3name=Neutron Blaster Cannon II
| high3typeID=3186
| high4name=Neutron Blaster Cannon II
| high4typeID=3186
| high5name=Large Remote Armor Repairer II
| high5typeID=26914
| high6name=Auto Targeting System I
| high6typeID=1182
| high7name=Bastion Module I
| high7typeID=33400
| mid1name=Shadow Serpentis Sensor Booster
| mid1typeID=14236
| mid2name=Shadow Serpentis Sensor Booster
| mid2typeID=14236
| mid3name=Shadow Serpentis Tracking Computer
| mid3typeID=14238
| mid4name=Shadow Serpentis Tracking Computer
| mid4typeID=14238
| mid5name=Shadow Serpentis Tracking Computer
| mid5typeID=14238
| low1name=Corpum A-Type Multispectrum Energized Membrane
| low1typeID=18881
| low2name=Corpum A-Type Multispectrum Energized Membrane
| low2typeID=18881
| low3name=Federation Navy Magnetic Field Stabilizer
| low3typeID=15895
| low4name=Federation Navy Magnetic Field Stabilizer
| low4typeID=15895
| low5name=Federation Navy Magnetic Field Stabilizer
| low5typeID=15895
| low6name=Federation Navy Magnetic Field Stabilizer
| low6typeID=15895
| low7name=Corpus X-Type Large Armor Repairer
| low7typeID=19045
| rig1name=Large Trimark Armor Pump II
| rig1typeID=26302
| rig2name=Large Hybrid Burst Aerator II
| rig2typeID=26394
| drone1name=Acolyte II x5
| drone1typeID=2205
| drone2name=Federation Navy Garde x2
| drone2typeID=31886
| drone3name=Medium Armor Maintenance Bot I x5
| drone3typeID=23709
| charge1name=Null L x20000
| charge1typeID=12787
| charge2name=Void L x20000
| charge2typeID=12791
| charge3name=Federation Navy Antimatter Charge L x10000
| charge3typeID=22993
| charge4name=Scan Resolution Script x2
| charge4typeID=29011
| charge5name=Optimal Range Script x3
| charge5typeID=28999
| charge6name=Tracking Speed Script x3
| charge6typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}}
| showSKILLS=Y
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
| showNOTES=Y
| difficulty=2
| version=December 2023
| showTOC=N
| alphacanuse=N
}}
</tab>
 
</tabs>
 
== Logistics ==
<tabs>
 
<tab name="Basic Logistics">
=== Basic Logistics ===
==== Oneiros ====
{{ShipFitting
| ship=Oneiros
| fitName= E-UNI Incursions (Logistics, Basic)
| fitID= E-UNI Incursions (Logistics, Basic)
| high1name=Large Remote Armor Repairer II
| high1typeID=26914
| high2name=Large Remote Armor Repairer II
| high2typeID=26914
| high3name=Large Remote Armor Repairer II
| high3typeID=26914
| high4name=Large I-ax Enduring Remote Armor Repairer
| high4typeID=16449
| mid1name=Republic Fleet Medium Cap Battery
| mid1typeID=41215
| mid2name=Cap Recharger II
| mid2typeID=2032
| mid3name=Shadow Serpentis Remote Tracking Computer
| mid3typeID=14240
| mid4name=Shadow Serpentis Remote Tracking Computer
| mid4typeID=14240
| low1name=800mm Steel Plates II
| low1typeID=20351
| low2name=Multispectrum Energized Membrane II
| low2typeID=11269
| low3name=Multispectrum Energized Membrane II
| low3typeID=11269
| low4name=Capacitor Power Relay II
| low4typeID=1447
| low5name=Capacitor Power Relay II
| low5typeID=1447
| rig1name=Medium Capacitor Control Circuit II
| rig1typeID=31378
| rig2name=Medium Capacitor Control Circuit II
| rig2typeID=31378
| drone1name=Acolyte II x5
| drone1typeID=2205
| drone2name=Light Armor Maintenance Bot I x5
| drone2typeID=23711
| charge1name=Nanite Repair Paste x200
| charge1typeID=28668
| charge2name=Optimal Range Script x4
| charge2typeID=28999
| charge3name=Tracking Speed Script x4
| charge3typeID=29001
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>All 4 Armor Compensation IV</li><li>{{sk|Logistics Cruisers|IV|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)''
| showSKILLS=Y
| notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.
| showNOTES=Y
| difficulty=1
| version=February 2024
| showTOC=Y
| alphacanuse=N
}}
</tab>
 
<tab name="Advanced Logistics">
=== Advanced Logistics ===
==== Oneiros ====
{{ShipFitting
| ship=Oneiros
| fitName= E-UNI Incursions (Logistics, Advanced)
| fitID= E-UNI Incursions (Logistics, Advanced)
| high1name=Large Remote Armor Repairer II
| high1typeID=26914
| high2name=Large Remote Armor Repairer II
| high2typeID=26914
| high3name=Large Remote Armor Repairer II
| high3typeID=26914
| high4name=Large Remote Armor Repairer II
| high4typeID=26914
| mid1name=Shadow Serpentis Remote Tracking Computer
| mid1typeID=14240
| mid2name=Shadow Serpentis Remote Tracking Computer
| mid2typeID=14240
| mid3name=Shadow Serpentis Remote Tracking Computer
| mid3typeID=14240
| mid4name=Shadow Serpentis Remote Tracking Computer
| mid4typeID=14240
| low1name=Federation Navy 800mm Steel Plates
| low1typeID=31918
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2typeID=15729
| low3name=Imperial Navy Multispectrum Energized Membrane
| low3typeID=15729
| low4name=True Sansha Capacitor Power Relay
| low4typeID=14146
| low5name=True Sansha Capacitor Power Relay
| low5typeID=14146
| rig1name=Medium Capacitor Control Circuit II
| rig1typeID=31378
| rig2name=Medium Remote Repair Augmentor II
| rig2typeID=31079
| drone1name=Acolyte II x5
| drone1typeID=2205
| drone2name=Light Armor Maintenance Bot I x5
| drone2typeID=23711
| charge1name=Nanite Repair Paste x200
| charge1typeID=28668
| charge2name=Optimal Range Script x4
| charge2typeID=28999
| charge3name=Tracking Speed Script x4
| charge3typeID=29001
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>All 4 Armor Compensation IV</li><li>{{sk|Logistics Cruisers|V|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)''
| showSKILLS=Y
| notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.
| showNOTES=Y
| difficulty=1
| version=February 2024
| showTOC=Y
| alphacanuse=N
}}
</tab>
 
</tabs>
 
== Logibooster ==
<tabs>
 
<tab name="Logibooster">
=== Logibooster ===
==== Astarte ===
{{ShipFitting
| ship=Astarte
| fitName= E-UNI Incursions Logibooster (Vanguard)
| fitID= E-UNI Incursions Logibooster (Vanguard)
| high1name=Armor Command Burst II
| high1typeID=43552
| high2name=Armor Command Burst II
| high2typeID=43552
| high3name=Centum A-Type Medium Remote Armor Repairer
| high3typeID=19057
| high4name=Centum A-Type Medium Remote Armor Repairer
| high4typeID=19057
| high5name=Centum A-Type Medium Remote Armor Repairer
| high5typeID=19057
| high6name=Skirmish Command Burst II
| high6typeID=43556
| high7name=Skirmish Command Burst II
| high7typeID=43556
| mid1name=Sentient Remote Sensor Booster
| mid1typeID=41198
| mid2name=Sentient Remote Sensor Booster
| mid2typeID=41198
| mid3name=Sentient Remote Sensor Booster
| mid3typeID=41198
| mid4name=Republic Fleet Large Cap Battery
| mid4typeID=41218
| low1name=Damage Control II
| low1typeID=2048
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2typeID=15729
| low3name=Centum C-Type Explosive Energized Membrane
| low3typeID=18839
| low4name=Imperial Navy Capacitor Power Relay
| low4typeID=17528
| low5name=Imperial Navy Capacitor Power Relay
| low5typeID=17528
| low6name=Imperial Navy Capacitor Power Relay
| low6typeID=17528
| rig1name=Medium Command Processor I
| rig1typeID=43896
| rig2name=Medium Command Processor I
| rig2typeID=43896
| drone1name=Acolyte II x5
| drone1typeID=2205
| drone2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23709
| charge1name=Armor Energizing Charge x600
| charge1typeID=42832
| charge2name=Rapid Repair Charge x600
| charge2typeID=42833
| charge3name=Evasive Maneuvers Charge x600
| charge3typeID=42838
| charge4name=Interdiction Maneuvers Charge x600
| charge4typeID=42839
| charge5name=Nanite Repair Paste x200
| charge5typeID=28668
| charge6name=Scan Resolution Script x4
| charge6typeID=29011
| charge7name=800mm Steel Plates II x1
| charge7typeID=20351
| charge8name=Signal Amplifier II x1
| charge8typeID=1987
| skills={{sk|Cybernetics|V|icon=yes}} ''(see note)''</li><li>{{sk|Gallente Battlecruiser|V|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Cruiser|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Destroyer|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Frigate|III|icon=yes}} ''(prerequisite)''</li><li>{{sk|Command Ships|IV|icon=yes}}<br>o {{sk|Leadership|V|icon=yes}} ''(prerequisite)''<li>{{sk|Armored Command Specialist|V|icon=yes}}<br>o {{sk|Armored Command|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Skirmish Command Specialist|V|icon=yes}}<br>o {{sk|Skirmish Command|V|icon=yes}} ''(prerequisite)''</li>
| showSKILLS=Y
| notes={{sk|Cybernetics|V|icon=yes}}, {{sk|Skirmish Command Specialist|V|icon=yes}} and {{sk|Armored Command Specialist|V|icon=yes}} is required for the following mindlink:</li><li><p>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Federation Navy Command Mindlink}}</p></li><li>Make sure you have the following charges:</li><li><p>[[image:icon_rapid_repair.png|20px|link=]] {{co|coral|Rapid Repair Charge}} x 600<br>[[image:icon_armor_energizing.png|20px|link=]] {{co|coral|Armor Energizing Charge}} x 600<br>[[image:icon_evasive_maneuvers.png|20px|link=]] {{co|coral|Evasive Maneuvers Charge}} x 600<br>[[image:icon_interdiction_maneuvers.png|20px|link=]] {{co|coral|Interdiction Maneuvers Charge}} x 600</p></li>
| showNOTES=Y
| difficulty=2
| version=February 2024
| showTOC=Y
| alphacanuse=N
}}
</tab>
 
</tabs>
 
== Scout/Dropper ==
<tabs>
<tab name="Basic">
=== Basic ===
==== Venture ====
{{ShipFitting
| ship=Venture
| fitName= Incursions (Dropper)
| fitID= Incursions(Dropper)
| high1name=Small Remote Shield Booster I
| high1typeID=3586
| high2name=Prototype Cloaking Device I
| high2typeID=11370
| high3name=open
| high3typeID=
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| mid1typeID=35658
| mid2name=Small Azeotropic Restrained Shield Extender
| mid2typeID=8427
| mid3name=Small Azeotropic Restrained Shield Extender
| mid3typeID=8427
| low1name=Nanofiber Internal Structure II
| low1typeID=2605
| rig1name=Small Low Friction Nozzle Joints I
| rig1typeID=31153
| rig2name=Small Hyperspatial Velocity Optimizer I
| rig2typeID=31159
| rig3name=Small Hyperspatial Velocity Optimizer I
| rig3typeID=31159
| skills={{sk|Cloaking|I|icon=yes}} ''(Optional)''<li>{{sk|Mining Frigate|I|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li>
| showSKILLS=Y
| notes=The Venture can hold 16 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Prototype Cloaking Device}} enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and requires Omega clone status in order to use.
| showNOTES=Y
| difficulty=0
| version=December 2023
| showTOC=N
| alphacanuse=N
}}
</tab>
 
<tab name="Advanced">
=== Advanced ===
==== Prospect ====
{{ShipFitting
| ship=Prospect
| fitName= Incursions (Dropper)
| fitID= Incursions (Dropper)
| high1name=Covert Ops Cloaking Device II
| high1typeID=11578
| high2name=Small Remote Shield Booster I
| high2typeID=3586
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| mid1typeID=35658
| mid2name=Medium Shield Extender II
| mid2typeID=3831
| mid3name=Small Shield Extender II
| mid3typeID=380
| low1name=Damage Control II
| low1typeID=2048
| low2name=Nanofiber Internal Structure II
| low2typeID=2605
| low3name=Nanofiber Internal Structure II
| low3typeID=2605
| low4name=Limited Hyperspatial Accelerator
| low4typeID=33981
| rig1name=Small Core Defense Field Extender II
| rig1typeID=31794
| rig2name=Small Hyperspatial Velocity Optimizer II
| rig2typeID=31165
| skills={{sk|Cloaking|IV|icon=yes}}<li>{{sk|Mining Frigate|V|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li><li>{{sk|Expedition Frigates|I|icon=yes}}</li>
| showSKILLS=Y
| notes=The Prospect can hold 40 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Covert Ops Cloaking Device}} enables the Prospect to safely enter the Nation Mining Colony before the final wave.
| showNOTES=Y
| difficulty=2
| version=February 2024
| showTOC=N
| alphacanuse=N
}}
</tab>
 
</tabs>
 
{{#css:
.tabs-label {
    padding-left: 1.5em;
    background-color: var(--background-color-neutral) !important;
    font-size: 10pt;
    font-weight: bold;
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[[Category:EVE University Incursion Community]]
[[Category:PvE Doctrines]]
[[Category:Fittings]]