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Vanguard Incursion fits: Difference between revisions

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<noinclude>
{{incursions links}} {{eunic}}
{{incursions_links}}
= Vanguard fittings =
Vanguard sites have fairly low damage output, compared to other incursion sites. As such, you often have the luxury of reducing your buffer somewhat in favour of more utility modules. See [[Preparing for Incursions]] and [[Fitting principles]] for more information on what skills and implants are recommended and the reason behind the fittings.


All fits use [http://wiki.eveuniversity.org/Template:ShipFitting Miranda's new template], fits converted from [http://eve.sonicreality.x10.mx/template/ here].
== Vanguard fittings ==
The fits used by the [[EVE University Incursion Community]] focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often favor short-range and high tracking with multiple webs and painters, as opposed to the more common long-range setups with dedicated webbers that other communities use.


One of the advantages with the new fitting template is that if you view this page in the ingame browser, clicking on any of the modules brings up the ingame ''show info'' window for that module. Similarly, clicking the '''EVE'''-button will open up a fitting complete with how much ammunition you need and any scripts you need for your modules.
It is recommended that you visit this page after reading [[Preparing for Incursions]] and [[Incursion fitting principles]]. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what [[Incursion fitting principles#Recommended implants|implants]] are recommended and the like, is also placed there.
=== Shields focus ===
Currently we run almost exclusively shield fleets. Until we find a good solution for armour fleets and what fittings are reasonable to expect people to bring, this page will only show shield-fits so as not to give people the impression that armour fleets are common.


=== Always bring faction ammunition ===
Finally, the three guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship.
We always use faction ammunition in incursions for the added damage compared to regular tech one ammunition. Certain tech two ammunition is used for specific ships or roles, but most of the time you'll be using faction ammunition since it does not suffer the tracking or range penalties most short range tech two ammunitions do.


If you click the '''EVE'''-button on the fit it'll show you which type of ammunition you need and how much to bring.
=== Armor focus ===
{|
| style="vertical-align: top;" | [[image:icon_armor_plate.png|56px|Armor focus]]
| In the [[EVE University Incursion Community]] we run armor fleets to provide easier progression to higher level sites and other communities as the majority of public incursion communities now favor armor tanking.
|}


=== Utility modules ===
=== Don't compromise these fits ===
Sometimes your fleet commander will ask you to make minor adjustments, like swapping out a web for a tracking computer. Be sure to read up on [[Fitting principles#Utility_modules|utility modules]] for more details on utility modules.
{|
| style="vertical-align: top;" | [[image:icon_large_red_x.png|56px|link=]]
| We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day, the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill and module matters.
|}


=== Don't compromise the recommended fits ===
=== Improving fits ===
We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill matters, every module matters.
{|
| style="vertical-align: top;" | [[image:icon_large_green_check.png|56px|link=]]
| These fits are tailored in order to get a solidly tanked ship with a good level of performance, for you to begin running incursions. However, there is room for individual taste and preference. See the [[Ship progression in Incursions|ship progression]] page as well as the [[Incursion fitting principles#Upgrade priorities|upgrade priorities]] section of the '''fitting principles''' page for more guidance on progression in terms of ship upgrades and fits as well as skills.
|}
 
<!-- Old Parser, deadlink: fits converted from [http://eve.sonicreality.x10.mx/template/]. Use The utility from https://github.com/Hirmuolio/ShipFitting-template-creator/releases. -->
All fits use [[User:Miranda mclaughlin|Miranda]]'s [[Template:ShipFitting|ShipFitting template]] which is easily used with the in-game Fitting tool. If you click the {{button|EFT}} button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the {{button|SKILLS}} and {{button|NOTES}} sections as well; they contain valuable information about the fit and if there are any common tweaks you could do.
 
== Damage Dealer Ships ==
These fits are minimum fits, able to contribute to fleet efficiency. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.
<tabs>
 
<tab name="Starter Battleships">
=== Starter Battleships ===
 
==== Praxis ====
{{important note box
|Unlike other ships with fits listed here, '''the Praxis is not used by Headquarters communities''' due to its low speed and base HP. As a consequence, the fits below are rigged for use in Vanguards only.
}}
 
The {{sh|Praxis}} has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer.
{{ShipFitting
| ship=Praxis
| fitName= E-UNI Incursions Starter (Vanguard, Pulse)
| fitID= E-UNI VG Starter Pulse
| high1name=Mega Modulated Pulse Energy Beam I
| high1typeID=7087
| high2name=Mega Modulated Pulse Energy Beam I
| high2typeID=7087
| high3name=Mega Modulated Pulse Energy Beam I
| high3typeID=7087
| high4name=Mega Modulated Pulse Energy Beam I
| high4typeID=7087
| high5name=Mega Modulated Pulse Energy Beam I
| high5typeID=7087
| high6name=Mega Modulated Pulse Energy Beam I
| high6typeID=7087
| high7name=Large Solace Scoped Remote Armor Repairer
| high7typeID=16455
| mid1name=Republic Fleet Large Cap Battery
| mid1typeID=41218
| mid2name=Alumel-Wired Enduring Sensor Booster
| mid2typeID=6159
| mid3name=Alumel-Wired Enduring Sensor Booster
| mid3typeID=6159
| mid4name=Shadow Serpentis Stasis Webifier
| mid4typeID=14270
| mid5name=Parallel Enduring Target Painter
| mid5typeID=19812
| mid6name=Tracking Computer II
| mid6typeID=1978
| mid7name=Tracking Computer II
| mid7typeID=1978
| low1name=Heat Sink II
| low1typeID=2364
| low2name=1600mm Steel Plates II
| low2typeID=20353
| low3name=Multispectrum Energized Membrane II
| low3typeID=11269
| low4name=Multispectrum Energized Membrane II
| low4typeID=11269
| low5name=Multispectrum Energized Membrane II
| low5typeID=11269
| low6name=Heat Sink II
| low6typeID=2364
| low7name=Damage Control II
| low7typeID=2048
| rig1name=Large Energy Burst Aerator II
| rig1typeID=26380
| rig2name=Large Trimark Armor Pump I
| rig2typeID=25894
| rig3name=Large Hyperspatial Velocity Optimizer I
| rig3typeID=26068
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Federation Navy Garde x4
| drone2typeID=31886
| drone3name=Medium Armor Maintenance Bot I x5
| drone3typeID=23709
| charge1name=Imperial Navy Multifrequency L x24
| charge1typeID=23105
| charge2name=Imperial Navy Radio L x18
| charge2typeID=23119
| charge3name=Imperial Navy Xray L x24
| charge3typeID=23109
| charge4name=Scan Resolution Script x2
| charge4typeID=29011
| charge5name=Optimal Range Script x2
| charge5typeID=28999
| charge6name=Tracking Speed Script x2
| charge6typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
| showSKILLS=Y
| notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to  {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
{{ShipFitting
| ship=Praxis
| fitName= E-UNI Incursions Starter (Vanguard, Blaster)
| fitID= E-UNI Incursions Starter (Vanguard, Blaster)
| high1name=Modal Mega Neutron Particle Accelerator I
| high1typeID=7783
| high2name=Modal Mega Neutron Particle Accelerator I
| high2typeID=7783
| high3name=Modal Mega Neutron Particle Accelerator I
| high3typeID=7783
| high4name=Modal Mega Neutron Particle Accelerator I
| high4typeID=7783
| high5name=Modal Mega Neutron Particle Accelerator I
| high5typeID=7783
| high6name=Modal Mega Neutron Particle Accelerator I
| high6typeID=7783
| high7name=Large Solace Scoped Remote Armor Repairer
| high7typeID=16455
| mid1name=Alumel-Wired Enduring Sensor Booster
| mid1typeID=6159
| mid2name=Phased Scoped Target Painter
| mid2typeID=19814
| mid3name=Alumel-Wired Enduring Sensor Booster
| mid3typeID=6159
| mid4name=Tracking Computer II
| mid4typeID=1978
| mid5name=Shadow Serpentis Stasis Webifier
| mid5typeID=14270
| mid6name=Tracking Computer II
| mid6typeID=1978
| mid7name=Tracking Computer II
| mid7typeID=1978
| low1name=Magnetic Field Stabilizer II
| low1typeID=10190
| low2name=1600mm Steel Plates II
| low2typeID=20353
| low3name=Multispectrum Energized Membrane II
| low3typeID=11269
| low4name=Multispectrum Energized Membrane II
| low4typeID=11269
| low5name=Multispectrum Energized Membrane II
| low5typeID=11269
| low6name=Magnetic Field Stabilizer II
| low6typeID=10190
| low7name=Damage Control II
| low7typeID=2048
| rig1name=Large Hybrid Burst Aerator II
| rig1typeID=26394
| rig2name=Large Trimark Armor Pump I
| rig2typeID=25894
| rig3name=Large Hyperspatial Velocity Optimizer I
| rig3typeID=26068
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Federation Navy Garde x4
| drone2typeID=31886
| drone3name=Medium Armor Maintenance Bot I x5
| drone3typeID=23709
| charge1name=Caldari Navy Antimatter Charge L x10000
| charge1typeID=21740
| charge2name=Scan Resolution Script x2
| charge2typeID=29011
| charge3name=Optimal Range Script x3
| charge3typeID=28999
| charge4name=Tracking Speed Script x3
| charge4typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
| showSKILLS=Y
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
 
==== Apocalypse Navy Issue ====
{{ShipFitting
| ship=Apocalypse Navy Issue
| fitName= E-UNI Incursions Starter (Vanguard)
| fitID= E-UNI Incursions Starter (Vanguard)
| high1name=Mega Modulated Pulse Energy Beam I
| high1typeID=7087
| high2name=Mega Modulated Pulse Energy Beam I
| high2typeID=7087
| high3name=Mega Modulated Pulse Energy Beam I
| high3typeID=7087
| high4name=Mega Modulated Pulse Energy Beam I
| high4typeID=7087
| high5name=Mega Modulated Pulse Energy Beam I
| high5typeID=7087
| high6name=Mega Modulated Pulse Energy Beam I
| high6typeID=7087
| high7name=Mega Modulated Pulse Energy Beam I
| high7typeID=7087
| high8name=Mega Modulated Pulse Energy Beam I
| high8typeID=7087
| mid1name=Tracking Computer II
| mid1typeID=1978
| mid2name=Tracking Computer II
| mid2typeID=1978
| mid3name=Republic Fleet Large Cap Battery
| mid3typeID=41218
| mid4name=Alumel-Wired Enduring Sensor Booster
| mid4typeID=6159
| low1name=Damage Control II
| low1typeID=2048
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2typeID=15729
| low3name=Centum C-Type Kinetic Energized Membrane
| low3typeID=18835
| low4name=Corelum C-Type Explosive Energized Membrane
| low4typeID=18803
| low5name=Heat Sink II
| low5typeID=2364
| low6name=Heat Sink II
| low6typeID=2364
| low7name=Heat Sink II
| low7typeID=2364
| low8name=Heat Sink II
| low8typeID=2364
| rig1name=Large Thermal Armor Reinforcer I
| rig1typeID=25892
| rig2name=Large Hyperspatial Velocity Optimizer II
| rig2typeID=26322
| rig3name=Large Energy Discharge Elutriation II
| rig3typeID=26378
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Light Hull Maintenance Bot I x5
| drone2typeID=33706
| drone3name=Medium Armor Maintenance Bot I x5
| drone3typeID=23709
| charge1name=Imperial Navy Microwave L x8
| charge1typeID=23117
| charge2name=Imperial Navy Multifrequency L x16
| charge2typeID=23105
| charge3name=Imperial Navy Xray L x8
| charge3typeID=23109
| charge4name=Nanite Repair Paste x200
| charge4typeID=28668
| charge5name=Scan Resolution Script x1
| charge5typeID=29011
| charge6name=Optimal Range Script x2
| charge6typeID=28999
| charge7name=Tracking Speed Script x2
| charge7typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Amarr Battleship|III|icon=yes}}</li>
| showSKILLS=Y
| notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to  {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li>
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
 
==== Megathron ====
{{ShipFitting
| ship=Megathron
| fitName= E-UNI Incursions Starter (Vanguard)
| fitID= E-UNI Incursions Starter (Vanguard)
| high1name=Modal Mega Neutron Particle Accelerator I
| high1typeID=7783
| high2name=Modal Mega Neutron Particle Accelerator I
| high2typeID=7783
| high3name=Modal Mega Neutron Particle Accelerator I
| high3typeID=7783
| high4name=Modal Mega Neutron Particle Accelerator I
| high4typeID=7783
| high5name=Modal Mega Neutron Particle Accelerator I
| high5typeID=7783
| high6name=Modal Mega Neutron Particle Accelerator I
| high6typeID=7783
| high7name=Modal Mega Neutron Particle Accelerator I
| high7typeID=7783
| mid1name=Tracking Computer II
| mid1typeID=1978
| mid2name=Tracking Computer II
| mid2typeID=1978
| mid3name=Alumel-Wired Enduring Sensor Booster
| mid3typeID=6159
| mid4name=Federation Navy Stasis Webifier
| mid4typeID=17559
| low1name=Damage Control II
| low1typeID=2048
| low2name=Magnetic Field Stabilizer II
| low2typeID=10190
| low3name=Magnetic Field Stabilizer II
| low3typeID=10190
| low4name=Magnetic Field Stabilizer II
| low4typeID=10190
| low5name=Multispectrum Energized Membrane II
| low5typeID=11269
| low6name=1600mm Steel Plates II
| low6typeID=20353
| low7name=Centum C-Type Explosive Energized Membrane
| low7typeID=18839
| low8name=Multispectrum Energized Membrane II
| low8typeID=11269
| rig1name=Large Kinetic Armor Reinforcer I
| rig1typeID=25890
| rig2name=Large Thermal Armor Reinforcer I
| rig2typeID=25892
| rig3name=Large Hyperspatial Velocity Optimizer II
| rig3typeID=26322
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23709
| charge1name=Federation Navy Antimatter Charge L x20000
| charge1typeID=22993
| charge2name=Federation Navy Iron Charge L x10000
| charge2typeID=23007
| charge3name=Nanite Repair Paste x200
| charge3typeID=28668
| charge4name=Scan Resolution Script x1
| charge4typeID=29011
| charge5name=Optimal Range Script x2
| charge5typeID=28999
| charge6name=Tracking Speed Script x2
| charge6typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Gallente Battleship|III|icon=yes}}</li>
| showSKILLS=Y
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li>
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
</tab>
 
<tab name="Intermediate Battleships">
=== Intermediate Battleships ===
==== Nightmare ====
{{ShipFitting
| ship=Nightmare
| fitName= E-UNI Incursions (Vanguard, Basic)
| fitID= E-UNI Incursions (Vanguard, Basic)
| high1name=Mega Modulated Pulse Energy Beam I
| high1typeID=7087
| high2name=Mega Modulated Pulse Energy Beam I
| high2typeID=7087
| high3name=Mega Modulated Pulse Energy Beam I
| high3typeID=7087
| high4name=Mega Modulated Pulse Energy Beam I
| high4typeID=7087
| high5name=Large Radiative Scoped Remote Capacitor Transmitter
| high5typeID=16481
| high6name=Large Solace Scoped Remote Armor Repairer
| high6typeID=16455
| mid1name=Federation Navy Stasis Webifier
| mid1typeID=17559
| mid2name=Tracking Computer II
| mid2typeID=1978
| mid3name=Tracking Computer II
| mid3typeID=1978
| mid4name=Tracking Computer II
| mid4typeID=1978
| mid5name=Tracking Computer II
| mid5typeID=1978
| mid6name=Alumel-Wired Enduring Sensor Booster
| mid6typeID=6159
| mid7name=Alumel-Wired Enduring Sensor Booster
| mid7typeID=6159
| low1name=Damage Control II
| low1typeID=2048
| low2name=Heat Sink II
| low2typeID=2364
| low3name=Heat Sink II
| low3typeID=2364
| low4name=Heat Sink II
| low4typeID=2364
| low5name=Imperial Navy Multispectrum Energized Membrane
| low5typeID=15729
| low6name=Imperial Navy Multispectrum Energized Membrane
| low6typeID=15729
| rig1name=Large Explosive Armor Reinforcer I
| rig1typeID=25888
| rig2name=Large Kinetic Armor Reinforcer I
| rig2typeID=25890
| rig3name=Large Hyperspatial Velocity Optimizer II
| rig3typeID=26322
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Light Armor Maintenance Bot I x5
| drone2typeID=23711
| drone3name=Light Hull Maintenance Bot I x5
| drone3typeID=33706
| charge1name=Imperial Navy Microwave L x8
| charge1typeID=23117
| charge2name=Imperial Navy Multifrequency L x20
| charge2typeID=23105
| charge3name=Imperial Navy Xray L x8
| charge3typeID=23109
| charge4name=Nanite Repair Paste x200
| charge4typeID=28668
| charge5name=Scan Resolution Script x2
| charge5typeID=29011
| charge6name=Optimal Range Script x4
| charge6typeID=28999
| charge7name=Tracking Speed Script x4
| charge7typeID=29001
| charge8name=Parallel Enduring Target Painter x1
| charge8typeID=19812
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
| showSKILLS=Y
| notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li>
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
 
==== Vindicator ====
{{ShipFitting
| ship=Vindicator
| fitName= E-UNI Incursions (Vanguard, Basic)
| fitID= E-UNI Incursions (Vanguard, Basic)
| high1name=Modal Mega Neutron Particle Accelerator I
| high1typeID=7783
| high2name=Modal Mega Neutron Particle Accelerator I
| high2typeID=7783
| high3name=Modal Mega Neutron Particle Accelerator I
| high3typeID=7783
| high4name=Modal Mega Neutron Particle Accelerator I
| high4typeID=7783
| high5name=Modal Mega Neutron Particle Accelerator I
| high5typeID=7783
| high6name=Modal Mega Neutron Particle Accelerator I
| high6typeID=7783
| high7name=Modal Mega Neutron Particle Accelerator I
| high7typeID=7783
| high8name=Modal Mega Neutron Particle Accelerator I
| high8typeID=7783
| mid1name=Tracking Computer II
| mid1typeID=1978
| mid2name=Tracking Computer II
| mid2typeID=1978
| mid3name=Federation Navy Stasis Webifier
| mid3typeID=17559
| mid4name=Federation Navy Stasis Webifier
| mid4typeID=17559
| mid5name=Alumel-Wired Enduring Sensor Booster
| mid5typeID=6159
| low1name=Damage Control II
| low1typeID=2048
| low2name=Multispectrum Energized Membrane II
| low2typeID=11269
| low3name=Multispectrum Energized Membrane II
| low3typeID=11269
| low4name=Magnetic Field Stabilizer II
| low4typeID=10190
| low5name=Magnetic Field Stabilizer II
| low5typeID=10190
| low6name=Magnetic Field Stabilizer II
| low6typeID=10190
| low7name=Centum C-Type Explosive Energized Membrane
| low7typeID=18839
| rig1name=Large Kinetic Armor Reinforcer I
| rig1typeID=25890
| rig2name=Large Thermal Armor Reinforcer I
| rig2typeID=25892
| rig3name=Large Hyperspatial Velocity Optimizer II
| rig3typeID=26322
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23709
| drone3name=Medium Hull Maintenance Bot I x5
| drone3typeID=33704
| charge1name=Caldari Navy Antimatter Charge L x10000
| charge1typeID=21740
| charge2name=Nanite Repair Paste x200
| charge2typeID=28668
| charge3name=Scan Resolution Script x1
| charge3typeID=29011
| charge4name=Optimal Range Script x2
| charge4typeID=28999
| charge5name=Tracking Speed Script x2
| charge5typeID=29001
| charge6name=Federation Navy Stasis Webifier x1
| charge6typeID=17559
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
| showSKILLS=Y
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li>
| showNOTES=Y
| difficulty=0
| version=February 2024
| showTOC=Y
| alphacanuse=Y
}}
 
==== Tempest Fleet Issue ====
{{ShipFitting
| ship=Tempest Fleet Issue
| fitName= E-UNI Incursions(Vanguards, Basic)
| fitID= E-UNI Incursions(Vanguards, Basic)
| high1name=800mm Heavy 'Scout' Repeating Cannon I
| high1typeID=9327
| high2name=800mm Heavy 'Scout' Repeating Cannon I
| high2typeID=9327
| high3name=800mm Heavy 'Scout' Repeating Cannon I
| high3typeID=9327
| high4name=800mm Heavy 'Scout' Repeating Cannon I
| high4typeID=9327
| high5name=800mm Heavy 'Scout' Repeating Cannon I
| high5typeID=9327
| high6name=800mm Heavy 'Scout' Repeating Cannon I
| high6typeID=9327
| high7name=Auto Targeting System I
| high7typeID=1182
| high8name=Large I-ax Enduring Remote Armor Repairer
| high8typeID=16449
| mid1name=Tracking Computer II
| mid1typeID=1978
| mid2name=Tracking Computer II
| mid2typeID=1978
| mid3name=Tracking Computer II
| mid3typeID=1978
| mid4name=Sensor Booster II
| mid4typeID=1952
| mid5name=Sensor Booster II
| mid5typeID=1952
| low1name=Damage Control II
| low1typeID=2048
| low2name=Gyrostabilizer II
| low2typeID=519
| low3name=Gyrostabilizer II
| low3typeID=519
| low4name=Gyrostabilizer II
| low4typeID=519
| low5name=Gyrostabilizer II
| low5typeID=519
| low6name=Imperial Navy Multispectrum Energized Membrane
| low6typeID=15729
| low7name=Imperial Navy Multispectrum Energized Membrane
| low7typeID=15729
| rig1name=Large Hyperspatial Velocity Optimizer II
| rig1typeID=26322
| rig2name=Large Explosive Armor Reinforcer II
| rig2typeID=26288
| rig3name=Large Kinetic Armor Reinforcer I
| rig3typeID=25890
| charge1name=Imperial Navy Acolyte x5
| charge1typeID=31864
| charge2name=Light Armor Maintenance Bot I x5
| charge2typeID=23711
| charge3name=Light Hull Maintenance Bot I x5
| charge3typeID=33706
| charge4name=Nanite Repair Paste x200
| charge4typeID=28668
| charge5name=Republic Fleet EMP L x5000
| charge5typeID=21894
| charge6name=Scan Resolution Script x2
| charge6typeID=29011
| charge7name=Optimal Range Script x3
| charge7typeID=28999
| charge8name=Tracking Speed Script x3
| charge8typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>
| showSKILLS=Y
| notes=<li>You can consider bringing along multiple types of ammo for T1 guns - EMP is a good in general, but if you are struggling for range then some Proton might be useful.</li><li>Upgrading to T2 guns should be a priority for this fit over anything else.</li>
| showNOTES=Y
| difficulty=0
| version=2025.1.18
| showTOC=N
| alphacanuse=N
}}
</tab>


A lot of modules may not seem that much better than their meta four counterparts, but in those cases the skills themselves, trained to the level required by the tech two module, is why we require it. By fitting that module we instantly know that you have certain skill trained to a specific level.
<tab name="Advanced Battleships">
=== Advanced Battleships ===
Some things to keep in mind:


Sometimes the skills are needed for something else, like in the case of tech two drones. The drones are better than the tech one variant, but the skills needed for them are also a requirement for maintenance bots which is a security issue. So the reason we ask for tech two scout drones are twofold, both for their efficiency over tech one scout drones as well as the skills being a prerequisite for shield maintenance bots (which can be trained in mere hours once you have the skills for tech two drones).
* Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.


=== Improving fits ===
* If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
Naturally it's ok to upgrade to tech two weapons if you can, or use better faction variants of tech two modules. Just remember that while faction and deadspace modules have lower skill requirements compared to tech two modules, they are never to be used to compensate for poor skills. You also need to be aware of the potential risk of putting too much ISK on your ship, from a suicide ganking perspective.
 
* '''Set Auto-Repeat off on the Bastion Module and Armor Repairer.''' The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
 
* Marauder fits do not include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.
 
==== Nightmare ====
{{ShipFitting
| ship=Nightmare
| fitName= E-UNI Incursions (Vanguard, Advanced)
| fitID= E-UNI Incursions (Vanguard, Advanced)
| high1name=Mega Pulse Laser II
| high1typeID=3057
| high2name=Mega Pulse Laser II
| high2typeID=3057
| high3name=Mega Pulse Laser II
| high3typeID=3057
| high4name=Mega Pulse Laser II
| high4typeID=3057
| high5name=Auto Targeting System I
| high5typeID=1182
| high6name=Large Remote Armor Repairer II
| high6typeID=26914
| mid1name=Sensor Booster II
| mid1typeID=1952
| mid2name=Sensor Booster II
| mid2typeID=1952
| mid3name=Sensor Booster II
| mid3typeID=1952
| mid4name=Tracking Computer II
| mid4typeID=1978
| mid5name=Tracking Computer II
| mid5typeID=1978
| mid6name=Tracking Computer II
| mid6typeID=1978
| mid7name=Federation Navy Stasis Webifier
| mid7typeID=17559
| low1name=Imperial Navy 1600mm Steel Plates
| low1typeID=31900
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2typeID=15729
| low3name=Corpum A-Type Multispectrum Energized Membrane
| low3typeID=18881
| low4name=Imperial Navy Heat Sink
| low4typeID=15810
| low5name=Imperial Navy Heat Sink
| low5typeID=15810
| low6name=Imperial Navy Heat Sink
| low6typeID=15810
| rig1name=Large Explosive Armor Reinforcer I
| rig1typeID=25888
| rig2name=Large Kinetic Armor Reinforcer I
| rig2typeID=25890
| rig3name=Large Hyperspatial Velocity Optimizer II
| rig3typeID=26322
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23709
| charge1name=Imperial Navy Multifrequency L x20
| charge1typeID=23105
| charge2name=Scorch L x40
| charge2typeID=12820
| charge3name=Conflagration L x40
| charge3typeID=12816
| charge4name=Tracking Speed Script x3
| charge4typeID=29001
| charge5name=Optimal Range Script x3
| charge5typeID=28999
| charge6name=Scan Resolution Script x3
| charge6typeID=29011
| charge7name=Republic Fleet Target Painter x1
| charge7typeID=31944
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
| showSKILLS=Y
| notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li>
| showNOTES=Y
| difficulty=1
| version=February 2024
| showTOC=Y
| alphacanuse=N
}}


In general, at some point you'll be knowledgeable enough about incursions to do your own little tweeks when it comes to fittings. Perhaps you have several ships and can afford to rig a ship specifically for vanguards and use a different ship for assaults or headquarter sites. At that point, there is naturally room for individual taste and preference, but these fits are tailored to get a good solid ship to run incursions with.
==== Vindicator ====
{{ShipFitting
| ship=Vindicator
| fitName= E-UNI Incursions (Vanguard, Advanced)
| fitID= E-UNI Incursions (Vanguard, Advanced)
| high1name=Neutron Blaster Cannon II
| high1typeID=3186
| high2name=Neutron Blaster Cannon II
| high2typeID=3186
| high3name=Neutron Blaster Cannon II
| high3typeID=3186
| high4name=Neutron Blaster Cannon II
| high4typeID=3186
| high5name=Neutron Blaster Cannon II
| high5typeID=3186
| high6name=Neutron Blaster Cannon II
| high6typeID=3186
| high7name=Neutron Blaster Cannon II
| high7typeID=3186
| high8name=Neutron Blaster Cannon II
| high8typeID=3186
| mid1name=Shadow Serpentis Sensor Booster
| mid1typeID=14236
| mid2name=Federation Navy Stasis Webifier
| mid2typeID=17559
| mid3name=Federation Navy Stasis Webifier
| mid3typeID=17559
| mid4name=Federation Navy Stasis Webifier
| mid4typeID=17559
| mid5name=Federation Navy Stasis Webifier
| mid5typeID=17559
| low1name=Corpum A-Type Multispectrum Energized Membrane
| low1typeID=18881
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2typeID=15729
| low3name=Federation Navy Magnetic Field Stabilizer
| low3typeID=15895
| low4name=Federation Navy Magnetic Field Stabilizer
| low4typeID=15895
| low5name=Federation Navy Magnetic Field Stabilizer
| low5typeID=15895
| low6name=Federation Navy Magnetic Field Stabilizer
| low6typeID=15895
| low7name=Signal Amplifier II
| low7typeID=1987
| rig1name=Large Explosive Armor Reinforcer II
| rig1typeID=26288
| rig2name=Large Hyperspatial Velocity Optimizer II
| rig2typeID=26322
| rig3name=Large Hybrid Locus Coordinator II
| rig3typeID=26402
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23709
| charge1name=Null L x10000
| charge1typeID=12787
| charge2name=Federation Navy Antimatter Charge L x10000
| charge2typeID=22993
| charge3name=Tracking Speed Script x1
| charge3typeID=29001
| charge4name=Scan Resolution Script x1
| charge4typeID=29011
| charge5name=Optimal Range Script x1
| charge5typeID=28999
| charge6name=Shadow Serpentis Tracking Computer x1
| charge6typeID=14238
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
| showSKILLS=Y
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li>
| showNOTES=Y
| difficulty=1
| version=February 2024
| showTOC=Y
| alphacanuse=N
}}


= Recommended fits =
==== Tempest Fleet Issue ====
These fits are recommended fits, able to contribute to fleet efficiency with decent damage projection, utility modules and drones.
{{ShipFitting
| ship=Tempest Fleet Issue
| fitName= E-UNI Incursions (Vanguards, Advanced)
| fitID= E-UNI Incursions (Vanguards, Advanced)
| high1name=800mm Repeating Cannon II
| high1typeID=2929
| high2name=800mm Repeating Cannon II
| high2typeID=2929
| high3name=800mm Repeating Cannon II
| high3typeID=2929
| high4name=800mm Repeating Cannon II
| high4typeID=2929
| high5name=800mm Repeating Cannon II
| high5typeID=2929
| high6name=800mm Repeating Cannon II
| high6typeID=2929
| high7name=Auto Targeting System I
| high7typeID=1182
| high8name=Large Remote Armor Repairer II
| high8typeID=26914
| mid1name=Tracking Computer II
| mid1typeID=1978
| mid2name=Tracking Computer II
| mid2typeID=1978
| mid3name=Tracking Computer II
| mid3typeID=1978
| mid4name=Sensor Booster II
| mid4typeID=1952
| mid5name=Sensor Booster II
| mid5typeID=1952
| low1name=Damage Control II
| low1typeID=2048
| low2name=Republic Fleet Gyrostabilizer
| low2typeID=15806
| low3name=Republic Fleet Gyrostabilizer
| low3typeID=15806
| low4name=Republic Fleet Gyrostabilizer
| low4typeID=15806
| low5name=Republic Fleet Gyrostabilizer
| low5typeID=15806
| low6name=Imperial Navy Multispectrum Energized Membrane
| low6typeID=15729
| low7name=Imperial Navy Multispectrum Energized Membrane
| low7typeID=15729
| rig1name=Large Hyperspatial Velocity Optimizer II
| rig1typeID=26322
| rig2name=Large Explosive Armor Reinforcer II
| rig2typeID=26288
| rig3name=Large Kinetic Armor Reinforcer I
| rig3typeID=25890
| charge1name=Imperial Navy Acolyte x5
| charge1typeID=31864
| charge2name=Light Armor Maintenance Bot I x5
| charge2typeID=23711
| charge3name=Light Hull Maintenance Bot I x5
| charge3typeID=33706
| charge4name=Hail L x5000
| charge4typeID=12779
| charge5name=Nanite Repair Paste x150
| charge5typeID=28668
| charge6name=Scan Resolution Script x2
| charge6typeID=29011
| charge7name=Optimal Range Script x3
| charge7typeID=28999
| charge8name=Tracking Speed Script x3
| charge8typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>
| showSKILLS=Y
| notes=<li>Load Hail, never fail.</li><li>One of the tracking computers could be replaced with a target painter to offset the stacking penalties and provide benefit to the whole fleet.</li><li>Upgrading the tank further is a possibility, but if you intend to fly a Vargur in the future any expensive armour modules will not carry over to that hull, as it is shield tanked.</li>
| showNOTES=Y
| difficulty=0
| version=2025.1.18
| showTOC=N
| alphacanuse=N
}}


Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites.
==== Paladin ====
== Logistics ==
{{ShipFitting
The entry-level for logistics is pretty high, simply because they are the backbone of the fleet. Due to the limited number of capsuleers in the fleet each logistics pilot needs to be of a much higher caliber in order to keep the number of logistic ships to a minimum, allowing for as many damage dealers as possible.
| ship=Paladin
{{example|Remember that you need to train '''Targeting V''' and '''Multitasking III''' in order to be able to lock all 10 members of the fleet.}}
| fitName= E-UNI Incursions (Vanguard Advanced)
=== Scimitar ===
| fitID= E-UNI Incursions (Vanguard Advanced)
</noinclude>{{#ifeq:{{{1|Scimitar}}}|Scimitar|{{ShipFitting|showTOC=N|
| high1name=Mega Pulse Laser II
ship=Scimitar|
| high1typeID=3057
shipTypeID=11978|
| high2name=Mega Pulse Laser II
fitName=Incursions (starter fit)|
| high2typeID=3057
fitID=Incursions--starter-fit-|
| high3name=Mega Pulse Laser II
high1name=Large S95a Partial Shield Transporter|
| high3typeID=3057
high1typeID=8641|
| high4name=Mega Pulse Laser II
high2name=Large S95a Partial Shield Transporter|
| high4typeID=3057
high2typeID=8641|
| high5name=Bastion Module I
high3name=Large S95a Partial Shield Transporter|
| high5typeID=33400
high3typeID=8641|
| high6name=Large Remote Armor Repairer II
high4name=Large S95a Partial Shield Transporter|
| high6typeID=26914
high4typeID=8641|
| high7name=Large Remote Armor Repairer II
mid1name=Experimental 10MN Afterburner I|
| high7typeID=26914
mid1typeID=6005|
| high8name=Auto Targeting System I
mid2name=Cap Recharger II|
| high8typeID=1182
mid2typeID=2032|
| mid1name=Shadow Serpentis Sensor Booster
mid3name=Cap Recharger II|
| mid1typeID=14236
mid3typeID=2032|
| mid2name=Shadow Serpentis Sensor Booster
mid4name=Large Shield Extender II|
| mid2typeID=14236
mid4typeID=3841|
| mid3name=Shadow Serpentis Tracking Computer
mid5name=Adaptive Invulnerability Field II|
| mid3typeID=14238
mid5typeID=2281|
| mid4name=Shadow Serpentis Tracking Computer
low1name=Beta Reactor Control: Capacitor Power Relay I|
| mid4typeID=14238
low1typeID=8173|
| low1name=Corpii A-Type Multispectrum Coating
low2name=Beta Reactor Control: Capacitor Power Relay I|
| low1typeID=18708
low2typeID=8173|
| low2name=Corpum A-Type Multispectrum Energized Membrane
low3name=Beta Reactor Control: Capacitor Power Relay I|
| low2typeID=18881
low3typeID=8173|
| low3name=Imperial Navy Heat Sink
low4name=Beta Reactor Control: Capacitor Power Relay I|
| low3typeID=15810
low4typeID=8173|
| low4name=Imperial Navy Heat Sink
drone1name=Medium Shield Maintenance Bot I x4|
| low4typeID=15810
drone1typeID=23717|
| low5name=Imperial Navy Heat Sink
drone2name=Light Shield Maintenance Bot I x1|
| low5typeID=15810
drone2typeID=23719|
| low6name=Imperial Navy Heat Sink
drone3name=open|
| low6typeID=15810
drone4name=open|
| low7name=Corpus X-Type Large Armor Repairer
drone5name=open|
| low7typeID=19045
rig1name=Medium Ancillary Current Router I|
| rig1name=Large Energy Burst Aerator II
rig1typeID=31360|
| rig1typeID=26380
rig2name=Medium Ancillary Current Router I|
| rig2name=Large Trimark Armor Pump II
rig2typeID=31360|
| rig2typeID=26302
difficulty=1|
| drone1name=Light Hull Maintenance Bot I x5
warsop=A|
| drone1typeID=33706
warsopReason=|
| drone2name=Acolyte II x5
version=Odyssey 1.0|
| drone2typeID=2205
shipDNA=11978:8641;4:2032;2:2281;1:3841;1:6005;1:8173;4:31360;2:23717;4:23719;1::|
| drone3name=Light Armor Maintenance Bot I x5
skills=|
| drone3typeID=23711
notes=If the other logi has an afterburner you can replace the '''Experimental 10MN Afterburner I''' with a '''Tracking Link II'''.}}}}<noinclude>
| charge1name=Imperial Navy Multifrequency L x20
| charge1typeID=23105
| charge2name=Scorch L x40
| charge2typeID=12820
| charge3name=Conflagration L x40
| charge3typeID=12816
| charge4name=Optimal Range Script x2
| charge4typeID=28999
| charge5name=Tracking Speed Script x2
| charge5typeID=29001
| charge6name=Scan Resolution Script x2
| charge6typeID=29011
| charge7name=Nanite Repair Paste x400
| charge7typeID=28668
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}}
| showSKILLS=Y
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns.
| showNOTES=Y
| difficulty=2
| version=February 2024
| showTOC=Y
| alphacanuse=N
}}


=== Basilisk ===
==== Kronos ====
</noinclude>{{#ifeq:{{{1|Basilisk}}}|Basilisk|{{ShipFitting|showTOC=N|
{{ShipFitting
ship=Basilisk|
| ship=Kronos
shipTypeID=11985|
| fitName= E-UNI Incursions (Vanguard, Advanced)
fitName=Incursions (starter fit)|
| fitID= E-UNI Incursions (Vanguard, Advanced)
fitID=Incursions--starter-fit-|
| high1name=Neutron Blaster Cannon II
high1name=Large S95a Partial Shield Transporter|
| high1typeID=3186
high1typeID=8641|
| high2name=Neutron Blaster Cannon II
high2name=Large S95a Partial Shield Transporter|
| high2typeID=3186
high2typeID=8641|
| high3name=Neutron Blaster Cannon II
high3name=Large S95a Partial Shield Transporter|
| high3typeID=3186
high3typeID=8641|
| high4name=Neutron Blaster Cannon II
high4name=Large S95a Partial Shield Transporter|
| high4typeID=3186
high4typeID=8641|
| high5name=Large Remote Armor Repairer II
high5name=Large 'Regard' Power Projector|
| high5typeID=26914
high5typeID=16487|
| high6name=Auto Targeting System I
high6name=Large 'Regard' Power Projector|
| high6typeID=1182
high6typeID=16487|
| high7name=Bastion Module I
mid1name=Experimental 10MN Afterburner I|
| high7typeID=33400
mid1typeID=6005|
| mid1name=Shadow Serpentis Sensor Booster
mid2name=Tracking Link II|
| mid1typeID=14236
mid2typeID=2104|
| mid2name=Shadow Serpentis Sensor Booster
mid3name=Large Shield Extender II|
| mid2typeID=14236
mid3typeID=3841|
| mid3name=Shadow Serpentis Tracking Computer
mid4name=Adaptive Invulnerability Field II|
| mid3typeID=14238
mid4typeID=2281|
| mid4name=Shadow Serpentis Tracking Computer
mid5name=EM Ward Field II|
| mid4typeID=14238
mid5typeID=2301|
| mid5name=Shadow Serpentis Tracking Computer
low1name=Power Diagnostic System II|
| mid5typeID=14238
low1typeID=1541|
| low1name=Coreli A-Type Multispectrum Coating
low2name=Damage Control II|
| low1typeID=18789
low2typeID=2048|
| low2name=Corpum A-Type Multispectrum Energized Membrane
drone1name=Light Shield Maintenance Bot I x5|
| low2typeID=18881
drone1typeID=23719|
| low3name=Federation Navy Magnetic Field Stabilizer
drone2name=open|
| low3typeID=15895
drone3name=open|
| low4name=Federation Navy Magnetic Field Stabilizer
drone4name=open|
| low4typeID=15895
drone5name=open|
| low5name=Federation Navy Magnetic Field Stabilizer
charge1name=Tracking Speed Script x1|
| low5typeID=15895
charge1typeID=29001|
| low6name=Federation Navy Magnetic Field Stabilizer
charge2name=Optimal Range Script x1|
| low6typeID=15895
charge2typeID=28999|
| low7name=Corpus X-Type Large Armor Repairer
charge3name=open|
| low7typeID=19045
charge4name=open|
| rig1name=Large Trimark Armor Pump II
charge5name=open|
| rig1typeID=26302
rig1name=Medium Ancillary Current Router I|
| rig2name=Large Hybrid Burst Aerator II
rig1typeID=31360|
| rig2typeID=26394
rig2name=Medium Core Defense Field Extender I|
| drone1name=Medium Armor Maintenance Bot I x5
rig2typeID=31790|
| drone1typeID=23709
difficulty=1|
| drone2name=Federation Navy Garde x2
warsop=A|
| drone2typeID=31886
warsopReason=|
| drone3name=Acolyte II x5
version=Odyssey 1.0|
| drone3typeID=2205
shipDNA=11985:8641;4:16487;2:2104;1:2281;1:2301;1:3841;1:6005;1:1541;1:2048;1:31360;1:31790;1:23719;5:29001;1:28999;1::|
| charge1name=Null L x20000
skills=|
| charge1typeID=12787
notes=If the other logi has an afterburner you can replace the '''Experimental 10MN Afterburner I''' with a second '''Tracking Link II'''.}}}}<noinclude>
| charge2name=Federation Navy Antimatter Charge L x10000
| charge2typeID=22993
| charge3name=Void L x20000
| charge3typeID=12791
| charge4name=Optimal Range Script x3
| charge4typeID=28999
| charge5name=Tracking Speed Script x3
| charge5typeID=29001
| charge6name=Scan Resolution Script x2
| charge6typeID=29011
| charge7name=Nanite Repair Paste x400
| charge7typeID=28668
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}<li></li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}}
| showSKILLS=Y
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
| showNOTES=Y
| difficulty=2
| version=February 2024
| showTOC=Y
| alphacanuse=N
}}
</tab>


== Battleships ==
<tab name="Elite Battleships">
Battleships bring enough utility midslots for sensor boosters, webs and potentially tracking computers and sometimes even utility highslots and their large weaponry offer the necessary damage projection.
=== Elite Battleships ===
{{example|Many battleships are missing in this section, which is intentional. Not all battleships have the necessary base shield hitpoints or midslots to be suitable for incursions and some ships are so situational that they are not ideal for our kitchen-sink fleets. There are also some ships that potentially could work, but the skills required to fly them would allow you to fly a much more suitable ship with better bonuses, or the ISK needed to make them work could be better used to get a far superior hull.}}
Some things to keep in mind:
=== Maelstrom ===
</noinclude>{{#ifeq:{{{1|Maelstrom}}}|Maelstrom|{{ShipFitting|showTOC=N|
ship=Maelstrom|
shipTypeID=24694|
fitName=Incursions (vanguards)|
fitID=Incursions--vanguards-|
high1name=800mm Heavy 'Scout' Repeating Artillery I|
high1typeID=9327|
high2name=800mm Heavy 'Scout' Repeating Artillery I|
high2typeID=9327|
high3name=800mm Heavy 'Scout' Repeating Artillery I|
high3typeID=9327|
high4name=800mm Heavy 'Scout' Repeating Artillery I|
high4typeID=9327|
high5name=800mm Heavy 'Scout' Repeating Artillery I|
high5typeID=9327|
high6name=800mm Heavy 'Scout' Repeating Artillery I|
high6typeID=9327|
high7name=800mm Heavy 'Scout' Repeating Artillery I|
high7typeID=9327|
high8name=800mm Heavy 'Scout' Repeating Artillery I|
high8typeID=9327|
mid1name=Sensor Booster II|
mid1typeID=1952|
mid2name=Federation Navy Stasis Webifier|
mid2typeID=17559|
mid3name=Federation Navy Stasis Webifier|
mid3typeID=17559|
mid4name=Adaptive Invulnerability Field II|
mid4typeID=2281|
mid5name=Adaptive Invulnerability Field II|
mid5typeID=2281|
mid6name=EM Ward Amplifier II|
mid6typeID=2553|
low1name=Gyrostabilizer II|
low1typeID=519|
low2name=Gyrostabilizer II|
low2typeID=519|
low3name=Gyrostabilizer II|
low3typeID=519|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Damage Control II|
low5typeID=2048|
drone1name=Medium Shield Maintenance Bot I x5|
drone1typeID=23717|
drone2name=Warrior II x10|
drone2typeID=2488|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Republic Fleet EMP L x9700|
charge2typeID=21894|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender I|
rig1typeID=26088|
rig2name=Large Core Defense Field Extender I|
rig2typeID=26088|
rig3name=Large Anti-Thermal Screen Reinforcer I|
rig3typeID=26082|
difficulty=1|
warsop=S|
warsopReason=Faction modules|
version=Odyssey 1.0|
shipDNA=24694:9327;8:1952;1:2281;2:2553;1:17559;2:519;3:1999;1:2048;1:26082;1:26088;2:2488;10:23717;5:21894;9700:29011;1::|
skills=|
notes=With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a second '''Tracking Enhancer II'''.</li><li>If there are enough webs in the fleet, one of the webs can be swapped out for a '''Tracking Computer II''' or a '''Target Painter II'''.</li><li>The '''EM Ward Amplifier II''' is primarily used to allow you to refit for assaults more easily. You can continue to use the regular '''EM Ward Field II''' for vanguards, if you wish.}}}}<noinclude>


=== Rokh ===
* Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
</noinclude>{{#ifeq:{{{1|Rokh}}}|Rokh|{{ShipFitting|showTOC=N|
ship=Rokh|
shipTypeID=24688|
fitName=Incursions (vanguards)|
fitID=Incursions--vanguards-|
high1name=Modal Mega Neutron Particle Accelerator I|
high1typeID=7783|
high2name=Modal Mega Neutron Particle Accelerator I|
high2typeID=7783|
high3name=Modal Mega Neutron Particle Accelerator I|
high3typeID=7783|
high4name=Modal Mega Neutron Particle Accelerator I|
high4typeID=7783|
high5name=Modal Mega Neutron Particle Accelerator I|
high5typeID=7783|
high6name=Modal Mega Neutron Particle Accelerator I|
high6typeID=7783|
high7name=Modal Mega Neutron Particle Accelerator I|
high7typeID=7783|
high8name=Modal Mega Neutron Particle Accelerator I|
high8typeID=7783|
mid1name=Sensor Booster II|
mid1typeID=1952|
mid2name=Tracking Computer II|
mid2typeID=1978|
mid3name=Federation Navy Stasis Webifier|
mid3typeID=17559|
mid4name=Federation Navy Stasis Webifier|
mid4typeID=17559|
mid5name=Adaptive Invulnerability Field II|
mid5typeID=2281|
mid6name=Adaptive Invulnerability Field II|
mid6typeID=2281|
low1name=Magnetic Field Stabilizer II|
low1typeID=10190|
low2name=Magnetic Field Stabilizer II|
low2typeID=10190|
low3name=Magnetic Field Stabilizer II|
low3typeID=10190|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Damage Control II|
low5typeID=2048|
drone1name=Light Shield Maintenance Bot I x5|
drone1typeID=23719|
drone2name=Warrior II x5|
drone2typeID=2488|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Tracking Speed Script x1|
charge2typeID=29001|
charge3name=Optimal Range Script x1|
charge3typeID=28999|
charge4name=Caldari Navy Antimatter Charge L x12000|
charge4typeID=21740|
charge5name=open|
rig1name=Large Core Defense Field Extender I|
rig1typeID=26088|
rig2name=Large Anti-EM Screen Reinforcer I|
rig2typeID=26076|
rig3name=Large Anti-Thermal Screen Reinforcer I|
rig3typeID=26082|
difficulty=1|
warsop=S|
warsopReason=Faction modules|
version=Odyssey 1.0|
shipDNA=24688:7783;8:1952;1:1978;1:2281;2:17559;2:1999;1:2048;1:10190;3:26076;1:26082;1:26088;1:2488;5:23719;5:21740;12000:28999;1:29001;1:29011;1::|
skills=|
notes=With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a second '''Tracking Enhancer II'''.<p>Alternatively you can drop one of the '''Adaptive Invulerability Field II''' modules for a '''Target Painter''.</p></li><li>The '''EM Ward Amplifier II''' is primarily used to allow you to refit for assaults more easily. You can continue to use the regular '''EM Ward Field II''' for vanguards, if you wish.}}}}<noinclude>


=== Hyperion ===
* If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
</noinclude>{{#ifeq:{{{1|Hyperion}}}|Hyperion|{{ShipFitting|showTOC=N|
ship=Hyperion|
shipTypeID=24690|
fitName=Incursions (vanguards)|
fitID=Incursions--vanguards-|
high1name=Modal Mega Neutron Particle Accelerator I|
high1typeID=7783|
high2name=Modal Mega Neutron Particle Accelerator I|
high2typeID=7783|
high3name=Modal Mega Neutron Particle Accelerator I|
high3typeID=7783|
high4name=Modal Mega Neutron Particle Accelerator I|
high4typeID=7783|
high5name=Modal Mega Neutron Particle Accelerator I|
high5typeID=7783|
high6name=Modal Mega Neutron Particle Accelerator I|
high6typeID=7783|
high7name=Large S95a Partial Shield Transporter|
high7typeID=8641|
high8name=open|
mid1name=Sensor Booster II|
mid1typeID=1952|
mid2name=Federation Navy Stasis Webifier|
mid2typeID=17559|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=Adaptive Invulnerability Field II|
mid4typeID=2281|
mid5name=EM Ward Amplifier II|
mid5typeID=2553|
low1name=Magnetic Field Stabilizer II|
low1typeID=10190|
low2name=Magnetic Field Stabilizer II|
low2typeID=10190|
low3name=Magnetic Field Stabilizer II|
low3typeID=10190|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Tracking Enhancer II|
low6typeID=1999|
low7name=Damage Control II|
low7typeID=2048|
drone1name=Heavy Shield Maintenance Bot I x5|
drone1typeID=22765|
drone2name=Warrior II x10|
drone2typeID=2488|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Caldari Navy Antimatter Charge L x12000|
charge2typeID=21740|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender I|
rig1typeID=26088|
rig2name=Large Core Defense Field Extender I|
rig2typeID=26088|
rig3name=Large Anti-Thermal Screen Reinforcer I|
rig3typeID=26082|
difficulty=1|
warsop=S|
warsopReason=Faction modules|
version=Odyssey 1.0|
shipDNA=24690:7783;6:8641;1:1952;1:2281;2:2553;1:17559;1:1999;3:2048;1:10190;3:26082;1:26088;2:2488;10:22765;5:21740;12000:29011;1::|
skills=|
notes=With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a fourth '''Magnetic Field Stabilizer II'''.</li><li>The '''EM Ward Amplifier II''' is primarily used to allow you to refit for assaults more easily, but also serve as a cap reliver compared to the active hardener. You can continue to use the regular '''EM Ward Field II''' for vanguards, if you wish.}}}}<noinclude>


== Fleet & Navy Issue Battleships ==
* '''Set Auto-Repeat off on the Bastion Module and Armor Repairer.''' The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
These ships have stronger base values than their tech one counterparts and often make them more efficient for incursions.
{{example|One thing to keep in mind however, is the price of these ships. The navy battleships are nowhere near as good as the pirate faction battleships and you might be better off skipping this ship in favour of saving up for the faction one. But if you have one or intend to re-sell it later, it could be a nice stepping stone between tech one battleships and the pirate faction battleships.}}
=== Apocalypse Navy Issue ===
</noinclude>{{#ifeq:{{{1|Apocalypse Navy Issue}}}|Apocalypse Navy Issue|{{ShipFitting|showTOC=N|
ship=Apocalypse Navy Issue|
shipTypeID=17726|
fitName=Incursions (vanguards)|
fitID=Incursions--vanguards-|
high1name=Mega Modulated Pulse Energy Beam I|
high1typeID=7087|
high2name=Mega Modulated Pulse Energy Beam I|
high2typeID=7087|
high3name=Mega Modulated Pulse Energy Beam I|
high3typeID=7087|
high4name=Mega Modulated Pulse Energy Beam I|
high4typeID=7087|
high5name=Mega Modulated Pulse Energy Beam I|
high5typeID=7087|
high6name=Mega Modulated Pulse Energy Beam I|
high6typeID=7087|
high7name=Mega Modulated Pulse Energy Beam I|
high7typeID=7087|
high8name=Mega Modulated Pulse Energy Beam I|
high8typeID=7087|
mid1name=Sensor Booster II|
mid1typeID=1952|
mid2name=Federation Navy Stasis Webifier|
mid2typeID=17559|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=Adaptive Invulnerability Field II|
mid4typeID=2281|
low1name=Heat Sink II|
low1typeID=2364|
low2name=Heat Sink II|
low2typeID=2364|
low3name=Heat Sink II|
low3typeID=2364|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Beta Reactor Control: Capacitor Power Relay I|
low6typeID=8173|
low7name=Beta Reactor Control: Capacitor Power Relay I|
low7typeID=8173|
low8name=Damage Control II|
low8typeID=2048|
drone1name=Medium Shield Maintenance Bot I x5|
drone1typeID=23717|
drone2name=Warrior II x10|
drone2typeID=2488|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Imperial Navy Multifrequency L x16|
charge2typeID=23105|
charge3name=Imperial Navy Microwave L x16|
charge3typeID=23117|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender I|
rig1typeID=26088|
rig2name=Large Anti-EM Screen Reinforcer II|
rig2typeID=26436|
rig3name=Large Anti-Thermal Screen Reinforcer I|
rig3typeID=26082|
difficulty=1|
warsop=S|
warsopReason=Navy Issue ship|
version=Odyssey 1.0|
shipDNA=17726:7087;8:1952;1:2281;2:17559;1:1999;2:2048;1:2364;3:8173;2:26082;1:26088;1:26436;1:2488;10:23717;5:23105;16:23117;16:29011;1::|
skills=Energy Grid Upgrades II</li><li>Shield Rigging IV ''(see notes)''|
notes=You don't need '''Shield Rigging IV''' to fly the ship, someone else can rig it for you.</li><li>With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a fourth '''Heat Sink II'''.</li><li>With excellent skills you should be upgrading to a '''Nightmare''', but barring that you can drop one of the '''Capacitor Power Relay''' modules for a third '''Tracking Enhancer II''', or a fourth '''Heat Sink II''' if you already swapped your damage control out.</li><li>This ship has some cap issues and could use make good use of the cap implants for slot 6 and 8.}}}}<noinclude>


=== Armageddon Navy Issue ===
* None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.
</noinclude>{{#ifeq:{{{1|Armageddon Navy Issue}}}|Armageddon Navy Issue|{{ShipFitting|showTOC=N|
ship=Armageddon Navy Issue|
shipTypeID=32305|
fitName=Incurisons (vanguards)|
fitID=Incurisons--vanguards-|
high1name=Mega Modulated Pulse Energy Beam I|
high1typeID=7087|
high2name=Mega Modulated Pulse Energy Beam I|
high2typeID=7087|
high3name=Mega Modulated Pulse Energy Beam I|
high3typeID=7087|
high4name=Mega Modulated Pulse Energy Beam I|
high4typeID=7087|
high5name=Mega Modulated Pulse Energy Beam I|
high5typeID=7087|
high6name=Mega Modulated Pulse Energy Beam I|
high6typeID=7087|
high7name=Mega Modulated Pulse Energy Beam I|
high7typeID=7087|
high8name=Large S95a Partial Shield Transporter|
high8typeID=8641|
mid1name=Sensor Booster II|
mid1typeID=1952|
mid2name=Federation Navy Stasis Webifier|
mid2typeID=17559|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=Adaptive Invulnerability Field II|
mid4typeID=2281|
low1name=Heat Sink II|
low1typeID=2364|
low2name=Heat Sink II|
low2typeID=2364|
low3name=Heat Sink II|
low3typeID=2364|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Beta Reactor Control: Capacitor Power Relay I|
low6typeID=8173|
low7name=Beta Reactor Control: Capacitor Power Relay I|
low7typeID=8173|
low8name=Damage Control II|
low8typeID=2048|
drone1name=Heavy Shield Maintenance Bot I x5|
drone1typeID=22765|
drone2name=Valkyrie II x5|
drone2typeID=21640|
drone3name=Warrior II x5|
drone3typeID=2488|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Imperial Navy Multifrequency L x14|
charge2typeID=23105|
charge3name=Imperial Navy Radio L x14|
charge3typeID=23119|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender I|
rig1typeID=26088|
rig2name=Large Anti-EM Screen Reinforcer II|
rig2typeID=26436|
rig3name=Large Anti-Thermal Screen Reinforcer I|
rig3typeID=26082|
difficulty=1|
warsop=S|
warsopReason=Navy Issue ship|
version=Odyssey 1.0|
shipDNA=32305:7087;7:8641;1:1952;1:2281;2:17559;1:1999;2:2048;1:2364;3:8173;2:26082;1:26088;1:26436;1:2488;5:21640;5:22765;5:23105;14:23119;14:29011;1::|
skills=Shield Rigging IV ''(see notes)''|
notes=You don't need '''Shield Rigging IV''' to fly the ship, someone else can rig it for you.</li><li>With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a third '''Tracking Enhancer II'''.</li><li>With excellent skills you should be upgrading to a '''Nightmare''', but barring that you can drop one of the '''Capacitor Power Relay''' modules for a third '''Tracking Enhancer II''', or a fourth '''Heat Sink II''' if you already swapped your damage control out.</li><li>This ship has some cap issues and could use make good use of the cap implants for slot 6 and 8.<p>Alternatively replace the '''Shield Transporter''' with an '''Energy Transfer''' and cap chain with someone in the fleet (although not recommended during war due to the chance of accidentally webbing or shooting each other).</p>}}}}<noinclude>


=== Megathron Navy Issue ===
==== Paladin ====
</noinclude>{{#ifeq:{{{1|Megathron Navy Issue}}}|Megathron Navy Issue|{{ShipFitting|showTOC=N|
{{ShipFitting
ship=Megathron Navy Issue|
| ship=Paladin
shipTypeID=17728|
| fitName= E-UNI Incursions (Vanguards, Elite)
fitName=Incursions (vanguards)|
| fitID= E-UNI Incursions (Vanguards, Elite)
fitID=Incursions--vanguards-|
| high1name=Mega Pulse Laser II
high1name=Modal Mega Neutron Particle Accelerator I|
| high1typeID=3057
high1typeID=7783|
| high2name=Mega Pulse Laser II
high2name=Modal Mega Neutron Particle Accelerator I|
| high2typeID=3057
high2typeID=7783|
| high3name=Mega Pulse Laser II
high3name=Modal Mega Neutron Particle Accelerator I|
| high3typeID=3057
high3typeID=7783|
| high4name=Mega Pulse Laser II
high4name=Modal Mega Neutron Particle Accelerator I|
| high4typeID=3057
high4typeID=7783|
| high5name=Bastion Module I
high5name=Modal Mega Neutron Particle Accelerator I|
| high5typeID=33400
high5typeID=7783|
| high6name=Large Remote Armor Repairer II
high6name=Modal Mega Neutron Particle Accelerator I|
| high6typeID=26914
high6typeID=7783|
| high7name=Large Remote Armor Repairer II
high7name=Modal Mega Neutron Particle Accelerator I|
| high7typeID=26914
high7typeID=7783|
| high8name=Auto Targeting System I
high8name=Large S95a Partial Shield Transporter|
| high8typeID=1182
high8typeID=8641|
| mid1name=Shadow Serpentis Sensor Booster
mid1name=Sensor Booster II|
| mid1typeID=14236
mid1typeID=1952|
| mid2name=Shadow Serpentis Sensor Booster
mid2name=Federation Navy Stasis Webifier|
| mid2typeID=14236
mid2typeID=17559|
| mid3name=Shadow Serpentis Tracking Computer
mid3name=Adaptive Invulnerability Field II|
| mid3typeID=14238
mid3typeID=2281|
| mid4name=Shadow Serpentis Tracking Computer
mid4name=Adaptive Invulnerability Field II|
| mid4typeID=14238
mid4typeID=2281|
| low1name=Corpum A-Type Multispectrum Energized Membrane
low1name=Magnetic Field Stabilizer II|
| low1typeID=18881
low1typeID=10190|
| low2name=Corpum A-Type Multispectrum Energized Membrane
low2name=Magnetic Field Stabilizer II|
| low2typeID=18881
low2typeID=10190|
| low3name=Imperial Navy Heat Sink
low3name=Magnetic Field Stabilizer II|
| low3typeID=15810
low3typeID=10190|
| low4name=Imperial Navy Heat Sink
low4name=Magnetic Field Stabilizer II|
| low4typeID=15810
low4typeID=10190|
| low5name=Imperial Navy Heat Sink
low5name=Tracking Enhancer II|
| low5typeID=15810
low5typeID=1999|
| low6name=Imperial Navy Heat Sink
low6name=Tracking Enhancer II|
| low6typeID=15810
low6typeID=1999|
| low7name=Corpus X-Type Large Armor Repairer
low7name=Tracking Enhancer II|
| low7typeID=19045
low7typeID=1999|
| rig1name=Large Energy Burst Aerator II
low8name=Damage Control II|
| rig1typeID=26380
low8typeID=2048|
| rig2name=Large Trimark Armor Pump II
drone1name=Heavy Shield Maintenance Bot I x5|
| rig2typeID=26302
drone1typeID=22765|
| drone1name=Acolyte II x5
drone2name=Warrior II x10|
| drone1typeID=2205
drone2typeID=2488|
| drone2name=Light Armor Maintenance Bot I x5
drone3name=open|
| drone2typeID=23711
drone4name=open|
| drone3name=Light Hull Maintenance Bot I x5
drone5name=open|
| drone3typeID=33706
charge1name=Scan Resolution Script x1|
| charge1name=Conflagration L x40
charge1typeID=29011|
| charge1typeID=12816
charge2name=Caldari Navy Antimatter Charge L x14000|
| charge2name=Scorch L x40
charge2typeID=21740|
| charge2typeID=12820
charge3name=open|
| charge3name=Imperial Navy Multifrequency L x40
charge4name=open|
| charge3typeID=23105
charge5name=open|
| charge4name=Scan Resolution Script x2
rig1name=Large Core Defense Field Extender I|
| charge4typeID=29011
rig1typeID=26088|
| charge5name=Optimal Range Script x2
rig2name=Large Anti-EM Screen Reinforcer II|
| charge5typeID=28999
rig2typeID=26436|
| charge6name=Tracking Speed Script x2
rig3name=Large Anti-Thermal Screen Reinforcer I|
| charge6typeID=29001
rig3typeID=26082|
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}}
difficulty=1|
| showSKILLS=Y
warsop=S|
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns.
warsopReason=Navy Issue ship|
| showNOTES=Y
version=Odyssey 1.0|
| difficulty=2
shipDNA=17728:7783;7:8641;1:1952;1:2281;2:17559;1:1999;3:2048;1:10190;4:26082;1:26088;1:26436;1:2488;10:22765;5:21740;14000:29011;1::|
| version=December 2023
skills=Shield Rigging IV ''(see notes)''|
| showTOC=N
notes=You don't need '''Shield Rigging IV''' to fly the ship, someone else can rig it for you.</li><li>With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a '''Signal Amplifier II''' for more target locks and increased locking speed (and range).</li><li>This ship has some minor cap issues and could use make use of the cap implants for slot 6 and 8.}}}}<noinclude>
| alphacanuse=N
}}


=== Tempest Fleet Issue ===
==== Vargur ====
</noinclude>{{#ifeq:{{{1|Tempest Fleet Issue}}}|Tempest Fleet Issue|{{ShipFitting|showTOC=N|
{{ShipFitting
ship=Tempest Fleet Issue|
| ship=Vargur
shipTypeID=17732|
| fitName= E-UNI Incursions (Vanguard, Elite)
fitName=Incursions (vanguards)|
| fitID= Vargur: E-UNI Incursions (Vanguard, Elite)
fitID=Incursions--vanguards-|
| high1name=800mm Repeating Cannon II
high1name=800mm Heavy 'Scout' Repeating Artillery I|
| high1typeID=2929
high1typeID=9327|
| high2name=800mm Repeating Cannon II
high2name=800mm Heavy 'Scout' Repeating Artillery I|
| high2typeID=2929
high2typeID=9327|
| high3name=800mm Repeating Cannon II
high3name=800mm Heavy 'Scout' Repeating Artillery I|
| high3typeID=2929
high3typeID=9327|
| high4name=800mm Repeating Cannon II
high4name=800mm Heavy 'Scout' Repeating Artillery I|
| high4typeID=2929
high4typeID=9327|
| high5name=Bastion Module I
high5name=800mm Heavy 'Scout' Repeating Artillery I|
| high5typeID=33400
high5typeID=9327|
| high6name=Auto Targeting System I
high6name=800mm Heavy 'Scout' Repeating Artillery I|
| high6typeID=1182
high6typeID=9327|
| high7name=Large Remote Armor Repairer II
high7name=Large S95a Partial Shield Transporter|
| high7typeID=26914
high7typeID=8641|
| mid1name=Pithum A-Type Multispectrum Shield Hardener
high8name=Large 'Regard' Power Projector|
| mid1typeID=4347
high8typeID=16487|
| mid2name=Pith X-Type X-Large Shield Booster
mid1name=Sensor Booster II|
| mid2typeID=19208
mid1typeID=1952|
| mid3name=Federation Navy Tracking Computer
mid2name=Federation Navy Stasis Webifier|
| mid3typeID=15792
mid2typeID=17559|
| mid4name=Federation Navy Tracking Computer
mid3name=Federation Navy Stasis Webifier|
| mid4typeID=15792
mid3typeID=17559|
| mid5name=Federation Navy Sensor Booster
mid4name=Adaptive Invulnerability Field II|
| mid5typeID=17520
mid4typeID=2281|
| mid6name=Federation Navy Sensor Booster
mid5name=Adaptive Invulnerability Field II|
| mid6typeID=17520
mid5typeID=2281|
| low1name=Republic Fleet Gyrostabilizer
low1name=Gyrostabilizer II|
| low1typeID=15806
low1typeID=519|
| low2name=Republic Fleet Gyrostabilizer
low2name=Gyrostabilizer II|
| low2typeID=15806
low2typeID=519|
| low3name=Republic Fleet Gyrostabilizer
low3name=Gyrostabilizer II|
| low3typeID=15806
low3typeID=519|
| low4name=Republic Fleet Gyrostabilizer
low4name=Tracking Enhancer II|
| low4typeID=15806
low4typeID=1999|
| low5name=Republic Fleet Tracking Enhancer
low5name=Tracking Enhancer II|
| low5typeID=15965
low5typeID=1999|
| low6name=Damage Control II
low6name=Tracking Enhancer II|
| low6typeID=2048
low6typeID=1999|
| rig1name=Large Projectile Burst Aerator II
low7name=Damage Control II|
| rig1typeID=26430
low7typeID=2048|
| rig2name=Large Projectile Ambit Extension I
drone1name=Medium Shield Maintenance Bot I x5|
| rig2typeID=26038
drone1typeID=23717|
| charge1name=Imperial Navy Acolyte x5
drone2name=Warrior II x5|
| charge1typeID=31864
drone2typeID=2488|
| charge2name=Light Armor Maintenance Bot I x5
drone3name=open|
| charge2typeID=23711
drone4name=open|
| charge3name=Light Hull Maintenance Bot I x5
drone5name=open|
| charge3typeID=33706
charge1name=Scan Resolution Script x1|
| charge4name=Hail L x5000
charge1typeID=29011|
| charge4typeID=12779
charge2name=Republic Fleet EMP L x11000|
| charge5name=Nanite Repair Paste x150
charge2typeID=21894|
| charge5typeID=28668
charge3name=open|
| charge6name=Scan Resolution Script x2
charge4name=open|
| charge6typeID=29011
charge5name=open|
| charge7name=Optimal Range Script x2
rig1name=Large Core Defense Field Extender I|
| charge7typeID=28999
rig1typeID=26088|
| charge8name=Tracking Speed Script x2
rig2name=Large Anti-EM Screen Reinforcer II|
| charge8typeID=29001
rig2typeID=26436|
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Autocannon Specialization|IV|icon=yes}}
rig3name=Large Anti-Thermal Screen Reinforcer I|
| showSKILLS=Y
rig3typeID=26082|
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Load Hail, never fail.</li><li>Turn auto-repeat on your Shield Booster and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Be acutely aware that logi will struggle to help you if you need it, as their reps will be less effective for your armour due to low resists. You are also not receiving any command bursts that will help you tank. However, the Vargur is naturally tanky enough that this should not be an issue for an experienced pilot.</li>
difficulty=1|
| showNOTES=Y
warsop=S|
| difficulty=2
warsopReason=Navy Issue ship|
| version=2025.1.18
version=Odyssey 1.0|
| showTOC=N
shipDNA=17732:8641;1:9327;6:16487;1:1952;1:2281;2:17559;2:519;3:1999;3:2048;1:26082;1:26088;1:26436;1:2488;5:23717;5:21894;11000:29011;1::|
| alphacanuse=N
skills=Shield Rigging IV ''(see notes)''</li><li>Energy Emission Systems I|
}}
notes=You don't need '''Shield Rigging IV''' to fly the ship, someone else can rig it for you.</li><li>With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a fourth '''Gyrostabilizer II'''.</li><li>If there are enough webs in the fleet, one of the webs can be swapped out for a '''Tracking Computer II''' or a '''Target Painter'''.}}}}<noinclude>


== Hacker ==
==== Kronos ====
Hacking is required for one of the vanguard sites, the [[Override Transfer Array]]. A cheap ship on an alt is preferred, as there is little to gain by using more advanced hulls. This ship naturally fills the role of a scout as well, but that doesn't require you to fly anything special or fit any particular modules.
{{ShipFitting
| ship=Kronos
| fitName= E-UNI Incursions (Vanguard, Elite)
| fitID= E-UNI Incursions (Vanguard, Elite)
| high1name=Neutron Blaster Cannon II
| high1typeID=3186
| high2name=Neutron Blaster Cannon II
| high2typeID=3186
| high3name=Neutron Blaster Cannon II
| high3typeID=3186
| high4name=Neutron Blaster Cannon II
| high4typeID=3186
| high5name=Large Remote Armor Repairer II
| high5typeID=26914
| high6name=Auto Targeting System I
| high6typeID=1182
| high7name=Bastion Module I
| high7typeID=33400
| mid1name=Shadow Serpentis Sensor Booster
| mid1typeID=14236
| mid2name=Shadow Serpentis Sensor Booster
| mid2typeID=14236
| mid3name=Shadow Serpentis Tracking Computer
| mid3typeID=14238
| mid4name=Shadow Serpentis Tracking Computer
| mid4typeID=14238
| mid5name=Shadow Serpentis Tracking Computer
| mid5typeID=14238
| low1name=Corpum A-Type Multispectrum Energized Membrane
| low1typeID=18881
| low2name=Corpum A-Type Multispectrum Energized Membrane
| low2typeID=18881
| low3name=Federation Navy Magnetic Field Stabilizer
| low3typeID=15895
| low4name=Federation Navy Magnetic Field Stabilizer
| low4typeID=15895
| low5name=Federation Navy Magnetic Field Stabilizer
| low5typeID=15895
| low6name=Federation Navy Magnetic Field Stabilizer
| low6typeID=15895
| low7name=Corpus X-Type Large Armor Repairer
| low7typeID=19045
| rig1name=Large Trimark Armor Pump II
| rig1typeID=26302
| rig2name=Large Hybrid Burst Aerator II
| rig2typeID=26394
| drone1name=Acolyte II x5
| drone1typeID=2205
| drone2name=Federation Navy Garde x2
| drone2typeID=31886
| drone3name=Medium Armor Maintenance Bot I x5
| drone3typeID=23709
| charge1name=Null L x20000
| charge1typeID=12787
| charge2name=Void L x20000
| charge2typeID=12791
| charge3name=Federation Navy Antimatter Charge L x10000
| charge3typeID=22993
| charge4name=Scan Resolution Script x2
| charge4typeID=29011
| charge5name=Optimal Range Script x3
| charge5typeID=28999
| charge6name=Tracking Speed Script x3
| charge6typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}}
| showSKILLS=Y
| notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
| showNOTES=Y
| difficulty=2
| version=December 2023
| showTOC=N
| alphacanuse=N
}}
</tab>


=== Heron ===
</tabs>
It doesn't necessarily need to be a [[Heron]], but it is one of the most useful ships and the basics for fitting a hacker remains the same regardless of hull. '''Microwarpdrive''' and as many '''Data Analyzer''' modules as you can fit.
{{bug|The '''Codebreaker I''' modules are now called '''Data Analyzer I''', but until they update EFT they should remain as such. Otherwise people can't use the '''EFT'''-window and copy the fits. If you click the '''EVE'''-button for the ingame fit, you will get the correctly named modules though.}}
</noinclude>{{#ifeq:{{{1|Heron}}}|Heron|{{ShipFitting|showTOC=N|
ship=Heron|
shipTypeID=605|
fitName=Incursions (hacker)|
fitID=Incursions-(hacker)|
high1name=open|
high2name=open|
high3name=open|
mid1name=Codebreaker I|
mid1typeID=22175|
mid2name=Codebreaker I|
mid2typeID=22175|
mid3name=Codebreaker I|
mid3typeID=22175|
mid4name=Codebreaker I|
mid4typeID=22175|
mid5name=1MN Microwarpdrive I|
mid5typeID=434|
low1name=Nanofiber Internal Structure I|
low1typeID=2603|
low2name=Nanofiber Internal Structure I|
low2typeID=2603|
drone1name=open|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
rig1name=Small Memetic Algorithm Bank I|
rig1typeID=31238|
rig2name=Small Memetic Algorithm Bank I|
rig2typeID=31238|
rig3name=open|
difficulty=0|
warsop=Y|
warsopReason=|
version=Odyssey 1.0|
shipDNA=605:434;1:22175;4:2603;2:31238;2::|
skills=Hacking III|
notes=The skill '''Hacking''' is by far the biggest contributor to efficiency when hacking.</li><li>Being able to fit '''Data Analyzer II''' modules is nice, but usually overkill as the skill-level needed to fit those modules would make your regular tech one modules more than good enough.</li><li>Right-clicking your microwarpdrive and selecting the option ''"Set auto-repeat off"'' is a good way to make sure you only run one cycle of the microwarpdrive, thus avoiding any embarrassing issues like forgetting to keep it on and capping out before you can hack the tower.}}}}<noinclude>


= Advanced fits =
The following ships are preferred for incursions due to a combination of higher base stats, better bonuses and better slot layouts, with the exception of the logistics ships where skills are more of a determining factor.
{{example| When it comes to fitting these ships, there are a million and one different ways to do it. Below are just examples of standard fits that are good. Keep in mind that most people have their own preferences and might fit their ships differently, but these are all-round good fits that work well for the kind of fleet compositions we get in the university. Some public communities even have very specific doctrines that works exceptionally well, but only within the confines of their doctrine.}}
== Logistics ==
== Logistics ==
In addition to repairing the fleet, logistics can also provide much needed utility once they've trained '''Logistics V''' and several other support skills enabling them to use less cap modules, thus freeing up midlots.
<tabs>
=== Scimitar ===
 
</noinclude>{{#ifeq:{{{1|Scimitar2}}}|Scimitar2|{{ShipFitting|showTOC=N|
<tab name="Basic Logistics">
ship=Scimitar|
=== Basic Logistics ===
shipTypeID=11978|
==== Oneiros ====
fitName=Incursions (three links without implants)|
{{ShipFitting
fitID=Incursions--three-links-without-implants-|
| ship=Oneiros
high1name=Large Shield Transporter II|
| fitName= E-UNI Incursions (Logistics, Basic)
high1typeID=3608|
| fitID= E-UNI Incursions (Logistics, Basic)
high2name=Large Shield Transporter II|
| high1name=Large Remote Armor Repairer II
high2typeID=3608|
| high1typeID=26914
high3name=Large Shield Transporter II|
| high2name=Large Remote Armor Repairer II
high3typeID=3608|
| high2typeID=26914
high4name=Large Shield Transporter II|
| high3name=Large Remote Armor Repairer II
high4typeID=3608|
| high3typeID=26914
mid1name=Shadow Serpentis Tracking Link|
| high4name=Large I-ax Enduring Remote Armor Repairer
mid1typeID=14240|
| high4typeID=16449
mid2name=Shadow Serpentis Tracking Link|
| mid1name=Republic Fleet Medium Cap Battery
mid2typeID=14240|
| mid1typeID=41215
mid3name=Shadow Serpentis Tracking Link|
| mid2name=Cap Recharger II
mid3typeID=14240|
| mid2typeID=2032
mid4name=Republic Fleet Large Shield Extender|
| mid3name=Shadow Serpentis Remote Tracking Computer
mid4typeID=31932|
| mid3typeID=14240
mid5name=Adaptive Invulnerability Field II|
| mid4name=Shadow Serpentis Remote Tracking Computer
mid5typeID=2281|
| mid4typeID=14240
low1name=Capacitor Power Relay II|
| low1name=800mm Steel Plates II
low1typeID=1447|
| low1typeID=20351
low2name=Capacitor Power Relay II|
| low2name=Multispectrum Energized Membrane II
low2typeID=1447|
| low2typeID=11269
low3name=Capacitor Power Relay II|
| low3name=Multispectrum Energized Membrane II
low3typeID=1447|
| low3typeID=11269
low4name=Capacitor Power Relay II|
| low4name=Capacitor Power Relay II
low4typeID=1447|
| low4typeID=1447
drone1name=Medium Shield Maintenance Bot II x4|
| low5name=Capacitor Power Relay II
drone1typeID=28207|
| low5typeID=1447
drone2name=Light Shield Maintenance Bot II x1|
| rig1name=Medium Capacitor Control Circuit II
drone2typeID=28203|
| rig1typeID=31378
drone3name=open|
| rig2name=Medium Capacitor Control Circuit II
drone4name=open|
| rig2typeID=31378
drone5name=open|
| drone1name=Acolyte II x5
charge1name=Optimal Range Script x3|
| drone1typeID=2205
charge1typeID=28999|
| drone2name=Light Armor Maintenance Bot I x5
charge2name=Tracking Speed Script x3|
| drone2typeID=23711
charge2typeID=29001|
| charge1name=Nanite Repair Paste x200
charge3name=open|
| charge1typeID=28668
charge4name=open|
| charge2name=Optimal Range Script x4
charge5name=open|
| charge2typeID=28999
rig1name=Medium Ancillary Current Router II|
| charge3name=Tracking Speed Script x4
rig1typeID=31366|
| charge3typeID=29001
rig2name=Medium Ancillary Current Router II|
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>All 4 Armor Compensation IV</li><li>{{sk|Logistics Cruisers|IV|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)''
rig2typeID=31366|
| showSKILLS=Y
difficulty=1|
| notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.
warsop=S|
| showNOTES=Y
warsopReason=Fitting exceed hull-cost|
| difficulty=1
version=Odyssey 1.0|
| version=February 2024
shipDNA=11978:3608;4:2281;1:14240;3:31932;1:1447;4:31366;2:28203;1:28207;4:28999;3:29001;3::|
| showTOC=Y
skills=Jury Rigging IV|
| alphacanuse=N
notes=This fit doesn't require any special implants to make it work, but it does require pretty high skills.</li><li>You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>There isn't enough powergrid to swap a '''tracking link''' for an '''afterburner''' with this fit, unless you have a +4% or higher powergrid implant.</li><li>This fit has significantly less shield hp than the other fit.}}{{ShipFitting|showTOC=N|
}}
ship=Scimitar|
</tab>
shipTypeID=11978|
 
fitName=Incursions (two links with implant)|
<tab name="Advanced Logistics">
fitID=Incursions--two-links-with-implant-|
=== Advanced Logistics ===
high1name=Large Shield Transporter II|
==== Oneiros ====
high1typeID=3608|
{{ShipFitting
high2name=Large Shield Transporter II|
| ship=Oneiros
high2typeID=3608|
| fitName= E-UNI Incursions (Logistics, Advanced)
high3name=Large Shield Transporter II|
| fitID= E-UNI Incursions (Logistics, Advanced)
high3typeID=3608|
| high1name=Large Remote Armor Repairer II
high4name=Large S95a Partial Shield Transporter|
| high1typeID=26914
high4typeID=8641|
| high2name=Large Remote Armor Repairer II
mid1name=Experimental 10MN Afterburner I|
| high2typeID=26914
mid1typeID=6005|
| high3name=Large Remote Armor Repairer II
mid2name=Shadow Serpentis Tracking Link|
| high3typeID=26914
mid2typeID=14240|
| high4name=Large Remote Armor Repairer II
mid3name=Shadow Serpentis Tracking Link|
| high4typeID=26914
mid3typeID=14240|
| mid1name=Shadow Serpentis Remote Tracking Computer
mid4name=Republic Fleet Large Shield Extender|
| mid1typeID=14240
mid4typeID=31932|
| mid2name=Shadow Serpentis Remote Tracking Computer
mid5name=Adaptive Invulnerability Field II|
| mid2typeID=14240
mid5typeID=2281|
| mid3name=Shadow Serpentis Remote Tracking Computer
low1name=Capacitor Power Relay II|
| mid3typeID=14240
low1typeID=1447|
| mid4name=Shadow Serpentis Remote Tracking Computer
low2name=Capacitor Power Relay II|
| mid4typeID=14240
low2typeID=1447|
| low1name=Federation Navy 800mm Steel Plates
low3name=Dark Blood Power Diagnostic System|
| low1typeID=31918
low3typeID=14134|
| low2name=Imperial Navy Multispectrum Energized Membrane
low4name=Dark Blood Power Diagnostic System|
| low2typeID=15729
low4typeID=14134|
| low3name=Imperial Navy Multispectrum Energized Membrane
drone1name=Medium Shield Maintenance Bot II x4|
| low3typeID=15729
drone1typeID=28207|
| low4name=True Sansha Capacitor Power Relay
drone2name=Light Shield Maintenance Bot II x1|
| low4typeID=14146
drone2typeID=28203|
| low5name=True Sansha Capacitor Power Relay
drone3name=open|
| low5typeID=14146
drone4name=open|
| rig1name=Medium Capacitor Control Circuit II
drone5name=open|
| rig1typeID=31378
charge1name=Optimal Range Script x2|
| rig2name=Medium Remote Repair Augmentor II
charge1typeID=28999|
| rig2typeID=31079
charge2name=Tracking Speed Script x2|
| drone1name=Acolyte II x5
charge2typeID=29001|
| drone1typeID=2205
charge3name=open|
| drone2name=Light Armor Maintenance Bot I x5
charge4name=open|
| drone2typeID=23711
charge5name=open|
| charge1name=Nanite Repair Paste x200
rig1name=Medium Ancillary Current Router II|
| charge1typeID=28668
rig1typeID=31366|
| charge2name=Optimal Range Script x4
rig2name=Medium Capacitor Control Circuit II|
| charge2typeID=28999
rig2typeID=31378|
| charge3name=Tracking Speed Script x4
difficulty=1|
| charge3typeID=29001
warsop=S|
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>All 4 Armor Compensation IV</li><li>{{sk|Logistics Cruisers|V|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)''
warsopReason=Fitting exceed hull-cost|
| showSKILLS=Y
version=Odyssey 1.0|
| notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.
shipDNA=11978:3608;3:8641;1:2281;1:6005;1:14240;2:31932;1:1447;2:14134;2:31366;1:31378;1:28203;1:28207;4:28999;2:29001;2::|
| showNOTES=Y
skills=Jury Rigging IV|
| difficulty=1
notes=This fit does requires you to have a couple of cap implants in slot 6 and 8 (+3% should be more than enough) in order to be completely cap stable.</li><li>You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>It has significantly more tank compared to using all capacitor power relays in the lows, about 10% more due to the secondary bonus of shield hp from the power diagnostics.</li><li>The afterburner isn't strictly needed for tanking purposes but simply to facilitate a speedy ore drop in [[Nation Mining Colony]] sites. One of the logi can replace it with a '''Shadow Serpentis Tracking Link''' for more utility.}}}}<noinclude>
| version=February 2024
| showTOC=Y
| alphacanuse=N
}}
</tab>
 
</tabs>
 
== Logibooster ==
<tabs>


=== Basilisk ===
<tab name="Logibooster">
</noinclude>{{#ifeq:{{{1|Basilisk2}}}|Basilisk2|{{ShipFitting|showTOC=N|
=== Logibooster ===
ship=Basilisk|
==== Astarte ===
shipTypeID=11985|
{{ShipFitting
fitName=Incursions (4/2 setup)|
| ship=Astarte
fitID=Incursions-(4/2-setup)|
| fitName= E-UNI Incursions Logibooster (Vanguard)
high1name=Large Shield Transporter II|
| fitID= E-UNI Incursions Logibooster (Vanguard)
high1typeID=3608|
| high1name=Armor Command Burst II
high2name=Large Shield Transporter II|
| high1typeID=43552
high2typeID=3608|
| high2name=Armor Command Burst II
high3name=Large Shield Transporter II|
| high2typeID=43552
high3typeID=3608|
| high3name=Centum A-Type Medium Remote Armor Repairer
high4name=Large Shield Transporter II|
| high3typeID=19057
high4typeID=3608|
| high4name=Centum A-Type Medium Remote Armor Repairer
high5name=Large 'Regard' Power Projector|
| high4typeID=19057
high5typeID=16487|
| high5name=Centum A-Type Medium Remote Armor Repairer
high6name=Large 'Regard' Power Projector|
| high5typeID=19057
high6typeID=16487|
| high6name=Skirmish Command Burst II
mid1name=Adaptive Invulnerability Field II|
| high6typeID=43556
mid1typeID=2281|
| high7name=Skirmish Command Burst II
mid2name=EM Ward Field II|
| high7typeID=43556
mid2typeID=2301|
| mid1name=Sentient Remote Sensor Booster
mid3name=Republic Fleet Large Shield Extender|
| mid1typeID=41198
mid3typeID=31932|
| mid2name=Sentient Remote Sensor Booster
mid4name=10MN Afterburner II|
| mid2typeID=41198
mid4typeID=12058|
| mid3name=Sentient Remote Sensor Booster
mid5name=Shadow Serpentis Tracking Link|
| mid3typeID=41198
mid5typeID=14240|
| mid4name=Republic Fleet Large Cap Battery
low1name=Damage Control II|
| mid4typeID=41218
low1typeID=2048|
| low1name=Damage Control II
low2name=Dark Blood Power Diagnostic System|
| low1typeID=2048
low2typeID=14134|
| low2name=Imperial Navy Multispectrum Energized Membrane
drone1name=Light Shield Maintenance Bot II x5|
| low2typeID=15729
drone1typeID=28203|
| low3name=Centum C-Type Explosive Energized Membrane
drone2name=open|
| low3typeID=18839
drone3name=open|
| low4name=Imperial Navy Capacitor Power Relay
drone4name=open|
| low4typeID=17528
drone5name=open|
| low5name=Imperial Navy Capacitor Power Relay
charge1name=Tracking Speed Script x1|
| low5typeID=17528
charge1typeID=29001|
| low6name=Imperial Navy Capacitor Power Relay
charge2name=Optimal Range Script x1|
| low6typeID=17528
charge2typeID=28999|
| rig1name=Medium Command Processor I
charge3name=open|
| rig1typeID=43896
charge4name=open|
| rig2name=Medium Command Processor I
charge5name=open|
| rig2typeID=43896
rig1name=Medium Ancillary Current Router II|
| drone1name=Acolyte II x5
rig1typeID=31366|
| drone1typeID=2205
rig2name=Medium Core Defense Field Extender II|
| drone2name=Medium Armor Maintenance Bot I x5
rig2typeID=31796|
| drone2typeID=23709
difficulty=2|
| charge1name=Armor Energizing Charge x600
warsop=S|
| charge1typeID=42832
warsopReason=Fittings exceed hull-cost|
| charge2name=Rapid Repair Charge x600
version=Odyssey 1.0|
| charge2typeID=42833
shipDNA=11985:3608;4:16487;2:2281;1:2301;1:12058;1:14240;1:31932;1:2048;1:14134;1:31366;1:31796;1:28203;5:28999;1::|
| charge3name=Evasive Maneuvers Charge x600
skills=|
| charge3typeID=42838
notes=You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>Fitting two energy transfers even though you have Logistics V can be necessary if the other logistics pilot is of lower skill and needs two incoming energy transfers to remain cap stable.</li><li>It can also be done in order to facilitate a spare energy transfer, to service the fleet with capacitor requests.</li><li>The afterburner isn't strictly needed for tanking purposes but simply to facilitate a speedy ore drop in [[Nation Mining Colony]] sites. One of the logi can replace it with a '''Shadow Serpentis Tracking Link''' for more utility.</li>}}{{ShipFitting|showTOC=N|
| charge4name=Interdiction Maneuvers Charge x600
ship=Basilisk|
| charge4typeID=42839
shipTypeID=11985|
| charge5name=Nanite Repair Paste x200
fitName=Incursions (5/1 setup)|
| charge5typeID=28668
fitID=Incursions-(5/1-setup)|
| charge6name=Scan Resolution Script x4
high1name=Large Shield Transporter II|
| charge6typeID=29011
high1typeID=3608|
| charge7name=800mm Steel Plates II x1
high2name=Large Shield Transporter II|
| charge7typeID=20351
high2typeID=3608|
| charge8name=Signal Amplifier II x1
high3name=Large Shield Transporter II|
| charge8typeID=1987
high3typeID=3608|
| skills={{sk|Cybernetics|V|icon=yes}} ''(see note)''</li><li>{{sk|Gallente Battlecruiser|V|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Cruiser|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Destroyer|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Frigate|III|icon=yes}} ''(prerequisite)''</li><li>{{sk|Command Ships|IV|icon=yes}}<br>o {{sk|Leadership|V|icon=yes}} ''(prerequisite)''<li>{{sk|Armored Command Specialist|V|icon=yes}}<br>o {{sk|Armored Command|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Skirmish Command Specialist|V|icon=yes}}<br>o {{sk|Skirmish Command|V|icon=yes}} ''(prerequisite)''</li>
high4name=Large Shield Transporter II|
| showSKILLS=Y
high4typeID=3608|
| notes={{sk|Cybernetics|V|icon=yes}}, {{sk|Skirmish Command Specialist|V|icon=yes}} and {{sk|Armored Command Specialist|V|icon=yes}} is required for the following mindlink:</li><li><p>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Federation Navy Command Mindlink}}</p></li><li>Make sure you have the following charges:</li><li><p>[[image:icon_rapid_repair.png|20px|link=]] {{co|coral|Rapid Repair Charge}} x 600<br>[[image:icon_armor_energizing.png|20px|link=]] {{co|coral|Armor Energizing Charge}} x 600<br>[[image:icon_evasive_maneuvers.png|20px|link=]] {{co|coral|Evasive Maneuvers Charge}} x 600<br>[[image:icon_interdiction_maneuvers.png|20px|link=]] {{co|coral|Interdiction Maneuvers Charge}} x 600</p></li>
high5name=Large S95a Partial Shield Transporter|
| showNOTES=Y
high5typeID=8641|
| difficulty=2
high6name=Large 'Regard' Power Projector|
| version=February 2024
high6typeID=16487|
| showTOC=Y
mid1name=Adaptive Invulnerability Field II|
| alphacanuse=N
mid1typeID=2281|
}}
mid2name=Caldari Navy EM Ward Field|
</tab>
mid2typeID=17499|
mid3name=Republic Fleet Large Shield Extender|
mid3typeID=31932|
mid4name=10MN Afterburner II|
mid4typeID=12058|
mid5name=Shadow Serpentis Tracking Link|
mid5typeID=14240|
low1name=Damage Control II|
low1typeID=2048|
low2name=Dark Blood Power Diagnostic System|
low2typeID=14134|
drone1name=Light Shield Maintenance Bot II x5|
drone1typeID=28203|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Tracking Speed Script x1|
charge1typeID=29001|
charge2name=Optimal Range Script x1|
charge2typeID=28999|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Ancillary Current Router II|
rig1typeID=31366|
rig2name=Medium Core Defense Field Extender II|
rig2typeID=31796|
difficulty=2|
warsop=S|
warsopReason=Fittings exceed hull-cost|
version=Odyssey 1.0|
shipDNA=11985:3608;4:8641;1:16487;1:2281;1:12058;1:14240;1:17499;1:31932;1:2048;1:14134;1:31366;1:31796;1:28203;5:29001;1::|
skills=|
notes=You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>This fit maximizes repping power by dropping down to a single energy transfer, in order to facilitate a fifth shield transporter.</li><li>This fit will not give you the option to respond to capacitor requests in the fleet.</li><li>The afterburner isn't strictly needed for tanking purposes but simply to facilitate a speedy ore drop in [[Nation Mining Colony]] sites. One of the logi can replace it with a '''Shadow Serpentis Tracking Link''' for more utility.</li><li>'''Always''' carry a spare energy transfer with you in case the next replacement needs two energy transfers to remain cap stable.</li>}}}}<noinclude>


== Pirate Faction Battleships ==
</tabs>
These ships are good ships all around, regardless of which type of site you do. Their slot layout is good, plenty of midslots, their ship bonuses are often purely offensive, making them ideal for incursions where tanking bonuses are highly overrated.
{{example|While these fits will have tech two weapons and faction modules, it's not strictly a requirement. A pirate faction battleship fitted with the same modules as one of the recommended ships above would perform much better due to the superior hull. So upgrading to one of these ships, even if you don't have tech two guns or the battleship skills trained to V, will be a significant improvement.}}
=== Machariel ===
The '''Machariel''' has excellent range and good tracking accompanied by enough midslots to fit for any occasion.
</noinclude>{{#ifeq:{{{1|Machariel}}}|Machariel|{{ShipFitting|showTOC=N|
ship=Machariel|
shipTypeID=17738|
fitName=Incursions (vanguards)|
fitID=Incursions--vanguards-|
high1name=800mm Repeating Artillery II|
high1typeID=2929|
high2name=800mm Repeating Artillery II|
high2typeID=2929|
high3name=800mm Repeating Artillery II|
high3typeID=2929|
high4name=800mm Repeating Artillery II|
high4typeID=2929|
high5name=800mm Repeating Artillery II|
high5typeID=2929|
high6name=800mm Repeating Artillery II|
high6typeID=2929|
high7name=800mm Repeating Artillery II|
high7typeID=2929|
high8name=Large Shield Transporter II|
high8typeID=3608|
mid1name=Sensor Booster II|
mid1typeID=1952|
mid2name=Federation Navy Stasis Webifier|
mid2typeID=17559|
mid3name=Federation Navy Stasis Webifier|
mid3typeID=17559|
mid4name=Adaptive Invulnerability Field II|
mid4typeID=2281|
mid5name=Pithum C-Type Adaptive Invulnerability Field|
mid5typeID=4349|
low1name=Republic Fleet Gyrostabilizer|
low1typeID=15806|
low2name=Republic Fleet Gyrostabilizer|
low2typeID=15806|
low3name=Republic Fleet Gyrostabilizer|
low3typeID=15806|
low4name=Republic Fleet Gyrostabilizer|
low4typeID=15806|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Tracking Enhancer II|
low6typeID=1999|
low7name=Tracking Enhancer II|
low7typeID=1999|
drone1name=Heavy Shield Maintenance Bot I x4|
drone1typeID=22765|
drone2name=Warrior II x5|
drone2typeID=2488|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Republic Fleet EMP L x14000|
charge2typeID=21894|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender II|
rig1typeID=26448|
rig2name=Large Anti-EM Screen Reinforcer II|
rig2typeID=26436|
rig3name=Large Projectile Metastasis Adjuster II|
rig3typeID=26434|
difficulty=2|
warsop=G|
warsopReason=Pirate Faction ship|
version=Odyssey 1.0|
shipDNA=17738:2929;7:3608;1:1952;1:2281;1:4349;1:17559;2:1999;3:15806;4:26434;1:26436;1:26448;1:2488;5:22765;4:21894;14000:29011;1::|
skills=Shield Emission Systems IV</li><li>Shield Rigging IV ''(see notes)''</li><li>Projectile Rigging IV ''(see notes)''|
notes=You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>If there are enough webs in the fleet, one of the webs can be swapped out for a '''Tracking Computer II''', scripted for tracking in frigate heavy waves and optimal range for the rest. }}}}<noinclude>


=== Nightmare ===
== Scout/Dropper ==
The '''Nightmare''' has very good damage at any range due to fast-swapping crystals and compensates for the innate low tracking of lasers with the ship's tracking bonus. It also has a lot of utility midslots available, allowing it to easily fit for any occasion.
<tabs>
</noinclude>{{#ifeq:{{{1|Nightmare}}}|Nightmare|{{ShipFitting|showTOC=N|
<tab name="Basic">
ship=Nightmare|
=== Basic ===
shipTypeID=17736|
==== Venture ====
fitName=Incursions (vanguards)|
{{ShipFitting
fitID=Incursions--vanguards-|
| ship=Venture
high1name=Mega Pulse Laser II|
| fitName= Incursions (Dropper)
high1typeID=3057|
| fitID= Incursions(Dropper)
high2name=Mega Pulse Laser II|
| high1name=Small Remote Shield Booster I
high2typeID=3057|
| high1typeID=3586
high3name=Mega Pulse Laser II|
| high2name=Prototype Cloaking Device I
high3typeID=3057|
| high2typeID=11370
high4name=Mega Pulse Laser II|
| high3name=open
high4typeID=3057|
| high3typeID=
high5name=Large Shield Transporter II|
| mid1name=5MN Quad LiF Restrained Microwarpdrive
high5typeID=3608|
| mid1typeID=35658
high6name=Large 'Regard' Power Projector|
| mid2name=Small Azeotropic Restrained Shield Extender
high6typeID=16487|
| mid2typeID=8427
mid1name=Sensor Booster II|
| mid3name=Small Azeotropic Restrained Shield Extender
mid1typeID=1952|
| mid3typeID=8427
mid2name=Federation Navy Stasis Webifier|
| low1name=Nanofiber Internal Structure II
mid2typeID=17559|
| low1typeID=2605
mid3name=Federation Navy Stasis Webifier|
| rig1name=Small Low Friction Nozzle Joints I
mid3typeID=17559|
| rig1typeID=31153
mid4name=Tracking Computer II|
| rig2name=Small Hyperspatial Velocity Optimizer I
mid4typeID=1978|
| rig2typeID=31159
mid5name=Tracking Computer II|
| rig3name=Small Hyperspatial Velocity Optimizer I
mid5typeID=1978|
| rig3typeID=31159
mid6name=Adaptive Invulnerability Field II|
| skills={{sk|Cloaking|I|icon=yes}} ''(Optional)''<li>{{sk|Mining Frigate|I|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li>
mid6typeID=2281|
| showSKILLS=Y
mid7name=Pithum C-Type Adaptive Invulnerability Field|
| notes=The Venture can hold 16 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Prototype Cloaking Device}} enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and requires Omega clone status in order to use.
mid7typeID=4349|
| showNOTES=Y
low1name=Imperial Navy Heat Sink|
| difficulty=0
low1typeID=15810|
| version=December 2023
low2name=Imperial Navy Heat Sink|
| showTOC=N
low2typeID=15810|
| alphacanuse=N
low3name=Imperial Navy Heat Sink|
}}
low3typeID=15810|
</tab>
low4name=Imperial Navy Heat Sink|
low4typeID=15810|
low5name=Tracking Enhancer II|
low5typeID=1999|
drone1name=Medium Shield Maintenance Bot I x5|
drone1typeID=23717|
drone2name=Warrior II x5|
drone2typeID=2488|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Imperial Navy Multifrequency L x8|
charge1typeID=23105|
charge2name=Scorch L x8|
charge2typeID=12820|
charge3name=Conflagration L x8|
charge3typeID=12816|
charge4name=Scan Resolution Script x1|
charge4typeID=29011|
charge5name=Optimal Range Script x2|
charge5typeID=28999|
charge6name=Tracking Speed Script x2|
charge6typeID=29001|
rig1name=Large Core Defense Field Extender II|
rig1typeID=26448|
rig2name=Large Anti-EM Screen Reinforcer II|
rig2typeID=26436|
rig3name=Large Energy Locus Coordinator II|
rig3typeID=26388|
difficulty=2|
warsop=G|
warsopReason=Pirate Faction ship|
version=Odyssey 1.0|
shipDNA=17736:3057;4:3608;1:16487;1:1952;1:1978;2:2281;1:4349;1:17559;2:1999;1:15810;4:26388;1:26436;1:26448;1:2488;5:23717;5:12816;8:12820;8:23105;8:28999;2:29001;2:29011;1::|
skills=Shield Emission Systems IV</li><li>Shield Rigging IV ''(see notes)''</li><li>Energy Weapon Rigging IV ''(see notes)''|
notes=You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>The fitting template doesn't show all the charges (like crystals, scripts etc), click the '''EVE'''-button to see all charges for this fit.</li><li>If there are enough webs in the fleet, one of the webs can be swapped out for an additional '''Tracking Computer II''' or either a '''Republic Fleet''' or a '''Dominion Target Painter'''.</li><li>For practical reasons you keep the '''Large 'Regard' Power Projector''' modules, even if you can fit the tech two '''Large Energy Transfer Array II''' modules.<p>The meta four energy transfers will be enough to keep you stable, but if you upgrade to tech two energy transfers and try to cap chain with someone who has only meta four energy transfers, you will not get enough cap back to remain stable.</p>}}}}<noinclude>


=== Vindicator ===
<tab name="Advanced">
The '''Vindicator''' is a short range brawler without match, both in terms of damage and their extremely effective webs, while still having long range capabilities with the tech two '''Null L''' ammunition.
=== Advanced ===
</noinclude>{{#ifeq:{{{1|Vindicator}}}|Vindicator|{{ShipFitting|showTOC=N|
==== Prospect ====
ship=Vindicator|
{{ShipFitting
shipTypeID=17740|
| ship=Prospect
fitName=Incursions (vanguards)|
| fitName= Incursions (Dropper)
fitID=Incursions--vanguards-|
| fitID= Incursions (Dropper)
high1name=Neutron Blaster Cannon II|
| high1name=Covert Ops Cloaking Device II
high1typeID=3186|
| high1typeID=11578
high2name=Neutron Blaster Cannon II|
| high2name=Small Remote Shield Booster I
high2typeID=3186|
| high2typeID=3586
high3name=Neutron Blaster Cannon II|
| mid1name=5MN Quad LiF Restrained Microwarpdrive
high3typeID=3186|
| mid1typeID=35658
high4name=Neutron Blaster Cannon II|
| mid2name=Medium Shield Extender II
high4typeID=3186|
| mid2typeID=3831
high5name=Neutron Blaster Cannon II|
| mid3name=Small Shield Extender II
high5typeID=3186|
| mid3typeID=380
high6name=Neutron Blaster Cannon II|
| low1name=Damage Control II
high6typeID=3186|
| low1typeID=2048
high7name=Neutron Blaster Cannon II|
| low2name=Nanofiber Internal Structure II
high7typeID=3186|
| low2typeID=2605
high8name=Neutron Blaster Cannon II|
| low3name=Nanofiber Internal Structure II
high8typeID=3186|
| low3typeID=2605
mid1name=Sensor Booster II|
| low4name=Limited Hyperspatial Accelerator
mid1typeID=1952|
| low4typeID=33981
mid2name=Federation Navy Stasis Webifier|
| rig1name=Small Core Defense Field Extender II
mid2typeID=17559|
| rig1typeID=31794
mid3name=Federation Navy Stasis Webifier|
| rig2name=Small Hyperspatial Velocity Optimizer II
mid3typeID=17559|
| rig2typeID=31165
mid4name=Adaptive Invulnerability Field II|
| skills={{sk|Cloaking|IV|icon=yes}}<li>{{sk|Mining Frigate|V|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li><li>{{sk|Expedition Frigates|I|icon=yes}}</li>
mid4typeID=2281|
| showSKILLS=Y
mid5name=Pithum C-Type Adaptive Invulnerability Field|
| notes=The Prospect can hold 40 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Covert Ops Cloaking Device}} enables the Prospect to safely enter the Nation Mining Colony before the final wave.
mid5typeID=4349|
| showNOTES=Y
low1name=Federation Navy Magnetic Field Stabilizer|
| difficulty=2
low1typeID=15895|
| version=February 2024
low2name=Federation Navy Magnetic Field Stabilizer|
| showTOC=N
low2typeID=15895|
| alphacanuse=N
low3name=Federation Navy Magnetic Field Stabilizer|
}}
low3typeID=15895|
</tab>
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Tracking Enhancer II|
low6typeID=1999|
low7name=Signal Amplifier II|
low7typeID=1987|
drone1name=Heavy Shield Maintenance Bot I x4|
drone1typeID=22765|
drone2name=Warrior II x5|
drone2typeID=2488|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Caldari Navy Antimatter Charge L x7000|
charge2typeID=21740|
charge3name=Null L x7000|
charge3typeID=12787|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender II|
rig1typeID=26448|
rig2name=Large Anti-EM Screen Reinforcer II|
rig2typeID=26436|
rig3name=Large Hybrid Metastasis Adjuster II|
rig3typeID=26404|
difficulty=2|
warsop=G|
warsopReason=Pirate Faction ship|
version=Odyssey 1.0|
shipDNA=17740:3186;8:1952;1:2281;1:4349;1:17559;2:1987;1:1999;3:15895;3:26404;1:26436;1:26448;1:2488;5:22765;4:12787;7000:21740;7000:29011;1::|
skills=Electronics Upgrades V</li><li>Shield Rigging IV ''(see notes)''</li><li>Hybrid Weapon Rigging IV ''(see notes)''|
notes=You don't need the rigging skills to fly the ship, someone else can rig it for you.}}}}<noinclude>


== Strategic Cruisers ==
</tabs>
Being cruiser hulls some strategic cruisers suffer from the same ailments as other ships with medium weaponry, but the '''Legion''' and the '''Loki''' stand out.
=== Legion ===
The '''Legion''' combines powerful short range capabilities with instant-swapping long range capabilities due to how crystals work. Ideal ship if you prefer smaller, more agile ships to the bulkier battleships. Supported by a tracking link this ship is more than capable of applying good damage on the '''Mara Paleo''' out at 55 - 60km ranges.
</noinclude>{{#ifeq:{{{1|Legion}}}|Legion|{{ShipFitting|showTOC=N|
ship=Legion|
shipTypeID=29986|
fitName=Incursions (vanguards)|
fitID=Incursions-(vanguards)|
high1name=Heavy Pulse Laser II|
high1typeID=3520|
high2name=Heavy Pulse Laser II|
high2typeID=3520|
high3name=Heavy Pulse Laser II|
high3typeID=3520|
high4name=Heavy Pulse Laser II|
high4typeID=3520|
high5name=Heavy Pulse Laser II|
high5typeID=3520|
high6name=Heavy Pulse Laser II|
high6typeID=3520|
mid1name=Federation Navy Stasis Webifier|
mid1typeID=17559|
mid2name=Pith C-Type EM Ward Field|
mid2typeID=19264|
mid3name=Pith A-Type Thermic Dissipation Field|
mid3typeID=19278|
mid4name=Republic Fleet Large Shield Extender|
mid4typeID=31932|
low1name=Imperial Navy Heat Sink|
low1typeID=15810|
low2name=Imperial Navy Heat Sink|
low2typeID=15810|
low3name=Imperial Navy Heat Sink|
low3typeID=15810|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Tracking Enhancer II|
low6typeID=1999|
subsystem1name=Legion Propulsion - Fuel Catalyst|
subsystem1typeID=30078|
subsystem2name=Legion Offensive - Liquid Crystal Magnifiers|
subsystem2typeID=30119|
subsystem3name=Legion Engineering - Power Core Multiplier|
subsystem3typeID=30169|
subsystem4name=Legion Electronics - Tactical Targeting Network|
subsystem4typeID=30038|
subsystem5name=Legion Defensive - Augmented Plating|
subsystem5typeID=29966|
charge1name=Imperial Navy Multifrequency M x12|
charge1typeID=23089|
charge2name=Conflagration M x12|
charge2typeID=12814|
charge3name=Scorch M x12|
charge3typeID=12818|
charge4name=open|
charge5name=open|
rig1name=Medium Core Defense Field Extender II|
rig1typeID=31796|
rig2name=Medium Anti-EM Screen Reinforcer II|
rig2typeID=31724|
rig3name=Medium Energy Locus Coordinator II|
rig3typeID=31486|
difficulty=2|
warsop=G|
warsopReason=Strategic Cruiser|
version=Odyssey 1.0|
shipDNA=29986:29966;1:30038;1:30078;1:30119;1:30169;1:3520;6:17559;1:19264;1:19278;1:31932;1:1999;3:15810;3:31486;1:31724;1:31796;1:12814;12:12818;12:23089;12::|
skills=Shield Rigging IV ''(see notes)''</li><li>Energy Weapon Rigging IV ''(see notes)''|
notes=You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>If you feel uncomfortable without a '''Damage Control II''' module you could add one, but it isn't needed and would compromise your projected damage.</li><li>You can also use the '''Augmented Capacitor Reservoir''' subsystem for increased capacitor, if you need to. It makes it less flexible in terms of upping the tank for higher level sites, but would work with an afterburner-fit.}}}}<noinclude>


=== Loki ===
{{#css:
The '''Loki''' combines multiple webs and extreme tracking, making it a pretty decent ship.
.tabs-label {
    padding-left: 1.5em;
    background-color: var(--background-color-neutral) !important;
    font-size: 10pt;
    font-weight: bold;
  }
}}


It also has the option to fit for longer webs, which isn't always needed but makes a world of difference in the larger sites, like assaults. For vanguards however, the preferred fit is short webs since our main damage is within boosted webbing range (20-21km), the long webs are largely underutilized.
</noinclude>{{#ifeq:{{{1|Loki}}}|Loki|{{ShipFitting|showTOC=N|
ship=Loki|
shipTypeID=29990|
fitName=Incursions (vanguards)|
fitID=Incursions--vanguards-|
high1name=425mm AutoCannon II|
high1typeID=2913|
high2name=425mm AutoCannon II|
high2typeID=2913|
high3name=425mm AutoCannon II|
high3typeID=2913|
high4name=425mm AutoCannon II|
high4typeID=2913|
high5name=425mm AutoCannon II|
high5typeID=2913|
high6name=425mm AutoCannon II|
high6typeID=2913|
high7name=Auto Targeting System II|
high7typeID=1436|
mid1name=Tracking Computer II, Optimal Range Script|
mid1typeID=1978|
mid2name=Republic Fleet Large Shield Extender|
mid2typeID=31932|
mid3name=Federation Navy Stasis Webifier|
mid3typeID=17559|
mid4name=Federation Navy Stasis Webifier|
mid4typeID=17559|
mid5name=Federation Navy Stasis Webifier|
mid5typeID=17559|
low1name=Republic Fleet Gyrostabilizer|
low1typeID=15806|
low2name=Republic Fleet Gyrostabilizer|
low2typeID=15806|
low3name=Republic Fleet Gyrostabilizer|
low3typeID=15806|
low4name=Tracking Enhancer II|
low4typeID=1999|
subsystem1name=Loki Defensive - Adaptive Shielding|
subsystem1typeID=29974|
subsystem2name=Loki Electronics - Tactical Targeting Network|
subsystem2typeID=30068|
subsystem3name=Loki Offensive - Projectile Scoping Array|
subsystem3typeID=30133|
subsystem4name=Loki Engineering - Power Core Multiplier|
subsystem4typeID=30159|
subsystem5name=Loki Propulsion - Intercalated Nanofibers|
subsystem5typeID=30108|
drone1name=Light Shield Maintenance Bot II x5|
drone1typeID=28203|
drone2name=Warrior II x5|
drone2typeID=2488|
charge1name=Tracking Speed Script x1|
charge1typeID=29001|
charge2name=Optimal Range Script x1|
charge2typeID=28999|
charge3name=Republic Fleet EMP M x11000|
charge3typeID=21896|
charge4name=Barrage M x11000|
charge4typeID=12773|
charge5name=open|
rig1name=Medium Core Defense Field Extender I|
rig1typeID=31790|
rig2name=Medium Anti-Kinetic Screen Reinforcer I|
rig2typeID=31742|
rig3name=Medium Projectile Burst Aerator II|
rig3typeID=31676|
difficulty=1|
warsop=G|
warsopReason=Strategic Cruiser|
version=Odyssey 1.0|
shipDNA=29990:29974;1:30068;1:30108;1:30133;1:30159;1:1436;1:2913;6:1978;1:17559;3:31932;1:1999;1:15806;3:31676;1:31742;1:31790;1:2488;5:28203;5:12773;11000:21896;11000:29001;1:28999;1::|
skills=Projectile Rigging IV ''(see notes)''|
notes=You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>If the fleet doesn't have good skirmish links, you can fit the '''Immobility Drivers''' subsystem for long range, but you lose the tracking computer or one of your webs and have to take care not to web things too far from the fleet.}}}}<noinclude>


== Command Ships ==
[[Category:EVE University Incursion Community]]
Very few Command Ships have the range and utility needed to make them good for incursions, suffering the same problems as most ships with medium weaponry. The '''Sleipnir''' stands out with exceptional tracking, range and damage capabilities.
[[Category:PvE Doctrines]]
=== Sleipnir ===
[[Category:Fittings]]
</noinclude>{{#ifeq:{{{1|Sleipnir}}}|Sleipnir|{{ShipFitting|showTOC=N|
ship=Sleipnir|
shipTypeID=22444|
fitName=Incursions (vanguards)|
fitID=Incursions--vanguards-|
high1name=425mm AutoCannon II|
high1typeID=2913|
high2name=425mm AutoCannon II|
high2typeID=2913|
high3name=425mm AutoCannon II|
high3typeID=2913|
high4name=425mm AutoCannon II|
high4typeID=2913|
high5name=425mm AutoCannon II|
high5typeID=2913|
high6name=425mm AutoCannon II|
high6typeID=2913|
high7name=425mm AutoCannon II|
high7typeID=2913|
high8name=Auto Targeting System II|
high8typeID=1436|
mid1name=Sensor Booster II|
mid1typeID=1952|
mid2name=Tracking Computer II, Optimal Range Script|
mid2typeID=1978|
mid3name=Federation Navy Stasis Webifier|
mid3typeID=17559|
mid4name=Republic Fleet Large Shield Extender|
mid4typeID=31932|
mid5name=Pithum C-Type Adaptive Invulnerability Field|
mid5typeID=4349|
low1name=Republic Fleet Gyrostabilizer|
low1typeID=15806|
low2name=Republic Fleet Gyrostabilizer|
low2typeID=15806|
low3name=Republic Fleet Gyrostabilizer|
low3typeID=15806|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
drone1name=Warrior II x8|
drone1typeID=2488|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Optimal Range Script x1|
charge2typeID=28999|
charge3name=Tracking Speed Script x1|
charge3typeID=29001|
charge4name=Barrage M x20000|
charge4typeID=12773|
charge5name=Republic Fleet EMP M x10000|
charge5typeID=21896|
rig1name=Medium Core Defense Field Extender II|
rig1typeID=31796|
rig2name=Medium Projectile Burst Aerator II|
rig2typeID=31676|
difficulty=2|
warsop=G|
warsopReason=Deadspace fitting|
version=Odyssey 1.0|
shipDNA=22444:1436;1:2913;7:1952;1:1978;1:4349;1:17559;1:31932;1:1999;2:15806;3:31676;1:31796;1:2488;8:12773;20000:21896;10000:28999;1:29001;1:29011;1::|
skills=Shield Rigging IV ''(see notes)''</li><li>Projectile Weapon Rigging IV ''(see notes)''|
notes=You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>A '''Skirmish Warfare Link - Interdiction Maneuvers II''' can replace the auto targeter if you have the skills for it and the fleet is missing skirmish links. The '''Sleipnir''' doesn't get any hull bonuses however, but it's better than nothing.}}}}<noinclude>