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Sivaira Chen (talk | contribs) Updates to Tier 3 abyss after testing another ~40 runs |
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{{Update|Needs description for each room for tier 1-6. Needs more data for | {{Update|Needs description for each room for tier 1-6. Needs more data for tier 2 - 6. Needs to be updated with the [https://www.eveonline.com/news/view/depths-of-the-abyss-update Depths of the Abyss] update}} | ||
{{NPCTableCSS}} {{ | {{NPCTableCSS}} {{Abyssal Deadspace links}} | ||
This is an overview of the different groups of NPCs that can be faced in the [[Abyssal Deadspace]] in the different tiers. | This is an overview of the different groups of NPCs that can be faced in the [[Abyssal Deadspace]] in the different tiers. | ||
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'''Harrowing Vedmaks''' do not use target painters despite their prefix normally indicating so. | '''Harrowing Vedmaks''' do not use target painters despite their prefix normally indicating so. | ||
Triglavian and Rogue Drone rooms may not be fully accurate as the enemies will typically spawn interchangably regardless of faction. | |||
Rooms labeled '''DPS check rooms''' typically take the longest on an EHP-average, but this may vary in reality due to the different NPC AI mechanics. | |||
== Loot == | == Loot == | ||
Triglavian Extraction Nodes/SubNodes are not present in T0 Abyssal sites. | Triglavian Extraction Nodes/SubNodes are not present in T0 Abyssal sites. | ||
The amount of loot are determined with the number of filament used. Frigate gets 3 times the loot of a Cruiser because Frigate uses 3 filaments per run. | The amount of loot are determined with the number of filament used. (e.g. Frigate gets 3 times the loot of a Cruiser because Frigate uses 3 filaments per run.) Extraction Node/SubNode loot is not modified by number of filament used, but increases with difficulty tier. | ||
{{NPCTableHead|Possible loot spawns}} | {{NPCTableHead|Possible loot spawns}} | ||
{{NPCTableRow|Structure|1|Triglavian Bioadaptive Cache|cargo=Triglavian materials, BPC, Mutaplasmid}} | {{NPCTableRow|Structure|1|Triglavian Bioadaptive Cache|cargo=Triglavian materials, BPC, Mutaplasmid}} | ||
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{{NPCTableRow|Frigate|0-3|Attacker/Marker Pacifier Disparu Troop}} | {{NPCTableRow|Frigate|0-3|Attacker/Marker Pacifier Disparu Troop}} | ||
|} | |} | ||
Marshal deals high damage against slow ships. Never stop moving. | Marshal deals high damage (427 DPS Caldari Navy heavy missiles) against slow ships. Never stop moving. Spawns with no shield, 28% armor and full structure, but will repair shield if given enough time. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Battleship|1|Attacker Marshal Disparu Troop}} | {{NPCTableRow|Battleship|1|Attacker Marshal Disparu Troop}} | ||
|} | |} | ||
</tab> | </tab> | ||
<tab name="Rogue Drones"> | <tab name="Rogue Drones"> | ||
Grip Tessera | Grip Tessera has very high tracking and damage, making it one of the deadliest enemies in T1 Abyssal. Frigate users should fly beyond 15 km from it. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Battlecruiser|1|[Name]grip Tessera|note=Very high damage and tracking, but low range (<15 km)}} | {{NPCTableRow|Battlecruiser|1|[Name]grip Tessera|note=Very high damage and tracking, but low range (<15 km)}} | ||
|} | |} | ||
Can be problematic toward Frigate | Can be problematic toward Frigate users in large number. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Frigate|5-9|[Name]needle Tessella}} | {{NPCTableRow|Frigate|5-9|[Name]needle Tessella}} | ||
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<tab name="Angel Cartel"> | <tab name="Angel Cartel"> | ||
Lucifer Echo Webs and Warp | Lucifer Echo Webs and Warp Scrambles while Lucifer Fury Cap Neutralizes. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Frigate|3|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}} | {{NPCTableRow|Frigate|3|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}} | ||
|} | |} | ||
Cynabal is a tough enemy, equipped with Web, Neutralizer, and fast speed | Cynabal is a tough enemy, equipped with Web, Neutralizer, and fast speed. Often kills unsuspecting Frigate users. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Cruiser|1|Lucifer Cynabal|ewar=Web|ewar2=Neut}} | {{NPCTableRow|Cruiser|1|Lucifer Cynabal|ewar=Web|ewar2=Neut}} | ||
{{NPCTableRow|Frigate|1|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}} | {{NPCTableRow|Frigate|1|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}} | ||
|} | |} | ||
A rare angel room with quite easy | A rare angel room with quite easy enemies. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Cruiser|1|Lucifer Ixion|ewar=TP|ewar2=GD}} | {{NPCTableRow|Cruiser|1|Lucifer Ixion|ewar=TP|ewar2=GD}} | ||
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<tab name="Sleepers"> | <tab name="Sleepers"> | ||
Maximum of 3 enemies per room. Firewatcher have Cap Neutralizer, while Warden has Web. | Maximum of 3 enemies per room. Firewatcher have 8 GJ/s Cap Neutralizer, while Warden has Web. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Frigate|0-3|Lucid Escort/Aegis/Firewatcher/Warden}} | {{NPCTableRow|Frigate|0-3|Lucid Escort/Aegis/Firewatcher/Warden}} | ||
{{NPCTableRow|Cruiser|0-3|Ephialtes Lancer/Illuminator/Spearfisher}} | {{NPCTableRow|Cruiser|0-3|Ephialtes Lancer/Illuminator/Spearfisher}} | ||
|} | |} | ||
Maximum of 2 enemies per room. Upholder | Maximum of 2 enemies per room. Upholder has 15 km webs, while Sentinel has 15 GJ/s cap neuts. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Cruiser|1|Lucid Watchmen/Upholder/Sentinel|note=Deals quite high damage. Variants are both problematic but rare.}} | {{NPCTableRow|Cruiser|1|Lucid Watchmen/Upholder/Sentinel|note=Deals quite high damage. Variants are both problematic but rare.}} | ||
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{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer/Illuminator/Spearfisher}} | {{NPCTableRow|Cruiser|0-1|Ephialtes Lancer/Illuminator/Spearfisher}} | ||
|} | |} | ||
Maximum of 2 enemies per room. Karybdis Tyrannos | Maximum of 2 enemies per room. Karybdis Tyrannos has very poor tracking. She never hits as long as you don't fly straight at her. Karybdis Tyrannos almost always spawns. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Cruiser|0-1|Scylla Tyrannos|note=Spawns with half damaged Shield, Armor, and Hull}} | {{NPCTableRow|Cruiser|0-1|Scylla Tyrannos|note=Spawns with half damaged Shield, Armor, and Hull}} | ||
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{{NPCTableRow|Battleship|0-1|Karybdis Tyrannos|note=Spawns with half damaged Shield, Armor, and Hull}} | {{NPCTableRow|Battleship|0-1|Karybdis Tyrannos|note=Spawns with half damaged Shield, Armor, and Hull}} | ||
|} | |} | ||
'''DPS check room.''' Tankiest enemy in T1 Abyss. Poor aim and slow missiles that never hit makes it non threatening. Kills runners by timeout. | |||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Battleship|1|Lucid Deepwatcher}} | {{NPCTableRow|Battleship|1|Lucid Deepwatcher}} | ||
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|} | |} | ||
Spawns relatively harmless drones | Spawns relatively harmless drones which do not need to be destroyed to unlock the gate. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Frigate|2|Striking/Anchoring/Shining Vila Damavik|note=Spawn 3 drones each}} | {{NPCTableRow|Frigate|2|Striking/Anchoring/Shining Vila Damavik|note=Spawn 3 drones each}} | ||
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<tab name="EDENCOM"> | <tab name="EDENCOM"> | ||
Up to 3 Marshals can spawn. Interchangable with Thunderchild Disparu Troop, though usually only one Thunderchild will spawn. Enforcers may replace the battleship spawns; if they spawn together it will usually be split into 1-2 Marshals/1 Thunderchild and 1-2 Enforcers. | Up to 3 Marshals can spawn. Interchangable with Thunderchild Disparu Troop, though usually only one Thunderchild will spawn. Enforcers may replace the battleship spawns; if they spawn together it will usually be split into 1-2 Marshals/1 Thunderchild and 1-2 Enforcers. | ||
Highest DPS spawn recorded: 2 Marshals, 2 Thunderchilds. | |||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Battleship|0-3|Attacker Marshal Disparu Troop}} | {{NPCTableRow|Battleship|0-3|Attacker Marshal Disparu Troop}} | ||
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<tab name="Rogue Drones"> | <tab name="Rogue Drones"> | ||
Swarm size approximates 10 ships with varied EWAR frigates in between. This tier is the first where the drone swarms comprise primarily of Lance-prefix drones that deal double the individual damage of weaker Needle variants. | |||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Frigate|3|Emberlance Tessella}} | {{NPCTableRow|Frigate|3|Emberlance Tessella}} | ||
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{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}} | {{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}} | ||
|} | |} | ||
Frigate escorts will usually spawn in a group of 4-5. Battleship prefers to orbit at roughly 40 km. | '''DPS check room, one of the tankiest rooms besides Sleeper battleship room.''' Frigate escorts will usually spawn in a group of 4-5. Battleship prefers to orbit at roughly 40 km. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Battleship|1|Bathyic Abyssal Overmind}} | {{NPCTableRow|Battleship|1|Bathyic Abyssal Overmind}} | ||
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{{NPCTableRow|Frigate|1-2|Fogcaster Tessella|ewar=TD}} | {{NPCTableRow|Frigate|1-2|Fogcaster Tessella|ewar=TD}} | ||
|} | |} | ||
Frigate swarm size decreases with more Rodivas present. | Frigate swarm size decreases with more Rodivas present. Easy and fast room that requires little tanking effort. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Elite Frigate|5|Emberlance Tessella}} | {{NPCTableRow|Elite Frigate|5|Emberlance Tessella}} | ||
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{{NPCTableRow|Cruiser|1-3|Renewing Rodiva}} | {{NPCTableRow|Cruiser|1-3|Renewing Rodiva}} | ||
|} | |} | ||
Usually will spawn three battlecruisers + remote repair frigates. Frequently can spawn Snarecasters (Web) which pose a speed danger due to the larger ships' high point-blank tracking and DPS. Maximum of 4 Tessera battlecruisers observed. | |||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Battlecruiser|1-2|Sparkgrip Tessera}} | {{NPCTableRow|Battlecruiser|1-2|Sparkgrip Tessera}} | ||
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{{NPCTableRow|Battlecruiser|1|Embergrip Tessera}} | {{NPCTableRow|Battlecruiser|1|Embergrip Tessera}} | ||
{{NPCTableRow|Frigate|2|Plateforger Tessella}} | {{NPCTableRow|Frigate|2|Plateforger Tessella}} | ||
{{NPCTableRow|Frigate|3| | {{NPCTableRow|Frigate|3|Snarecaster Tessella|ewar=Web}} | ||
|} | |} | ||
</tab> | </tab> | ||
<tab name="Angel Cartel"> | <tab name="Angel Cartel"> | ||
Lucifer Cynabal and its elite variant are interchangable. Typical spawn includes 1-2 Cynabals and roughly 5-6 frigates. | Lucifer Cynabal and its elite variant are interchangable. Typical spawn includes 1-2 Cynabals and roughly 5-6 frigates. Strongest spawn recorded: 2 Lucifer Cynabals, 2 Elite Lucifer Cynabals, 1 Lucifer Swordspine. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Cruiser|0-2|Lucifer Ixion|ewar=TP}} | {{NPCTableRow|Cruiser|0-2|Lucifer Ixion|ewar=TP}} | ||
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<tab name="Sleepers"> | <tab name="Sleepers"> | ||
'''DPS check room. This tier is the first to spawn multiple Deepwatcher battleships.''' | '''DPS check room, most likely to kill via timeout. This tier is the first to spawn multiple Deepwatcher battleships.''' Roughly 450 DPS needed to clear within a safe time limit, +100 in Firestorm (546 DPS cleared room in 6 minutes.) | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Battleship|2|Lucid Deepwatcher|ewar=TP}} | {{NPCTableRow|Battleship|2|Lucid Deepwatcher|ewar=TP}} | ||
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{{NPCTableRow|Frigate|0-1|Lucid Escort/Aegis}} | {{NPCTableRow|Frigate|0-1|Lucid Escort/Aegis}} | ||
|} | |} | ||
Sleeper spawns can include up to 5 Sleeper cruisers. If such a spawn occurs, no frigates spawn, though some cruisers may be replaced with Ephialtes | Sleeper spawns can include up to 5 Sleeper cruisers. If such a spawn occurs, no frigates spawn, though some cruisers may be replaced with Ephialtes or Drifter cruisers. | ||
Typical layout involves 1-2 cruisers and approximately 6-7 frigates. | Typical layout involves 1-2 cruisers and approximately 6-7 frigates. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
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{{NPCTableRow|Frigate|1|Striking Damavik}} | {{NPCTableRow|Frigate|1|Striking Damavik}} | ||
|} | |} | ||
Largest DPS spawn is 3 Harrowing Vila Vedmaks. | Largest DPS spawn is 3 Harrowing Vila Vedmaks. Generally this is the easiest variant of the Triglavian rooms other than Rogue Drone/Rodiva combinations, though the drone swarms may pose a problem for frigates. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Cruiser|1|Harrowing Vila Vedmak}} | {{NPCTableRow|Cruiser|1|Harrowing Vila Vedmak}} | ||
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<tab name="Sansha Nation"> | <tab name="Sansha Nation"> | ||
Up to 3 Knights will spawn. Frigate swarm size is inversely proportional to the number of Knights. Assuming no Knights spawn, the frigate group size approximates around 10-12 ships - with 3 Knights there will be only 1 or 2 frigates. | Up to 3 Knights will spawn. Frigate swarm size is inversely proportional to the number of Knights. Assuming no Knights spawn, the frigate group size approximates around 10-12 ships - with 3 Knights there will be only 1 or 2 frigates. DO NOT attempt to fight at brawling range. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Cruiser|0-3|Devoted Knight|ewar=Web|ewar2=Neut}} | {{NPCTableRow|Cruiser|0-3|Devoted Knight|ewar=Web|ewar2=Neut}} | ||
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{{#css: | {{#css: | ||
.tabs-label { | .tabs-label { | ||
background-color: | padding-left: 1.5em; | ||
background-color: var(--background-color-neutral) !important; | |||
font-size: 10pt; | font-size: 10pt; | ||
font-weight: bold; | font-weight: bold; | ||
} | } | ||
}} | }} | ||