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| {{incursions links}} {{eunic}}
| | #REDIRECT [[Vanguard Incursion fits]] |
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| {{important note box|<big><center>This is a work-in-progress page.</center></big>}}
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| = Vanguard fittings =
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| The fits used by the [[EVE University Incursion Community]] focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often favor short-range and high tracking with multiple webs and painters, as opposed to the more common long-range setups with dedicated webbers that other communities use.
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| It is recommended that you visit this page after reading [[Preparing for Incursions]] and [[Incursion fitting principles]]. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what [[Incursion fitting principles#Recommended implants|implants]] are recommended and the like, is also placed there.
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| Finally, the four guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship.
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| ==== Shields focus ====
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| {|
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| | valign="top" | [[image:icon_shield_glow.png|56px|Shield focus]]
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| | valign="middle" | In the [[EVE University Incursion Community]] we run shield fleets, primarily due to the fact that it's slightly faster to train the shield skills but also because we want our pilots to be able to fly with the majority of the public communities as well. See [[Incursion_fitting_principles#Shield_vs_armour_doctrines|shield vs armour doctrines]] for more information.
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| |}
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| ==== Bring Lyavite ====
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| {|
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| | valign="top" nowrap | {{icon|kernite|56|Lyavite}}
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| | valign="middle" | All the fits have had their ammo adjusted to make sure they have room for a stack of [[Lyavite in Incursions|Lyavite]] (255 units, 306 m3 worth of cargo space), so before you undock to join the fleet, make sure you have a stack with you (see [[Lyavite_in_Incursions#Acquisition|acquisition]] for information on how to get some). One stack is used per site, so everyone must carry a stack. The lyavite is jettisoned during the site and given to the logistics runner, who uses it to finish the [[Nation Mining Colony]] site (only this vanguard site needs it).
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| |}
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| ==== Don't compromise these fits ====
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| {|
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| | valign="top" | [[image:icon_large_red_x.png|56px|link=]]
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| | valign="middle" | We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day, the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill and module matters.
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| |}
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| ==== Improving fits ====
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| {|
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| | valign="top" | [[image:icon_large_green_check.png|56px|link=]]
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| | valign="middle" | These fits are tailored in order to get a solidly tanked ship with a good level of performance, for you to begin running incursions. However, there is room for individual taste and preference. See the [[Ship progression in Incursions|ship progression]] page as well as the [[Incursion fitting principles#Upgrade priorities|upgrade priorities]] section of the '''fitting principles''' page for more guidance on progression in terms of ship upgrades and fits as well as skills.
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| |}
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| <small><references/></small>
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| <!-- Old Parser, deadlink: fits converted from [http://eve.sonicreality.x10.mx/template/]. Use Pehuen's in the livetext below. -->
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| All fits use [[User:Miranda mclaughlin|Miranda]]'s [[Template:ShipFitting|template]] which is easily used with the in-game Fitting tool. If you click the {{button|EFT}} button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the {{button|SKILLS}} and {{button|NOTES}} section as well, they contain valuable information about the fit and if there are any common tweaks you could do.
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| = Damage Dealer Ships =
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| These fits are minimum fits, able to contribute to fleet efficiency. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.
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| == Entry Level (T1) Battleships ==
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| === Maelstrom ===
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| {{ShipFitting
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| | ship=Maelstrom
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| | fitName= Incursions (vanguards)
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| | fitID= Incursions (vanguards)
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| | high1name=800mm Heavy 'Scout' Repeating Cannon I
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| | high1typeID=9327
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| | high2name=800mm Heavy 'Scout' Repeating Cannon I
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| | high2typeID=9327
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| | high3name=800mm Heavy 'Scout' Repeating Cannon I
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| | high3typeID=9327
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| | high4name=800mm Heavy 'Scout' Repeating Cannon I
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| | high4typeID=9327
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| | high5name=800mm Heavy 'Scout' Repeating Cannon I
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| | high5typeID=9327
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| | high6name=800mm Heavy 'Scout' Repeating Cannon I
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| | high6typeID=9327
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| | high7name=800mm Heavy 'Scout' Repeating Cannon I
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| | high7typeID=9327
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| | high8name=800mm Heavy 'Scout' Repeating Cannon I
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| | high8typeID=9327
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| | mid1name=Alumel-Wired Enduring Sensor Booster
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| | mid1typeID=6159
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| | mid2name=Federation Navy Stasis Webifier
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| | mid2typeID=17559
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| | mid3name=Republic Fleet Target Painter
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| | mid3typeID=31944
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| | mid4name=Multispectrum Shield Hardener II
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| | mid4typeID=2281
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| | mid5name=Multispectrum Shield Hardener II
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| | mid5typeID=2281
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| | mid6name=EM Shield Hardener II
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| | mid6typeID=2301
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| | low1name=Gyrostabilizer II
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| | low1typeID=519
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| | low2name=Gyrostabilizer II
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| | low2typeID=519
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| | low3name=Gyrostabilizer II
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| | low3typeID=519
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| | low4name=Tracking Enhancer II
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| | low4typeID=1999
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| | low5name=Damage Control II
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| | low5typeID=2048
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| | rig1name=Large Core Defense Field Extender I
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| | rig1typeID=26088
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| | rig2name=Large EM Shield Reinforcer I
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| | rig2typeID=26076
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| | rig3name=Large Thermal Shield Reinforcer II
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| | rig3typeID=26442
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| | drone1name=Imperial Navy Acolyte x5
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| | drone1typeID=31864
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| | drone2name=Medium Shield Maintenance Bot I x5
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| | drone2typeID=23717
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| | charge1name=Scan Resolution Script x2
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| | charge1typeID=29011
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| | charge2name=Republic Fleet EMP L x10660
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| | charge2typeID=21894
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| | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
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| | showSKILLS=Y
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| | notes=<li>Either of the {{co|coral|Republic Fleet EMP L}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to {{co|coral|800mm Repeating Cannon II}} guns but stick with the faction ammo.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>The previous rig setup of two {{co|coral|Core Defense Field Extender Is}} and one {{co|coral|Thermal Shield Reinforcer I}} is still accepted.
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| | showNOTES=Y
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| | difficulty=0
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| | version=June 2020
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| | showTOC=N
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| | alphacanuse=Y
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| }}
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| === Rokh ===
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| {{ShipFitting
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| | ship=Rokh
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| | fitName= Incursions (vanguards)
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| | fitID= Incursions (vanguards)
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| | high1name=Modal Mega Neutron Particle Accelerator I
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| | high1typeID=7783
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| | high2name=Modal Mega Neutron Particle Accelerator I
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| | high2typeID=7783
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| | high3name=Modal Mega Neutron Particle Accelerator I
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| | high3typeID=7783
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| | high4name=Modal Mega Neutron Particle Accelerator I
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| | high4typeID=7783
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| | high5name=Modal Mega Neutron Particle Accelerator I
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| | high5typeID=7783
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| | high6name=Modal Mega Neutron Particle Accelerator I
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| | high6typeID=7783
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| | high7name=Modal Mega Neutron Particle Accelerator I
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| | high7typeID=7783
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| | high8name=Modal Mega Neutron Particle Accelerator I
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| | high8typeID=7783
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| | mid1name=Alumel-Wired Enduring Sensor Booster
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| | mid1typeID=6159
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| | mid2name=Tracking Computer II
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| | mid2typeID=1978
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| | mid3name=Federation Navy Stasis Webifier
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| | mid3typeID=17559
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| | mid4name=Republic Fleet Target Painter
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| | mid4typeID=31944
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| | mid5name=Multispectrum Shield Hardener II
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| | mid5typeID=2281
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| | mid6name=EM Shield Hardener II
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| | mid6typeID=2301
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| | low1name=Magnetic Field Stabilizer II
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| | low1typeID=10190
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| | low2name=Magnetic Field Stabilizer II
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| | low2typeID=10190
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| | low3name=Magnetic Field Stabilizer II
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| | low3typeID=10190
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| | low4name=Tracking Enhancer II
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| | low4typeID=1999
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| | low5name=Damage Control II
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| | low5typeID=2048
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| | rig1name=Large Core Defense Field Extender I
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| | rig1typeID=26088
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| | rig2name=Large Core Defense Field Extender I
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| | rig2typeID=26088
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| | rig3name=Large Thermal Shield Reinforcer I
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| | rig3typeID=26082
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| | drone1name=Imperial Navy Acolyte x5
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| | drone1typeID=31864
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| | drone2name=Light Shield Maintenance Bot I x5
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| | drone2typeID=23719
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| | charge1name=Tracking Speed Script x1
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| | charge1typeID=29001
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| | charge2name=Scan Resolution Script x1
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| | charge2typeID=29011
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| | charge3name=Caldari Navy Antimatter Charge L x12640
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| | charge3typeID=21740
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| | charge4name=Optimal Range Script x1
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| | charge4typeID=28999
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| | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
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| | showSKILLS=Y
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| | notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>The previous rig setup with three resist rigs is still accepted.
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| | showNOTES=Y
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| | difficulty=0
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| | version=April 2020
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| | showTOC=N
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| | alphacanuse=Y
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| }}
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| === Hyperion ===
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| While ideal for Headquarters sites for its speed and EHP heft, in Vanguards the Hyperion suffers from the short range of T1 blasters. The blaster [[Vanguard_Incursion_fits#Praxis|Praxis]] offer a superior platform at a similar price, with low EHP being the only downside.
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| {{ShipFitting
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| | ship=Hyperion
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| | fitName= Incursions (vanguards)
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| | fitID= Incursions (vanguards)
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| | high1name=Modal Mega Neutron Particle Accelerator I
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| | high1typeID=7783
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| | high2name=Modal Mega Neutron Particle Accelerator I
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| | high2typeID=7783
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| | high3name=Modal Mega Neutron Particle Accelerator I
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| | high3typeID=7783
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| | high4name=Modal Mega Neutron Particle Accelerator I
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| | high4typeID=7783
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| | high5name=Modal Mega Neutron Particle Accelerator I
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| | high5typeID=7783
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| | high6name=Modal Mega Neutron Particle Accelerator I
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| | high6typeID=7783
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| | high7name=Large Asymmetric Enduring Remote Shield Booster
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| | high7typeID=8639
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| | mid1name=Federation Navy Stasis Webifier
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| | mid1typeID=17559
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| | mid2name=Republic Fleet Target Painter
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| | mid2typeID=31944
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| | mid3name=Multispectrum Shield Hardener II
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| | mid3typeID=2281
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| | mid4name=Multispectrum Shield Hardener II
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| | mid4typeID=2281
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| | mid5name=EM Shield Hardener II
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| | mid5typeID=2301
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| | low1name=Magnetic Field Stabilizer II
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| | low1typeID=10190
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| | low2name=Magnetic Field Stabilizer II
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| | low2typeID=10190
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| | low3name=Magnetic Field Stabilizer II
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| | low3typeID=10190
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| | low4name=Tracking Enhancer II
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| | low4typeID=1999
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| | low5name=Tracking Enhancer II
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| | low5typeID=1999
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| | low6name=Tracking Enhancer II
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| | low6typeID=1999
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| | low7name=Damage Control II
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| | low7typeID=2048
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| | rig1name=Large Core Defense Field Extender I
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| | rig1typeID=26088
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| | rig2name=Large EM Shield Reinforcer I
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| | rig2typeID=26076
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| | rig3name=Large Thermal Shield Reinforcer I
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| | rig3typeID=26082
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| | drone1name=Imperial Navy Acolyte x5
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| | drone1typeID=31864
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| | drone2name=Medium Shield Maintenance Bot I x5
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| | drone2typeID=23717
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| | charge1name=Caldari Navy Antimatter Charge L x14000
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| | charge1typeID=21740
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| | charge2name=Alumel-Wired Enduring Sensor Booster
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| | charge2typeID=6159
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| | charge3name=Scan Resolution Script x1
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| | charge3typeID=29011
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| | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
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| | showSKILLS=Y
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| | notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>The previous rig setup of two {{co|coral|Core Defense Field Extender Is}} and one {{co|coral|Thermal Shield Reinforcer I}} is still accepted.
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| | showNOTES=Y
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| | difficulty=0
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| | version=September 2020
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| | showTOC=N
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| | alphacanuse=Y
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| }}
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| === Praxis ===
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| {{important note box|Unlike other ships with fits listed here, '''the Praxis is not used by Headquarters communities''' due to its low speed and base HP. As a consequence, the fits below are rigged for use in Vanguards only.}}
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| The {{sh|Praxis}} has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer.
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| {{ShipFitting
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| | ship=Praxis
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| | fitName=Incursions (pulse lasers, vanguards)
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| | fitID=Incursions (pulse lasers, vanguards)
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| | high1name=Mega Modulated Pulse Energy Beam I
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| | high1typeID=7087
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| | high2name=Mega Modulated Pulse Energy Beam I
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| | high2typeID=7087
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| | high3name=Mega Modulated Pulse Energy Beam I
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| | high3typeID=7087
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| | high4name=Mega Modulated Pulse Energy Beam I
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| | high4typeID=7087
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| | high5name=Mega Modulated Pulse Energy Beam I
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| | high5typeID=7087
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| | high6name=Mega Modulated Pulse Energy Beam I
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| | high6typeID=7087
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| | high7name=Large Asymmetric Enduring Remote Shield Booster
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| | high7typeID=8639
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| | mid1name=Federation Navy Stasis Webifier
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| | mid1typeID=17559
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| | mid2name=Republic Fleet Target Painter
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| | mid2typeID=31944
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| | mid3name=Tracking Computer II
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| | mid3typeID=1978
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| | mid4name=Multispectrum Shield Hardener II
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| | mid4typeID=2281
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| | mid5name=Multispectrum Shield Hardener II
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| | mid5typeID=2281
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| | mid6name=Large Azeotropic Restrained Shield Extender
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| | mid6typeID=8419
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| | mid7name=Republic Fleet Large Cap Battery
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| | mid7typeID=41218
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| | low1name=Damage Control II
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| | low1typeID=2048
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| | low2name=Heat Sink II
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| | low2typeID=2364
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| | low3name=Heat Sink II
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| | low3typeID=2364
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| | low4name=Heat Sink II
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| | low4typeID=2364
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| | low5name=Capacitor Power Relay II
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| | low5typeID=1447
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| | low6name=Tracking Enhancer II
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| | low6typeID=1999
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| | low7name=Tracking Enhancer II
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| | low7typeID=1999
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| | rig1name=Large Energy Collision Accelerator II
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| | rig1typeID=26382
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| | rig2name=Large Kinetic Shield Reinforcer I
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| | rig2typeID=26080
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| | rig3name=Large Explosive Shield Reinforcer I
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| | rig3typeID=26078
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| | drone1name=Imperial Navy Acolyte x5
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| | drone1typeID=31864
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| | drone2name=Medium Shield Maintenance Bot I x5
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| | drone2typeID=23717
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| | drone3name=Federation Navy Garde x4
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| | drone3typeID=31886
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| | charge1name=Imperial Navy Multifrequency L x18
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| | charge1typeID=23105
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| | charge2name=Imperial Navy Xray L x6
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| | charge2typeID=23109
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| | charge3name=Imperial Navy Microwave L x6
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| | charge3typeID=23117
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| | charge4name=Tracking Speed Script x1
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| | charge4typeID=29001
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| | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
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| | showSKILLS=Y
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| | notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
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| | showNOTES=Y
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| | difficulty=0
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| | version=October 2020
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| | showTOC=N
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| | alphacanuse=Y
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| }}
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| {{ShipFitting
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| | ship=Praxis
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| | fitName=Incursions (blasters, vanguards)
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| | fitID=Incursions (blasters, vanguards)
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| | high1name=Modal Mega Neutron Particle Accelerator I
| |
| | high1typeID=7783
| |
| | high2name=Modal Mega Neutron Particle Accelerator I
| |
| | high2typeID=7783
| |
| | high3name=Modal Mega Neutron Particle Accelerator I
| |
| | high3typeID=7783
| |
| | high4name=Modal Mega Neutron Particle Accelerator I
| |
| | high4typeID=7783
| |
| | high5name=Modal Mega Neutron Particle Accelerator I
| |
| | high5typeID=7783
| |
| | high6name=Modal Mega Neutron Particle Accelerator I
| |
| | high6typeID=7783
| |
| | high7name=Large Asymmetric Enduring Remote Shield Booster
| |
| | high7typeID=8639
| |
| | mid1name=Alumel-Wired Enduring Sensor Booster
| |
| | mid1typeID=6159
| |
| | mid2name=Federation Navy Stasis Webifier
| |
| | mid2typeID=17559
| |
| | mid3name=Republic Fleet Target Painter
| |
| | mid3typeID=31944
| |
| | mid4name=Tracking Computer II
| |
| | mid4typeID=1978
| |
| | mid5name=Multispectrum Shield Hardener II
| |
| | mid5typeID=2281
| |
| | mid6name=Multispectrum Shield Hardener II
| |
| | mid6typeID=2281
| |
| | mid7name=Multispectrum Shield Hardener II
| |
| | mid7typeID=2281
| |
| | low1name=Damage Control II
| |
| | low1typeID=2048
| |
| | low2name=Magnetic Field Stabilizer II
| |
| | low2typeID=10190
| |
| | low3name=Magnetic Field Stabilizer II
| |
| | low3typeID=10190
| |
| | low4name=Magnetic Field Stabilizer II
| |
| | low4typeID=10190
| |
| | low5name=AE-K Compact Drone Damage Amplifier
| |
| | low5typeID=41034
| |
| | low6name=Tracking Enhancer II
| |
| | low6typeID=1999
| |
| | low7name=Tracking Enhancer II
| |
| | low7typeID=1999
| |
| | rig1name=Large Hybrid Burst Aerator II
| |
| | rig1typeID=26394
| |
| | rig2name=Large Core Defense Field Extender I
| |
| | rig2typeID=26088
| |
| | rig3name=Large Core Defense Field Extender I
| |
| | rig3typeID=26088
| |
| | drone1name=Imperial Navy Acolyte x5
| |
| | drone1typeID=31864
| |
| | drone2name=Medium Shield Maintenance Bot I x5
| |
| | drone2typeID=23717
| |
| | drone3name=Federation Navy Garde x4
| |
| | drone3typeID=31886
| |
| | charge1name=Caldari Navy Antimatter Charge L x14000
| |
| | charge1typeID=21740
| |
| | charge2name=Scan Resolution Script x1
| |
| | charge2typeID=29011
| |
| | charge3name=Optimal Range Script x1
| |
| | charge3typeID=28999
| |
| | charge4name=Tracking Speed Script x1
| |
| | charge4typeID=29001
| |
| | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
| |
| | showSKILLS=Y
| |
| | notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
| |
| | showNOTES=Y
| |
| | difficulty=0
| |
| | version=August 2022
| |
| | showTOC=N
| |
| | alphacanuse=Y
| |
| }}
| |
| | |
| == Intermediate (Pirate Faction) Battleships ==
| |
| | |
| {{important note box|The [[EVE University Incursion Community]] doesn't require '''unistas''' to use fancy hulls due to the constant threat of war. Pilots who take the necessary precautions are of course allowed to, but should do so of their own free will being aware of the risk.}}
| |
| So long as pirate faction battleship prices remain reasonably low, they are the single most efficient way to make our fleets both safer and more effective. The role bonuses and higher base values alone make these ships far superior to tech one ships, so regardless of your skill level they are an immediate upgrade. See [[Incursion fitting principles#Upgrade_priorities|upgrade priority]] for more information.
| |
| | |
| If you are not comfortable with the cost of these ships, you can also improve your efficiency (and thus making our fleets even safer) by continuing to use our minimum tech one ships above but train into tech two guns and improve your support skills. See the [[Preparing_for_Incursions#Recommended_skills_for_damage_dealers|recommended skills]] for more information.
| |
| {{note box|Out of all the '''pirate faction battleships''', the {{sh|Vindicator}} stands out with its best-in-class application support bonuses, seeing usage in nearly all Incursion groups. The {{sh|Machariel}}, {{sh|Nightmare}} are also excellent hulls, with good bonuses and slot layout, but have fallen behind their more powerful Marauder counterparts. The fits below recommend a cheap and flexible offensive setup that differs a little bit from that of the tech one battleships, but otherwise follow our usual [[Incursion fitting principles|fitting principles]]. For more specific information about your rig options and general ship fit progression, see the [[Incursion_fitting_principles#Rigging_choice|rigging choice]], [[Ship_progression_in_Incursions#Fit_progression|fit progression]] and [[Incursion_fitting_principles#Utility_modules|utility mids]] sections.}}
| |
| {{Color box|color=sienna|border=sandybrown|As of October 2022, both the {{sh|Machariel}} and {{sh|Nightmare}} are either not accepted by headquarters groups, or considered intermediate ships with an upgrade deadline to move to an optimal hull after a number of fleet hours. Further, unlike the Vindicator or Nightmare, the Mach is only accepted by shield groups, and typically require T2 autocannons at minimum. Please take this into consideration if you are looking into either hull.}}
| |
| | |
| === Vindicator ===
| |
| {{ShipFitting
| |
| | ship=Vindicator
| |
| | fitName= Incursions (vanguards)
| |
| | fitID= Incursions (vanguards)
| |
| | high1name=Modal Mega Neutron Particle Accelerator I
| |
| | high1typeID=7783
| |
| | high2name=Modal Mega Neutron Particle Accelerator I
| |
| | high2typeID=7783
| |
| | high3name=Modal Mega Neutron Particle Accelerator I
| |
| | high3typeID=7783
| |
| | high4name=Modal Mega Neutron Particle Accelerator I
| |
| | high4typeID=7783
| |
| | high5name=Modal Mega Neutron Particle Accelerator I
| |
| | high5typeID=7783
| |
| | high6name=Modal Mega Neutron Particle Accelerator I
| |
| | high6typeID=7783
| |
| | high7name=Modal Mega Neutron Particle Accelerator I
| |
| | high7typeID=7783
| |
| | high8name=Modal Mega Neutron Particle Accelerator I
| |
| | high8typeID=7783
| |
| | mid1name=Alumel-Wired Enduring Sensor Booster
| |
| | mid1typeID=6159
| |
| | mid2name=Federation Navy Stasis Webifier
| |
| | mid2typeID=17559
| |
| | mid3name=Federation Navy Stasis Webifier
| |
| | mid3typeID=17559
| |
| | mid4name=Multispectrum Shield Hardener II
| |
| | mid4typeID=2281
| |
| | mid5name=Multispectrum Shield Hardener II
| |
| | mid5typeID=2281
| |
| | low1name=Damage Control II
| |
| | low1typeID=2048
| |
| | low2name=Tracking Enhancer II
| |
| | low2typeID=1999
| |
| | low3name=Tracking Enhancer II
| |
| | low3typeID=1999
| |
| | low4name=Magnetic Field Stabilizer II
| |
| | low4typeID=10190
| |
| | low5name=Magnetic Field Stabilizer II
| |
| | low5typeID=10190
| |
| | low6name=Magnetic Field Stabilizer II
| |
| | low6typeID=10190
| |
| | low7name=Magnetic Field Stabilizer II
| |
| | low7typeID=10190
| |
| | rig1name=Large EM Shield Reinforcer II
| |
| | rig1typeID=26436
| |
| | rig2name=Large EM Shield Reinforcer II
| |
| | rig2typeID=26436
| |
| | rig3name=Large Thermal Shield Reinforcer II
| |
| | rig3typeID=26442
| |
| | drone1name=Imperial Navy Acolyte x5
| |
| | drone1typeID=31864
| |
| | drone2name=Medium Shield Maintenance Bot I x5
| |
| | drone2typeID=23717
| |
| | charge1name=Federation Navy Antimatter Charge L x14000
| |
| | charge1typeID=22993
| |
| | charge2name=Nanite Repair Paste x200
| |
| | charge2typeID=28668
| |
| | charge3name=Scan Resolution Script x1
| |
| | charge3typeID=29011
| |
| | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
| |
| | showSKILLS=Y
| |
| | notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li><li>This fit places greater emphasis on the Vindicator's webbing abilities over the single web, burst aerator fit previously recommended. The previous fit remains acceptable, as does its rig setup.</li><li>A tech one EM Shield Reinforcer can be used in place of the tech two listed.
| |
| | showNOTES=Y
| |
| | difficulty=0
| |
| | version=February 2022
| |
| | showTOC=N
| |
| | alphacanuse=Y
| |
| }}
| |
| {{ShipFitting
| |
| | ship=Vindicator
| |
| | fitName= Incursions (vanguards)
| |
| | fitID= Incursions (vanguards)
| |
| | high1name=Neutron Blaster Cannon II
| |
| | high1typeID=3186
| |
| | high2name=Neutron Blaster Cannon II
| |
| | high2typeID=3186
| |
| | high3name=Neutron Blaster Cannon II
| |
| | high3typeID=3186
| |
| | high4name=Neutron Blaster Cannon II
| |
| | high4typeID=3186
| |
| | high5name=Neutron Blaster Cannon II
| |
| | high5typeID=3186
| |
| | high6name=Neutron Blaster Cannon II
| |
| | high6typeID=3186
| |
| | high7name=Neutron Blaster Cannon II
| |
| | high7typeID=3186
| |
| | high8name=Neutron Blaster Cannon II
| |
| | high8typeID=3186
| |
| | mid1name=Shadow Serpentis Sensor Booster
| |
| | mid1typeID=14236
| |
| | mid2name=Federation Navy Stasis Webifier
| |
| | mid2typeID=17559
| |
| | mid3name=Federation Navy Stasis Webifier
| |
| | mid3typeID=17559
| |
| | mid4name=Federation Navy Stasis Webifier
| |
| | mid4typeID=17559
| |
| | mid5name=Pithum A-Type Multispectrum Shield Hardener
| |
| | mid5typeID=4347
| |
| | low1name=Syndicate Damage Control
| |
| | low1typeID=41201
| |
| | low2name=Republic Fleet Tracking Enhancer
| |
| | low2typeID=15965
| |
| | low3name=Republic Fleet Tracking Enhancer
| |
| | low3typeID=15965
| |
| | low4name=Federation Navy Magnetic Field Stabilizer
| |
| | low4typeID=15895
| |
| | low5name=Federation Navy Magnetic Field Stabilizer
| |
| | low5typeID=15895
| |
| | low6name=Federation Navy Magnetic Field Stabilizer
| |
| | low6typeID=15895
| |
| | low7name=Federation Navy Magnetic Field Stabilizer
| |
| | low7typeID=15895
| |
| | rig1name=Large EM Shield Reinforcer II
| |
| | rig1typeID=26436
| |
| | rig2name=Large Hyperspatial Velocity Optimizer II
| |
| | rig2typeID=26322
| |
| | rig3name=Large Thermal Shield Reinforcer II
| |
| | rig3typeID=26442
| |
| | charge1name=Imperial Navy Acolyte x5
| |
| | charge1typeID=31864
| |
| | charge2name=Medium Shield Maintenance Bot I x5
| |
| | charge2typeID=23717
| |
| | charge3name=High-grade Ascendancy Alpha x0
| |
| | charge3typeID=33516
| |
| | charge4name=High-grade Ascendancy Beta x0
| |
| | charge4typeID=33525
| |
| | charge5name=High-grade Ascendancy Gamma x0
| |
| | charge5typeID=33528
| |
| | charge6name=High-grade Ascendancy Delta x0
| |
| | charge6typeID=33526
| |
| | charge7name=High-grade Ascendancy Epsilon x0
| |
| | charge7typeID=33527
| |
| | charge8name=Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 x0
| |
| | charge8typeID=3119
| |
| | charge9name=Ogdin's Eye Coordination Enhancer x0
| |
| | charge9typeID=20443
| |
| | charge10name=Inherent Implants 'Squire' Capacitor Management EM-806 x0
| |
| | charge10typeID=3239
| |
| | charge11name=Inherent Implants 'Lancer' Gunnery RF-906 x0
| |
| | charge11typeID=3214
| |
| | charge12name=Inherent Implants 'Lancer' Large Energy Turret LE-1006 x0
| |
| | charge12typeID=3215
| |
| | charge13name=Null L x9000
| |
| | charge13typeID=12787
| |
| | charge14name=Federation Navy Antimatter Charge L x4000
| |
| | charge14typeID=22993
| |
| | charge15name=Nanite Repair Paste x200
| |
| | charge15typeID=28668
| |
| | charge16name=Scan Resolution Script x1
| |
| | charge16typeID=29011
| |
| | skills=
| |
| | showSKILLS=Y
| |
| | notes=
| |
| | showNOTES=Y
| |
| | difficulty=0
| |
| | version=2023.1.4
| |
| | showTOC=N
| |
| | alphacanuse=N
| |
| }}
| |
| | |
| === Nightmare ===
| |
| {{ShipFitting
| |
| | ship=Nightmare
| |
| | fitName= Incursions (vanguards)
| |
| | fitID= Incursions (vanguards)
| |
| | high1name=Mega Modulated Pulse Energy Beam I
| |
| | high1typeID=7087
| |
| | high2name=Mega Modulated Pulse Energy Beam I
| |
| | high2typeID=7087
| |
| | high3name=Mega Modulated Pulse Energy Beam I
| |
| | high3typeID=7087
| |
| | high4name=Mega Modulated Pulse Energy Beam I
| |
| | high4typeID=7087
| |
| | high5name=Large Remote Capacitor Transmitter II
| |
| | high5typeID=12102
| |
| | high6name=Large Asymmetric Enduring Remote Shield Booster
| |
| | high6typeID=8639
| |
| | mid1name=Republic Fleet Target Painter
| |
| | mid1typeID=31944
| |
| | mid2name=Alumel-Wired Enduring Sensor Booster
| |
| | mid2typeID=6159
| |
| | mid3name=Alumel-Wired Enduring Sensor Booster
| |
| | mid3typeID=6159
| |
| | mid4name=Tracking Computer II
| |
| | mid4typeID=1978
| |
| | mid5name=Tracking Computer II
| |
| | mid5typeID=1978
| |
| | mid6name=Multispectrum Shield Hardener II
| |
| | mid6typeID=2281
| |
| | mid7name=Multispectrum Shield Hardener II
| |
| | mid7typeID=2281
| |
| | low1name=Damage Control II
| |
| | low1typeID=2048
| |
| | low2name=Tracking Enhancer II
| |
| | low2typeID=1999
| |
| | low3name=Heat Sink II
| |
| | low3typeID=2364
| |
| | low4name=Heat Sink II
| |
| | low4typeID=2364
| |
| | low5name=Heat Sink II
| |
| | low5typeID=2364
| |
| | low6name=Heat Sink II
| |
| | low6typeID=2364
| |
| | rig1name=Large EM Shield Reinforcer II
| |
| | rig1typeID=26436
| |
| | rig2name=Large EM Shield Reinforcer II
| |
| | rig2typeID=26436
| |
| | rig3name=Large Thermal Shield Reinforcer II
| |
| | rig3typeID=26442
| |
| | drone1name=Imperial Navy Acolyte x5
| |
| | drone1typeID=31864
| |
| | drone2name=Medium Shield Maintenance Bot I x5
| |
| | drone2typeID=23717
| |
| | charge1name=Imperial Navy Multifrequency L x8
| |
| | charge1typeID=23105
| |
| | charge2name=Imperial Navy Xray L x8
| |
| | charge2typeID=23109
| |
| | charge3name=Optimal Range Script x2
| |
| | charge3typeID=28999
| |
| | charge4name=Tracking Speed Script x2
| |
| | charge4typeID=29001
| |
| | charge5name=Imperial Navy Microwave L x8
| |
| | charge5typeID=23117
| |
| | charge6name=Scan Resolution Script x2
| |
| | charge6typeID=29011
| |
| | charge7name=Nanite Repair Paste x200
| |
| | charge7typeID=28668
| |
| | charge8name=Federation Navy Stasis Webifier x1
| |
| | charge8typeID=17559
| |
| | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
| |
| | showSKILLS=Y
| |
| | notes='''Tachyon Beam Lasers''' (long range) can often work for vanguards, thanks to the Nightmare's strong tracking bonuses. So feel free to carry a set of tachyons with you and ask the fleet commander which they prefer.</li><li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>If using tech two pulse lasers or tachyons, it is recommended to replace a heat sink or the tracking enhancer with a {{co|coral|Capacitor Power Relay II}}, or else a cap chain will be needed to maintain cap stability.</li><li>Should a lack of {{sh|Vindicator}}s in fleet be noted, swap a sensor booster or tracking computer for a web.
| |
| | showNOTES=Y
| |
| | difficulty=0
| |
| | version=February 2022
| |
| | showTOC=N
| |
| | alphacanuse=Y
| |
| }}
| |
| | |
| === Machariel ===
| |
| | |
| {{ShipFitting
| |
| | ship=Machariel
| |
| | fitName= Incursions (vanguards)
| |
| | fitID= Incursions (vanguards)
| |
| | high1name=800mm Heavy 'Scout' Repeating Cannon I
| |
| | high1typeID=9327
| |
| | high2name=800mm Heavy 'Scout' Repeating Cannon I
| |
| | high2typeID=9327
| |
| | high3name=800mm Heavy 'Scout' Repeating Cannon I
| |
| | high3typeID=9327
| |
| | high4name=800mm Heavy 'Scout' Repeating Cannon I
| |
| | high4typeID=9327
| |
| | high5name=800mm Heavy 'Scout' Repeating Cannon I
| |
| | high5typeID=9327
| |
| | high6name=800mm Heavy 'Scout' Repeating Cannon I
| |
| | high6typeID=9327
| |
| | high7name=800mm Heavy 'Scout' Repeating Cannon I
| |
| | high7typeID=9327
| |
| | high8name=Large Asymmetric Enduring Remote Shield Booster
| |
| | high8typeID=8639
| |
| | mid1name=Alumel-Wired Enduring Sensor Booster
| |
| | mid1typeID=6159
| |
| | mid2name=Republic Fleet Target Painter
| |
| | mid2typeID=31944
| |
| | mid3name=Tracking Computer II
| |
| | mid3typeID=1978
| |
| | mid4name=Tracking Computer II
| |
| | mid4typeID=1978
| |
| | mid5name=Multispectrum Shield Hardener II
| |
| | mid5typeID=2281
| |
| | mid6name=Multispectrum Shield Hardener II
| |
| | mid6typeID=2281
| |
| | low1name=Damage Control II
| |
| | low1typeID=2048
| |
| | low2name=Tracking Enhancer II
| |
| | low2typeID=1999
| |
| | low3name=Gyrostabilizer II
| |
| | low3typeID=519
| |
| | low4name=Gyrostabilizer II
| |
| | low4typeID=519
| |
| | low5name=Gyrostabilizer II
| |
| | low5typeID=519
| |
| | low6name=Gyrostabilizer II
| |
| | low6typeID=519
| |
| | rig1name=Large EM Shield Reinforcer II
| |
| | rig1typeID=26436
| |
| | rig2name=Large EM Shield Reinforcer II
| |
| | rig2typeID=26436
| |
| | rig3name=Large Thermal Shield Reinforcer II
| |
| | rig3typeID=26442
| |
| | drone1name=Imperial Navy Acolyte x5
| |
| | drone1typeID=31864
| |
| | drone2name=Medium Shield Maintenance Bot I x5
| |
| | drone2typeID=23717
| |
| | charge1name=Tracking Speed Script x2
| |
| | charge1typeID=29001
| |
| | charge2name=Scan Resolution Script x2
| |
| | charge2typeID=29011
| |
| | charge3name=Nanite Repair Paste x200
| |
| | charge3typeID=28668
| |
| | charge4name=Republic Fleet EMP L x14000
| |
| | charge4typeID=21894
| |
| | charge5name=Optimal Range Script x2
| |
| | charge5typeID=28999
| |
| | charge6name=Federation Navy Stasis Webifier x1
| |
| | charge6typeID=17559
| |
| | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)
| |
| | showSKILLS=Y
| |
| | notes=Either of the {{co|coral|Republic Fleet EMP L}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to {{co|coral|800mm Repeating Cannon II}} guns but stick with the faction ammo.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>Pilots can choose between a {{co|coral|Republic Fleet Target Painter}} for improved application, or an {{co|coral|Alamel-Wired Enduring Sensor Booster}} to lower lock times.</li><li>Should a lack of {{sh|Vindicator}}s in fleet be noted, swap a tracking computer for a web.
| |
| | showNOTES=Y
| |
| | difficulty=0
| |
| | version=February 2022
| |
| | showTOC=N
| |
| | alphacanuse=Y
| |
| }}
| |
| | |
| == Advanced (Faction) Battleships ==
| |
| | |
| === Nightmare ===
| |
| | |
| === Vindicator ===
| |
| | |
| == Optimal (Marauder) Battleships ==
| |
| | |
| remote assistance while active, Bastion Marauders require a local tank to safely use.
| |
| | |
| Some things to keep in mind:
| |
| | |
| * If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of [https://forum.eveuniversity.org/viewtopic.php?f=242&t=116939 our T1 Battleship loaner program]. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
| |
| | |
| * '''Set Auto-Repeat off on the Bastion Module and Shield Booster.''' The X-Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
| |
| | |
| * None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.
| |
| | |
| === Paladin ===
| |
| {{ShipFitting
| |
| | ship=Paladin
| |
| | fitName=VG Paladin
| |
| | fitID=VG Paladin
| |
| | high1name=Mega Pulse Laser II
| |
| | high1typeID=3057
| |
| | high2name=Mega Pulse Laser II
| |
| | high2typeID=3057
| |
| | high3name=Mega Pulse Laser II
| |
| | high3typeID=3057
| |
| | high4name=Mega Pulse Laser II
| |
| | high4typeID=3057
| |
| | high5name=Bastion Module I
| |
| | high5typeID=33400
| |
| | high6name=Medium Murky Compact Remote Shield Booster
| |
| | high6typeID=8579
| |
| | high7name=open
| |
| | high8name=open
| |
| | mid1name=Pith X-Type X-Large Shield Booster
| |
| | mid1typeID=19208
| |
| | mid2name=Pithum B-Type Multispectrum Shield Hardener
| |
| | mid2typeID=4348
| |
| | mid3name=Sentient Sensor Booster
| |
| | mid3typeID=41191
| |
| | mid4name=Shadow Serpentis Tracking Computer
| |
| | mid4typeID=14238
| |
| | low1name=Syndicate Damage Control
| |
| | low1typeID=41201
| |
| | low2name=Imperial Navy Heat Sink
| |
| | low2typeID=15810
| |
| | low3name=Imperial Navy Heat Sink
| |
| | low3typeID=15810
| |
| | low4name=Imperial Navy Heat Sink
| |
| | low4typeID=15810
| |
| | low5name=Imperial Navy Heat Sink
| |
| | low5typeID=15810
| |
| | low6name=Tracking Enhancer II
| |
| | low6typeID=1999
| |
| | low7name=Tracking Enhancer II
| |
| | low7typeID=1999
| |
| | rig1name=Large Energy Burst Aerator II
| |
| | rig1typeID=26380
| |
| | rig2name=Large EM Shield Reinforcer II
| |
| | rig2typeID=26436
| |
| | drone1name=Acolyte II x5
| |
| | drone1typeID=2205
| |
| | drone2name=Light Hull Maintenance Bot I x5
| |
| | drone2typeID=33706
| |
| | drone3name=Light Shield Maintenance Bot I x5
| |
| | drone3typeID=23719
| |
| | charge1name=Scorch L x20
| |
| | charge1typeID=12820
| |
| | charge2name=Conflagration L x20
| |
| | charge2typeID=12816
| |
| | charge3name=Imperial Navy Multifrequency L x8
| |
| | charge3typeID=23105
| |
| | charge4name=Scan Resolution Script x1
| |
| | charge4typeID=29011
| |
| | charge5name=Tracking Speed Script x1
| |
| | charge5typeID=29001
| |
| | skills=
| |
| | showSKILLS=N
| |
| | notes=Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Shield Booster and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>The EM rig may be changed at pilot's discretion.<br>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns.
| |
| | showNOTES=Y
| |
| | difficulty=2
| |
| | version=February 2022
| |
| | showTOC=N
| |
| | alphacanuse=N
| |
| }}
| |
| | |
| === Vargur ===
| |
| | |
| {{ShipFitting
| |
| | ship=Vargur
| |
| | fitName=VG Vargur
| |
| | fitID=VG Vargur
| |
| | high1name=800mm Repeating Cannon II
| |
| | high1typeID=2929
| |
| | high2name=800mm Repeating Cannon II
| |
| | high2typeID=2929
| |
| | high3name=800mm Repeating Cannon II
| |
| | high3typeID=2929
| |
| | high4name=800mm Repeating Cannon II
| |
| | high4typeID=2929
| |
| | high5name=Bastion Module I
| |
| | high5typeID=33400
| |
| | high6name=Medium Remote Armor Repairer II
| |
| | high6typeID=26913
| |
| | high7name=Pithum A-Type Medium Remote Shield Booster
| |
| | high7typeID=19151
| |
| | high8name=open
| |
| | mid1name=Pith X-Type X-Large Shield Booster
| |
| | mid1typeID=19208
| |
| | mid2name=Pithum B-Type Multispectrum Shield Hardener
| |
| | mid2typeID=4348
| |
| | mid3name=Sensor Booster II
| |
| | mid3typeID=1952
| |
| | mid4name=Tracking Computer II
| |
| | mid4typeID=1978
| |
| | mid5name=Tracking Computer II
| |
| | mid5typeID=1978
| |
| | mid6name=Tracking Computer II
| |
| | mid6typeID=1978
| |
| | low1name=Republic Fleet Gyrostabilizer
| |
| | low1typeID=15806
| |
| | low2name=Republic Fleet Gyrostabilizer
| |
| | low2typeID=15806
| |
| | low3name=Republic Fleet Gyrostabilizer
| |
| | low3typeID=15806
| |
| | low4name=Republic Fleet Gyrostabilizer
| |
| | low4typeID=15806
| |
| | low5name=Tracking Enhancer II
| |
| | low5typeID=1999
| |
| | rig1name=Large Projectile Ambit Extension I
| |
| | rig1typeID=26038
| |
| | rig2name=Large Projectile Burst Aerator II
| |
| | rig2typeID=26430
| |
| | drone1name=Acolyte II x5
| |
| | drone1typeID=2205
| |
| | drone2name=Medium Shield Maintenance Bot I x5
| |
| | drone2typeID=23717
| |
| | charge1name=Hail L x14000
| |
| | charge1typeID=12779
| |
| | charge2name=Scan Resolution Script x1
| |
| | charge2typeID=29011
| |
| | charge3name=Optimal Range Script x3
| |
| | charge3typeID=28999
| |
| | charge4name=Tracking Speed Script x3
| |
| | charge4typeID=29001
| |
| | skills=
| |
| | showSKILLS=N
| |
| | notes=Load Hail, never fail.</li><li>Turn auto-repeat on your Shield Booster and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>The Vargur's shield boost bonus and lower sig enables it to have a similar tank to the other Marauders without a Damage Control.
| |
| | showNOTES=Y
| |
| | difficulty=1
| |
| | version=February 2022
| |
| | showTOC=N
| |
| | alphacanuse=N
| |
| }}
| |
| | |
| === Kronos ===
| |
| | |
| {{ShipFitting
| |
| | ship=Kronos
| |
| | fitName=VG Kronos
| |
| | fitID=VG Kronos
| |
| | high1name=Neutron Blaster Cannon II
| |
| | high1typeID=3186
| |
| | high2name=Neutron Blaster Cannon II
| |
| | high2typeID=3186
| |
| | high3name=Neutron Blaster Cannon II
| |
| | high3typeID=3186
| |
| | high4name=Neutron Blaster Cannon II
| |
| | high4typeID=3186
| |
| | high5name=Bastion Module I
| |
| | high5typeID=33400
| |
| | high6name=Pithum A-Type Medium Remote Shield Booster
| |
| | high6typeID=19151
| |
| | high7name=open
| |
| | high8name=open
| |
| | mid1name=Pith X-Type X-Large Shield Booster
| |
| | mid1typeID=19208
| |
| | mid2name=Pithum B-Type Multispectrum Shield Hardener
| |
| | mid2typeID=4348
| |
| | mid3name=Sentient Sensor Booster
| |
| | mid3typeID=41191
| |
| | mid4name=Shadow Serpentis Tracking Computer
| |
| | mid4typeID=14238
| |
| | low1name=Syndicate Damage Control
| |
| | low1typeID=41201
| |
| | low2name=Federation Navy Magnetic Field Stabilizer
| |
| | low2typeID=15895
| |
| | low3name=Federation Navy Magnetic Field Stabilizer
| |
| | low3typeID=15895
| |
| | low4name=Federation Navy Magnetic Field Stabilizer
| |
| | low4typeID=15895
| |
| | low5name=Federation Navy Magnetic Field Stabilizer
| |
| | low5typeID=15895
| |
| | low6name=Tracking Enhancer II
| |
| | low6typeID=1999
| |
| | low7name=Tracking Enhancer II
| |
| | low7typeID=1999
| |
| | rig1name=Large EM Shield Reinforcer II
| |
| | rig1typeID=26436
| |
| | rig2name=Large Hybrid Burst Aerator II
| |
| | rig2typeID=26394
| |
| | drone1name=Acolyte II x5
| |
| | drone1typeID=2205
| |
| | drone2name=Federation Navy Garde x2
| |
| | drone2typeID=31886
| |
| | drone3name=Medium Shield Maintenance Bot I x5
| |
| | drone3typeID=23717
| |
| | charge1name=Void L x20000
| |
| | charge1typeID=12791
| |
| | charge2name=Null L x20000
| |
| | charge2typeID=12787
| |
| | charge3name=Federation Navy Antimatter Charge L x10000
| |
| | charge3typeID=22993
| |
| | charge4name=Scan Resolution Script x1
| |
| | charge4typeID=29011
| |
| | charge5name=Tracking Speed Script x1
| |
| | charge5typeID=29001
| |
| | charge6name=Optimal Range Script x1
| |
| | charge6typeID=28999
| |
| | skills=
| |
| | showSKILLS=N
| |
| | notes=Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Shield Booster and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>The EM rig may be changed at pilot's discretion.
| |
| | showNOTES=Y
| |
| | difficulty=2
| |
| | version=February 2022
| |
| | showTOC=N
| |
| | alphacanuse=N
| |
| }}
| |
| | |
| | |
| = Logistics =
| |
| | |
| == Basic Logistics ==
| |
| | |
| === Scimitar ===
| |
| | |
| == Advanced Logistics ==
| |
| | |
| === Scimitar ===
| |
| | |
| = Logibooster =
| |
| | |
| == Basic Logibooster ==
| |
| | |
| === Sleipnir ===
| |
| | |
| === Claymore ===
| |
| | |
| == Advanced Logibooster ==
| |
| | |
| === Sleipnir ===
| |
| | |
| === Claymore ===
| |
| | |
| = Scout/Dropper =
| |
| | |
| == Basic ==
| |
| | |
| === Venture ===
| |
| | |
| == Advanced ==
| |
| | |
| === Prospect ===
| |