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m Bot: Replacing category Mission reports with Security missions; cosmetic changes |
moving the note about completion criteria jank to Discussions, with an update |
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<noinclude> | <noinclude> | ||
Parts: [[Recon (1 of 3) (Serpentis) (Level 2)|1 of 3 (Serpentis)]], [[Recon (1 of 3) (Blood Raiders) (Level 2)|1 of 3 (Blood Raiders)]], [[Recon (1 of 3) (Guristas Pirates) (Level 2)|1 of 3 (Guristas Pirates)]], [[Recon (1 of 3) (Sansha's Nation) (Level 2)|1 of 3 (Sansha's Nation)]], [[Recon (1 of 3) (Angel Cartel) (Level 2)|1 of 3 (Angel Cartel)]], [[Recon (2 of 3) (Level 2)|2 of 3]], [[Recon (3 of 3) (Level 2)|3 of 3]] | Parts: [[Recon (1 of 3) (Serpentis) (Level 2)|1 of 3 (Serpentis)]], [[Recon (1 of 3) (Blood Raiders) (Level 2)|1 of 3 (Blood Raiders)]], [[Recon (1 of 3) (Guristas Pirates) (Level 2)|1 of 3 (Guristas Pirates)]], [[Recon (1 of 3) (Sansha's Nation) (Level 2)|1 of 3 (Sansha's Nation)]], [[Recon (1 of 3) (Angel Cartel) (Level 2)|1 of 3 (Angel Cartel)]], [[Recon (2 of 3) (Level 2)|2 of 3]], [[Recon (3 of 3) (Level 2)|3 of 3]] | ||
</noinclude> | </noinclude> | ||
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|Extra= Gas Cloud Damage | |Extra= Gas Cloud Damage | ||
}} | }} | ||
{{MissionBriefing | | |||
The next area you'll be scouting is known to be filled with hazardous, radioactive materials. It used to be a waste dump for the Caldari State, but it also contains no mineral wealth at all so it's not a popular attraction for gold diggers fortunately. | |||
I know there is still an acceleration gate inside the area and I want you to make sure it's still functioning and doesn't send you straight into something deadly. It's a dangerous job, but I'm not paying you for garbage hauling now am I. Get to it and report back to me with your findings! | |||
}} | |||
* No enemies | * No enemies | ||
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* The final wave will be more than 4000 (more than 1000 per type) unresisted damage. | * The final wave will be more than 4000 (more than 1000 per type) unresisted damage. | ||
* The solution for the average level 2 mission runner is obviously not to get hit by the final wave. | * The solution for the average level 2 mission runner is obviously not to get hit by the final wave. | ||
== Mining == | == Mining == | ||
There is a very large number of asteroids (91 in total) in the pocket after the Toxic Cloud: | |||
* 30x Plagioclase | * 30x Plagioclase | ||
* 16x Pyroxeres | * 16x Pyroxeres | ||
* 45x Veldspar<noinclude> | * 45x Veldspar | ||
Note that the asteroids will be gone when you complete the mission.<noinclude> | |||
{{Missionrelated}} | {{Missionrelated}} | ||
[[Category:Security missions]] | [[Category:Security missions]] | ||
</noinclude> | </noinclude> | ||
Latest revision as of 01:40, 3 August 2025
Parts: 1 of 3 (Serpentis), 1 of 3 (Blood Raiders), 1 of 3 (Guristas Pirates), 1 of 3 (Sansha's Nation), 1 of 3 (Angel Cartel), 2 of 3, 3 of 3
| Level | 2 |
| Type | Reconnaissance |
| Objective | Scout the area |
| Faction | None |
| Damage to resist | |
| Ship suggestion | 10k+ EHP and Omni Tank or Pure Speed |
| Extra | Gas Cloud Damage |
| Mission briefing |
|---|
|
The next area you'll be scouting is known to be filled with hazardous, radioactive materials. It used to be a waste dump for the Caldari State, but it also contains no mineral wealth at all so it's not a popular attraction for gold diggers fortunately. I know there is still an acceleration gate inside the area and I want you to make sure it's still functioning and doesn't send you straight into something deadly. It's a dangerous job, but I'm not paying you for garbage hauling now am I. Get to it and report back to me with your findings! |
- No enemies
- No Structures
- You warp directly into a cloud. The gate is 60km away, activate it to complete the mission.
- Use a fast ship with an afterburner and a buffer tank (like shield extenders) to get to the gate as fast as possible and before the final wave hits.
Toxic cloud:
- Waves deal all kinds of damage evenly and occur at 5 seconds and every 20 seconds thereafter, for 10 waves.
- Every wave has 4 separate damage types.
- Total unresisted damage starts at about 200 (50 per type) and slightly goes up to about 1400 (350 per type).
- The final wave will be more than 4000 (more than 1000 per type) unresisted damage.
- The solution for the average level 2 mission runner is obviously not to get hit by the final wave.
Mining
There is a very large number of asteroids (91 in total) in the pocket after the Toxic Cloud:
- 30x Plagioclase
- 16x Pyroxeres
- 45x Veldspar
Note that the asteroids will be gone when you complete the mission.
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