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Incursions checklist: Difference between revisions

From EVE University Wiki
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When things go wrong you need to be quick about it. First you should start locking whomever needs the extra repairs (be that a logistics ship or a fellow damage dealer). You start locking them up first because it'll take a while and you can't afford to wait until you have your shield maintenance bots out before locking the target.
When things go wrong you need to be quick about it. First you should start locking whomever needs the extra repairs (be that a logistics ship or a fellow damage dealer). You start locking them up first because it'll take a while and you can't afford to wait until you have your shield maintenance bots out before locking the target.


While the target is locking, abandon your current drones, launch the shield maintenance bots and as soon as the lock lands, make them ''"engage"'' the one needing repairs just like you would combat drones. Abandoning the drones is important because there won't be any time to recall your combat drones. Every second counts, so make use of shortcuts (default is ''"F"'' to engage drones) as well to make them repair once the lock lands.
While the target is locking, in case that you already have combat drones deployed abandon your current drones, launch the armor maintenance bots and as soon as the lock lands, make them ''"engage"'' the one needing repairs just like you would combat drones. Abandoning the drones is important because there won't be any time to recall your combat drones. Every second counts, so make use of shortcuts (default is ''"F"'' to engage drones) as well to make them repair once the lock lands.


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