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Wormholes: Difference between revisions

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The term Wormhole is used to describe both the portals to unknown space and the space itself on the other side of the portal. Wormholes are tranisient phenomena that allow instantaneous transit across vast distances in space. They may be found in every solarsystem in New Eden. Wormhole Space is the lawless (0.0) solarsystems that exist apart from the known solarsystems of New Eden. These solarsystems can at times be extremly rewarding. Wormholes were introduced with the Apocrypha expansion and give pilots an extra 2500 solarsystems to play around in.  
The term Wormhole is used to describe both the portals to unknown space and the space itself on the other side of the portal. Wormholes are tranisient phenomena that allow instantaneous transit across vast distances in space. They may be found in every solarsystem in New Eden. Wormhole Space is the lawless (0.0) solarsystems that exist apart from the known solarsystems of New Eden. These solarsystems can at times be extremly rewarding. Wormholes were introduced with the Apocrypha expansion and give pilots an extra 2500 solarsystems to play around in.  
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Every time a ship jumps through the wormhole, the mass of the ship (can be seen in the "Show Info" of the ship) will be subtracted from the remaining mass limit of the wormhole. The type of wormhole can be looked up and will tell some basic attributes of the wormhole.  
Every time a ship jumps through the wormhole, the mass of the ship (can be seen in the "Show Info" of the ship) will be subtracted from the remaining mass limit of the wormhole. The type of wormhole can be looked up and will tell some basic attributes of the wormhole.  


 
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(See &lt;a href="Wormholes#Wormhole.2C_Wormhole_Size_and_Stability_Information"&gt;Wormhole Size and Stability Information&lt;/a&gt;.)  
(See &lt;a href="Wormholes#Wormhole.2C_Wormhole_Size_and_Stability_Information"&gt;Wormhole Size and Stability Information&lt;/a&gt;.)  
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If you find a wormhole and warp to it, and it is named K162 it means that someone else already found that wormhole from the other side. This can be tactically important -- you know that someone else has visited a K162 wormhole. That means some mass has probably been used, and also that you may have company.  
If you find a wormhole and warp to it, and it is named K162 it means that someone else already found that wormhole from the other side. This can be tactically important -- you know that someone else has visited a K162 wormhole. That means some mass has probably been used, and also that you may have company.  


 
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On the other end, if you have just collapsed the last remaining wormhole in a W-Space system and want to be alone for a while, you can scan down and bookmark the newly spawned wormhole, but '''not warp to it'''. The link between the systems is never established. However be aware that this will not completely lock other players out, since a new "exit" of another wormhole can spawn at any time in your system.  
On the other end, if you have just collapsed the last remaining wormhole in a W-Space system and want to be alone for a while, you can scan down and bookmark the newly spawned wormhole, but '''not warp to it'''. The link between the systems is never established. However be aware that this will not completely lock other players out, since a new "exit" of another wormhole can spawn at any time in your system.  
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Another way to identify the W-Space system's class is to look up the Locus Signature of the system in a system database such as: http://www.ellatha.com/eve/WormholeSystemslist.asp  
Another way to identify the W-Space system's class is to look up the Locus Signature of the system in a system database such as: http://www.ellatha.com/eve/WormholeSystemslist.asp  


 
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The only way to enter a W-Space system is through wormholes. It is not possible to cyno ships in or out, nor is it possible to clone jump into or out of W-Space.  
The only way to enter a W-Space system is through wormholes. It is not possible to cyno ships in or out, nor is it possible to clone jump into or out of W-Space.  
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Cosmic Anomalies are the equivalent of K-Space combat sites and can be found without probes via the System Scanner. Just warp to a planet and start the scan. if you don't find one, warp to another planet and repeat the process. Some cosmic anomalies can be heavily guarded, so be careful if you warp to one.  
Cosmic Anomalies are the equivalent of K-Space combat sites and can be found without probes via the System Scanner. Just warp to a planet and start the scan. if you don't find one, warp to another planet and repeat the process. Some cosmic anomalies can be heavily guarded, so be careful if you warp to one.  


 
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Cosmic Signatures need to be probed down. They come in 5 types:  
Cosmic Signatures need to be probed down. They come in 5 types:  
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Many wormhole ops have found it useful to take along a permanent covert ops (or cloaking in general) scout whose sole responsibilities are scanning for sites and exits and keeping tabs on any other players entering or moving about in the wormhole. You should always be aware of your surroundings in w-space.  
Many wormhole ops have found it useful to take along a permanent covert ops (or cloaking in general) scout whose sole responsibilities are scanning for sites and exits and keeping tabs on any other players entering or moving about in the wormhole. You should always be aware of your surroundings in w-space.  


=== Potential Profits ===
=== Potential Profits ===


Profit in wormholes comes primarily from Melted Nanoribbons (MNRs) and "Blue Loot" ''(Ancient Coordinates Database, Neural Network Analyzer, Sleeper Data Library, Sleeper Drone AI Nexus)''. MNRs are salvage items and "Blue Loot" is simple loot pulled from the wrecks during salvage. Melted Nanoribbons are subject to market forces but often sell for 6-7 million isk a piece. "Blue Loot" can be sold to NPC buy orders ''(ACD = 1 mil, NNA = 50k, SDL = 200k, SDAIN = 5 mil)''.  
Profit in wormholes comes primarily from Melted Nanoribbons (MNRs) and "Blue Loot" ''(Ancient Coordinates Database, Neural Network Analyzer, Sleeper Data Library, Sleeper Drone AI Nexus)''. MNRs are salvage items and "Blue Loot" is simple loot pulled from the wrecks during salvage. Melted Nanoribbons are subject to market forces but often sell for 6-7 million isk a piece. "Blue Loot" can be sold to NPC buy orders ''(ACD = 1 mil, NNA = 50k, SDL = 200k, SDAIN = 5 mil)''.  
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==== Class 3  ====
==== Class 3  ====


4 or more battle cruisers / battleships, logistics, scout, salvager with level 4 salvaging
4 or more battle cruisers / battleships, logistics, scout, salvager with level 4 salvaging  


Radar and Magnetometric sites will typically need at least 2 more ships.  
Radar and Magnetometric sites will typically need at least 2 more ships.