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Undo revision 221188 by Gemp (talk). Edit comment on Template:Damage to resist mentions only a single mission. Tag: Undo |
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| gallente | | gallente | ||
| gallente federation = {{Damagetype|Kin|Th}} | | gallente federation = {{Damagetype|Kin|Th}} | ||
| | | gallentia primacy = {{Damagetype|Th|Kin}} | ||
| guristas | | guristas | ||
| guristas pirates = {{Damagetype|Kin|Th}} | | guristas pirates = {{Damagetype|Kin|Th}} | ||
Latest revision as of 11:46, 26 August 2025
Template documentation (for the above template, sometimes hidden or invisible)
- Description
- Damage to deal returns the default damage type, in graphical form, to use against a given faction.
- Dependencies
- Uses
- {{Damagetype}}
- Used by:
- {{Missiondetails}}
- {{CMBSiteInfo}}
- {{HomefrontOperation}}
- Syntax
- {{Damage to deal|<Faction>}}
- Parameters
-
- Faction
- Name of the faction, one of the following, case insensitive.
Full name Valid alternative(s) Amarr Empire - Amarr Ammatar Angel Cartel - Angel, Angels Ashes of Turnur - Ashes Blood Raider Covenant - Blood Raider, Blood Raiders Caldari State - Caldari CONCORD Disciples of Purity - Disciples EDENCOM Equilibrium of Mankind - EoM Gallente Federation - Gallente Gallentia Primacy Guristas pirates - Guristas Khanid Kingdom - Khanid Mercenaries - Mercenary Minmatar Republic - Minmatar Mordu's Legion - Mordu, Mordu's Rogue Drones Sansha's Nation - Sansha, Sansha's Serpentis Sleepers The Syndicate - Syndicate Thukker Tribe Triglavians United Champions of Freedom - UCF
- Sample output
{{Damage to deal|Angel}} gives...
Ex
Kin
Damage to deal not defined for Barbarians{{Damage to deal|Barbarians}} gives...
- See also
- NPC damage types
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