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== Preparations == | == Preparations == | ||
In order to anchor a structure you'll need the role of '''Station Manager''', alternatively be a '''Director''' or '''CEO''' of your corporation. Additionally the role of '''Config Starbase Equipment''' is needed to manage these structures in the [[Structure Browser]]. | In order to anchor a structure you'll need the role of '''Station Manager''', alternatively be a '''Director''' or '''CEO''' of your corporation. Additionally the role of '''Config Starbase Equipment''' is needed to manage these structures in the [[Structure Browser]]. | ||
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From the '''Deployment''' menu you can now move the outline of the structure around and rotate it. As structures such as citadels cannot be unanchored or repositioned care should be taken to ensure the citadel is in an optimal position, once finished proceed by pressing the '''Position''' button. | From the '''Deployment''' menu you can now move the outline of the structure around and rotate it. As structures such as citadels cannot be unanchored or repositioned care should be taken to ensure the citadel is in an optimal position, once finished proceed by pressing the '''Position''' button. | ||
<div style="display: flex; flex-wrap: wrap;"> | |||
<div> | |||
[[File:structure_anchor_bad.png|thumb|This is an example of a bad position for a citadel, where the {{button|Position}}-button is greyed out.]] | |||
</div> | |||
<div> | |||
[[File:structure_anchor.png|thumb|250px|Once you've found the right spot, simply click the {{button|Position}}-button.]] | |||
</div> | |||
<div> | |||
[[File:UpwellStructureAnchoringCore.jpg|thumb|250px|The anchoring core the station gets constructed from.]] | |||
</div> | |||
</div> | |||
=== Setting up the Name and Permissions === | === Setting up the Name and Permissions === | ||
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== Anchoring timer (a.k.a. time to build) == | == Anchoring timer (a.k.a. time to build) == | ||
After Deployment, anchoring will not start until an initial '''15-minute vulnerability''' has passed. Once the Anchoring is in progress, the structure cannot be attacked until the anchoring completes (usually 24 hours), and becomes vulnerable again and a [[Quantum Cores|Quantum Core]] must be inserted to begin a '''15 minute repair timer'''. When the repair timer finishes, the structure gains its shields and armor and becomes ready to fit. | After Deployment, anchoring will not start until an initial '''15-minute [[vulnerability]]''' has passed. Once the Anchoring is in progress, the structure cannot be attacked until the anchoring completes (usually 24 hours), and becomes vulnerable again and a [[Quantum Cores|Quantum Core]] must be inserted to begin a '''15 minute repair timer'''. When the repair timer finishes, the structure gains its shields and armor and becomes ready to fit. | ||
The order of events for anchoring is: | |||
# Place the structure. | |||
# A '''15 min Repair Timer''' occurs, during which the structure can be destroyed outright | |||
# A '''24 hour Anchoring Timer''' ''(Longer in Sov Null if you do not own the space)'', during which the structure is invulnerable | |||
# The structure then enters the '''<nowiki/>'No Core'''' state, in which it only has Hull HP and is vulnerable to immediate destruction | |||
# When the Core is inserted, another '''15 Min Repair Timer''' is begun, during which the structure still only has Hull can also be destroyed in its entirety | |||
# When the insert core repair window is finished, the structure enters the ''''Low-Power'''' state | |||
# When a Service Module is onlined (with fuel) the structure enters the standard ''''Vulnerable'''<nowiki/>' state (see [[Vulnerability]] for more information on structure states) | |||
=== Anchoring in Sov Null === | === Anchoring in Sov Null === | ||
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To core a structure the following must be done: | To core a structure the following must be done: | ||
# Dock with the Structure with the Core in a ship hanger | |||
# Take control of the Structure | |||
# Open the Inventory for the Station - just like you would when flying a ship in space (alt+c is the default hotkey) | |||
# Drag the Core into the Core Bay of the Structure itself | |||
=== Fueling Structures and Onlining Modules === | === Fueling Structures and Onlining Modules === | ||
If there are no Service Modules online, then the Structure will be in a Low-Power state. Onlining a Service Module requires Fuel Blocks, such as Hydrogen Fuel blocks. There is no requirement for a specific type of Fuel Block, so use which ever one is cheaper. | If there are no Service Modules online, then the Structure will be in a Low-Power state. Onlining a Service Module requires Fuel Blocks, such as Hydrogen Fuel blocks. There is no requirement for a specific type of Fuel Block, so use which ever one is cheaper. | ||
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You can add Service Modules, Rigs, and Weapons to a Structure by opening the Fitting Window after Taking Control of the Structure. Just like fitting a ship, you drag the modules from whatever hanger bay the are part of and add them to the Structure (You can even save the Structure fits in your fitting window) | You can add Service Modules, Rigs, and Weapons to a Structure by opening the Fitting Window after Taking Control of the Structure. Just like fitting a ship, you drag the modules from whatever hanger bay the are part of and add them to the Structure (You can even save the Structure fits in your fitting window) | ||
The Fuel Blocks must be present in the Fuel Bay of the | The Fuel Blocks must be present in the Fuel Bay of the Structure.Move the Fuel Blocks from whatever ship or personal hanger they are in into the Fuel Bay for use. You can access the Fuel bay in the same manner as the Core Bay when in control of a station - open the Inventory window (alt+c is the default hotkey) | ||
You can get a rough idea how much fuel will be needed per day from the Fitting Window as well | You can get a rough idea how much fuel will be needed per day from the Fitting Window as well. | ||
== Adjusting Access == | == Adjusting Access == | ||
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As the structure owner, you can set the median time a structure can come out of Reinforcement - with an understood jitter of +/- some hours. (The amount differs between station size and security status of the system). | As the structure owner, you can set the median time a structure can come out of Reinforcement - with an understood jitter of +/- some hours. (The amount differs between station size and security status of the system). | ||
You | When first anchoring a structure a reinforcement timer is set. You can change this timer through the Structure Browser, after selecting a structure you have the ability to set. Do note however, that such changes will not take affect for 30 days (need to verify this timing window) | ||
== Decommissioning / Un-anchoring == | == Decommissioning / Un-anchoring == | ||
To remove a structure, you must start the Un-anchoring process from the Station Browser. | To remove a structure, you must start the Un-anchoring process from the Station Browser. | ||
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This begins the 7 day period before the station can be picked up. | This begins the 7 day period before the station can be picked up. | ||
== See Also == | == See Also == | ||
* [https://support.eveonline.com/hc/en-us/articles/208289335-Upwell-Structure-Deployment-and-Unanchoring Upwell Structure Deployment and Unanchoring] | * [https://support.eveonline.com/hc/en-us/articles/208289335-Upwell-Structure-Deployment-and-Unanchoring Upwell Structure Deployment and Unanchoring] | ||
* [https://support.eveonline.com/hc/en-us/articles/208289605-Structure-Management Structure Management] | * [https://support.eveonline.com/hc/en-us/articles/208289605-Structure-Management Structure Management] | ||
[[Category:Structures]] | [[Category:Structures]] | ||