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Anchoring structures: Difference between revisions

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After Deployment, anchoring will not start until an initial '''15-minute [[vulnerability]]''' has passed. Once the Anchoring is in progress, the structure cannot be attacked until the anchoring completes (usually 24 hours), and becomes vulnerable again and a [[Quantum Cores|Quantum Core]] must be inserted to begin a '''15 minute repair timer'''. When the repair timer finishes, the structure gains its shields and armor and becomes ready to fit.
After Deployment, anchoring will not start until an initial '''15-minute [[vulnerability]]''' has passed. Once the Anchoring is in progress, the structure cannot be attacked until the anchoring completes (usually 24 hours), and becomes vulnerable again and a [[Quantum Cores|Quantum Core]] must be inserted to begin a '''15 minute repair timer'''. When the repair timer finishes, the structure gains its shields and armor and becomes ready to fit.


If the structure is attacked during the initial anchoring timer, a normal repair timer will start, and standard vulnerability mechanics occur. Structures that come under attack before their anchoring process starts will not have any reinforcement cycles and can be destroyed within a single attack, as no armour or shields are present at this stage.
The order of events for anchoring is:
 
# Place the structure.
# A '''15 min Repair Timer''' occurs, during which the structure can be destroyed outright
# A '''24 hour Anchoring Timer''' ''(Longer in Sov Null if you do not own the space)'', during which the structure is invulnerable
# The structure then enters the '''<nowiki/>'No Core'''' state, in which it only has Hull HP and is vulnerable to immediate destruction
# When the Core is inserted, another '''15 Min Repair Timer''' is begun, during which the structure still only has Hull can also be destroyed in its entirety
# When the insert core repair window is finished, the structure enters the ''''Low-Power'''' state
# When a Service Module is onlined (with fuel) the structure enters the standard ''''Vulnerable'''<nowiki/>' state (see [[Vulnerability]] for more information on structure states)


=== Anchoring in Sov Null ===
=== Anchoring in Sov Null ===
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# Dock with the Structure with the Core in a ship hanger
# Dock with the Structure with the Core in a ship hanger
# Take control of the Structure
# Take control of the Structure
# Bring up the cargo bay (ctr+c) open your ships hanger with the Core in it
# Open the Inventory for the Station - just like you would when flying a ship in space (alt+c is the default hotkey)
# Drag the Core into the Core Bay of the Structure itself
# Drag the Core into the Core Bay of the Structure itself


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You can add Service Modules, Rigs, and Weapons to a Structure by opening the Fitting Window after Taking Control of the Structure. Just like fitting a ship, you drag the modules from whatever hanger bay the are part of and add them to the Structure (You can even save the Structure fits in your fitting window)
You can add Service Modules, Rigs, and Weapons to a Structure by opening the Fitting Window after Taking Control of the Structure. Just like fitting a ship, you drag the modules from whatever hanger bay the are part of and add them to the Structure (You can even save the Structure fits in your fitting window)


The Fuel Blocks must be present in the Fuel Bay of the Structure, reachable through ctrl+c just like the Core Bay when coring a Structure. Move the Fuel Blocks from whatever ship or personal hanger they are in into the Fuel Bay for use.
The Fuel Blocks must be present in the Fuel Bay of the Structure.Move the Fuel Blocks from whatever ship or personal hanger they are in into the Fuel Bay for use. You can access the Fuel bay in the same manner as the Core Bay when in control of a station - open the Inventory window (alt+c is the default hotkey)


You can get a rough idea how much fuel will be needed per day from the Fitting Window as well
You can get a rough idea how much fuel will be needed per day from the Fitting Window as well.


== Adjusting Access ==
== Adjusting Access ==
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== Reinforcement Timer ==
== Reinforcement Timer ==
As the structure owner, you can set the median time a structure can come out of Reinforcement - with an  understood jitter of +/- some hours. (The amount differs between station size and security status of the system).  
As the structure owner, you can set the median time a structure can come out of Reinforcement - with an  understood jitter of +/- some hours. (The amount differs between station size and security status of the system).  


You do this through the Structure Browser, after selecting a structure you have the ability to set.
When first anchoring a structure a reinforcement timer is set. You can change this timer through the Structure Browser, after selecting a structure you have the ability to set. Do note however, that such changes will not take affect for 30 days (need to verify this timing window)


== Decommissioning / Un-anchoring ==
== Decommissioning / Un-anchoring ==