Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Cheetah: Difference between revisions

From EVE University Wiki
m Amarr <> Winmatar
Update for patch 2025-03-12.1
 
(40 intermediate revisions by 26 users not shown)
Line 1: Line 1:
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2025-08-30)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
-------------------------------------------------------------
-------------------------------------------------------------
* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
------------------------------------------------------------->
------------------------------------------------------------->
| shipid=11182
| shipimg=Cheetah.jpg
|shipid=11182
| shipname=Cheetah
|shipimg=Cheetah.jpg
| class=Covert Ops
|shipname=Cheetah
| grouping=Covert Ops
|caption=Cheetah
| hulltype=Probe Class
|class=Covert Ops
| faction=Minmatar Republic  
|grouping=Covert Ops
| variations= {{Ship|Probe}}, {{Ship|Probe Fleet Issue}}
|hulltype=Probe Class
| tech=2
|faction=Minmatar Republic
|race=Minmatar
|roles=Scout
|variations={{Ship|Probe}}
|tech=2
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|powergrid=15 MW
|cpu=275 tf
|capacitor=187.5 GJ
|highs=3
|turrets=2
|launchers=1
|mediums=4
|lows=3
|mass=1,430,000 kg
|volume=17,400 m&#179;
|cargohold=200 m&#179;
|dronebay=0 m&#179;
|bandwidth=0 Mbit/sec
|info=Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.<br><br>Developer: Thukker Mix<br><br>It is unclear how Thukker Mix could master the intricacies of cloaking technology so quickly after the fall of Crielere. According to Professor Oggand Viftuin, head of R&D, the tribe managed to recruit some senior Caldari scientist that used to work on the Mirage Project at Crielere. Ishukone has denied this, claiming that the Thukkers aquired the technology from prototypes stolen by the Guristas.
|bonuses=<b>Minmitar Frigate Skill Bonus:</b><br>5% bonus to rocket damage per level<br>5% reduction of capacitor recharge time per level<br><b>Covert Ops Skill Bonus:</b><br>20% reduced CPU need for Cloaking Devices per level<br>10% increase to scan strength of probes per level<br>10% reduction to survey probe flight time per level<br>+10 Virus Strength to Relic and Data Analyzers<br>Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds
|structurehp=528 HP
|shieldhp=281 HP |shieldem=10 |shieldexp=50 |shieldkin=40 |shieldtherm=20
|armorhp=387 HP |armorem=70 |armorexp=10 |armorkin=25 |armortherm=35
|maxvelocity=381 m/s
|inertia=3.77
|warpspeed=13.5 AU/s
|warptime=7.47 s
|targetrange=37 km
|sigradius=46 m
|maxlockedtargets=6
|sensortype=LADAR
|sensorvalue=20 points
|scanres=450 mm
|reqskills=*Minmatar Frigate V<small>11d 20h 26m</small>
**Spaceship Command I<small>8m</small>
*Covert Ops I<small>33m</small>
**Spaceship Command III<small>4h 26m</small>
**Electronics Upgrades V<small>11d 20h 26m</small>
|totaltraintime=23d 22h 1m
|forumlinks=
|wikireferences=
|externallinks=[http://wiki.eveonline.com/en/wiki/Cheetah Cheetah on Eve Online Wiki]<br>
|highlights1=Can use Covert Ops Cloak
|highlights2=
|highlights3=
|highlights4=


| powergrid=15 MW
| cpu=275 tf
| capacitor=187.5 GJ
| highs=3
| turrets=2
| launchers=1
| mediums=4
| lows=4
| mass=1,430,000 kg
| volume=17,400 m³
| cargohold=200 m³
| extraholdtype=
| extrahold=
| dronebay=
| bandwidth=
| quote= Faster than the wind, and harder to catch
| quote_attribution= Unknown RSS agent
| info=Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.
Developer: Thukker Mix<br><br>It is unclear how Thukker Mix could master the intricacies of cloaking technology so quickly after the fall of Crielere. According to Professor Oggand Viftuin, head of R&D, the tribe managed to recruit some senior Caldari scientist that used to work on the Mirage Project at Crielere. Ishukone has denied this, claiming that the Thukkers acquired the technology from prototypes stolen by the Guristas.
| bonuses= <b>Minmatar Frigate bonuses (per skill level):</b><br>
5% bonus to ship max velocity when using Cloaking Devices<br>
15% reduction in warp drive capacitor need<br>
'''Covert Ops bonuses (per skill level):'''<br>
20% reduction in Cloaking Devices CPU requirement<br>
10% bonus to Core and Combat Scanner Probe strength<br>
10% reduction in Survey Probe flight time<br>
'''Role Bonus:'''<br>
10+ bonus to Relic and Data Analyzer virus strength<br>
•&nbsp;Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>
•&nbsp;Cloak reactivation delay reduced to 5 seconds<br>
60% bonus to warp speed and warp acceleration
| structurehp=528 HP
| armorhp=387 HP
| armorem=70
| armortherm=35
| armorkin=25
| armorexp=10
| shieldhp=281 HP
| shieldem=10
| shieldtherm=20
| shieldkin=40
| shieldexp=50
| maxvelocity=381 m/sec
| inertia=3.77
| warpspeed= 5 AU/s
| warptime=7.47 s
| targetrange=37.5 km
| maxlockedtargets=6
| sigradius=46 m
| scanres=450 mm
| sensortype=LADAR
| sensorvalue=20 points
| reqskills=  *{{RequiredSkill|Minmatar Frigate|V}}
** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Covert Ops|I}}
** {{RequiredSkill|Spaceship Command|III}}
** {{RequiredSkill|Electronics Upgrades|V}}
*** {{RequiredSkill|CPU Management|II}}
*** {{RequiredSkill|Power Grid Management|II}}
| totaltraintime=23d 23h 27m 40s
| wikireferences=
| externallinks=
| highlights1=Can Use Covert Ops Cloak
| highlights2=
| highlights3=
| highlights4=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


Line 82: Line 102:
------------------------------------------------------------------------------------------->
------------------------------------------------------------------------------------------->


==Summary==
== Summary ==
The covert ops frigates have few differences, but the cheetah is slightly faster and more maneuverable than the rest, while having a below par capacitor. Its speed makes it the ideal covert ops frigate for creating tactical bookmarks and maneuvering behind enemies on grid for fleet warps and hotdrops. But the speed comes at a price. Its powergrid is lesser than that of the Anathema and Helios, its CPU and capacitor is the lowest of all four covert ops frigates, and it possesses four, instead of five, mid-slots. Consequently, a Cheetah needs more advanced fitting skills or an extra fitting module to achieve the same versatility as the other covert ops frigates.
The covert ops frigates have few differences, but the Cheetah is slightly faster and more maneuverable than the rest, while having a below par capacitor. Its speed makes it the ideal covert ops frigate for creating tactical bookmarks and maneuvering behind enemies on grid for fleet warps and hotdrops. But the speed comes at a price. Its powergrid is lesser than that of the Anathema and Helios, its CPU and capacitor is the lowest of all four covert ops frigates, and it possesses four, instead of five, mid-slots. Consequently, a Cheetah needs more advanced fitting skills or an extra fitting module to achieve the same versatility as the other covert ops frigates.


==Skills==
== Skills ==
''Required Skills-''
* It is essential to train {{Sk|Cloaking}} to IV in order to use the Covert Ops Cloaking Device II.
Primary:
* {{Sk|Astrometrics|IV}}, {{Sk|Astrometric Acquisition|III}}, {{Sk|Astrometric Pinpointing|III}} and {{Sk|Astrometric Rangefinding|III}} make a good skills base for scanning.
  Minmatar Frigate V
  Spaceship Command I
Secondary:
  Covert Ops I
  Spaceship Command III
  Electronics Upgrades V
    Electronics II
    Engineering II


''Recommended Skills-''
== Tactics ==
  Covert Ops IV
''No sub-article about Cheetah roles or piloting tactics. You can write them here.''
  Electronics IV
  Cloaking IV
  Science III
  Astrometrics IV
  Astrometric Rangefinding III
  Astrometric Acquisition III
  Astrometric Pinpointing III
  Navigation IV
  Accelaration Control III
  Afterburner III
  Evasive Maneuvering IV
  Fuel Conservation IV
  High Speed Maneuvering III
  Warp Drive Operation IV


==Fitting==
== Notes ==
{{ShipFitting|
The Cheetah (much like any covops) is cloak tanked. So despite rumors to the contrary, use of shields, or armor tank mods isn't needed. Rule #1: If you've been pointed in a Cheetah, you've done something very wrong.
ship=Cheetah|
shipTypeID=11182|
fitName=Non-Cyno Scout|
fitID=Scout|
high1name=Covert Ops Cloaking Device II|
high1typeID=11578|
high2name=Expanded Probe Launcher I|
high2typeID=18639|
high3name=open|
mid1name=Limited 1MN Microwarpdrive I|
mid1typeID=5973|
mid2name=open|
mid3name=open|
mid4name=open|
low1name=Nanofiber Internal Structure II|
low1typeID=2605|
low2name=Nanofiber Internal Structure II|
low2typeID=2605|
low3name=Nanofiber Internal Structure II|
low3typeID=2605|
charge1name=Combat Scanner Probe I x1|
charge1typeID=30028|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Small Gravity Capacitor Upgrade I|
rig1typeID=31213|
rig2name=Small Gravity Capacitor Upgrade I|
rig2typeID=31213|
difficulty=1|
warsop=A|
warsopReason=|
version=PRE-RET 1.0|
shipDNA=11182:11578;1:18639;1:380;1:438;1:5973;1:1403;1:2605;1:11563;1:31213;2:30028;1::|
skills=Astrometric Rangefinding IV</li><li>Astrometric Acquisition III</li><li>Astrometrics III</li><li>Cloaking IV</li><li>Covert Ops IV</li><li>Astrometric Acquisiton IV</li><li>Astrometrics IV|
notes=There is 1 remaining grid, allowing a single mid slot. A Multispectral ECM jammer ''might'' save you if you're caught decloaked. Alternatively a Warp Disruptor is occasionally useful if you bump in to a pod or freighter. Neither is really essential.}} {{ShipFitting|
ship=Cheetah|
shipTypeID=11182|
fitName=Cyno Scout|
fitID=Scout|
high1name=Covert Ops Cloaking Device II|
high1typeID=11578|
high2name=Expanded Probe Launcher I|
high2typeID=18639|
high3name=Cynosural Field Generator I|
high3typeID=21096|
mid1name=Limited 1MN Microwarpdrive I|
mid1typeID=5973|
mid2name=open|
mid3name=open|
mid4name=open|
low1name=Nanofiber Internal Structure II|
low1typeID=2605|
low2name=Micro Auxiliary Power Core I|
low2typeID=11563|
low3name=Micro Auxiliary Power Core I|
low3typeID=11563|
charge1name=Combat Scanner Probe I x1|
charge1typeID=30028|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Small Gravity Capacitor Upgrade I|
rig1typeID=31213|
rig2name=Small Gravity Capacitor Upgrade I|
rig2typeID=31213|
difficulty=1|
warsop=A|
warsopReason=|
version=PRE-RET 1.0|
shipDNA=11182:11578;1:18639;1:380;1:438;1:5973;1:1403;1:2605;1:11563;1:31213;2:30028;1::|
skills=Astrometric Rangefinding IV</li><li>Astrometric Acquisition III</li><li>Astrometrics III</li><li>Cloaking IV</li><li>Covert Ops IV</li><li>Astrometric Acquisiton IV</li><li>Astrometrics IV|
notes=}}


{{ShipFitting|
== Patch History ==
ship=Cheetah|
{{expansion past|width= 50%|
shipTypeID=11182|
'''Version 22.02 - [https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch 2025-03-12.1]'''
fitName=utility scout - beginner|
* Base warp speed changed to 5 AU/s
fitID=utility-scout---beginner|
* 60% bonus to warp speed and warp acceleration
high1name=Covert Ops Cloaking Device II|
high1typeID=11578|
high2name=Expanded Probe Launcher I|
high2typeID=18639|
high3name=open|
mid1name=Limited 1MN Microwarpdrive I|
mid1typeID=5973|
mid2name=Small Capacitor Battery II|
mid2typeID=3488|
mid3name=open|
mid4name=open|
low1name=Nanofiber Internal Structure II|
low1typeID=2605|
low2name=Nanofiber Internal Structure II|
low2typeID=2605|
low3name=Micro Auxiliary Power Core II|
low3typeID=4254|
charge1name=Sisters Core Scanner Probe x36|
charge1typeID=30488|
charge2name=Sisters Combat Scanner Probe x36|
charge2typeID=30486|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Small Gravity Capacitor Upgrade I|
rig1typeID=31213|
rig2name=Small Gravity Capacitor Upgrade I|
rig2typeID=31213|
difficulty=1|
warsop=A|
warsopReason=|
version=RET 1.1|
shipDNA=11182:11578;1:18639;1:3488;1:5973;1:2605;2:4254;1:31213;2:30486;1::|
skills=Astrometric Acquisition III</li><li>Astrometric Pinpointing III</li><li>Astrometric Rangefinding III</li><li>Astrometrics IV</li><li>Covert Ops IV</li><li>Electronics IV</li><li>High Speed Maneuvering III</li><li>Navigation IV</li><li>Warp Drive Operation IV|
notes=    Having empty slots on a covert ops ship is perfectly acceptable. This ship is not intended for any direct combat role.</li><li>    The MAPC in the low slot is needed to give the Cheetah pilot enough powergrid to fit a capacitor battery for long warps.</li><li>For those interested in exploration, a MAPC also allows a cheetah pilot to fit a codebreaker/analyzer/salvager in addition to the cap battery.</li><li>With max navigation skills, the maximum velocity of this Cheetah fit is 564 m/s, which is 76 m/s faster than a similarly fit Helios.</li><li>    Sisters Combat probes are definitely worth the extra ISK.</li><li>Carry extra probes, because you *will* forget about some of them.</li>}}


==Tactics==
'''Version 20.07 - Build: 2086561 - 2022-08-09'''
''No sub-article about Cheetah roles or piloting tactics. You can write them here.''
* Aquired -> Acquired in ship description
 
'''Version 19.05 - Build: 1913030 - 2021-06-22.1''' - ''Enter the Portal'' ([https://www.eveonline.com/news/view/patch-notes-version-19-05 Patch Notes])
* Added 1 Low Slot (current total: 4)
* Changed the 5% bonus to Small Projectile Turret damage to -15% capacitor need to initiate warp per level
* Changed the 10% bonus to Small Projectile Turret optimal range to 5% bonus to cloaked velocity per level
 
'''YC118.8 v.1.0 – Build: 1077233 – 13.09.16'''
* Ship Model Redesign
 
'''Februrary 2016 v.1.0 – Build: 1012752 – 09.02.16'''
* Duct tape to the rescule! The middle right booster on the Minmatar Frigates Probe and Cheetah is now aligned correctly.
}}
 
{{ShipsMatrix|expgroup= frigates}}


==Notes==
The Cheetah (much like any covops) is cloak tanked. So despite rumors to the contrary, use of shields, or armor tank mods isn't needed. Rule #1: If you've been pointed in a cheetah, you've done something very wrong.


{{ShipsMatrix}}
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Covert Ops]]
[[Category:Covert Ops]]