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Tethering: Difference between revisions

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Indicator: Added alt text for orange tether image
 
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In addition to making your ship safe, tethering will also repair your ship shield, armor, hull, modules and drones while also replenishing your capacitor.
In addition to making your ship safe, tethering will also repair your ship shield, armor, hull, modules and drones while also replenishing your capacitor.
A structure without a core installed will not activate tether
 
A structure without a core installed will not activate tether.


== Tethering mechanics ==
== Tethering mechanics ==
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* Locking a target – will break immediately as lock starts, and won't refresh until target unlocked.
* Locking a target – will break immediately as lock starts, and won't refresh until target unlocked.
* Moving outside the tethering range (see [[Tethering#Range|range]] below).
* Moving outside the tethering range (see [[Tethering#Range|range]] below).
* Launching Fighters
* Activating specific modules, as below:
* Activating specific modules, as below:
** '''Burst Jammer''' module.
** '''Burst Jammer''' module.
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* Having an active [[Timers#Weapon Timer|weapon timer]].
* Having an active [[Timers#Weapon Timer|weapon timer]].
* If you're '''warp disrupted''' or '''scrambled''' so that the offensive strength overcomes your defensive warp core strength (see [[warp disruption]] for more information).
* If you're '''warp disrupted''' or '''scrambled''' so that the offensive strength overcomes your defensive warp core strength (see [[warp disruption]] for more information).
* Launched Fighters that were not abandoned
* If you do not have docking rights at the structure.
* If you do not have docking rights at the structure.
* A ship that has been ejected from and is unpiloted will not be tethered. Your pod however, will be immediately tethered.
* A ship that has been ejected from and is unpiloted will not be tethered. Your pod however, will be immediately tethered.
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== Indicator ==
== Indicator ==
Tethering is indicated as an external effect on your ship along with a visual indicator of a faint blue line projecting towards your ship from the citadel.
Tethering is indicated as an external effect on your ship along with a visual indicator of a faint blue line projecting towards your ship from the citadel. The color shifts to orange as you get close to the max tethering range.
{|
<div style="display: flex; flex-wrap: wrap; gap: 0.5em;">
| [[File:tethering.png|thumb|left|upright= 0.75|While tethered, you'll see this icon on top of your HUD.]]
[[File:tethering_icon_2025.png|thumb|left|upright= 0.75|While tethered, you'll see this icon on top of your HUD.]]
| [[File:tethering_visuals.png|thumb|left|You'll also see a faint {{Co|cyan|cyan-coloured}} effect coming from the citadel, while you're tethered.]]
[[File:tethering_visuals.png|thumb|left|You'll also see a faint {{Co|cyan|cyan-coloured}} effect coming from the citadel, while you're tethered.]]
|}
[[File:Tethering_range_color_shift.png|thumb|left|The color shifts toward {{Co|orange|orange}} as you get close to the max tethering range|alt=Two Kikimoras tethered to a structure at slightly different ranges, one with a cyan tether and one with an orange tether]]
</div>
{{Expansion past|A different icon was previously used to indicate being tethered [[File:tethering.png|thumb|left|upright= 0.75|While tethered, you'll see this icon on top of your HUD.]]|<width=>}}


== Range ==
== Range ==
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== References ==
== References ==
<references />
<references />
{{Structure_Links}}


[[Category:Structures]]
[[Category:Structures]]