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Paladin: Difference between revisions

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m Update stats for Viridian expansion. Synchronize ship info with in-game.
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{{Update|Review text for the removal of the MJD cooldown bonus}}
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* SHIP ATTRIBUTES SECTION (last update : 2023-06-14)
* SHIP ATTRIBUTES SECTION (last update : 2025-09-09)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=28659
| shipid=28659
| shipimg=Paladin.jpg
| shipimg=Paladin.jpg
| shipname=Paladin
| shipname=Paladin
| class= Marauder
| class= Marauder
| grouping=Marauders
| grouping=Marauders
| hulltype=Apocalypse Class
| hulltype=Apocalypse Class
| faction=Amarr Empire  
| faction=Amarr Empire  
| variations= {{Ship|Apocalypse}}, {{Ship|Apocalypse Navy Issue}}, {{Ship|Apocalypse Imperial Issue}}
| variations= {{Ship|Apocalypse}}, {{Ship|Apocalypse Navy Issue}}, {{Ship|Apocalypse Imperial Issue}}
| tech=2
| tech=2
 
| powergrid=16,000 MW
| cpu=530 tf
| capacitor=7,500 GJ
 
| highs=8
| turrets=4
| launchers=0
| mediums=4
| lows=7


| mass= 160,000,000 kg
| powergrid=16,000 MW
| volume= 470,000 m³
| cpu=530 tf
| capacitor=7,500 GJ


| cargohold=1,125 m³
| highs=8
| extraholdtype=
| turrets=4
| extrahold=
| launchers=0
| mediums=4
| lows=7


| dronebay=75 m³
| mass= 160,000,000 kg
| bandwidth=25 Mbit/sec
| volume= 470,000 m³


| info= Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides immunity to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.
| cargohold=1,125 m³
| extraholdtype=
| extrahold=


Developer: Carthum Conglomerate
| dronebay=75 m³
| bandwidth=25 Mbit/sec


Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.
| quote= My Sword is Yours, My God, and Your will guide me.
| bonuses= '''Marauders bonuses (per skill level):'''<br>
| quote_attribution= The Scriptures. Prophet Kuria. Paladin's Creed.
| info= Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.
| bonuses= '''Marauders bonuses (per skill level):'''<br>
7.5% bonus to Armor Repairer amount<br>
7.5% bonus to Armor Repairer amount<br>
5% bonus to Large Energy Turret damage<br>
5% bonus to Large Energy Turret damage<br>
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100% bonus to Large Energy Turret damage<br>
100% bonus to Large Energy Turret damage<br>
100% bonus to Tractor Beams range and velocity<br>
100% bonus to Tractor Beams range and velocity<br>
70% reduction in Micro Jump Drive reactivation delay<br>
•&nbsp;Can fit Bastion modules<br>
•&nbsp;Can fit Bastion modules<br>
100% bonus to Shield Extender hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
5% Additional bonus to Reinforced Bulkhead hitpoints


| structurehp=8,500 HP
| structurehp=8,500 HP


| armorhp=8,800 HP
| armorhp=8,800 HP
| armorem=50
| armorem=50
| armortherm=35
| armortherm=35
| armorkin=34.38
| armorkin=34.38
| armorexp=40
| armorexp=40


| shieldhp=6,900 HP
| shieldhp=6,900 HP
| shieldem=0
| shieldem=0
| shieldtherm=20
| shieldtherm=20
| shieldkin=47.5
| shieldkin=47.5
| shieldexp=62.5
| shieldexp=62.5


| maxvelocity=100 m/sec
| maxvelocity=100 m/sec
| inertia= 0.069
| inertia= 0.069
| warpspeed=3.5 AU/s
| warpspeed= 3 AU/s
| warptime= 15.3 s
| warptime= 15.3 s


| targetrange= 118.3 km
| targetrange= 118.3 km
| maxlockedtargets=10
| maxlockedtargets=10
| sigradius=420 m
| sigradius=420 m
| scanres=160 mm
| scanres=160 mm
| sensortype=RADAR
| sensortype=RADAR
| sensorvalue=21 points
| sensorvalue=21 points


| reqskills=*{{RequiredSkill|Amarr Battleship|V}}
| reqskills= * {{RequiredSkill|Amarr Battleship|V}}
** {{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Amarr Battlecruiser|III}}
** {{RequiredSkill|Amarr Battlecruiser|III}}
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**** {{RequiredSkill|Gunnery|II}}
**** {{RequiredSkill|Gunnery|II}}
** {{RequiredSkill|Spaceship Command|V}}
** {{RequiredSkill|Spaceship Command|V}}
| totaltraintime=115d 11h 59m 20s
| totaltraintime=115d 11h 59m 20s


| forumlinks=
| forumlinks=
| wikireferences=
| wikireferences=
| externallinks=
| externallinks=
| highlights1=High Amount of High Slots
| highlights1=High Amount of High Slots
| highlights2=High Amount of Low Slots
| highlights2=High Amount of Low Slots
| highlights3=
| highlights3=
| highlights4=
| highlights4=
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== Skills ==
== Skills ==
* {{sk|Advanced Weapon Upgrades|V|}} - Together with Energy Grid Upgrades V, this enables the use of the Bastion Module. High levels of this skill also help to maximize fitting options, particularly when fitting T2 weapons.
* {{sk|Advanced Weapon Upgrades|V|}} - Together with Energy Grid Upgrades V, this enables the use of the Bastion Module. High levels of this skill also help to maximize fitting options, particularly when fitting T2 weapons.
* {{sk|Energy Grid Upgrades|V|}} - Together with Advanced Weapon Upgrades V, this enables the use of the Bastion Module. High levels of the skill also help to maximize fitting options, as the modules affected by this skill can assist with capacitor stability.
* {{sk|Energy Grid Upgrades|V|}} - Together with Advanced Weapon Upgrades V, this enables the use of the Bastion Module. High levels of the skill also help to maximize fitting options, as the modules affected by this skill can assist with capacitor stability.
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Like all marauders, the Paladin's greatest strength is Bastion Mode. In Bastion Mode, a Paladin boasts nearly unparalleled active armor tanking capabilities, even with only a single armor repairer. When combined with Bastion Mode's bonus to armor resistance, a well-equipped Paladin can deploy an active tank that can withstand even the full-room damage of a level 4 mission like [[Gone Berserk (Level 4)|Gone Berserk]].
Like all marauders, the Paladin's greatest strength is Bastion Mode. In Bastion Mode, a Paladin boasts nearly unparalleled active armor tanking capabilities, even with only a single armor repairer. When combined with Bastion Mode's bonus to armor resistance, a well-equipped Paladin can deploy an active tank that can withstand even the full-room damage of a level 4 mission like [[Gone Berserk (Level 4)|Gone Berserk]].


As a derivative of the [[Apocalypse]], the Paladin excels at sniping, receiving a default 37.5% bonus to large energy turret optimal range due to it requiring {{sk|Amarr Battleship|V|icon=yes}}. This capability can seem initially to be at odds with the marauder's focus on remaining immobile in Bastion Mode, but strategic use of a Micro Jump Drive allows the Paladin to both kite and snipe with full effectiveness. When modified by the Paladin's reduction to MJD cooldown time, an equipped MJD can be activated approximately every 50-60 seconds, which lines up almost perfectly with 2 30-second cycles of the Bastion Module. A pilot wishing to "kite" enemies with a Paladin can warp into combat range, establish aggro, then jump away with the MJD and immediately activate the Bastion Module for a single cycle. When the Bastion Module's cycle ends, the pilot can immediately jump away again and repeat this cycle.
As a derivative of the [[Apocalypse]], the Paladin excels at sniping, receiving a default 25% bonus to large energy turret optimal range due to it requiring {{sk|Amarr Battleship|V|icon=yes}}. This capability can initially seem to be at odds with the marauder's focus on remaining immobile in Bastion Mode, but strategic use of a Micro Jump Drive allows the Paladin to both kite and snipe with full effectiveness. <s>When modified by the Paladin's reduction to MJD cooldown time, an equipped MJD can be activated approximately every 50-60 seconds, which lines up almost perfectly with the 60-second cycle of the Bastion Module. A pilot wishing to "kite" enemies with a Paladin can warp into combat range, establish aggro, then jump away with the MJD and immediately activate the Bastion Module for a single cycle. When the Bastion Module's cycle ends, the pilot can immediately jump away again and repeat this cycle</s>.


A Paladin is best equipped with pulse lasers and Scorch crystals, but the use of Scorch crystals can also cause issues with turret tracking speed. In extreme cases, it may be difficult even to hit a cruiser orbiting at 40km. Thankfully, the Paladin's bonus to capacitor recharge allows it to equip fewer capacitor modules, which in turn allows it to equip one or more Tracking Computers to offset the Scorch crystals' tracking penalty.
A Paladin is best equipped with pulse lasers and Scorch crystals, but the use of Scorch crystals can also cause issues with turret tracking speed. In extreme cases, it may be difficult even to hit a cruiser orbiting at 40km. Thankfully, the Paladin's bonus to weapon cap usage allows it to equip fewer capacitor modules, which in turn allows it to equip one or more Tracking Computers to offset the Scorch crystals' tracking penalty.


The Paladin is the most popular marauder for bloc warfare in nulsec. When fit for it, the Paladin can output 2000 dps to 100km while mounting a tank of more than a quarter million ehp. The alliance Pandemic Horde pioneered this doctrine while intending for the Paladin to mostly fight out of bastion, but the fit does have a bastion module fitted. The fit used can be found by searching for Pandemic Horde Paladin lossmails on '''[https://zkillboard.com/ zKillboard]'''.
The Paladin is the most popular marauder for bloc warfare in nullsec. When fit for it, the Paladin can output 2000 DPS to 100km while mounting a tank of more than a quarter million ehp. The alliance Pandemic Horde pioneered this doctrine while intending for the Paladin mostly to fight out of bastion, but the fit does have a bastion module fitted. The fit used can be found by searching for Pandemic Horde Paladin lossmails on '''[https://zkillboard.com/ zKillboard]'''.


== Notes ==
== Notes ==
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== Patch History ==
== Patch History ==
{{Expansion past|
{{Expansion past
'''Viridian expansion - 2023-06-13''' [https://www.eveonline.com/news/view/viridian-expansion-notes Patch Notes]
|'''Legion Major Update 2025-09-09''' [https://www.eveonline.com/news/view/patch-notes-version-23-01 Patch notes: Version 23.01] Release 2025-09-09.1
* Removed -70% Micro Jump Drive reactivation cooldown role bonus from all Marauders.
'''Revenant expansion - 2024-11-12''' ([https://www.eveonline.com/news/view/revenant-expansion-notes Expansion Notes])
* Balance Changes - Marauders
** 100% bonus to Shield Extender hitpoints removed
** 150% bonus to Armor Plate hitpoints removed
** 15% additional bonus to Reinforced Bulkhead hitpoints removed
 
'''Version 21.06 Release 2024-02-20.1''' ([https://www.eveonline.com/news/view/patch-notes-version-21-06 Patch Notes])
* Warp speed for the Marauder Class (Paladin, Golem, Kronos, Vargur) reduced from 3.5 AU/s to 3.0 AU/s.
 
'''Viridian expansion - 2023-06-13''' ([https://www.eveonline.com/news/view/viridian-expansion-notes Expansion Notes])
* Reduced Optimal Range per level bonus from 7.5% to 5%
* Reduced Optimal Range per level bonus from 7.5% to 5%
* Mass 160,000,000 kg (+67,755,000 kg)
* Mass 160,000,000 kg (+67,755,000 kg)
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Brand new Role bonuses have been added to all battleships (excluding the Praxis).
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
* 50% bonus to HP from all Armor Plates
* 50% bonus to HP from all Armor Plates
* 100% bonus to HP from all Shield Extenders
* 100% bonus to HP from all Shield Extenders
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''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
* Warp Speed increased from 2.2 AU/s to 3.5 AU/s (+1.3 AU/s)
* Warp Speed increased from 2.2 AU/s to 3.5 AU/s (+1.3 AU/s)
}}
}}


{{ShipsMatrix|expgroup=battleships}}
{{ShipsMatrix|expgroup= battleships}}


[[Category:Ship Database]]
[[Category:Ship Database]]
[[Category:Marauders]]
[[Category:Marauders]]