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Update for Version 23.01 Release 2025-09-09.1 Update Bastion bonuses. |
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'''Marauders''' are T2 [[battleships]] designed to be damage dealers with a strong local tank. For that, they can fit the [[#Bastion Module|Bastion Module]] which doubles the rate of fire, the local repair amount, and improves resistance to damage and [[EWAR]], but at the same time has drawbacks such as making the ship immobile, not receiving remote repairs, and giving a [[Timers#Weapon_Timer|weapon timer]]. Besides that, they have additional strong hull bonuses: A 100% bonus to their corresponding weapon system means that their four hard points correspond to eight un-bonused weapon slots which are further improved by skill-dependent bonuses. The Paladin, Golem, Kronos, and Babaroga have a 7.5% bonus to their preferred local tank per marauder skill level which results in 37.5% with maximum skill. The Vargur receives a 5% per level bonus for both armor repairs and shield boosting, resulting in a 25% bonus to both at max skills | {{Update|Review text for the removal of the MJD cooldown bonus}} | ||
'''Marauders''' are T2 [[battleships]] designed to be damage dealers with a strong local tank. For that, they can fit the [[#Bastion Module|Bastion Module]] which doubles the rate of fire, the local repair amount, and improves resistance to damage and [[EWAR]], but at the same time has drawbacks such as making the ship immobile, not receiving remote repairs, and giving a [[Timers#Weapon_Timer|weapon timer]]. Besides that, they have additional strong hull bonuses: A 100% bonus to their corresponding weapon system means that their four hard points correspond to eight un-bonused weapon slots which are further improved by skill-dependent bonuses. The Paladin, Golem, Kronos, and Babaroga have a 7.5% bonus to their preferred local tank per marauder skill level which results in 37.5% with maximum skill. The Vargur receives a 5% per level bonus for both armor repairs and shield boosting, resulting in a 25% bonus to both at max skills. And tractor beams' range and velocity are doubled when fitted to Marauders. The five Marauders are: | |||
* {{Sh|Paladin}} | * {{Sh|Paladin}} | ||
* {{Sh|Golem}} | * {{Sh|Golem}} | ||
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The base hit points of marauders are increased compared to their T1 counterparts but not as much as the corresponding navy faction ships. Their EHP is increased through their natural resistances even though those aren’t especially high compared with T2 cruisers. | The base hit points of marauders are increased compared to their T1 counterparts but not as much as the corresponding navy faction ships. Their EHP is increased through their natural resistances even though those aren’t especially high compared with T2 cruisers. | ||
All Marauders have 19 slots of which 7 or 8 are high slots which leave 11 or 12 for mid and low slots. As only 4 of the high slots are used up by weapons (4 hard points), they have 3 to 4 utility highs of which one is usually used for the Bastion Module leaving 2 or 3 open for other modules. | All Marauders (except the [[Babaroga]]) have 19 slots of which 7 or 8 are high slots which leave 11 or 12 for mid and low slots. As only 4 of the high slots are used up by weapons (4 hard points), they have 3 to 4 utility highs of which one is usually used for the Bastion Module leaving 2 or 3 open for other modules. | ||
The lock ranges are big even for battleships ranging from 105.3 km (Vargur) to 123.5 km (Golem). Also, their cargo capacity is relatively big with 1125 m³ (Paladin) to 1275 m³ (Kronos). | The lock ranges are big even for battleships ranging from 105.3 km (Vargur) to 123.5 km (Golem). Also, their cargo capacity is relatively big with 1125 m³ (Paladin) to 1275 m³ (Kronos). | ||
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* 50% reduction to turret and missile launcher cycle duration, i.e. doubling the rate of fire and thus DPS. This bonus is not stacking penalized. | * 50% reduction to turret and missile launcher cycle duration, i.e. doubling the rate of fire and thus DPS. This bonus is not stacking penalized. | ||
* +25% Missile Velocity, Turret Optimal Range, and Turret Falloff Range. This bonus is stacking penalized. | * +25% Missile Velocity, Turret Optimal Range, and Turret Falloff Range. This bonus is stacking penalized. | ||
* + | * +60% Shield Booster and Armor Repairer amount. | ||
* 20% reduction in cycle time and capacitor cost for Armor Repairers and Shield Boosters. | |||
* 30% Shield, Armor, and Structure Resistance to all damage(stacking penalties with Damage Control and Reactive Armor Hardener). This results in a more than 40% increase in effective tank. | * 30% Shield, Armor, and Structure Resistance to all damage(stacking penalties with Damage Control and Reactive Armor Hardener). This results in a more than 40% increase in effective tank. | ||
* +100% Sensor Strength which can be interpreted as 50% ECM resistance. No stacking penalty. | * +100% Sensor Strength which can be interpreted as 50% ECM resistance. No stacking penalty. | ||
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In effect, the module turns the marauder into a stationary turret and one-ship army, making the marauder a long ranged, rapid fire, extremely resilient platform to stand alone versus a small fleet. However, because it blocks all remote assistance, it forces the marauder to stand and fight alone. Furthermore, while the Bastion Module makes the marauder highly resistant to most forms of electronic warfare, it offers no resistance to [[Capacitor Warfare|Energy Neutralizers]], which can drain the ship's capacitor, shut down its local repair systems, and leave it dead in the water. | In effect, the module turns the marauder into a stationary turret and one-ship army, making the marauder a long ranged, rapid fire, extremely resilient platform to stand alone versus a small fleet. However, because it blocks all remote assistance, it forces the marauder to stand and fight alone. Furthermore, while the Bastion Module makes the marauder highly resistant to most forms of electronic warfare, it offers no resistance to [[Capacitor Warfare|Energy Neutralizers]], which can drain the ship's capacitor, shut down its local repair systems, and leave it dead in the water. | ||
Even though Bastion immobilizes the marauder, the MJD bonus makes up for that. The MJD is ready for use again after 54 seconds which means less than one bastion cycle. This makes it possible to jump 100 km every 69 to 72 seconds (depending on MJD skill level) while being in bastion most of the time. This corresponds to roughly 1400 m/s. As a comparison a Machariel with a meta MWD fitted has a velocity of a bit over 1500 m/s (without extra modules or command bursts). This means that marauders are actually fairly mobile for a battleship. | Even though Bastion immobilizes the marauder, <s>the MJD bonus makes up for that. The MJD is ready for use again after 54 seconds which means less than one bastion cycle. This makes it possible to jump 100 km every 69 to 72 seconds (depending on MJD skill level) while being in bastion most of the time. This corresponds to roughly 1400 m/s</s>. As a comparison a [[Machariel]] with a meta MWD fitted has a velocity of a bit over 1500 m/s (without extra modules or command bursts). This means that marauders are actually fairly mobile for a battleship. | ||
Interestingly, while a Micro Jump Drive will not function while the Bastion Module is active, the [[Micro Jump Field Generator]] of a [[Command Destroyer]] is not blocked, and so bastioned marauders can still be booshed around. | Interestingly, while a Micro Jump Drive will not function while the Bastion Module is active, the [[Micro Jump Field Generator]] of a [[Command Destroyer]] is not blocked, and so bastioned marauders can still be booshed around. | ||
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=== Patch history === | === Patch history === | ||
{{Expansion past | {{Expansion past | ||
|'''Legion expansion - 2025-05-27''' [https://www.eveonline.com/news/view/legion-expansion-notes#h2-11 Patch Notes] | |'''Legion Major Update 2025-09-09''' [https://www.eveonline.com/news/view/patch-notes-version-23-01 Patch notes: Version 23.01] Release 2025-09-09.1 | ||
* Removed -70% Micro Jump Drive reactivation cooldown role bonus from all Marauders. | |||
* Bastion module: | |||
** Armor Repair and Shield Boost Amount Reduced from 100% to 60% while active. | |||
** 20% reduction in cycle time and capacitor cost for Armor Repairers and Shield Boosters while active. | |||
'''Legion expansion - 2025-05-27''' [https://www.eveonline.com/news/view/legion-expansion-notes#h2-11 Patch Notes] | |||
* Added Babaroga, the Triglavian Marauder | * Added Babaroga, the Triglavian Marauder | ||