Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Zealot: Difference between revisions

From EVE University Wiki
Update for Version 23.01 Release 2025-09-09.1
 
(35 intermediate revisions by 25 users not shown)
Line 1: Line 1:
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2025-09-14)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
-------------------------------------------------------------
-------------------------------------------------------------
* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
------------------------------------------------------------->
------------------------------------------------------------->
| shipid=12003
| shipimg=Zealot.jpg
|shipid=12003
| shipname=Zealot
|shipimg=Zealot.jpg
| class=Heavy Assault Cruiser
|shipname=Zealot
| grouping=Heavy Assault Cruisers
|caption=Zealot
| hulltype=Omen Class
|class=Heavy Assault Ship
| faction=Amarr Empire
|grouping=Heavy Assault Ships
| variations={{Ship|Omen Navy Issue}},{{Ship|Omen}}
|hulltype=Omen Class
| tech=2
|faction=Amarr Empire
|race=Amarr
|roles=unspecified
|variations={{Ship|Omen}}, {{Ship|Omen Navy Issue}}
|tech=2
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|powergrid=1,180 MW
|cpu=320 tf
|capacitor=1,500 GJ
|highs=5
|turrets=5
|launchers=0
|mediums=3
|lows=7
|mass=12,580,000 kg
|volume=118,000 m&#179;
|cargohold=240 m&#179;
|dronebay=0 m&#179;
|bandwidth=0 Mbit/sec
|info=The Zealot is built almost exclusively as a laser platform, designed to wreak as much havoc as its energy beams can be made to.  As a vanguard vessel, its thick armor and dazzling destructive power make it capable of cutting through enemy fleets with striking ease.  Zealots are currently being mass-produced by Viziam for the Amarr Navy.<br><br>Developer: Viziam <br><br>For their first production-ready starship design, Viziam opted to focus on their core proficiencies - heavy armor and highly optimized weaponry. The result is an extremely focused design that, when used correctly, can go toe-to-toe with any contemporary cruiser design.
|bonuses=<b>Amarr Cruiser Skill Bonus:</b><br>10% bonus to Medium Energy Turret capacitor use and 5% bonus to Medium Energy Turret rate of fire per level<br><b>Heavy Assault Ship Skill Bonus:</b><br>10% bonus to Medium Energy Turret optimal range and 5% bonus to Medium Energy Turret damage per level
|structurehp=1,688 HP
|shieldhp=984 HP |shieldem=0 |shieldexp=88 |shieldkin=70 |shieldtherm=20
|armorhp=2,250 HP |armorem=50 |armorexp=80 |armorkin=63 |armortherm=35
|maxvelocity=209 m/s
|inertia=0.554
|warpspeed=3.8 AU/s
|warptime=9.65 s
|targetrange=55 km
|sigradius=125 m
|maxlockedtargets=6
|sensortype=RADAR
|sensorvalue=13 points
|scanres=306 mm
|reqskills=*Amarr Cruiser V<small>29d 15h 6m</small>
**Spaceship Command III<small>4h 26m</small>
**Amarr Frigate IV<small>2d 2h 17m</small>
*Heavy Assault Ships I<small>50m</small>
**Weapon Upgrades V<small>11d 20h 26m</small>
**Spaceship Command V<small>5d 22h 13m</small>
**Assault Ships IV<small>4d 4h 34m</small>
|totaltraintime=53d 21h 54m
|forumlinks=
|wikireferences=
|externallinks=[http://wiki.eveonline.com/en/wiki/Zealot Zealot on Eve Online Wiki]<br>
|highlights1=High Amount of Low Slots
|highlights2=
|highlights3=
|highlights4=


| powergrid=1,180 MW
| cpu=340 tf
| capacitor=1,500 GJ
| highs=5
| turrets=5
| launchers=0
| mediums=3
| lows=7
| mass=12,580,000 kg
| volume=118,000 m³
| cargohold=440 m³
| dronebay=50 m³
| bandwidth=25 Mbit/sec
| quote= Timid minds will not reclaim that which is rightfully ours.
| quote_attribution= CEO Arer Bazargal
| info= The Zealot is built almost exclusively as a laser platform, designed to wreak as much havoc as its energy beams can be made to. As a vanguard vessel, its thick armor and dazzling destructive power make it capable of cutting through enemy fleets with striking ease. Zealots are currently being mass-produced by Viziam for the Imperial Navy.
Developer: Viziam
For their first production-ready starship design, Viziam opted to focus on their core proficiencies - heavy armor and highly optimized weaponry. The result is an extremely focused design that, when used correctly, can go toe-to-toe with any contemporary cruiser design.
| bonuses= <b>Heavy Assault Cruisers bonuses (per skill level):</b><br>
10% bonus to Medium Energy Turret optimal range<br>
5% bonus to Medium Energy Turret damage<br>
'''Amarr Cruiser bonuses (per skill level):'''<br>
10% reduction in Medium Energy Turret activation cost<br>
7.5% bonus to Medium Energy Turret damage<br>
'''Role Bonus:'''<br>
50% reduction in Microwarpdrive signature radius penalty<br>
•&nbsp;Can fit Assault Damage Controls
| structurehp=1,670 HP
| armorhp=2,250 HP
| armorem=50
| armortherm=35
| armorkin=62.5
| armorexp=80
| shieldhp=980 HP
| shieldem=0
| shieldtherm=20
| shieldkin=70
| shieldexp=87.5
| maxvelocity=210 m/sec
| inertia=0.553
| warpspeed=4.0 AU/s
| warptime=9.64 s
| targetrange= 60 km
| maxlockedtargets=6
| sigradius=125 m
| scanres=306 mm
| sensortype=RADAR
| sensorvalue=21 points
| reqskills= * {{RequiredSkill|Amarr Cruiser|V}}
** {{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Amarr Destroyer|III}}
*** {{RequiredSkill|Amarr Frigate|III}}
**** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Heavy Assault Cruisers|I}}
** {{RequiredSkill|Energy Grid Upgrades|V}}
*** {{RequiredSkill|Power Grid Management|II}}
*** {{RequiredSkill|Science|I}}
** {{RequiredSkill|Weapon Upgrades|V}}
*** {{RequiredSkill|Gunnery|II}}
** {{RequiredSkill|Spaceship Command|V}}
** {{RequiredSkill|Capacitor Management|IV}}
*** {{RequiredSkill|Power Grid Management|III}}
| totaltraintime=63d 9h 37m 40s
| externallinks=
| highlights1=High Amount of Low Slots
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


Line 84: Line 102:
------------------------------------------------------------------------------------------->
------------------------------------------------------------------------------------------->


==Summary==
== Summary ==
The Zealot is known as a good all round HAC. Its optimal range bonus is easy to convert to a damage bonus due to the good optimal of lasers and instant crystal switching. The optimal bonus is usually put to use with pulse lasers loaded with T2 Scorch ammunition to have good damage at a very respectable optimal range, but also makes it suitable for fitting as a sniper. With 7 low slots it is designed to be armor tanked, and can still fit several damage modules there as well.
The Zealot is known as a good all round HAC. Its optimal range bonus is easy to convert to a damage bonus due to the good optimal of lasers and instant crystal switching. The optimal range bonus is usually put to use with pulse lasers loaded with T2 Scorch ammunition to have good damage at a very respectable optimal range, but also makes it suitable for fitting as a sniper. With 7 low slots it is designed to be armor tanked, and can still fit several damage modules there as well.


The Zealot is the most commonly used ship in the doctrine known as "Armor HACs", a fleet of low signature, afterburning, armor tanked ships with medium range guns.
The Zealot is the most commonly used ship in the doctrine known as "Armor HACs", a fleet of low signature, afterburning, armor tanked ships with medium range guns.


==Skills==
== Skills ==
''Further information about additional or recommended skills to pilot Zealot for a specific or it's common role(s) can be written here.''
''Further information about additional or recommended skills to pilot Zealot for a specific or its common role(s) can be written here.''
 
== Notes ==
The Zealot follows the HAC model of having somewhat lower DPS and tank than a battlecruiser, but making up for it with greater range and speed. This results in a ship that can outrun anything it can't outgun.
 
Generally, a Zealot can take on larger ships if flown correctly. Versus battleships and tier 3 battlecruisers with large guns, emphasise angular velocity by orbiting or manual piloting.
If you have an afterburner fitted then you are golden. When fighting a battlecruiser with medium weapons or cruiser, you most likely outrange and outspeed them, so kite and fight. If you have been flying Amarr exclusively up to this point, it might be a good idea to practice your kiting skills.
 
Useful footage of experienced Zealot piloting can be seen on [https://www.youtube.com/watch?v=UnJT9-9A7ag Eve is Easy - Armor Zealot (Solo)] (December 2012).
 
== Patch history ==
{{Expansion past|
'''2025-09-09''' Version 23.01 Release 2025-09-09.1 ''Legion Major Update'' ([https://www.eveonline.com/news/view/patch-notes-version-23-01 Patch notes])
* 5% Rate of Fire bonus replaced with 7.5% bonus to medium energy turret damage.
 
'''Version 22.02 -  Release 2025-03-12.1''' ([https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch Notes])
 
''The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.''
* Warp speed reduced from 4.5 AU/s to 4.0 AU/s
 
'''2024-11-26''' Version 22.02 Release 2024-11-26.1 [https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch Notes]
* 50% reduction in Microwarpdrive signature radius penalty Role Bonus added back
 
'''2022-11-08''' Version 20.10 [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion]
* Heavy Assault Cruiser rebalance
*# Reduce heavy HAC dominance in fleet combat which has persisted since their 2017 balance pass.
*# Make room for other ship types to step into the spotlight, such as battleships.
*# Not nerf HACs into oblivion - find and retain healthy use-cases.
*# Maintain HAC identity as a high-damage / heavy tank ship option.
 
'''19.01 Release - 2020-2-23''' - ''"Bastions of War" update'' ([https://www.eveonline.com/article/qo7pm1/patch-notes-version-19-01 Patch Notes])
* MWD bloom bonus removed from heavy assault cruisers.


==Fitting==
'''October 2019 Release - 2019-10-15.1'''
{{ShipFitting|
ship=Zealot|
shipTypeID=12003|
fitName=Armor Incursion|
fitID=Armor-Incursion|
high1name=Heavy Pulse Laser II|
high1typeID=3520|
high2name=Heavy Pulse Laser II|
high2typeID=3520|
high3name=Heavy Pulse Laser II|
high3typeID=3520|
high4name=Heavy Pulse Laser II|
high4typeID=3520|
high5name=Heavy Pulse Laser II|
high5typeID=3520|
mid1name=Tracking Computer II|
mid1typeID=1978|
mid2name=Tracking Computer II|
mid2typeID=1978|
mid3name=Federation Navy Stasis Webifier|
mid3typeID=17559|
low1name=1600mm Reinforced Rolled Tungsten Plates I|
low1typeID=11325|
low2name=Armor Thermic Hardener II|
low2typeID=11648|
low3name=EM Plating II|
low3typeID=1198|
low4name=Heat Sink II|
low4typeID=2364|
low5name=Heat Sink II|
low5typeID=2364|
low6name=Heat Sink II|
low6typeID=2364|
low7name=Tracking Enhancer II|
low7typeID=1999|
charge1name=Optimal Range Script x2|
charge1typeID=28999|
charge2name=Tracking Speed Script x2|
charge2typeID=29001|
charge3name=Conflagration M x5|
charge3typeID=12814|
charge4name=Scorch M x5|
charge4typeID=12818|
charge5name=open|
rig1name=Medium Ancillary Current Router I|
rig1typeID=31360|
rig2name=Medium Energy Burst Aerator II|
rig2typeID=31450|
difficulty=2|
warsop=S|
warsopReason=Navy faction mods|
version=RET 1.0|
shipDNA=12003:3520;5:1978;2:17559;1:1198;1:1999;1:2364;3:11325;1:11648;1:31360;1:31450;1:12814;5:12818;5:28999;2:29001;2::|
skills=Medium Energy Turret V</li><li>Medium Pulse Laser Specialization IV</li><li>Weapon Upgrades V</li><li>Advanced Weapon Upgrades V </li><li>Energy Weapon Rigging IV|
notes=With T2 medium laser crystals and Zealot's inherent optimal range bonus, this fit can put up 693 DPS with Conflagration M at the range of 15+8.2km, or 495 DPS with Scorch M at the range of 44+8.2km. This makes it very desirable in Vanguard and Assault Incursion armor fleets, as its offensive capability as a cruiser sized ship in Incursions is only second to that of a [[Legion]].</li><li>This fit has a very tight CPU and PowerGrid, while both problem can be solved through the use of fitting implants and faction modules.}}    {{ShipFitting|
ship=Zealot|
shipTypeID=12003|
fitName=Shield Incursion|
fitID=Shield-Incursion|
high1name=Heavy Pulse Laser II|
high1typeID=3520|
high2name=Heavy Pulse Laser II|
high2typeID=3520|
high3name=Heavy Pulse Laser II|
high3typeID=3520|
high4name=Heavy Pulse Laser II|
high4typeID=3520|
high5name=Heavy Pulse Laser II|
high5typeID=3520|
mid1name=Caldari Navy EM Ward Field|
mid1typeID=17499|
mid2name=Caldari Navy Thermic Dissipation Field|
mid2typeID=17497|
mid3name=Large Shield Extender II|
mid3typeID=3841|
low1name=Tracking Enhancer II|
low1typeID=1999|
low2name=Tracking Enhancer II|
low2typeID=1999|
low3name=Tracking Enhancer II|
low3typeID=1999|
low4name=Heat Sink II|
low4typeID=2364|
low5name=Heat Sink II|
low5typeID=2364|
low6name=Imperial Navy Heat Sink|
low6typeID=15810|
low7name=Damage Control II|
low7typeID=2048|
charge1name=Conflagration M x5|
charge1typeID=12814|
charge2name=Scorch M x5|
charge2typeID=12818|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Core Defense Field Extender I|
rig1typeID=31790|
rig2name=Medium Core Defense Field Extender I|
rig2typeID=31790|
difficulty=2|
warsop=S|
warsopReason=Navy faction mods|
version=RET 1.0|
shipDNA=12003:3520;5:3841;1:17497;1:17499;1:1999;3:2048;1:2364;2:15810;1:31790;2:12814;5:12818;5::|
skills=Medium Energy Turret V</li><li>Medium Pulse Laser Specialization IV</li><li>Weapon Upgrades V|
notes=Shield version of an Incursion Zealot fit. Impressive DPS with Conflagration M and decent range with Scorch M for a cruiser sized boat.</li><li>Although the lack of shield EM and Thermal resists is remedied by the ship's small signature radius, the pilot should be aware of the fact that a shield Zealot takes more incoming damage from Sansha turret boats than its armor counterpart.}}


==Notes==
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
* Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s)
}}


The Zealot follows the HAC model of having somewhat lower DPS and tank than a Battlecruiser, but making up for it with greater range and speed. This results in a ship that can outrun anything it can't outgun.
{{ShipsMatrix|expgroup= cruisers}}
Generally, a zealot can take on larger ships if flown correctly. Versus battleships and tier 3 battlecruisers, emphasise transversal. If you have an AB fitted then you are golden. When fighting a battlecruiser with medium weapons or cruiser, you most likely outrange and outspeed them so kite and fight. If you have been flying Amarr exclusively up to this point, it might be a good idea to practise your kiting skills.


The zealot has no drones, nor space for an energy neutraliser, so it is very vulnerable to any fast frigates if they get within scrambling range. Make sure you have a set of multifrequency crystals for the bonused tracking in your hold for this eventuality.


{{ShipsMatrix}}
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Heavy Assault Ships]]
[[Category:Heavy Assault Cruisers]]