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| <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> |
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| | <!----------------------------------------------------------- |
| <!-----------------------------------------------------------
| | * SHIP ATTRIBUTES SECTION (last update : 2024-11-14) |
| * SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
| | ------------------------------------------------------------- |
| -------------------------------------------------------------
| | * on editing the attributes, please make sure that you don't |
| * on editing the attributes, please make sure that you don't
| | * leave/mistype any tags required. please follow the same |
| * leave/misstype any tags required. please follow the same
| | * format below and edit only the values (after the = sign). |
| * format below and edit only the values (after the = sign).
| | -------------------------------------------------------------> |
| ------------------------------------------------------------->
| | | shipid=32305 |
|
| | | shipimg=Armageddon Navy Issue.jpg |
| |shipid=32305
| | | shipname=Armageddon Navy Issue |
| |shipimg=Armageddon Navy Issue.jpg
| | | class=Battleship |
| |shipname=Armageddon Navy Issue
| | | grouping=Faction Battleships |
| |caption=Armageddon Navy Issue
| | | hulltype=Armageddon Class |
| |class=Battleship
| | | faction=Amarr Empire |
| |grouping=Faction Battleships
| | | variations= {{Ship|Armageddon}},<br> |
| |hulltype=Armageddon Class
| | {{Ship|Redeemer}},<br> |
| |faction=Amarr Empire
| | {{Ship|Bhaalgorn}},<br> |
| |race=Amarr
| | {{Ship|Armageddon Imperial Issue}} |
| |roles=unspecified
| | | tech=F |
| |variations={{Ship|Armageddon}}, {{Ship|Redeemer}}, {{Ship|Armageddon Imperial Issue}}
| | | powergrid= 16,000 MW |
| |tech=F
| | | cpu=560 tf |
|
| | | capacitor=6,000 GJ |
| |ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| | | highs= 7 |
|
| | | turrets= 5 |
| |powergrid=17,500 MW
| | | launchers= 5 |
| |cpu=560 tf
| | | mediums= 5 |
| |capacitor=6,000 GJ
| | | lows= 7 |
| |highs=8
| | | mass=105,200,000 kg |
| |turrets=7
| | | volume= 470,000 m³ |
| |launchers=0
| | | cargohold=875 m³ |
| |mediums=4
| | | extrahold= |
| |lows=8
| | | extraholdtype= |
|
| | | dronebay= 275 m³ |
| |mass=105,200,000 kg
| | | bandwidth=125 Mbit/sec |
| |volume=486,000 m³
| |
| |cargohold=700 m³
| |
|
| |
| |dronebay=200 m³
| |
| |bandwidth=125 Mbit/sec
| |
|
| |
| |info=An improved version of the feared Armageddon-class battleship, this vessel is probably one of the deadliest war machines ever built by the hand of man. Commanding one is among the greatest honors one can attain in the Amarr Empire, and suffering the fury of its turret batteries is surely the fastest way to reunite with the void.<br><br>
| |
|
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| |bonuses=<b>Amarr Battleship Skill Bonus:</b><br>10% bonus to Large Energy Turret capacitor use<br>5% Large Energy Turret rate of fire per level.
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|
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| |structurehp=10,000 HP
| |
| |shieldhp=8,500 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
| |
| |armorhp=11,500 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35
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|
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| |maxvelocity=105 m/s
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| |inertia=0.13
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| |warpspeed=2 AU/s
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| |warptime=18.96 s
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| |targetrange=70 km
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| |sigradius=400 m
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| |maxlockedtargets=7
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| |sensortype=RADAR
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| |sensorvalue=26 points
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| |scanres=110 mm
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|
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| |reqskills=*Amarr Battleship I<small>1h 6m</small>
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| **Spaceship Command IV<small>1d 1h 8m</small>
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| **Amarr Battlecruiser III<small>1d 1h 50m</small>
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| ***Spaceship Command III<small>4h 25m</small>
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| ***Amarr Cruiser III<small>22h 12m</small>
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| ****Spaceship Command II<small>46m</small>
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| ****Amarr Destroyer III<small>8h 49m</small>
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| *****Amarr Frigate III<small>8h 49m</small>
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| *****Spaceship Command I<small>8m</small>
| |
| |totaltraintime=4d 1h 13m
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|
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| |forumlinks=
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| |wikireferences=
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| |externallinks=[http://wiki.eveonline.com/en/wiki/Armageddon%20Navy%20Issue Armageddon Navy Issue on Eve Online Wiki]<br>
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|
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| |highlights1=High Amount of High Slots
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| |highlights2=High Amount of Low Slots
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| |highlights3=
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| |highlights4=
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| }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | | | quote= Nor peace, nor solace<br>For those who bear witness to these Signs<br>And still do not believe. |
| | | quote_attribution= The Scriptures, Book of Reclaiming 25:10 |
| | | info= An improved version of the feared Armageddon-class battleship, this vessel is probably one of the deadliest war machines ever built by the hand of man. Commanding one is among the greatest honors one can attain in the Amarr Empire, and suffering the fury of its turret batteries is surely the fastest way to reunite with the void. |
| | | bonuses= <b>Amarr Battleship bonuses (per skill level):</b><br> |
| | 10% bonus to Large Energy Turret, Rapid Heavy Missile, Cruise Missile and Torpedo damage<br> |
| | 10% bonus to Drone hitpoints and damage<br> |
| | 10% bonus to Energy Nosferatu and Energy Neutralizer optimal range<br> |
| | '''Role Bonus:'''<br> |
| | 100% bonus to Shield Extender hitpoints<br> |
| | 50% bonus to Armor Plate hitpoints<br> |
| | 5% Additional bonus to Reinforced Bulkhead hitpoints |
| | | structurehp=11,000 HP |
| | | shieldhp=9,350 HP |
| | | shieldem=0 |
| | | shieldexp=50 |
| | | shieldkin=40 |
| | | shieldtherm=20 |
| | | armorhp=12,650 HP |
| | | armorem=50 |
| | | armorexp=20 |
| | | armorkin=25 |
| | | armortherm=35 |
| | | maxvelocity=105 m/sec |
| | | inertia=0.13 |
| | | warpspeed=3 AU/s |
| | | warptime=18.96 s |
| | | targetrange=84.00 km |
| | | sigradius=400 m |
| | | maxlockedtargets=7 |
| | | sensortype=RADAR |
| | | sensorvalue=26 points |
| | | scanres=143 mm |
| | | reqskills=*{{RequiredSkill|Amarr Battleship|II}} |
| | ** {{RequiredSkill|Spaceship Command|IV}} |
| | ** {{RequiredSkill|Amarr Battlecruiser|III}} |
| | *** {{RequiredSkill|Spaceship Command|III}} |
| | *** {{RequiredSkill|Amarr Cruiser|III}} |
| | **** {{RequiredSkill|Spaceship Command|II}} |
| | **** {{RequiredSkill|Amarr Destroyer|III}} |
| | ***** {{RequiredSkill|Amarr Frigate|III}} |
| | ****** {{RequiredSkill|Spaceship Command|I}} |
| | |
| | | totaltraintime=4d 2h 5m 50s |
| | | forumlinks= |
| | | wikireferences= |
| | | externallinks= |
| | | highlights1=High Amount of High Slots |
| | | highlights2=High Amount of Low Slots |
| | | highlights3= |
| | | highlights4= |
| | }}</onlyinclude> |
| | <!-- Template marker : DON'T EDIT LINE --> |
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| <!----------------------------------------------------------------------------------------- | | <!----------------------------------------------------------------------------------------- |
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| -------------------------------------------------------------------------------------------> | | -------------------------------------------------------------------------------------------> |
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| ==Summary== | | == Summary == |
| Based on the [[Armageddon]] hull, but very different bonuses. While the regular Armageddon is bonused for drones and energy neutralizers, the Navy Armageddon is bonused for laser rate of fire and capacitor use. The Navy Armageddon retains a respectable amount of the Armageddon's drone capability, with 125mb bandwidth and a 200m3 bay to carry a flight of sentries or heavies along with several flights of smaller drones, making it a very capable drone carrier for a ship with no bonuses to them. Its main source of damage though is its 7 turrets.
| | The '''Armageddon Navy Issue is''' an upgrade to the standard Armageddon hull, now featuring bonuses to battleship-size lasers and missiles. Like its T1 sibling, it can project capacitor warfare out to impressive ranges. Combined with the bonused weapons and drones, the Armageddon NI is one of few battleships capable of easily punching down onto smaller ships in PvP. |
| | |
| | Whilst it is possible to fit an Armageddon NI with turrets, the lack of powergrid (especially for an Amarr ship) makes this somewhat of a fruitless endeavor. Those who use it therefore generally lean towards missiles, usually Rapid Heavies or Torpedoes like the normal Armageddon. |
| | |
| | == Skills == |
| | ''Further information about additional or recommended skills to pilot Armageddon Navy Issue for a specific or its common role(s) can be written here.'' |
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| ==Skills== | | == Tactics == |
| ''Further information about additional or recommended skills to pilot Armageddon Navy Issue for a specific or it's common role(s) can be written here.'' | | ''No sub-article about Armageddon Navy Issue roles or piloting tactics. You can write them here.'' |
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| ==Fitting== | | == Notes == |
| | Prior to the 2022 Uprising navy ship rebalance, the Armageddon Navy Issue was similar to the pre-rework regular Armageddon. It was intended as a battleship-size heavy laser boat with high DPS and a generous drone bay; however, the lack of fitting room made it hard to utilize the ship effectively, and it did not perform that well compared to the alternative T1 [[Abaddon]] or pirate [[Bhaalgorn]]. The Armageddon Navy Issue now has a larger damage bonus to both missiles and turrets, but it has lost the bonus which previously provided a reduction to Large Energy Turret activation cost, a change which pushes it even more toward using missiles rather than turrets. |
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| {{ShipFitting|
| | == Patch History == |
| ship=Armageddon Navy Issue|
| | {{Expansion past |
| shipTypeID=32305|
| | |'''Version 20.10 - 2022-11-08''' - ''Uprising'' ([https://www.eveonline.com/news/view/patch-notes-version-20-10 Patch Notes]) |
| fitName=Pulse PvP|
| |
| fitID=Pulse-PvP|
| |
| high1name=Mega Pulse Laser II|
| |
| high1typeID=3057|
| |
| high2name=Mega Pulse Laser II|
| |
| high2typeID=3057|
| |
| high3name=Mega Pulse Laser II|
| |
| high3typeID=3057|
| |
| high4name=Mega Pulse Laser II|
| |
| high4typeID=3057|
| |
| high5name=Mega Pulse Laser II|
| |
| high5typeID=3057|
| |
| high6name=Mega Pulse Laser II|
| |
| high6typeID=3057|
| |
| high7name=Mega Pulse Laser II|
| |
| high7typeID=3057|
| |
| high8name=Medium Nosferatu II|
| |
| high8typeID=12259|
| |
| mid1name=Experimental 100MN Afterburner I|
| |
| mid1typeID=5955|
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| mid2name=Prototype 100MN Microwarpdrive I|
| |
| mid2typeID=5945|
| |
| mid3name=Tracking Computer II|
| |
| mid3typeID=1978|
| |
| mid4name=Medium Capacitor Booster II|
| |
| mid4typeID=2024|
| |
| low1name=Damage Control II|
| |
| low1typeID=2048|
| |
| low2name=1600mm Reinforced Steel Plates II|
| |
| low2typeID=20353|
| |
| low3name=Energized Adaptive Nano Membrane II|
| |
| low3typeID=11269|
| |
| low4name=Energized Adaptive Nano Membrane II|
| |
| low4typeID=11269|
| |
| low5name=Energized Adaptive Nano Membrane II|
| |
| low5typeID=11269|
| |
| low6name=Heat Sink II|
| |
| low6typeID=2364|
| |
| low7name=Heat Sink II|
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| low7typeID=2364|
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| low8name=Heat Sink II|
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| low8typeID=2364|
| |
| drone1name=Ogre II x5|
| |
| drone1typeID=2446|
| |
| drone2name=Hammerhead II x5|
| |
| drone2typeID=2185|
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| drone3name=Hobgoblin II x5|
| |
| drone3typeID=2456|
| |
| drone4name=open|
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| drone5name=open|
| |
| charge1name=Optimal Range Script x7|
| |
| charge1typeID=28999|
| |
| charge2name=Navy Cap Booster 200 x50|
| |
| charge2typeID=31998|
| |
| charge3name=Scorch L x7|
| |
| charge3typeID=12820|
| |
| charge4name=Imperial Navy Gamma L x7|
| |
| charge4typeID=23107|
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| charge5name=Imperial Navy Ultraviolet L x7|
| |
| charge5typeID=23111|
| |
| rig1name=Large Processor Overclocking Unit I|
| |
| rig1typeID=4397|
| |
| rig2name=Large Semiconductor Memory Cell I|
| |
| rig2typeID=25954|
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| rig3name=Large Anti-Explosive Pump I|
| |
| rig3typeID=25888|
| |
| difficulty=1|
| |
| warsop=A|
| |
| warsopReason=|
| |
| version=RET 1.1|
| |
| shipDNA=32305:3057;7:12259;1:1978;1:2024;1:5945;1:5955;1:2048;1:2364;3:11269;3:20353;1:4397;1:25888;1:25954;1:2185;5:2446;5:2456;5:12820;7:23107;7:23111;7:28999;7:31998;50::|
| |
| skills=|
| |
| notes=Fitted for Odyssey</li><li>Compared to the regular Armageddon, tank is about 35% greater (120K EHP before bonuses compared to about 85 - 90 K EHP with a similar fit)</li><li>Damage output varies between 1270 at 17 + 13 km with Conflagration and Ogre II drones and 1000 at 53 + 13 with Scorch and the same drones.</li><li>The Nosferatu is added more to add to cap stability than for capacitor warfare.}}
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| {{ShipFitting|
| | :''The Armageddon Navy Issue, once the king of damage, has long languished in the shadow of a crowded field of large laser armor battleships. With these changes we’re looking to pull it out and make it more unique by giving it highly flexible bonuses and a return of the energy neutralizer utility which makes its T1 variation so popular.'' |
| ship=Armageddon Navy Issue|
| |
| shipTypeID=32305|
| |
| fitName=L4 Mission Runner|
| |
| fitID=L4-Mission-Runner|
| |
| high1name=Mega Pulse Laser II|
| |
| high1typeID=3057|
| |
| high2name=Mega Pulse Laser II|
| |
| high2typeID=3057|
| |
| high3name=Mega Pulse Laser II|
| |
| high3typeID=3057|
| |
| high4name=Mega Pulse Laser II|
| |
| high4typeID=3057|
| |
| high5name=Mega Pulse Laser II|
| |
| high5typeID=3057|
| |
| high6name=Mega Pulse Laser II|
| |
| high6typeID=3057|
| |
| high7name=Mega Pulse Laser II|
| |
| high7typeID=3057|
| |
| high8name=Medium Nosferatu II|
| |
| high8typeID=12259|
| |
| mid1name=Experimental 100MN Afterburner I|
| |
| mid1typeID=5955|
| |
| mid2name=Federation Navy Stasis Webifier|
| |
| mid2typeID=17559|
| |
| mid3name=Tracking Computer II|
| |
| mid3typeID=1978|
| |
| mid4name=Medium Capacitor Booster II|
| |
| mid4typeID=2024|
| |
| low1name=Damage Control II|
| |
| low1typeID=2048|
| |
| low2name=1600mm Reinforced Steel Plates II|
| |
| low2typeID=20353|
| |
| low3name=Energized Adaptive Nano Membrane II|
| |
| low3typeID=11269|
| |
| low4name=Energized Adaptive Nano Membrane II|
| |
| low4typeID=11269|
| |
| low5name=Large Armor Repairer II|
| |
| low5typeID=3540|
| |
| low6name=Heat Sink II|
| |
| low6typeID=2364|
| |
| low7name=Heat Sink II|
| |
| low7typeID=2364|
| |
| low8name=Heat Sink II|
| |
| low8typeID=2364|
| |
| drone1name=Ogre II x5|
| |
| drone1typeID=2446|
| |
| drone2name=Hammerhead II x5|
| |
| drone2typeID=2185|
| |
| drone3name=Hobgoblin II x5|
| |
| drone3typeID=2456|
| |
| drone4name=open|
| |
| drone5name=open|
| |
| charge1name=Optimal Range Script x7|
| |
| charge1typeID=28999|
| |
| charge2name=Navy Cap Booster 200 x50|
| |
| charge2typeID=31998|
| |
| charge3name=Scorch L x7|
| |
| charge3typeID=12820|
| |
| charge4name=Imperial Navy Gamma L x7|
| |
| charge4typeID=23107|
| |
| charge5name=Imperial Navy Ultraviolet L x7|
| |
| charge5typeID=23111|
| |
| rig1name=Large Processor Overclocking Unit I|
| |
| rig1typeID=4397|
| |
| rig2name=Large Semiconductor Memory Cell I|
| |
| rig2typeID=25954|
| |
| rig3name=Large Anti-Explosive Pump I|
| |
| rig3typeID=25888|
| |
| difficulty=1|
| |
| warsop=A|
| |
| warsopReason=|
| |
| version=RET 1.1|
| |
| shipDNA=32305:3057;7:12259;1:1978;1:2024;1:5955;1:17559;1:2048;1:2364;3:3540;1:11269;2:20353;1:4397;1:25888;1:25954;1:2185;5:2446;5:2456;5:12820;7:23107;7:23111;7:28999;7:31998;50::|
| |
| skills=|
| |
| notes=Fitted for Odyssey</li><li>A slight modification of the Pulse PvP fit above, this ship is designed to run L4 missions solo</li><li>Same damage as the PvP fit, but with 113 K EHP instead of 120 K EHP</li><li>Consider fitting an Imperial Navy Large Armor Repairer if money allows</li><li>The web, in conjunction with a Tracking Speed Script, is used be able to kill small ships that get close}}
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| ==Tactics==
| | :-CCP Aurora, [https://forums.eveonline.com/t/balance-updates-coming-with-uprising/381876 Balance Updates Coming with Uprising], October 2022 |
| ''No sub-article about Armageddon Navy Issue roles or piloting tactics. You can write them here.'' | | |
| | * High slots reduced from 8 to 7 (-1) |
| | * Low slots reduced from 8 to 7 (-1) |
| | * Mid slots increased from 4 to 5 (+1) |
| | * Turret slots reduced from 7 to 5 (-2) |
| | * Launcher slots increased from 0 to 5 (+5) |
| | * Powergrid reduced from 17,500 MW to 16,000 MW (-1,500 MW) |
| | * Drone bay capacity increased from 200 m3 to 275 m3 (+75 m3) |
| | * Updated Amarr Battleship bonuses: |
| | ** Removed Bonus: 5% bonus to Large Energy Turret rate of fire per level |
| | ** Removed Bonus: 10% reduction in Large Energy Turret activation cost per level |
| | ** New Bonus: 10% bonus to Large Energy Turret, Heavy Missile, Cruise Missile and Torpedo damage per level |
| | ** New Bonus: 10% bonus to drone hitpoints and damage per level |
| | ** New Bonus: 10% bonus to Energy Nosferatu and Energy Neutralizer optimal range per level |
| | |
| | '''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes]) |
| | |
| | Brand new Role bonuses have been added to all battleships (excluding the Praxis). |
| | * 50% bonus to HP from all Armor Plates |
| | * 100% bonus to HP from all Shield Extenders |
| | * 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes. |
| | |
| | |
| | '''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes]) |
| | * T1, Faction and Pirate Battleship base hp increased by 10% |
| | * T1, Faction and Pirate Battleship base scan resolution increased 30% |
| | |
| | '''October 2019 Release - 2019-10-15.1''' |
| | |
| | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' |
| | |
| | * Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s) |
| | }} |
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| ==Notes== | | {{ShipsMatrix|expgroup=battleships}} |
| ''You can write additional notes for Armageddon Navy Issue here.''
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| {{ShipsMatrix}}
| | [[Category:Ship Database]] |
| [[Category:Database]][[Category:Ship Database]][[Category:Faction Battleships]]
| | [[Category:Faction Battleships]] |