Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Bhaalgorn: Difference between revisions

From EVE University Wiki
No edit summary
m Change spelling: I am aware that armour is not initially wrong but the item name in-game is spelled armor so to avoid confusion I changed all spelling to armor.
 
Line 112: Line 112:


== Summary ==
== Summary ==
The '''Bhaalgorn''' is a Blood Raider pirate faction battleship with bonuses to [[Energy Neutraliser|Energy Neutralizer]] and Nosferatu drain amount and [[Stasis Webifier Module|Stasis Webifier]] range, making it excellent for PvP of all fleet sizes despite being relatively expensive. The Bhaalgorn is primarily a Large Energy Turret using ship and gets a 100% role bonus to Large Energy Turret damage, meaning that the turrets used in its four turret hardpoints do the same effective damage as eight. Bhaalgorns are mostly found with Heavy Energy Neutralizers in their spare high slots, or in certain situations in all of their high slots, as the Amarr Battleship bonus to drain amount makes the Bhaalgorn deadly at capacitor warfare, being huge threats to even the biggest of ships. Due to the Bhaalgorn's slot layout of five mid slots and seven low slots, the Bhaalgorn is mostly found in an armour tanking configuration. This is beneficial as it also allows the pilot to fit Stasis Webifiers to the battleship, for which the hull gets a range bonus.
The '''Bhaalgorn''' is a Blood Raider pirate faction battleship with bonuses to [[Energy Neutraliser|Energy Neutralizer]] and Nosferatu drain amount and [[Stasis Webifier Module|Stasis Webifier]] range, making it excellent for PvP of all fleet sizes despite being relatively expensive. The Bhaalgorn is primarily a Large Energy Turret using ship and gets a 100% role bonus to Large Energy Turret damage, meaning that the turrets used in its four turret hardpoints do the same effective damage as eight. Bhaalgorns are mostly found with Heavy Energy Neutralizers in their spare high slots, or in certain situations in all of their high slots, as the Amarr Battleship bonus to drain amount makes the Bhaalgorn deadly at capacitor warfare, being huge threats to even the biggest of ships. Due to the Bhaalgorn's slot layout of five mid slots and seven low slots, the Bhaalgorn is mostly found in an armor tanking configuration. This is beneficial as it also allows the pilot to fit Stasis Webifiers to the battleship, for which the hull gets a range bonus.


The Bhaalgorn's bonus to Energy Neutralizing makes it a popular choice for wormholes, as it can bring the power of its bonused Energy Neutralizers upon the enemy whilst not endangering the mass limit of [[Wormholes]] too much.
The Bhaalgorn's bonus to Energy Neutralizing makes it a popular choice for wormholes, as it can bring the power of its bonused Energy Neutralizers upon the enemy whilst not endangering the mass limit of [[Wormholes]] too much.
Line 119: Line 119:


== Skills ==
== Skills ==
The Bhaalgorn is a very capacitor-intensive ship, with Lasers having the highest capacitor use of all weaponry and Heavy Energy Neutralizers also being extremely capacitor hungry; as such, any and all capacitor skills help the Bhaalgorn tremendously. The Bhaalgorn's main tank choice in PvP is armour - and a lot of it - so having skills that enable Tech 2 Armor modules, such as {{sk|Hull Upgrades|V}}, are practically essential to this ship's survivability. As a pirate faction battleship, the Bhaalgorn is very expensive, so flying the ship with sub-par skills can turn this ship into a liability, waiting for the enemy fleet to gladly break it apart and reap the delicious killmail. Level V on all the below mentioned skills should be a very early goal for any Bhaalgorn pilot in order to ensure that one is getting the most out of such a capable but expensive battleship.
The Bhaalgorn is a very capacitor-intensive ship, with Lasers having the highest capacitor use of all weaponry and Heavy Energy Neutralizers also being extremely capacitor hungry; as such, any and all capacitor skills help the Bhaalgorn tremendously. The Bhaalgorn's main tank choice in PvP is armor - and a lot of it - so having skills that enable Tech 2 Armor modules, such as {{sk|Hull Upgrades|V}}, are practically essential to this ship's survivability. As a pirate faction battleship, the Bhaalgorn is very expensive, so flying the ship with sub-par skills can turn this ship into a liability, waiting for the enemy fleet to gladly break it apart and reap the delicious killmail. Level V on all the below mentioned skills should be a very early goal for any Bhaalgorn pilot in order to ensure that one is getting the most out of such a capable but expensive battleship.


* {{sk|Capacitor Management|mult=yes}} - A higher capacitor capacity increases the amount of "buffer" cap the Bhaalgorn has, meaning that, if a situation arises in which the Bhaalgorn pilot must use a lot of capacitor-intensive modules at once, this may be sustained for longer. Additionally, whilst the capacitor capacity increases, the recharge time remains fixed, meaning that there is an overall gain in energy recharge rate.
* {{sk|Capacitor Management|mult=yes}} - A higher capacitor capacity increases the amount of "buffer" cap the Bhaalgorn has, meaning that, if a situation arises in which the Bhaalgorn pilot must use a lot of capacitor-intensive modules at once, this may be sustained for longer. Additionally, whilst the capacitor capacity increases, the recharge time remains fixed, meaning that there is an overall gain in energy recharge rate.
Line 129: Line 129:
* {{sk|Controlled Bursts|mult=yes}} - The Bhaalgorn's main weaponry is Large Energy Turrets; these turrets are the most capacitor heavy of all guns. Alongside the capacitor already being devoted to Energy Neutralizers, most Bhaalgorns have Large Energy Turrets fitted, so higher levels of this skill ensure the burden placed on the ship by these turrets is as minimal as can be. Wormhole Bhaalgorns are usually found without guns, so this is a skill some Bhaalgorn pilots can afford to miss out on getting to V.
* {{sk|Controlled Bursts|mult=yes}} - The Bhaalgorn's main weaponry is Large Energy Turrets; these turrets are the most capacitor heavy of all guns. Alongside the capacitor already being devoted to Energy Neutralizers, most Bhaalgorns have Large Energy Turrets fitted, so higher levels of this skill ensure the burden placed on the ship by these turrets is as minimal as can be. Wormhole Bhaalgorns are usually found without guns, so this is a skill some Bhaalgorn pilots can afford to miss out on getting to V.


* {{sk|Hull Upgrades|mult=yes}} - An unskippable skill for any armour tanking ship, Hull Upgrades both increases a ship's maximum armor hitpoints by 5% per level and enables use of all sorts of armor modules. Bhaalgorns are almost always found with 1600mm Reinforced Steel Plates and, with Battleship class ships' generous power grid allocation, Tech 2 variants of these armor plates can be easily fit onto the ship. The Bhaalgorn has no innate bonus to survivability in terms of resists or raw HP, so every little bit of resists helps.
* {{sk|Hull Upgrades|mult=yes}} - An unskippable skill for any armor tanking ship, Hull Upgrades both increases a ship's maximum armor hitpoints by 5% per level and enables use of all sorts of armor modules. Bhaalgorns are almost always found with 1600mm Reinforced Steel Plates and, with Battleship class ships' generous power grid allocation, Tech 2 variants of these armor plates can be easily fit onto the ship. The Bhaalgorn has no innate bonus to survivability in terms of resists or raw HP, so every little bit of resists helps.


* {{sk|Armor Rigging|mult=yes}} - Tech 2 armour rigs usually have quite significant bonuses over their Tech 1 siblings, with Trimark Armour Pumps being no exception to this. As was just mentioned, the Bhaalgorn isn't bonused to survivability in any way, so the bonus to armour HP afforded by Trimark Armor Pump II is nothing to scoff at. Higher levels of Armor Rigging reduce the penalty to maximum velocity that is found on the Trimark Armour Pump.
* {{sk|Armor Rigging|mult=yes}} - Tech 2 armor rigs usually have quite significant bonuses over their Tech 1 siblings, with Trimark Armor Pumps being no exception to this. As was just mentioned, the Bhaalgorn isn't bonused to survivability in any way, so the bonus to armor HP afforded by Trimark Armor Pump II is nothing to scoff at. Higher levels of Armor Rigging reduce the penalty to maximum velocity that is found on the Trimark armor Pump.


* Amarr/Minmatar Battleship - Depending on the ship's intended role (whether it be large fleet PvP, solo work, wormholes, incursions etc.), getting the appropriate skill up will greatly increase the Bhaalgorn's potential. For Incursion uses, {{sk|Minmatar Battleship|mult=yes}} will be a boon to the ship's potential, whilst the {{sk|Amarr Battleship|mult=yes}} is not as useful, as NPCs are immune to Energy Neutralizing effects. In a Wormhole, or in solo work, getting both Battleship skills up is advisable as both bonuses will aid in the ship's potential.
* Amarr/Minmatar Battleship - Depending on the ship's intended role (whether it be large fleet PvP, solo work, wormholes, incursions etc.), getting the appropriate skill up will greatly increase the Bhaalgorn's potential. For Incursion uses, {{sk|Minmatar Battleship|mult=yes}} will be a boon to the ship's potential, whilst the {{sk|Amarr Battleship|mult=yes}} is not as useful, as NPCs are immune to Energy Neutralizing effects. In a Wormhole, or in solo work, getting both Battleship skills up is advisable as both bonuses will aid in the ship's potential.