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'''Community Etiquette''' covers the guidelines and policies of EVE Uni's [[Wormhole Community]]. Most of the details on this page can be picked up far more easily from interacting with other WHC members, but this page can be referenced for clarification. | |||
{{Community Group Navbar}} {{Wormhole Links}} | |||
{{Community Group Navbar}} | |||
{{Wormhole Links}} | |||
== Rule Zero == | == Rule Zero == | ||
The primary focus of WHC is to be a welcoming, pleasant, and inclusive learning environment for wormhole content at EVE Uni, and this goal supersedes all else. Be constructive, be respectful, and be polite. | The primary focus of WHC is to be a welcoming, pleasant, and inclusive learning environment for wormhole content at EVE Uni, and this goal supersedes all else. Be constructive, be respectful, and be polite. | ||
== Rules and Feedback == | == Rules and Feedback == | ||
We are aware that EVE University brings together people of many backgrounds and skill levels. We all must work together to make EVE University and WHC the best they can be. Community Coordinators welcome questions on processes and fits (it’s how we learn!) as well as constructive criticism on rules. Additionally, Community Coordinators will provide instruction or correction regarding campus rules and etiquette which should be adhered to. Any concerns or issues can be raised to Community Coordinators and/or Uni leadership. Excessive arguing or ranting in comms or Discord is to be avoided as there is always a better way to discuss topics and share your opinion. | We are aware that EVE University brings together people of many backgrounds and skill levels. We all must work together to make EVE University and WHC the best they can be. [[Community Coordinators#Wormhole Community|Community Coordinators]] welcome questions on processes and fits (it’s how we learn!) as well as constructive criticism on rules. Additionally, Community Coordinators will provide instruction or correction regarding campus rules and etiquette which should be adhered to. Any concerns or issues can be raised to Community Coordinators and/or Uni leadership. Excessive arguing or ranting in comms or Discord is to be avoided as there is always a better way to discuss topics and share your opinion. | ||
== Being in Comms == | == Being in Comms == | ||
Being in | Being in Discord comms while in fleet is required. Being able to speak is not required, but talking is much faster at conveying information than typing it out in fleet chat, and delays can be dangerous. | ||
== Being in Fleet == | == Being in Fleet == | ||
If you are in space in the WHC chain (including Cake), always be in fleet. If there is no WHC Standing fleet, create one! See [[Standing Fleet]] for details on how to get the settings correct and [[ | If you are in space in the WHC chain (including Cake), always be in fleet. If there is no WHC Standing fleet, create one! See [[Standing Fleet]] for details on how to get the settings correct and [[Standing Fleet#Community_Standing Fleet_MOTDs|Standing Fleet MOTDs]] for the MOTD. | ||
* Do not go AFK for any extended period of time while in fleet. If you need to be AFK, dock up, leave fleet, and log off. | * Do not go AFK for any extended period of time while in fleet. If you need to be AFK, dock up, leave fleet, and log off. | ||
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* When leaving the standing fleet as boss, ask to pass fleet boss to another EVE University character. If a fleet boss is in an alt corp, the fleet will no longer be advertised correctly. | * When leaving the standing fleet as boss, ask to pass fleet boss to another EVE University character. If a fleet boss is in an alt corp, the fleet will no longer be advertised correctly. | ||
* Passing boss (including by logging out or leaving fleet) gives a session change timer to both old and new bosses. Surprise session change timers can get people killed, for instance by preventing wormhole jumps. Ask the person who says they can take fleet boss if they are ready for it. | * Passing boss (including by logging out or leaving fleet) gives a session change timer to both old and new bosses. Surprise session change timers can get people killed, for instance by preventing wormhole jumps. Ask the person who says they can take fleet boss if they are ready for it. | ||
* If no one is able to take boss it is best to disband the fleet. | * If no one is able to take boss it is best to disband the fleet. | ||
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== Announcing Activations == | == Announcing Activations == | ||
Always call out activations for Alpha, Bravo, any hole within 2 jumps of Cake, and any wormholes into or out of a system you know/suspect contain other WHC members. Wormholes make a sound and have a visual effect. We use this to determine when we need to prepare for a fight, so announcing activations lets those watching a wormhole know that the activation is friendly and not a sign of an imminent fight | Always call out activations for Alpha, Bravo, any hole within 2 jumps of Cake, and any wormholes into or out of a system you know/suspect contain other WHC members. Wormholes make a sound and have a visual effect. We use this to determine when we need to prepare for a fight, so announcing activations lets those watching a wormhole know that the activation is friendly and not a sign of an imminent fight. | ||
* If you are activating it: Call out “Friendly Alpha”, “Friendly | * If you are activating it: Call out “Friendly Alpha”, “Friendly B22”, “Friendly Z1”, etc. in voice comms. | ||
* Depending upon the circumstances, you may write it in Fleet, commonly abbreviated as “fa a”, “fa | * Depending upon the circumstances, you may write it in Fleet, commonly abbreviated as “fa a”, “fa b22”, “fa z1”, etc. | ||
* If you did not activate it: “Unannounced Activation Alpha”, “Did someone activate Alpha?”, etc. | * If you did not activate it: “Unannounced Activation Alpha”, “Did someone activate Alpha?”, etc. | ||
== Announcing Probes == | |||
As with activations, please call out probes in Cake and elsewhere when you know there are friendlies are in system. | |||
* When deploying probes in Cake or any system with another active player: call out "Friendly Probes <system>" in voice comms. | |||
* You may additionally write "fp <system>" in Fleet. | |||
* If you see unannounced probes, assume they are hostile. Call out what you see in comms: "Hostile Combat Probes in Alpha", "Hostile Core Scanner Probes in Cake, are they yours?" It's possible someone just forgot to announce theirs, but it's better to assume there's a threat first and correct it if necessary. | |||
== WHC Ship Naming Scheme == | == WHC Ship Naming Scheme == | ||
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* Alts should use the same 3 letters as the main character. | * Alts should use the same 3 letters as the main character. | ||
== Scanning and Updating | == Scanning and Updating Wanderer == | ||
Intelligence is life and death in J-space and part of this includes ensuring signatures are properly scanned, bookmarked, and updated in | Intelligence is life and death in J-space and part of this includes ensuring signatures are properly scanned, bookmarked, and updated in [[Wanderer]] along with other important information. If everybody does a little bit, it’s not much work! | ||
* Make sure you are keeping | * Always enable tracking for all you characters (including alts) in Wanderer. This is our primary method of figuring out who is where, and it helps both prevent accidental roll-outs and aid in rapid response to content. | ||
* Make sure you are keeping Wanderer updated and cleaned up. This means properly updating new signatures, updating information on structures and POSs, deleting old sigs that aren’t there, deleting chains that have collapsed, and detaching connections that appear if someone gets podded or death clones. | |||
* One of the first things you should do when undocking is ensuring all signatures in Cake have been updated. It is also good practice to do this while passing through the chain. See this [https:// | * One of the first things you should do when undocking is ensuring all signatures in Cake have been updated. It is also good practice to do this while passing through the chain. See this [https://discord.com/channels/301496390066896896/1338534464187404338/1338534464187404338 Discord post] on how best to accomplish this. | ||
* Make sure you have read and understand our | * Make sure you have read and understand our guide on [[Wormhole Community Navigation]]. | ||
* Finish scanning a system and updating | * Finish scanning a system and updating Wanderer completely before running sites. Others are relying on the completion of the scanning to be able to plan content. | ||
* Those who scan down Null Data/Relic sites have the right to run them first. If someone has already bookmarked a site, ask them if they plan on running it. | * Those who scan down Null Data/Relic sites have the right to run them first. If someone has already bookmarked a site, ask them if they plan on running it. | ||
== Keep your asset footprint low == | |||
Wormhole space is dangerous space. Most importantly if someone blows up our structures during an [[EVE Lexicon#Eviction|eviction]] everything contained in them is dropped into space and becomes loot for the evictors. Because of this there are a number of guidelines and policies that should be followed: | |||
* Don't let our home station become a loot pinata. If word gets around that we have a lot of stuff in our structures that incentivizes eviction groups to come and get that fat loot. If you need to have a lot of stuff in the wormhole, make sure you suitcase it (put it in an appropriate hauling ship with a pilot in it, piloted ships will not drop as loot) | |||
* Make use of our asset reduction programs such as {{Tooltip|CAMP|Coordinated Asset Management Program}}, {{Tooltip|ASP|Affordable Suitcase Program}} and the vacation storage program. Make sure you familiarize yourself with our [[Wormhole Community Services]] | |||
* We will be "flipping" our home structure regularly. That means we place a new one, all active members move their items to the new structure and then we take down the old one in a controlled way. Be aware that any items that were not moved will become community assets and not be returned to their owners. Expect 1 month advanced notice for a scenario like this. If you are gone longer, suitcase up, take your stuff out of the hole or use the vacation storage program. | |||
== PvP Content == | == PvP Content == | ||
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=== Combat Comms === | === Combat Comms === | ||
While in combat | While in combat, it is easy to become excited or frustrated and try to offer suggestions. However, too many people talking in voice comms can cause a variety of problems, especially for an FC. If you have suggestions, consider writing them in fleet chat, waiting for a lull, or just sitting on the idea until the after-action discussion when the fight is over. | ||
=== Keep space clean === | === Keep space clean === | ||
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=== Combat Sites === | === Combat Sites === | ||
Ask in fleet, | Ask in fleet, voice comms, and ping in Discord to form a doctrine fleet so that other members, especially lower SP members, can share in the fun and blue loot. See [https://auth.eveuniversity.org/fittings/doctrine/6/ Wormhole Community PvE Doctrines] for a summary of doctrines that we fly. | ||
* Hogging PvE sites in Cake or 1 jump out from Cake for solo runs without communicating the opportunity is considered detrimental for the campus. | * Hogging PvE sites in Cake or 1 jump out from Cake for solo runs without communicating the opportunity is considered detrimental for the campus. | ||
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=== Ore Sites === | === Ore Sites === | ||
As compression is typically utilized to reduce the need for repeated wormhole transits, most group mining activities take place in Cake or 1 jump out. | As compression is typically utilized to reduce the need for repeated wormhole transits, most group mining activities take place in Cake or 1 jump out. | ||
* The large Gneiss rock that spawns in the [[Average Frontier Deposit]] has 2, | * The large Gneiss rock that spawns in the [[Average Frontier Deposit]] has 2,000,000 m3 of ore and is often the focus of WHC mining ops. | ||
* Boosts and compression are necessary for efficient wormhole mining. Boosting ships (Porpoise for ore, Gnosis for gas) are available in the general hanger along with heavy water and mining command burst charges. | |||
* We appreciate people who dedicate their characters to bring boosts and compression to mining operations, but this is a voluntary service. Payment for it should not be asked for or expected. If members wish to "tip" their booster they may do so, but doing so is always voluntary and optional. | |||
=== Null Data/Relic Sites === | === Null Data/Relic Sites === | ||
Scout(s) who were involved in scanning the sites and bookmarking them have the first claim to these sites. | Scout(s) who were involved in scanning the sites and bookmarking them have the first claim to these sites. | ||
* If the scout(s) passes on them, its fair game for any member of the fleet (Ask the scout before you run) | * If the scout(s) passes on them, its fair game for any member of the fleet. (Ask the scout before you run) | ||
* If multiple members are interested, | * If multiple members are interested, just talk it out and come to an agreement on how to share the opportunity. | ||
=== Ghost Sites === | === Ghost Sites === | ||
As these highly valuable sites have a time limit, it is most efficient to take as many people as there are cans in a site (4 | {{Main|Ghost Sites}} | ||
* Make sure to assign everyone a specific can before warping to the site. | As these highly valuable sites have a time limit, it is most efficient to take as many people as there are cans in a site (4). If there are not enough people who want to join in fleet, ping in Discord. | ||
* Make sure to assign everyone a specific can/direction before warping to the site. | |||
** Enable the tactical overlay to see the colored line of north. | ** Enable the tactical overlay to see the colored line of north. | ||
** Cans spawn in the northeast, southeast, southwest, northwest | ** Cans spawn in the northeast, southeast, southwest, and northwest. | ||
* The site timer starts as soon as an uncloaked warp is initiated, so have a squad commander initiate warp from the closest celestial. | * The site timer starts as soon as an uncloaked warp is initiated, so have a squad commander initiate warp from the closest celestial. | ||
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=== Hangar Policies === | === Hangar Policies === | ||
* '''Important: Anything in the General Hangar is considered property of WHC.''' That doesn't mean you can't use or take things (you should—that's why we have a hangar), but if you put something into the hangar or a container, you should think of that as a donation to the community. This prevents issues where people lay claim to resources the community relies upon. This policy is also in place so that the hangar can be cleaned out regularly so its value does not grow unchecked. | * '''Important: Anything in the General Hangar is considered property of WHC.''' That doesn't mean you can't use or take things (you should—that's why we have a hangar), but if you put something into the hangar or a container, you should think of that as a donation to the community. This prevents issues where people lay claim to resources the community relies upon. This policy is also in place so that the hangar can be cleaned out regularly so its value does not grow unchecked. | ||
* Some ships and items are free to take, some are loaners. The various hangar and container sections below detail which is which. | * Some ships and items are free to take, some are loaners. The various hangar and container sections below detail which is which. | ||
* '''Take only what you need.''' | * '''Take only what you need.''' | ||
* For loaner ships: | * For loaner ships: | ||
**Return the ship to the General Hangar immediately after you are finished using it. | ** Return the ship to the General Hangar immediately after you are finished using it. | ||
**Please return the ship in the configuration you found it. If you need replacement ammunition or lost drones, please look in the "Ammunition, Drones, and Charges" container. | ** Please return the ship in the configuration you found it. If you need replacement ammunition or lost drones, please look in the "Ammunition, Drones, and Charges" container. | ||
** | **Don't worry if a ship explodes. If this happens, a [[Wormhole_Community#Community_Coordinators|WHC Community Coordinator]] will replace it. The costs are borne by the community as a whole. | ||
**Do not rename any ship you borrow from the General Hangar. This helps WHC track which ships are missing or need to be restocked. | ** Do not rename any ship you borrow from the General Hangar. This helps WHC track which ships are missing or need to be restocked. | ||
=== General Hangar Organization === | === General Hangar Organization === | ||
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==== Ships ==== | ==== Ships ==== | ||
Ships in the general hangar come in two flavors: flight deck ships, which are free to take and need not be returned, and everything else, which should be put back after use. Ships are easily distinguished by their names: | Ships in the general hangar come in two flavors: flight deck ships, which are free to take and need not be returned, and everything else, which should be put back after use. Ships are easily distinguished by their names: | ||
* Ships that start with <code>{{Co|#7289da|FLT 555}}</code> are flight deck ships and are free to take. | * Ships that start with <code>{{Co|#7289da|FLT 555}}</code> are flight deck ships and are free to take. These ships are tracked by the WHC Community Coordinators and replaced as necessary. | ||
* Ships that start with <code>{{Co|#7289da|PVE 555}}</code> are loaner ships for PvE content. Please put them back promptly after use. | * Ships that start with <code>{{Co|#7289da|PVE 555}}</code> are loaner ships for PvE content. Please put them back promptly after use. If you lose one, WHC will cover the cost. These ships are tracked by the WHC Community Coordinators and replaced as necessary. | ||
* Ships that start with <code>{{Co|#7289da|ROL 555}}</code> are loaner rolling ships. Please put them back promptly after use. | * Ships that start with <code>{{Co|#7289da|WHC 555}}</code> are loaner ships for various other content. Mostly these are very specific fits for edge-case scenarios that we don't want everyone to have in their hangar. Please put them back promptly after use. If you lose one, WHC will cover the cost. These ships are tracked by the WHC Community Coordinators and replaced as necessary. | ||
* Ships that start with <code>{{Co|#7289da|ROL 555}}</code> are loaner rolling ships. Please put them back promptly after use. If you lose one, WHC will cover the cost. These ships are tracked by the WHC Community Coordinators and replaced as necessary. | |||
* Anything else is generally a member-donated ship. WHC may decide to remove these at any point, but if you take one, please put it back promptly after use. | * Anything else is generally a member-donated ship. WHC may decide to remove these at any point, but if you take one, please put it back promptly after use. | ||
If you want to suggest a ship that should be in the hangar, talk to a WHC CC. | If you want to suggest a ship that should be in the hangar, talk to a WHC CC. Please to not put ships starting with FLT, ROL, PVE or WHC into the hangar as it will confuse the Community Coordinator asset tracking. | ||
==== Ammunition, Drones, and Charges ==== | ==== Ammunition, Drones, and Charges ==== | ||
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==== Loot Cans ==== | ==== Loot Cans ==== | ||
These are the numbered cans "01" to "09". They are used for | These are the numbered cans "01" to "09". They are used for collecting and selling off loot from group PvP and PvE content. | ||
* | * '''One person must always be responsible for any loot can that has items in it.''' When a fleet is dropping off loot, the FC or a volunteer must edit the name of the can to add their three letter WHC callsign to it. They may optionally also add a description. For instance, <code>01 MRR some fleet</code>. | ||
* '''Do not take items from these cans''' unless you are the designated person responsible for selling it off and paying out the fleet. | |||
* '''After 48 hours, unattended loot becomes a donation to the community and will be removed.''' This is in order to prevent loot from clogging up loot cans for extended periods of time. Please do not do this. | |||
==== Donations to WHC ==== | ==== Donations to WHC ==== | ||
Items dropped into this can are donated to WHC to be sold to generate funds for [[Wormhole Community Services]]. Do not take | Items dropped into this can are donated to WHC to be sold to generate funds for [[Wormhole Community Services]]. Do not take items from this can. | ||
* Consider dropping useful ammunition, drones, and modules into the "General PvP Loot" container to make them available to other WHC members. | * Consider dropping useful ammunition, drones, and modules into the "General PvP Loot" container to make them available to other WHC members. | ||
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* Keep in mind +5 standings are based on a Mutual Agreement but the agreements may get forgotten over time. There may be cases where you come across someone who appears blue to IVY but may not necessarily have E-UNI/IVY set blue. | * Keep in mind +5 standings are based on a Mutual Agreement but the agreements may get forgotten over time. There may be cases where you come across someone who appears blue to IVY but may not necessarily have E-UNI/IVY set blue. | ||
** If you are aggressed by a blue, contact the EVE Uni Diplomacy team. | ** If you are aggressed by a blue, contact the EVE Uni Diplomacy team. | ||