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Breacher Pods: Difference between revisions

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{{Stub}}{{Weapon Systems Links}}
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<div>[[File:Icon scarab breacher pods medium.png|left]]'''Breacher Pods''' are a weapon type introduced with the Revenant expansion, only equipped by [[Deathless Circle]] ships {{Ship|Tholos}} and {{Ship|Cenotaph}}. These special missiles are pods crewed with Shriker clones to board enemy ships, thus damage them from inside. They apply debuffs that inflict damage over time (DoT), instead of instant damage.</div><div style="clear:left"></div>
 
{{Weapon Systems Links}}
<div>[[File:Icon scarab breacher pods medium.png|left]]'''Breacher Pods''' are a weapon type introduced with the Revenant expansion, only equipped by the [[Deathless Circle]] ships {{Ship|Tholos}} and {{Ship|Cenotaph}}. These special missiles are pods crewed with Shriker clones that board enemy ships and damage them from the inside. They apply debuffs that inflict damage over time (DoT) rather than instant damage.</div><div style="clear:left"></div>


== Mechanics ==
== Mechanics ==
Breacher Pods are missiles, an object in space that chase their targets, until they hit and apply debuff or run out of flight time. Breacher Pods do not use [[Missile damage|Missile damage mechanics]] to determine their damage application - they do not do any damage on hit at all.
Like [[missiles]], Breacher Pods are objects in space that chase their targets until they hit and apply the debuff or run out of flight time. This includes vulnerability to [[smartbombs]]. Unlike missiles, Breacher Pods do not use damage mechanics like signature radius or target speed, and on hit will apply the debuff.
 
Breacher Pods can only be used on player and NPCs ships. They cannot be used against capsules, structures, or stargates.


Breacher Pods can only be used on players and NPCs ships except capsules. They cannot be used against other targets like structures, stargates and collidable objects.
When a Breacher Pod hits the targeted ship, it inflicts a DoT debuff that lasts between 50 and 75 seconds depending on the users skill level. The debuff will either inflict a flat DPS value or a percentage of the target HP, whichever of the two is lower. The percentage value is based on the targets total raw hitpoints (shield, armor and hull HP combined). For example, if the flat value is calculated at 1000 DPS while the percentage is calculated at 1200 DPS, the lesser flat 1000 DPS is applied. In effect, this means larger targets will usually take the flat DPS, while smaller targets take the percentage DPS.


When a Breacher Pod hits the target, a debuff is applied which inflict DoT, lasts 50 and 75 seconds depending on the users skill level. Its DPS is equal to the lower one of its "maximun flat damage per second" and "maximun percentage of target HP damage per second", i.e. will not be higher than any of the two. The debuff inflict DoT directly to raw Shield, Armor and Hull HP, ignores resistances and is able to damage ships under the effect of Assault Damage Control, Emergency Damage Control or PANIC, and continue doing damage while the ship is in warp or is tethered.  
The debuff ignores all target resistances and is able to apply raw HP DPS to ships under the effect of active Assault Damage Controls, [[Capital_Ship_Modules#Capital_Emergency_Hull_Energizer|Capital Emergency Hull Energizers]], and [[Capital_Ship_Modules#Pulse_Activated_Nexus_Invulnerability_Core|PANIC]] modules, and will continue dealing damage while the ship is in warp or tethered.


A ship may have multiple debuffs with different duration and DPS, but only the debuff with the highest DPS will inflict DoT, much like Command Bursts. Getting hit with additional breacher pods will just add another effect which will take over when the previous one expires; if two players shoot the same target with breacher pods, then the player who has the strongest breacher pod effect will deal damage to the target, and the other one will remain inert unless the stronger effect expires.
A ship may have multiple debuffs with different duration and DPS, but only the debuff with the highest DPS will inflict DoT, much like [[Command Bursts]]. Getting hit with additional Breacher Pods simply extends the duration of the existing effect. If two players shoot the same target with Breacher Pods, then the player with the stronger effect will deal damage to the target, and the other will remain inert until the stronger effect expires.


A ship leaving the solar system or docking clears all Breacher Pod debuffs on it.
Ships that leaves the solar system or docks will clear all Breacher Pod debuffs.


== Skills ==
== Skills ==
Breacher Pods do not benefit from any of the traditional engineering ({{Sk|Weapon Upgrades}} and {{Sk|Advanced Weapon Upgrades}}) and missile skills. Instead, it has its own set of skills.
Breacher Pods do not benefit from {{Sk|Weapon Upgrades}}, {{Sk|Advanced Weapon Upgrades}} or missile skills, but instead use the following:


* {{Sk|Breacher Pod Clone Efficacity}}: 5% to maximun flat DPS per level.
* {{Sk|Breacher Pod Clone Efficacity}}: 5% to maximum flat DPS per level.
* {{Sk|Breacher Pod Clone Longevity}}: 10% to debuff duration per level.
* {{Sk|Breacher Pod Clone Longevity}}: 10% to debuff duration per level.
* {{Sk|Breacher Pod Launcher Operation}}: 5% to maximun percentage of target HP DPS per level.
* {{Sk|Breacher Pod Launcher Operation}}: 5% to maximum percentage of target HP DPS per level.
* {{Sk|Breacher Pod Projection}}: 5% to Breacher Pod maximun velocity per level.
* {{Sk|Breacher Pod Projection}}: 5% to Breacher Pod maximum velocity per level.
* {{Sk|Breacher Pod Rapid Firing}}: -10% to Breacher Pod Launcher cycle time per level.
* {{Sk|Breacher Pod Rapid Firing}}: -10% to Breacher Pod Launcher cycle time per level.


== Equipment ==
== Equipment ==
There are a total of two size classes for Breacher Pods, being Small and Medium. All of them do not have any varients.
Breacher pods do not consume launcher or turret hardpoints, and only one can be equipped at a time.
 
The only launchers currently available are the Small Breacher Pod Launcher and Medium Breacher Pod Launcher, neither of which have variants.


=== Breacher Pod Launchers ===
=== Breacher Pod Launchers ===
The weapon equipped by Deathless Circle ships. They have no capacitor usage, cannot be overheated, and have a reload time of 30 seconds.
Breacher Pod Launchers use no capacitor, cannot be overheated, and have a reload time of 30 seconds.


They do not auto repeat, and you can apply debuffs to any amount of targets at the same time, if you have enough skill levels to achieve it.
Launchers do not auto repeat and can apply debuffs to any amount of targets at the same time, limited by fire rate and effect duration.


{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
|- style="background-color: #222222;"
|- style="background-color: var(--background-color-warning-subtle);"
! Size
! Size
! [[File:Icon_turret_volley.png|26px|link=]]Rate of Fire
! [[File:Icon_turret_volley.png|26px|link=]]Rate of Fire
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=== SCARAB Breacher Pod ===
=== SCARAB Breacher Pod ===
SCARAB Breacher Pods have very short flight distance, require their users at melee range to their targets to launch them.
SCARAB Breacher Pods have very short flight distances. This requires close range commitment for application, though because of the effect duration users would only need to be in range just enough apply the effect and burn away or cloak.


{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
|- style="background-color: #222222;"
|- style="background-color: var(--background-color-warning-subtle);"
! Size
! Size
! [[File:Icon_Hourglass.png|26px|link=]]Maximun Flight Time
! [[File:Icon_Hourglass.png|26px|link=]]Maximum Flight Time
! [[File:Icon_velocity.png|26px|link=]]Maximun Velocity
! [[File:Icon_velocity.png|26px|link=]]Maximum Velocity
! [[File:Icon_Hourglass.png|26px|link=]]Debuff duration
! [[File:Icon_Hourglass.png|26px|link=]]Debuff duration
! [[File:Icon_damage_exp.png|26px|link=]]Maximum flat DPS
! [[File:Icon_damage_exp.png|26px|link=]]Maximum flat DPS
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== External links ==
== External links ==
* [https://www.eveonline.com/news/view/revenant-expansion-notes EVE Online: Revenant: Expansion Notes]
* [https://www.eveonline.com/news/view/revenant-expansion-notes EVE Online: Revenant: Expansion Notes]


[[Category:Weapons]]
[[Category:Weapons]]