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The colour of the wreck icon indicates: | The colour of the wreck icon indicates: | ||
* {{co|white|White icon}}: Wreck belongs to you (or your corporation/fleet), and you have not yet accessed it | * {{co|white|var(--background-color-neutral)|White icon}}: Wreck belongs to you (or your corporation/fleet), and you have not yet accessed it | ||
* {{co|grey|Grey icon}}: You have already accessed this wreck | * {{co|grey|Grey icon}}: You have already accessed this wreck | ||
* {{co|yellow|Yellow icon}}: Wreck belongs to another player/corporation/fleet, and may not be looted without incurring a [[ | * {{co|yellow|Yellow icon}}: Wreck belongs to another player/corporation/fleet, and may not be looted without incurring a [[Timers#Suspect Timer|suspect timer]] (which allows any other pilot to freely attack you for 15 minutes). | ||
* {{co|blue|Blue icon}}: Wreck was abandoned by the owner, and can be freely looted by anyone | * {{co|blue|Blue icon}}: Wreck was abandoned by the owner, and can be freely looted by anyone | ||
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* [[Drones#Salvage drones|Salvage drone(s)]] | * [[Drones#Salvage drones|Salvage drone(s)]] | ||
To use a Salvager module, target the wreck to be salvaged, approach to within the range of the Salvager (5 km for the Salvager I, 6 km for the Salvager II), and activate your Salvager module. After each cycle of the module (10 seconds in most cases) one of three things will occur: | To use a Salvager module, target the wreck to be salvaged, approach to within the range of the Salvager (5 km for the Salvager I, 6 km for the Salvager II), and activate your Salvager module. After each cycle of the module (10 seconds in most cases) one of three things will occur: | ||
<!-- Where are these messages displayed? Exact wording, maybe a screenshot? --> | <!-- Where are these messages displayed? Exact wording, maybe a screenshot? --> | ||
*Salvage is successful and the Salvager uncovered something of value, which is automatically deposited into the ship's cargo hold. The wreck disappears. | * Salvage is successful and the Salvager uncovered something of value, which is automatically deposited into the ship's cargo hold. The wreck disappears. | ||
*Salvage is successful but the Salvager didn't uncover anything of value. The wreck disappears. | * Salvage is successful but the Salvager didn't uncover anything of value. The wreck disappears. | ||
*Salvage was unsuccessful. The Salvager will automatically start a new cycle and continue until the salvage is successful. | * Salvage was unsuccessful. The Salvager will automatically start a new cycle and continue until the salvage is successful. | ||
The lower a pilot's skills and equipment, and the more "difficult" the wreck is (see [[#Salvaging time|the section on salvaging time]]), the more cycles it will take before salvaging is successful. To salvage more distant wrecks, pilots either need to fly closer to them or use a [[#Modules|tractor beam]] to pull them closer. | The lower a pilot's skills and equipment, and the more "difficult" the wreck is (see [[#Salvaging time|the section on salvaging time]]), the more cycles it will take before salvaging is successful. To salvage more distant wrecks, pilots either need to fly closer to them or use a [[#Modules|tractor beam]] to pull them closer. | ||
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== Salvaging equipment== | == Salvaging equipment== | ||
These are the ship modules, implants, and items which are relevant when fitting a ship for salvaging. Alternatively, salvaging can also be done with [[Drones#Salvage drones|salvaging drones]], which needs no modules, only a drone bay (and which is not affected by any other modules and implants). | These are the ship modules, implants, and items which are relevant when fitting a ship for salvaging. Alternatively, salvaging can also be done with [[Drones#Salvage drones|salvaging drones]], which needs no modules, only a drone bay (and which is not affected by any other modules and implants). | ||
{|class=wikitable style="width: | {|class=wikitable style="background-color: var(--background-color-neutral); max-width: 80em;" | ||
|- | |- | ||
|[[File:Icon salvager.png|link=|]] | |[[File:Icon salvager.png|link=|]] | ||
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|- | |- | ||
|[[File:Item mobile tractor unit.png|link=|]] | |[[File:Item mobile tractor unit.png|link=|]] | ||
|'''[[Mobile Tractor Unit]]s''' are deployable structures which automatically tractor all nearby wrecks (and containers) and loot their contents. While MTUs don't salvage wrecks, they do collect them into a compact space, alleviating the need to tractor them (or to fly to them). They have an enormous range (125 km for the basic unit), but only tractors in one wreck at a time, and don't do it particularly quickly (1000 m/s). However, once deployed they continue to work even if you fly away. | |'''[[Mobile Tractor Unit]]s''' are deployable structures which automatically tractor all nearby wrecks (and containers) and loot their contents. While MTUs don't salvage wrecks, they do collect them into a compact space, alleviating the need to tractor them (or to fly to them). They have an enormous range (125 km for the basic unit), but only tractors in one wreck at a time, and don't do it particularly quickly (1000 m/s). However, once deployed they continue to work even if you fly away. | ||
|- | |- | ||
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=== Ships === | === Ships === | ||
Any ship with a free high slot can be used as a salvager. However, there are two ship classes which are most suitable: | Any ship with a free high slot can be used as a salvager. However, there are two ship classes which are most suitable: | ||
* Turret [[ | * Turret [[destroyers]] ({{sh|Coercer}}, {{sh|Cormorant}}, {{sh|Catalyst}}, and {{sh|Thrasher}}) make for excellent beginner salvaging ships. They have eight high slots, allowing pilots to salvage many wrecks simultaneously. They also have a decent amount of cargo space and are moderately fast, not to mention very reasonably priced. Their main weakness is a rather small [[capacitor]], so they may not be able to salvage continuously with all eight Salvagers. The missile and drone destroyers ({{sh|Dragoon}}, {{sh|Corax}}, {{sh|Algos}}, and {{sh|Talwar}}) are also decent salvagers but have fewer high slots. | ||
* The | * The {{Sh|Noctis}} is both the next and last step in salvaging ships. It has the same eight high slots as a destroyer, but comes with a huge bonus to tractor beam speed and range; with good skills, its tractor beams can reach out to 80 km, hoovering up wrecks from an entire battlefield. Additionally, it gets a bonus to the cycle time of salvaging modules, reducing the time it takes to salvage each wreck. The Noctis is the best salvaging ship by miles; its only downsides are its somewhat weak tank (compared to the value of the salvage it often carries), its slow speed, and its steeper price tag of around 130 million ISK. | ||
In addition to the more specialised ships listed above, many ships can be used to salvage "on the side": | In addition to the more specialised ships listed above, many ships can be used to salvage "on the side": | ||
* PvE [[Drone Capable Ships| | * PvE [[Drone Capable Ships|droneboats]] rely on their drones to deal damage, and so have free high slots which can be fit with tractor beams and salvagers. | ||
* Any ship with a sizeable drone bay can usually fit in five salvage drones (which only take up 5 | * Any ship with a sizeable drone bay can usually fit in five salvage drones (which only take up 5{{m3}} per drone, the same as a light combat drone), which can be deployed when the additional firepower from combat drones is not needed. | ||
* [[Marauders]] are Tech 2 battleships designed for high-level mission running. They have free high slots which can be used for tractor beams and salvagers (as well as a bonus to tractor beam velocity and range) and a large cargo hold but are ruinously expensive ships (easily 2 billion ISK for ship and modules) and require specialised skills. | * [[Marauders]] are Tech 2 battleships designed for high-level mission running. They have free high slots which can be used for tractor beams and salvagers (as well as a bonus to tractor beam velocity and range) and a large cargo hold but are ruinously expensive ships (easily 2 billion ISK for ship and modules) and require specialised skills. | ||
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== Skills == | == Skills == | ||
* {{sk|Salvaging|mult=yes|price=yes}}: The basic skill required for salvaging with salvager modules. Every new character starts at level III, which is enough to start out with - however since each level trained decreases the number of cycles a Salvager module takes to salvage each wreck, training this to higher levels to improves salvaging efficiency. To step up to Salvager II modules, train this to level V. | * {{sk|Salvaging|mult=yes|price=yes}}: The basic skill required for salvaging with salvager modules. Every new character starts at level III, which is enough to start out with - however since each level trained decreases the number of cycles a Salvager module takes to salvage each wreck, training this to higher levels to improves salvaging efficiency. To step up to Salvager II modules, train this to level V. | ||
* {{sk|Salvage Drone Operation|mult=yes|price=yes}}: The basic skill required for salvaging with salvage drones. Salvage drones are available at level I, but training this to III or higher will decrease salvaging time further. Needs {{sk|Drones|IV|mult=yes}}. | * {{sk|Salvage Drone Operation|mult=yes|price=yes}}: The basic skill required for salvaging with salvage drones. Salvage drones are available at level I, but training this to III or higher will decrease salvaging time further. Needs {{sk|Drones|IV|mult=yes}}. | ||
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Since you'll be juggling a lot of wrecks and modules, keep in mind that you can click on the module icon underneath a targeted wreck to stop that specific module from cycling - useful for turning off the right tractor beam once it's pulled a wreck close to your ship. Also, learn the [[Keyboard controls|keyboard shortcuts]] for targeting and activating/deactivating modules, as it will save you a lot of clicking. | Since you'll be juggling a lot of wrecks and modules, keep in mind that you can click on the module icon underneath a targeted wreck to stop that specific module from cycling - useful for turning off the right tractor beam once it's pulled a wreck close to your ship. Also, learn the [[Keyboard controls|keyboard shortcuts]] for targeting and activating/deactivating modules, as it will save you a lot of clicking. | ||
If you're flying a fast and agile ship (i.e. a Destroyer instead of a Noctis), then it may be faster to create a [[bookmark]] 150 km away, warp to it, then warp back to a wreck, instead of slow-boating around the wreck field. | If you're flying a fast and agile ship (i.e. a Destroyer instead of a Noctis), then it may be faster to create a [[bookmark]] 150 km away, warp to it, then warp back to a wreck, instead of slow-boating around the wreck field. | ||
Mobile Tractor Units and salvaging drones can support your ship's salvagers and tractor beams but are considerably slower. However, they can be used for a minimum-effort approach to salvaging (even though it's considerably less efficient): deploy a Mobile Tractor Unit at the start of an engagement, which will pull all the wrecks you create into a tight ball (and loot them for you). When you have destroyed all the enemies, fly close to the MTU, deploy your salvage drones, and [[Drones#Salvage_drones|order them to salvage all nearby wrecks]]. Then sit back and watch your drones work. You may want to occasionally reposition your ship to be as close as possible to the wrecks - salvage drones fly slowly (900 m/s, plus skill bonuses) and they have to return to your ship to drop off their salvage. | Mobile Tractor Units and salvaging drones can support your ship's salvagers and tractor beams but are considerably slower. However, they can be used for a minimum-effort approach to salvaging (even though it's considerably less efficient): deploy a Mobile Tractor Unit at the start of an engagement, which will pull all the wrecks you create into a tight ball (and loot them for you). When you have destroyed all the enemies, fly close to the MTU, deploy your salvage drones, and [[Drones#Salvage_drones|order them to salvage all nearby wrecks]]. Then sit back and watch your drones work. You may want to occasionally reposition your ship to be as close as possible to the wrecks - salvage drones fly slowly (900 m/s, plus skill bonuses) and they have to return to your ship to drop off their salvage. | ||
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=== Uses for salvage === | === Uses for salvage === | ||
[[Image:T1andt2salvage.jpg|thumb | [[Image:T1andt2salvage.jpg|thumb|Tech I and Tech II Salvage materials]] | ||
The materials obtained from salvaging are used in the [[manufacturing|manufacture]] of [[rigs]], and if you don't want to manufacture rigs yourself there are plenty of manufacturers looking to [[trading|buy]] these materials. Even though individual materials are usually not worth a lot, their value does add up - be aware of potential [[Suicide Ganking|suicide gankers]] when hauling large amounts of salvage. | The materials obtained from salvaging are used in the [[manufacturing|manufacture]] of [[rigs]], and if you don't want to manufacture rigs yourself there are plenty of manufacturers looking to [[trading|buy]] these materials. Even though individual materials are usually not worth a lot, their value does add up - be aware of potential [[Suicide Ganking|suicide gankers]] when hauling large amounts of salvage. | ||
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=== Salvaging and the law === | === Salvaging and the law === | ||
{{main|Ninja Salvaging and Stealing}} | {{main|Ninja Salvaging and Stealing}} | ||
Wrecks are flagged as "belonging" to the player/corporation/fleet who created them (i.e. who destroyed the ship). You can '''loot''' a wreck belonging to someone else (marked in yellow on the [[Overview]]), but you will receive a [[ | Wrecks are flagged as "belonging" to the player/corporation/fleet who created them (i.e. who destroyed the ship). You can '''loot''' a wreck belonging to someone else (marked in yellow on the [[Overview]]), but you will receive a [[Timers#Suspect Timer|suspect timer]], allowing any other pilot to freely attack you for 15 minutes. | ||
However, you can '''salvage''' wrecks belonging to someone else without any game mechanics consequences; this is called [[Ninja Salvaging|"ninja salvaging"]], whereby people salvage without the wreck owner's permission. | However, you can '''salvage''' wrecks belonging to someone else without any game mechanics consequences; this is called [[Ninja Salvaging|"ninja salvaging"]], whereby people salvage without the wreck owner's permission. | ||
When salvaging wrecks belonging to others, a few of the | When salvaging wrecks belonging to others, a few of the above mentioned mechanics are different: | ||
* Tractor beams (ship modules and Mobile Tractor Units) don't work | * Tractor beams (ship modules and Mobile Tractor Units) don't work | ||
* Salvage drones will not automatically salvage, but they can be ordered to manually salvage a specific wreck | * Salvage drones will not automatically salvage, but they can be ordered to manually salvage a specific wreck | ||
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== Salvaging efficiency == | == Salvaging efficiency == | ||
The defining mechanic for salvaging is the "salvaging chance", which is the probability that you will successfully salvage the wreck in one cycle of your salvaging module/drone. As explained above, if you fail a salvaging attempt, your module/drone will continue cycling until you succeed - so the probability is an indication of how many cycles (i.e. time) it takes to salvage a wreck (or, in the case of very difficult wrecks, allows you to salvage them at all). Improving your chance to salvage does ''not'' give you better salvage. | The defining mechanic for salvaging is the "salvaging chance", which is the probability that you will successfully salvage the wreck in one cycle of your salvaging module/drone. As explained above, if you fail a salvaging attempt, your module/drone will continue cycling until you succeed - so the probability is an indication of how many cycles (i.e. time) it takes to salvage a wreck (or, in the case of very difficult wrecks, allows you to salvage them at all). Improving your chance to salvage does ''not'' give you better salvage. | ||
:Salvaging chance = base access chance + bonuses | : Salvaging chance = base access chance + bonuses | ||
Note that the chance to salvage is not affected by [[stacking penalties]]. | Note that the chance to salvage is not affected by [[stacking penalties]]. | ||
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The base access chance is determined by the wreck type: | The base access chance is determined by the wreck type: | ||
*Small basic wrecks (Frigates and Destroyers): 30% | * Small basic wrecks (Frigates and Destroyers): 30% | ||
*Medium basic wrecks (Cruisers and Battlecruisers): 20% | * Medium basic wrecks (Cruisers and Battlecruisers): 20% | ||
*Large basic wrecks (Battleships): 10% | * Large basic wrecks (Battleships): 10% | ||
*Small advanced wrecks (Wormhole NPCs, Faction or officer NPCs, or T2 player ships): 0% | * Small advanced wrecks (Wormhole NPCs, Faction or officer NPCs, or T2 player ships): 0% | ||
*Structure wrecks -10% | * Structure wrecks -10% | ||
*Sleeper Large Advanced Wrecks: -20%. | * Sleeper Large Advanced Wrecks: -20%. | ||
=== Bonuses === | === Bonuses === | ||
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==== Salvager modules ==== | ==== Salvager modules ==== | ||
The following table shows the average number of salvager module cycles (and time) to salvage a wreck. Various player setups are shown for comparison - these are by no means the only salvaging setups but are meant to illustrate the effect of investing in higher-end salvaging equipment. | The following table shows the average number of salvager module cycles (and time) to salvage a wreck. Various player setups are shown for comparison - these are by no means the only salvaging setups but are meant to illustrate the effect of investing in higher-end salvaging equipment. | ||
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{{#css: | {{#css: | ||
table.salvage { | table.salvage { | ||
text-align:center; } | text-align:center; } | ||
table.salvage tr th { | table.salvage tr th { | ||
background-color: | background-color: var(--background-color-warning-subtle); | ||
padding: 0.2em 0.5em; | padding: 0.2em 0.5em; | ||
white-space:nowrap; } | white-space:nowrap; } | ||
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{| class="wikitable salvage" style="border:none;" | {| class="wikitable salvage" style="border:none;" | ||
|- | |- | ||
! colspan=3 style="background-color: | ! colspan=3 style="background-color: var(--background-color-base); border: none;" | | ||
! colspan=5 | Wreck type | ! colspan=5 style="text-align: center;" | Wreck type | ||
|- | |- | ||
! Player setup | ! Player setup | ||
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! <span style="cursor:help;" title="Sleeper large advanced wreck (-20% base access chance)">Large adv.</span> | ! <span style="cursor:help;" title="Sleeper large advanced wreck (-20% base access chance)">Large adv.</span> | ||
|- | |- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | <span style="cursor:help;" title="Salvager I module and Salvaging III.">Beginner</span> | ||
| +15% | | +15% | ||
| | | | ||
| 22 seconds<br> | | 22 seconds<br>{{Co|grey|(2.2 cycles)}} | ||
| 29 seconds<br> | | 29 seconds<br>{{Co|grey|(2.9 cycles)}} | ||
| 40 seconds<br> | | 40 seconds<br>{{Co|grey|(4 cycles)}} | ||
| 66 seconds<br> | | 66 seconds<br>{{Co|grey|(6.6 cycles)}} | ||
| N/A | | N/A | ||
|- | |- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | <span style="cursor:help;" title="Salvager I module and Salvaging IV.">Intermediate</span> | ||
| +20% | | +20% | ||
| | | | ||
| 20 seconds<br> | | 20 seconds<br>{{Co|grey|(2 cycles)}} | ||
| 25 seconds<br> | | 25 seconds<br>{{Co|grey|(2.5 cycles)}} | ||
| 33 seconds<br> | | 33 seconds<br>{{Co|grey|(3.3 cycles)}} | ||
| 50 seconds<br> | | 50 seconds<br>{{Co|grey|(5 cycles)}} | ||
| N/A | | N/A | ||
|- | |- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | <span style="cursor:help;" title="Salvager II module and Salvaging V.">Journeyman</span> | ||
| +35% | | +35% | ||
| | | | ||
| 15 seconds<br> | | 15 seconds<br>{{Co|grey|(1.5 cycles)}} | ||
| 18 seconds<br> | | 18 seconds<br>{{Co|grey|(1.8 cycles)}} | ||
| 22 seconds<br> | | 22 seconds<br>{{Co|grey|(2.2 cycles)}} | ||
| 29 seconds<br> | | 29 seconds<br>{{Co|grey|(2.9 cycles)}} | ||
| 66 seconds<br> | | 66 seconds<br>{{Co|grey|(6.6 cycles)}} | ||
|- | |- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | <span style="cursor:help;" title="Salvager II module and Salvaging V, flying a [[Noctis]] with ORE Hauler III.">Advanced</span> | ||
| +35% | | +35% | ||
| -15% | | -15% | ||
| 13 seconds<br> | | 13 seconds<br>{{Co|grey|(1.5 cycles)}} | ||
| 15 seconds<br> | | 15 seconds<br>{{Co|grey|(1.8 cycles)}} | ||
| 19 seconds<br> | | 19 seconds<br>{{Co|grey|(2.2 cycles)}} | ||
| 25 seconds<br> | | 25 seconds<br>{{Co|grey|(2.9 cycles)}} | ||
| 56 seconds<br> | | 56 seconds<br>{{Co|grey|(6.6 cycles)}} | ||
|- | |- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | <span style="cursor:help;" title="Salvager II module and Salvaging V, flying a Noctis with ORE Hauler IV and a Tech I Salvage Tackle rig.">Professional</span> | ||
| +45% | | +45% | ||
| -20% | | -20% | ||
| 10 seconds<br> | | 10 seconds<br>{{Co|grey|(1.3 cycles)}} | ||
| 12 seconds<br> | | 12 seconds<br>{{Co|grey|(1.5 cycles)}} | ||
| 14 seconds<br> | | 14 seconds<br>{{Co|grey|(1.8 cycles)}} | ||
| 18 seconds<br> | | 18 seconds<br>{{Co|grey|(2.2 cycles)}} | ||
| 32 seconds<br> | | 32 seconds<br>{{Co|grey|(4 cycles)}} | ||
|- | |- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | <span style="cursor:help;" title="Salvager II module and Salvaging V, flying a Noctis with ORE Hauler IV and two Tech I Salvage Tackle rigs.">Expert</span> | ||
| +55% | | +55% | ||
| -20% | | -20% | ||
| 9 seconds<br> | | 9 seconds<br>{{Co|grey|(1.2 cycles)}} | ||
| 11 seconds<br> | | 11 seconds<br>{{Co|grey|(1.3 cycles)}} | ||
| 12 seconds<br> | | 12 seconds<br>{{Co|grey|(1.5 cycles)}} | ||
| 15 seconds<br> | | 15 seconds<br>{{Co|grey|(1.8 cycles)}} | ||
| 23 seconds<br> | | 23 seconds<br>{{Co|grey|(2.9 cycles)}} | ||
|- | |- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | <span style="cursor:help;" title="Salvager II module and Salvaging V, flying a Noctis with ORE Hauler V, three Tech II Salvage Tackle rigs, and both a Poteque 'Prospector' Salvaging SV-905 and a Poteque 'Prospector' Environmental Analysis EY-1005 implant.">God mode</span> | ||
| +85% | | +85% | ||
| -30% | | -30% | ||
| 7 seconds<br> | | 7 seconds<br>{{Co|grey|(1 cycles)}} | ||
| 7 seconds<br> | | 7 seconds<br>{{Co|grey|(1 cycles)}} | ||
| 7 seconds<br> | | 7 seconds<br>{{Co|grey|(1 cycles)}} | ||
| 8 seconds<br> | | 8 seconds<br>{{Co|grey|(1.2 cycles)}} | ||
| 10 seconds<br> | | 10 seconds<br>{{Co|grey|(1.5 cycles)}} | ||
|} | |} | ||
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==== Salvage drones ==== | ==== Salvage drones ==== | ||
Similarly, when using salvaging drones, take the following setups: | Similarly, when using salvaging drones, take the following setups: | ||
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Unlike with modules, where it almost never makes sense to use more than one salvager module on a single wreck, salvage drones will always work together on the nearest single wreck, unless manually commanded to target separate wrecks. Additionally, note that the drones have to travel to the wreck and return to your ship with the salvage, increasing the time they need to salvage. | Unlike with modules, where it almost never makes sense to use more than one salvager module on a single wreck, salvage drones will always work together on the nearest single wreck, unless manually commanded to target separate wrecks. Additionally, note that the drones have to travel to the wreck and return to your ship with the salvage, increasing the time they need to salvage. | ||
{| class="wikitable salvage | {| class="wikitable salvage" | ||
|- | |- | ||
! colspan=3 style="background-color: | ! colspan=3 style="background-color: var(--background-color-base); border: none;" | | ||
! colspan=5 | Wreck type | ! colspan=5 style="text-align: center;" | Wreck type | ||
|- | |- | ||
! Player setup | ! Player setup | ||
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! <span style="cursor:help;" title="Sleeper large advanced wreck (-20% base access chance)">Large adv.</span> | ! <span style="cursor:help;" title="Sleeper large advanced wreck (-20% base access chance)">Large adv.</span> | ||
|- | |- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | <span style="cursor:help;" title="1 salvage drone and Salvage Drone Operation I.">Beginner</span> | ||
| +5% | | +5% | ||
| 1 | | 1 | ||
| 29 seconds<br> | | 29 seconds<br>{{Co|grey|(2.9 cycles)}} | ||
| 40 seconds<br> | | 40 seconds<br>{{Co|grey|(4 cycles)}} | ||
| 1 min 6 s<br> | | 1 min 6 s<br>{{Co|grey|(6.6 cycles)}} | ||
| 2 min 26 s<br> | | 2 min 26 s<br>{{Co|grey|(15 cycles)}} | ||
| N/A | | N/A | ||
|- | |- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | <span style="cursor:help;" title="5 salvage drones and Salvage Drone Operation III.">Intermediate</span> | ||
| +9% | | +9% | ||
| 5 | | 5 | ||
| 11 seconds<br> | | 11 seconds<br>{{Co|grey|(1.1 cycles)}} | ||
| 12 seconds<br> | | 12 seconds<br>{{Co|grey|(1.2 cycles)}} | ||
| 15 seconds<br> | | 15 seconds<br>{{Co|grey|(1.5 cycles)}} | ||
| 27 seconds<br> | | 27 seconds<br>{{Co|grey|(2.7 cycles)}} | ||
| N/A | | N/A | ||
|- | |- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | <span style="cursor:help;" title="5 salvage drones and Salvage Drone Operation IV.">Journeyman</span> | ||
| +11% | | +11% | ||
| 5 | | 5 | ||
| 11 seconds<br> | | 11 seconds<br>{{Co|grey|(1.1 cycles)}} | ||
| 12 seconds<br> | | 12 seconds<br>{{Co|grey|(1.2 cycles)}} | ||
| 14 seconds<br> | | 14 seconds<br>{{Co|grey|(1.4 cycles)}} | ||
| 23 seconds<br> | | 23 seconds<br>{{Co|grey|(2.3 cycles)}} | ||
| N/A | | N/A | ||
|- | |- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | <span style="cursor:help;" title="5 salvage drones and Salvage Drone Operation V.">Advanced</span> | ||
| +13% | | +13% | ||
| 5 | | 5 | ||
| 11 seconds<br> | | 11 seconds<br>{{Co|grey|(1.1 cycles)}} | ||
| 12 seconds<br> | | 12 seconds<br>{{Co|grey|(1.2 cycles)}} | ||
| 14 seconds<br> | | 14 seconds<br>{{Co|grey|(1.4 cycles)}} | ||
| 20 seconds<br> | | 20 seconds<br>{{Co|grey|(2 cycles)}} | ||
| N/A | | N/A | ||
|- | |- | ||
| style="text-align:left; background-color: | | style="text-align:left; background-color: var(--background-color-warning-subtle);" | <span style="cursor:help;" title="5 salvage drones and Salvage Drone Operation V.">Professional</span> | ||
| +24% | | +24% | ||
| 5 | | 5 | ||
| 10 seconds<br> | | 10 seconds<br>{{Co|grey|(1.0 cycles)}} | ||
| 10 seconds<br> | | 10 seconds<br>{{Co|grey|(1.0 cycles)}} | ||
| 11 seconds<br> | | 11 seconds<br>{{Co|grey|(1.1 cycles)}} | ||
| 12 seconds<br> | | 12 seconds<br>{{Co|grey|(1.2 cycles)}} | ||
| 27 seconds<br> | | 27 seconds<br>{{Co|grey|(2.7 cycles)}} | ||
|} | |} | ||
This table shows that for T1 salvage drones there are significant diminishing returns above {{sk|Salvage Drone Operation|III}}, after that one only gains a significant boost to salvage speed with T2 drones. Additionally, even though a flight of five salvaging drones with reasonable skills can approach the same salvaging rate as two salvager modules, most salvaging ships will fit four or more salvaging modules, and will therefore always outperform salvage drones. On the other hand, if time is not a factor, then salvage drones offer a very hands-off method of salvaging. | This table shows that for T1 salvage drones there are significant diminishing returns above {{sk|Salvage Drone Operation|III}}, after that one only gains a significant boost to salvage speed with T2 drones. Additionally, even though a flight of five salvaging drones with reasonable skills can approach the same salvaging rate as two salvager modules, most salvaging ships will fit four or more salvaging modules, and will therefore always outperform salvage drones. On the other hand, if time is not a factor, then salvage drones offer a very hands-off method of salvaging. | ||
Lastly, travel time should be taken into account when using salvaging drones - salvaging a wreck 5 km away easily adds ten seconds to the salvaging time (as the drone needs to fly to the wreck, salvage it, and return to your ship), so, if possible, keep your ship as close to the wrecks as possible (or use a Mobile Tractor Unit to pull all the wrecks into a ball). | Lastly, travel time should be taken into account when using salvaging drones - salvaging a wreck 5 km away easily adds ten seconds to the salvaging time (as the drone needs to fly to the wreck, salvage it, and return to your ship), so, if possible, keep your ship as close to the wrecks as possible (or use a Mobile Tractor Unit to pull all the wrecks into a ball). | ||
== Salvage Distribution == | |||
The type of salvage you get depends on the faction of the wreck that is being salvaged. | The type of salvage you get depends on the faction of the wreck that is being salvaged. | ||
===Tech 1=== | === Tech 1 === | ||
{| class="wikitable" style="text-align: center;" | |||
{| class="wikitable" style="text-align: center | |- style="background-color: var(--background-color-warning-subtle);" | ||
|- | |||
! Salvage !! Amarr<br>Blood Raider<br>Sansha's Nation !! Minmatar<br>Angel Cartel !! Caldari<br>Guristas !! Gallente<br>Serpentis !! Rogue Drone | ! Salvage !! Amarr<br>Blood Raider<br>Sansha's Nation !! Minmatar<br>Angel Cartel !! Caldari<br>Guristas !! Gallente<br>Serpentis !! Rogue Drone | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Alloyed Tritanium Bar || || x || || || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Armor Plates || x || x || || x || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Broken Drone Transceivers || || || || x || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Burned Logic Circuit || x || x || x || x || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Charred Micro Circuit || x || x || x || x || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Conductive Polymer || || || x || x || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Contaminated Lorentz Fluid || || || || x || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Contaminated Nanite Compound || x || x || || x || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Damaged Artificial Neural Network || || || x || x || | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Defective Current Pump || x || || || || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Fried Interface Circuit || x || x || x || x || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Malfunctioning Shield Emitter || || x || x || || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Melted Capacitor Console || x || || || || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Scorched Telemetry Processor || || || x || || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Smashed Trigger Unit || || x || || || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Tangled Power Conduit || x || || || || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Thruster Console || || x || || || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Tripped Power Circuit || x || x || x || x || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"|Ward Console || || || x || || x | ||
|} | |} | ||
===Tech 2=== | === Tech 2 === | ||
{| class="wikitable" style="text-align: center;" | |||
{| class="wikitable" style="text-align: center | |-style="background-color: var(--background-color-warning-subtle);" | ||
|- | |||
! Salvage !! Angel Cartel<br />(Minmatar space) !! Blood Raiders<br />(Amarr space) !! Guristas<br /> (Caldari space) !! Sanshas<br /> (Amarr space) !! Serpentis<br /> (Gallente space) | ! Salvage !! Angel Cartel<br />(Minmatar space) !! Blood Raiders<br />(Amarr space) !! Guristas<br /> (Caldari space) !! Sanshas<br /> (Amarr space) !! Serpentis<br /> (Gallente space) | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Artificial Neural Network || x || x || x || x || | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Capacitor Console || || x || || || | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Conductive Thermoplastic || || || || || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Current Pump || || || || x || | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Drone Transceiver || || || || || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Enhanced Ward Console || || || x || || | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Impetus Console || x || || || || | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Intact Armor Plates || || || || x || | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Intact Shield Emitter || || || x || || | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Interface Circuit || x || x || x || x || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Logic Circuit || x || x || x || x || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Lorentz Fluid || || || || || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Micro Circuit || x || x || x || x || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Nanite Compound || || || || x || | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Power Circuit || x || x || x || x || x | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Power Conduit || || x || || || | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Single-crystal Superalloy I-beam || x || || || || | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Telemetry Processor || || || x || || | ||
|- | |- | ||
|style="text-align: | |style="text-align: left;"| Trigger Unit || x || || || || | ||
|} | |} | ||
== References == | == References == | ||
< | <references /> | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:PvE]] | [[Category:PvE]] | ||