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| {{Work in progress|Remove old references to solutions that are no longer relevant, update for new launcher}}
| | === General === |
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| == Options to run a client on Linux == | |
| === Squirrel launcher ===
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| <!-- Is there a name for this new launcher? --> | | <!-- Is there a name for this new launcher? --> |
| The current launcher (december 2023, based on squirrel) unofficial channel on discord:
| | For the Steam and Lutris setup shown on this page we assume Linux Mint 22.2, but every (?) distro will work. Everything might be a bit different in your specific setup, but the steps are always very similiar. In our experience the easiest is to play EVE Online on Steam. Lutris is a bit more work but doable. Multiboxing (running multiple clients) also works great.<br> |
| [https://discord.com/channels/940573867192221696/1096046348421312574 Official Eve Online Discord server, new launcher channel, linux thread]
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| [https://forums.eveonline.com/t/recap-of-vanguard-on-linux-after-first-strike/432438 Eve Forums] Excelent write up from Katrina Bekers:
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| A. Use Steam, by opting-in the Beta branch and the code “TheInvitation” (case sensitive), installing the launcher from Steam, bypassing Squirrel altogether.
| | === Steam === |
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| B. Manually extract the launcher package (“nupkg”, which is just a zip archive), and put it where it can be correctly run by WINE/Proton. Use this URL, modifying the version number adequately:
| | * Install Steam through the software manager |
| | ** any distro can use this guide https://www.linuxnest.com/install-steam-on-any-linux-distro-the-complete-2025-guide/ |
| | * Open the steam app and Install EVE Online on Steam |
| | * Right click EVE Online in steam and chose "Properties": |
| | ** in General copy the following launcher options: PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 LD_PRELOAD= %command% |
| | ** in Compatibility check "''Force the use of a specific Steam Play compability tool''" and chose "''Proton Experimental''" |
| | * Launch EVE Online in steam which then starts the EVE launcher |
| | * Open the settings of the launcher (gear icon top right): |
| | ** in EVE Launcher disable hardware acceleration |
| | ** in EVE Online we suggest you chose "''Download the full EVE game client''" <small>By default not all game files are downloaded and the client can download when it does not have the file/part. The launcher can download all files and cache them, update when needed and removes parts when no longer needed. This behaviour can be changed in the launcher and we recommend to do so in order to prevent any lag due to loading.</small> |
| | ** in EVE Online select DirectX version "DirectX 11" |
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| https://launcher.ccpgames.com/eve-online/release/win32/x64/eve-online-1.1.0-full.nupkg 3
| | And you are all set. Easy, right? |
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| C. Use [[Linux#Lutris|Lutris]], which implements a workaround for the “run as Administrator” default behavior in WINE/Proton, thus letting Squirrel do its job, see install notes.
| | By standard your settings will be in /home/$USER/.steam/steam/steamapps/compatadata/8500/pfx/drive_c/users/steamuser/AppData/Local/CCP/EVE/c_ccp_eve_tq_tranquility/ and can manipulated the same as in windows if the ingame options are not enough or you want to copy settings. |
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| D. Get the Squirrel installer and modify the Setup file with a binary editor so that the check for Administrator is reversed, and the installer proceeds if the user has Administrator privileges. smurftek: If you want to use the beta launcher under wine / proton without going through steam or having to change a bunch of settings, edit the binary and at address 00407436 replace it with “b8 01 00 00 00” and presto the launcher will work anywhere.
| | Credit to cloroken who also made a very recent [https://www.youtube.com/watch?v=NFVWKN2h2-Y&t=91s video guide] |
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| === 'Old launcher' ===
| | In case you are encountering any problems, first thing to try is switching your used proton build. You can try any version that comes with steam by selecting a different version in "''Force the use of a specific Steam Play compability tool''" in the properties, or you can switch eg. to the popular Proton-GE (Glorious Eggroll). In order to do so you can eg. install ProtonPlus via the software manager which lists many Proton projects in multiple versions. Downloading and installing them in ProtonPlus makes them available in Steam after a Steam restart. |
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| A. Use Steam
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| B. Use [[Linux#Lutris|Lutris]]
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| === Lutris === | | === Lutris === |
| [https://lutris.net/ Lutris] is a gaming platform for Linux. It offers Wine builds that are pre-configured for specific games, and allows for a graphical installation of various games and applications. Those that are unable to use the methods above, or are weary on the process, may find this solution more viable. | | [https://lutris.net/ Lutris] is a gaming platform for Linux. A setup with Lutris a bit more complex compared to steam but doable. It offers Wine builds that are pre-configured for specific games, and allows for a graphical installation of various games and applications. Those that are unable to roll their own wine prefix, or are weary on the process, may find this solution more viable. |
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| Install Lutris via your package manager, and then head to the [https://lutris.net/games/eve-online/ EVE Online page on the Lutris website] to pick an install script. As of May 2020, there are four main install scripts: a DXVK variant, a non-DXVK (OpenGL-based) one, one with Steam, and a Chinese distribution. The DXVK version offers generally better performance. For the new launcher there is a eve-online-april-beta-launcher installer.
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| After picking your script from the Lutris website and following the installation procedure, an EVE Online icon will show up in your Lutris client UI. From this point, you can click on "EVE Online" to start the EVE Launcher. You may configure options for the game, runner or system. For troubleshooting, make sure '''Run Client with Logging''' is enabled in the EVE Launcher options.
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| {{Deletion| Content below should be reviewed & updated}}
| | Download [https://launcher.ccpgames.com/eve-online/release/win32/x64/eve-online-1.9.4+Setup.exe eve-online-1.9.4+Setup.exe] - stable EVE online excutable |
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| | Download [https://launcher.ccpgames.com/eve-online/release/win32/x64/eve-online-1.9.4-full.nupkg eve-online-1.9.4-full.nupkg] - EVE Online NUPKG |
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| == Whey back when we had a native launcher & other problems ==
| | One should always be careful with executables, make sure these links are (still) pointing to ccp games directly. Install Lutris via your package manager, and then ProtonPlus. Start Lutris briefly so ProtonPlus knows about it and then start ProtonPlus and chose Lutris in the top left corner. Chose Proton-GE-latest as version and download it. Now back to Lutris: |
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| While Linux is not ''officially'' supported by CCP, a side project by '''CCP Snorlax''' has yielded a native Linux application that downloads a prebundled version of [https://www.winehq.org/ Wine] (also built by CCP Snorlax) which allows Linux to run the EVE launcher more easily. The launcher requires a <span style="color:yellow">'''64-bit'''</span> installation of Linux, but should work with most distributions.
| | Add a new game with the + sign: |
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| Alternatively, for a more visual installation and cleaner management of multiple WINEPATHs, you can use [[Linux#Lutris|Lutris]].
| | * add locally installed game |
| | * General Info |
| | ** name the game EVE Online |
| | ** chose runner "Wine (Runs Windows games) |
| | * Game options |
| | ** Game executeable: link the EVE Online executable we downloaded |
| | ** Wine prefix: /home/$USER/Games/eve-online (where $USER is your user) |
| | * Runner options |
| | ** Wine version: Proton-GE-latest |
| | ** uncheck Enable Esync |
| | ** uncheck Enable Fsync |
| | * System options |
| | ** add enviroment variable with KEY: LD_PRELOAD, no value |
| | * SAVE |
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| Native Linux launcher has been [https://forums.eveonline.com/t/linux-launcher-key-details/159751 retired]. Recommended solution for running EVE on Linux is Steam/Proton
| | Now start the newly created item in Lutris and it will start the launcher asking you where to install. CLOSE THAT INSTALLATION PROCESS. DO NOT PROCEED. |
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| :''Much of this guide is adapted from the official forum post by CCP Snorlax, which can be found [https://forums.eveonline.com/t/eve-launcher-for-linux/7286 here]. Questions about the information found in this article are best asked on the [https://forums.eveonline.com/c/technology-research/linux official EVE forums]''.
| | Instead, after closing right click the EVE item in Lutris and chose configure. |
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| | Set a new path for the executable in game options: /home/$USER/Games/eve-online/drive_c/users/$USER/AppData/local/eve-online/eve-online.exe (where $USER is your user) |
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| :Custom Launcher Shortcut
| | Unpack the NUPKG into a folder. Create the folder /home/$USER/Documents/EveLauncher/ and copy the content of nupkg/lib/net45 to it. |
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| '''''(The following additional steps are not strictly necessary, but can make running the launcher more convenient through the use of a custom launcher shortcut. See the Troubleshooting section below if you encounter any issues.)'''''
| | Create the following bash script as /home/$USER/Documents/eve-prelaunch.sh <syntaxhighlight lang="bash"> |
| [[File:Evelauncher.png|thumb|right|Launcher icon]]
| | #!/bin/bash |
| # Create a symbolic link (symlink) to the script in the user binaries folder
| | SOURCE="$HOME/Documents/EveLauncher" |
| #: {{code|sudo ln -s {{Color|green|/Path/To/}}evelauncher.sh /usr/bin/evelauncher}}
| | TARGET="$HOME/Games/eve-online/drive_c/users/$USER/AppData/Local/eve-online" |
| # And make it executable | | GOODVER="app-1.9.4" |
| #: {{code|sudo chmod u+x /usr/bin/evelauncher}}
| | ls -d $TARGET/app-* | xargs rm -rf |
| # Download the icon file
| | cp -R "$SOURCE" "$TARGET/$GOODVER" |
| #: {{code|wget <nowiki>https://wiki.eveuniversity.org/images/a/af/Evelauncher.png</nowiki>}}
| | cp "$SOURCE/eve-online_ExecutionStub.exe" "$TARGET/eve-online.exe" |
| # Move the icon file to the correct directory
| | </syntaxhighlight>This can be done by copying the above into any text editor and save as the filename given above. Make sure the target line in here actually points to your prefix location. |
| #: {{code|sudo mv Evelauncher.png /usr/share/pixmaps/}}
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| # Create the launcher file with your preferred editor
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| #: {{code|sudo edit /usr/share/applications/eve.desktop}}
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| # Insert the following text and then save it:
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| #: {{code|<nowiki>[Desktop Entry]</nowiki><br><nowiki>Name=EVE Online</nowiki><br><nowiki>Comment=EVE Online by CCP Games</nowiki><br><nowiki>Exec=/usr/bin/evelauncher</nowiki><br><nowiki>Icon=Evelauncher</nowiki><br><nowiki>Terminal=false</nowiki><br><nowiki>Type=Application</nowiki><br><nowiki>Categories=Game;</nowiki>}}
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| # Run the game through the newly-created launcher shortcut!
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| ===Using a Custom Wine Version ===
| | Right click the .sh file and in the properties chose |
| The copy of wine bundled with the launcher is quite outdated, but thankfully you can use your distribution's own wine runtime instead which gives access to things like DirectX11 support.
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| :'''''Note:''' Make sure to untick 'Run clients with DX9' if you want to use DX11.'''''
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| # Open the launcher settings with the small "E" symbol in the top right, tick "Use custom Wine", and in the box below it enter the path of your wine executable, eg.
| | * permissions |
| #: {{code|/usr/bin/wine}}
| | ** check run as executable |
| # Remove EVE's existing wine and wineenv folder
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| #: {{code|rm -Rd ~/.eve/wineenv ~/.eve/wine}}
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| # Reopen the launcher and start the game as normal.
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| # EVE's wine prefix should rebuild itself with the custom version.
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| | Back to Lutris. Right click and configure the EVE item. In system options turn on advaned mode. Scroll down to the prelaunch script and enter the /home/$USER/Documents/eve-prelaunch.sh we created. Enable wait for pre-launch script completion. Save. |
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| | Pheewww. Done! |
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| | You now be able to start the EVE launcher with the Lutris item created. |
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| === Troubleshooting ===
| | Open the settings of the launcher (gear icon top right): |
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| ==== Incompatible OpenSSL library ====
| | * in EVE Launcher disable hardware acceleration |
| The EVE launcher requires the 1.0.x version of the openssl library in order to function, however, some newer versions of Linux distributions and those that use rolling releases include the 1.1.x version by default (this will be evident by the launcher simply not appearing at all when the script is run), so some extra steps to install the older compatibility library may be necesssary.
| | * in EVE Online I suggest you chose "Download the full EVE game client" |
| :'''Note:''' The following example is for Ubuntu - paths and package names will likely be different on other distributions.
| | * in EVE Online select DirectX version "DirectX 11" |
| # Download the older library from your distribution's repos
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| #: {{code|sudo apt-get install libssl1.0.0}}
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| # Add symbolic links to the libraries in the launcher's folder
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| #: {{code|sudo ln -s /lib/x86_64-linux-gnu/libssl.so.1.0.0 {{Color|green|/Path/To/evelauncher/}}libssl.so}}
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| #: {{code|sudo ln -s /lib/x86_64-linux-gnu/libcrypto.so.1.0.0 {{Color|green|/Path/To/evelauncher/}}libcrypto.so}}
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| <br>
| | Credit to cloroken who also made a very recent [https://www.youtube.com/watch?v=NFVWKN2h2-Y&t=212s video guide] |
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| This should correct the issue temporarily, but the symlinks will be removed when the launcher is updated. A solution to this is to make your own script which checks for the existence of the symlinks, remakes them if they are missing and then triggers the launcher's script.
| | === Discord Server: EVE on Linux === |
| | Join the growing community that plays on Linux. You can get eg. ditro-specific help there easily. |
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| # Create the wrapper script in your preferred editor
| | https://discord.com/invite/eKMEVeC7SQ |
| :'''Note:''' The wrapper script cannot be located in the launcher's own folder, or it will be deleted when the launcher updates. | |
| #: {{code|$EDITOR {{Color|green|/Path/To/Wrapper/}}evewrapper.sh}}
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| # Insert the following text and then save it:
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| #: {{code|dirname<nowiki>=</nowiki>{{Color|green|/Path/To/evelauncher/}}<br><br>if [ ! -e $dirname/libssl.so.1.0.0 ]; then<br> ln -s /lib/x86_64-linux-gnu/libssl.so.1.0.0 $dirname/libssl.so<br>fi<br>if [ ! -e $dirname/libcrypto.so.1.0.0 ]; then<br> ln -s /lib/x86_64-linux-gnu/libcrypto.so.1.0.0 $dirname/libcrypto.so<br>fi<br>exec $dirname/evelauncher.sh}}
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| # If you made a custom launcher file as above, you will need to change the path of the symlink in step 1
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| #: {{code|sudo ln -s {{Color|green|/Path/To/Wrapper/}}evewrapper.sh /usr/bin/evelauncher}}
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| <br>
| | === EVE on Linux Resources === |
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| ==== Qt dependencies ==== | | * Manage GE Proton Version: <nowiki>https://davidotek.github.io/protonup-qt/</nowiki> |
| In some rare instances on Ubuntu, you may be lacking the required Qt dependences for the launcher, This will manifest as some QT files not be located and the launcher window opening but not displaying anything. <br/>
| | * Fix audio crackling/stuttering: <nowiki>https://steamcommunity.com/sharedfiles/filedetails/?id=3214697797</nowiki> |
| Instructions for this install are taken from here: https://wiki.qt.io/Install_Qt_5_on_Ubuntu
| | * EVE Online Linux Forum: <nowiki>https://forums.eveonline.com/c/technology-research/linux/</nowiki> |
| | * OBS Vk Capture Plugin: <nowiki>https://github.com/nowrep/obs-vkcapture</nowiki> |
| | * pyfa works with .appimage: <nowiki>https://github.com/pyfa-org/Pyfa/releases</nowiki> |
| | * Hotkey Daemon (for client switching purposes): <nowiki>https://github.com/baskerville/sxhkd</nowiki> |
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| # Download the installer
| | === Client slowing down / high CPU usage === |
| #: '''Note:''' These can be put wherever the user prefers, but the home directory <code>~/</code> is recommended.
| | Behavior like lagging is reported, a solution for this behavior is to disable '''Esync''' & '''Fsync'''. In the installation steps given above we already took care of that. |
| #: {{code|wget http://download.qt.io/official_releases/qt/5.7/5.7.0/qt-opensource-linux-x64-5.7.0.run}}
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| # Adjust permissions
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| #: {{code|chmod +x qt-opensource-linux-x64-5.7.0.run}}
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| # Install QT
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| #: {{code|./qt-opensource-linux-x64-5.7.0.run}}
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| # Install g++
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| #: {{code|sudo apt-get install build-essential}}
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| # Install generic fonts
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| #: {{code|sudo apt-get install libfontconfig1}}
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| <br> | | * Lutris: In the runner options disable '''Esync''' & '''Fsync''' |
| | * Steam: Start the launcher with the launch options |
| | <syntaxhighlight lang="bash"> |
| | PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 LD_PRELOAD= %command% |
| | </syntaxhighlight> |
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| ==== Libxcb dependencies ====
| | * Try switching the Proton build you are currently using |
| Evelauncher comes with its own libxcb. In some instances it fails to find xcb in its launch directory as well as to find libxcb installed in the system. This is indicated by message in console:<br>
| | * As of now (09/2025) our recommendation is that you are using DirectX11. Its being emulated and this is just very stable by now, DirectX12 not so much. But both can work and results might differ, feel free to experiment. |
| ''This application failed to start because it could not find or load the Qt platform plugin "xcb" in ""''
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| To solve this problem just delete all files located in the directory of eve launcher, that have "libxcb" as part of their names.
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| :{{code|rm libxcb*}}
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| <br>
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| ==== Launcher Shortcut Issues ====
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| Your EVE launcher shortcut may fail with the following message:
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| :{{code|/bin/sh: {{Color|orange|warning}}: shell level (1000) too high, resetting to 1}} <br>
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| This, and other errors, are likely due to the fact that the 'dirname' and 'pwd' commands will return the location of the soft link, not of the shell script itself. Hence, we need to use readlink to follow every symlink in the path. Make the following changes to /path/to/evelauncher/evelauncher.sh:
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| :{{code|#!/bin/sh <br>{{Color|green|appname<nowiki>=</nowiki>"evelauncher"<br>}}<br>{{Color|green|dirname<nowiki>=</nowiki>$(dirname "$(readlink -f "$BASH_SOURCE")")}}<br>tmp<nowiki>=</nowiki>"${dirname#?}"<br><br>if [ "${dirname%$tmp}" !<nowiki>=</nowiki> "/" ]; then<br>dirname<nowiki>=</nowiki>"$PWD/$dirname"<br>fi<br><br>LD_LIBRARY_PATH<nowiki>=</nowiki>"$dirname:$LD_LIBRARY_PATH"<br>export LD_LIBRARY_PATH<br>export QTDIR<nowiki>=</nowiki>$dirname<br>export QT_PLUGIN_PATH<nowiki>=</nowiki>$dirname/plugins<br>"$dirname/$appname" "$@"}} <br>
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| :'''Note:''' The first change is necessary only if you choose to give your soft link a different name.
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| <br>
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| ==== X Server ====
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| If Eve Online fails to launch, try running it from the terminal. Check for the following error message:
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| :{{code|user@localhost<nowiki> > ./evelauncher.sh</nowiki><br>...<br>{{Color|orange|Invalid MIT-MAGIC-COOKIE-1}} }}<br>
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| As explained [https://unix.stackexchange.com/a/10126/29963 here], an X program needs (1) the address of the display (typically ":0") and (2) the password for the display. The second requirement is known as the "Magic Cookie". One workaround to sidestep this access problem is to use xhost, which is an X server access control program. Make the following changes to /path/to/evelauncher/evelauncher.sh:
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| :{{code|#!/bin/sh <br>appname<nowiki>=</nowiki>"evelauncher"<br><br>dirname<nowiki>=</nowiki>$(dirname "$(readlink -f "$BASH_SOURCE")")<br>tmp<nowiki>=</nowiki>"${dirname#?}"<br><br>if [ "${dirname%$tmp}" !<nowiki>=</nowiki> "/" ]; then<br>dirname<nowiki>=</nowiki>"$PWD/$dirname"<br>fi<br><br>{{Color|green|xhost +local:}}<br><br>LD_LIBRARY_PATH<nowiki>=</nowiki>"$dirname:$LD_LIBRARY_PATH"<br>export LD_LIBRARY_PATH<br>export QTDIR<nowiki>=</nowiki>$dirname<br>export QT_PLUGIN_PATH<nowiki>=</nowiki>$dirname/plugins<br>"$dirname/$appname" "$@"}} <br>
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| :'''Note:''' xhost here is granting temporary access to any local application running as the current user. It is ''not'' allowing any kind of remote access. | |
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| [[Category:Guides]] | | [[Category:Guides]] |
| [[Category:Applications]] | | [[Category:Applications]] |
| [[Category:Guides]]
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