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Installing EVE on Linux: Difference between revisions

From EVE University Wiki
full revisit of the steam installation and lutris installation
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{{Update|Remove old references to solutions that are no longer relevant, update for new launcher, please add and improve, steam needs some love.}}
=== General ===  
 
== Options to run a client on Linux ==
=== New launcher ===  
<!-- Is there a name for this new launcher? -->  
<!-- Is there a name for this new launcher? -->  
For the Steam and Lutris setup this page assumes Linux Mint 22.2. Everything might be a bit different in your specific distro, but the setups are always very similiar. You can easily play EVE on Steam. Lutris is a bit more work but doable. Both will start the EVE launcher.<br><small>Note: By default not all game files are downloaded and the client can download when it does not have the file/part.
For the Steam and Lutris setup shown on this page we assume Linux Mint 22.2, but every (?) distro will work. Everything might be a bit different in your specific setup, but the steps are always very similiar. In our experience the easiest is to play EVE Online on Steam. Lutris is a bit more work but doable. Multiboxing (running multiple clients) also works great.<br>  
The launcher can download all files en cache them, update when needed and removes parts when no longer needed. This behaviour can be changed in the launcher and I recommend to do so to prevent any lag due to loading.</small>  


=== Steam (recommended) ===
=== Steam ===


* Install Steam through the software manager (any distro can use this guide https://www.linuxnest.com/install-steam-on-any-linux-distro-the-complete-2025-guide/)
* Install Steam through the software manager  
** any distro can use this guide https://www.linuxnest.com/install-steam-on-any-linux-distro-the-complete-2025-guide/
* Open the steam app and Install EVE Online on Steam
* Open the steam app and Install EVE Online on Steam
* Right click EVE Online in steam and chose "Properties":
* Right click EVE Online in steam and chose "Properties":
** in General copy the following launcher options: PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 LD_PRELOAD= %command%
** in General copy the following launcher options: PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 LD_PRELOAD= %command%
** in Compatibility check "Force the use of a specific Steam Play compability tool" and chose "Proton Experimental"
** in Compatibility check "''Force the use of a specific Steam Play compability tool''" and chose "''Proton Experimental''"
* Launch EVE Online in steam which then starts the EVE launcher
* Launch EVE Online in steam which then starts the EVE launcher
* Open the settings of the launcher (gear icon top right):
* Open the settings of the launcher (gear icon top right):
** in EVE Launcher disable hardware acceleration
** in EVE Launcher disable hardware acceleration
** in EVE Online I suggest you chose "Download the full EVE game client"
** in EVE Online we suggest you chose "''Download the full EVE game client''" <small>By default not all game files are downloaded and the client can download when it does not have the file/part.  The launcher can download all files and cache them, update when needed and removes parts when no longer needed. This behaviour can be changed in the launcher and we recommend to do so in order to prevent any lag due to loading.</small>
** in EVE Online select DirectX version "DirectX 11"
** in EVE Online select DirectX version "DirectX 11"


And you are all set. Easy, right?
And you are all set. Easy, right?


By standard your settings will be in /home/$USER/.steam/steam/steamapps/compatadata/8500/pfx/drive_c/users/steamuser/AppData/Local/CCP/EVE/c_ccp_eve_tq_tranquility/ and can manipulated the same as in windows.
By standard your settings will be in /home/$USER/.steam/steam/steamapps/compatadata/8500/pfx/drive_c/users/steamuser/AppData/Local/CCP/EVE/c_ccp_eve_tq_tranquility/ and can manipulated the same as in windows if the ingame options are not enough or you want to copy settings.
 
Credit to cloroken who also made a very recent [https://www.youtube.com/watch?v=NFVWKN2h2-Y&t=91s video guide]
 
In case you are encountering any problems, first thing to try is switching your used proton build. You can try any version that comes with steam by selecting a different version in "''Force the use of a specific Steam Play compability tool''" in the properties, or you can switch eg. to the popular Proton-GE (Glorious Eggroll). In order to do so you can eg. install ProtonPlus via the software manager which lists many Proton projects in multiple versions. Downloading and installing them in ProtonPlus makes them available in Steam after a Steam restart.


=== Lutris ===
=== Lutris ===
[https://lutris.net/ Lutris] is a gaming platform for Linux. A setup with Lutris a bit more complex compared to steam but doable. It offers Wine builds that are pre-configured for specific games, and allows for a graphical installation of various games and applications. Those that are unable to roll their own wine prefix, or are weary on the process, may find this solution more viable.
[https://lutris.net/ Lutris] is a gaming platform for Linux. A setup with Lutris a bit more complex compared to steam but doable. It offers Wine builds that are pre-configured for specific games, and allows for a graphical installation of various games and applications. Those that are unable to roll their own wine prefix, or are weary on the process, may find this solution more viable.


Download [https://launcher.ccpgames.com/eve-online/release/win32/x64/eve-online-1.9.4+Setup.exe eve-online-1.9.4+Setup.exe]  - stable EVE online excutable
Download [https://launcher.ccpgames.com/eve-online/release/win32/x64/eve-online-1.9.4+Setup.exe eve-online-1.9.4+Setup.exe]  - stable EVE online excutable


Download eve-online-1.9.4-full.nupkg - EVE Online NUPKG
Download [https://launcher.ccpgames.com/eve-online/release/win32/x64/eve-online-1.9.4-full.nupkg eve-online-1.9.4-full.nupkg] - EVE Online NUPKG


One should always be careful with executables but these are from ccp directly. Install Lutris via your package manager, and ProtonPlus. Start Lutris briefly so ProtonPlus knows about it and then start ProtonPlus and chose Lutris in the top left corner. Chose Proton-GE-latest as version and download it. Now back to Lutris:  
One should always be careful with executables, make sure these links are (still) pointing to ccp games directly. Install Lutris via your package manager, and then ProtonPlus. Start Lutris briefly so ProtonPlus knows about it and then start ProtonPlus and chose Lutris in the top left corner. Chose Proton-GE-latest as version and download it. Now back to Lutris:  


Add a new game with the + sign:  
Add a new game with the + sign:  
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* SAVE
* SAVE


Now start the newly created item in Lutris and it will start the launcher asking you where to install. CLOSE THAT INSTALLATION. DO NOT PROCEED.  
Now start the newly created item in Lutris and it will start the launcher asking you where to install. CLOSE THAT INSTALLATION PROCESS. DO NOT PROCEED.  


Instead, after closing right click the EVE item in Lutris and chose configure.  
Instead, after closing right click the EVE item in Lutris and chose configure.  
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=== Discord Server: EVE on Linux ===
=== Discord Server: EVE on Linux ===
Join the growing community that plays on Linux. You can find specific help there easily.
Join the growing community that plays on Linux. You can get eg. ditro-specific help there easily.


https://discord.com/invite/eKMEVeC7SQ
https://discord.com/invite/eKMEVeC7SQ


=== Roll your own ===  
=== EVE on Linux Resources ===
It is certainly doable and fun to get an installer, launcher & client to run with just the parts and get it to run, if you are so inclined please link your experience here.
 
[https://gist.github.com/arillat/2b7e519a69268f519d507d0ed50b9713 Play EVE Online on Arch Linux with WineHQ]


== Common issues and solutions ==
* Manage GE Proton Version: <nowiki>https://davidotek.github.io/protonup-qt/</nowiki>
 
* Fix audio crackling/stuttering: <nowiki>https://steamcommunity.com/sharedfiles/filedetails/?id=3214697797</nowiki>
Depending on the hardware used changing from/to Direct3D 11/12 can have a positive or negative effect on the quality and/or performance of the game client, this also depends on the in-game graphics setting. Your mileage may vary, since you use Linux it is expected that you have more than average computer knowledge and are able to figure out what works in your specific situation.  
* EVE Online Linux Forum: <nowiki>https://forums.eveonline.com/c/technology-research/linux/</nowiki>
 
* OBS Vk Capture Plugin: <nowiki>https://github.com/nowrep/obs-vkcapture</nowiki>
We recommend to use DirectX 11 in the launcher options, this might be different on your maschine or change int the future (current Sep 2025.  
* pyfa works with .appimage: <nowiki>https://github.com/pyfa-org/Pyfa/releases</nowiki>
* Hotkey Daemon (for client switching purposes): <nowiki>https://github.com/baskerville/sxhkd</nowiki>


=== Client slowing down / high CPU usage ===
=== Client slowing down / high CPU usage ===
Behavior like lagging is reported, a solution for this behavior is to disable '''Esync''' & '''Fsync'''. In the installation steps given above we already took care of that.


* Behavior like lagging is reported, a solution for this behavior is to disable '''Esync''' & '''Fsync'''. In the steps above we took care of that.
* Lutris: In the runner options disable '''Esync''' & '''Fsync'''
 
* Steam: Start the launcher with the launch options
Steam: Start the launcher with a custom command [https://forums.eveonline.com/t/still-anyone-using-linux/401624/63 source]
<syntaxhighlight lang="bash">
 
PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 LD_PRELOAD= %command%
Lutris: In the runner options disable '''Esync''' & '''Fsync'''
</syntaxhighlight>
 
=== Disk usage ===
 
Through steam, the launcher can run the updater normally.
 
On Lutris the stable, recommended version (1.9.4+ on Sep 2025) given in the installation process might change. The updater is unable to update the launcher due to a missing component in wine. [https://discord.com/channels/940573867192221696/1096046348421312574/1187888482048299108 `unimplemented function msdelta.dll.ApplyDeltaW, aborting`]  This results in a ever growing squirreltemp directory. Manually cleaning is required at this point in time (January 2024). A fix for this behavior is being worked on: make the updater detect wine and do a full update.
 
<small> Note: [https://bugs.winehq.org/show_bug.cgi?id=56007 on the wine bugtracker] </small>
 
<hr>
 
{{Cleanup| Content below should be reviewed & updated}}
 
== Whey back when we had a native launcher & other problems ==
While Linux is not ''officially'' supported by CCP, a side project by '''CCP Snorlax''' has yielded a native Linux application that downloads a prebundled version of [https://www.winehq.org/ Wine] (also built by CCP Snorlax) which allows Linux to run the EVE launcher more easily. The launcher requires a {{Co|yellow|'''64-bit'''}} installation of Linux, but should work with most distributions.
 
Alternatively, for a more visual installation and cleaner management of multiple WINEPATHs, you can use [[Linux#Lutris|Lutris]].
 
Native Linux launcher has been [https://forums.eveonline.com/t/linux-launcher-key-details/159751 retired]. Recommended solution for running EVE on Linux is Steam/Proton
 
:''Much of this guide is adapted from the official forum post by CCP Snorlax, which can be found [https://forums.eveonline.com/t/eve-launcher-for-linux/7286 here]. Questions about the information found in this article are best asked on the [https://forums.eveonline.com/c/technology-research/linux official EVE forums]''.
 
 
=== Custom Launcher Shortcut ===
'''''(The following additional steps are not strictly necessary, but can make running the launcher more convenient through the use of a custom launcher shortcut. See the Troubleshooting section below if you encounter any issues.)'''''
[[File:Evelauncher.png|thumb|Launcher icon]]
# Create a symbolic link (symlink) to the script in the user binaries folder
#: {{code|sudo ln -s {{Color|green|/Path/To/}}evelauncher.sh /usr/bin/evelauncher}}
# And make it executable
#: {{code|sudo chmod u+x /usr/bin/evelauncher}}
# Download the icon file
#: {{code|wget <nowiki>https://wiki.eveuniversity.org/images/a/af/Evelauncher.png</nowiki>}}
# Move the icon file to the correct directory
#: {{code|sudo mv Evelauncher.png /usr/share/pixmaps/}}
# Create the launcher file with your preferred editor
#: {{code|sudo edit /usr/share/applications/eve.desktop}}
# Insert the following text and then save it:
#: {{code|1= <nowiki>[Desktop Entry]</nowiki><br>Name=EVE Online<br>Comment=EVE Online by CCP Games<br>Exec=/usr/bin/evelauncher<br>Icon=Evelauncher<br>Terminal=false<br>Type=Application<br>Categories=Game;}}
# Run the game through the newly-created launcher shortcut!
 
=== Using a Custom Wine Version ===
The copy of wine bundled with the launcher is quite outdated, but thankfully you can use your distribution's own wine runtime instead which gives access to things like DirectX11 support.
: '''''Note:''' Make sure to untick 'Run clients with DX9' if you want to use DX11.'''''
 
# Open the launcher settings with the small "E" symbol in the top right, tick "Use custom Wine", and in the box below it enter the path of your wine executable, e.g.
#: {{code|/usr/bin/wine}}
# Remove EVE's existing wine and wineenv folder
#: {{code|rm -Rd ~/.eve/wineenv ~/.eve/wine}}
# Reopen the launcher and start the game as normal.
# EVE's wine prefix should rebuild itself with the custom version.
 
 
=== Troubleshooting ===
==== Incompatible OpenSSL library ====
The EVE launcher requires the 1.0.x version of the openssl library in order to function, however, some newer versions of Linux distributions and those that use rolling releases include the 1.1.x version by default (this will be evident by the launcher simply not appearing at all when the script is run), so some extra steps to install the older compatibility library may be necessary.
:'''Note:''' The following example is for Ubuntu - paths and package names will likely be different on other distributions.
# Download the older library from your distribution's repos
#: {{code|sudo apt-get install libssl1.0.0}}
# Add symbolic links to the libraries in the launcher's folder
#: {{code|sudo ln -s /lib/x86_64-linux-gnu/libssl.so.1.0.0 {{Color|green|/Path/To/evelauncher/}}libssl.so}}
#: {{code|sudo ln -s /lib/x86_64-linux-gnu/libcrypto.so.1.0.0 {{Color|green|/Path/To/evelauncher/}}libcrypto.so}}
 
 
This should correct the issue temporarily, but the symlinks will be removed when the launcher is updated. A solution to this is to make your own script which checks for the existence of the symlinks, remakes them if they are missing and then triggers the launcher's script.
 
# Create the wrapper script in your preferred editor
:'''Note:''' The wrapper script cannot be located in the launcher's own folder, or it will be deleted when the launcher updates.
#: {{code|$EDITOR {{Color|green|/Path/To/Wrapper/}}evewrapper.sh}}
# Insert the following text and then save it:
#: {{code|1= dirname={{Color|green|/Path/To/evelauncher/}}<br><br>if [ ! -e $dirname/libssl.so.1.0.0 ]; then<br>    ln -s /lib/x86_64-linux-gnu/libssl.so.1.0.0 $dirname/libssl.so<br>fi<br>if [ ! -e $dirname/libcrypto.so.1.0.0 ]; then<br>    ln -s /lib/x86_64-linux-gnu/libcrypto.so.1.0.0 $dirname/libcrypto.so<br>fi<br>exec $dirname/evelauncher.sh}}
# If you made a custom launcher file as above, you will need to change the path of the symlink in step 1
#: {{code|sudo ln -s {{Color|green|/Path/To/Wrapper/}}evewrapper.sh /usr/bin/evelauncher}}
 
 
==== Qt dependencies ====
In some rare instances on Ubuntu, you may be lacking the required Qt dependencies for the launcher, This will manifest as some QT files not be located and the launcher window opening but not displaying anything.
 
Instructions for this install are taken from here: https://wiki.qt.io/Install_Qt_5_on_Ubuntu
 
# Download the installer
#: '''Note:''' These can be put wherever the user prefers, but the home directory <code>~/</code> is recommended.
#: {{code|wget http://download.qt.io/official_releases/qt/5.7/5.7.0/qt-opensource-linux-x64-5.7.0.run}}
# Adjust permissions
#: {{code|chmod +x qt-opensource-linux-x64-5.7.0.run}}
# Install QT
#: {{code|./qt-opensource-linux-x64-5.7.0.run}}
# Install g++
#: {{code|sudo apt-get install build-essential}}
# Install generic fonts
#: {{code|sudo apt-get install libfontconfig1}}
 
 
==== Libxcb dependencies ====
Evelauncher comes with its own libxcb. In some instances it fails to find xcb in its launch directory as well as to find libxcb installed in the system. This is indicated by message in console:<br>
''This application failed to start because it could not find or load the Qt platform plugin "xcb" in ""''
 
To solve this problem just delete all files located in the directory of EVE launcher, that have "libxcb" as part of their names.
:{{code|rm libxcb*}}
 
 
==== Launcher Shortcut Issues ====
Your EVE launcher shortcut may fail with the following message:
 
: {{code|/bin/sh: {{Color|orange|warning}}: shell level (1000) too high, resetting to 1}}
 
 
This, and other errors, are likely due to the fact that the 'dirname' and 'pwd' commands will return the location of the soft link, not of the shell script itself. Hence, we need to use readlink to follow every symlink in the path. Make the following changes to /path/to/evelauncher/evelauncher.sh:
 
: {{code|1= #!/bin/sh <br>{{Color|green|2= appname="evelauncher"}}<br><br>{{Color|green|2= dirname=$(dirname "$(readlink -f "$BASH_SOURCE")")}}<br>tmp="${dirname#?}"<br><br>if [ "${dirname%$tmp}" != "/" ]; then<br>dirname="$PWD/$dirname"<br>fi<br><br>LD_LIBRARY_PATH="$dirname:$LD_LIBRARY_PATH"<br>export LD_LIBRARY_PATH<br>export QTDIR=$dirname<br>export QT_PLUGIN_PATH=$dirname/plugins<br>"$dirname/$appname" "$@"}}
: '''Note:''' The first change is necessary only if you choose to give your soft link a different name.
 
 
==== X Server ====
If Eve Online fails to launch, try running it from the terminal. Check for the following error message:
 
: {{code|user@localhost > ./evelauncher.sh<br>...<br>{{Color|orange|Invalid MIT-MAGIC-COOKIE-1}} }}
 
As explained [https://unix.stackexchange.com/a/10126/29963 here], an X program needs (1) the address of the display (typically ":0") and (2) the password for the display. The second requirement is known as the "Magic Cookie". One workaround to sidestep this access problem is to use xhost, which is an X server access control program. Make the following changes to /path/to/evelauncher/evelauncher.sh:


: {{code|1= #!/bin/sh <br>appname="evelauncher"<br><br>dirname=$(dirname "$(readlink -f "$BASH_SOURCE")")<br>tmp="${dirname#?}"<br><br>if [ "${dirname%$tmp}" != "/" ]; then<br>dirname="$PWD/$dirname"<br>fi<br><br>{{Color|green|xhost +local:}}<br><br>LD_LIBRARY_PATH="$dirname:$LD_LIBRARY_PATH"<br>export LD_LIBRARY_PATH<br>export QTDIR=$dirname<br>export QT_PLUGIN_PATH=$dirname/plugins<br>"$dirname/$appname" "$@"}}
* Try switching the Proton build you are currently using
: '''Note:''' xhost here is granting temporary access to any local application running as the current user. It is ''not'' allowing any kind of remote access.
* As of now (09/2025) our recommendation is that you are using DirectX11. Its being emulated and this is just very stable by now, DirectX12 not so much. But both can work and results might differ, feel free to experiment.
:


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