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This is a guide to set up colonies for [[Planetary Industry]]. | This is a guide to set up colonies for [[Planetary Industry]]. | ||
There are eight types of planets in EVE: Barren, Gas, Ice, Lava, Oceanic, Plasma, Storm and Temperate. To | There are eight types of planets in EVE: Barren, Gas, Ice, Lava, Oceanic, Plasma, Storm and Temperate. To start doing industry on a planet, you need to have a Planetary Command Center matching that planet's type. These are sold by NPCs all across New-Eden. Eve-University home systems should have them avaible in the general hangars. If you are in E-Uni and have not have access yet, feel free to ask someone who has to help you out. | ||
== Step 1: Deploying the [[Planetary buildings#Command Centers|Command Center]] == | == Step 1: Deploying the [[Planetary buildings#Command Centers|Command Center]] == | ||
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{{clear}} | {{clear}} | ||
== Step 2 | == Step 2: Getting resources == | ||
There are two methods to get resources to the planets surface. Extracting and Importing. | There are two methods to get resources to the planets surface. Extracting and Importing. | ||
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There are hybrid configuration, that use both methods, but in most cases it is more efficient to do one or the other. | There are hybrid configuration, that use both methods, but in most cases it is more efficient to do one or the other. | ||
==== Step | ==== Step 2.1: Extract resources ==== | ||
To extract resources from the planet you need to build a [[Planetary buildings#Extractor Control Units|Extractor Control Unit]] (ECU). Each built Control Unit can have up to ten [[Planetary buildings#Extractor Heads|Extractor Heads]] connected within a certain radius around it. [[Planetary buildings#Extractor Control Units|Extractor Control Units]], like all buildings can not be moved after they are built. If you want to extract in a different spot you will have to decommission the old one and build and pay for a new one. [[Planetary buildings#Extractor Heads|Extractor Heads]] do not cost any ISK and can be moved while they are not extracting. | To extract resources from the planet you need to build a [[Planetary buildings#Extractor Control Units|Extractor Control Unit]] (ECU). Each built Control Unit can have up to ten [[Planetary buildings#Extractor Heads|Extractor Heads]] connected within a certain radius around it. [[Planetary buildings#Extractor Control Units|Extractor Control Units]], like all buildings can not be moved after they are built. If you want to extract in a different spot you will have to decommission the old one and build and pay for a new one. [[Planetary buildings#Extractor Heads|Extractor Heads]] do not cost any ISK and can be moved while they are not extracting. | ||
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tldr: Scan for a good resouce spot. Go back to Build menu. Select the Extractor Control unit. Place it on the planet, the range circle around it over the spot you want to extract. | tldr: Scan for a good resouce spot. Go back to Build menu. Select the Extractor Control unit. Place it on the planet, the range circle around it over the spot you want to extract. | ||
==== Step | ==== Step 2.2: Import resources ==== | ||
For a factory planet you only need to build one or more [[Planetary buildings#Launchpad|Launchpads]] to import resources from the customs office in space. This will act like the buffer storage for the extraction planet explained in the next section. The difference is, that it needs to be periodically filled by you instead of an [[Planetary buildings#Extractor Control Units|extractor unit]]. | For a factory planet you only need to build one or more [[Planetary buildings#Launchpad|Launchpads]] to import resources from the customs office in space. This will act like the buffer storage for the extraction planet explained in the next section. The difference is, that it needs to be periodically filled by you instead of an [[Planetary buildings#Extractor Control Units|extractor unit]].{{clear}} | ||
=== Step 3: Storage === | |||
===== Building a buffer storage ===== | |||
[[File:ECU_and_Storage.png|left|thumb]] | |||
Input of materials has a lot of variance in the amount of resources gained in a given time. Multiple materials are imported at a time and extractor produce very different amounts of resouces per cycle. All Factories on the other hand process a static amount of resources per time. Even though the factories have one cycle of storage build in, this is usually not enough to compensate for the variance of the injected resources. To buffer the spikes in extraction some kind of storage should always be connected an [[Planetary buildings#Extractor Control Units|extractor]]. If at any time a storage is full no new products can be delivered to it and the goods would just be lost at delivery. If fitting permits it is good practice to separate the buffer storage from the one for the final product to be extracted. | |||
* A [[Planetary buildings#Storage Facilities|Storage Facility]] is the best option for extraction-planets (see below) in most cases. | |||
* A [[Planetary buildings#Launchpad|Launchpad]] provides decent storage for buffer and final product if it has to be shared. It is also the go to for factory-planets (also below). | |||
* The [[Planetary buildings#Command Centers|Command Center]] would be the worst option. | |||
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===== Bulding a Launchpad for export ===== | |||
At one point you will want to export whatever you produced on the planet to space to use it or ship it somewhere else to process it further or to the market. A [[Planetary buildings#Command Centers|Command Center]] can be used to launch goods to a can into space, but this is more expensive and can only hold 500m³ at a time. At a [[Planetary buildings#Launchpad|Launchpad]] you can export your products to the customs office in space around the planet. A single [[Planetary buildings#Launchpad|Launchpad]] will overload a [[Planetary buildings#Command Centers|Command centers]] CPU if its not upgraded. | |||
tldr: Place a launchpad. For extraction planets with Command Center level 3+ place a storage facility. Put buildings as close together as possible. | |||
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=== Step 5: Links === | |||
The links cost more Power and CPU the longer they are. The radius of the planet and the distance between the buildings are the factors here. To save on fitting for links you always want to place buildings as close together as you can. Once you built the storage you need to connect the buildings with [[Planetary buildings#Planetary Links|Links]] to be able to transport resources from one to another. {{button|CTRL}}+{{button|LMB}} the [[Planetary buildings#Extractor Control Units|Extractor]], then release {{button|CTRL}} and click your buffer storage. Materials can be routed through up to six transiting buildings. It is enough to connect each new building to exact one already existing building for all buidings to be connected. | |||
=== Step | ===== Routing the resources ===== | ||
[[File:PI_extractor_not_routed.png|thumb]] | |||
If you already started extracting you might have a red circle around the [[Planetary buildings#Extractor Control Units|extractor]]. This indicates a possible problem with the building. Usually this means that resources are either not delivered to or from the building. If you followed the instruction above the extracted resources are not yet routed to be delivered to the buffer storage. For this we need to select the [[Planetary buildings#Extractor Control Units|extractor]] again and use the [[File:Extractor_routing.png|frameless]] routing tab. Here the extracted resource can be selected with a double click that takes us directly to routing without having to select and hit "create routing". While the cursor is changed it expects us to select a destination. This can also be done by a double click on the destination or by clicking the destination facility once and hitting "create route". | |||
tldr: Ctrl-click a building. Click an ajacent building. Repeat until all buildings are linked. Click the extractor, select the routing tab | |||
{{clear}} | |||
=== Step 6: Processing === | |||
Raw materials (R0) produced by the extractor have no immediate use outside of PI. They can only be refined into the first level of PI-products (P1). This first processing-step already reduces volume by 75%. With this the Launchpad takes longer to fill and the colony can run longer without exporting. Refining of raw R0 resources is done in Basic Industry Facilities. | Raw materials (R0) produced by the extractor have no immediate use outside of PI. They can only be refined into the first level of PI-products (P1). This first processing-step already reduces volume by 75%. With this the Launchpad takes longer to fill and the colony can run longer without exporting. Refining of raw R0 resources is done in Basic Industry Facilities. | ||
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If you are not happy with the results, hit cancel in the edits pending and try again. Nothing is lost but time. Costs are only paid when pending edits are submitted. | If you are not happy with the results, hit cancel in the edits pending and try again. Nothing is lost but time. Costs are only paid when pending edits are submitted. | ||
=== Step | === Step 7: Profit! === | ||