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User:Tyrianna Asconsdottir/Setting up a planetary colony: Difference between revisions

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There are hybrid configuration, that use both methods, but in most cases it is more efficient to do one or the other.
There are hybrid configuration, that use both methods, but in most cases it is more efficient to do one or the other.


==== Step 2.1: Extract resources ====
=== Step 2.1: Extract resources ===
To extract resources from the planet you need to build a [[Planetary buildings#Extractor Control Units|Extractor Control Unit]] (ECU). Each built Control Unit can have up to ten [[Planetary buildings#Extractor Heads|Extractor Heads]] connected within a certain radius around it. [[Planetary buildings#Extractor Control Units|Extractor Control Units]], like all buildings can not be moved after they are built. If you want to extract in a different spot you will have to decommission the old one and build and pay for a new one. [[Planetary buildings#Extractor Heads|Extractor Heads]] do not cost any ISK and can be moved while they are not extracting.
To extract resources from the planet you need to build a [[Planetary buildings#Extractor Control Units|Extractor Control Unit]] (ECU). Each built Control Unit can have up to ten [[Planetary buildings#Extractor Heads|Extractor Heads]] connected within a certain radius around it. [[Planetary buildings#Extractor Control Units|Extractor Control Units]], like all buildings can not be moved after they are built. If you want to extract in a different spot you will have to decommission the old one and build and pay for a new one. [[Planetary buildings#Extractor Heads|Extractor Heads]] do not cost any ISK and can be moved while they are not extracting.


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  tldr: Scan for a good resouce spot. Go back to Build menu. Select the Extractor Control unit. Place it on the planet, the range circle around it over the spot you want to extract.
  tldr: Scan for a good resouce spot. Go back to Build menu. Select the Extractor Control unit. Place it on the planet, the range circle around it over the spot you want to extract.


==== Step 2.2: Import resources ====
=== Step 2.2: Import resources ===
 
For a factory planet you only need to build one or more [[Planetary buildings#Launchpad|Launchpads]] to import resources from the customs office in space. This will act like the buffer storage for the extraction planet explained in the next section. The difference is, that it needs to be periodically filled by you instead of an [[Planetary buildings#Extractor Control Units|extractor unit]].{{clear}}
For a factory planet you only need to build one or more [[Planetary buildings#Launchpad|Launchpads]] to import resources from the customs office in space. This will act like the buffer storage for the extraction planet explained in the next section. The difference is, that it needs to be periodically filled by you instead of an [[Planetary buildings#Extractor Control Units|extractor unit]].{{clear}}


=== Step 3: Storage ===
== Step 3: Storage ==
 
===== Building a buffer storage =====
===== Building a buffer storage =====
[[File:ECU_and_Storage.png|left|thumb]]
[[File:ECU_and_Storage.png|left|thumb]]
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{{clear}}
{{clear}}


=== Step 5: Links ===
== Step 4: Links ==
The links cost more Power and CPU the longer they are. The radius of the planet and the distance between the buildings are the factors here. To save on fitting for links you always want to place buildings as close together as you can. Once you built the storage you need to connect the buildings with [[Planetary buildings#Planetary Links|Links]] to be able to transport resources from one to another. {{button|CTRL}}+{{button|LMB}} the [[Planetary buildings#Extractor Control Units|Extractor]], then release {{button|CTRL}} and click your buffer storage. Materials can be routed through up to six transiting buildings. It is enough to connect each new building to exact one already existing building for all buidings to be connected.
The links cost more Power and CPU the longer they are. The radius of the planet and the distance between the buildings are the factors here. To save on fitting for links you always want to place buildings as close together as you can. Once you built the storage you need to connect the buildings with [[Planetary buildings#Planetary Links|Links]] to be able to transport resources from one to another. {{button|CTRL}}+{{button|LMB}} the [[Planetary buildings#Extractor Control Units|Extractor]], then release {{button|CTRL}} and click your buffer storage. Materials can be routed through up to six transiting buildings. It is enough to connect each new building to exact one already existing building for all buidings to be connected.


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{{clear}}
{{clear}}


=== Step 6: Processing ===
== Step 5: Processing ==
Raw materials (R0) produced by the extractor have no immediate use outside of PI. They can only be refined into the first level of PI-products (P1). This first processing-step already reduces volume by 75%. With this the Launchpad takes longer to fill and the colony can run longer without exporting. Refining of raw R0 resources is done in Basic Industry Facilities.
Raw materials (R0) produced by the extractor have no immediate use outside of PI. They can only be refined into the first level of PI-products (P1). This first processing-step already reduces volume by 75%. With this the Launchpad takes longer to fill and the colony can run longer without exporting. Refining of raw R0 resources is done in Basic Industry Facilities.


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If you are not happy with the results, hit cancel in the edits pending and try again. Nothing is lost but time. Costs are only paid when pending edits are submitted.
If you are not happy with the results, hit cancel in the edits pending and try again. Nothing is lost but time. Costs are only paid when pending edits are submitted.


=== Step 7: Profit! ===
== Step 6: Profit! ==