No edit summary |
No edit summary |
||
| Line 58: | Line 58: | ||
The lower right corner of the programmer window shows the amount of resources that can be expected to be extracted. The numbers change in realtime with the movement of the [[Planetary buildings#Extractor Heads|heads]]. Once you are happy with the placement of the [[Planetary buildings#Extractor Heads|heads]] hit "Start extraction" and submit to start the process. | The lower right corner of the programmer window shows the amount of resources that can be expected to be extracted. The numbers change in realtime with the movement of the [[Planetary buildings#Extractor Heads|heads]]. Once you are happy with the placement of the [[Planetary buildings#Extractor Heads|heads]] hit "Start extraction" and submit to start the process. | ||
{{Box|tldr: Hit Scan, select a resource and find for a rich spot on the surface. Go back to Build menu. Select the Extractor Control unit. Place it on the planet, the range circle around it over the spot you want to extract. Dont place any extractor heads just now. We come to that later.}} | |||
=== Step 2.2: Import resources === | === Step 2.2: Import resources === | ||
| Line 80: | Line 80: | ||
==== Bulding a Launchpad for export ==== | ==== Bulding a Launchpad for export ==== | ||
At one point you will want to export whatever you produced on the planet to space to use it or ship it somewhere else to process it further or to the market. A [[Planetary buildings#Command Centers|Command Center]] can be used to launch goods to a can into space, but this is more expensive and can only hold 500m³ at a time. At a [[Planetary buildings#Launchpad|Launchpad]] you can export your products to the customs office in space around the planet. A single [[Planetary buildings#Launchpad|Launchpad]] will overload a [[Planetary buildings#Command Centers|Command centers]] CPU if its not upgraded. | At one point you will want to export whatever you produced on the planet to space to use it or ship it somewhere else to process it further or to the market. A [[Planetary buildings#Command Centers|Command Center]] can be used to launch goods to a can into space, but this is more expensive and can only hold 500m³ at a time. At a [[Planetary buildings#Launchpad|Launchpad]] you can export your products to the customs office in space around the planet. A single [[Planetary buildings#Launchpad|Launchpad]] will overload a [[Planetary buildings#Command Centers|Command centers]] CPU if its not upgraded. | ||
{{Box|tldr: Build a launchpad. For extraction planets with Command Center level 3+ build a storage facility. Put buildings as close together as possible.}}{{clear}} | |||
{{clear}} | |||
== Step 4: Links == | == Step 4: Links == | ||
| Line 106: | Line 105: | ||
* The easier way it by opening the [[File:PI storage icon.png|frameless]] Storage tab and double-click the commodity you want to route somewhere. While the mouse curser is changed we can double-click another building to route the material there. | * The easier way it by opening the [[File:PI storage icon.png|frameless]] Storage tab and double-click the commodity you want to route somewhere. While the mouse curser is changed we can double-click another building to route the material there. | ||
* The other option is for the situation, that you dont have any material in the storage yet, but have already routed something to it. You can open the [[File:PI routes.png|frameless]]routes tab. This lists all routes that come in, go out or transit through this building. If you click on any incoming route from that list, you get a button to create a matching outgoung route. Note that double-click on the commodity does not work here. Once you hit "create route" the curser is changed and awaits a destination again. | * The other option is for the situation, that you dont have any material in the storage yet, but have already routed something to it. You can open the [[File:PI routes.png|frameless]]routes tab. This lists all routes that come in, go out or transit through this building. If you click on any incoming route from that list, you get a button to create a matching outgoung route. Note that double-click on the commodity does not work here. Once you hit "create route" the curser is changed and awaits a destination again.{{Box|tldr: Create links by Ctrl-clicking a building. Click an ajacent building. Repeat until all buildings are linked to the rest. Click the extractor, select the routing tab. Double-click the resource listed. Double-click the storage.}} | ||
{{clear}} | {{clear}} | ||
| Line 124: | Line 121: | ||
If you have already started extracting before, you can just try to build as many Basic Industry Facilities as you can and need. If you do not have the fitting left to build enough Basic Factories, build as much as you can. In this case the buffer storage will start to fill up with unprocessed resources. You can then reduce the amount of heads for the next runtime to free up some fitting for additional Basic Facilities. | If you have already started extracting before, you can just try to build as many Basic Industry Facilities as you can and need. If you do not have the fitting left to build enough Basic Factories, build as much as you can. In this case the buffer storage will start to fill up with unprocessed resources. You can then reduce the amount of heads for the next runtime to free up some fitting for additional Basic Facilities. | ||
{{Box|tldr: Hit submit. Doubleclick the extractor. Select a resource and a duration. 1) Ctrl-click on the surface to place a head and drag&drop head(s) to hotspots without overlapping. 2) After each head check Avg. per hour. For each full 6000 build a Basic Industry Facility. 3) repeat until full 10 heads are set or fitting is exhausted.}} | |||
If you are not happy with the results, hit cancel in the edits pending and try again. Nothing is lost but time. Costs are only paid when pending edits are submitted. | If you are not happy with the results, hit cancel in the edits pending and try again. Nothing is lost but time. Costs are only paid when pending edits are submitted. | ||
| Line 137: | Line 133: | ||
If you miss to route the materials at this stage, you can always follow the "Routing the resources from a extractor or factory" anytime later. A red circle around the building will remind you of it. | If you miss to route the materials at this stage, you can always follow the "Routing the resources from a extractor or factory" anytime later. A red circle around the building will remind you of it. | ||
{{Box|tldr: 1) double-click a factory. 2) Double-click the right P1 commodity for your R0. 3) Double-click the launchpad. 4) Repeat for each factory}}{{Clear}} | |||
{{Clear}} | |||
==== Route inputs to the factory ==== | ==== Route inputs to the factory ==== | ||
Dont forget to route material from a source like a storage or a launchpad to the factory to provide resources. | Dont forget to route material from a source like a storage or a launchpad to the factory to provide resources. | ||
{{Box|tldr: Select the Storage facility. 1) Select the routes tab. 2) Click the incoming route. 3) Select "create route". 4) Double-click a previously not selected factory 5) Repeat for each factory}} | |||
== Step 6: Profit! == | == Step 6: Profit! == | ||
export and sell or transport to a factory palanet, repcocess further and sell then. | export and sell or transport to a factory palanet, repcocess further and sell then. | ||