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Fortunately, skills are cumulative, and once you have invested time (skill points) into a skill you will never lose them (unless you choose to extract them using a [[Skill Extractor]]). This means that you can continuously improve your character's proficiency in one or several areas of the game, depending on your goals. The unique skill system of EVE Online allows you to train skills in real time, even when logged off. You should always have a skill in training. | Fortunately, skills are cumulative, and once you have invested time (skill points) into a skill you will never lose them (unless you choose to extract them using a [[Skill Extractor]]). This means that you can continuously improve your character's proficiency in one or several areas of the game, depending on your goals. The unique skill system of EVE Online allows you to train skills in real time, even when logged off. You should always have a skill in training. | ||
As of | As of 1 March 2025 there were 494 different skills in EVE, with a total of 2,361x training time multiplier, and a total of 604,416,000 skill points. Every {{clonestate|omega}} character can potentially learn every skill, but it would take over 24 years of skill training even with 32 points at all [[#Attributes|attributes]], or 3,718 Large Skill Injectors, to achieve. | ||
{{Note box|Width= 90% | {{Note box|Width= 90% | ||
|New skills have been added since, | |New skills might have been added since, invalidating the above numbers. | ||
}} | }} | ||
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=== Acquiring === | === Acquiring === | ||
{{hatnote|If you are a member of EVE University, the [[Skillbook Program]] will reimburse the cost of any skill which is NPC-seeded and costs no more than 3.5 million ISK.}} | {{hatnote|If you are a member of EVE University, the [[Skillbook Program]] will reimburse the cost of any skill which is NPC-seeded and costs no more than 3.5 million ISK.}} | ||
Pilots who completed the starter missions from the [[career agents]] will have already been given some useful skillbooks. | Pilots who completed the starter missions from the [[career agents]] will have already been given some useful skillbooks. And more skills can be acquired by reaching goals on the [[AIR Career Program]]. | ||
The main way to acquire other new skillbooks is from the market. Pilots can browse the available skillbooks under 'Skills' in the Browse tab, or just search for a particular skill. Most skillbooks are sold by NPC corporations for a fixed price. | The main way to acquire other new skillbooks is from the [[market]]. Pilots can browse the available skillbooks under 'Skills' in the Browse tab, or just search for a particular skill. Most skillbooks are sold by NPC corporations for a fixed price. | ||
The NPC sell orders can be distinguished in two ways: they have a uniform price, and they have nearly a year's worth of time listed in the 'Expires In' column. (The maximum amount of time a player can put a sell order up for, by contrast, is 90 days.) | The NPC sell orders can be distinguished in two ways: they have a uniform price, and they have nearly a year's worth of time listed in the 'Expires In' column. (The maximum amount of time a player can put a sell order up for, by contrast, is 90 days.) | ||
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Players also sometimes put up sell orders for NPC seeded skillbooks. If the order is priced below the NPC price, the player is probably selling off books they bought in error; if the order is above the NPC price, the player is probably hoping to trick someone into buying. It is good practice to check the NPC price before buying an NPC-seeded skill from a player sell order. | Players also sometimes put up sell orders for NPC seeded skillbooks. If the order is priced below the NPC price, the player is probably selling off books they bought in error; if the order is above the NPC price, the player is probably hoping to trick someone into buying. It is good practice to check the NPC price before buying an NPC-seeded skill from a player sell order. | ||
Some skillbooks are not directly seeded onto the market. Instead, they are acquired through the [[loyalty point store]]s of NPC corporations or from [[exploration]] sites. These tend to be more advanced skills, such as {{Sk| | Some skillbooks are not directly injectable or seeded onto the market. Instead, they are acquired through the [[loyalty point store]]s of NPC corporations or from [[exploration]] sites. These tend to be more advanced skills, such as {{Sk|Precursor Frigate}}, which lets you pilot the Triglavian [[Damavik]]. Some players trade in these skills by finding them or buying them from LP stores where they have LP and then putting them up on the regular market for a profit. Depending on how hard it is to obtain these skills outside of the market, buying them from players selling them on the regular market can often be the simplest option. | ||
Updates in 2019 opened up another way to acquire skillbooks. Any skillbook which is available via an NPC-seeded sell order can instead be purchased and immediately injected via the Character Sheet skill page. Injecting skills directly from the character skill interface can be done anywhere, and is thus a useful option for pilots living in [[Wormhole space|wormholes]] and other logistically challenging places; to counterbalance this convenience, the price of taking this option is 30% higher than the standard NPC price, so pilots who can easily access NPC skill markets should continue to take that option if ISK is an issue. | Updates in 2019 opened up another way to acquire skillbooks. Any skillbook which is available via an NPC-seeded sell order can instead be purchased and immediately injected via the Character Sheet skill page. Injecting skills directly from the character skill interface can be done anywhere, and is thus a useful option for pilots living in [[Wormhole space|wormholes]] and other logistically challenging places; to counterbalance this convenience, the price of taking this option is 30% higher than the standard NPC price, so pilots who can easily access NPC skill markets should continue to take that option if ISK is an issue. | ||
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** To apply all your unallocated skill points to your training queue, click on the "+" button on the right side of the total training time. | ** To apply all your unallocated skill points to your training queue, click on the "+" button on the right side of the total training time. | ||
Skill points can be applied to skills already partially trained or injected. | Skill points can be applied to skills already partially trained or injected. | ||
Unallocated skill points are included in the total skill points amount listed on the character sheet. | |||
Note: As of 23 July 2024 {{Clonestate|Omega}} subscribers can get 15,000 skillpoints for free weekly in the [[New Eden Store]]. The offer refreshes at [[downtime]] on Tuesday<ref>Patch notes: [https://www.eveonline.com/news/view/patch-notes-version-22-01 Version 22.01] Release 2024-07-23.1</ref>. | |||
=== Training Time Multipliers === | === Training Time Multipliers === | ||
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<!-- SP = 250 * multiplier * sqrt(32)^(level-1) --> | <!-- SP = 250 * multiplier * sqrt(32)^(level-1) --> | ||
: <math> \displaystyle \text{ SP } = 250 \times \text{ multiplier } \times \sqrt{ 32^{ ( \text{ level } - 1 ) } } </math> | : <math> \displaystyle \text{ SP } = 250 \times \text{ multiplier } \times \sqrt{ 32^{ ( \text{ level } - 1 ) } } </math> | ||
This is a partial chart of level and rank to figure out how many skill points a full skill takes, in thousands of SP. Using this table, we can figure that a rank 10 skill would take 3.1 mil skill points from level 0. Note how the first four levels of a skill are 1/5th the amount of the maxed skill. | |||
{| class="wikitable" | |||
! Level v - rank > !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 8 !! 10 !! 12 !! 14 !! 16 | |||
|- | |||
| 1 || 0.3 || 0.5 || 0.8 || 1.0 || 1.3 || 1.5 || 2.0 || 2.5 || 3.0 || 3.5 || 4.0 | |||
|- | |||
| 2 || 1.4 || 2.8 || 4.3 || 5.7 || 7.1 || 8.5 || 11.3 || 14.2 || 17.0 || 19.8 || 22.6 | |||
|- | |||
| 3 || 8.0 || 16.0 || 24.0 || 32.0 || 40.0 || 48.0 || 64.0 || 80.0 || 96.0 || 112.0 || 128.0 | |||
|- | |||
| 4 || 45.3 || 90.5 || 135.8 || 181.0 || 226.3 || 271.5 || 362.0 || 452.6 || 543.1 || 633.6 || 724.1 | |||
|- | |||
| 5 || 256.0 || 512.0 || 768.0 || 1,024.0 || 1,280.0 || 1,536.0 || 2,048.0 || 2,560.0 || 3,072.0 || 3,584.0 || 4,096.0 | |||
|} | |||
=== Attributes === | === Attributes === | ||
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* [https://docs.google.com/spreadsheets/d/1J5gnQVuXL8F1b7z7TZtZ5qmLOKC8Ym8cZonSMoUMTqg/copy SP Rate Calculator] (Google Spreadsheet) | * [https://docs.google.com/spreadsheets/d/1J5gnQVuXL8F1b7z7TZtZ5qmLOKC8Ym8cZonSMoUMTqg/copy SP Rate Calculator] (Google Spreadsheet) | ||
* [[Skillbook Program|E-Uni Skillbook Reimbursement Program]] | * [[Skillbook Program|E-Uni Skillbook Reimbursement Program]] | ||
== References == | |||
<references /> | |||
{{GettingStartedNav}} | {{GettingStartedNav}} | ||
[[Category:Skills]] | [[Category:Skills]] | ||