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Disability and EVE Online: Difference between revisions

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<span style="color:#ff00ff">''Please note this page is locked for general editing for the next couple of weeks while new ideas filter in and are incorporated into the draft page. Please send suggestions to Spanky Ikkala in game, or Discord DM, or the EVE University Discord thread [https://discord.com/channels/301496390066896896/1383068487441711168 here]''</span>
== Disabled gamers ==
== Disabled gamers ==
EVE Online is a complex MMO with a steep learning curve, and it attracts a wide range of players, including those with disabilities. EVE Online has built-in accessibility<ref>Accessibility means designing environments, products, and services to be usable by everyone, regardless of their abilities. </ref> options to help more players participate fully in New Eden and players have also identified a range of adaptive<ref>Adaptive / Asistive technology is any tool, device, or software etc that supports someone to overcome a challenge and increases their levels of empowerment and  independence</ref> solutions that work for their unique access needs. In addition, EVE University staff and members also work to ensure that our fleets, classes, and resources are as accessible as possible for players of all abilities; we might not always get it right, but we're always looking to continuously improve.
EVE Online is a complex MMO with a steep learning curve, and it attracts a wide range of players, including those with disabilities. EVE Online has built-in accessibility<ref>Accessibility means designing environments, products, and services to be usable by everyone, regardless of their abilities. </ref> options to help more players participate fully in New Eden and players have also identified a range of adaptive<ref>Adaptive / Assistive technology is any tool, device, or software etc that supports someone to overcome a challenge and increases their levels of empowerment and  independence</ref> solutions that work for their unique access needs. In addition, EVE University staff and members also work to ensure that our fleets, classes, and resources are as accessible as possible for players of all abilities; we might not always get it right, but we're always looking to continuously improve.


As EVE Online has a global playerbase, the language used around disability (and indeed every other element of the game) is impacted and influenced by cultural and societal differences. Be aware that this might mean some elements detailed in this page (and associated links) might differ from the language you would normally use, but should always do so with kindness.
As EVE Online has a global playerbase, the language used around disability (and indeed every other element of the game) is impacted and influenced by cultural and societal differences. Be aware that this might mean some elements detailed in this page (and associated links) might differ from the language you would normally use, but should always do so with kindness.
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=== Color Blind Mode ===
=== Color Blind Mode ===
Default options for green colorblindness (Deuteranopia), blue colorblindness (Tritanopia), and custom options to allow for the inclusion / exclusion of: Red / Yellow / Green / Cyan / Blue / Magenta. These settings adjust the UI and overview colors for increased visibility. These are accessible via the ESC menu (ESC >> User Interface >> Color Blind Mode). See also [[Overview Settings: Adaptations for Color Vision Deficiencies|Overview Accessibility Settings]]
Default options for green colorblindness (Deuteranopia), blue colorblindness (Tritanopia), and custom options to allow for the inclusion / exclusion of: Red / Yellow / Green / Cyan / Blue / Magenta. These settings adjust the UI and overview colors for increased visibility. These are accessible via the {{button|ESC}} menu ({{button|ESC}} >> User Interface >> Color Blind Mode). See also [[Overview Settings: Adaptations for Color Vision Deficiencies|Overview Accessibility Settings]]


=== '''UI Scaling''' ===
=== '''UI Scaling''' ===
Adjustable scaling (from 90% 150%) allows players to resize text, icons, and menus for improved readability. These are accessible via the ESC menu (ESC >> Display & Graphics >> UI Scaling)
Adjustable scaling (from 90% to 150%) allows players to resize text, icons, and menus for improved readability. These are accessible via the {{button|ESC}} menu ({{button|ESC}} >> Display & Graphics >> UI Scaling)


=== '''Chat Font Size''' ===
=== '''Chat Font Size''' ===
Chat windows support independent font size changes for improved legibility. You can also set defaults in the ESC menu (ESC >> Gameplay >> Font Size)
Chat windows support independent font size changes for improved legibility. You can also set defaults in the {{button|ESC}} menu ({{button|ESC}} >> Gameplay >> Font Size)


=== '''Window backgrounds''' ===
=== '''Window backgrounds''' ===
Windows can be set individually to have light or dark backgrounds (click on the 3 vertical dots at the top right of a window and (de)select 'Enable Light Background'. You can also set defaults in the ESC menu (ESC >> User Interface >> Window Appearance)
Windows can be set individually to have light or dark backgrounds (click on the 3 vertical dots at the top right of a window and (de)select 'Enable Light Background'. You can also set defaults in the {{button|ESC}} menu ({{button|ESC}} >> User Interface >> Window Appearance)


=== '''Customizable Overview''' ===
=== '''Customizable Overview''' ===
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=== '''Audio Settings''' ===
=== '''Audio Settings''' ===
Master, music, speech, and UI sounds can be adjusted separately. Audio cues can help players who rely more on sound, while customizable levels allow sound-sensitive players to mute distracting inputs. These are accessible via the ESC menu (ESC >> Audio)
Master, music, speech, and UI sound can all be adjusted separately. Audio cues can help players who rely more on sound, while customizable levels allow sound-sensitive players to mute distracting inputs. These are accessible via the {{button|ESC}} menu ({{button|ESC}} >> Audio)


=== '''Input devices''' ===
=== '''Input devices''' ===
Mouse and keyboard controls can be remapped, and keybinds customized to suit ergonomic needs. in-game elements are accessible via the ESC menu (ESC >> Shortcuts). Mapping external devices to commands should probably be cleared with CCP via a Support Ticket to ensure there are no EULA  issues (in game F12 >> Get Help >> Submit a Request)
Mouse and keyboard controls can be remapped, and keybinds customized to suit ergonomic needs. in-game elements are accessible via the {{button|ESC}} menu ({{button|ESC}} >> Shortcuts). Mapping external devices to commands should probably be cleared with CCP via a Support Ticket to ensure there are no EULA  issues (in game {{button|F12}} >> Get Help >> Submit a Request)


These features mean that many aspects of EVE Online’s interface can be tailored to an individual player's needs.
These features mean that many aspects of EVE Online's interface can be tailored to an individual player's needs.


== Assistive Technology for EVE Online ==
== Assistive Technology for EVE Online ==
In addition to in-game features, players can make use of hardware, software, and external tools to make EVE more accessible. Please note that tools and links identified here are gioven in good-faith and with no guarantee of efficacy, please speak to an accessibility specialist first.
In addition to in-game features, players can make use of hardware, software, and external tools to make EVE more accessible. Please note that tools and links identified here are given in good-faith and with no guarantee of efficacy, please speak to an accessibility specialist first.


=== '''Adaptive controllers / input devices''' ===
=== '''Adaptive controllers / input devices''' ===
Devices such as Adaptive Controller, foot pedals, or specialized mice / keyboards can allow alternative input methods alongside (or instead of) tradtional keyboard / mouse inputs.
Devices such as Adaptive Controllers, foot pedals, or specialized mice / keyboards can allow alternative input methods alongside (or instead of) traditional keyboard / mouse inputs.


=== '''Voice Control Software''' ===
=== '''Voice Control Software''' ===
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=== '''Third-Party Apps''' ===
=== '''Third-Party Apps''' ===
Some third-party tools and websites (fitting tools, market apps, killboards etc) offer simplified or accessible interfaces compared to the in-game equivalents.
Some third-party tools and websites (fitting tools, market apps, killboards etc) offer simplified or accessible interfaces compared to the in-game equivalents. We have details of lots of 3rd-party applications [[Third-party tools|here]]


=== '''Multiboxing / Input Broadcasting Tools''' ===
=== '''Multiboxing / Input Broadcasting Tools''' ===
Where appropriate and compliant with CCP’s rules, software-assisted window management can help reduce repetitive strain. as mentioned elsewhere, such tools should be cleared with CCP via a Support Ticket to ensure there are no issues (in game F12 >> Get Help >> Submit a Request).
Where appropriate and compliant with CCP's rules, software-assisted window management can help reduce repetitive strain. As mentioned elsewhere, such tools should be cleared with CCP via a Support Ticket to ensure there are no issues (in game {{button|F12}} >> Get Help >> Submit a Request).


=== '''Assitive software''' ===
=== '''Assistive software''' ===
Eye-tracking and head-movement technology such as [https://www.specialeffect.org.uk/how-we-can-help/eyemine EyeMine 2] can allow disabled gsamers to control game inputs via a range of atypical methods.
Eye-tracking and head-movement technology such as [https://www.specialeffect.org.uk/how-we-can-help/eyemine EyeMine 2] can allow disabled gamers to control game inputs via a range of atypical methods.


Players often combine in-game options with these adaptations to create a playstyle that works best for them. There's lots of useful advice and guidance online, especially on sites such as: [https://ablegamers.org/adaptive-gaming-equipment/ Able Gamers]  
Players often combine in-game options with these adaptations to create a playstyle that works best for them. There's lots of useful advice and guidance online, especially on sites such as: [https://ablegamers.org/adaptive-gaming-equipment/ Able Gamers]  
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=== '''Classes (and recordings)''' ===
=== '''Classes (and recordings)''' ===
Many Uni classes are recorded and uploaded to allow students to learn asynchronously if they cannot attend live sessions. Written class notes are often provided for those who prefer text-based learning and students can aski for sldie packs prior to or after classes to review them at their own pace and we will do our best to provide these.
Many Uni classes are recorded and uploaded to allow students to learn asynchronously if they cannot attend live sessions. Written class notes are often provided for those who prefer text-based learning and students can ask for slide packs prior to (or after) classes to review them at their own pace and we will do our best to provide these.


=== '''Youtube classes and guides''' ===
=== '''YouTube classes and guides''' ===
Our intent os to have full subtitles on our youtube videos. We appreicate that sometimes the autogenerated text is innacurate, and we're slowly working through these manaully hwere we can to update them.
Our intent is to have full subtitles on our YouTube videos. We appreciate that sometimes the auto-generated text is inaccurate, and we're slowly working through these manually where we can, to update them.


=== '''Game Wiki''' ===
=== '''Game Wiki''' ===
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=== '''Fleets''' ===
=== '''Fleets''' ===
Uni fleets often use clear verbal communication and the in-game broadcast fleet settings. wE can't always promise ot have a full set of commands posted into chat, but if you need this we will do our best to provide it.  Fleet Commanders are also encouraged to speak clearly and calmly, to repeat key fleet instructions, and to avoid jargon-heavy language. If in doubt, please aks for clarifications.
Uni fleets often use clear verbal communication and the in-game broadcast fleet settings. We can't always promise to have a full set of commands posted into chat, but if you need this we will do our best to provide it.  Fleet Commanders are also encouraged to speak clearly and calmly, to repeat key fleet instructions, and to avoid jargon-heavy language. If in doubt, please ask for clarifications.


=== '''Learning''' ===
=== '''Learning''' ===
We appreciate that some players need extra time to prepare, reflect on information, process their thoughts, and ask questions. We'll always try to provide this extra time in our content.
We appreciate that some players need extra time to prepare, reflect on information, process their thoughts, and ask questions. We'll always try to provide this extra time in our educational content.


=== '''Community Support''' ===
=== '''Community Support''' ===
Our ethos emphasizes kindness and inclusivity. Members are encouraged to support each other, and to be helpful. Again, we come from a range of cultures and backgrounds, and we don't always get things right the first time, but we'll keep trying to be better and to maximise our inclusivity and accessibility.
Our ethos emphasizes kindness and inclusivity. Members are encouraged to support each other, and to be helpful. Again, we come from a range of cultures and backgrounds, and we don't always get things right the first time, but we'll keep trying to be better and to maximise our inclusivity and accessibility.


By combining EVE Online’s built-in features with EVE University’s culture of patience and inclusion, we strive to make EVE Online welcoming to every capsuleer.
By combining EVE Online's built-in features with EVE University's culture of patience and inclusion, we strive to make EVE Online welcoming to every capsuleer.


== Having a tough day but still want to play? ==
== Having a tough day but still want to play? ==
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Are there things in game that you enjoy doing that are perhaps easier to do on a tough day? Perhaps something like:
Are there things in game that you enjoy doing that are perhaps easier to do on a tough day? Perhaps something like:
* Watch a YT video. See [https://www.youtube.com/@realeveuniversity EVE University on YouTube]
* Watch a YT video. See [https://www.youtube.com/@realeveuniversity EVE University on YouTube]
* Use adaptive devices to assist you
* Use adaptive devices to reduce the workload
** VR helmets for example have been used by some disabled gamers to mine and run missions when they are unable to leave their bed.
** VR helmets for example have been used by some disabled gamers to mine and run missions when they are unable to leave their bed
* Try to pace yourself
** EVE Online is a marathon, not a sprint
** It's okay that your 100% effort today might be more or less than your 100% effort on a different day
** If you're having fun, you're doing EVE Online right
* Jump in a ship and go and explore EVE's amazing sights
* Jump in a ship and go and explore EVE's amazing sights
** [[EVE Gate Pilgrimage]]
** [[EVE Gate Pilgrimage]]
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* Helping new pilots out in the EVE Uni Discord or Rookie Help in game channel
* Helping new pilots out in the EVE Uni Discord or Rookie Help in game channel
* Designing Ship SKINs. See [[Ship SKINR]]
* Designing Ship SKINs. See [[Ship SKINR]]
* Find a quite place to mine and just relax
* Find a quiet place to mine and just relax


=== <span style="color:#FFFF00">'''This is EVE Online, you are never alone'''</span> ===
=== <span style="color:#FFFF00">'''This is EVE Online, you are never alone'''</span> ===