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* [[UniWiki:Mission formatting guidelines|Mission formatting guidelines]] | * [[UniWiki:Mission formatting guidelines|Mission formatting guidelines]] | ||
* {{T|NPCTableSeparator}} | * {{T|NPCTableSeparator}} | ||
; Template data | |||
: This is the [[mediawikiwiki:Help:TemplateData|TemplateData]] documentation for this template used by [[mediawikiwiki:VisualEditor|VisualEditor]] and other tools. | |||
:: <templatedata> | |||
{ | |||
"params": { | |||
"1": { | |||
"label": "type", | |||
"description": "Sets the type and size of an NPC ship or structure. It is displayed as the ships bracket icon and type. A prefix can be added to control the brackets color. See the tables on the template page for valid options.", | |||
"example": "Frigate", | |||
"type": "line", | |||
"required": true | |||
}, | |||
"2": { | |||
"label": "count", | |||
"description": "The number of NPCs of that type (e.g. 3). This is often a range, so feel free to use number ranges (e.g. 10-12). If the number is unknow a ? may be used", | |||
"example": "4", | |||
"required": true | |||
}, | |||
"3": { | |||
"label": "name", | |||
"description": "The NPC's name. Consolidate ships of the same type into a single line (e.g. Coreli Watchman/Patroller). If there are a large number of different ship types, list the most common three or four types followed by an ellipsis (e.g. Corelum Chief Guard/Defender/Protector/...). It is however perfectly fine to use a separate row to make it clear which ship type is using EWAR or triggers an action.", | |||
"example": "Arch Gistii Hijacker/Outlaw ", | |||
"type": "string", | |||
"required": true | |||
}, | |||
"note": { | |||
"description": "Use to describe important information about an NPC (for instance, an NPC deals extremely high damage, is able to self-repair themselves quickly, ...).", | |||
"type": "string" | |||
}, | |||
"trigger": { | |||
"description": "If destroying an NPC causes an action (acceleration gates get unlocked, a new wave of enemies spawn, etc), use this parameter.", | |||
"example": "Triggers reinforcements", | |||
"type": "string" | |||
}, | |||
"point": { | |||
"description": "If an NPC has a Warp Disruptor, set to point= yes or point= point. If an NPC uses a Warp Scrambler (shuts off MWD and stops MJD) you can specify point= scram.", | |||
"type": "line", | |||
"suggestedvalues": [ | |||
"yes", | |||
"point", | |||
"scram" | |||
] | |||
}, | |||
"ewar": { | |||
"description": "Type of electronic warfare used by an NPC. Displayed as an icon", | |||
"example": "Web", | |||
"type": "line", | |||
"suggestedvalues": [ | |||
"Damp", | |||
"ECM", | |||
"GD", | |||
"Neut", | |||
"TD", | |||
"TP", | |||
"Web" | |||
] | |||
}, | |||
"ewar2": { | |||
"description": "See ewar", | |||
"type": "line", | |||
"suggestedvalues": [ | |||
"Damp", | |||
"ECM", | |||
"GD", | |||
"Neut", | |||
"TD", | |||
"TP", | |||
"Web" | |||
] | |||
}, | |||
"ewar3": { | |||
"description": "See ewar", | |||
"type": "line", | |||
"suggestedvalues": [ | |||
"Damp", | |||
"ECM", | |||
"GD", | |||
"Neut", | |||
"TD", | |||
"TP", | |||
"Web" | |||
] | |||
}, | |||
"cargo": { | |||
"description": "If an NPC leaves behind notable loot (e.g. T1 ammo, a trade good)" | |||
}, | |||
"drop": { | |||
"description": "If an NPC leaves behind valuable loot (worth over 1M ISK e.g. faction modules, tech 2 salvage" | |||
} | |||
}, | |||
"description": "This template is used to create a content row in NPCTable. This template is not visual editor friendly so it is best to use it in text editor mode." | |||
} | |||
</templatedata> | |||
<includeonly>[[Category:Formatting templates]]<!-- Any categories for the template itself --></includeonly> | <includeonly>[[Category:Formatting templates]]<!-- Any categories for the template itself --></includeonly> | ||
<noinclude>[[Category:Template documentation]]</noinclude> | <noinclude>[[Category:Template documentation]]</noinclude> | ||
Latest revision as of 11:38, 28 October 2025
- Description
- This template is used to create a content row in NPCTable.
- Dependencies
-
- Requires
- {{NPCTableCSS}} is required only once per page where there's at least one NPCTable. It is included into {{CMBSiteInfo}} and {{CMBSite}}(deprecated), so when one of those is used there is no need to add it separately.
- {{NPCTableHead}}
- Syntax
- {{NPCTableRow|<type>|<count>|<name>|<point= point>|<ewar= ewar>|<ewar2= ewar>|<ewar3= ewar>|<drop= drop>|<cargo= cargo>|<trigger= trigger>|<note= notes>}}
- Parameters
- type, count and name are anonymous (positional) parameters and must be ordered as written.
- type
- sets the type and size of an NPC ship or structure. It is displayed as the ships bracket icon and type. A prefix can be added to control the brackets color. See the tables for valid options.
| Code | Icon |
|---|---|
| Acceleration Gate | |
| Agent | |
| Asteroid | |
| Asteroid Field | |
| Beacon | |
| Billboard | |
| Container | |
| Red Container | |
| Force Field | |
| Gas Cloud | |
| Hackable | |
| Hangar Array | |
| Station | |
| Stargate | |
| Structure | |
| Tower | |
| Wormhole |
- count
- The number of NPCs of that type. This is often a range, so feel free to use number ranges (e.g.
10-12). - name
- The NPC's name. Consolidate ships of the same type into a single line (e.g.
Coreli Watchman/Patroller). If there are a large number of different ship types, list the most common three or four types followed by an ellipsis (e.g.Corelum Chief Guard/Defender/Protector/...). It is however perfectly fine to use a separate row to make it clear which ship type is using EWAR or triggers an action. - point
- If an NPC has a Warp Disruptor, set to
point= yesorpoint= point. If an NPC uses a Warp Scrambler (shuts off MWD and stops MJD) you can specifypoint= scram. - ewar
- ewar2
- ewar3
- Type of electronic warfare used by an NPC. Displayed as an icon
| Type | Code | Icon |
|---|---|---|
| ECM/Jamming | ECM | |
| Tracking disruption | TD | |
| Guidance disruption | GD | |
| Sensor dampening | Damp | |
| Target painting | TP | |
| Stasis webifier | Web | |
| Energy neutralization ("neut") | Neut |
- drop
- If an NPC leaves behind notable loot (e.g. T1 ammo, a trade good), note it here. A dull icon
will be created. - cargo
- If an NPC leaves behind valuable loot (worth over 1M ISK e.g. faction modules, tech 2 salvage), note it here. A shiny icon
will be created. - trigger
- If destroying an NPC causes an action (acceleration gates get unlocked, a new wave of enemies spawn, etc), use this parameter.
- note
- Use to describe important information about an NPC (for instance, an NPC deals extremely high damage, is able to self-repair themselves quickly, ...).
- Sample
{{NPCTableHead|Initial defenders}}{{NPCTableRow|Friendly Barge|1|Digger|drop= lots of stuff}}{{NPCTableRow|Cruiser|1|Warship|point= yes|eawr= Web|ewar2= TD|note= Important info|trigger= Mission complete|cargo= Expensive stuff}}|}- gives...
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
1 x Friendly Barge Digger | |
||
| |
1 x Cruiser Warship |
|
|
|
- See also
- Template data
- This is the TemplateData documentation for this template used by VisualEditor and other tools.
This template is used to create a content row in NPCTable. This template is not visual editor friendly so it is best to use it in text editor mode.
Template parameters
Parameter Description Type Status type 1Sets the type and size of an NPC ship or structure. It is displayed as the ships bracket icon and type. A prefix can be added to control the brackets color. See the tables on the template page for valid options.
- Example
- Frigate
Line required count 2The number of NPCs of that type (e.g. 3). This is often a range, so feel free to use number ranges (e.g. 10-12). If the number is unknow a ? may be used
- Example
- 4
Unknown required name 3The NPC's name. Consolidate ships of the same type into a single line (e.g. Coreli Watchman/Patroller). If there are a large number of different ship types, list the most common three or four types followed by an ellipsis (e.g. Corelum Chief Guard/Defender/Protector/...). It is however perfectly fine to use a separate row to make it clear which ship type is using EWAR or triggers an action.
- Example
- Arch Gistii Hijacker/Outlaw
String required note noteUse to describe important information about an NPC (for instance, an NPC deals extremely high damage, is able to self-repair themselves quickly, ...).
String optional trigger triggerIf destroying an NPC causes an action (acceleration gates get unlocked, a new wave of enemies spawn, etc), use this parameter.
- Example
- Triggers reinforcements
String optional point pointIf an NPC has a Warp Disruptor, set to point= yes or point= point. If an NPC uses a Warp Scrambler (shuts off MWD and stops MJD) you can specify point= scram.
- Suggested values
yespointscram
Line optional ewar ewarType of electronic warfare used by an NPC. Displayed as an icon
- Suggested values
DampECMGDNeutTDTPWeb- Example
- Web
Line optional ewar2 ewar2See ewar
- Suggested values
DampECMGDNeutTDTPWeb
Line optional ewar3 ewar3See ewar
- Suggested values
DampECMGDNeutTDTPWeb
Line optional cargo cargoIf an NPC leaves behind notable loot (e.g. T1 ammo, a trade good)
Unknown optional drop dropIf an NPC leaves behind valuable loot (worth over 1M ISK e.g. faction modules, tech 2 salvage
Unknown optional