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While each type of complex contributes the same amount to capturing a system (measured in [[#Victory points|victory points]]), capturing larger complexes result in higher [[#Rewards|rewards]]. Additionally, capturing complexes in enemy-held systems (offensive plexing) gives higher rewards than capturing complexes in friendly-held systems (defensive plexing). | While each type of complex contributes the same amount to capturing a system (measured in [[#Victory points|victory points]]), capturing larger complexes result in higher [[#Rewards|rewards]]. Additionally, capturing complexes in enemy-held systems (offensive plexing) gives higher rewards than capturing complexes in friendly-held systems (defensive plexing). | ||
Complexes are defended by a single NPC (in rare cases, two); it's designed to be killed without too much trouble by a player ship of similar size. Once killed, the NPC defender will respawn after, between 90 and 180 seconds for | Complexes are defended by a single NPC (in rare cases, two); it's designed to be killed without too much trouble by a player ship of similar size. Once killed, the NPC defender will respawn after, between 90 and 180 seconds for scout and small complexes. In medium and large complexes, the NPC respawns after, between 90 and 300 seconds.<ref>EVE forums: [https://forums-archive.eveonline.com/topic/343137 Kronos Factional Warfare Complex Improvements] (2014)]</ref> | ||
Which systems have complexes and which complexes a system has available can both be found in the [[The Agency|Agency]] window under Encounters > Faction Warfare. | Which systems have complexes and which complexes a system has available can both be found in the [[The Agency|Agency]] window under Encounters > Faction Warfare. | ||