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Keyroii Moru (talk | contribs) m Changed the 2 minute timer to the 30 second timer mentioned further down and specified a bit more clearly when the timer starts when entering cloaked |
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{{Exploration links}} | {{Exploration links}} | ||
{{hatnote|This site is about the hacking site. See [[Besieged Covert Research Facility]] for info on the combat site}} | {{hatnote|This site is about the hacking site. See [[Besieged Covert Research Facility]] for info on the combat site}} | ||
[[File:GhostSite1b.jpg|thumb|400px|A Ghost Site in space]] | [[File:GhostSite1b.jpg|thumb|400px|A Ghost Site in space]] | ||
'''Ghost Sites''' are pirate facilities which can be [[Hacking|hacked]] (like [[ | '''Ghost Sites''' are pirate facilities which can be [[Hacking|hacked]] (like [[data site]]s), but which have unique mechanics which set them apart. | ||
== Finding a Ghost Site == | == Finding a Ghost Site == | ||
[[File:GhostSite2.jpg|thumb|400px|A Lesser Ghost Site]] | [[File:GhostSite2.jpg|thumb|400px|A Lesser Ghost Site]] | ||
Ghost Sites can be found using the probe scanner, [[Probe scanning|using probes]]. They show up as [[ | Ghost Sites can be found using the probe scanner, [[Probe scanning|using probes]]. They show up as [[cosmic signatures]] (type: Data sites), and occur in all [[System security|categories of space]] (hi-sec, low-sec, null-sec and wormhole). They show up in the anomaly list as "{{co|wheat|<size> <faction> Covert Research Facility}}". The {{co|wheat|<size>}} is solely dependent on the security rating of the system: | ||
* "Lesser" in high-sec | * "Lesser" in high-sec | ||
* "Standard" in low-sec | * "Standard" in low-sec | ||
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When you enter warp to a Ghost Site, a pop-up message appears that warns the capsuleer that the site is dangerous. | When you enter warp to a Ghost Site, a pop-up message appears that warns the capsuleer that the site is dangerous. | ||
== Getting | == Getting loot == | ||
When you enter the site a 30 seconds to three minute timer is started '''<span style="color:red">(unless you warp in cloaked, in this case the timer will start when decloaking)</span>'''. The time is random and not shown, but it seems that the more ships are in the site at once, the longer the timer (in practice, if running a site solo, you will generally have enough time to hack and loot 2 cans before the timer expires). | |||
Since time is of the essence, it is not generally recommended to scan the containers with a cargo scanner due to the limited time that is available before the rats warp in and make the cans (i.e. containers) explode, however if you're fast and have not fitted warp core stabilizers to your ship, you can. | |||
The stashes are opened by the hacking mini game known from [[data site]]s; once the hack is complete, you can loot the cans directly. The cans are normally in a square, equal distance from each other, with one having better loot than the rest. It has not been determined if the uniquely named can has the best loot. | |||
The hacking difficulty is comparable to the difficulty of hacking a data or relic site in a system with the same security status. If you fail your hacking attempt, either all the containers in the site will explode immediately or just the container you were working on will explode (see also [[#Explosions|below]]), unlike with normal data sites. If just the single can explodes rather than all of them, you can continue hacking but the hidden timer is still running. Unlike regular data sites, when these cans explode, they do damage to your ship. | |||
The hacking difficulty is comparable to the difficulty of hacking a data or relic site in a system with the same security status. If you fail your hacking attempt, either all the containers in the site will explode immediately or just the container you were working on will explode (see also below), unlike with normal data sites. If just the single can explodes rather than all of them, you can continue hacking but the hidden timer is still running. Unlike regular data sites, when these cans explode, they do damage to your ship. | |||
The site timer varies considerably; from around 30 seconds to a few minutes. It is random. | The site timer varies considerably; from around 30 seconds to a few minutes. It is random. | ||
All sites may contain Covert Research Tools. Hi-Sec and Low-Sec usually contain Shattered Villard Wheels, which are a required component to build the ‘Ascendancy’ implant set. | All sites may contain Covert Research Tools. Hi-Sec and Low-Sec usually contain Shattered Villard Wheels, which are a required component to build the ‘Ascendancy’ implant set. Null-sec and Wormholes may contain materials needed to build Capital sized modules. | ||
'''Other possible Hi-Sec Loot:''' | '''Other possible Hi-Sec Loot:''' | ||
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'''Other possible Low-Sec Loot:''' | '''Other possible Low-Sec Loot:''' | ||
* ‘Wetu’ Mobile Depot Blueprint Copy | |||
* 'Packrat' Mobile Tractor Unit Blueprint Copy | |||
* High-grade Ascendancy Alpha Blueprint Copy | |||
* High-grade Ascendancy Beta Blueprint Copy | |||
* Mid-grade Ascendancy Delta Blueprint Copy | * Mid-grade Ascendancy Delta Blueprint Copy | ||
* Mid-grade Ascendancy Epsilon Blueprint Copy | * Mid-grade Ascendancy Epsilon Blueprint Copy | ||
* Mid-grade Ascendancy Gamma Blueprint Copy | * Mid-grade Ascendancy Gamma Blueprint Copy | ||
* Mid-grade Ascendancy Omega Blueprint Copy | * Mid-grade Ascendancy Omega Blueprint Copy | ||
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* High-grade Ascendancy Omega Blueprint Copy | * High-grade Ascendancy Omega Blueprint Copy | ||
Source: CCP Affinity | Source: CCP Affinity | ||
{{ | {{Note box | ||
|In each high/low security site there is now a 5th container placed above and to the center of the 4 original ones, directly above the warp-in point. In lowsec it consistently drops 1x Electro-Neural Signaller and nothing else. In high-sec it is always empty. Furthermore, it does not get destroyed by rats and will remain after they leave. This makes it a viable and lucrative strategy, if exploring in a frigate, hack 1 or 2 of the other cans and then move at least 40km away. Wait until the the rats leave, and then come back and hack the top can. Keep in mind the can despawns when you leave the grid. | |||
|width= 90% | |||
|italics= no}} | |||
== Rats == | == Rats == | ||
[[File:GhostSite3.jpg|thumb|400px|A Ghost Site just as rats jump in]] | [[File:GhostSite3.jpg|thumb|400px|A Ghost Site just as rats jump in]] | ||
After the timer expires (irrespective of how many containers you have hacked), rats (based on the local pirate population) will show up to destroy the cans and defend the site. | After the timer expires (irrespective of how many containers you have hacked), rats (based on the local pirate population) will show up to destroy the cans and defend the site. Thirty seconds after the they warp in, the rats will instantly detonate every canister in the site, even those which have already been successfully hacked. | ||
These rats have no bounties, nor any known drops, but they do a considerable amount of damage (based on the system's security status) that can reach 2000+ raw damage. Most of them do not use warp disruptors, although there is one type of each rat that will warp-disrupt you (confirmed in high sec, null sec & wormhole). As there is usually one of those warp-disrupting rats in any site, you're generally stuck there for the duration. | These rats have no bounties, nor any known drops, but they do a considerable amount of damage (based on the system's security status) that can reach 2000+ raw damage. Most of them do not use warp disruptors, although there is one type of each rat that will warp-disrupt you (confirmed in high sec, null sec & wormhole). As there is usually one of those warp-disrupting rats in any site, you're generally stuck there for the duration. | ||
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The rats' warp disruption range is 24 km. They do not aggress players if the player ship is more than 30 km away. | The rats' warp disruption range is 24 km. They do not aggress players if the player ship is more than 30 km away. | ||
{| style="background: | {| style="background-color: var(--background-color-error); border: 1px solid #333333;" | ||
| [[File:Icon_warning.png|56px|link=]] | |||
| style="padding:8px;" | '''WARNING:''' DO NOT underestimate the damage from the NPCs. In high-tier sites they can shred even a well-tanked ship. | | style="padding: 8px;" | '''WARNING:''' DO NOT underestimate the damage from the NPCs. In high-tier sites they can shred even a well-tanked ship. | ||
|} | |} | ||
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All the containers in the Ghost Site will explode if: | All the containers in the Ghost Site will explode if: | ||
* The hidden timer (see [[#Getting loot|above]]) runs out, or | |||
* The hidden timer (see above) runs out, or | |||
* You fail in a hacking attempt. (It has been known for only one of the containers to explode if failed. In cases like this you may continue hacking, but the hidden timer is still running.) | * You fail in a hacking attempt. (It has been known for only one of the containers to explode if failed. In cases like this you may continue hacking, but the hidden timer is still running.) | ||
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This explosion damage varies: raw explosive damage appears to be based on your ship's current distance to the containers. | This explosion damage varies: raw explosive damage appears to be based on your ship's current distance to the containers. | ||
* Superior Ghost site (wormholes): | * Superior Ghost site (wormholes): 12,000 damage | ||
* Improved Ghost site (nullsec): | * Improved Ghost site (nullsec): 10,000 damage | ||
* Standard Ghost site (lowsec): | * Standard Ghost site (lowsec): 8,000 damage | ||
* Lesser Ghost site (highsec): | * Lesser Ghost site (highsec): 6,000 damage | ||
It also appears that the explosion radius is about 10 km. | It also appears that the explosion radius is about 10 km. | ||
== July 2025 Patch Updates == | |||
In the '''[https://www.eveonline.com/news/view/exploration-and-industry-balance-rework Exploration and Industry Balance Rework]''' released on '''17 July 2025''', CCP introduced several adjustments to Ghost Sites (Covert Research Facilities) aimed at improving risk‑reward alignment and accessibility, particularly for solo explorers. | |||
==== Key Changes ==== | |||
* '''Timer consistency''': Ghost Site timers are now more predictable. A guaranteed '''30‑second delay''' occurs before site defenses (explosions and NPC spawns) are triggered, allowing a more reliable window to hack containers and warp out. | |||
* '''Adjusted rewards''': Loot tables have been rebalanced so that higher‑risk sites yield proportionally better rewards. | |||
* '''Reduced cargo volume''': Capital Control Components (e.g. '''Life Support Backup Units''' and '''Power Couplings''') now have lower volume, easing transport in exploration frigates. | |||
A recording of the CCP Dev Chat discussing these changes is available [https://www.youtube.com/watch?v=n2IrNbH93Oc here]. | |||
== Ship fitting == | == Ship fitting == | ||
A ship for running Ghost Sites should perform several roles: | A ship for running Ghost Sites should perform several roles: | ||
* Hacking the containers (so at least a hacking module, and preferably a bonus to the hacking minigame) | * Hacking the containers (so at least a hacking module, and preferably a bonus to the hacking minigame) | ||
* Quickly flying from one container to another (to be able to hack as many containers as possible before the timer runs out) | * Quickly flying from one container to another (to be able to hack as many containers as possible before the timer runs out) | ||
* Tank the explosion and the rats | * Tank the explosion and the rats | ||
=== | There are 2 methods in running Ghost Site. Blitzing and Face tanking. | ||
Blitzing goal is to hack and run before the rats appears, while having enough tank to survive a can explosion. | |||
Face tanking allows you to hack and tank the rats while surviving an explosion. | |||
It is recommended to prepare for the blitzing method as the face tank option suffers from horrible hacking performance and renders it useless in higher difficulty hacks. Face tanking in theory will have a lower player skill threshold while allowing one to learn about the site first hand. | |||
== Blitzing == | |||
'''A regular cloaky frigate equipped with Mobile Depot!''' | |||
* [[Heron Navy Issue]] as a low budget option | |||
* Covert op Frigate (Primarily [[Buzzard]] and [[Helios]], while [[Cheetah]] and [[Anathema]] require rigs to work) | |||
* [[Astero]] require Explosive Shield Reinforcer or Core Defense Field Extender rigs to meet the requirement, and suffers from high price (Circa April 2025) | |||
Blitzing entire idea is to hack as fast as you can and run when rats shows up, while completely disregarding explosion threat. This is made possible using Explosive Shield Hardener and Medium Shield Extender combined. The cost of Pith-X Explosive Shield Hardener are very cheap due to shield high innate explosive resist, while Medium Shield Extender give the buffer needed to reach the required shield EHP to tank the highest explosion damage without burdening the ship slots and fitting resources. | |||
When rats show up, you want to drop your hacking progress and either leave the site or burn 40 km away from them. Make sure your hardener is online/overheated before you tank the explosion that's about to come. | |||
=== High slots === | |||
* Cloak (T1 for Heron, Covert Op Cloak for Cov Op ships) allows you to wait until the rats leave if you wish to. This is often done in Low Sec Ghost Sites as players often leave the middle can which will not explode for last. | |||
=== Mid slots === | |||
* Microwarpdrive (to fly as quickly as possible between containers). | |||
* Data Analyzer (to hack the site). Sites are data only, without relics. It's always better to use the T2 version, if you can fit one. | |||
* Explosive Shield Hardener (preferably Pith-X or Pith-A) Can fit 2 of these in [[Heron Navy Issue]], [[Buzzard]] or [[Helios]] | |||
* Medium Shield Extender | |||
* Multispectrum Shield Hardener (for a 5 mid slot ships) Optional substitute for a second explosive hardener | |||
=== Low slots === | |||
* Damage Control (gives a blanket of resist buff) helps tanking explosion and rats. | |||
* Micro Auxiliary Power Core (gives PowerGrid) to fit Medium Shield Extender. | |||
=== Rigs === | |||
[[Cheetah]], [[Anathema]], and [[Astero]] do not have enough slots or stats which makes them reliant to rigs to meet the standard (13000 explosive shield EHP). If your demand is lower you may skip adding rigs. The other ships do not suffer this issue. | |||
* Small Explosive Shield Reinforcer (more explosive resist) | |||
* Small Core Defense Field Extender (more shield amount) | |||
=== Tank === | |||
You want to have at least 13000 Explosive Shield EHP cold so you will have a little bit of buffer to escape the rats after tanking an explosion. This can be achieved by having at least two hardeners and one extender module, which will set your mid slots format as follow: | |||
* Microwarpdrive | |||
* Data Analyzer | |||
* Explosive Shield Hardener | |||
* Medium Shield Extender | |||
* Shield Hardener (Multispectrum/Explosive/Empty Slot) | |||
and low slots as follow: | |||
* Damage Control | |||
* Micro Auxiliary Power Core | |||
== Face Tanking == | |||
'''Not a regular cloaky frigate!''' | |||
* Armor-tanked T1 cruisers (e.g. a [[Vexor]] or a [[Maller]]) | * Armor-tanked T1 cruisers (e.g. a [[Vexor]] or a [[Maller]]) | ||
* [[Gnosis]] battlecruiser | * [[Gnosis]] battlecruiser | ||
* [[Stratios]] | * [[Stratios]] | ||
* [[Strategic Cruisers|Strategic (T3) Cruiser]] | * [[Strategic Cruisers|Strategic (T3) Cruiser]] | ||
=== Mid slots === | === Mid slots === | ||
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It might seem counter-intuitive to fit both a plate and a repairer, but remember that without decent buffer, the explosion might hurt you, while the repairer will keep you alive when the rats start shooting you. You might be fine with just the plate or the repairer in highsec, but when you move on to other parts of space, both will be needed (unless you have logistics). Having the repairer is also a cheap way to fix armor damage. | It might seem counter-intuitive to fit both a plate and a repairer, but remember that without decent buffer, the explosion might hurt you, while the repairer will keep you alive when the rats start shooting you. You might be fine with just the plate or the repairer in highsec, but when you move on to other parts of space, both will be needed (unless you have logistics). Having the repairer is also a cheap way to fix armor damage. | ||
It is worth remembering that the explosion of the cans is ALWAYS explosive damage, but the rats will [[NPC | It is worth remembering that the explosion of the cans is ALWAYS explosive damage, but the rats will [[NPC damage types|deal damage according to their faction]], so tank accordingly. | ||
* Guristas - Kinetic / Thermal | * Guristas - Kinetic / Thermal | ||
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* Angel Cartel - Explosive / Kinetic | * Angel Cartel - Explosive / Kinetic | ||
Note; You can comfortably tank the rats in a hi-sec Angel Cartel Ghost site with just a damage control and two explosive shield hardeners on a [[Gnosis]]. This leaves room for overdrive injectors/I-stabs in the lows and a cargo scanner, data analyzer, sensor booster, and | Note; You can comfortably tank the rats in a hi-sec Angel Cartel Ghost site with just a damage control and two explosive shield hardeners on a [[Gnosis]]. This leaves room for overdrive injectors/I-stabs in the lows and a cargo scanner, data analyzer, sensor booster, and MWD in the mids. | ||
== The Egg Thief Tactic == | == The Egg Thief Tactic == | ||
An alternative tactic | An alternative tactic in Blitzing the ghost site. Blitzing without the explosion tank. | ||
=== Egg Thief fitting === | === Egg Thief fitting === | ||
Any [[ | Any [[corvette]]. Fit it with | ||
* a data analyzer | * a data analyzer | ||
* a | * a Micro Warp Drive (MWD) | ||
An improved version uses a T1 exploration frigate (the hull bonus to hacking makes it easier to successfully hack a can, particularly in the low- or null-sec variants) fitted with a data analyzer, a MWD and a cargo scanner. | An improved version uses a T1 exploration frigate (the hull bonus to hacking makes it easier to successfully hack a can, particularly in the low- or null-sec variants) fitted with a data analyzer, a MWD and a cargo scanner. | ||
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Depending on your skills as well as confidence, you may have time to hack more than one container before the rats spawn. As a general rule, you will not be able to hack all of the containers, but if you're very lucky with the hacks you might be able to pull two or three hacks off. | Depending on your skills as well as confidence, you may have time to hack more than one container before the rats spawn. As a general rule, you will not be able to hack all of the containers, but if you're very lucky with the hacks you might be able to pull two or three hacks off. | ||
One final thing to remember is that a single hacking failure costs you your corvette/ untanked T1 explorer. If you are about to fail a hack, eject all of your cargo into space and [[ | One final thing to remember is that a single hacking failure costs you your corvette/ untanked T1 explorer. If you are about to fail a hack, eject all of your cargo into space and [[bookmark]] it. That way, your cargo will not be affected by the destruction of your ship. Return later to pick up the loot after the site despawns. | ||
== Ghost Raider Gang == | == Ghost Raider Gang == | ||
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Ghost sites were introduced in the [[Rubicon]] expansion in late 2013. [https://forums-archive.eveonline.com/topic/449199 They were tweaked in December 2015]. | Ghost sites were introduced in the [[Rubicon]] expansion in late 2013. [https://forums-archive.eveonline.com/topic/449199 They were tweaked in December 2015]. | ||
* Dev blog introducing | * Dev blog introducing ghost sites: https://www.eveonline.com/news/view/ghastly-hotbed-of-spaceship-trauma | ||
* Dev blog introducing the Contested and Besieged Covert Research Facilities: https://www.eveonline.com/news/view/sweeping-death-and-chaos | * Dev blog introducing the Contested and Besieged Covert Research Facilities: https://www.eveonline.com/news/view/sweeping-death-and-chaos | ||
* 2015 "Data Site Improvements" forum thread: https://forums-archive.eveonline.com/topic/449199 | * 2015 "Data Site Improvements" forum thread: https://forums-archive.eveonline.com/topic/449199 | ||