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Ghost Sites: Difference between revisions

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m Changed the 2 minute timer to the 30 second timer mentioned further down and specified a bit more clearly when the timer starts when entering cloaked
 
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== Getting loot ==
== Getting loot ==
When you enter the site a two to three minute timer is started '''<span style="color:red">(unless you warp in cloaked)</span>'''. The time is random and not shown, but it seems that the more ships are in the site at once, the longer the timer (in practice, if running a site solo, you will generally have enough time to hack and loot 2 cans before the timer expires).
When you enter the site a 30 seconds to three minute timer is started '''<span style="color:red">(unless you warp in cloaked, in this case the timer will start when decloaking)</span>'''. The time is random and not shown, but it seems that the more ships are in the site at once, the longer the timer (in practice, if running a site solo, you will generally have enough time to hack and loot 2 cans before the timer expires).


Since time is of the essence, it is not generally recommended to scan the containers with a cargo scanner due to the limited time that is available before the rats warp in and make the cans (i.e. containers) explode, however if you're fast and have not fitted warp core stabilizers to your ship, you can.
Since time is of the essence, it is not generally recommended to scan the containers with a cargo scanner due to the limited time that is available before the rats warp in and make the cans (i.e. containers) explode, however if you're fast and have not fitted warp core stabilizers to your ship, you can.
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* '''Adjusted rewards''': Loot tables have been rebalanced so that higher‑risk sites yield proportionally better rewards.
* '''Adjusted rewards''': Loot tables have been rebalanced so that higher‑risk sites yield proportionally better rewards.
* '''Reduced cargo volume''': Capital Control Components (e.g. '''Life Support Backup Units''' and '''Power Couplings''') now have lower volume, easing transport in exploration frigates.
* '''Reduced cargo volume''': Capital Control Components (e.g. '''Life Support Backup Units''' and '''Power Couplings''') now have lower volume, easing transport in exploration frigates.
* '''Fewer mines''': The number of explosive mines in capital‑tier Ghost Sites has been reduced, making navigation safer.
* '''Sleeper Cache additions''': Capital Control Components now have a chance to drop as bonus loot in '''Sleeper Cache''' exploration sites.


A recording of the CCP Dev Chat discussing these changes is available [https://www.youtube.com/watch?v=n2IrNbH93Oc here].
A recording of the CCP Dev Chat discussing these changes is available [https://www.youtube.com/watch?v=n2IrNbH93Oc here].