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Reprocessing: Difference between revisions

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Equipment: clean up text
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We can transclude § "Asteroid ore" from redundant section "Minerals". No outward-facing changes
 
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[[Category:Guides]]
{{Update|Review page links, images, and more, for Asteroid Ore Reprocessing skill changes in December 2021, Version 19.11 changes}}
[[Category:Industry]]
 
Refining is a miner’s second best friend, the first being powerful mining lasers. Refining allows a miner to refine their raw ore into usable minerals that can be sold or used for personal production. However, it is unlikely that new players' skill sets will allow for the efficient use of a refinery, and large portions of the refined minerals will be lost as ‘waste’, so new miners may find it more profitable to sell the raw ore they mine rather than refining it.
{{Industry Links}}
'''Reprocessing''' (also known as '''refining''') allows a player to refine their raw ore into usable minerals that can be sold or used for personal production. However, it is unlikely that new players' skill sets will allow for the efficient use of a reprocessing plant, and large portions of the refined minerals will be lost as "waste", so new players may find it more profitable to sell the raw ore they mine rather than refining it.


A pilot's ability to use a refinery is affected by three factors: '''equipment efficiency''', '''refining skills''' and the '''equipment use tax'''.
== Equipment ==
In New Eden there are two types of reprocessing equipment:
* equipment owned by NPC corporations
* equipment owned by player corporations


==Equipment==
If an NPC station is capable of reprocessing your materials, then its equipment will have an efficiency rating between 30% and 50%<!-- (you can search for stations with 50% reprocessing efficiency by criteria, for example NPC-corp or solar system, at [http://eve-online.itemdrop.net/eve_db/universe/station_search/ Station search page])-->. Obviously using a station with 50% equipment is better so pilots should take care when choosing a reprocessing station and check this value before use. (You can use third-party map tools like [https://evemaps.dotlan.net/ DOTLAN] to quickly check this)


In New Eden there are two types or refining equipment: equipment owned by NPC corporations and equipment owned by player corporations. For the purposes of this guide we will only examine NPC refineries that can be found in almost all systems of [[Classifications of Space#Empire|empire space]].
In addition, NPC stations take a [[Tax#Equipment tax|tax]] for using their reprocessing facilities. The tax is based on the player's personal or corporation standings with the station's owner, whichever standing is higher is used. The tax starts at 5% with 0 standings and falls to 0% at 6.67 standings with the station owner. Hence, it's a good idea to reprocess at stations for which you or your corp have the best relationship. See [[#Equipment tax|Equipment tax]] below for more detail.


If an NPC station is capable of refining then its equipment will have an efficiency rating between 30% and 50%. Obviously using a station with 50% equipment is better so pilots should take care when choosing a refining station and check this value before use. (You can use third-party map tools like [http://evemaps.dotlan.net/ DOTLAN] to quickly check this.)
Better processing can be found in player-owned Upwell structures. [[Citadels]] and [[Engineering Complexes]] have base rates of 50%, the Athanor refinery has a base rate of 51%, and the Tatara refinery has a base rate of 52%. These percentages can be increased up to 4% through the use of rigging in high-security space, more in low-security space, and even more in null-security space (including [[wormholes]]).


Now, confusingly, you would think that you would receive 50% of the minerals using this equipment, but actually at this level you actually receive 87.5% of the minerals refined, with 12.5% of the minerals lost as 'waste' if you have no skills.
== Pilot skills ==
There are two generic skills that affect a player’s ability to process raw materials: {{sk|Reprocessing}} and {{sk|Reprocessing Efficiency}}, both of which are available from NPC stations. Reprocessing is the first skill you will need to improve efficiency, and will cost approximately 45,000 ISK. (This cost can be covered by the university's [[skillbook program]].) Each level of Reprocessing will increase the pilot's efficiency by 3% for a maximum of 15% increase. Reprocessing Efficiency adds an additional 2% per level, up to 10% at level 5 skill, requires Reprocessing IV to train, and costs 250,000 ISK from NPC stations.


==Pilot Skills==
To further reduce waste, there are individual ore skills for each ore type, and a generic ice skill for all ice types—these can be found on the [[Skills:Resource Processing|Resource Processing]] page. Each level of that respective skill offers a final 2% increase to efficiency for the corresponding material, 10% at level V. The max possible reprocessing efficiency with all 5 skills, at a 50% NPC station with perfect standings is 70%. Prior to the Lifeblood expansion, the maximum possible efficiency in high-security space was 88% with perfect skills and a +4% [[#Implants|implant]] using a fully upgraded citadel. You can never achieve "perfect reprocessing" and there will always be some waste.
There are two generic skills that affect a player’s ability to refine: [[Skills:Industry#Refining|Refining]] and [[Skills:Industry#Refinery Efficiency|Refinery Efficiency]], both of which are available from NPC stations. Refining is the first skill you will need to improve efficiency, and will cost approximately 45,000 ISK. (This cost can be covered by the university's [[The Skillbook Program|skillbook program]].) Each level of Refining will increase the equipment efficiency by 2% for a maximum of 10% increase. Using commonly found 50% empire equipment will now give you an output of 91.25% with 8.75% of the minerals being lost.


Refinery Efficiency has the largest impact on refining efficiency; as such it takes 3 times as long to train as Refining, as well as requiring Refining Level 5 as a prerequisite skill. This skill costs 252,000 ISK. Training Refinery Efficiency to level 3 gives an output of 96.2%. Due to the mechanics of the game, when using an NPC station this is fixed to 95%.
For an average player with around 30 days training into reprocessing skills, efficiency yields would typically hover around 63&ndash;65% depending on standings at a 50% station.


{| border="1" cellpadding="1" cellspacing="1" align="center" width="90%"
{| class="wikitable" style="margin-left: 2em; text-align: center;"
|+'''Net Yield with 50% Station Equipment'''
|+ '''Net Yield with 50% Station Equipment'''
!width="14%" align="center"|Refining
! rowspan=2 style="width: 14%;" | Reprocessing
|width="14%" align="center"|Refinery<br />Efficiency
! rowspan=2 style="width: 14%;" | Reprocessing<br>Efficiency
|width="12%" align="center"|Ore Skill<br />(zero)
! colspan=6 | <group> Ore Reprocessing
|width="12%" align="center"|Ore Skill<br />I
|-
|width="12%" align="center"|Ore Skill<br />II
! style="width: 12%;" | (zero)
|width="12%" align="center"|Ore Skill<br />III
! style="width: 12%;" | I
|width="12%" align="center"|Ore Skill<br />IV
! style="width: 12%;" | II
|width="12%" align="center"|Ore Skill<br />V
! style="width: 12%;" | III
! style="width: 12%;" | IV
! style="width: 12%;" | V
|-  
|-  
|align="center"|(zero)||align="center"|(zero)
| (zero) || (zero)
|align="center"|87.5%
| 50.00%
|align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;
| || || || ||
|-  
|-  
|align="center"|I||align="center"|(zero)
| I || (zero)
|align="center"|88.3%
| 51.50%
|align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;
| || || || ||
|-  
|-  
|align="center"|II||align="center"|(zero)
| II || (zero)
|align="center"|89.0%
| 53.00%
|align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;
| || || || ||
|-  
|-  
|align="center"|III||align="center"|(zero)
| III || (zero)
|align="center"|89.8%
| 54.50%
|align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;
| || || || ||
|-  
|-  
|align="center"|IV||align="center"|(zero)
| IV || (zero)
|align="center"|90.5%
| 56.00%
|align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;
| 57.12% || 58.24% || 59.36% || 60.48% || 61.60%
|-  
|-  
|align="center"|V||align="center"|(zero)
| V || (zero)
|align="center"|91.5%
| 57.50%
|align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;
| 58.65% || 59.80% || 60.95% || 62.10% || 63.25%
|-  
|-  
|align="center"|V||align="center"|I
| V || I
|align="center"|92.5%
| 58.65%
|align="center"|95.0%||align="center"|97.2%||align="center"|99.3%||align="center"|101.5%||align="center"|103.6%
| 59.82% || 60.99% || 62.16% || 63.34% || 64.51%
|-  
|-  
|align="center"|V||align="center"|II
| V || II
|align="center"|94.6%
| 59.80%
|align="center"|96.8%||align="center"|99.0%||align="center"|101.2%||align="center"|103.5%||align="center"|105.7%
| 60.99% || 62.19% || 63.38% || 64.58% || 65.78%
|-  
|-  
|align="center"|V||align="center"|III
| V || III
|align="center"|96.2%
| 60.95%
|align="center"|98.5%||align="center"|100.8%||align="center"|103.1%||align="center"|105.4%||align="center"|107.8%
| 62.16% || 63.38% || 64.60% || 65.82% || 67.04%
|-  
|-  
|align="center"|V||align="center"|IV
| V || IV
|align="center"|97.9%
| 62.10%
|align="center"|100.2%||align="center"|102.6%||align="center"|105.0%||align="center"|107.4%||align="center"|109.8%
| 63.34% || 64.58% || 65.82% || 67.06% || 68.31%
|-  
|-  
|align="center"|V||align="center"|V
| V || V
|align="center"|99.5%
| 63.25%
|align="center"|102.0%||align="center"|104.5%||align="center"|106.9%||align="center"|109.4%||align="center"|111.9%
| 64.51% || 65.78% || 67.04% || 68.31% || 69.57%
|}
|}


==Equipment tax==
== Reprocessing in a station ==
So far it is has been possible to refine a batch of ore and receive 95% of the minerals. Skills can no longer be used to improve this value. This is because there is a fee for using the equipment, a tax charged by the NPC corporation who own the station. At its default value, this is 5%. It is possible to reduce this value to zero so that a refining will result in 100% of the minerals being given to the player.
Before you can process your raw materials you must place the ore in your hangar at a station with a reprocessing plant, or into the cargohold of a player-owned starbase reprocessing array. Batch compressed ores require 1 unit to process, while compressed and non compressed ores require 100 units. You cannot process non batch compressed ores with less than 100 units of a single type, e.g. 75 units of Veldspar cannot be combined with 25 units of Dense Veldspar for processing. Batch compressed, compressed, and non compressed ores yield the same amount of minerals per batch. All ice require 1 unit to process, with compressed ice simply taking 10× less volume (100{{m3}}) than non compressed ice (1,000{{m3}}).
 
To begin processing, right click the item from your hangar and select reprocess, or drag it to an opened reprocessing window. Once done, you'll have screen that looks similar to this:


In order to reduce the tax level your '''personal''' standing with the NPC corporation that owns the station needs to improve. You need a standing of 6.67 or more to reach zero tax.  
[[File:refining.png|center]]


Within the university there are many players who have already attained this 'zero tax refine' standing as well as 'perfect refine' skills and offer it as a service to newer players: see the [[Perfect Refine List]] for more details.
In this example, we have 120,000 units of Plagioclase designated for processing. With 69.9% overall efficiency, the processing yield at a glance will give approximately 146,107 units of Tritanium and 58,443 units of Pyerite.


==References==
[[File:refining_detail.png|thumb]]
To see more detailed information about exact yields and calculations, simply hover over any item in either the input or output window. For example, hovering over the Plagioclase in the input window shows us the following:
* The base yield from station equipment is 50%.
* With Reprocessing V we have a ×1.15 yield increase. ''(1 + 5 × 0.03)''
* With Reprocessing Efficiency V we have a ×1.1 yield increase. ''(1 + 5 × 0.02)''
* With Simple Ore Processing V we have a ×1.1 yield increase. ''(1 + 5 × 0.02)''
As a result our total net yield is 69.9%.


[http://www.lsjv-eve.com/guide/ Halada's Mining Guide PDF]
To calculate this manually, or import into a tool or spreadsheet, you can use the following formula.
: <math>\begin{align}
\mathit{Yield}_\text{total} = \mathit{Yield}_\text{base} & \times (1+\text{Reprocessing }\mathit{skill}\times0.03) \\
& \times (1+\text{Reprocessing Efficiency }\mathit{skill}\times0.02) \\
& \times (1+\mathit{\lang group\rang}\text{ Ore Processing }\mathit{skill}\times0.02) \\
& \times (1+\text{Processing }\mathit{implant}) \\
\end{align}</math>
 
=== Upwell reprocessing formula ===
: <math> \displaystyle \text{Yield} = ( 50 + Rm ) \times { \color{ProcessBlue} ( 1 + Sec )} \times ( 1 + Sm ) \times ( 1 + ( R \times 0.03 ) ) \times ( 1 + ( Re \times 0.02 ) ) \times ( 1 + ( Op \times  0.02 ) ) \times ( 1 + Im ) </math>
 
The first three terms define the ''"base yield"''.<ref>https://forums.eveonline.com/t/what-is-the-new-ore-refining-formula-for-athanor-and-tatara-citadels/38090/25</ref> You can use [https://docs.google.com/spreadsheets/d/1sydiFz-VXyD37Ehz9wIUcY9m4-bLYiUVbdfAGqsXZHM/edit?usp=sharing this calculator] to calculate your reprocessing yield.
 
{| class="wikitable" style="margin-left: 2em"
|-
! Variable Name !! Meaning !! Valid Values !!
|-
| <math> Rm </math>|| Rig Modifier || 0 (No Rig), 1 (T1), 3 (T2) ||
Standup M-Set Moon Ore Grading Processor I/II<br>
Standup M-Set Asteroid Ore Grading Processor I/II<br>
Standup M-Set Ice Grading Processor I/II<br>
Standup L-Set Reprocessing Monitor I/II
|-
| <math> \color{ProcessBlue} Sec </math>|| Security Modifier || 0.00 (HighSec), 0.06 (LowSec), 0.12 (NullSec/W-Space) || Only applies if rigs are fitted
|-
| <math> Sm </math>|| Structure Modifier || 0.00 (Other Upwell Structures), 0.02 (Athanor), 0.055 (Tatara) ||
|-
| <math> R </math>|| {{sk|Reprocessing|icon=yes}} level || 0&ndash;5 ||
|-
| <math> Re </math>|| {{sk|Reprocessing Efficiency|icon=yes}} level || 0&ndash;5 ||
|-
| <math> Op </math>|| Specific Ore Processing Skill level || 0&ndash;5 ||
[[Skills:Resource Processing#Resource Processing Skills|Resource Processing Skills]]<br>
Examples:<br>
{{sk|Simple Ore Processing|icon= yes}}<br>
{{sk|Ice Processing|icon= yes}}<br>
{{sk|Rare Moon Ore Processing|icon= yes}}
|-
| <math> Im </math>|| Implant || 0.00, 0.01, 0.02, 0.04 || [[List of Skill Hardwiring Implants#Resource Processing|Zainou 'Beancounter' Reprocessing RX-801/802/804]]
|}
 
* Perfect refine in a T2 rigged Tatara in null security space with max skills and an RX-804 reprocessing implant is 90.6%
{{CollapseBox
| The math
| <math> \displaystyle \text{Reprocessing yield} = (50 + 3) \times ( 1 + 0.12 ) \times ( 1 + 0.055 ) \times ( 1 + ( 5 \times 0.03 )) \times ( 1 + ( 5 \times 0.02 )) \times ( 1 + ( 5 \times  0.02 )) \times ( 1 + 0.04 ) </math>
 
<math> \displaystyle \text{Reprocessing yield} = (50 + 3) \times ( 1 + 0.12 ) \times ( 1 + 0.055 ) \times ( 1 + 0.15 ) \times ( 1 + 0.1 ) \times ( 1 + 0.1 ) \times ( 1 + 0.04 ) </math>
 
<math> \displaystyle \text{Reprocessing yield} = 53 \times 1.12 \times  1.055 \times 1.15 \times 1.1 \times 1.1 \times 1.04 </math>
 
<math> \displaystyle \text{Reprocessing yield} = 90.628... </math>
}}
 
== Scrapmetal reprocessing ==
Scrap metal (module and ship) reprocessing works slightly differently to mineral refining. The user interface is identical, but the calculations are different. Only the {{sk|Scrapmetal Processing}} skill affects the output, and is applied directly to the base reprocessing yield of the station or structure. Stations have a base yield of between 30&ndash;50% and structures have a base yield of 50% (this is not affected by structure or rig bonuses). The yield is also not affected by implants, so the maximum possible yield for ships and modules is 55% with perfect skills.
 
To calculate this manually, or import into a tool or spreadsheet, you can use the following formula:
: <math> \mathit{Yield}_\text{total} = \mathit{Yield}_\text{base} \times (1 + \text{Scrapmetal Processing} \times 0.02 )</math>
 
To see more detailed information about exact yields and calculations, simply hover over any item in either the input or output window. For example, hovering over the Metal Scraps in the input window shows us the following:
* The base yield from station equipment is 50%.
* With Scrapmetal Processing V we have a ×1.1 yield increase. ''(1 + 5 × 0.02)''
As a result our total net yield is 55%.
 
== Ore ==
=== Asteroid ore ===
{{See also|Asteroids and ore}}
{{Transcluded section|Minerals}}
 
{{:Minerals}}
 
=== Moon ore ===
{{main|Moon mining#Moon Ore Refining}}
 
Moon ores are separated into five different categories, of which only the Ubiquitous varieties reprocess into regular minerals. Each group has its own reprocessing skill.
 
== Simplified ore chart for in-game notebook ==
{{Update|All Refine yields and available locations changed with 10/13/2020 Patch, also missing Triglavian ores}}
For quick reference, copy the following lines and paste them into your player notes or your notebook. (When you paste them, the lines will close up.)
 
<small>ORE: MINERAL+AMOUNT (SEC FACTION) +5/10%
 
 
Veldspar: Tritanium+400 (1.0 All Space) Concentrated/Dense
 
Scordite: Tritanium+150 Pyerite+110 (1.0 All Space) Condensed/Massive
 
Pyroxeres: Pyerite+90 Mexallon+30 (0.9 Amarr, Caldari) Solid/Viscous
 
Plagioclase: Tritanium+175 Mexallon+70 (0.9 Gallente, Minmatar, 0.7 Caldari) Azure/Rich
 
Omber: Pyerite+90 Isogen+75 (0.7 Gallente, Minmatar) Silvery/Golden
 
Kernite: Mexallon+60 Isogen+120 (0.7 Amarr, 0.4 Caldari, Minmatar) Luminous/Fiery
 
Jaspet: Mexallon+150 Nocxium+50 (0.4 Amarr, Gallente) Pure/Pristine
   
Hemorphite: Nocxium+240 Nocxium+50 (0.2 Amarr, Gallente) Vivid/Radiant
 
Hedbergite: Pyerite+450 Nocxium+120 (0.2 Amarr, Gallente) Vitric/Glazed
 
Gneiss: Pyerite+2000 Mexallon+1500 Isogen+800 (-0.4 Amarr, Minmatar) Iridescent/Prismatic
 
Dark Ochre: Mexallon+1360 Isogen+1200 Nocxium+320 (-0.2 Caldari, Gallente) Onyx/Obsidian
 
Crokite: Pyerite+800 Mexallon+2000 Nocxium+800 (-0.5 Amarr, Caldari, Gallente) Sharp/Crystalline
 
 
Bistot: Pyerite+3200 Mexallon+1200 Zydrine+160 (-0.6 All Space) Triclinic/Monoclinic
 
Arkonor: Pyerite+3200 Mexallon+1200 Megacyte+120 (-0.6 All Space) Crimson/Prime
 
Mercoxit: Morphite+140 (-0.8 All Space) Magma/Vitreous
 
 
Spodumain: Tritanium+48000 Isogen+1000 Nocxium+160 Zydrine+80 Megacyte+40 (-0.5 Amarr, Caldari) Bright/Gleaming
 
Bezdnacine: Tritanium+40000 Isogen+4800 Megacyte+128
 
Rakovene: Tritanium+40000 Isogen+4800 Megacyte+128
 
Talassonite: Tritanium+40000 Nocxium+960 Megacyte+32
</small>
 
== Implants ==
Furthermore, for pilots looking to get their reprocessing yield even higher, they may wish to look into the Zainou 'Beancounter' Reprocessing RX-series implants. These [[Implants#Skill Hardwirings|Implants]] are slot 8 Skill Hardwirings found in the market under Resource Processing Implants. They come in 3 varieties RX-801 (1%), RX-802 (2%) and RX-804 (4%) to provide an expensive but possibly worthwhile investment that will bring a pilot closer to a maximum effective efficiency in their station or POS of choice.
 
== Equipment tax ==
Stations charge a reprocessing fee, a percentage of the estimated value of reprocessed minerals.
 
Player-owned Upwell Structures can charge almost any rate for reprocessing, including 0%. If you go to the Structures browser in the Neocom menu, you can hover over the reprocessing icon and see the charge for player-owned Upwell Structures.
 
NPC corporations charge based on your standings with the corporation. It's a good idea to learn skill [[Connections]], to increase your effective standing towards corporation. Even if your real standing with the corporation is close to zero, Connections V will cut your corporation tax by 25%. Note that until you complete at least one mission for the NPC corporation, your Connections skill will not be taken into account when calculating your tax rate.
 
Also notice that the Connections skill gives diminishing results. The higher your standings, the less benefit you get from it.
 
== References ==
<references />
 
[[Category:Industry]]
[[Category:Mining]]